Fun Fact the paintibg at 2:53 is a reference to 8bitryans first playthrough of doors hotel+ update:; he drew a stickman and he said "lsplash should make this into a painting in the game" as a joke. but they did.
@@StickmanTT Yeah when monsters attack near Jeff Shop, Jeff would close, Bob would stay cuz bro is dead already, and El Goblino hides next to the table.
Here’s other stuff you probably missed: The _Halt_ trick doesn’t work on some walls, but some do for some reason. A Few Places To Hide has also been removed along with You Really Can Run & SUPER HARD MODE!!! Nowhere To Hide has been repurposed as A Few Places To Hide due to it not doing anything, includes +Knobs count. Rent’s Due, (+15 Knobs) Rush Hour, I’m Tip-Toein’ Here & I’m Runnin’ Here (All are +10 Knobs) got a +Knobs buff. Flashlight has a different animation, you no longer use your left hand to turn it off and it stays in the air. _El Goblino_ hides behind the box in JEFF SHOP when _Rush_ spawns. And I thought Splash was focusing in audio. This is Evil Splash’s work.
@@Ohbasic Apparently there’s more so yeah: _Blitz_ from The Backdoor rebounds based off how much time you have on the timer. If you have a few seconds, it doesn’t rebound. Escaping The Backdoor while _Haste_ spawned despawns _Haste._ _DREAD!!!_ - Dread has apparently been added, if you wait *_A LONGGG TIMEEE_* in a run then Dread will spawn. _Dread_ is apparently crucifiable with the Crucifix, though there’s no Badges related to this entity. You can no longer hide in Infirmary Beds. Zigzag corridor on Door 48 isn’t as common. The second _Seek_ chase is an extended version of the first. Greenhouse slight redesign. You can preserve item in the Rift after *_The Figure_** Burns.* _Rush_ can spawn in rooms without Closets and may spawn with the _Eyes_ _Seek_ crescendo no longer flickers light unless _Rush_ spawns. _Curious Rift_ - After getting the special item in door -1 (The Backdoor) you can use it on the Rift, creating a yellow rift we can: _The Curious Rift._
I'm actually sad about "SUPER HARD MODE!!!" getting removed, yesterday I was gonna play it but then I realized that it was gone, rip. That also means my Hotel Hell video is kinda outdated since I did use some modifiers that were not removed before The Backdoors update
7:08 i think the two simbols means: the moon: the cruxifix simbol that appear on the floor when used the modifier: modifiers, duh i think since that painting is related to the rooms, it shows that you can't use the cruxifix on the rooms or enter with modifiers to the rooms :P
WAIT NO I GOT IT Moon/Blue: guiding light as its blue and also guilding light controls the crucifix Star/Yellow: curious light Modifier/Red: mischeivious light another light, the most secret one. only appears in a tower heroes doors weekly quest, but has edvidence of existing like red light blocking you from going into the rooms in "Super Hard Mode!!!"
when using the cross, a code appears in Wingdings (it was always there btw). And that code says that there are 3 lights. Honestly, i think rhat mischeivious light is the strongest one. I already have a theory that every light control the crucifix. Guiding light makes entities vanish, Curious light doesnt even understand whats happening, Mischeivious light might do the opposite of what guiding light does and basically yeah thats it
Same! It would be cool to have that "you gotta buy yourself more time" mechanic with haste, and lookman and eyes would be double trouble. Not to mention vacuum and dupe being twice as troublesome together!
It would also be cool if they added modifiers here they are "You can't run": the Seek chase is shorter -15% knobs "try figuring this out": figure library is harder with 2x as much books +50% knobs you need the all figured out badge "Surprise": Jack spawns more "Billionaire": gold is in all drawers unless they have items -100% knobs No progress and no rift "Gimme that": when you take 10 damage an item gets taken from your hotbar +15% knobs
Maybe when Blitz appears, Hide would Just Dissapear. As for Haste, Maybe He just Replaces Dread. The Sign said that After the Hunt is over it will Stay there but Harder and with a New Achievement, Maybe Getting that Achievement will Give you This Modifier.
Btw,i think its real if you stay 2 hours in the door 10(or more),dread can spawn,he acts like the same jumpscare from haste but will spawn in front of you then jumpscaring yo,if you have trypophobia dont try to see him I aint waiting 2 hours to see a entity lol
@@thatliamboi no he does not spawn randomly unless you have either really bad time, worst time ever or rush hour enabled. His flicker can blend in with seeks flicker.
