Absolutely in love with the terrain and height variety in this build could imagine walking down hill into that pirate area sitting in a valley with the roar of the launches and the shuttle of the trains to the right and the occasional rumble of the dive machine to the right gives me nostalgic vibes of the sounds and smells of what forbidden valley felt like to me as a kid
I've totally built myself into a corner though.. I need to find a way to get the terrain back up there again and it all make sense... Watch this space... :D
Definitely a terrain tutorial please! I finally got to play this week and after this episode I’m loading up my park and putting up closed signs! Keep up the fabulous work!
Chacho, your work has always impressed me and driven me to start & continue projects in my own game. It has always been a humbling experience watching your parks progress from an entrance plaza to a complete park and Grosvenor Gardens is no exception. You have such a wonderful design pallet that hearkens to existing parks throughout the world; its truly impressive and even immersive seeing you work through different themed areas and tie them all together. Every episode brings something new to the table and exemplifies your creativity as a content creator. Everyone loves to see your ideas blossom into something tangible for all to experience or relate to. However, I wanted to make known a slight design overlook in Scylla. At approximately 32:04 before the second launch, the track banks from the left to the right before leveling out on the launch track. I only want to make you aware of the design flaw to be corrected before the park is finally posted as complete and this flaw is overlooked. Aside from this one overlook the ride looks incredible. Can't wait for your next update; curious to see the terrain based dark ride. Cheers from America
Aww thanks for all those kind words! It isn't doing too badly for a passion project! It makes it worth it when the community get involved all the way.. it makes the park feel like it is partly yours too.. You've watched it grow up and then you get to explore it once it is done. That's the best bit for me.. letting you guys loose in it... Thanks for the heads-up with the coaster.. I'm in the park right now, so just checked.. that's actually the camera freaking out there, rather than the banking.. I don't think it is something I can fix, but I'll give it a go :)
I agree, this community is amazing, that whole area has come together really well, can’t wait for that ‘big’ coaster that’s coming. Also PLEEEEAAAAASE do a terrain path tutorial
I don't know if this park will have a headliner coaster.. It is going to end up a little like Gardaland in that respect.. lots of mid-level ones that are decent on their own with no single one crowning it out... (at least yet)
Oh absolutely not, no.. The ships are what denotes it to be Pirate.. Without it you're just like "is it Western, is it Medieval, is it Pirate? IDK?!" haha
WE NEED YOU TO MAKE A HOTEL!!! Or even better, make a little road, that branches off into a tiny neighborhood, sorta like Europa Park, as it's surrounded by residences, that would make this park better than Chacho, and I still think Chacho is the best park on all of Planet Coaster!
Didn't think you'd respond haha. Those closing episodes are always nice.. But sad... I legit almost shed a tear on ep 15 of Chacho and you sounded sad to in that video.
@@thatcoastergeek it is a bit sad really.. it is the end of a chapter and there is no guarantee that there will be an audience for your next one. It is like leaving school or flying the nest.. your job is done and you have to let it go. But it becomes a routine and the excitement of something new in the park is gone. It is like the last day of the season too..
I love your statement this week. With me being a teacher I have this issue all the time. I had a student who was out a few days last week and when we took a quiz on Friday she said I don't know how to do any of this. But yet she had completed 100% of her homework that week and completed it correctly. Hmmmm..... She just told me she cheated on her homework. Lol
:O The little cheater.. I LOVE it when people get caught out with stuff like that... But the statement still stands, it is a second rate Steel Vengeance haha
@@Nerdchacho lol. I can see that. Hey quick question. Do you know how or a creator who has made a tutorial on making a gazebo type skin for a round flat ride? I want to try and make one for my new park series
Unreal vision you have to create these wonderful coasters with the theming and surroundings. Another amazing coaster.... My one and only criticism is, the bottom of that transition before the second launch was a bit harsh. An excellent layout though!👌👌
hehe, it is profiled after the Manta one... The POV I was watching even has an audible "oof" when they hit it :D I defo wanted to have something like that in.. I just forgot to talk about it haha
the coaster going on the terrain away there feels a bit like helix on liseberg, you legit can be like anywhere and it will be there (tho not in the low area around the viking area or kids area, u can still see the giant inversions on the hill tho) also at liseberg for lisebergbanan the trains and the transfer track are hidden behind a Movable wall. its really cool. you legit cant see it while going on the ride and it looks like another part of the walls in the station
I like to watch your channel. Since I watch your weekly videos, my own parks are looking much better. Please can you tell me how you have built this roller shutter at the maintenance track? Is it an in-game object or TMTK?
