Whatever people’s thoughts are on the season, can we all agree that Fikrul showing up and crashing the HELM was infinitely more menacing than anything Maya did in Echoes
Not to mention turning an entire Ketch of Fallen into Scorn that caused the crash. Scary to think Fikrul can possibly just show up near the city and turn all the Fallen
Fikrul just topped every maya did in the first 15 minutes. Attacking the helm something only the witness prior had done and it didn’t even harm it. Fikrul showed up in our ship crowned himself kell of Kells then left. Maya made us come to her in her area and still lost.
I think another really cool detail about this first act was the final mission being called "Something Left to Say" as a callback to the final mission of Forsaken, "Nothing Left to Say"
I know it may be stupid but the "little" detail in the first cutscene of Failsafe saving our asses by taking remote control and performing an emergency landing was a cool touch instead of the "one and done" we had for other seasonal storylines and characters which felt like once they were used they went back in the drawer until their contribution was briefly acknowledged in the subsequent big expansion. It gives a sense of continuity outside of lore tabs that I see as a step in the right direction.
My only lament is that we didn't get a decent cutscene of the crash. We get struck, Failsafe takes over, then all of a sudden we're safe and sound on top of the Tower hanger. I would have loved to see the HELM plow into the wall with Failsafe driving :D
I personally feel more threatened by the possibility of Fikrul turning all the fallen in the last city into scorn is more of a threat than what echoes brought to the table
This, last season was just yet another arrogant prick, thinking they know what's best for everyone for like the 5th time This time the friends we've earned over the last few years are at risk dying to a "villain" who actually has an impact in the story
i was really hoping that those fallen (who turned into scorn) cause havoc in the city, killing everyone they see and you has to prevent it or something i played only the intro so idk if its going down like this
When Fikrul got onto the Helm I had the “Nowhere is safe” vibe, first The Witness goes into our power source and takes root, corrupts it and then now we have Fikrul on our helm destroying our helm! Such good vibes
Fikrul just teleporting onto the bridge of the H.E.L.M was the kind of “Oh Shit” moment we were missing in Echoes, and a much-needed way to show how he’s not just strike boss level power anymore.
Same here. Having an open antagonist at the beginning of the story and immediately working to stop him from turning the Eliksni into Scorn is a lot better of a hook than, "Go to Nessus because Vex are doing a spooky." Sure, the latter can work like it did (somewhat) in Season of the Splicer, but not like it was doing in Echoes.
I agree. It's a much more interesting antagonist and not so much lovey-dovey lame crap. I'm so sick of the Saint/Osiris stuff. I don't mind the character development but I don't like how that's all the story was and we were basically just third wheeling a love story in a shooter game
@@matthewwiles1974 I wish the vex net played an actual part in the story, sure they added a vex net activity that mighta been fun, but it had no relation to the story, honestly felt like something from splicer or lightfall that they forgot about and included it in echoes as a little secret, it was fun, and the part where maya was giving us secret coordinates, but we never did anything meaningful in the activity. Despite it's flaws though, echoes felt like it had way better activities, but revenant has a better theme and feel, with a better direction of story, a much better approach to that story, whilst echoes did have good story, but for some reason pushed a relationship narrative for maya and chioma and osiris and saint, to be honest these should have been resolved long ago, as for maya and chioma, wasn't much to it and so it wasn't bad, but it seemed stupid and silly that maya would talk so much about a new golden age, and then focus all of her efforts on getting chioma back first, and then she's mega pissed off when her chioma lab is broken, and she escapes, with all the freedom to continue in her efforts to get chioma and to achieve a golden age, the most meaningful thing that happened all episode was finding out that the conductor was maya, but honestly though, I forgot WHY we were stopping her, bungie never explicitly said what she planned to do with vex, subsume us into them? Either way, lots of potential but too much relationship narrative. Someone might say that no one hated on haunted, but haunted had zavala and safiyah, but that was one of many character's stories during that season, it was significant back then, but so was crow and uldren, so was caiatl and (i think) ghaul.
love the differnce between old scorn and revenant scorn. old have their eyes coverd while revenant dont showing that the important difference between them is one is born of dead and the other born from live
@@iamboringvideos6832*they're Lore or not, they look pretty much the same and behave the same is what he's sayingjust like House of Dusk and Salvation more or less playing the same
anyone else love that failsafe was still chilling on the helm in that cutscene? it just was a pleasant surprise to me that she did not have to go back to being stranded on Nessus with little to no contact 10:20
At least we're actually aware who the villain is during the first act. I know we all knew it was Maya in Echoes, but that's only because we're lore gremlins. Without having out-of-game lore content Echoes felt like it missed the mark because the actual story and tension didn't feel present until act 3 and it lasted for like... a minute? We finally confronted Maya and we just kind of nova bombed her in the face and called it a day.
I liked the pacing, mysterious enemy introduced in Act 1, identity revealed in killer cut scene end of Act 2, and tie up the story in Act 3, with option to leave it open for more story with a reoccurring villain.
We didn't even have a satisfying nova bomb. For whatever reason, Ikora got this stupid sense of mercy and decided to endanger us all in an attempt to get her to surrender for what exactly? There was no gain to be had other than butchering Maya and we flinched for no reason.
Dude... no kidding. The threats felt as if they were actually real, and made me forget that this is a fictional character threatening me. The Voice actor of Fikrul deserves a raise and more voice acting roles!
@@AntaresTwo6 Well, I am very happy to inform you that Matthew Mercer is not only the voice actor for Fikrul and the character formerly known as McCree, but is also a beloved dnd enthusiast who post videos on the Critical Role channel here on youtube.
I'm super curious how the timegated version of this episode was because Act 1's complete drop was like 14 steps that can be completed in an hour or less, really makes me wonder how they planned on stretching that all out in a month.
Yep, as GamerPete101 said, there would be lots of "play the game to play the game" types of steps - and there's absolutely nothing wrong with that. I would happily go back to the weekly model to give me something to look forward to each week, the same way I prefer TV shows to be released each week instead of all at once.
@@mrsmi1eyI’m guessing you eat paste and breathe with your mouth open? Then that “story” format was made just for people like you. This new format is miles above echoes and older seasons. Now we just have to see what they’ll do going forward
The helm ACTUALLYA being present within the tower, is already miles about the "Nessus is changing" from last season. And honestly thode filler quest steps of "get solar kills within activity to calibrate the data" were always so annoying because ive been giving you solar kills for 10+ years now, HOW DO YOU NEED MORE DATA?? They were complete immersion breakers where as yes this act was short but i was invested in the story thr entire timr, and it felt as though we were actuslly going somewhere.
Yeah I did find it odd to use that as a story and not actually change Nessus. What makes it worse is the new inverted spire doesn’t change that part either. It’s still the only Nessus. I will say I do like the updated strike, it’s better than the lake of shadows changes.
Currently, I'm a fan of the change. I'm interested to see how I feel once we've had a few weeks and gotten act 2, but the reduction in busy work makes it feel like I'm choosing to play the game much more than logging in and following a checklist. Maybe it's because I really like onslaught, but so far this is much more preferable for my play style than the old system
I come from a background of Warframe with DE and actually prefer getting an entire update at once, even if it's smaller. It lets me chug through the interesting content and move on to other new content in other games until more arrives.
That's Bungie's problem though: they don't *want* you moving on to other new content in other games, so they bloat their content with hours and hours of filler in-between the actual narrative to keep you stuck in theirs. Add the endless power treadmill on top of that, and then the loot chase, and you practically have to play 20 hours a week just to keep up.
But in Warframe every single content is entirely free. In the past (like D1 and Forsaken era) the positives Destiny had over Warframe is that the content drops were much larger in scale and more similar to a well polished campaign/game release. But now Destiny 2 does the same exact small scale drops as Warframe except you have to pay for every single individual piece of content. In Warframe you pay nothing. There's no positives anymore, Destiny 2 has literally less than 0 objective content value.
10:47 If cpt Jacobson and the batadactyls had died, Failsafe would have found a way to take over rasputins defunked network and would absolutely OBLITERATE Fikrul.
One of the random ones walked up behind me, hit me in the back of the head twice, then just slow walked away. All the while Fikrul and Crow were beefing
I think the initial story beats needed more connective tissue. After Eremis agreed to come with us they cut straight to Crow, holding the gun on her in the HELM. I feel like this would have been better if they had teleported in, maybe failsafe gives a sentence or two about a ketch on an intercept course with us, then Crow pulls the gun. Similarly, a cinematic of the crash would be best, but if you can't give us that, at least give us a short debrief with failsafe about the crash. Just to give better continuity to the experience, it felt kinda dishointed.
I think expectations were that we’d get missions similar to old DLCs and a lot of players either don’t know or forgot how menial those also were. The reduction of busy work is good, in my honest opinion, but it does feel like the Onslaught and fieldwork should’ve been part of the pacing of the Act mission and not ENTIRELY separately mission-lines. This is also just the first few days; there might be some padding lacking, but I think the story being set up is fit a lot faster than in Echoes
My initial thoughts: Pro's -Stakes are much higher, stopping our Eliksni friends from becoming apart of a literal zombie apocalypse is a lot more worrisome than "wut da robits doin" and (even though it was only mentioned briefly and barely would count as a continuation) following up on Misraaks and how he's doing is a great stepping point, it may not directly influence the Scorn Aspect, but he is a valuable ally and a close friend that we would like to keep safe. -Onslaught is probably one of the best things they could have updated, game mode hasn't been out a year and its gotten more updates than Gambit has since the removal of Prime. -Not having to worry about logging in EVERY WEEK for a 30 minute story drop is great, as Byf said, its something that respects our time and hopefully it stops feeling like a chore. Cons -Good lord that story was slow and too short. It started off strong, and once you got into the city, I started dozing off to the dialogue after the Misraaks cutscene. A little bit more meat to the cutscenes/another story mission would have felt great. -The tonics system feels like an arbitrary way to gate progression like they love to do and before you can do more of the seasonal content, you have to spend x amount of time playing something else that doesn't progress any story. They minor buffs they give aren't even worthwhile. -The loot once again feels uninspired. Hopefully the dungeon brings something more exciting (not counting Ice Breaker) and gives us SOMETHING to grind for. Overall I think the story is gonna be great for this Episode. Pulling on a serious threat like Fikrul is something we missed from Echoes, (I don't care what anyone says, Maya was just as threatening as Lakshmi, which was not at all) but I fear for player retention. Yes, not having to log in every week is going to be great for burnout of the story, but if people grind everything in one week, whats gonna keep people playing until Act 2, or even Act 3. Unless Act 2 starts a more serious shake up in the story, I will be worried.
It's no different drawing into question the people that did follow week to week Act 1 and bounced until the 3 weeks of Act 2 and Act 3 Echoes could be blazed through, I don't think it really matters. The ball has been in Bungie's court for a good long while to get their head in gear and there's tons of factors that have been the plight of any player retention and growth well ahead people following along in the Seasonal story or not. I also think people are forgetting the 3 weeks of story stuff for Act 1 of Echoes wasn't an awful amount of content amounting to roughly 20-25ish or so mins per week(add little more of just specimen if you wish), so for Revenant Act 1 to be about an hour and change if that isn't out of ordinary. Also it's hard to compare Revenant when Echoes was next to the big expansion with a ton to do along side it and keep peple busy. For all things considered Destiny is an extremely old game and idea and it was natural for a lot of people to use The Final Shape as an off ramp if they were even still sticking around this late in the game. I think we're long past a line of any deeper concerns over player sizes and things are just gonna be what they are regardless. The Frontiers era looks as blatant of downgrade as I've seen one and I think Bungie's just going to try out basic QOL additions as big content updates that should've been in the game on launch. You can only reinvent the wheel and sell a game that people felt they beat a ton of times over so many times.
oh boy i really wish i could play the new dungeon after paying 50$ for TFS and another 15$ for this episode, i sure hope there's not a third arbitrary paywall that will keep me away from some of the best content in the game
Something I feel is worthy of note: This is the first season in a long time where I'm taking all 3 of my characters through the story, because it actually feels worth my time to do so
It being shorter does make playing all 3 characters a bit easier. Now i actually have time to spread the love around and not only focus on one character.
did you have to play it on your computer their characters? i switched characters and the helm was already crashed and i didn’t have to do the missions again. i only had to donut once in n my hunter for all my characters to be at the same spot
@@Pants207 I think Bungie said something prior to Revenants release about account-wide progression. You can do the story again but won't have to, except listen to the prologue chatter in order to get the tonic capsule. Helm is crashed, Eliksni quarter available and so are seasonal activities.
