TASBOT Plays Super Mario 64 1 Key in

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  • เผยแพร่เมื่อ 11 พ.ย. 2018
  • Authored by Tyler Kehne, MKDasher, sonicpacker, Snark, SilentSlayers, Gaehne D, Eru, ToT, Plush & sm64expert
    Runner introduction starts at 2:21.
    Run starts at 2:52.
    Games Done Quick Express is our new mini-event series, expanding upon GDQ's two main events. GDQx 2018 took place at TwitchCon 2018, benefiting the TwitchCon Charity Plaza, from October 26th-28th.
  • เกม

ความคิดเห็น • 158

  • @Confusion567
    @Confusion567 4 ปีที่แล้ว +436

    "in [parallel universes] it's important to note that water doesn't exist"
    OH

    • @BurnerWah
      @BurnerWah 4 ปีที่แล้ว +1

      OOH

    • @Aquarirus
      @Aquarirus 3 ปีที่แล้ว +1

      OOOH

    • @ryanzheng9604
      @ryanzheng9604 3 ปีที่แล้ว

      OOOOH

    • @AFox-gb1zv
      @AFox-gb1zv 3 ปีที่แล้ว

      You mean... OHH
      (I’m sorry for the bad chem pun).

    • @ReverendTed
      @ReverendTed 3 ปีที่แล้ว +1

      AAAH

  • @pepotras
    @pepotras 5 ปีที่แล้ว +1069

    This is what you can do when you're not afraid of the A button

    • @jongyon7192p
      @jongyon7192p 5 ปีที่แล้ว +52

      Yep! This is Tyler Kehne we're talking about, probably the biggest contributor to the A Button Challenge, if it isn't Pannen.
      This is when he researches speed TASes.

    • @lontvany
      @lontvany 5 ปีที่แล้ว +23

      throwing shades at half A pressers i see

    • @chocomushtashe7585
      @chocomushtashe7585 5 ปีที่แล้ว +8

      @@JustinKoenigSilica literally the first thing he talks about is PUs

    • @aperson1373
      @aperson1373 5 ปีที่แล้ว +5

      Pannen just makes the explanation videos. Tyler Kehne seemingly makes most of the discoveries.

    • @DairunCates
      @DairunCates 5 ปีที่แล้ว +3

      @@lontvany Well, of course, An A press is a press. You can't just call it half.

  • @hellcopterts8895
    @hellcopterts8895 4 ปีที่แล้ว +39

    Mario got so annoyed of being told "the princess is in another castle" he developed a way to search parallel universes.

  • @Sparrow-Music
    @Sparrow-Music 4 ปีที่แล้ว +32

    6:04
    "So this is important"
    *ungodly game programming abuse*
    "...."
    "...right"
    10/10

  • @docill9155
    @docill9155 5 ปีที่แล้ว +259

    Jesus, I didn't know that I needed a degree in theoretical physics to watch a speedrun.
    PS: Awsome run!

  • @DickWad16
    @DickWad16 4 ปีที่แล้ว +33

    I'm waiting for the day that we optimize SM64 so much that Mario enters the castle then the credits roll.

    • @PhantomBladesXI
      @PhantomBladesXI 4 ปีที่แล้ว +5

      Well ocarina of time reached that...

    • @Th3ch0s3n0n3s
      @Th3ch0s3n0n3s 2 ปีที่แล้ว +3

      I mean... you joke but that literally happens in Super Mario World.
      They enter a single level, break the game physics and trigger the end game.

  • @notarealspy4090
    @notarealspy4090 5 ปีที่แล้ว +296

    Mario is secretly sonic but
    Backwards

    • @RobinLSL
      @RobinLSL 5 ปีที่แล้ว +5

      So Olimar is Sonic.

    • @christianknox2591
      @christianknox2591 5 ปีที่แล้ว +3

      Lmao, the world is fucked.

    • @gferrol118
      @gferrol118 5 ปีที่แล้ว +4

      So Mario is cinoS?

    • @notarealspy4090
      @notarealspy4090 5 ปีที่แล้ว +2

      What if Mario is secretly every smash Character?

    • @1mariomaniac
      @1mariomaniac 4 ปีที่แล้ว +2

      To understand this we're going to have to talk about _parallel universes._

  • @EveryGamerLife
    @EveryGamerLife 5 ปีที่แล้ว +402

    did he just bust out the parallel universe at round start?