Very good build! I’d comment more, but I’m overworked. For sure wanted to leave a comment for the algorithm, though. Hopefully back to my old self for next time. Much love
@@Nerdchacho in a bit of a funk. I got rained on at work yesterday- i work outside- and the temperature outside has the audacity to be 60 and sunny which I know sounds lovely, but I didn’t move to Florida to be chilly. I found one of my cat’s paw written plans to take over the world, and now he’s mad at me because I framed it and hung it up. i saw a pedestrian get hit by a car. Not broken, just a bit shaken. I’ll come back to roast you, most likely tomorrow.
well i guess you didnt take my idea for behind this and the swing ride.. you had that clif wall i was saying you should put rapids their and have the clifs as water falls.... that would had looked sick their man!!! 100%% but im loving this mack launch ... still think it should had like 4 inversions :) :)
I don't recall you ever saying that, but no. Most of the areas are already planned and designed.. Although having the rapids and the flume close together would allow for water-resource sharing.. but with the dive in the area, it wouldn't have had the space to breathe there. Rapids are big. Really big. This area is not.
Iron gwazi is actually just the “my dad is tallet than your dad” version of Zadra in Energylandia, they were built on the same “schematic” but BG wanted it to be “better” than Zadra
@@Nerdchacho I’m saying it’s that but it’s trying to be like zadra think about it it has a huge lift then a huge turnaround thing then a large inversion right under the lift the first couple of elements are basically the same when you think about it
Could you post just this coaster to the workshop and have someone put spinning trains on and they put it back up on and then you download that and replace the normal coaster
@@XboxgamerZ yeah, and the camera too. It doesn't like the combo of levelling out, block break and launch.. which is why it banks to the right very briefly...
I have to point it out "Scilla" is how we Italian write it and pronounce it while "scylla" is how English speakers write it, I do agree with using the English variant tho, looks cooler with the "y" instead of the "i" ahaha
Ahh, that's interesting.. I couldn't find a credible enough reference of it using the I instead of the Y, but I'll trust you as a native speaker (and I may have been looking in the wrong places)... The fact remains that it was an awesome name and won the poll regardless :D
I did, yes. I used to run the system that hosted the training, performance, recruitment etc.. So I used to work with the project teams on how best to structure and host their training. As such I was involved in talks about new rides and had to review the training material for everything.. So, while I wasn't directly designing the parks, I was involved in the process along the timeline.
As someone who has lived in Central Florida their entire life and and had Busch Gardens Tampa, Disney World, and Universal as "home parks" , I was absolutely ecstatic when Iron Gwazi was announced. However, I absolutely think it is a flop compared to what they could have done. I think it is a great coaster and I have been on it several times since it opened 20 something days ago, but compared to other masterpieces at BGT like Montu and Sheikra and the fact most enthusiasts labeled it as a top 5 coaster in the world before it even opened, it was a disappointment. Its a wonderful coaster, but its nothing compared to what they wanted it to be, especially with Velocicoaster at Universal being only an hour away - - they completely fumbled Iron Gwazi.
The controversial opinion iron qwazi’s lift hill is the only thing that is different (from the layouts of iron qwazi and steel vengeance) between iron qwazi and steel vengeance
Im too late for these naming contests, Kharibdyss woulda Been perfect for the dive coaster as its a giant whirlpool that swallows ships, and its related to Scylla in greek mythology.
Except that it does. In both mine in this ep and Icon... both have track in the track building.. both of which is the same coaster track as the main track.
I think I'd share that one actually... IG just feels like some-one has randomly thrown together elements in the hope it works... AF1 seems to at least make sense..
YES! I need a tutorial on terrain - being in console it’s literally impossible to do good terrain
I’m same please make this a thing
For me to pls 🤚
I would absolutely love a terrain tutorial, probably one of the few things i struggle with lol, fantastic build as always
love how you barely see it peeking through the trees, then you turn to the plaza and it all just unfolds on you
Pretty much describes me in real life.... :D
@@Nerdchacho lol
That mist would have indeed been a missed opportunity..