When I was playing doors (and rooms too) I noticed some things. Like if you have low battery on flashlight it will start flickering (I mean the bar). When you enter rooms it has same animation as when you come from backdoors to doors. And same when you enter from rooms back to doors. Also baterries spawn less in rooms. A-1000 is still the same btw. Also exit (in rooms) spawned like 10 times- idk if that's normal (maybe it is, I just didn't know) That's all I also noticed.
Eyes has a jumpscare now, and reviving has a new cutscene. Also, I checked out modifiers before I even did the hunt so I’m pretty sure I already know that.
That painting near the rooms is actually called star time (or space time I forgor) the moon could represent guiding light, the star could represent curious light with it being bigger either due to the fact that guiding light is not present in the rooms or that curious light will serve a much bigger purpose that guiding light on later floors. The modifier icon may also be another guiding entity that is the one changing the hotel and really controlling everything so the modifier icon may just be the signature or mark of the one behind all the entities and modifiers or maybe they are the ones that brought you to the hotel only for you to be locked in, doomed to die over and over to the monsters that lurk in the hotel. Occasionally giving you more places to explore until they finally decide to let you leave (or lsplash just wanted to put a moon and the modifier icon on the painting)
7:08 i think it sybolizes chaos and calm, the modifier represent chaos, becuase 99% of the time they cause chaos, and the moon sybolises guiding light which is cal, and curious light, is right in the middle, not calm nor chaos
7:10 thats lore. The red thing is modifiers the powerful architect. And blue is guiding light, they both are fighting so they are on other sides. And the middle is curious light
There's some big things you missed - Eye jumpscare - Jeff closes the shop and el goblino hides when rush comes near from they room - Dread: wait the clock get 1 AM around the door 12 (i think) and after getting 1 hour, Go to Room/Door 13 and you will see the brand new entity easter egg Pls show that in next video
New Things Added Too: -Jeff's Shop will close when Rush comes by and El Goblino will hide behind the table. -Putting a Starlight Potion in "The Rift" will activate a second rift called "The Golden Rift". -Eyes has a new jumpscare which sucks you in his body to kill you. -The Flashlight texture has changed. -Lighters now have less durability. -Deleted modifers: SUPER HARD MODE!!!, You Really Can Run. -Rush can now spawn while Seek's Eyes are on the walls. -There is a new revive animation. -Going to "The Rooms" will now activate a new animation. -New Entity Added: Dread. -You can no longer go to the sides in Halt's Hallway.
Anyone heard about dread? To spawn him you need to wait 1 real time hour on door 0 then run to door 13 and if there isn’t rush, congratulations, you found dread. I’ve done it before
Also when you finish talking to El goblino in Jeff’s shop and rush goes by and you go to Jeff’s shop El goblino says: Sorry for not helping you out there. A man’s gotta protect one of there own. And no this is not cap thy for yourself
7:41 thats the closest ive ever seen someone to seek. however i did do “it can run to” for hotel hell and it was close but i didn’t have to use a crucifix.
my theory about the goofy a-000 painting: when you die with mods on its red but doesnt say anything hinting theres a red version of guiding light (their is but not canon to the lore and is in the tower heroes collab) the blue is obviously guiding light judging it has a moon and we know the crucifix is powered by guiding light and has that moon thing in the middle. and well the yellow one we all know.
the goblin one isnt new its been here since the tower heroes x doors event its a reference to tower heroes by its self. edit: 1:53 is what im talking about
things you missed: -new entity you have to stay in the 13th room for 1 in-game hour. -eyes has a new jumpscare -revive has a new anim -lighters have a less dura
Actually, you only need to be at midnight in game (wait an hour), and 13 but not 14 has to be open. You dont have to wait in 13. Lighters have the same durability. They showed the revive animation
@@Aurorianneif you wait till midnight in game, which takes about an hour, and open door 13 but do not open door 14 dread will spawn. If you open door 14 dread cannot spawn
Fun Fact the paintibg at 2:53 is a reference to 8bitryans first playthrough of doors hotel+ update:; he drew a stickman and he said "lsplash should make this into a painting in the game" as a joke. but they did.
Stuff you missed:
-lighters have less durability
-eyes now has "a jumpscare"
Thanks for telling me!