Tbh I didn’t even know ppl did this on d2, was huge on d1 tho. D2 just hardly worth playing and easier to get exotics etc. Anyways I’m done with d2, may return for Halloween if they do haunted forest but I suspect just lame lost sector again. It’s ridiculous I just paid like $60 2 months ago and they already want more money for this season dlc.
A side note: The spacing of events is quite long. This is just a rearrangement. Think about it. Day 1 of the act, you do the story, have new weapons and a new activity. You play through it all and grind the uncraftable weapons for the first few weeks. Soon, we have festival of the lost which although can get old very fast - still its something to do. Between that, we have a dungeon with a full suite of weapons, armour, and an exotic to grind for. Gms launch in a month or so too. Then act two launches, new story, new weapons, then we likely get the new activity to give us something to do for abit. Iron banner with some hot new weapons will be around for a couple weeks, the dawning around Christmas. Then act 3 finale story, a rumuored exotic mission, and a few more weapons. We also have garden weapons craftable. The raid isnt that exciting, but its still worth running each week for a few. Aslong as the story keeps coming as good as this, we'll be fine.
That's.... Actually a good plan on paper to keep player retention. However that'll depend upon what new things occur for Festival, Dawning and Iron Banner.
It’s possible that the initial first act is a shorter starting and the meat of the episode covers acts 2 and 3. That’s based of pure conjecture but in the grand scheme of things these week to week content drops weren’t that long to begin with.
Act 1 felt short to me, but there was plenty of story and set up for what is to (hopefully) come in the next two Acts. I thought this had a much stronger start than Echoes with the fall of the Helm, Fikrul taking over an entire Eliksni ship with ease, and the new Last City social space. So happy we are finally seeing more of the City and hope they just grow the space (and city) out instead of keeping contained to the Episode.
To me it felt like there were missing connective bits. Particularly the beginning. The Helm crashes, presumably on Europa, and then it's on the wall in the last city. It was pretty jarring. I would've appreciated them having you do the specific onslaughts with some story time in. I wasn't even sure at what point you would've been expected to engage with it. Feels like they cut parts out, as opposed to designing it to be all at once.
Yeah it feels like they went from all padding to no padding, which just made the bouncing from random event to random event have zero time to have any impact or explain anything better before the next thing happens. Seems like some dialogue was probably cut that would have been present in the filler content, to give more background context, but guess that’s just the price of readapting the content on such short notice.
Got say I’m loving this format. I’d like to see a touch more story down the line like maybe just being able to interact with both story and non story npcs and get bits and pieces of how they are feeling throughout the conflict of the episodic story. I think it would lend to the gravity of the situation more. Something I’d love to see in future years is dialouge from non-npcs as you’re just passing by, like from citizens(all races) and tower crew about what’s happening within their lives and how they are being affected by current issues. Or even side story quest that aren’t fetch but like, active combat that maybe open up new areas. Devs are kinda headed that way anyway with Apollo so, I think just cleaning up the story beat execution and adding a little more in-house padding interactions will go a long way. I’m loving some of the story subtlety as well. Like I audibly let out a “heck yeah! Failsafe, nice save” when she took the HELM’s controls. It was a minor thing but I loved having her included in that moment. I also loved the subtle shift in Mithrax’s personality while talking to Varriks. It felt like he had a momentary shift in personality that was a lot darker as far as seeing him angry in that split second. It actually unnerved me. Also, seeing him struggle to keep himself together while being hooked to his medical-servitor is just heartbreaking, especially when you add Eido on the other-side of the room wrecked with concern as she watches her father deteriorate. I’m also really stoked for the dungeon. It seems like there’s gonna be some weird time shenanigans going on. Towards the end of the trailer it almost seemed like there was a glitch and it reset itself (?) Also, seems as though they are bringing in Micah for this one which I love the implications considering they are like our new acting Speaker. All in all, I’m genuinely happy that the filler is out and, like I said, just adding a few narrative tweaks in future EPs, I think it could go a long way in pushing the story even when we aren’t actively fighting. Just being able to go hey, did you guys hear this npcs/non npc(s) convo. Or, did you go to this lost sector and see that weird thing, I wonder what we do with it? Or hey, there’s a strange barrier I wonder how we get past it, oh I heard this non npc mention Hunter scouts trying to breakthrough, I wonder if they have more dialogue about. Just little story bits that could tie into bigger story continuation implications, would go a long way I think.
I'm excited to see Eido take a bigger role. Her working with Variks and Eramis to uncover ancient tonics is really cool. Can't wait to see where it goes!
When I read that we would get all of the content of act 1 from the start on, I asssumed that would include the tedious "go to the helm, go do this mission, go to the helm, talk to person x" part, meaning that the content would still take up a couple hours. I was done with act 1 in 40 minutes...????
This is honestly all that the ACTUAL content is, but without all of the "filler" they normally would have had us doing every week, to make it FEEL as though they had given us more than they really had. lol Like in Echoes for example, where they'd give us a little bit of the story, but then... We'd have to just go do the same exotic mission over & over again. Or, Failsafe would send us out to "investigate" stuff around Nessus, and bring it back to the Helm, in order to place it all in glass curio cabinets for some reason. (Although I didn't mind us acquiring a pet frog. I wasn't mad about that bit of busy work at all!) Point is: folks were sick of all that added busy work, cuz they could tell that Bungie was just padding things out & stretching thin what content there actually was, simply to make it all last longer. Well, since folks kept complaining about it... Bungie finally said "OK then, here ya go ya whiners", and decided to give us ONLY the meat & potatoes of the content, instead of having us start out every week by enjoying a side salad & breadsticks 1st, ya feel me?? 😅 lol
Definitely getting a Taniks Variant I feel, also if mithrax dies with Nezarecks darkness riddled sludge still in him and the gets revived by a ghost, does that recreate the conditions of Nezzies rebirth from RON?
The exotic mission name (visible in the tonic satchel, not a spoiler) hints that we’ll have to kill a Kell. Whether that Kell is Mithrax, Eramis, or Fikrul remains to be seen.
(Spoiler Courtesy) Am I the only one freaking out over Mithrax naming us Baron of House Light? And practically calling us his family. That meant more to me than anything. After several years, my best man acknowledges our friendship. 😭 I also have a bad feeling that Mithrax is about to go the way of Old Yeller. And we’ll have to be the ones to put him down. I do not like the idea at all… but it’s just a gut feeling. He’s practically on life support, and spiraling due to Nezerec’s curse.
I like this episode much more than echoes because it feels like bungie is moving the story forward by giving us resolution to old plots. A solution to the less content could be to pad it with lore tabs. On top of further expanding the story it can breathe mystery back into the story.
I will miss having a dedicated story reason to log into Destiny at 1PM every Tuesday, but I don't mind the delivery so far. I'll wait to see how it plays out. As for the story told, that's a LOT of potential here. Nezarec, Eliksni, Eramis, Fikurl, BEAUTIFUL content coming up
Yeah I actually love that we finally have some breathing room to work on multiple characters at once, because it's hard finding the time to take all 3 through the content usually. Hell, my 3rd character still hasn't done the Final Shape campaign yet! And I haven't found/acquired ALL of the facets either! I'm still missing like 8 of them, and don't even know how to f*cking find them, sooo... I still have work to do. I don't get these people who are constantly b*tching about being "bored" & having nothing to do, when I'm over here barely keeping up ffs. Some folks treat this game like it's their 2nd job though. 😅
1) Eramis being twice as big as our characters in the mission and then her being at the same height as us in the cutscene and then in the "jail" 2) There is literally a weird gap between the moment Eramis surrendered and imediately followed by Crow cautiously aiming the gun to her head, while we frantically came from somewhere and had no idea what is going on. 3) The impact scene of the Ketch in our Helm had really no feeling of a true impact (maybe that more of the fault of the effects team) 4) That step where i had a message from Eido in a random hallway even though i have just spoken to her and i was near her at the apothecary table 5) After we listen to the recorded message from Eido which was not coming from any electric device but from an opened book we are told Eramis has a message for us at the holoprojector. At that point we were situated in the hallway next to Eramis cell so there was no need to go to the holoprojector since once again we could have talked with the NPC directly. SPECIAL MENTION: If you go to the Helm you can still see the space outside the windows. I am sick of hearing "its fine, its decent, its good, its just destiny". This standard is so low, we as community need to speak up. I see that creators are not willing to do that and with all due respect, the "people will accuse me of being an optimist" is not valid anymore, because to be optimistic after this load of meaningless content makes you a fool.
Nah All the Nezarec hints across the game and all the optional conversations in Onslaught plus the new lore tabs are juicy. I'm enjoying it. Plus I am not expecting much from the story till we start building up to the next major Witness level threat.
@@emanuelbica1013 in my game, when you go to the helm and look outside the window, you can see you’re just inside a giant black box. No skybox, no anything.
1) Eramis is the exact same size in both instances. While fighting alongside you she is standing up straight, but is in a stooped position every other time as most Eliksni usually stand. 2) Eramis surrenders, transmats to the ship followed by Crow, where then we have to follow the HELM to Orbit in our own ship and transmat in. Crow is not only alone with a notoriously violent criminal but is also sending out a message to inform the non combatants on-board of said criminal but of a suspected boarding of the HELM by Eliksni from a Ketch so why wouldn't he have his gun ready? We then come in, awaiting orders from Crow to prepare for the boarding before Fikrul comes in. 3) That is genuinely just an opinion. You don't get to decide whether or not the scene had any *feeling* of impact, as that's based purely on the person viewing it. 4) Perhaps the reason why it sent you to a hidden message despite the fact you were just talking to Eido is because those two steps were not originally adjacent and had a filler week in between which is supposedly what everyone didn't want. 5) I'll give you this one, it is weird that Eido's message is from a book and that we don't talk to Eramis directly. Special Mention: It is quite weird that there seems to be a box around the HELM. It is ok to criticize a game you love and care for but not when the majority of your criticisms are derived from a misunderstanding of the story and your own personal opinions. If your biggest problems with the content you're playing is a talking book, a pointless ten second walk, and an untextured box around a space that isn't being used unless you didn't play the previous content then you need to find better things to critique. Perhaps criticize that the method of obtaining stronger tonics (a core part of the content) is somewhat vague, or the fact that you cannot access your director from your inventory but can from a vendor screen, or that several hotkeys for both console and pc aren't working correctly because Bungie's spaghetti codes unravels every time they add a new noodle. All very minor grievances, but still negatively impact a player's experience unlike walking from the jail to the apothecary table. It's not perfect, no game is, but it is certainly not meaningless.
Please PLEASE cover the bits we get from the new Lorebook. Its chock full of Riis lore and it genuinely blew my mind that we got references to Riis' history, politics, and more. Just from the first entry alone we get some cool shit
I think that when people say they want the busy work cut out, the underlying idea is that something of substance should be added to fill that time. If this episode had been 3-4 hours of quest steps with compelling story beats and interesting action it would have been received much better. That said, the thin story here is already more interesting than the entirety of echoes was, at least to me.
Exactly: same playtime, but without all the filler of go here for 5 minutes, go there for 3 minutes, go there for 5 minutes, talk to someone in person, then talk to them on holo, then read about them, then listen in on a private convo, etc.