..or.. a mist opportunity.... 🙈🤣
Absolutely in love with the terrain and height variety in this build could imagine walking down hill into that pirate area sitting in a valley with the roar of the launches and the shuttle of the trains to the right and the occasional rumble of the dive machine to the right gives me nostalgic vibes of the sounds and smells of what forbidden valley felt like to me as a kid
I've totally built myself into a corner though.. I need to find a way to get the terrain back up there again and it all make sense... Watch this space... :D
Definitely a terrain tutorial please! I finally got to play this week and after this episode I’m loading up my park and putting up closed signs! Keep up the fabulous work!
A terrain tutorial would be much appreciated
Chacho, your work has always impressed me and driven me to start & continue projects in my own game. It has always been a humbling experience watching your parks progress from an entrance plaza to a complete park and Grosvenor Gardens is no exception. You have such a wonderful design pallet that hearkens to existing parks throughout the world; its truly impressive and even immersive seeing you work through different themed areas and tie them all together. Every episode brings something new to the table and exemplifies your creativity as a content creator. Everyone loves to see your ideas blossom into something tangible for all to experience or relate to. However, I wanted to make known a slight design overlook in Scylla. At approximately 32:04 before the second launch, the track banks from the left to the right before leveling out on the launch track. I only want to make you aware of the design flaw to be corrected before the park is finally posted as complete and this flaw is overlooked. Aside from this one overlook the ride looks incredible. Can't wait for your next update; curious to see the terrain based dark ride. Cheers from America
Aww thanks for all those kind words! It isn't doing too badly for a passion project! It makes it worth it when the community get involved all the way.. it makes the park feel like it is partly yours too.. You've watched it grow up and then you get to explore it once it is done. That's the best bit for me.. letting you guys loose in it...
Thanks for the heads-up with the coaster.. I'm in the park right now, so just checked.. that's actually the camera freaking out there, rather than the banking.. I don't think it is something I can fix, but I'll give it a go :)
Can we all appreciate the skills of this dude!
But not as much as this dude appreciates those who watch... :)
Incredible. The whole thing. Wow
It gets WAY better as the park expands too :D
I agree, this community is amazing, that whole area has come together really well, can’t wait for that ‘big’ coaster that’s coming. Also PLEEEEAAAAASE do a terrain path tutorial
I don't know if this park will have a headliner coaster.. It is going to end up a little like Gardaland in that respect.. lots of mid-level ones that are decent on their own with no single one crowning it out... (at least yet)
👍
Brocoaster taught us so many tricks about small details! I always try to squeeze the smoke blast thing into rides
Is it even a pirate theme with out the broken ships??
love this park so far. one of my favorite ones!
Oh absolutely not, no.. The ships are what denotes it to be Pirate.. Without it you're just like "is it Western, is it Medieval, is it Pirate? IDK?!" haha
Love this coaster. Snaking is the correct term.
The snakey little thing... :D
WE NEED YOU TO MAKE A HOTEL!!! Or even better, make a little road, that branches off into a tiny neighborhood, sorta like Europa Park, as it's surrounded by residences, that would make this park better than Chacho, and I still think Chacho is the best park on all of Planet Coaster!
All of that comes when the park itself is complete.. They're usually the closing Episodes... :)
Didn't think you'd respond haha. Those closing episodes are always nice.. But sad... I legit almost shed a tear on ep 15 of Chacho and you sounded sad to in that video.
@@thatcoastergeek it is a bit sad really.. it is the end of a chapter and there is no guarantee that there will be an audience for your next one. It is like leaving school or flying the nest.. your job is done and you have to let it go. But it becomes a routine and the excitement of something new in the park is gone. It is like the last day of the season too..
I love your statement this week. With me being a teacher I have this issue all the time. I had a student who was out a few days last week and when we took a quiz on Friday she said I don't know how to do any of this. But yet she had completed 100% of her homework that week and completed it correctly. Hmmmm..... She just told me she cheated on her homework. Lol
:O The little cheater.. I LOVE it when people get caught out with stuff like that... But the statement still stands, it is a second rate Steel Vengeance haha
@@Nerdchacho lol. I can see that. Hey quick question. Do you know how or a creator who has made a tutorial on making a gazebo type skin for a round flat ride? I want to try and make one for my new park series
Hope you are doing well.