Btw you see the golden yellow rift?@@Ohbasic
@@Ohbasic Jeff’s shop will close and el goblino will hide when rush attacks
He can come in the shop?
@@StickmanTT Yeah when monsters attack near Jeff Shop, Jeff would close, Bob would stay cuz
bro is dead already, and El Goblino hides next to the table.
7:43 seek was so fast my man had to use the cross to survive and yet the mod only gives +5 percent😬
Here’s other stuff you probably missed:
The _Halt_ trick doesn’t work on some walls, but some do for some reason.
A Few Places To Hide has also been removed along with You Really Can Run & SUPER HARD MODE!!!
Nowhere To Hide has been repurposed as A Few Places To Hide due to it not doing anything, includes +Knobs count.
Rent’s Due, (+15 Knobs) Rush Hour, I’m Tip-Toein’ Here & I’m Runnin’ Here (All are +10 Knobs) got a +Knobs buff.
Flashlight has a different animation, you no longer use your left hand to turn it off and it stays in the air.
_El Goblino_ hides behind the box in JEFF SHOP when _Rush_ spawns.
And I thought Splash was focusing in audio. This is Evil Splash’s work.
Thats a lot of stuff that i missed
@@Ohbasic real
@@Ohbasic
Apparently there’s more so yeah:
_Blitz_ from The Backdoor rebounds based off how much time you have on the timer.
If you have a few seconds, it doesn’t rebound.
Escaping The Backdoor while _Haste_ spawned despawns _Haste._
_DREAD!!!_ - Dread has apparently been added, if you wait *_A LONGGG TIMEEE_* in a run then Dread will spawn.
_Dread_ is apparently crucifiable with the Crucifix, though there’s no Badges related to this entity.
You can no longer hide in Infirmary Beds.
Zigzag corridor on Door 48 isn’t as common.
The second _Seek_ chase is an extended version of the first.
Greenhouse slight redesign.
You can preserve item in the Rift after *_The Figure_** Burns.*
_Rush_ can spawn in rooms without Closets and may spawn with the _Eyes_
_Seek_ crescendo no longer flickers light unless _Rush_ spawns.
_Curious Rift_ - After getting the special item in door -1 (The Backdoor) you can use it on the Rift, creating a yellow rift we can: _The Curious Rift._
I'm actually sad about "SUPER HARD MODE!!!" getting removed, yesterday I was gonna play it but then I realized that it was gone, rip. That also means my Hotel Hell video is kinda outdated since I did use some modifiers that were not removed before The Backdoors update
dread only spawns after you wait 1 hour and then go to door 13. past door 14 dread will not spawn. @@aaronthemaker5121
7:08 i think the two simbols means:
the moon: the cruxifix simbol that appear on the floor when used
the modifier: modifiers, duh
i think since that painting is related to the rooms, it shows that you can't use the cruxifix on the rooms or enter with modifiers to the rooms :P
WAIT NO I GOT IT
Moon/Blue: guiding light as its blue and also guilding light controls the crucifix
Star/Yellow: curious light
Modifier/Red: mischeivious light another light, the most secret one. only appears in a tower heroes doors weekly quest, but has edvidence of existing like red light blocking you from going into the rooms in "Super Hard Mode!!!"
@@Axel-gm2ldgenius
Mischievous Light basically blocks some places and warns the entities to get the 'trespassers'
Mischievous Light confirmed!!!
when using the cross, a code appears in Wingdings (it was always there btw). And that code says that there are 3 lights. Honestly, i think rhat mischeivious light is the strongest one. I already have a theory that every light control the crucifix. Guiding light makes entities vanish, Curious light doesnt even understand whats happening, Mischeivious light might do the opposite of what guiding light does and basically yeah thats it
I'm glad they removed that bounce bug, it was really annoying for me. Those small details are actually good tbh.
fr like nah bro ur an active development team and this was a simple bug. So glad they fixed it
what even was that bug?
@@MrRavenCrowthe bug where you bounce on the table in Door 49/50
@@jdplayzPH bro i thought it was only happening to me
@@jdplayzPH what? I’ve never seen that
Fun fact:eyes now has a cutscene where if you die to the eyes the eyes will pull you in and you die……that’s it
They could also be ripping your eyes out to add to their collection.
it would be pretty cool if they also added a modifier so in normal doors, some entities from the backdoors would be in
Same! It would be cool to have that "you gotta buy yourself more time" mechanic with haste, and lookman and eyes would be double trouble. Not to mention vacuum and dupe being twice as troublesome together!
