I think orc boys do well as arrer boys. You can take the spider banner on them in a big block to get lots of poisoned shooting attacks. This is a strategy that’s already used competitively with goblins and night goblins. The orcs have higher toughness, better save, longer range, don’t panic when screening goblin units run away, and can skirmish (regular gobs can do this but night gobs can’t). On the downside they have a larger footprint, can’t stand and shoot at short range, and cost a point more per model. Pillar of fire and fireball are so ubiquitous that I’ve found being wounded on 5+ versus 4+ makes paying extra for the point of toughness worth it.
Would tossing French/Warpaint or Big Uns on a big deathstar Arrer Boys with the spider banner be good? Spider banner still works in melee. Seems like it would give it a good bit of melee counter-punch. No doubt just a massive block of goblins is optimal, but could be a non-meta fun/good choice.
I think I agree with you on Orc Boyz. I've been running a block of 20 and it does one of two things per game: 1: Gets stuck in the same combat all game 2: Charges, loses, retreats, and gets caught Even with giving them the Red Raggady Flag, that S3 does not give them the hitting power they need, and I can see the argument that 20 Goblins at 20 points cheaper (with light armour) can do the same job just as effective. -1 Toughness, but light armour and shields should keep them in-line.
Im running a all ork army its fun and im enjoying it going to start collecting goblins next be great to have all kinds of different options it is a very flexible army for sure
I hear what you’re saying about Black Orcs in core, and it makes sense. But I’m getting bored of painting Bretonnians, and I’m gonna build an orc army next. I’m gonna paint so many black orcs :)
I think orcs and goblins got one of the least restrictive list buildings, compared to all the other armies. It seems quite balanced on the table. I miss animosity, but Its fine they got rid of it. in 8th you were one of few armies with a drawback special rule. that was more a flavor rule then anything else.
Amazing army list, as a long time O&G player, I have very few complaints with this one. I just say the writers missed the point with WAAAGH! - it should be either something army wide, or atleast in an aoe around the warboss; the fact that bows on boys are free makes regular orc boys kinda pointless, seems like an oversight; and the limitation on Savage Orcs ist just dumb, wonder if thats purely here because they're discontinuing that range. Otherwise, great army.
Orc army does have one problem - they don't specialize in any field, so playing competitively can be a struggle against other fighty armies like chaos or beastmen because your melee is just inefficient against those tougher foes. But if your opponents don't bring their 'A+ game' to the table, it's a great army to play.
@@CyrodiilComecould be longer since GW isn't forced to put a ton of design work into new sculpts and the arcane journals can basically act as incremental updates to the core armies
@jtrain9926 Yeah I hope GW just keep making more Arcane journals and drag this edition out for a while; the core rules are solid and most problems can be solved with erratas and point adjustments or simply not being "that guy" at the table.
Hopefully at least another 3-4 years. I hate the constant 3 year cycle of GW's main games and I think it leads to a worse game overall that requires constant rule tinkering. I don't know how often they update their core rules for specialists games though.
I’m so not concerned with units being overcosted. As long as the unit does what the unit should do, does the Araknarok have the rules to represent an Araknarok? Does it play like an Araknarok? If it’s X amount over it’s correct cost, there’s likely some other unit I’m going to take that’s X amount under it’s correct cost, and the army will feel right and play fine in the end.
So you could say that the Orc and Goblin Army is green across the board?
I think orc boys do well as arrer boys. You can take the spider banner on them in a big block to get lots of poisoned shooting attacks. This is a strategy that’s already used competitively with goblins and night goblins. The orcs have higher toughness, better save, longer range, don’t panic when screening goblin units run away, and can skirmish (regular gobs can do this but night gobs can’t). On the downside they have a larger footprint, can’t stand and shoot at short range, and cost a point more per model.
Pillar of fire and fireball are so ubiquitous that I’ve found being wounded on 5+ versus 4+ makes paying extra for the point of toughness worth it.
Would tossing French/Warpaint or Big Uns on a big deathstar Arrer Boys with the spider banner be good? Spider banner still works in melee. Seems like it would give it a good bit of melee counter-punch.
No doubt just a massive block of goblins is optimal, but could be a non-meta fun/good choice.
I think I agree with you on Orc Boyz. I've been running a block of 20 and it does one of two things per game:
1: Gets stuck in the same combat all game
2: Charges, loses, retreats, and gets caught
Even with giving them the Red Raggady Flag, that S3 does not give them the hitting power they need, and I can see the argument that 20 Goblins at 20 points cheaper (with light armour) can do the same job just as effective. -1 Toughness, but light armour and shields should keep them in-line.
The fact that snottlings throws garbage at people and that they're also impetuous makes this the best Army book😁
Im running a all ork army its fun and im enjoying it going to start collecting goblins next be great to have all kinds of different options it is a very flexible army for sure
I hear what you’re saying about Black Orcs in core, and it makes sense. But I’m getting bored of painting Bretonnians, and I’m gonna build an orc army next. I’m gonna paint so many black orcs :)
I think orcs and goblins got one of the least restrictive list buildings, compared to all the other armies. It seems quite balanced on the table. I miss animosity, but Its fine they got rid of it. in 8th you were one of few armies with a drawback special rule. that was more a flavor rule then anything else.
Thanks for the review. Considering getting into this army so I'm glad they are decent.
Was hoping this would drop soon! Nice one!
Amazing are those greenez kind!! 🤘
Amazing army list, as a long time O&G player, I have very few complaints with this one. I just say the writers missed the point with WAAAGH! - it should be either something army wide, or atleast in an aoe around the warboss; the fact that bows on boys are free makes regular orc boys kinda pointless, seems like an oversight; and the limitation on Savage Orcs ist just dumb, wonder if thats purely here because they're discontinuing that range. Otherwise, great army.
X as core being a repeated problem. One of the sticking out points this edition as you hit in your earlier review
Orc army does have one problem - they don't specialize in any field, so playing competitively can be a struggle against other fighty armies like chaos or beastmen because your melee is just inefficient against those tougher foes.
But if your opponents don't bring their 'A+ game' to the table, it's a great army to play.
Orcs and goblins are da best!
Great Waaagh!! 😍💚💚
Love O&G this edition, but the arcane journal doesn't really do it for me as far as lists, though I do like the troll hag.
When do you guys think new edition will come?
Probably 2 years from now. Gw usually operates in 3 year cycles now.
@@CyrodiilComecould be longer since GW isn't forced to put a ton of design work into new sculpts and the arcane journals can basically act as incremental updates to the core armies
@jtrain9926 Yeah I hope GW just keep making more Arcane journals and drag this edition out for a while; the core rules are solid and most problems can be solved with erratas and point adjustments or simply not being "that guy" at the table.
I’d be happy with this edition being extended for a long time, with only armies themselves being updated.
Hopefully at least another 3-4 years. I hate the constant 3 year cycle of GW's main games and I think it leads to a worse game overall that requires constant rule tinkering. I don't know how often they update their core rules for specialists games though.
Let Da Boyz Be Boyz, WAAAGH!!! 🐗
I’m so not concerned with units being overcosted. As long as the unit does what the unit should do, does the Araknarok have the rules to represent an Araknarok? Does it play like an Araknarok? If it’s X amount over it’s correct cost, there’s likely some other unit I’m going to take that’s X amount under it’s correct cost, and the army will feel right and play fine in the end.
What would you do to make Boyz viable?
@@SitSnacks take goblins out of the game. They do the exact same job but cheaper and take up l as space in the battle field.
Increase their Strength to 4? Why are orcs the same strength as goblins?
Can't wait for the pdf factions. Especially ogres.