Hi Q8Pilot I enjoyed watching this video and as a real world Supercub pilot I feel I can offer you some information you seem to be after. 1. Skipping to the left on Takeoff. The aircraft isn’t actually skipping left it is trying to both roll and yaw left. This affects nearly all single engine propeller driven tail draggers to some degree or other and the direction of swing is dependent on the direction of rotation of the propeller. These effects can also be added to or subtracted to by a crosswind. I was going to go into a long explanation as to what is happening but found the following in the internet which explains it perfectly.. "When taking off in a tricycle gear airplane the airplane pretty much stays straight on its own. When you reach a predetermined speed you add back pressure to the wheel (or rotate) and it flies off. Things work differently in a Taildragger. First of all you are sitting on the ground in what is at or nearly at a stall attitude so you are starting out with a force called P factor affecting the airplane almost immediately. P (propeller) factor is caused by the difference in the effective angle of attack between the ascending and descending blade of the propeller. Because the top of the propeller arc is tilted aft the oncoming air does not strike the prop arc straight on, but at an angle. This angle causes the descending blade to have a greater angle of attack and to take a bigger “bite” of the air than the ascending blade, the descending blade is on the right (on US built airplanes) and as a result the airplane wants to turn left with the application of power. The second force encountered at power application is Torque. The prop is spinning to the right so airplane wants to roll to the left; this is perceived in the cockpit as a turning force trying to turn the airplane left. Making this worse is the swirling prop blast which ends up contacting the vertical stab on the left side which makes the airplane want to turn left. So there are two forces trying to turn the airplane left and one force trying to roll the airplane left (feeling like a turn). To counter these left turning forces requires the application of right rudder at the same time as power application. How much right rudder depends on several factors; the power of the engine, the speed of the power application and the conformation of the airplane (width of gear, length of fuselage, etc.). Only experience will show how much right rudder to add at power application for any given takeoff. On takeoff the Taildragger should be allowed to accelerate with the tailwheel firmly on the ground until the rudder is effective enough to control the direction of the airplane. Once the rudder is effective the tail is raised a small amount to put the airplane in a climb attitude then allowed to fly itself off in this climb attitude. When the tail is raised, the angle of propeller arc is changed. The top of the arc goes forward reducing the angle. When the top of the arc is forced forward by raising the tail the airplane wants to turn left. This happens because the propeller is spinning and is acting as a gyroscope, that is it is rigid in space because of its spinning speed. Gyros do not like to be disturbed when they are busy spinning, they will not turn in the direction that they are pushed. The force applied to turn a gyro will take effect 90 degrees later in the direction of rotation. The prop is turning to the right so if you push on the top of the arc by raising the tail the forward force will take effect on the right side of the arc and the airplane will want to turn left. So when you raise the tail you will need to add more right rudder. Again how much and how quickly will depend on your forward speed and how abruptly you raise the tail." 2. Electric fuel pump causing engine running issues. The Supercub doesn’t have one! At least not the ones I have flown and neither do they need one as the fuel tanks are in the wings hence above the engine hence will gravity feed in the event the mechanical fuel pump fails. 3. Your starting technique I noticed you out mixture full rich, ran the electric pump, moved the mixture to full lean and then cracked the engine. That is how you would start a fuel injected Continental of Lycoming. The Supercub has a normally aspirated (carburettor) engine so the correct starting sequence is: Full on to fullest tank, mags on, mixture full rich, throttle pump it between once and 4 times, depending on how cold engine is (if just shut down this is not needed), set the throttle open slightly, crank the starter, settle ground idle at 1200 rpm. 4. Stall behaviour Looked pretty accurate to me. Mushing down at low speed and high ROD is all it does when clean. Try it with flaps down and a trickle of power, it makes it slightly more exciting! 5. Approach and Landing Use 10 mph less. It will float for less distance once you flare. Late in the approach in the real world I’m down to 55mph over the boundary fence. Hope this helps.
Which Supercub? The standard Supercub was built with a 150hp Lycoming (earlier ones had 125 & 135hp engines) and quite a few were modified to take the 180 hp Lycoming, mainly for glider towing. If you are referring to the actual aircraft in the simulation it would be a shame if they chose to simulate such an oddball and not the model most Supercub pilots would have flown as only the few who have flown that particular one would know whether it is a realistic sim or not.
