Texture Mapping - Rhino 7

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  • เผยแพร่เมื่อ 21 พ.ย. 2024

ความคิดเห็น • 34

  • @marquisdetufblablablabla
    @marquisdetufblablablabla ปีที่แล้ว +10

    rhino is the best program ever made

  • @simUn1108
    @simUn1108 ปีที่แล้ว +5

    Huge appreciations for all your efforts, Tom!
    Your content is not only extremely useful, but also relaxing and calming sometimes :)
    Wish you gain more followers (if you are even carry about it)!

  • @Alexchapman91
    @Alexchapman91 11 หลายเดือนก่อน

    I was just listening to this thinking I recognise this voice! Thanks for the tutorial and hope you are good tom! Alex.C

  • @___.___.___.___.___.___.___
    @___.___.___.___.___.___.___ 10 หลายเดือนก่อน +1

    Hi Tom, great video. Would you be able to make a video on how to randomise the position of textures across repeating objects. I have an instance where I want to apply the same timber material on individual weatherboards and avoid the whole wall looking like a repeating pattern. Or say if you had 100 brick columns in a row and you wanted to avoid each of then having exactly the same texture without manually repositioning the texture of each one. Cheers

  • @3Dechigo
    @3Dechigo ปีที่แล้ว +1

    great tutorial, simple and very effective. thanks master

    • @tombudd15
      @tombudd15  ปีที่แล้ว

      Many thanks Mario, glad it was helpful!

  • @wuladesign1048
    @wuladesign1048 ปีที่แล้ว +1

    Wonderful tutorial, thank you so much for sharing 😊

    • @tombudd15
      @tombudd15  ปีที่แล้ว

      Thanks, I hope it was useful

  • @JimTimbobolan
    @JimTimbobolan 4 หลายเดือนก่อน

    Wow! Such helpful & great tutorial! Thanks!!!

  • @elonlandman8180
    @elonlandman8180 4 หลายเดือนก่อน

    amazing tutorial, thank you!

  • @joebabb504
    @joebabb504 5 หลายเดือนก่อน

    This was really great. Have you done one rendering wood grain in Rhino8??

  • @ranelhadedy
    @ranelhadedy 3 หลายเดือนก่อน

    Thank you ,this is very helpful ..

  • @Jordan-dr9hq
    @Jordan-dr9hq ปีที่แล้ว +1

    Awesome tutorial. I’m familiar with UV unwrapping in Blender, and this seems just about the same, which is hopeful. One question though: can you assign multiple textures to a single object? For instance select specific faces to apply a second texture to?

  • @sashan1281
    @sashan1281 ปีที่แล้ว

    thanks for this, just what i needed!

  • @EmanueleFrancescoRondelli
    @EmanueleFrancescoRondelli 8 หลายเดือนก่อน

    Hi, great tutorial! I have a question: is it possible in rhino (and vray for rhino) to assign different materials for example to the different faces of a cube without exploding the polysurface into individual surfaces? Thank you!

  • @priyanshajmera8033
    @priyanshajmera8033 ปีที่แล้ว

    Great tutorial man, Thank you

  • @Pablo-oy7hz
    @Pablo-oy7hz ปีที่แล้ว +1

    Excelente video pars como orientar los mapeos

  • @stylesg7818
    @stylesg7818 หลายเดือนก่อน

    Thank you. 🙏🙏🙏

  • @guilhermeweber973
    @guilhermeweber973 3 หลายเดือนก่อน

    Okay, perfect. But how do I plan these textures and print them? I work with inflatables and have difficulty flattening an applied texture.

  • @jagmsiriwardana
    @jagmsiriwardana 6 หลายเดือนก่อน +1

    Thank you

  • @aniawoloszczuk2304
    @aniawoloszczuk2304 ปีที่แล้ว

    hi there thanks for the video ! best so far explanation of texture mapping in rhino ;) a question , how to seam two planes together ? is it at all possible in rhino ? thanx a lot !

    • @jacqy6619
      @jacqy6619 ปีที่แล้ว

      hi! if you're talking about joining 2 surfaces or objects, normally i booleanunion followed by mergeallcoplanarfaces

  • @archsalman1677
    @archsalman1677 ปีที่แล้ว

    thanks

  • @jonasnilssonlybeck1735
    @jonasnilssonlybeck1735 ปีที่แล้ว +1

    Is there a way to unwrap an object and have the different surfaces projected as a 2D drawing that I could print and build the shape as a model from?

    • @tombudd15
      @tombudd15  ปีที่แล้ว

      Yes you can do this with the command: UnrollSrf - it is more applied to the geometry than the texture but should achieve the result you are after: docs.mcneel.com/rhino/5/help/en-us/commands/unrollsrf.htm

  • @rooneyshr7408
    @rooneyshr7408 ปีที่แล้ว

    Thanks

  • @GenuineGameplaysOfficial
    @GenuineGameplaysOfficial 9 หลายเดือนก่อน

    & what if the shape is a curve? how can I make something for example like plywood sides go along a curved shape?

  • @adityaadit2004
    @adityaadit2004 4 หลายเดือนก่อน

    i have a question. when i changed my object with custom mapping selected, the texture becomes stretched out and uneven, not like sketchup where it could adapt to the change in object size. any idea why?

  • @phpxavier
    @phpxavier ปีที่แล้ว

    is there a plug-in to do this absolute chore automatically?

  • @mahshadazimi4255
    @mahshadazimi4255 11 หลายเดือนก่อน

    Under my properties panel, there is no texture mapping, what should I do?

  • @07ned07
    @07ned07 ปีที่แล้ว

    why is the texture map not applied at the 'correct' real world scale?
    this would require the textures to all be made to the same standard size but surely that would be the is easiest way?
    then if you wanted to increase or decrease or decrease the scale of the map you could using the widget.
    it should also allow the object to be scaled up/ down without the texture's scale being altered.

  • @liod_9
    @liod_9 ปีที่แล้ว

    !

  • @LaSheek
    @LaSheek 5 หลายเดือนก่อน

    after I select box mapping it requests a channel. I don't see this step in the tutorial.

  • @cjkyricos
    @cjkyricos หลายเดือนก่อน

    When referring to the word texture, please use the definition as it appears in the MIrriam Webster dictionary rather than any distortion thereoff, to fit ones limited vocabulary when attempting to describe concepts such as surface geometry. In Rhino, the term "texture" is thrown around too broadly as if english is the authors second language devoid of what the word texture actually means.