    • @LeviathanLP
      @LeviathanLP 5 ปีที่แล้ว +44

      It's a term for an actual thing in the game, and it was utilized well in this TAS, so yes.
      Like he said, the collision maps for each level are, for whatever reason, infinitely repeated at certain distances on a 3D grid. If you build up enough speed to escape the level by bypassing intermittent collision checks, you can end up in a parallel version of the level, whether vertically or horizontally; you can then interact with level geometry in ways that are impossible by normal means.
      That's a really non-technical explanation I'm pretty sure, but that's basically what's going on from my understanding.
      Interesting note, non-constant collision checks are what made wall-jumping possible in the original Super Mario Bros. It's cool to see them still being used this far in the series.

    • @sune9578
      @sune9578 5 ปีที่แล้ว +20

      Gotta start strong, y'know? It intimidates your enemies.

    • @EmApex
      @EmApex 5 ปีที่แล้ว +21

      The collision maps aren't necessarily repeated, it's because the player's position overflows. This is gonna get a little bit technical and might be slightly wrong (I'm going to just make up numbers for the sake of explanation, I don't know the real values), but this is how it works based off my understanding (it's a long read too so don't click read more if you're not interested):
      The maps will be limited to a certain size, let's say 65000 x 65000 x 65000 units (1 unit is the smallest measurement possible in the engine). The player's current position will be stored in three values representing the X, Y, and Z axes respectively. It's worth noting that most maps won't hit this 65000 units cubed size, but that's the theoretical maximum.
      Assuming that the maps max sizes are 65000 units cubed, that means that the numbers that store the player's position will be 16-bit in size.
      16-bit values can store numbers up to 65000, if they go over this then it will loop back to zero. It's not quite that simple as there are different forms of 16-bit values and it's not exactly 65000, but for a simple explanation that's all you need to know.
      So with all this information in mind, the very basic explanation of what's happening is that as the player moves further outside the map their position eventually hits 65000. Because the game can't store numbers larger than that, the players position loops back around to 0 - at the other end of the map. This means that if your initial Y coordinate is 1780 and you travel to Y=65000, you'll loop back around to Y=0 and eventually arrive back at Y=1780 again. This is why as you travel outside the map you can interact with the collision data - because the game thinks that you're still in the map when you're actually not.
      Hold on though, because this raises another question - if the game thinks you're in the map and your position loops around from 65000 to 0, why doesn't the player teleport from one side of the map to another? The player quite clearly flies outside the map and never returns until they manually make their way back. This is because there are actually TWO different values for the players position, and this is a bit confusing.
      The player's position is split into two parts - the player's model, and the player's collision. The player's collision can only exist within the current map, and so the player's collision will always loop around, which is why in the parallel universes you can interact with are just the levels collision map. The player's model however has a higher maximum value (if I had to guess up to 4.3 billion). This means that the player's physical model can pass beyond the maps boundary, but the player's collision is always based on the actual map.
      This does raise a few questions of its own though, such as why water, platforms, and enemies don't exist in parallel universes - if I had to guess I'd say that the interaction with other objects in the game world is handled by the player's model and NOT the player's collision data. This is why the game seemingly creates empty copies of the base map outside of its boundaries - not because the game is intentionally creating them, but because the player's collision data is offset from the player's physical position. If the two values for the player's position were stored the same way then this issue wouldn't occur, but due to the way SM64 handles world collision it does.
      I won't go too deep into how SM64 actually handles world collision because it's not particularly interesting, but basically the levels are divided into triangles and the game checks if the player is currently above one. I'm guessing that this is why they store two different values for the player's position (or maybe they don't actually store the player's position in two different values and they only calculate the last 16-bits of the player's position for the collision data, which would explain the discrepancy).
      Like I said, that explanation is probably slightly wrong and if anyone actually knows what's going on would like to explain then feel free. This is just my rough understanding from what I've seen/read and what I already know about how game engines work as well as a few years of computer science study - I think I've got most of the details right here but there's probably something I'm missing or that I got completely wrong. I'm still not fully sure exactly why they'd need two values for the player's position for example, but the only real explanation for why the player's physical position and why the player's collision position are offset would be because the two were stored or calculated differently.