It would also be cool if they added modifiers here they are
"You can't run": the Seek chase is shorter -15% knobs
"try figuring this out": figure library is harder with 2x as much books +50% knobs you need the all figured out badge
"Surprise": Jack spawns more
"Billionaire": gold is in all drawers unless they have items -100% knobs
No progress and no rift
"Gimme that": when you take 10 damage an item gets taken from your hotbar +15% knobs
Trying to figure out is good but only like 20 or 25%
Maybe when Blitz appears, Hide would Just Dissapear. As for Haste, Maybe He just Replaces Dread. The Sign said that After the Hunt is over it will Stay there but Harder and with a New Achievement, Maybe Getting that Achievement will Give you This Modifier.
We already have The Rooms modifier sooo…
Btw,i think its real if you stay 2 hours in the door 10(or more),dread can spawn,he acts like the same jumpscare from haste but will spawn in front of you then jumpscaring yo,if you have trypophobia dont try to see him
I aint waiting 2 hours to see a entity lol
it's only an hour. still a lot for an easter egg entity though
4:20 Nooo i can't annoy figure anymore 😭
The fact that the part was 4:20💀
Jeff and El Goblino now hides from Rush/Ambush
The fact that rush now can randomly spawn in seeks crescendo is gonna make everyone unsafe in it.
yeah and because the lights already flicker there
also he can spawn without warning
@@thatliamboi no he does not spawn randomly unless you have either really bad time, worst time ever or rush hour enabled. His flicker can blend in with seeks flicker.
Seek crescendo no longer flickers lights, probably to make rush predictable
@@you41041i have seen a flicker in seeks crescendo without rush spawning. Seek will always flicker lights when his eyes spawn on the walls.
The eyes now have a jumpscare too! (I think someone told to u befor) the jumpscare is pretty cool(you videos are well edited than mines lol,congrats)
When I was playing doors (and rooms too) I noticed some things. Like if you have low battery on flashlight it will start flickering (I mean the bar). When you enter rooms it has same animation as when you come from backdoors to doors. And same when you enter from rooms back to doors. Also baterries spawn less in rooms. A-1000 is still the same btw. Also exit (in rooms) spawned like 10 times- idk if that's normal (maybe it is, I just didn't know) That's all I also noticed.
Also they added entity called Dread-
@@Just_Lucy8 How long does it take to attack?
@@Oink_Boy the clock in the game must hit 12:00 or more so you have to wait for atleast 1 hour and it has to be in room 13
@@Just_Lucy8can confirm this is true, tested iy myself
@@Just_Lucy8 adding to this, 1 in-game hour is 1 real-life hour. and the game, by default, starts at 11 o'clock.
7:18 I have a theory that there's a red light similar to Guiding Light and Curious Light, I had it before, but now it's stronger.
Good theory... who could this mysterious red light be?
Idk, I just named the light "Enemy Light"
or it's the mischievous Light from Tower Heroes
Damn those new effects for eyes are so cool
Why did bluds delete You Really Can Run 💀
I know right that was actually one of my favorites
I hope it’s not permanent
@@gabefurstenrecht3492 if your using modifiers you csnt go to rooms
Potentially room generation based
thats just my guess because thats why SHM was removed
WHY DID BLUDS DELETE SUPER HARD MODE?!
Btw. If you bring the big star bottle out of the backdoors in the rift a second one will appear
Literally did a run after the Backdoor, got rush killed after three rush room in a row with the last in seek’s hallway.
Eyes has a jumpscare now, and reviving has a new cutscene. Also, I checked out modifiers before I even did the hunt so I’m pretty sure I already know that.
Like when you die eyes has a jumpscare?