I didnt even realize that we had all of act 1 dropped right there. I was so hooked by the set up of the episode that enjoyed it way more then anything we did in Echoes. I dont have a lot of time to enjoy Destiny anymore so im kind of looking forward to seeing how all this plays out.
At some point I’d love to see Bungie expand the types of things we can buy with glimmer and make the last city a fully traversable area, player/clan owned housing maybe, possibly a player driven trading black market featuring drifter as a mediator, those sorts of things that would make it feel a lot more like an MMO.
Player housing alone could draw players in for hundreds of hours. People in warframe for example go crazy. More customization will up player time, really seems like destiny is being developed by people who don’t even know how to make an enjoyable and captivating game with stuff to do.
4:06 “Bespoke” is definitely the the right word for what I personally want in seasonal content, where pacing and week to week experiences are done in a way that best works for those individual storylines and tones.
Im probably the only one out there saying this: I didn't feel burned out by seasonal model. At all. But if this is new story format, I feel like they should do it a bit longer, now that the fillers are out of the picture.
One thing I don’t get about Revenant’s story is how Miisraxx is suddenly DYING?? 😭 Like I have no idea why they’re bringing back Savathûn’s Curse of Nezarec back NOW? Like he used the reliquaries centuries ago and he performed the convergence to wake up Osiris 2 YEARS AGO? Like he was ok all the way through Final Shape? Why’s he suddenly dying now?
The curse is slowly eating away at him. Very slowly because Nezerec enjoys pain. In a lore card it was sudle but he mentions that his arm has been feeling num lately
his health has been deteriorating in the lore for some time, after nezarec's death on the witness' pyramid one could assume he found a new "place" to "grow" from again, that being mithrax
I really liked the new social space but i wish it was a bit larger... i also wish there was a little landing pad on the water that our jumpship would sit on so we could actually walk around and look at it up close other than the thing you can do in the tower hanger
i remember stepping into the last city, knowing it was the arrivals pinnacle story beat, and just being in awe of the art direction and population. it was so perfect
1 hour of content for 7 weeks... it's disrespectful. The fact you think it's mostly the same amount of content only highlights that bungie has been stealing our money and under delivering for years.
There’s two very important eliksni who would fit in but is strangely absent from the story here….Rhandal…Rhandal the vandall, bane of D1 patrols and Skolas albeit returned as scorn, this also a good time to revisit Kaliks (who has ties with Fikrul) just my opinion
For what it's worth, the text in game refers to the Tomb of Elders (basically PoE right?) and we are getting an exotic mission. It's the same amount of activities split over the same time frame with the dungeon replacing the hidden mission. That being said, I much prefer this 3 week and would prefer the whole story dumped at once with the activities spread out in the episode format
The story is pulling me in a bit more than Echoes, but that's about it. The tonic system is a cool concept, but I don't see myself utilising the system outside of completing quests/triumphs. If there wasn't a Dungeon release around the corner then I'd be a bit more concerned.
Something people forget about echoes act 1 was the voice overs doing the seasonal content. To start with Saint and Failsafe were meeting and becoming friends. By the end of it you had a despondant Saint, Ikora talking to failsafe about the relationship drama. Theres a lot of set dressing that is told through the voice overs in the content. If you, like me, binged the story and didnt do a full onslaught run until after you got everything, we may have missed important setup.
What this season drop further proved to me is something that has been happening to Destiny since Forsaken. Warframe actually handles it yearly updates in a really similar way to how Bungie is handling D2 right now. 3-4 small content drops that feature a relatively short story thing combined with a new gamemode/activity and a new Warframe and gear. It's very similar to the current seasonal/episodic model of D2 with the act 1 drop. And then Warframe has one big huge update a year and Destiny 2 used to have it but is now moving to 2 big updates a year, but it's still similar. So if Warframe does it and carries on without much complaint, why does D2 get complaints? Because this model in D2 costs an absurd amount of money compared to Warframe which is free. This is something that youtubers especially Destiny youtubers because they will always buy literally everything part of Destiny or get given it for free by Bungie, but for the average player Destiny has entirely lost its value as a game. Before (especially when we only had to pay for expansions-), Destiny made its value worth by all the content delivered and the large awesome scale of it. Now Destiny 2 operates exactly in the same style of content drops and size as games like Warframe and other similar games, except in Destiny 2 you have to pay for each update, each content drop, each dungeon, etc. It feels absolutely garbage and awful to have to pay for the content drops we have gotten since Forsaken and the value has been dropping more and more.
To put it into perspective. 1.5 hrs of content on the first act, if you expect as much from the other acts, is approximately 4.5 hours all for the price of 10-15 dollars depending on your region. Considering full priced games often times give less and come out less frequently at a much higher investment cost, the current state of content is priced accordingly. I just want to know what kind of activities we are getting far ahead of time. I would rather come in at the ass-end of the entire episode and play it all in one go now rather than do it piece by piece in chunks, and I would take the weekly cadence way more over this 6 week drought (because weekly challenges are still a thing for the game, meaning you have to come back weekly anyway). Also, Fikrul destroying the HELM was such a nice touch. Someone had to, not just for the sake of getting rid of that story structure but also because it was getting to be highly unbelievable how none of our antagonists couldn't do it... even the Witness didn't.
Yeah, that's more or less the problem with trying to move away from the seasons. As much as people liked to complain about the filler content in some weekly updates, at least we got something to do.
@@vishiousbacon You got the expansion and the dungeon content alongside that, quit being overreactive. Your lack of financial comprehension and disingenuity is showing.
@@OwOudoge That's not what I said; your reading comprehension is poor. I said full priced games don't give the same amount of content at the investment cost. 4x 10 to 15 dollars is 40-60 dollars, which in turn results to about 13 hours of gameplay/story. There are several games that don't even give as much at that value to this day, AND they will still charge you more for less. Games like Hellblade, Resident Evil 3 and 4 Remakes to name a few.
I feel like it was not enough story and more busy work like you said, but I missed the cutting because I had to let the dog out and got my other two characters and I need to do it on so we’ll see what happens. I’m more excited about the dungeon anyway, the implications just from the picture is intriguing
This is what people wanted. And they still complain. Edit: I am enjoying the game. I don’t play as much as I use to when I was younger, but playing the game as little as I do now, I am having fun.
Dude literally shut up, they should complain, this has a price tag of 15 dollars on it. Every single weapon this season is a reskin and they did not even bother to hide it, even the 2 short story missions were lazy and badly executed with characters disappearing once again because bungie cant make friendly ai and in addition to using the same maps for onslaught, NOTHING NEW. I think we should complain more
I like that bungie is making an active effort to make the changes, I still prefer the week to week waiting for the story, but this really does let people see and pace out the act There definitely could have been more, but its only the beginning
The biggest problem I have is with the tonic system. It was touted as a way to mitigate the RNG of not having the seasonal weapons be craftable, but to me it's just been an RNG grindfest I have to do before I can pick *which* RNG grindfest I want to do. Because you have to make a bunch of tonics to unlock the next level of tonic, which for the weapons is the more specific versions of them But they unlock in a random order. You have no input into which you unlock when. I'm really excited about the 120 handcannon, but I can't try to focus for that one yet, I can only focus the heavy GL, which I just do not care about. It's very frustrating.
I assume, like always, it's a loose connection, like ghosts of the deep isn't really tied to the whole Ahsa story but is connected by being on Titan, and Xivu Arath having dialogue there. I assume the connection is just Scorn Atraks. That's about it. She's doing something on her own or maybe for Fikrul, who knows, but it is connected by being scorn.
@yuan3128 wondered the same. Surely they're either hiding it, or maybe it's just worn down versions of the raid armor? If the latter that's pretty lame imo.
I can see the ‘filler’ being the Tonics system since gathering more ingredients and recipes as they release and working through the various missions of fighting the Scorn and freeing their captives is the objective. My hope with this is we get to talk to Crow, Eido, Variks, Spider, Mithrax and Eremis(?) as things progress as this is about them and learning forgotten knowledge takes a long time because you are, in essence, re-inventing things based on very little, if any, information.
Eremis does have some extra dialog for players. Find her in the new market area, and she will have a snide comment for you. The others might get dialog later down the line. Here's hopeing
hey man, ive been watching your videos for years now. I love every single one of them, and the way you articulate the destiny lore is incredible If you ever need anything else to talk about, please consider the wahammer 40K lore. ❣
3 new onslaught maps with a bunch of changes to the mode, new dungeon in 2 days, garden raid with revamped weapons, 3 new exotic armor pieces and 42 weapons (not including the dungeon). What other looter shooter is dropping that much content when it's not a major expansion? Crazy. Ppl are ungrateful.
The main thing is they are never grateful - when things are good it's "This should've been done ages ago" Most entitled community i've ever been a part of.
Bungie has all sorts of interior stuff and drama going on, so I think people are expecting too much. I think act 2-3 will be meatier and heresy and frontiers is where I think shit is going to pick up. Bungie needs some time to restructure after Pete the literal devil is ruining the company. Every destiny player are so negative and expect way too much.
@@turtlearecool273 Frontiers is gonna be game changing cause it's fixing a lot of core issues. But act 2 and 3 won't be meatier. Seasons used to last 3 months. Episodes last 4. To even get all of this in Act 1 is insane. Act 2 and 3 will be more activities and story. They already dropped all the loot for the episode except the dungeon loot which comes in 2 days. Thing is the community has like 2 brain cells. I already know they will complain about lack of loot in act 2 and 3 not realizing they gave it all at once. I like ppl with valid criticisms. Not whiney kids.
@@oxsila Agreed. Worst part is they praise games like first descendent which drops barely any content. They expect bungie to never reused assets which is impossible. Expect a boatload of content all the time. It's absurd.
@@edgetransit3320 Bro exactly! They'll cry all day about Destiny, but when games as mediocre as First Descendant or Diablo 4 comes out, they act like they're playing Elden Ring. Just shows you it's nothing but burnout. Nothing Bungie does can fix their burnout. 10 years of playing the same game, some people just need to move on from it
1 hour in and this is miles better than Echoes. Sure I am biased towards Fallen stories and I absolutely love Fikrul, but there's a genuine story and threat I can get behind. The story isn't just telling us "These Vex are different" 90 damn times.
The problem is that they are trying to do a battle pass situation by splitting content. The “free” one will always be lacking needing more. When act 2-3 comes out we will see more content that should have been in act 1. They are being greedy while not being in a good place to be greedy in.
If this was spaced out it was even shorter. And that is almost as bad as having it on day 1😅 also onslaught feels like a chore until you can go in and recue the eliksni. Also why were the minor fieldworks more work then the major one?? I mainly play for only the story/lore
I have an idea on how to balance theses story beats that people are complaining it’s too short or too long. Have the story update come at a pace that makes sense. For example, the Helm crashing could have sparked some side content and taken a week because I’m sure transporting and recovering what they did didn’t take that short of a time. We could have been sent to collect pieces of the ship and returning them to the Last City from Europa(where the helm crashed). That would solve that microarc of the story and give a good pacing. The other story arcs of us doing all that tonic stuff could take the guardian an hour like it did this week. Make the story beats line up like this and bungie would have the players engaged with the story and it would feel like the timeline makes sense. This is just all an idea so don’t come with “but the game designers and servers and blah blah blah” or “but what if this, what if that”. Just an idea
15:00 We get to bring it back from even further in Destiny 2’s lifespan, all the way back from Solstice of Heroes in 2018 if memory serves me correctly. Its a gorgeous social space for the episode.
i for one welcome it. shadowkeep and beyond light's campaigns were some of the most mind numbing experiences i've had in destiny, and that is due in large part due to the filler.
i am shocked that some players can not let go and are still addicted to this Stockholm syndrome simulator, the amount of abuse the average D2 addict willingly takes is insane
The amount of times I seen a former destiny player comment on how they left the game, feel sorry for the current players or playing a better game is insane
@@The_Real_Iggy i will, im just saying the people who claim to move on, and yet still comment on a destiny video saying they left the game x amount of time ago. really havent moved on
A lot people tend to forget that this is not the whole episode it just the first act. Men people forget that the previous season were stretched out because of the weekly release, and now that their are releasing all at once for the first time and they still bitch about it. Again it an experiment, is it executed well no but i can tell this is just a first for Bungie, Seasonal format got old because they way it was structured.
my only feedback gripe with the story so far is just the dissconnect between finding an apothicary to help Eido, to loading a mission where we were invited to meet up with fikrul. there was just a missing peice or some dialoge that could have helped. maybe if it was just a lost sector that was reworked with stuff from teh season, liked locked cages and stuff, to have the apothicary taken in front of us, and we had to kill it. just a little something to make the connection better.