    • @joshuashoup4261
      @joshuashoup4261 5 ปีที่แล้ว +11

      @@EmApex So, alot of what you said is pretty factually based with what happens, and I am not a complete expert on PU's (although I have a decent understanding [and even helped cheese prep for this!]), but I think there a couple parts that aren't totally on.
      I don't know where you got that there are two copies of Mario's position, because that's not really the case. What happens is that when floors and ceilings interpret Mario's position, they convert the float to an integer. So even though Mario's position is super far away, it's used in the way you described. (You seemed to have described this in that one parentheses statement about the last 16 bits, because that is what they do).
      So Mario's position is super far away, but all of the visuals have specific coordinates back at the main map. These things don't appear because they just aren't there- objects unload because Mario's position is too far, water has specific coordinates, and so do the visuals.
      Here's a pretty thorough description that was put together by a community member that is much more knowledgeable than me on the topic- docs.google.com/document/d/1ENM5_PdF-kSpiGK5wDVlaxo4uf4F2N8GUkHrCQnaMGg

    • @ButtonMasherReal
      @ButtonMasherReal 5 ปีที่แล้ว +10

      But first, we have to talk about parallel universes.

  • @ItsTheHolyPotato
    @ItsTheHolyPotato 5 ปีที่แล้ว +342

    When smash bros ultimate is finally out but you gotta save the damn princess peach again

    • @giin97
      @giin97 5 ปีที่แล้ว +6

      I take a liking to Game Theory's idea, which is supported by Odyssey: she's not really ever in danger, just bored and going along with Bowser's plan for some amusement.

    • @TechnoLily25
      @TechnoLily25 5 ปีที่แล้ว +2

      NOW WITH KIRBY!

  • @StopChangingUsernamesYouTube
    @StopChangingUsernamesYouTube 5 ปีที่แล้ว +27

    The first step in getting what's going on is understanding parallel universes. 10/10

  • @gamesdonequick
    @gamesdonequick  5 ปีที่แล้ว +151

    Authored by Tyler Kehne, MKDasher, sonicpacker, Snark, SilentSlayers, Gaehne D, Eru, ToT, Plush & sm64expert
    Runner introduction starts at 2:21.
    Run starts at 2:52.

  • @gferrol118
    @gferrol118 5 ปีที่แล้ว +23

    I enjoy how like 20% of the time is taken up by the intro cutscene

  • @artstrutzenberg7197
    @artstrutzenberg7197 3 ปีที่แล้ว +2

    what still blows me away is how many details are involved in a TAS like this one

  • @zeitok8
    @zeitok8 5 ปีที่แล้ว +15

    6:05 until now i figure that the entrance to tick tock clock is a tree... this tricks are absurd, love it.

  • @chriscastle1629
    @chriscastle1629 5 ปีที่แล้ว +99

    tj "henry" yoshi where are you

  • @Lugmillord
    @Lugmillord 5 ปีที่แล้ว +7

    I didn't even know 1 key 0 zero star was possible o.O And it's lovely when the run is so quick and complicated that it's impossible to describe it in such a short time.

  • @aeryagaserghwhe5yagd
    @aeryagaserghwhe5yagd 4 ปีที่แล้ว +9

    I look down for 5 seconds to eat my yogurt and I've already completely lost track of what's going on.

  • @frankodubo3595
    @frankodubo3595 5 ปีที่แล้ว +50

    Mario really wanted that cake

    • @BJGvideos
      @BJGvideos 5 ปีที่แล้ว +2

      Hey, free cake.

    • @mhelvens
      @mhelvens 5 ปีที่แล้ว +1

      Little did he know...

  • @jealouscase3634
    @jealouscase3634 5 ปีที่แล้ว +3

    Finally, I've been waiting for this run forever.

  • @daugbret
    @daugbret 5 ปีที่แล้ว +2

    Thanks for uploading the TASBOT block, which I sadly couldn't watch live, and also for the entire event.

  • @BrandonWillWin
    @BrandonWillWin 5 ปีที่แล้ว +133

    Okay so clearly 4:20 is the new goal right?

    • @TheGoblinoid
      @TheGoblinoid 5 ปีที่แล้ว +2

      Someone should go for sub 4

    • @joshuashoup4261
      @joshuashoup4261 5 ปีที่แล้ว +5

      Current record is 2 frames away.

    • @void9720
      @void9720 5 ปีที่แล้ว +2

      goblinoid Sub 4 would probably take another breakthrough

    • @eragon78
      @eragon78 5 ปีที่แล้ว +2

      @@void9720 it would definitely take another breakthrough. Shaving 20 seconds off a TAS run for a run this short is basically impossible unless some new major exploit is discovered. Tiny movement improvements or time glitches wont save 20 seconds off a 4 and a half minute run.