Unreal vision you have to create these wonderful coasters with the theming and surroundings. Another amazing coaster.... My one and only criticism is, the bottom of that transition before the second launch was a bit harsh. An excellent layout though!👌👌
hehe, it is profiled after the Manta one... The POV I was watching even has an audible "oof" when they hit it :D
I defo wanted to have something like that in.. I just forgot to talk about it haha
NED TURAN AND FAC REVIVAL!!
*lol*
24:49 - A missed opportunity, or MIST opportunity...Great pun ;)
the coaster going on the terrain away there feels a bit like helix on liseberg, you legit can be like anywhere and it will be there (tho not in the low area around the viking area or kids area, u can still see the giant inversions on the hill tho) also at liseberg for lisebergbanan the trains and the transfer track are hidden behind a Movable wall. its really cool. you legit cant see it while going on the ride and it looks like another part of the walls in the station
I like to watch your channel. Since I watch your weekly videos, my own parks are looking much better.
Please can you tell me how you have built this roller shutter at the maintenance track? Is it an in-game object or TMTK?
Very good build! I’d comment more, but I’m overworked. For sure wanted to leave a comment for the algorithm, though. Hopefully back to my old self for next time.
Much love
This is a sensible one for you too... are you broken? 🤣
@@Nerdchacho in a bit of a funk. I got rained on at work yesterday- i work outside- and the temperature outside has the audacity to be 60 and sunny which I know sounds lovely, but I didn’t move to Florida to be chilly.
I found one of my cat’s paw written plans to take over the world, and now he’s mad at me because I framed it and hung it up. i saw a pedestrian get hit by a car.
Not broken, just a bit shaken. I’ll come back to roast you, most likely tomorrow.
you would be so good at No Limits 2 mixed with sketchup....once this series ends it would be amazing for you to give it a try
Love it and yes to the tutorial please
Amazing work once again! A terrain tutorial would certainly be appreciated if possible.
Added to the list of things to record ;)
I’ve always thought iron guazi looks pretty bad for a hyper hybrid, that being said, if I ever go to Florida I’ll still rush to it
It is a weird combination of random elements thrown into an order and hopes it works... I've seen better layouts from PlanCo creators..
Awesome coaster! And please do that terrain tutorial
I think I probably should.. seems to be a resounding yes.
Do you recon you'd ever look into using re-shade?
Yes. The game takes too much of a hit using it. So I'd reserve it for special occasions like the final tour..
that flatride techique is very interessting, i'd be interessted to so see a tutorial of that
I'll add it to the agenda :)
So you are building a big metal box next week, eh? 😂
Pretty much.... Two in fact.... :D
well i guess you didnt take my idea for behind this and the swing ride.. you had that clif wall i was saying you should put rapids their and have the clifs as water falls.... that would had looked sick their man!!! 100%% but im loving this mack launch ... still think it should had like 4 inversions :) :)
I don't recall you ever saying that, but no. Most of the areas are already planned and designed.. Although having the rapids and the flume close together would allow for water-resource sharing.. but with the dive in the area, it wouldn't have had the space to breathe there. Rapids are big. Really big. This area is not.
Iron gwazi is actually just the “my dad is tallet than your dad” version of Zadra in Energylandia, they were built on the same “schematic” but BG wanted it to be “better” than Zadra
the POV shows how quick this coaster actually is. doesn't look this fast in normal view!
How about a tutorial on building realistic coasters? Or is there already one?
Already is one.. it is the 4m method video I did :)
Hope you are well
🔥🔥🔥
taking on sheikra and griffin
valravn and Yukon be like: 😢
what did you do at merlin? also iron gwazi is a second rate Zadra not steel vengeance
Nope, statement stands, it is a try-too-hard coaster who doesn't make the grade :D
@@Nerdchacho I’m saying it’s that but it’s trying to be like zadra think about it it has a huge lift then a huge turnaround thing then a large inversion right under the lift the first couple of elements are basically the same when you think about it
@@dummythiccjosh4243 I'd 100% rather ride Zadra too.... 🤣
@@Nerdchacho yeah same idk who copied who but zadra looks better
@@dummythiccjosh4243 same designer.. looked at Zahra and thought "close enough, change enough to make it look different.." haha
Could you post just this coaster to the workshop and have someone put spinning trains on and they put it back up on and then you download that and replace the normal coaster
Not separately, no... but the whole thing will be up there when the park is done, so you are then free to do with it whatever you want.. :)
Great!