Steps towards the right direction, and hopefully this will open bungie’s eyes, when it comes to story content besides expansions. Hopefully Hersey will be an absolute banger
On the note of Nezarec, I think technically, he was the first to achieve Transcendence. Albeit, a flawed version, but still, he mentioned gaining the powers of Light and Dark, so he may very well have become stronger as well, perhaps potentially becoming equal or stronger than us after all the time he spent dead. Whether he can actually test and experiment with his powers while dead may be another question as well.
I really like the story so far, new onslaught is pretty fun, buffs and quality of life changes are good, and the seasonal potion crafting is a far better gimmick than collecting shiny rocks. The length of act 1 can be criticized, but at the same time im kinda relieved; Destiny 2 has relied far too much on "Check list" game design, and if they make the check list shorter so that I can play other games during the week im fine with that.
Onslaught was all I played last season anyway, so, I can’t complain too much. Prisoner of Elders possibly returning also, when I went back to play D1.. the first thing I played was Prisoners of Elders. The seasonal guns look pretty good so far too. More of the same for me. Pretty sad we didn’t get an actual mission to go hunt as Scorn “Vampire” though, like the old Nightmare Hunts on steroids. They have their hint for what to do with “D3” though… because all the greatest moments in Destiny “Cut Scene” History involve SPACE lol… Mara’s “death” to Oryx… Rasputin’s “Sacrifice”…. The Leviathan swallowing a planet… The Travelers Awakening… now Fikrul’s Assassins Creed Black Flag moment ramming The HELM lol… The conversations in that 1 hour of content were better than all the content of last “season” put together. Covered so many plot lines at once.. Mythrax and Nezarec’s shadow / poison… Edo are the rising leader… Eramis is like a new world chief out of Horizon Zero Dawn… Crow actually owning his role… oh yes… Nazarec / Nightmares / Scorn Undead Vampires… I hope they nail the next 2 acts…….
Checking in at the start of Act 2, and an entirely new activity has been added to the episode, Tomb/Contest of the Elders which is the new flavor of Deep Dive/The Coil which is honestly been a lot of fun. I'm liking how they've structured the episode so far. Playing the story is a solid chunk of a play session and is densely packed on the story stuff, I like the parallel stories we have for the season. The main conflict Scorn vs Eliksni, Miisraaks vs the Curse of Nezarec, and Eramis caught in the middle of these 2 stories not wanting to see her House turned into Scorn and her knowledge of pre-whirlwind Eliksni alchemy that could help Miisraaks with the Curse. Narratively this episode is really shaping up to be one of the better stories Bungie has told through it's seasonal/episodic content.
Ive only played the intro, but damn that cutscene was awesome, and seeing the helm at the tower now is very good, makes it feel like shit is actually happening
I liked this format. It felt more like an experience than just some more story content. I know that doesn't make sense, but that's the best way to describe how I feel. I do think there needed to be a little more added though. Not a ton, but some of the missions felt really quick. If they had added another objective or two in the two big missions (capturing Eramis and confronting Fikrul) I think it would have felt better.
To quote Mick Gordon's GDC talk about how he made Doom's music: "Change the process, change the outcome". From the perspective of the consumer of this content, it does not appear that the process with which the content was made has changed - and by my guess, the decision to cut out the filler and timegates was not part of the original design of the season. That's why this episode feels quite similar to the last episode and why the last episode feels quite similar to seasons, despite Episodes being marketed as a step in a different direction. To that end, I don't think the question should be "is this experiment good or bad", but rather it should be "was this experiment a success" or rather "was this experiment fundamentally flawed", or possibly even "are we even seeing the results of the experiment yet". I think having timegated content in Episode 1 was a mistake and it's concerning that the designers for the Episode didn't have the foresight to recognise that a community already tired of timegating and padding would react poorly to it. The writing had been on the wall well since the Witch Queen seasonal content as far as I'm concerned - people were tired of timegating and the rigidly formulaic story delivery back then, and they had at least a year to be ready to change that. I think removing the timegating and filler from Episode 2 was a retroactive change made to an already mostly-planned piece of content, which is why a lot of people think it feels too short. Most importantly, I don't think we're going to see the full ramifications of the experiment until at least Act 2, or possibly even Episode 3. I think the community as a whole needs to be patient and play a game of "hurry up and wait", because this is NOT the be-all and end-all of the experiment. When we finally get to see the content produced from a changed process, we'll be able to actually decide if it's better or worse.
I love how they gave Mithrax his own version of The Golden Throne from Warhammer 40K. Also, and I crazy or does Fikrul's cape look like he used an Eliksni curtain rod all Carol Burnette in her Gone With the Wind spoof?
2 huge factors with Echoes busy work that actually made it good, 1: The first week had you going to play the new content, which makes sense. Other weeks had you replaying the activities, not great. 2: Act 3 did a good job with the Exotic mission by changing enemy spawns(even if only a little) and dialogue, if they make changes to the missions that's a new enough mission to justify the busy work(even if I'd rather they have more significant changes) Also pretty sure Act 1 & Act 2 had the same concept, changed dialogue during mission in new weeks, might be wrong, don't remember. Revenant had almost nothing, literally all I did was 5min Mission, Exposition, Potion Tutorial, Exposition, 5min Mission. That all took maybe 1 hour at best, never even touched Onslaught. My overall point is that the busy work isn't bad if it has you play the new content, and if all the story content is available in the first week you're going to play the new stuff a ton anyway, so that's the best time to have busy work. The problem with drip content is that people gradually get tired of repeating the same activity over and over, so by the time the last couple weeks hit, they don't really want to play the activities, they just want the story(And to check what's in Eververse for BrightDust). I'm also convinced that removing crafting from the 'Seasonal' Weapons was a HORRIBLE idea, people are so used to grinding till they CAN craft something that they'll do it just to check the box, whereas if they have to grind for it, it has to be EXTREMELY interesting to warrant the time, and chances are, most people are interested in 3 guns max. A good way to improve crafting would be, 1: Allow us to enhance a craftable weapon into a crafted state 2: Make Red Borders unlock crafting for their relevant slot (1st RB unlocks Barrel, 2nd = Magazine, 3rd = Masterwork, 4th & 5th = Perk 1 & 2) This would prevent people from deleting a 'God Roll' they get early because they decide "I'm gonna craft it so what's the point" and allow us to start leveling the weapon and be prepared to swap or enhance the perks once we unlock those last 2 perk slots.
I have a feeling, Nezarec will be the next “big bad” of the next saga. He has great potential. As he could feed off of all the fear and death these three Echo-users are causing. I can easily see him pulling strings in the shadows, and benefiting from all this chaos. And when the smoke’s cleared, when we’ve claimed or destroyed the Echoes, he steps in to claim our enemies that are still alive, and corrupt them into monsters to help him bring about a new Dark Age that darkens Sol in fear.
A thing I like about this season's structure as opposed to the old one, is that the old one Encouraged passive play. Log in at the beginning of the week, do the story beat, pick up your weekly red border, log off. That was a very efficient way to play and still get everything. Now the content is just sitting around and if you want to do it it is there to be done. Do you want some rolls of the seasonal weapons? They aren't going to come to you. Now you've gotta go out and play to get them.
Funny thing with the enemy AI during the confrontation between Crown and Fikrul, they were still active but just couldn't do ranged attacks. Meaning if you stepped right next to the enemies they'd take a swing at you, and the ogre in the back does a huge knockback attack. It launched me out of the room. Tried it again and I almost splatted on the wall. Decided to stop it there...
Whatever people’s thoughts are on the season, can we all agree that Fikrul showing up and crashing the HELM was infinitely more menacing than anything Maya did in Echoes
Facts, that alone made the story compelling because we actually took a loss.
She messed with Saint's and Osiris' relationship and I take very personally any harm done to my gay space grandpas >:(
Well it is fikrul, being fikrul
Not to mention turning an entire Ketch of Fallen into Scorn that caused the crash. Scary to think Fikrul can possibly just show up near the city and turn all the Fallen
Fikrul just topped every maya did in the first 15 minutes. Attacking the helm something only the witness prior had done and it didn’t even harm it. Fikrul showed up in our ship crowned himself kell of Kells then left. Maya made us come to her in her area and still lost.
I think another really cool detail about this first act was the final mission being called "Something Left to Say" as a callback to the final mission of Forsaken, "Nothing Left to Say"
What final mission!???!?!?? 🌝
Yeah I noticed that too!!
thanks for pointing this out, so cool
I know it may be stupid but the "little" detail in the first cutscene of Failsafe saving our asses by taking remote control and performing an emergency landing was a cool touch instead of the "one and done" we had for other seasonal storylines and characters which felt like once they were used they went back in the drawer until their contribution was briefly acknowledged in the subsequent big expansion. It gives a sense of continuity outside of lore tabs that I see as a step in the right direction.
Also shows they listen, to an extent, to the fans.
This immediately retconned the end of Episode 1 where Failsafe sadly goes back to Nessus
I was wondering if Failsafe was on the HELM and thankfully she was
My only lament is that we didn't get a decent cutscene of the crash. We get struck, Failsafe takes over, then all of a sudden we're safe and sound on top of the Tower hanger. I would have loved to see the HELM plow into the wall with Failsafe driving :D
@zeroshadowzs
I didn't finish last episode so for me she never left
@@xariyl yes I thought my game glitched out because it cut to black abruptly and I spawned in the last city.
I personally feel more threatened by the possibility of Fikrul turning all the fallen in the last city into scorn is more of a threat than what echoes brought to the table
This, last season was just yet another arrogant prick, thinking they know what's best for everyone for like the 5th time
This time the friends we've earned over the last few years are at risk dying to a "villain" who actually has an impact in the story
well, maya wanted to fill everyone with vex milk/radiolaria and control their minds... no different than making mindless scorn
i was really hoping that those fallen (who turned into scorn) cause havoc in the city, killing everyone they see and you has to prevent it or something
i played only the intro so idk if its going down like this
When Fikrul got onto the Helm I had the “Nowhere is safe” vibe, first The Witness goes into our power source and takes root, corrupts it and then now we have Fikrul on our helm destroying our helm! Such good vibes
Fikrul just teleporting onto the bridge of the H.E.L.M was the kind of “Oh Shit” moment we were missing in Echoes, and a much-needed way to show how he’s not just strike boss level power anymore.
With his destroying the helm with his giant helm and a computer virus seemingly like siva
"This is my first mission as hunter vanguard, i dont want to have a bloodbath..."
Fikrul: "Are you sure about that?" 👀👄👀
@@jerisj.8971 That combo of emojis is priceless
@@williammortensen9170😂😂😂😂😂 I'm dead
@@johngancarcik5682like the scorn?
@elmerninis which ones the old or new?
The eyes 😂😂
I like the current story more than Echoes
Same here. Having an open antagonist at the beginning of the story and immediately working to stop him from turning the Eliksni into Scorn is a lot better of a hook than, "Go to Nessus because Vex are doing a spooky."
Sure, the latter can work like it did (somewhat) in Season of the Splicer, but not like it was doing in Echoes.
@@punchline1729 I feel like unlike echoes in revenant something about the world changed in Act 1, like we are this close to the houses uniting
Agreed.