  • @prodd6t
    @prodd6t 5 ปีที่แล้ว +99

    Dab starts at 5:30.

    • @MarshMarlowXD
      @MarshMarlowXD 5 ปีที่แล้ว +1

      dxttey Most important timestamp

  • @felixroux
    @felixroux 5 ปีที่แล้ว +6

    because TASBot is so good, it should do a blindfolded challenge.

  • @EllisPerhaps
    @EllisPerhaps 5 ปีที่แล้ว +11

    ...and up next, Super Ultra Kazio Memeio Road - 128 Starts Extreme Revenge Deluxe.

  • @BoxKingKevin
    @BoxKingKevin 5 ปีที่แล้ว +3

    I think I died and gone to heaven. That was fucking amazing

  • @nikanj
    @nikanj 4 ปีที่แล้ว +4

    Why does Cheese know so much about the TAS. He's secretly learning to run it :P.

  • @SoroEyail
    @SoroEyail 5 ปีที่แล้ว +4

    Cheese cant even explain fast enough XD

  • @TheLilPorkChop
    @TheLilPorkChop 5 ปีที่แล้ว +1

    i love tasbot so much

  • @CosmicX
    @CosmicX 5 ปีที่แล้ว +59

    Yes a sm64 run

  • @Imaproshaman7
    @Imaproshaman7 4 ปีที่แล้ว +1

    Amazing.

  • @FafliXx
    @FafliXx 5 ปีที่แล้ว +27

    Some was reading too much Jojo part 7.
    I don't think Mario is supposed to use D4C.

    • @deadpope66
      @deadpope66 5 ปีที่แล้ว

      FafliX what’s the best way to read jojo? Like, is there a good place online?

    • @mansertwo
      @mansertwo 5 ปีที่แล้ว

      @@deadpope66 no

    • @CEtro569
      @CEtro569 5 ปีที่แล้ว

      @@deadpope66 manga rock is where I read it and I don't have any issues

    • @MrMetalforever5
      @MrMetalforever5 5 ปีที่แล้ว

      deadpope66 Barnes and Noble, Amazon, or Crunchyroll.

    • @momok232
      @momok232 5 ปีที่แล้ว

      @@MrMetalforever5 which are all great options if you only want to read the first three parts in English. Unless they've started releasing the official translations for the rest of the manga and I haven't heard about it.

  • @DontMockMySmock
    @DontMockMySmock 5 ปีที่แล้ว +1

    okay but can you use tool-assisted tricks to create a scuttlebug jamboree?

  • @thinkingman97
    @thinkingman97 5 ปีที่แล้ว +2

    I swear in 3018 people will find out how to beat Super Mario 64 by doing nothing

  • @julienlopez7970
    @julienlopez7970 5 ปีที่แล้ว +6

    4:41 ... There is no WATER?!?!?!? THERE IS NO F****** WATER?!?!?!?!?

    • @ZerolinGD
      @ZerolinGD ปีที่แล้ว

      I HAVE NO FUCKING WATER?

  • @notyourscott4510
    @notyourscott4510 5 ปีที่แล้ว +1

    When you obtain the power of beating Mario 64 in 0.1 A button presses

  • @brunoyeckleokuma409
    @brunoyeckleokuma409 5 ปีที่แล้ว +5

    Damn that was fast

  • @porgy5978
    @porgy5978 5 ปีที่แล้ว +2

    Wait, are there people who DON'T play Super Mario 64 like this at home?!

  • @DrCorndog1
    @DrCorndog1 5 ปีที่แล้ว +23

    I counted way too many A presses in this run. Do it again.

  • @cassianwassen320
    @cassianwassen320 5 ปีที่แล้ว +1

    How is this done faster than SMB1

  • @Mario-dk3dw
    @Mario-dk3dw ปีที่แล้ว +1

    where can I buy TASBot and how much is it ?

  • @MarkusHobelsberger
    @MarkusHobelsberger 5 ปีที่แล้ว +1

    "But first we have to talk about parallel universes" MOTHER OF GOD

  • @nicuveo
    @nicuveo 5 ปีที่แล้ว +2

    One does not simply walk into moat door.

  • @eaalders628
    @eaalders628 5 ปีที่แล้ว +1

    Imagine being bowser against this monster of a mario

  • @martinepstein9826
    @martinepstein9826 5 ปีที่แล้ว

    Do any other games have PUs like in SM64? Whether or not you can actually get to them.