I do feel like teh descent in the 2nd launch is a bit to sharp/steep
Same as manta and icon's....
@@Nerdchacho Damn are these also so steep, it's planco its smoothing system then
@@XboxgamerZ yeah, and the camera too. It doesn't like the combo of levelling out, block break and launch.. which is why it banks to the right very briefly...
@@Nerdchacho yeah dumb there isn't a way to change that :/
@@XboxgamerZ yeah, but it is what it is.. I can't recode the game, nor can I change it.. so it is what it is I guess :)
I have to point it out "Scilla" is how we Italian write it and pronounce it while "scylla" is how English speakers write it, I do agree with using the English variant tho, looks cooler with the "y" instead of the "i" ahaha
Ahh, that's interesting.. I couldn't find a credible enough reference of it using the I instead of the Y, but I'll trust you as a native speaker (and I may have been looking in the wrong places)... The fact remains that it was an awesome name and won the poll regardless :D
Did you previously work with Merlin? (If I spelt that right lol), is so are you willing to share what your job entitled, I’m very interested… 😀
Merlin
@@FFLIVEROBLOX thank you 😊
I did, yes. I used to run the system that hosted the training, performance, recruitment etc.. So I used to work with the project teams on how best to structure and host their training. As such I was involved in talks about new rides and had to review the training material for everything.. So, while I wasn't directly designing the parks, I was involved in the process along the timeline.
As someone who has lived in Central Florida their entire life and and had Busch Gardens Tampa, Disney World, and Universal as "home parks" , I was absolutely ecstatic when Iron Gwazi was announced. However, I absolutely think it is a flop compared to what they could have done. I think it is a great coaster and I have been on it several times since it opened 20 something days ago, but compared to other masterpieces at BGT like Montu and Sheikra and the fact most enthusiasts labeled it as a top 5 coaster in the world before it even opened, it was a disappointment. Its a wonderful coaster, but its nothing compared to what they wanted it to be, especially with Velocicoaster at Universal being only an hour away - - they completely fumbled Iron Gwazi.
The controversial opinion iron qwazi’s lift hill is the only thing that is different (from the layouts of iron qwazi and steel vengeance) between iron qwazi and steel vengeance
Beautiful ride just the entrance to launch 2 could do with being more drawn out, it looks like it breaks your back
Have a look at the entry to Manta's second launch.......
Im too late for these naming contests, Kharibdyss woulda Been perfect for the dive coaster as its a giant whirlpool that swallows ships, and its related to Scylla in greek mythology.
Greek and roman mythology has some crazy overlaps.
tea > coffee
Oh, everytime... And hot chocolate is a level above that...
"a mist opportunity"
Can u do a vid about disguising guest spawn points?
Interesting topic. What would be in it?
@@Nerdchacho maybe a tutorial on how to realistically disguise the spawn point, to make it seem like people are coming from real places
@@rylanchau3645 I'll have a think and see if I can create something worth watching...
I ABSOLUTELY agree with you abot Iron Gwazi... it is a second rate Steel Vengence....
Iron Gwazi is the second rate Zadra...
I agree completely... Iron Gwazi is way over-rated...
Inside the storage track building there is no actual coaster track.
Except that it does. In both mine in this ep and Icon... both have track in the track building.. both of which is the same coaster track as the main track.
Another inversion would have done it better I think
When these types of parks are my inspiration to make one in planet coaster but I lose interest when I am the one building
Start a channel... that soon makes you finish a project... I hadn't finished a park before I started in April 2020 haha...
l could us these tips for my park
a MIST opportunity
He get's it... :D
@@Nerdchacho 🤣
Hi
Tutorial please
I have a controversial opinion of my own. ArieForce 1 looks better than Iron Gwazi.
I think I'd share that one actually... IG just feels like some-one has randomly thrown together elements in the hope it works... AF1 seems to at least make sense..