I agree. It's a much more interesting antagonist and not so much lovey-dovey lame crap. I'm so sick of the Saint/Osiris stuff. I don't mind the character development but I don't like how that's all the story was and we were basically just third wheeling a love story in a shooter game
@@matthewwiles1974 I wish the vex net played an actual part in the story, sure they added a vex net activity that mighta been fun, but it had no relation to the story, honestly felt like something from splicer or lightfall that they forgot about and included it in echoes as a little secret, it was fun, and the part where maya was giving us secret coordinates, but we never did anything meaningful in the activity. Despite it's flaws though, echoes felt like it had way better activities, but revenant has a better theme and feel, with a better direction of story, a much better approach to that story, whilst echoes did have good story, but for some reason pushed a relationship narrative for maya and chioma and osiris and saint, to be honest these should have been resolved long ago, as for maya and chioma, wasn't much to it and so it wasn't bad, but it seemed stupid and silly that maya would talk so much about a new golden age, and then focus all of her efforts on getting chioma back first, and then she's mega pissed off when her chioma lab is broken, and she escapes, with all the freedom to continue in her efforts to get chioma and to achieve a golden age, the most meaningful thing that happened all episode was finding out that the conductor was maya, but honestly though, I forgot WHY we were stopping her, bungie never explicitly said what she planned to do with vex, subsume us into them? Either way, lots of potential but too much relationship narrative. Someone might say that no one hated on haunted, but haunted had zavala and safiyah, but that was one of many character's stories during that season, it was significant back then, but so was crow and uldren, so was caiatl and (i think) ghaul.
love the differnce between old scorn and revenant scorn. old have their eyes coverd while revenant dont showing that the important difference between them is one is born of dead and the other born from live
But they do same shit
@@mauricegreen5321 true but hopefully they actually do evolve gameplay wise this time (probably not)
@@mauricegreen5321but how there created are different, also lore
@@iamboringvideos6832*they're
Lore or not, they look pretty much the same and behave the same is what he's sayingjust like House of Dusk and Salvation more or less playing the same
@@elseggs6504 not look the same but k
anyone else love that failsafe was still chilling on the helm in that cutscene? it just was a pleasant surprise to me that she did not have to go back to being stranded on Nessus with little to no contact 10:20
wym? she's AI... what else she go do lmaooo
At least we're actually aware who the villain is during the first act. I know we all knew it was Maya in Echoes, but that's only because we're lore gremlins. Without having out-of-game lore content Echoes felt like it missed the mark because the actual story and tension didn't feel present until act 3 and it lasted for like... a minute? We finally confronted Maya and we just kind of nova bombed her in the face and called it a day.
I liked the pacing, mysterious enemy introduced in Act 1, identity revealed in killer cut scene end of Act 2, and tie up the story in Act 3, with option to leave it open for more story with a reoccurring villain.
We didn't even have a satisfying nova bomb. For whatever reason, Ikora got this stupid sense of mercy and decided to endanger us all in an attempt to get her to surrender for what exactly? There was no gain to be had other than butchering Maya and we flinched for no reason.
Fikrul’s got some strong personal feelings about you if your playing a character that’s been through forsaken
Dude... no kidding. The threats felt as if they were actually real, and made me forget that this is a fictional character threatening me. The Voice actor of Fikrul deserves a raise and more voice acting roles!
@@AntaresTwo6 Well, I am very happy to inform you that Matthew Mercer is not only the voice actor for Fikrul and the character formerly known as McCree, but is also a beloved dnd enthusiast who post videos on the Critical Role channel here on youtube.
@@therealludwigtheholyblade he also voices gannon in the totk.
@@legendofacriuswithornament2019 This is also true. He is definitely a very talented voice actor with a wide range of roles
also voices Chrom from Fire Emblem, and quite a few other FE characters as of FEH iirc. he's a gem lol
I'm super curious how the timegated version of this episode was because Act 1's complete drop was like 14 steps that can be completed in an hour or less, really makes me wonder how they planned on stretching that all out in a month.
Like Mr Fantastic or Plastic Man couldn't stretch that thin lmao/j
Lots of “Complete rounds of Onslaught: Salvation” steps probably.
Yep, as GamerPete101 said, there would be lots of "play the game to play the game" types of steps - and there's absolutely nothing wrong with that. I would happily go back to the weekly model to give me something to look forward to each week, the same way I prefer TV shows to be released each week instead of all at once.
Probably an onslaught run, minor field work, major field work and that's it and get a bit of story at the end. Rinse and repeat for a few weeks.
@@mrsmi1eyI’m guessing you eat paste and breathe with your mouth open? Then that “story” format was made just for people like you. This new format is miles above echoes and older seasons. Now we just have to see what they’ll do going forward
The helm ACTUALLYA being present within the tower, is already miles about the "Nessus is changing" from last season. And honestly thode filler quest steps of "get solar kills within activity to calibrate the data" were always so annoying because ive been giving you solar kills for 10+ years now, HOW DO YOU NEED MORE DATA?? They were complete immersion breakers where as yes this act was short but i was invested in the story thr entire timr, and it felt as though we were actuslly going somewhere.
😂😂😂
@@kyedaQuality over quantity.
Yeah I did find it odd to use that as a story and not actually change Nessus. What makes it worse is the new inverted spire doesn’t change that part either. It’s still the only Nessus. I will say I do like the updated strike, it’s better than the lake of shadows changes.
@@kyeda is that supposed to be a problem? Since I got that stuff out the way, I can move on to other things for the time being until the next act lol
Im not sure why the Helm is in a grey box, like Bungie forgot to texture it.
Currently, I'm a fan of the change. I'm interested to see how I feel once we've had a few weeks and gotten act 2, but the reduction in busy work makes it feel like I'm choosing to play the game much more than logging in and following a checklist. Maybe it's because I really like onslaught, but so far this is much more preferable for my play style than the old system
I come from a background of Warframe with DE and actually prefer getting an entire update at once, even if it's smaller. It lets me chug through the interesting content and move on to other new content in other games until more arrives.
That's Bungie's problem though: they don't *want* you moving on to other new content in other games, so they bloat their content with hours and hours of filler in-between the actual narrative to keep you stuck in theirs. Add the endless power treadmill on top of that, and then the loot chase, and you practically have to play 20 hours a week just to keep up.
Uh no Warframe does the same with their radio event Battlepass forgot the name it's been a while
@@lazyvoid7107 that pass is free and only has 30 ranks, its mostly goodies but nothing you cant live without
@@lazyvoid7107 You really tried to diss a FREE battlepass
But in Warframe every single content is entirely free. In the past (like D1 and Forsaken era) the positives Destiny had over Warframe is that the content drops were much larger in scale and more similar to a well polished campaign/game release. But now Destiny 2 does the same exact small scale drops as Warframe except you have to pay for every single individual piece of content. In Warframe you pay nothing. There's no positives anymore, Destiny 2 has literally less than 0 objective content value.
10:47 If cpt Jacobson and the batadactyls had died, Failsafe would have found a way to take over rasputins defunked network and would absolutely OBLITERATE Fikrul.
Word!!!
Give her the Hephaestus Index and some fabricators, and see the Geneva Conventions double in length in the space of an hour.
Spoilers:
First day on the job and Crow already lost the H.E.L.M😭 His ass is getting fired 💀
@@Silencersix 🤣🤣
Too much paperwork?
Got hired when the staff drama is at peak
Nah, if he were a titan or a warlock, then maybe. Hunters... we know how to make ourselves scarce😛
Nah, he won't be fired. You *never* get rid of the Hunter Vanguard outside of final deaths, much less one that actually volunteered
11:12 if you go up to the abomination behind fikrul, he slams you back like a bouncer at a club
Went up to inspect him and he said "watch yo tone 🫱"
One of the random ones walked up behind me, hit me in the back of the head twice, then just slow walked away. All the while Fikrul and Crow were beefing
@@brucehc4975- That's hilarious 🤭💀
"hey uh can I borrow a pen?"
*gets slammed into the ceiling and explodes*
I think the initial story beats needed more connective tissue.
After Eremis agreed to come with us they cut straight to Crow, holding the gun on her in the HELM. I feel like this would have been better if they had teleported in, maybe failsafe gives a sentence or two about a ketch on an intercept course with us, then Crow pulls the gun.
Similarly, a cinematic of the crash would be best, but if you can't give us that, at least give us a short debrief with failsafe about the crash. Just to give better continuity to the experience, it felt kinda dishointed.
Drives me crazy that Crow just disappears when we fight the scorn. Like they've shown us that they can code Crow as a team mate. And he just leaves
@@mcpo117 Yes! Of all games Starfield has companions that can follow on the mission with you. That teleportation hack is getting old Bungie
I think expectations were that we’d get missions similar to old DLCs and a lot of players either don’t know or forgot how menial those also were. The reduction of busy work is good, in my honest opinion, but it does feel like the Onslaught and fieldwork should’ve been part of the pacing of the Act mission and not ENTIRELY separately mission-lines.
This is also just the first few days; there might be some padding lacking, but I think the story being set up is fit a lot faster than in Echoes
My initial thoughts:
Pro's
-Stakes are much higher, stopping our Eliksni friends from becoming apart of a literal zombie apocalypse is a lot more worrisome than "wut da robits doin" and (even though it was only mentioned briefly and barely would count as a continuation) following up on Misraaks and how he's doing is a great stepping point, it may not directly influence the Scorn Aspect, but he is a valuable ally and a close friend that we would like to keep safe.
-Onslaught is probably one of the best things they could have updated, game mode hasn't been out a year and its gotten more updates than Gambit has since the removal of Prime.
-Not having to worry about logging in EVERY WEEK for a 30 minute story drop is great, as Byf said, its something that respects our time and hopefully it stops feeling like a chore.
Cons
-Good lord that story was slow and too short. It started off strong, and once you got into the city, I started dozing off to the dialogue after the Misraaks cutscene. A little bit more meat to the cutscenes/another story mission would have felt great.
-The tonics system feels like an arbitrary way to gate progression like they love to do and before you can do more of the seasonal content, you have to spend x amount of time playing something else that doesn't progress any story. They minor buffs they give aren't even worthwhile.
-The loot once again feels uninspired. Hopefully the dungeon brings something more exciting (not counting Ice Breaker) and gives us SOMETHING to grind for.
Overall I think the story is gonna be great for this Episode. Pulling on a serious threat like Fikrul is something we missed from Echoes, (I don't care what anyone says, Maya was just as threatening as Lakshmi, which was not at all) but I fear for player retention. Yes, not having to log in every week is going to be great for burnout of the story, but if people grind everything in one week, whats gonna keep people playing until Act 2, or even Act 3. Unless Act 2 starts a more serious shake up in the story, I will be worried.
It's no different drawing into question the people that did follow week to week Act 1 and bounced until the 3 weeks of Act 2 and Act 3 Echoes could be blazed through, I don't think it really matters. The ball has been in Bungie's court for a good long while to get their head in gear and there's tons of factors that have been the plight of any player retention and growth well ahead people following along in the Seasonal story or not. I also think people are forgetting the 3 weeks of story stuff for Act 1 of Echoes wasn't an awful amount of content amounting to roughly 20-25ish or so mins per week(add little more of just specimen if you wish), so for Revenant Act 1 to be about an hour and change if that isn't out of ordinary. Also it's hard to compare Revenant when Echoes was next to the big expansion with a ton to do along side it and keep peple busy.
For all things considered Destiny is an extremely old game and idea and it was natural for a lot of people to use The Final Shape as an off ramp if they were even still sticking around this late in the game. I think we're long past a line of any deeper concerns over player sizes and things are just gonna be what they are regardless. The Frontiers era looks as blatant of downgrade as I've seen one and I think Bungie's just going to try out basic QOL additions as big content updates that should've been in the game on launch. You can only reinvent the wheel and sell a game that people felt they beat a ton of times over so many times.
oh boy i really wish i could play the new dungeon after paying 50$ for TFS and another 15$ for this episode, i sure hope there's not a third arbitrary paywall that will keep me away from some of the best content in the game
Something I feel is worthy of note: This is the first season in a long time where I'm taking all 3 of my characters through the story, because it actually feels worth my time to do so
Except you can't lol
@levi… why not? I have done two already.