That painting near the rooms is actually called star time (or space time I forgor) the moon could represent guiding light, the star could represent curious light with it being bigger either due to the fact that guiding light is not present in the rooms or that curious light will serve a much bigger purpose that guiding light on later floors. The modifier icon may also be another guiding entity that is the one changing the hotel and really controlling everything so the modifier icon may just be the signature or mark of the one behind all the entities and modifiers or maybe they are the ones that brought you to the hotel only for you to be locked in, doomed to die over and over to the monsters that lurk in the hotel. Occasionally giving you more places to explore until they finally decide to let you leave (or lsplash just wanted to put a moon and the modifier icon on the painting)
7:08 i think it sybolizes chaos and calm, the modifier represent chaos, becuase 99% of the time they cause chaos, and the moon sybolises guiding light which is cal, and curious light, is right in the middle, not calm nor chaos
7:10 thats lore. The red thing is modifiers the powerful architect. And blue is guiding light, they both are fighting so they are on other sides. And the middle is curious light
I scream my whole mouth out when you didn't mention 8-bit Ryan with the Bob Ryan painting
2:44 OMG DOORS FLOOR 0!1!1!!!1!
I’m gonna try out the modifiers before I watch you because I beat Doors for the first time yesterday!!!
Ngl tho, DOORS always get amazing or fun Updates tho! I always get excited for a update XD.
Edit: *_and _**_2:27_**_ , bro is fr chilling 💀_*
1:50 That’s a reference to the Tower Heroes X Doors event. That is not how the game works though 😂
There's some big things you missed
- Eye jumpscare
- Jeff closes the shop and el goblino hides when rush comes near from they room
- Dread: wait the clock get 1 AM around the door 12 (i think) and after getting 1 hour, Go to Room/Door 13 and you will see the brand new entity easter egg
Pls show that in next video
New Things Added Too:
-Jeff's Shop will close when Rush comes by and El Goblino will hide behind the table.
-Putting a Starlight Potion in "The Rift" will activate a second rift called "The Golden Rift".
-Eyes has a new jumpscare which sucks you in his body to kill you.
-The Flashlight texture has changed.
-Lighters now have less durability.
-Deleted modifers: SUPER HARD MODE!!!, You Really Can Run.
-Rush can now spawn while Seek's Eyes are on the walls.
-There is a new revive animation.
-Going to "The Rooms" will now activate a new animation.
-New Entity Added: Dread.
-You can no longer go to the sides in Halt's Hallway.
1. You forgot that "A Few Placed To Hide" was removed aswell.
2. Lighters have the same durabilty
@@Jesty.r no one remembers everything
Damn they're making doors harder. Plain and simple.
4:42 you are right he can spawn with seek eyes and the first time I saw that I was absolutely terrified
i like how one of the new paintings is a reference to KinitoPET
1:53 that’s a tower hero’s thing buddy
4:12 did they remove the long thin hallway at door 48? i havent seen it there since the update
Pretty sure they did
Yeah they did. That long hallway is kinda annoying.
@@Ohbasic yeah but at least it meant it was safe from rush
Nice
Very helpful thx😊
The goblin painting has been here since the crossover with tower heroes
Three you missed:
dread is a entity
door 48 is now not a L shaped hallway anymore
greenhouse has more grass just like the grass in shm
Things you ALSO missed:
Dread (Woat one hour after door 13)
New revive animation
Glitch is back in the new hunt mode (not really needed but still)
I already covered the new revive animation in the video
@@Ohbasic oh ok
@@Ohbasicalso when-
@@Kingsmgs418 6:45
@@Ohbasicah thanks
You forgot Dread and the Curious Rift
Oh yeah also the jeff shop closes and El Goblino hide if rush come by.
Anyone heard about dread? To spawn him you need to wait 1 real time hour on door 0 then run to door 13 and if there isn’t rush, congratulations, you found dread. I’ve done it before
There also a new entity called Dread. (Only spawn if you wait around 45-50 minute in first room, then go to door 13)
1 hour
and rush still had the same behaviour when he spawns in seek eyes before the modifer update but it was really rare
They removed my favourite modifier
4:35 thats why, was playing nto knowjng rush spawns with seek eyes
Actually El Goblino And Jeff hides when the lights are off/broken
Figure pulled the illegal move
1:47 TOWER HEROES?
Makes sense as there was a recent crossover with Tower Heros
@@ClassicCheezburger don't you mean over 7 months ago
@DemonDifficulty yeah i played tower heroes
@@The_TrueSmiler still recent
you cannot go on the side for halt now i tried it and it was invisible walls
Also when you finish talking to El goblino in Jeff’s shop and rush goes by and you go to Jeff’s shop El goblino says: Sorry for not helping you out there. A man’s gotta protect one of there own. And no this is not cap thy for yourself
7:41 thats the closest ive ever seen someone to seek. however i did do “it can run to” for hotel hell and it was close but i didn’t have to use a crucifix.
