Huge appreciations for all your efforts, Tom! Your content is not only extremely useful, but also relaxing and calming sometimes :) Wish you gain more followers (if you are even carry about it)!
Hi Tom, great video. Would you be able to make a video on how to randomise the position of textures across repeating objects. I have an instance where I want to apply the same timber material on individual weatherboards and avoid the whole wall looking like a repeating pattern. Or say if you had 100 brick columns in a row and you wanted to avoid each of then having exactly the same texture without manually repositioning the texture of each one. Cheers
Awesome tutorial. I’m familiar with UV unwrapping in Blender, and this seems just about the same, which is hopeful. One question though: can you assign multiple textures to a single object? For instance select specific faces to apply a second texture to?
Hi, great tutorial! I have a question: is it possible in rhino (and vray for rhino) to assign different materials for example to the different faces of a cube without exploding the polysurface into individual surfaces? Thank you!
hi there thanks for the video ! best so far explanation of texture mapping in rhino ;) a question , how to seam two planes together ? is it at all possible in rhino ? thanx a lot !
Yes you can do this with the command: UnrollSrf - it is more applied to the geometry than the texture but should achieve the result you are after: docs.mcneel.com/rhino/5/help/en-us/commands/unrollsrf.htm
i have a question. when i changed my object with custom mapping selected, the texture becomes stretched out and uneven, not like sketchup where it could adapt to the change in object size. any idea why?
why is the texture map not applied at the 'correct' real world scale? this would require the textures to all be made to the same standard size but surely that would be the is easiest way? then if you wanted to increase or decrease or decrease the scale of the map you could using the widget. it should also allow the object to be scaled up/ down without the texture's scale being altered.
When referring to the word texture, please use the definition as it appears in the MIrriam Webster dictionary rather than any distortion thereoff, to fit ones limited vocabulary when attempting to describe concepts such as surface geometry. In Rhino, the term "texture" is thrown around too broadly as if english is the authors second language devoid of what the word texture actually means.
rhino is the best program ever made
Huge appreciations for all your efforts, Tom!
Your content is not only extremely useful, but also relaxing and calming sometimes :)
Wish you gain more followers (if you are even carry about it)!
I was just listening to this thinking I recognise this voice! Thanks for the tutorial and hope you are good tom! Alex.C
Hi Tom, great video. Would you be able to make a video on how to randomise the position of textures across repeating objects. I have an instance where I want to apply the same timber material on individual weatherboards and avoid the whole wall looking like a repeating pattern. Or say if you had 100 brick columns in a row and you wanted to avoid each of then having exactly the same texture without manually repositioning the texture of each one. Cheers
great tutorial, simple and very effective. thanks master
Many thanks Mario, glad it was helpful!
Wonderful tutorial, thank you so much for sharing 😊
Thanks, I hope it was useful
Wow! Such helpful & great tutorial! Thanks!!!
amazing tutorial, thank you!
This was really great. Have you done one rendering wood grain in Rhino8??
Thank you ,this is very helpful ..
Awesome tutorial. I’m familiar with UV unwrapping in Blender, and this seems just about the same, which is hopeful. One question though: can you assign multiple textures to a single object? For instance select specific faces to apply a second texture to?
thanks for this, just what i needed!
Hi, great tutorial! I have a question: is it possible in rhino (and vray for rhino) to assign different materials for example to the different faces of a cube without exploding the polysurface into individual surfaces? Thank you!
Great tutorial man, Thank you
Excelente video pars como orientar los mapeos
Thank you. 🙏🙏🙏
Okay, perfect. But how do I plan these textures and print them? I work with inflatables and have difficulty flattening an applied texture.
Thank you
hi there thanks for the video ! best so far explanation of texture mapping in rhino ;) a question , how to seam two planes together ? is it at all possible in rhino ? thanx a lot !
hi! if you're talking about joining 2 surfaces or objects, normally i booleanunion followed by mergeallcoplanarfaces
thanks
Is there a way to unwrap an object and have the different surfaces projected as a 2D drawing that I could print and build the shape as a model from?
Yes you can do this with the command: UnrollSrf - it is more applied to the geometry than the texture but should achieve the result you are after: docs.mcneel.com/rhino/5/help/en-us/commands/unrollsrf.htm
Thanks
& what if the shape is a curve? how can I make something for example like plywood sides go along a curved shape?
i have a question. when i changed my object with custom mapping selected, the texture becomes stretched out and uneven, not like sketchup where it could adapt to the change in object size. any idea why?
is there a plug-in to do this absolute chore automatically?
Under my properties panel, there is no texture mapping, what should I do?
why is the texture map not applied at the 'correct' real world scale?
this would require the textures to all be made to the same standard size but surely that would be the is easiest way?
then if you wanted to increase or decrease or decrease the scale of the map you could using the widget.
it should also allow the object to be scaled up/ down without the texture's scale being altered.
!
after I select box mapping it requests a channel. I don't see this step in the tutorial.
When referring to the word texture, please use the definition as it appears in the MIrriam Webster dictionary rather than any distortion thereoff, to fit ones limited vocabulary when attempting to describe concepts such as surface geometry. In Rhino, the term "texture" is thrown around too broadly as if english is the authors second language devoid of what the word texture actually means.