@@leviwins You can, it just skips the first cutscene, go to the Last City and talk to Eido to pick up the quest on alternate characters
It being shorter does make playing all 3 characters a bit easier. Now i actually have time to spread the love around and not only focus on one character.
did you have to play it on your computer their characters? i switched characters and the helm was already crashed and i didn’t have to do the missions again. i only had to donut once in n my hunter for all my characters to be at the same spot
@@Pants207 I haven't even looked at my other characters, I was just looking to the future. That's interesting if that's the case though.
@@Pants207 I think Bungie said something prior to Revenants release about account-wide progression. You can do the story again but won't have to, except listen to the prologue chatter in order to get the tonic capsule. Helm is crashed, Eliksni quarter available and so are seasonal activities.
THIS!!!
Tbh I didn’t even know ppl did this on d2, was huge on d1 tho. D2 just hardly worth playing and easier to get exotics etc.
Anyways I’m done with d2, may return for Halloween if they do haunted forest but I suspect just lame lost sector again. It’s ridiculous I just paid like $60 2 months ago and they already want more money for this season dlc.
A side note: The spacing of events is quite long. This is just a rearrangement. Think about it.
Day 1 of the act, you do the story, have new weapons and a new activity. You play through it all and grind the uncraftable weapons for the first few weeks. Soon, we have festival of the lost which although can get old very fast - still its something to do. Between that, we have a dungeon with a full suite of weapons, armour, and an exotic to grind for. Gms launch in a month or so too.
Then act two launches, new story, new weapons, then we likely get the new activity to give us something to do for abit.
Iron banner with some hot new weapons will be around for a couple weeks, the dawning around Christmas.
Then act 3 finale story, a rumuored exotic mission, and a few more weapons.
We also have garden weapons craftable. The raid isnt that exciting, but its still worth running each week for a few.
Aslong as the story keeps coming as good as this, we'll be fine.
That's.... Actually a good plan on paper to keep player retention. However that'll depend upon what new things occur for Festival, Dawning and Iron Banner.
There is confirmation of an exotic mission ij game because one of the tonic ingredients states that its from an exotic mission
Lets not forget the returning D1 activity in Act 2, which I do see being Prison of Elders in some form
adding to this, tomb of elders (not a spoiler) is a returning/new activity in act 2
It’s possible that the initial first act is a shorter starting and the meat of the episode covers acts 2 and 3. That’s based of pure conjecture but in the grand scheme of things these week to week content drops weren’t that long to begin with.
I hope this is right
Act 1 felt short to me, but there was plenty of story and set up for what is to (hopefully) come in the next two Acts. I thought this had a much stronger start than Echoes with the fall of the Helm, Fikrul taking over an entire Eliksni ship with ease, and the new Last City social space.
So happy we are finally seeing more of the City and hope they just grow the space (and city) out instead of keeping contained to the Episode.
To me it felt like there were missing connective bits. Particularly the beginning. The Helm crashes, presumably on Europa, and then it's on the wall in the last city. It was pretty jarring. I would've appreciated them having you do the specific onslaughts with some story time in. I wasn't even sure at what point you would've been expected to engage with it. Feels like they cut parts out, as opposed to designing it to be all at once.
Yeah it feels like they went from all padding to no padding, which just made the bouncing from random event to random event have zero time to have any impact or explain anything better before the next thing happens. Seems like some dialogue was probably cut that would have been present in the filler content, to give more background context, but guess that’s just the price of readapting the content on such short notice.
I was expecting a small onslaught in eventide to defend the helm but no you tow it home with your ship or something
Got say I’m loving this format. I’d like to see a touch more story down the line like maybe just being able to interact with both story and non story npcs and get bits and pieces of how they are feeling throughout the conflict of the episodic story. I think it would lend to the gravity of the situation more. Something I’d love to see in future years is dialouge from non-npcs as you’re just passing by, like from citizens(all races) and tower crew about what’s happening within their lives and how they are being affected by current issues. Or even side story quest that aren’t fetch but like, active combat that maybe open up new areas. Devs are kinda headed that way anyway with Apollo so, I think just cleaning up the story beat execution and adding a little more in-house padding interactions will go a long way.
I’m loving some of the story subtlety as well. Like I audibly let out a “heck yeah! Failsafe, nice save” when she took the HELM’s controls. It was a minor thing but I loved having her included in that moment. I also loved the subtle shift in Mithrax’s personality while talking to Varriks. It felt like he had a momentary shift in personality that was a lot darker as far as seeing him angry in that split second. It actually unnerved me. Also, seeing him struggle to keep himself together while being hooked to his medical-servitor is just heartbreaking, especially when you add Eido on the other-side of the room wrecked with concern as she watches her father deteriorate.
I’m also really stoked for the dungeon. It seems like there’s gonna be some weird time shenanigans going on. Towards the end of the trailer it almost seemed like there was a glitch and it reset itself (?) Also, seems as though they are bringing in Micah for this one which I love the implications considering they are like our new acting Speaker. All in all, I’m genuinely happy that the filler is out and, like I said, just adding a few narrative tweaks in future EPs, I think it could go a long way in pushing the story even when we aren’t actively fighting. Just being able to go hey, did you guys hear this npcs/non npc(s) convo. Or, did you go to this lost sector and see that weird thing, I wonder what we do with it? Or hey, there’s a strange barrier I wonder how we get past it, oh I heard this non npc mention Hunter scouts trying to breakthrough, I wonder if they have more dialogue about. Just little story bits that could tie into bigger story continuation implications, would go a long way I think.
I'm excited to see Eido take a bigger role. Her working with Variks and Eramis to uncover ancient tonics is really cool. Can't wait to see where it goes!
When I read that we would get all of the content of act 1 from the start on, I asssumed that would include the tedious "go to the helm, go do this mission, go to the helm, talk to person x" part, meaning that the content would still take up a couple hours. I was done with act 1 in 40 minutes...????
This is honestly all that the ACTUAL content is, but without all of the "filler" they normally would have had us doing every week, to make it FEEL as though they had given us more than they really had. lol Like in Echoes for example, where they'd give us a little bit of the story, but then...
We'd have to just go do the same exotic mission over & over again. Or, Failsafe would send us out to "investigate" stuff around Nessus, and bring it back to the Helm, in order to place it all in glass curio cabinets for some reason.
(Although I didn't mind us acquiring a pet frog. I wasn't mad about that bit of busy work at all!)
Point is: folks were sick of all that added busy work, cuz they could tell that Bungie was just padding things out & stretching thin what content there actually was, simply to make it all last longer. Well, since folks kept complaining about it... Bungie finally said "OK then, here ya go ya whiners", and decided to give us ONLY the meat & potatoes of the content, instead of having us start out every week by enjoying a side salad & breadsticks 1st, ya feel me?? 😅 lol
Definitely getting a Taniks Variant I feel, also if mithrax dies with Nezarecks darkness riddled sludge still in him and the gets revived by a ghost, does that recreate the conditions of Nezzies rebirth from RON?
The exotic mission name (visible in the tonic satchel, not a spoiler) hints that we’ll have to kill a Kell. Whether that Kell is Mithrax, Eramis, or Fikrul remains to be seen.
10:52 I think this part was so cool seeing all the dots on the radar move in closer and the circle slowly turn red
(Spoiler Courtesy) Am I the only one freaking out over Mithrax naming us Baron of House Light? And practically calling us his family. That meant more to me than anything. After several years, my best man acknowledges our friendship. 😭
I also have a bad feeling that Mithrax is about to go the way of Old Yeller. And we’ll have to be the ones to put him down. I do not like the idea at all… but it’s just a gut feeling. He’s practically on life support, and spiraling due to Nezerec’s curse.
I like this episode much more than echoes because it feels like bungie is moving the story forward by giving us resolution to old plots. A solution to the less content could be to pad it with lore tabs. On top of further expanding the story it can breathe mystery back into the story.
I will miss having a dedicated story reason to log into Destiny at 1PM every Tuesday, but I don't mind the delivery so far. I'll wait to see how it plays out.
As for the story told, that's a LOT of potential here. Nezarec, Eliksni, Eramis, Fikurl, BEAUTIFUL content coming up
Yeah I actually love that we finally have some breathing room to work on multiple characters at once, because it's hard finding the time to take all 3 through the content usually. Hell, my 3rd character still hasn't done the Final Shape campaign yet! And I haven't found/acquired ALL of the facets either! I'm still missing like 8 of them, and don't even know how to f*cking find them, sooo... I still have work to do. I don't get these people who are constantly b*tching about being "bored" & having nothing to do, when I'm over here barely keeping up ffs. Some folks treat this game like it's their 2nd job though. 😅
I hadn't thought of it like this, inwas shocked act one was over so soon, but you're spot on, this is a normal season with no filler.
1) Eramis being twice as big as our characters in the mission and then her being at the same height as us in the cutscene and then in the "jail"
2) There is literally a weird gap between the moment Eramis surrendered and imediately followed by Crow cautiously aiming the gun to her head, while we frantically came from somewhere and had no idea what is going on.
3) The impact scene of the Ketch in our Helm had really no feeling of a true impact (maybe that more of the fault of the effects team)
4) That step where i had a message from Eido in a random hallway even though i have just spoken to her and i was near her at the apothecary table
5) After we listen to the recorded message from Eido which was not coming from any electric device but from an opened book we are told Eramis has a message for us at the holoprojector. At that point we were situated in the hallway next to Eramis cell so there was no need to go to the holoprojector since once again we could have talked with the NPC directly.
SPECIAL MENTION:
If you go to the Helm you can still see the space outside the windows.
I am sick of hearing "its fine, its decent, its good, its just destiny". This standard is so low, we as community need to speak up. I see that creators are not willing to do that and with all due respect, the "people will accuse me of being an optimist" is not valid anymore, because to be optimistic after this load of meaningless content makes you a fool.
Nah
All the Nezarec hints across the game and all the optional conversations in Onslaught plus the new lore tabs are juicy. I'm enjoying it. Plus I am not expecting much from the story till we start building up to the next major Witness level threat.
@@emanuelbica1013 in my game, when you go to the helm and look outside the window, you can see you’re just inside a giant black box. No skybox, no anything.
1) Eramis is the exact same size in both instances. While fighting alongside you she is standing up straight, but is in a stooped position every other time as most Eliksni usually stand.
2) Eramis surrenders, transmats to the ship followed by Crow, where then we have to follow the HELM to Orbit in our own ship and transmat in. Crow is not only alone with a notoriously violent criminal but is also sending out a message to inform the non combatants on-board of said criminal but of a suspected boarding of the HELM by Eliksni from a Ketch so why wouldn't he have his gun ready? We then come in, awaiting orders from Crow to prepare for the boarding before Fikrul comes in.
3) That is genuinely just an opinion. You don't get to decide whether or not the scene had any *feeling* of impact, as that's based purely on the person viewing it.
4) Perhaps the reason why it sent you to a hidden message despite the fact you were just talking to Eido is because those two steps were not originally adjacent and had a filler week in between which is supposedly what everyone didn't want.
5) I'll give you this one, it is weird that Eido's message is from a book and that we don't talk to Eramis directly.
Special Mention:
It is quite weird that there seems to be a box around the HELM.
It is ok to criticize a game you love and care for but not when the majority of your criticisms are derived from a misunderstanding of the story and your own personal opinions. If your biggest problems with the content you're playing is a talking book, a pointless ten second walk, and an untextured box around a space that isn't being used unless you didn't play the previous content then you need to find better things to critique. Perhaps criticize that the method of obtaining stronger tonics (a core part of the content) is somewhat vague, or the fact that you cannot access your director from your inventory but can from a vendor screen, or that several hotkeys for both console and pc aren't working correctly because Bungie's spaghetti codes unravels every time they add a new noodle. All very minor grievances, but still negatively impact a player's experience unlike walking from the jail to the apothecary table. It's not perfect, no game is, but it is certainly not meaningless.
