Players: DarkLink (left), WinDEU (right) Simfile made by taro4012. / taro4012 I don't know if this has been publicly released yet. If you want the simfile, it would probably be best to ask him about it.
@Kingdaro557 "Negative bpm with a positive stop on the same place. Note on the same place as the negbpm and posstop. Make the negative bpm "end" on another neg, continuing the loop. The next neg also requires a stop. Important: A mine MUST be placed at some point between the neg's positive component and the next neg otherwise the note won't automatically be hit. The mine is automatically avoided though. The scroll speed of the autoplay warp is determined by the duration of the stops."
I wonder how epic a chart with random parts would be. AFAIK they did it with one of the PIU missions, so I'm curious about what it would take to do the same for an ITG chart... if it's even possible.
Haha. Damn I knew American players would be playing this. We were playing Mawaru 2 at my place like a month ago and I kept nearly failing because I was laughing too much. Hope you've got something awesome in store for next week, Taro. ;)
Whoa that's nice. Lol @ "hit the arrow" part and every other parts. I don't understad how combos are made during the "speed up" (something with negatives bpm i guess). I love people doing weird stuffs on Hi Tee Djee like this :p
@Kingdaro557 "Negative bpm with a positive stop on the same place.
Note on the same place as the negbpm and posstop.
Make the negative bpm "end" on another neg,
continuing the loop. The next neg also requires a
stop.
Important: A mine MUST be placed at some point
between the neg's positive component and the next neg
otherwise the note won't automatically be hit.
The mine is automatically avoided though.
The scroll speed of the autoplay warp is
determined by the duration of the stops."
My reaction to 2:37 -
wat
wat is this
no
NO
NOOOO!
NOOOOOOOOOOOOOOOOOOOOOO!
UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-
Oh my God that was awesome. I can't wait to play this hahahaha. Fantastic use of the Warioware concept.
I wonder how epic a chart with random parts would be. AFAIK they did it with one of the PIU missions, so I'm curious about what it would take to do the same for an ITG chart... if it's even possible.
Haha. Damn I knew American players would be playing this. We were playing Mawaru 2 at my place like a month ago and I kept nearly failing because I was laughing too much.
Hope you've got something awesome in store for next week, Taro. ;)
@UnderscoreSchlagwerk NEG+NOTE+STOP at the same time (include a mine between each one)
@PumperDaisuMaster If you are the real daisuke master you might have seen it already!!
Whoa that's nice. Lol @ "hit the arrow" part and every other parts.
I don't understad how combos are made during the "speed up" (something with negatives bpm i guess).
I love people doing weird stuffs on Hi Tee Djee like this :p
@kynayo 210-240 section is the reason why it's a 13
@panstyle NEG+NOTE+STOP at the same time (include a mine between each one)
Do you have to use the ITG theme when you use sm 3.95 because the song background don't show up, and the mines counts during the speed-up songs...
@177YT openITG is stepmania 3.95
Holy crap, its been done! O.O
BEST FILE EVER.
lol at the vocaloid song at the end
@Taro4012 Why when is in long hands is combo very fast
how do you so that crazy speed up thing!??!
I love you
@HeatnixB original simfile
@taro4012
How? That's how I did it. Did you use a negative BPM instead?
does this work on SM3.95?
awesome
looks like challenge made warioware style... i like it..
courses or original simfile??? i'd like to know....
I was half-expecting Juggernaut for the last section. How disappointing.
Wrong.
@MoreFlesh Mebe neckzt time :V
Check out Mawaru 1, 2, 3, 4 & FINALE!
Whoa, nigga damn!
Woah Nigga Damn
hahaha awesome
STREAM LIKE A NOOB.