The atmosphere, mood... looks amazing! I really like it. The blacks in the foreground are a bit to crunch for my taste, but more films wish to look like this!
Amazing work my friend, I'm an aspiring artist who has been self teaching myself everything from after effects to blender and Unreal Engine. I love this stuff so the passion pushes me past the pain of you will lol def appreciate the break down anything I can learn I absorb. Thank you for the insight into your process, good to know I'm heading in the right direction, just gotta keep practicing and creating.. you'll be seeing me around ;)
sorry for the late answer, this is just an emissive texture based of real photos from windows by night, i just painted out some stuff in photoshop and just plug it in the emissive slot of the material
Very informative video. I like the insight of your thought process. Learned so much. Hope you cover your thoughts behind the post &color grading process a bit more in depth in a future video.
Great work, thanks for the breakdown I would love to know more about how you approach the fog/atmosphere in this shot. Is this is done in compositing with a Z debth? Or did you use actual volumetrics for it. Any information regarding this part is highly appreciated, thanks!
I was wondering... why did you choose your foreground to be that dark? It works but I cant help but feel unease about it...thats kind of a good think, but i am keen to know your intentions
As a student coming out of college and using 3DS max, what am I suppose to do in the meantime while looking for jobs related in that 3D program? How can I go about improving myself in 3DS Max when there's a bigger community of Blender users compared to 3DS max users?
there is enough material online/on youtube to get better. Also keep in mind that you can only get better&faster by practicing. Since I was a student I always made personal projects. Just work on personal stuff and try to achieve film quality level. Hope that helps
Trust me if you are an advanced blender user you have the exactly inverted problem. If you want to learn from the big boys, you only get maya& 3dsmax videos. Pick the most important things for yourself and try to recreate it in your renderer. Is hard but i learned the most this way.
thanks for the awesome breakdown steffen learned a lot! i had one question is it better to do the shading and lookdev first for buildings then layout them ? or as you did Layout then shading? also did you created proxies for all the buildings? thanks !
I do the lookdev first so you see how it looks like in the final composition. Sometimes I change some things in shading after layout. The goal is to have all assets ready and then start World building
Yes and no. Some parts are modelled. But 90% is just kitbash pieces stacked together. Lets say for example the benches: just actual kitbashed walls rotated and moved around so they Look like benches.
in my opinion 3dsmax is just the best tool out there when it comes to generalist/environment work - the tools, the plugins, its just made for Archviz which is basically what I do while maya feels more like made for animation, but then again software doesnt really matter, the artist creates the image and not the software
All these breakdowns are extremely appreciated, thank you! Truly beautiful work!
The atmosphere, mood... looks amazing! I really like it. The blacks in the foreground are a bit to crunch for my taste, but more films wish to look like this!
Amazing work my friend, I'm an aspiring artist who has been self teaching myself everything from after effects to blender and Unreal Engine. I love this stuff so the passion pushes me past the pain of you will lol def appreciate the break down anything I can learn I absorb. Thank you for the insight into your process, good to know I'm heading in the right direction, just gotta keep practicing and creating.. you'll be seeing me around ;)
This is so beautiful and it has such a specific feeling to it, its incredible
Nicely done! Thanks for sharing your process. Excited to see the rest of the entries.
insane work man, would love more videos like this from a master like you
thanks! that will come for sure
Great work man, really appreciate the breakdown and tutorial. Can you share how all the little window lights and neon signs were created? Thanks!
sorry for the late answer, this is just an emissive texture based of real photos from windows by night, i just painted out some stuff in photoshop and just plug it in the emissive slot of the material
@@stfVFX this is super helpful to know! I will use this when I experiment with building a scene!
Beautiful work, please more of these videos.
Very informative video. I like the insight of your thought process. Learned so much. Hope you cover your thoughts behind the post &color grading process a bit more in depth in a future video.
nice video bro, super interesting. and great work with your render!
Great work Steffen!
This is some inspiring stuff!! Great work
Holyshit. this is so fking awesome,dude.
Great work. Liked it lot.
awesome!!
really appreciated this video. thank you!
Thanks for the breakdown! :)
thanks for sharing those 3ds max tools!
Amazing, love it!
Wow, kitbash3d is amazing, Thank you!
You work at ILM? 😍 That explains why this render is so insane 😍
Im mostly in to atchviz but its awesome to see diff view ,bravo
Great work, thanks for the breakdown
I would love to know more about how you approach the fog/atmosphere in this shot. Is this is done in compositing with a Z debth? Or did you use actual volumetrics for it.
Any information regarding this part is highly appreciated, thanks!
thanks for sharing this!
Love it
I was wondering... why did you choose your foreground to be that dark? It works but I cant help but feel unease about it...thats kind of a good think, but i am keen to know your intentions
a work of art👏
and then gary draws a cow on paper and sells it as nft for 20 eth
any advice for a 16yo into getting into ILM
Great stuff man, thanks for the breakdown.
That Houdini friend you mentioned, last name Terry by any chance?
Haha no, not my friend Orion! His Name is Arvid Schneider :)
@@stfVFX oh you know him as well (: cheers man, great work.
@@DanielGreen0 we work together
Incredible work!
The only thing that ruined (in my humble opinion) it was color correction...
you''r the best
As a student coming out of college and using 3DS max, what am I suppose to do in the meantime while looking for jobs related in that 3D program? How can I go about improving myself in 3DS Max when there's a bigger community of Blender users compared to 3DS max users?
there is enough material online/on youtube to get better. Also keep in mind that you can only get better&faster by practicing. Since I was a student I always made personal projects. Just work on personal stuff and try to achieve film quality level. Hope that helps
Trust me if you are an advanced blender user you have the exactly inverted problem. If you want to learn from the big boys, you only get maya& 3dsmax videos. Pick the most important things for yourself and try to recreate it in your renderer. Is hard but i learned the most this way.
What are your pc specs (CPU, GPU, RAM)? Do you use V-Ray cpu or gpu rendering engine for final rendering?
Yea tnx man
Thanks for sharing the BTS!
Geil geile Atmosphäre
Awesome project! How did you get your wires to move around but not go crazy? Cloth simulation doesn't work at all with this project in blender.
I just had to play around with the simulation settings alot. Like stretch resistance etc etc. Took me like 2 hours to find the right settings
thanks for the awesome breakdown steffen learned a lot! i had one question is it better to do the shading and lookdev first for buildings then layout them ? or as you did Layout then shading? also did you created proxies for all the buildings?
thanks !
I do the lookdev first so you see how it looks like in the final composition. Sometimes I change some things in shading after layout. The goal is to have all assets ready and then start World building
Also yes. all buildings are proxies
hey, how did you do the foreground? did you model everything?
Yes and no. Some parts are modelled. But 90% is just kitbash pieces stacked together. Lets say for example the benches: just actual kitbashed walls rotated and moved around so they Look like benches.
@@stfVFX ok i see, ty
✨👌😎😮😵😮😎👍✨
So professionals from fucking ILM participate in these challenges? That's definitely discouraging haha
Obviously you compete against professionals. Didn't you see the price pool?
perfect
This is amazing. Though I wonder why you prefer doing the workload on Max than Maya?
in my opinion 3dsmax is just the best tool out there when it comes to generalist/environment work - the tools, the plugins, its just made for Archviz which is basically what I do while maya feels more like made for animation, but then again software doesnt really matter, the artist creates the image and not the software