Yeah, Byff holding for all of these stupid choices isn't good at all
Most of them are cucks and sponsored by bungie so idk. These content creators will always ride the game until it’s truly dead then they jump ship
Please PLEASE cover the bits we get from the new Lorebook. Its chock full of Riis lore and it genuinely blew my mind that we got references to Riis' history, politics, and more. Just from the first entry alone we get some cool shit
I think that when people say they want the busy work cut out, the underlying idea is that something of substance should be added to fill that time. If this episode had been 3-4 hours of quest steps with compelling story beats and interesting action it would have been received much better. That said, the thin story here is already more interesting than the entirety of echoes was, at least to me.
Exactly: same playtime, but without all the filler of go here for 5 minutes, go there for 3 minutes, go there for 5 minutes, talk to someone in person, then talk to them on holo, then read about them, then listen in on a private convo, etc.
I didnt even realize that we had all of act 1 dropped right there. I was so hooked by the set up of the episode that enjoyed it way more then anything we did in Echoes. I dont have a lot of time to enjoy Destiny anymore so im kind of looking forward to seeing how all this plays out.
At some point I’d love to see Bungie expand the types of things we can buy with glimmer and make the last city a fully traversable area, player/clan owned housing maybe, possibly a player driven trading black market featuring drifter as a mediator, those sorts of things that would make it feel a lot more like an MMO.
The dream
Player housing alone could draw players in for hundreds of hours. People in warframe for example go crazy. More customization will up player time, really seems like destiny is being developed by people who don’t even know how to make an enjoyable and captivating game with stuff to do.
4:06 “Bespoke” is definitely the the right word for what I personally want in seasonal content, where pacing and week to week experiences are done in a way that best works for those individual storylines and tones.
I was expecting Act 1, 2 and 3 to all be released on day 1. I read Bungie's news incorrectly.
bruhhhhh me too smh
YES BYF! The Maahes HC4 is such a slept on weapon. I use mine with Gyrfalcon's Hauberk on my hunter and it smacks with volatile rounds
Im probably the only one out there saying this:
I didn't feel burned out by seasonal model. At all. But if this is new story format, I feel like they should do it a bit longer, now that the fillers are out of the picture.
idk, it felt like it was done in an hour for me and i didnt even realize until i noticed there wasnt another quest icon another hour later.
One thing I don’t get about Revenant’s story is how Miisraxx is suddenly DYING?? 😭
Like I have no idea why they’re bringing back Savathûn’s Curse of Nezarec back NOW? Like he used the reliquaries centuries ago and he performed the convergence to wake up Osiris 2 YEARS AGO? Like he was ok all the way through Final Shape? Why’s he suddenly dying now?
I like to think the curse was slowly eating at him like cancer and it just went full force after Nezarec’s second death.
His health has been slowly getting worse as time goes on in the lore, but we haven’t seen it in-game until now
The curse is slowly eating away at him. Very slowly because Nezerec enjoys pain. In a lore card it was sudle but he mentions that his arm has been feeling num lately
his health has been deteriorating in the lore for some time, after nezarec's death on the witness' pyramid one could assume he found a new "place" to "grow" from again, that being mithrax
Read the lore it's mentioned in there many times
I really liked the new social space but i wish it was a bit larger... i also wish there was a little landing pad on the water that our jumpship would sit on so we could actually walk around and look at it up close other than the thing you can do in the tower hanger
Bungie: “here’s what yall wanted-enjoy it you ungrateful SOBs”.
i remember stepping into the last city, knowing it was the arrivals pinnacle story beat, and just being in awe of the art direction and population. it was so perfect
1 hour of content for 7 weeks... it's disrespectful. The fact you think it's mostly the same amount of content only highlights that bungie has been stealing our money and under delivering for years.
I uninstalled during echos, but I hope that people enjoy the game and good changes keep coming 👍
There’s two very important eliksni who would fit in but is strangely absent from the story here….Rhandal…Rhandal the vandall, bane of D1 patrols and Skolas albeit returned as scorn, this also a good time to revisit Kaliks (who has ties with Fikrul) just my opinion
What Rhandal return and dome Fikrul before taking the Echo for himself.
For what it's worth, the text in game refers to the Tomb of Elders (basically PoE right?) and we are getting an exotic mission. It's the same amount of activities split over the same time frame with the dungeon replacing the hidden mission. That being said, I much prefer this 3 week and would prefer the whole story dumped at once with the activities spread out in the episode format
The story is pulling me in a bit more than Echoes, but that's about it. The tonic system is a cool concept, but I don't see myself utilising the system outside of completing quests/triumphs. If there wasn't a Dungeon release around the corner then I'd be a bit more concerned.
Something people forget about echoes act 1 was the voice overs doing the seasonal content. To start with Saint and Failsafe were meeting and becoming friends. By the end of it you had a despondant Saint, Ikora talking to failsafe about the relationship drama. Theres a lot of set dressing that is told through the voice overs in the content. If you, like me, binged the story and didnt do a full onslaught run until after you got everything, we may have missed important setup.
honestly? i dig it so far.
9:02 I like how the stalker walks slowly behind the titan ready to bonk him 😂😂😂
People will forever complain. Bungie should just make and release whatever they feel like and let the people who don’t like it be upset
What this season drop further proved to me is something that has been happening to Destiny since Forsaken. Warframe actually handles it yearly updates in a really similar way to how Bungie is handling D2 right now. 3-4 small content drops that feature a relatively short story thing combined with a new gamemode/activity and a new Warframe and gear. It's very similar to the current seasonal/episodic model of D2 with the act 1 drop. And then Warframe has one big huge update a year and Destiny 2 used to have it but is now moving to 2 big updates a year, but it's still similar. So if Warframe does it and carries on without much complaint, why does D2 get complaints?
Because this model in D2 costs an absurd amount of money compared to Warframe which is free. This is something that youtubers especially Destiny youtubers because they will always buy literally everything part of Destiny or get given it for free by Bungie, but for the average player Destiny has entirely lost its value as a game. Before (especially when we only had to pay for expansions-), Destiny made its value worth by all the content delivered and the large awesome scale of it. Now Destiny 2 operates exactly in the same style of content drops and size as games like Warframe and other similar games, except in Destiny 2 you have to pay for each update, each content drop, each dungeon, etc. It feels absolutely garbage and awful to have to pay for the content drops we have gotten since Forsaken and the value has been dropping more and more.
To put it into perspective. 1.5 hrs of content on the first act, if you expect as much from the other acts, is approximately 4.5 hours all for the price of 10-15 dollars depending on your region. Considering full priced games often times give less and come out less frequently at a much higher investment cost, the current state of content is priced accordingly. I just want to know what kind of activities we are getting far ahead of time. I would rather come in at the ass-end of the entire episode and play it all in one go now rather than do it piece by piece in chunks, and I would take the weekly cadence way more over this 6 week drought (because weekly challenges are still a thing for the game, meaning you have to come back weekly anyway).
Also, Fikrul destroying the HELM was such a nice touch. Someone had to, not just for the sake of getting rid of that story structure but also because it was getting to be highly unbelievable how none of our antagonists couldn't do it... even the Witness didn't.
Yeah, that's more or less the problem with trying to move away from the seasons. As much as people liked to complain about the filler content in some weekly updates, at least we got something to do.
Super L take bruh. 13.5 hours for 100 dollars 💰 I spent for the entire package is fucking theft
What full games are you playing that give less than 5 hours of content for $15 lol
@@vishiousbacon You got the expansion and the dungeon content alongside that, quit being overreactive. Your lack of financial comprehension and disingenuity is showing.
@@OwOudoge That's not what I said; your reading comprehension is poor. I said full priced games don't give the same amount of content at the investment cost. 4x 10 to 15 dollars is 40-60 dollars, which in turn results to about 13 hours of gameplay/story. There are several games that don't even give as much at that value to this day, AND they will still charge you more for less.
Games like Hellblade, Resident Evil 3 and 4 Remakes to name a few.
I feel like it was not enough story and more busy work like you said, but I missed the cutting because I had to let the dog out and got my other two characters and I need to do it on so we’ll see what happens. I’m more excited about the dungeon anyway, the implications just from the picture is intriguing
This is what people wanted. And they still complain.
Edit: I am enjoying the game. I don’t play as much as I use to when I was younger, but playing the game as little as I do now, I am having fun.
What we got yesterday is NOT what we wanted 😭
Dude literally shut up, they should complain, this has a price tag of 15 dollars on it. Every single weapon this season is a reskin and they did not even bother to hide it, even the 2 short story missions were lazy and badly executed with characters disappearing once again because bungie cant make friendly ai and in addition to using the same maps for onslaught, NOTHING NEW. I think we should complain more
@@senate2674 I stopped reading after “dude literally shut up…” lmao
@@solstia458 I’m having fun!
Agreed! I love the premise of this season, the aesthetic of everything, and the stake of the story
I like that bungie is making an active effort to make the changes, I still prefer the week to week waiting for the story, but this really does let people see and pace out the act
There definitely could have been more, but its only the beginning
Much better story than all of Echoes so far
The biggest problem I have is with the tonic system. It was touted as a way to mitigate the RNG of not having the seasonal weapons be craftable, but to me it's just been an RNG grindfest I have to do before I can pick *which* RNG grindfest I want to do.
Because you have to make a bunch of tonics to unlock the next level of tonic, which for the weapons is the more specific versions of them
But they unlock in a random order. You have no input into which you unlock when. I'm really excited about the 120 handcannon, but I can't try to focus for that one yet, I can only focus the heavy GL, which I just do not care about. It's very frustrating.
I thought the season has an interesting start. But idk how it would connect to the dungeon tho
I assume, like always, it's a loose connection, like ghosts of the deep isn't really tied to the whole Ahsa story but is connected by being on Titan, and Xivu Arath having dialogue there.
I assume the connection is just Scorn Atraks. That's about it. She's doing something on her own or maybe for Fikrul, who knows, but it is connected by being scorn.
@@riskrunner4532 tru, I just saw the trailer, do we not get new armor sets? It’s the same one from DSC
@yuan3128 wondered the same. Surely they're either hiding it, or maybe it's just worn down versions of the raid armor? If the latter that's pretty lame imo.
I can see the ‘filler’ being the Tonics system since gathering more ingredients and recipes as they release and working through the various missions of fighting the Scorn and freeing their captives is the objective.
My hope with this is we get to talk to Crow, Eido, Variks, Spider, Mithrax and Eremis(?) as things progress as this is about them and learning forgotten knowledge takes a long time because you are, in essence, re-inventing things based on very little, if any, information.
Eremis does have some extra dialog for players. Find her in the new market area, and she will have a snide comment for you.
The others might get dialog later down the line. Here's hopeing
Time to go trending again I'm pretty sure he's gonna say it's bad
hey man, ive been watching your videos for years now. I love every single one of them, and the way you articulate the destiny lore is incredible If you ever need anything else to talk about, please consider the wahammer 40K lore. ❣
3 new onslaught maps with a bunch of changes to the mode, new dungeon in 2 days, garden raid with revamped weapons, 3 new exotic armor pieces and 42 weapons (not including the dungeon). What other looter shooter is dropping that much content when it's not a major expansion? Crazy. Ppl are ungrateful.
The main thing is they are never grateful - when things are good it's "This should've been done ages ago"
Most entitled community i've ever been a part of.
Bungie has all sorts of interior stuff and drama going on, so I think people are expecting too much. I think act 2-3 will be meatier and heresy and frontiers is where I think shit is going to pick up. Bungie needs some time to restructure after Pete the literal devil is ruining the company. Every destiny player are so negative and expect way too much.