    • @eddiemate
      @eddiemate 5 ปีที่แล้ว +2

      Martin Epstein
      I’m not sure if you got your answer yet, but some of the other N64 games do have PUs. I don’t remember very well, but I think Mario 64 is the only game that doesn’t have an actual problem with them though.

  • @TWDEColtBlooded
    @TWDEColtBlooded 5 ปีที่แล้ว

    Doesnt tas time stop on final input?

  • @SeloIce
    @SeloIce 5 ปีที่แล้ว +7

    Cheese the GOAT with the commentary

  • @m.mproductions2461
    @m.mproductions2461 5 ปีที่แล้ว +2

    *YAHOO!*

    • @Nuke-ww7oi
      @Nuke-ww7oi 3 ปีที่แล้ว +1

      *YAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYA-YAHOO!* 💨

  • @mansertwo
    @mansertwo 5 ปีที่แล้ว +4

    H A L F A P R E S S

  • @Irate_Beau
    @Irate_Beau 2 ปีที่แล้ว

    the legendary half-A-press??

  • @Reionder
    @Reionder 5 ปีที่แล้ว +20

    Okay but an a press is an a press
    You can't say it's only a half

    • @LeviathanLP
      @LeviathanLP 5 ปีที่แล้ว

      But the A press started BEFORE he entered the level, why is it so hard for people to understand this? >:(

    • @shaangraham
      @shaangraham 5 ปีที่แล้ว

      LeviathanLP IT’S A MEME

    • @michaelmcarthur2944
      @michaelmcarthur2944 4 ปีที่แล้ว

      Ayyyyyy

  • @josephstubbs5254
    @josephstubbs5254 3 ปีที่แล้ว

    Yes... Yes

  • @weebsgames1174
    @weebsgames1174 4 ปีที่แล้ว +1

    5:06
    mario: i am speed

  • @iancanedo5507
    @iancanedo5507 5 ปีที่แล้ว +2

    Love what your doing keep doing it to ❤️❤️❤️❤️❤️

  • @beastslay8162
    @beastslay8162 5 ปีที่แล้ว

    Whooo tasbot

  • @Kzzyn1990
    @Kzzyn1990 5 ปีที่แล้ว

    rip childhood

  • @Rumcake256
    @Rumcake256 5 ปีที่แล้ว +1

    wow. that's all I can say

  • @FidTheKid
    @FidTheKid 5 ปีที่แล้ว

    Nice

  • @RobbyBobbyBoy
    @RobbyBobbyBoy 5 ปีที่แล้ว +10

    Smh over estimate

  • @zioplys
    @zioplys 5 ปีที่แล้ว

    Yo Clint can learn some routing for Bowser 3 here ngl

  • @FailBanana98
    @FailBanana98 4 ปีที่แล้ว +1

    5:09 maryo r u OK?

  • @whoami8042
    @whoami8042 5 ปีที่แล้ว +3

    Is this real life

  • @Mempavrai
    @Mempavrai 5 ปีที่แล้ว

    they dabbed.

  • @shichi1867
    @shichi1867 5 ปีที่แล้ว

    Is this a PU?

  • @commonfreak9093
    @commonfreak9093 5 ปีที่แล้ว

    simpleflips should try this

  • @WolfAeterni
    @WolfAeterni 5 ปีที่แล้ว

    Dab on those keys

  • @garouchieflol
    @garouchieflol 5 ปีที่แล้ว +1

    next goal is 0 keys

  • @lancerdeltarune
    @lancerdeltarune 3 ปีที่แล้ว +1

    tasbot: *ez*

  • @badmanjones179
    @badmanjones179 5 ปีที่แล้ว +1

    so.... abc research.... made this run possible?
    amazing

  • @tritonecrisantemo649
    @tritonecrisantemo649 11 หลายเดือนก่อน

    😮

  • @Skiloose
    @Skiloose 5 ปีที่แล้ว

    Something something parallel universe tj Henry yoshi

  • @TheStickCollector
    @TheStickCollector 5 ปีที่แล้ว

    5:31 am I even surprised?

  • @willbe3043
    @willbe3043 5 ปีที่แล้ว

    Jesus christ, how, why and what.

  • @blokbustr
    @blokbustr 5 ปีที่แล้ว

    5:25 XD

  • @mifigor1935
    @mifigor1935 4 ปีที่แล้ว

    5:09 omae wa mou shindeiru

  • @laufendlich
    @laufendlich 4 ปีที่แล้ว

    So Tasbot is a program that calculates or plays every possible scenario in games to find the fastest way there is to complete a game?
    And these guys show and explain the result, the solution Tasbot came up with?