They also add a animation when u revive
I covered that in the video already 6:45
Sad that they did not added a modifier that adds the backdoor entities in the hotel
I bet they will in a future update.
Glitches: figure every time in door 50 & 100 he moonwalks! And the plant’s is no longer safe with the glitch
2:54 8-Bit Ryan drew this
they removed a few places to hide its removed only nowhere to hide is the only modifier
my theory about the goofy a-000 painting: when you die with mods on its red but doesnt say anything hinting theres a red version of guiding light (their is but not canon to the lore and is in the tower heroes collab) the blue is obviously guiding light judging it has a moon and we know the crucifix is powered by guiding light and has that moon thing in the middle. and well the yellow one we all know.
fun fact: the Bob Ryan painting was made by 8-BitRyan
the goblin one isnt new its been here since the tower heroes x doors event its a reference to tower heroes by its self.
edit: 1:53 is what im talking about
things you missed:
-new entity you have to stay in the 13th room for 1 in-game hour.
-eyes has a new jumpscare
-revive has a new anim
-lighters have a less dura
however, 1 in-game hour in doors is 1-real life hour
Actually, you only need to be at midnight in game (wait an hour), and 13 but not 14 has to be open. You dont have to wait in 13. Lighters have the same durability. They showed the revive animation
fun fact
that goblin painting is a reference to the doors x tower heros collab they did 7 months ago
Its not a reference, it was added in that exact collab. This person just thought it was new
Bob Ryan painting is drawn from a TH-camr 8Bitryan he drew it in a doors vid
DOORS IS BACK BABYYYYYY
1:17 METAL PIPE MOMENT
They still didn’t fix A-90 unfortunately so doing A-1000 is still very hard because you can’t miss A-90 once.
The new flashlight might make it easier though with how much of an effect batteries have
Damn
Back for seconds + Afterimage = heart attack
2:40 floor 2!!!!!
I like how they nerfed lighters again
We're gonna get more modifiers at april fools
2:22 MOYAIIIIIIIIIII
Ambush might actually be easier since when he goes faster you guys get out and go back in right away when he rebounds lol
Also, again and again and again become unplayable after door 13.
The Bug of Halt is fixed btw. You cant go to the side anymore
DOORS: The Remake
Now eyes have a jumpscare💀
ay✌️ did you see the screenshots in discord?
yeah i did
Dang they literally made figure able to hear downstairs footsteps by doing this
Not sure if this is true but apparently if you take wayyyy to long in floor one dread will spawn
I'm talking an hour
@@Aurorianneif you wait till midnight in game, which takes about an hour, and open door 13 but do not open door 14 dread will spawn. If you open door 14 dread cannot spawn
they actually made it so its fixed in halt (not the starting part tho)
Also screech can spawn with lights out
Hey eyes have a new jumpscare
1:49 thats tower heroes :D
Goblin painting is not new, its from the doors × tower heroes event
Im pretty sure bob ryan is actually something a channel called 8 bit ryan made
If there are two of the same dupe door withb same number then nither are the real one 3:48
Why did they have to delete the halt wall cheat😭
because it was a cheat
Isn’t it obvious? It’s a bug
ohbaisic dread was added too
hotel hell is way harder with the seek modifier
With I can run too seek was literally behind my booty because he was so close and I almost died oh my
7:18 I suggest some new type of modifiers for the mines?
Or Rooms modifiers?
No more super hard mode modifier :(
What is the afterimage modifiers do?
Makes Ambush a bit faster
4:17 I think moon are doors that red one is modifiers?
they also added Dread to the game
Hi! New sub here, and i wanted to ask: 1 would u wanna play a round with me and 2: how r u so good at the game?
Thanks for subscribing!
1. Not today, maybe on a weekend
2. I played this game since release and I enjoyed it
@@Ohbasicokay! I'm honored to even gotten a response ^^
Lsplash doing anything possibe to publish floor 2 comming october to than be able to say floor 2 published just like when it was planned, in october.
Btw this video is how I discovered you
Backdoor is so annoying, and I wouldn't use modifier "It Can Run Too"
Too bad.
I will find you lsplash for deleting the you really can run
What? It was too easy.
1:50 not new. Existed since Tower Heroes collab