In the sim it has Titan, I would prefer if it had the Lycoming engine as well, but it is still a great addon. Maybe we will get one in future update, I think I head Rush saying something about wishing that he could 3D scan a Lycoming engine so maybe something is planned for the future.
You are absolutely right. The behavior in this aircraft is a bit too violent though. I had full right rudder to get it in a straight line again. Thanks for watching!
You have to remember you have P-Factor/Gyroscopic effect to deal with as well.. Haven't flown a tail-dragger myself but unless you have it is hard to really comment on how accurate it really is..
It is definitely gyroscopic procession, like griphos5 said, but that seemed exaggerated. I am training in a Citabria (but have not taken the aircraft off, only handled it in flight so far) and I have never noticed an effect that intense when the tail comes up.
This is more a XP11 ground handling bug. Some devs have gone around it (IXEG) with overcompensated rudder authority. Would not blame the plane at this moment, more a laminar Issue ;)
10/10 Platinum Plaque for your excellent presentation and content. - As always, greatly appreciated and enjoyed! Cheers Osama, and best wishes from NZCH.
I’m so glad you did this review. This was no. 1 on my wishlist, and you confirmed my thoughts on this: an absolute must-have for any x-plane enthusiast! Tnx Q8 and keep the vids coming.
As usual s super review of a superb bird. Have allready a lot of fun with the Cup. Please make a review of the new Avia71 CAP-10 as well. I think its in the same fidelity league and fully aerobatic too. Keep it up Q8!
Nice video. I think the left pull of aircraft on takeoff is due to the torque of the engine resulting you to a right input correction of rudder pedals to correct this action from aircraft.
Another great video . . . would like to see a follow-up when you have had more time with it . . . mainly over those couple of characteristics that remain unresolved. Thanks for an enjoyable view.
Great video, flight sims have come a long way it's now so realistic in scenery, aircraft that to someone who does not know its simulated on a PC could believe it's the real world and I'm sure there is more to follow only thing is can even the high spec PC keep up with all this mind blowing stuff.
You should give it a run at Bella Coola around the water banks its perfect for stol landings. The next update (other than bug fixes) of the aircraft will feature full 3D intergation of the RealityXP 650, then in a year or so a full carbon cub (G500 etc). Exciting eh. Cheers for the reviews mate ;)
Lovely video (as usual...), will buy this bird later on today. I just want to add some constructive feedback: I would prefer to have a "by the book" procedures, means going over checklists (ex: not forgetting to set the Gyro Compass...) and comparing the flight characteristics to RW data (mainly in a SimCoders Rep product). more than that I, was missing better piloting (ex: coordinated turns) mainly when giving feedback of how the plane flies. I've logged 15 hours on this model on selection process for the Air Force Academy, and I remember the stalls to be very quick and nose down to the ground just the way you were tring to get (and not, getting) on the video, it might be a bug in the flight dynamics of the simulated plane) Saying all that I really love your videos and waiting for them every week, cheers.
I didn't notice then when it was first published. How did you get the engine to start with the mixture lever pulled back? I would guess that is a huge Oops, particularly with the model having REP.
Reading the Forums on ASDG this is a dead bird after 11.30 so just beware when buying it that it will receive no support at all. I was just about to buy it and read this post forums.x-plane.org/index.php?/forums/topic/172419-super-cub-1130-update-info-and-support/ Q8 Pilot update your description to mention this or something. Buyer beware.
So I bought this plane and now in game it says that the battery and other stuff needs to be replaced. I don't know how to replace or charge the battery in the game. Is there a manual to turn off realism?
Q8,...somebody else was cranking left on takeoff also and they found if you do a slower rollout on takeoff it may help stopping the left movement...did you find out another resin yet?👍
Great review. However I feel you should have talked about the different models available for the plane. The two engine options, cockpit option, and wheel options. I don't even know which one you were flying.
In all the reviews I do, I normally leave some details out in the first video. I then go back and do more detailed review usually coupled with tutorials.
