I can't stress enough how much this has helped me. You've just help me fix all the collision issues I was having. This is such an important lesson for beginner to intermediate game developers!
Loved it, if i have a claw machine [like seen in entertainment centers] and I want it to feel natural, yet control the grappling effect, how would I go about that in your opinion?
With is trigger on there will not be any collision with objects but the physics of moving the objects stays the same. You also get OnTrigger evens instead of OnCollisions evens.
Why can't two kinematic objects collide with each other? For instance, say you have bots chasing you in a game. To prevent the bots from passing through each other, they must collide with each other. A dynamic bot will transfer momentum through the bots, causing unwanted behaviour like unwanted angular momentum and momentum. But a kinematic bot won't collide with other bots at all. The same goes with Static bots. What's the point of a kinematic body if they can't collide with each other?
Oh god. Thank u so much. Was confused on those three as I am kinda dumb. By the way can u make a video tutorial on how u made this? th-cam.com/video/Xm84wdUOE4M/w-d-xo.html I have been trying to understand the bolt graphs but I am stuck. I am new to bolt and I believe this will help solve the problem of all new bolt users. And any plan on continuing fps with bolt series?
I can't stress enough how much this has helped me. You've just help me fix all the collision issues I was having. This is such an important lesson for beginner to intermediate game developers!
Please keep up the tutorials for bolt . They are very help full since there isnt a lot on youtube. They have helped me a lot to understand bolt .
thanks for the good clear straightforward explanation, only had to watch it once to fully grasp the concept!
after 3 years still great! ty soo much!
Great, can you do one on hinge joints and how to properly make it feel?
Your videos gonna help many peoples in future keep them up
Nice grammar.
@@needful3961 what is correct ?
@@alexjr977 Your videos are going to help many people in the future. Keep them up!
@@alexjr977 maybe i can't. :(
you are very underrated, also i love your both unity and buildbox tutorials
Loved it, if i have a claw machine [like seen in entertainment centers] and I want it to feel natural, yet control the grappling effect, how would I go about that in your opinion?
this is a really good reference video to bookmark and look back on during projects
Excellent and perfect
10/10 content
Could explain how you made the scene look like this, it’s beautiful.
This was so helpful. Thank you very much. Clearest explanation I have seen.
Ur future Brackeys
Or Brackeys++
Like C++
Your first video was
Much much much better
Than Brackeys first video!!!
Awesome
U are 😎
amazing demonstration
Very nice way to make tutorial, clear and only about topic
Also how to add sound effects to specific characters
excellent! thanks for the visualization.
I should have watched this as a beginner lol. This is so good.
thank you
Thank you so much! Spasibo! ☺☺☺
You're welcome 😊
Nice video, but what about collision events? Who can detect collision and who cant?
to detect collisions one of the objects needs to have a rigidbody
@@SmartPenguins oh ok, thanks
Amazing clear tutorial. Thank you so much dude.
thankyou
Nice video, thanks! How can I let a gameobject follow the kinematic object move together?
Sir will you also explain the is trigger function ? If we turn on is trigger the static dynamic kinematic gets jumbled
With is trigger on there will not be any collision with objects but the physics of moving the objects stays the same. You also get OnTrigger evens instead of OnCollisions evens.
@@SmartPenguins ok got it. Thanks
@@SmartPenguins please keep up the tutorial sir
Thanks! Nicely explained.
Why can't two kinematic objects collide with each other?
For instance, say you have bots chasing you in a game. To prevent the bots from passing through each other, they must collide with each other. A dynamic bot will transfer momentum through the bots, causing unwanted behaviour like unwanted angular momentum and momentum. But a kinematic bot won't collide with other bots at all. The same goes with Static bots. What's the point of a kinematic body if they can't collide with each other?
Is there a way to make an object dynamic then kinamatic while game is running(code wise probably?), sorry if this is worded weirdly
yes, you can switch the flag on and off for the Is Kinematic with code or with visual scripting. rigidbody.SetKinematic(true/false)
Keep it up!
nice vid!
Thanks a lot for the help mate
nice vid
Very well explained
very helpful, thank you.
Ahhhh thank youuuuuu
do u move the rb or the transform? , cause when I do move the rb it always increase and when i move the transform it always lose track of collisions
for this demo I used transform inside of the Fixed Update
Great explanation dude. Thanks you
so halpfull thank you
Help us make a full small fps game plz
Thank you.
I'm unfamiliar to bolt though this tutorial is helpful for me to get the idea of 3D basics
I still don't know how to make a dynamic object
And 1 q : u r age?
gj
Oh god. Thank u so much. Was confused on those three as I am kinda dumb. By the way can u make a video tutorial on how u made this? th-cam.com/video/Xm84wdUOE4M/w-d-xo.html
I have been trying to understand the bolt graphs but I am stuck. I am new to bolt and I believe this will help solve the problem of all new bolt users. And any plan on continuing fps with bolt series?