    • @noahtimoherzog9558
      @noahtimoherzog9558 4 ปีที่แล้ว

      No, it's a machine playing a game based on predefined button-presses which makes a theoretical perfect Speedrun, with the knowledge of that time of Course.

    • @ZerolinGD
      @ZerolinGD ปีที่แล้ว

      The inputs were made manually by humans if it was just a bot doing random inputs it would take trillions of years

  • @samnester5928
    @samnester5928 4 ปีที่แล้ว

    Is a run like this possible for a human

    • @pearspeedruns
      @pearspeedruns 3 ปีที่แล้ว

      I don’t believe a human is physically capable of pressing the buttons fast enough

  • @Miketopus.
    @Miketopus. 5 ปีที่แล้ว +1

    I did not understand a word of that.

    • @dwangoAC
      @dwangoAC 5 ปีที่แล้ว +2

      I was there live plus all the rehearsals and *I* barely kept up.

  • @Yup_Pup
    @Yup_Pup 5 ปีที่แล้ว +2

    This is actually just terminal montage’s video

  • @WispyWoodsman
    @WispyWoodsman 4 ปีที่แล้ว

    But...
    What...?

  • @Dremistic
    @Dremistic 5 ปีที่แล้ว +1

    I didn't even finish in the toilet yet... Damn

    • @sune9578
      @sune9578 5 ปีที่แล้ว

      Let this speedrun be your inspiration

  • @SakanaKogane
    @SakanaKogane 5 ปีที่แล้ว

    *t h e 8 e x t r a f r a m e s a r e k i l l i n g m e*

  • @Cowasaki
    @Cowasaki 5 ปีที่แล้ว +13

    Missed estimate by 1 second.
    SMH, could a done better...
    *I hope y'all understand a joke when you see one*

    • @RisingOnion
      @RisingOnion 5 ปีที่แล้ว

      Right? Its like gdq doesn't put effort in the runs anymore
      (Joke too)

  • @Mustyrat
    @Mustyrat 5 ปีที่แล้ว +1

    Is TASBOT single? Is TASBOT dating? ;x

  • @JamesEvans-ow1wc
    @JamesEvans-ow1wc 5 ปีที่แล้ว

    I say, that seems a teensy bit glitched

  • @mrquackadoodlemoo
    @mrquackadoodlemoo 5 ปีที่แล้ว

    Still not as fast as TerminalMontage's run

  • @jkjk00222
    @jkjk00222 5 ปีที่แล้ว +3

    overestimate 0/10. Good run

  • @RollieMcSplatStudios
    @RollieMcSplatStudios 5 ปีที่แล้ว +1

    Too many A presses

  • @burnstjamp
    @burnstjamp 5 ปีที่แล้ว +1

    (Obligatory a button joke)

  • @mollz3704
    @mollz3704 5 ปีที่แล้ว +3

    this makes no sense at all but it's pretty cool

    • @dwangoAC
      @dwangoAC 5 ปีที่แล้ว +10

      You wouldn't believe how hard it was for us to plan commentary for this...

    • @dwangoAC
      @dwangoAC 5 ปีที่แล้ว +3

      @@BewegteBilderrahmen He takes a lot more than 4 minutes and 21 seconds to do it, however. :)

  • @ballsac6379
    @ballsac6379 4 ปีที่แล้ว

    Wtf just happened

  • @maxxam3590
    @maxxam3590 4 ปีที่แล้ว

    What is a "Tasbot"?

    • @pearspeedruns
      @pearspeedruns 3 ปีที่แล้ว

      It’s basically just running code for what inputs are done on each frame. This was what the screen in the top left was.

  • @younesakdah3004
    @younesakdah3004 4 ปีที่แล้ว

    Excuse me, WTF did I just watch.

  • @Aernoth1
    @Aernoth1 5 ปีที่แล้ว +1

    Over estimate smh

  • @shadowrocketzero1703
    @shadowrocketzero1703 5 ปีที่แล้ว

    Robots are better then us

  • @TerryHesticles87
    @TerryHesticles87 5 ปีที่แล้ว +14

    Didn't care much for the commentary. Sometimes I like the technical commentary, but for a TAS run just say: "get ready to see some shit."

    • @dwangoAC
      @dwangoAC 5 ปีที่แล้ว +3

      Trust me, dead air is worse.