Also if you planned on doing another further in depth review, I would maybe consider changing the title to first look, to help avoid confusion. But that could just be me.
Did you ever work out how to? Maybe they don't work on that. I was watching the video and wondering that. When the aircraft is coming in to land on the video, it looks quite dark and it looks like there's some instrument lighting on at the time. Does the switch on the cockpit lights thing in the roof work?
I have a question, not related with this airplane. How do you get that detailed terrain that is shown at the beginning of the video? Stock X-Plane 11? Or do you use ortho4xp? (or something else...) Thanks!
Q8Pilot aha got you...impressive. I need an overhaul soon. Great video as usual...Will be waiting for pa28 arrow III review :) Hope I don't give up and buy it before that 😂
I can imagine that this aircraft is hard to stall but it is possible, I made the same mistake you made a few times in real life. If the airplane doesn't want to stall you have to fight longer, you should have kept the nose up a little bit longer. Another question: what was wrong with the oil pressure and temperature? The needles were not in the green for the whole flight.
At 9:42 I noticed some artifacts on the horizon above the lake. You can get rid of those with a simple LUA script. Put the line set("sim/private/controls/skyc/max_dsf_vis_ever", 100000) in a text file and save it with a .lua ending in the scripts folder of FlyWithLUA
What are the brakes like are they sensitive they shouldnt be, what is the Rudder like ? Is it difficult to taxi it should be. Also what is the trim like ? Trim shouldnt need to be adjusted much for takeoff.
At 10k feet without leaning? That must leave a pretty mean black smoke trail up there ;-) Can you explain the different effects when you perform a "rudder test" (never heard one of those was relevant btw)? Some attention to details would really improve a review, IMHO. Check out for instance flightsim481's reviews.
The rudder test in a sim is merely to show the fluidity (the way rudder movement is programmed). In a sim it is a very relevant test to show that it behaves like the real thing. Sorry you missed the point. And thanks for watching!
Hi folks, I just bought this plane and I would love to be able to fly it but... It keeps crashing X-Plane after selecting it and initializing a flight. I'm not sure what's wrong here. All the various iterations of this plane show up, all of them crash X-Plane. Darn it.
Q8, that's normal behavior on takeoff. That's the engine torque pulling the j-3 to the left that much be counteracted with right rudder. Perfectly normal!
I bought this when it first came out and was very very disappointed. The handling is nothing like a Super Cub. I don’t have a lot of hours on the Cub but I do have a few. The Super Cub is a short field, high approach aircraft which can be dropped in from a high angle by using a full movement sideslip which gives about 1,600fmp at about 60mph if I remember correctly. As you near the threshold you just center everything and flare and it drops calmly on the deck. When I bought this I was hoping to go mountain strip flying and use steep tight approaches to get into challenging strips. It will do nothing of the sort. You can land steeper and shorter in the stock 172 by a long way. When people do these reviews why do they wow over the instrument panel or the paint job but miss the fact that the flight model is so far short of the real thing that it is unsuitable for the job the real thing was designed for. Sorry but please review against the actual aircraft's capabilities not that it 'feels nice'.
Does this aircraft that realistic and reasonable ground handeling? Because the x-plane 11 default taildragger the Stinson is just plain horrible. The worst fight modeling I have ever seen in an fight sim with a slight exception of DCS world's ww2 junk. YES I AM A REAL PILOT AND DO HAVE TIME IN TAILDRAGGERS. I have friends with Stinson 108 time and they are among the tamest. Too many in flight sims think harder always means more realistic. It doesn't!
Great plane but.. er.. where can you go with it that's Adventure qualified? So.. it's all about the Model and Nothing about How the Model Relates To the game. I get it.. You guys have NO Clue what you are doing. No thank you. I want a model that makes the Mission Realistic.
Mission? As in the reason the plane is in existence? That would be to fly and/or to fly to places. That's the mission. Or do you mean it's specific niche? STOL, going places others can't. Flight training in a forgiving plane. Flying low and slow, enjoying scenery. There are multiple 'missions'. Or were you expecting some verbal commands to fly from x to y to z and drop bombs? It's not a bomber. This is a simulator not a traditional 'game'. Not trying to be rude, but trying to inform you and understand what you were looking for. Maybe it's you who has NO Clue what you are doing, what you are asking, or how to communicate what your meaning is clearly. This was a great plane review and first look. Thanks Q8!