@@turtlearecool273 Frontiers is gonna be game changing cause it's fixing a lot of core issues. But act 2 and 3 won't be meatier. Seasons used to last 3 months. Episodes last 4. To even get all of this in Act 1 is insane. Act 2 and 3 will be more activities and story. They already dropped all the loot for the episode except the dungeon loot which comes in 2 days. Thing is the community has like 2 brain cells. I already know they will complain about lack of loot in act 2 and 3 not realizing they gave it all at once. I like ppl with valid criticisms. Not whiney kids.
@@oxsila Agreed. Worst part is they praise games like first descendent which drops barely any content. They expect bungie to never reused assets which is impossible. Expect a boatload of content all the time. It's absurd.
@@edgetransit3320 Bro exactly! They'll cry all day about Destiny, but when games as mediocre as First Descendant or Diablo 4 comes out, they act like they're playing Elden Ring. Just shows you it's nothing but burnout. Nothing Bungie does can fix their burnout. 10 years of playing the same game, some people just need to move on from it
1 hour in and this is miles better than Echoes. Sure I am biased towards Fallen stories and I absolutely love Fikrul, but there's a genuine story and threat I can get behind. The story isn't just telling us "These Vex are different" 90 damn times.
The problem is that they are trying to do a battle pass situation by splitting content. The “free” one will always be lacking needing more. When act 2-3 comes out we will see more content that should have been in act 1. They are being greedy while not being in a good place to be greedy in.
If this was spaced out it was even shorter. And that is almost as bad as having it on day 1😅 also onslaught feels like a chore until you can go in and recue the eliksni. Also why were the minor fieldworks more work then the major one?? I mainly play for only the story/lore
Am i alone in thinking when they said releasing it all at once, this included all Acts at once? 🤔
I heard a couple people confused on this. But they did say they were release each act, not the entire story
I have an idea on how to balance theses story beats that people are complaining it’s too short or too long. Have the story update come at a pace that makes sense. For example, the Helm crashing could have sparked some side content and taken a week because I’m sure transporting and recovering what they did didn’t take that short of a time. We could have been sent to collect pieces of the ship and returning them to the Last City from Europa(where the helm crashed). That would solve that microarc of the story and give a good pacing. The other story arcs of us doing all that tonic stuff could take the guardian an hour like it did this week. Make the story beats line up like this and bungie would have the players engaged with the story and it would feel like the timeline makes sense.
This is just all an idea so don’t come with “but the game designers and servers and blah blah blah” or “but what if this, what if that”. Just an idea
We need more vanilla Destiny 2 style adventure missions, they really helped with world building and gave us something to do
This episode was how do I put it… a joke.
15:00 We get to bring it back from even further in Destiny 2’s lifespan, all the way back from Solstice of Heroes in 2018 if memory serves me correctly. Its a gorgeous social space for the episode.
i for one welcome it.
shadowkeep and beyond light's campaigns were some of the most mind numbing experiences i've had in destiny, and that is due in large part due to the filler.
i am shocked that some players can not let go and are still addicted to this Stockholm syndrome simulator, the amount of abuse the average D2 addict willingly takes is insane
The amount of times I seen a former destiny player comment on how they left the game, feel sorry for the current players or playing a better game is insane
@@cloudstrike5225they still play it, they just hate because they got nothing else going on in their life
@@The_Real_Iggy i will, im just saying the people who claim to move on, and yet still comment on a destiny video saying they left the game x amount of time ago. really havent moved on
I want to see an episode with Toland the Shattered. I want to see what he'll do
You can just say it's bad
He cant, he glazes Bungie.
Okay you do a job, I don't like how you did it or the final product and I tell you it's bad but not why.
How are you supposed to do better?
@@TheOneSeer By explaining what was wrong after admitting it sucks? And don't give bungie the benefit of the doubt.
A lot people tend to forget that this is not the whole episode it just the first act. Men people forget that the previous season were stretched out because of the weekly release, and now that their are releasing all at once for the first time and they still bitch about it. Again it an experiment, is it executed well no but i can tell this is just a first for Bungie, Seasonal format got old because they way it was structured.
my only feedback gripe with the story so far is just the dissconnect between finding an apothicary to help Eido, to loading a mission where we were invited to meet up with fikrul. there was just a missing peice or some dialoge that could have helped. maybe if it was just a lost sector that was reworked with stuff from teh season, liked locked cages and stuff, to have the apothicary taken in front of us, and we had to kill it. just a little something to make the connection better.
Hearing Fikrul calling himself the Kell of Kells definitely ring that "HE HAS GONE MAD AS SKOLAS!!" Alarm...
Steps towards the right direction, and hopefully this will open bungie’s eyes, when it comes to story content besides expansions. Hopefully Hersey will be an absolute banger
I’m enjoying act one so far, not rushing through the potion upgrades, enjoying Onslaught updates and looking forward to the dungeon and FotL.
On the note of Nezarec, I think technically, he was the first to achieve Transcendence. Albeit, a flawed version, but still, he mentioned gaining the powers of Light and Dark, so he may very well have become stronger as well, perhaps potentially becoming equal or stronger than us after all the time he spent dead. Whether he can actually test and experiment with his powers while dead may be another question as well.
I really like the story so far, new onslaught is pretty fun, buffs and quality of life changes are good, and the seasonal potion crafting is a far better gimmick than collecting shiny rocks. The length of act 1 can be criticized, but at the same time im kinda relieved; Destiny 2 has relied far too much on "Check list" game design, and if they make the check list shorter so that I can play other games during the week im fine with that.
Onslaught was all I played last season anyway, so, I can’t complain too much. Prisoner of Elders possibly returning also, when I went back to play D1.. the first thing I played was Prisoners of Elders. The seasonal guns look pretty good so far too. More of the same for me. Pretty sad we didn’t get an actual mission to go hunt as Scorn “Vampire” though, like the old Nightmare Hunts on steroids. They have their hint for what to do with “D3” though… because all the greatest moments in Destiny “Cut Scene” History involve SPACE lol… Mara’s “death” to Oryx… Rasputin’s “Sacrifice”…. The Leviathan swallowing a planet… The Travelers Awakening… now Fikrul’s Assassins Creed Black Flag moment ramming The HELM lol… The conversations in that 1 hour of content were better than all the content of last “season” put together. Covered so many plot lines at once.. Mythrax and Nezarec’s shadow / poison… Edo are the rising leader… Eramis is like a new world chief out of Horizon Zero Dawn… Crow actually owning his role… oh yes… Nazarec / Nightmares / Scorn Undead Vampires… I hope they nail the next 2 acts…….
Checking in at the start of Act 2, and an entirely new activity has been added to the episode, Tomb/Contest of the Elders which is the new flavor of Deep Dive/The Coil which is honestly been a lot of fun. I'm liking how they've structured the episode so far. Playing the story is a solid chunk of a play session and is densely packed on the story stuff, I like the parallel stories we have for the season. The main conflict Scorn vs Eliksni, Miisraaks vs the Curse of Nezarec, and Eramis caught in the middle of these 2 stories not wanting to see her House turned into Scorn and her knowledge of pre-whirlwind Eliksni alchemy that could help Miisraaks with the Curse.
Narratively this episode is really shaping up to be one of the better stories Bungie has told through it's seasonal/episodic content.
Ive only played the intro, but damn that cutscene was awesome, and seeing the helm at the tower now is very good, makes it feel like shit is actually happening
I liked this format. It felt more like an experience than just some more story content. I know that doesn't make sense, but that's the best way to describe how I feel.
I do think there needed to be a little more added though. Not a ton, but some of the missions felt really quick. If they had added another objective or two in the two big missions (capturing Eramis and confronting Fikrul) I think it would have felt better.
To quote Mick Gordon's GDC talk about how he made Doom's music: "Change the process, change the outcome". From the perspective of the consumer of this content, it does not appear that the process with which the content was made has changed - and by my guess, the decision to cut out the filler and timegates was not part of the original design of the season. That's why this episode feels quite similar to the last episode and why the last episode feels quite similar to seasons, despite Episodes being marketed as a step in a different direction. To that end, I don't think the question should be "is this experiment good or bad", but rather it should be "was this experiment a success" or rather "was this experiment fundamentally flawed", or possibly even "are we even seeing the results of the experiment yet".
I think having timegated content in Episode 1 was a mistake and it's concerning that the designers for the Episode didn't have the foresight to recognise that a community already tired of timegating and padding would react poorly to it. The writing had been on the wall well since the Witch Queen seasonal content as far as I'm concerned - people were tired of timegating and the rigidly formulaic story delivery back then, and they had at least a year to be ready to change that. I think removing the timegating and filler from Episode 2 was a retroactive change made to an already mostly-planned piece of content, which is why a lot of people think it feels too short. Most importantly, I don't think we're going to see the full ramifications of the experiment until at least Act 2, or possibly even Episode 3.
I think the community as a whole needs to be patient and play a game of "hurry up and wait", because this is NOT the be-all and end-all of the experiment. When we finally get to see the content produced from a changed process, we'll be able to actually decide if it's better or worse.
I love how they gave Mithrax his own version of The Golden Throne from Warhammer 40K. Also, and I crazy or does Fikrul's cape look like he used an Eliksni curtain rod all Carol Burnette in her Gone With the Wind spoof?
2 huge factors with Echoes busy work that actually made it good,
1: The first week had you going to play the new content, which makes sense. Other weeks had you replaying the activities, not great.
2: Act 3 did a good job with the Exotic mission by changing enemy spawns(even if only a little) and dialogue, if they make changes to the missions that's a new enough mission to justify the busy work(even if I'd rather they have more significant changes) Also pretty sure Act 1 & Act 2 had the same concept, changed dialogue during mission in new weeks, might be wrong, don't remember.
Revenant had almost nothing, literally all I did was
5min Mission,
Exposition,
Potion Tutorial,
Exposition,
5min Mission.
That all took maybe 1 hour at best, never even touched Onslaught.
My overall point is that the busy work isn't bad if it has you play the new content, and if all the story content is available in the first week you're going to play the new stuff a ton anyway, so that's the best time to have busy work. The problem with drip content is that people gradually get tired of repeating the same activity over and over, so by the time the last couple weeks hit, they don't really want to play the activities, they just want the story(And to check what's in Eververse for BrightDust). I'm also convinced that removing crafting from the 'Seasonal' Weapons was a HORRIBLE idea, people are so used to grinding till they CAN craft something that they'll do it just to check the box, whereas if they have to grind for it, it has to be EXTREMELY interesting to warrant the time, and chances are, most people are interested in 3 guns max.
A good way to improve crafting would be,
1: Allow us to enhance a craftable weapon into a crafted state
2: Make Red Borders unlock crafting for their relevant slot (1st RB unlocks Barrel, 2nd = Magazine, 3rd = Masterwork, 4th & 5th = Perk 1 & 2)
This would prevent people from deleting a 'God Roll' they get early because they decide "I'm gonna craft it so what's the point" and allow us to start leveling the weapon and be prepared to swap or enhance the perks once we unlock those last 2 perk slots.
I have a feeling, Nezarec will be the next “big bad” of the next saga. He has great potential. As he could feed off of all the fear and death these three Echo-users are causing. I can easily see him pulling strings in the shadows, and benefiting from all this chaos. And when the smoke’s cleared, when we’ve claimed or destroyed the Echoes, he steps in to claim our enemies that are still alive, and corrupt them into monsters to help him bring about a new Dark Age that darkens Sol in fear.
A thing I like about this season's structure as opposed to the old one, is that the old one Encouraged passive play. Log in at the beginning of the week, do the story beat, pick up your weekly red border, log off. That was a very efficient way to play and still get everything. Now the content is just sitting around and if you want to do it it is there to be done. Do you want some rolls of the seasonal weapons? They aren't going to come to you. Now you've gotta go out and play to get them.
Funny thing with the enemy AI during the confrontation between Crown and Fikrul, they were still active but just couldn't do ranged attacks. Meaning if you stepped right next to the enemies they'd take a swing at you, and the ogre in the back does a huge knockback attack. It launched me out of the room. Tried it again and I almost splatted on the wall. Decided to stop it there...