Hi Q8Pilot
I enjoyed watching this video and as a real world Supercub pilot I feel I can offer you some information you seem to be after.
1. Skipping to the left on Takeoff.
The aircraft isn’t actually skipping left it is trying to both roll and yaw left. This affects nearly all single engine propeller driven tail draggers to some degree or other and the direction of swing is dependent on the direction of rotation of the propeller. These effects can also be added to or subtracted to by a crosswind. I was going to go into a long explanation as to what is happening but found the following in the internet which explains it perfectly..
"When taking off in a tricycle gear airplane the airplane pretty much stays straight on its own. When you reach a predetermined speed you add back pressure to the wheel (or rotate) and it flies off. Things work differently in a Taildragger. First of all you are sitting on the ground in what is at or nearly at a stall attitude so you are starting out with a force called P factor affecting the airplane almost immediately. P (propeller) factor is caused by the difference in the effective angle of attack between the ascending and descending blade of the propeller. Because the top of the propeller arc is tilted aft the oncoming air does not strike the prop arc straight on, but at an angle. This angle causes the descending blade to have a greater angle of attack and to take a bigger “bite” of the air than the ascending blade, the descending blade is on the right (on US built airplanes) and as a result the airplane wants to turn left with the application of power. The second force encountered at power application is Torque. The prop is spinning to the right so airplane wants to roll to the left; this is perceived in the cockpit as a turning force trying to turn the airplane left. Making this worse is the swirling prop blast which ends up contacting the vertical stab on the left side which makes the airplane want to turn left. So there are two forces trying to turn the airplane left and one force trying to roll the airplane left (feeling like a turn).
To counter these left turning forces requires the application of right rudder at the same time as power application. How much right rudder depends on several factors; the power of the engine, the speed of the power application and the conformation of the airplane (width of gear, length of fuselage, etc.). Only experience will show how much right rudder to add at power application for any given takeoff.
On takeoff the Taildragger should be allowed to accelerate with the tailwheel firmly on the ground until the rudder is effective enough to control the direction of the airplane. Once the rudder is effective the tail is raised a small amount to put the airplane in a climb attitude then allowed to fly itself off in this climb attitude.
When the tail is raised, the angle of propeller arc is changed. The top of the arc goes forward reducing the angle. When the top of the arc is forced forward by raising the tail the airplane wants to turn left. This happens because the propeller is spinning and is acting as a gyroscope, that is it is rigid in space because of its spinning speed. Gyros do not like to be disturbed when they are busy spinning, they will not turn in the direction that they are pushed. The force applied to turn a gyro will take effect 90 degrees later in the direction of rotation. The prop is turning to the right so if you push on the top of the arc by raising the tail the forward force will take effect on the right side of the arc and the airplane will want to turn left. So when you raise the tail you will need to add more right rudder. Again how much and how quickly will depend on your forward speed and how abruptly you raise the tail."
2. Electric fuel pump causing engine running issues.
The Supercub doesn’t have one! At least not the ones I have flown and neither do they need one as the fuel tanks are in the wings hence above the engine hence will gravity feed in the event the mechanical fuel pump fails.
3. Your starting technique
I noticed you out mixture full rich, ran the electric pump, moved the mixture to full lean and then cracked the engine. That is how you would start a fuel injected Continental of Lycoming. The Supercub has a normally aspirated (carburettor) engine so the correct starting sequence is:
Full on to fullest tank, mags on, mixture full rich, throttle pump it between once and 4 times, depending on how cold engine is (if just shut down this is not needed), set the throttle open slightly, crank the starter, settle ground idle at 1200 rpm.
4. Stall behaviour
Looked pretty accurate to me. Mushing down at low speed and high ROD is all it does when clean. Try it with flaps down and a trickle of power, it makes it slightly more exciting!
5. Approach and Landing
Use 10 mph less. It will float for less distance once you flare. Late in the approach in the real world I’m down to 55mph over the boundary fence.
Hope this helps.
Thank you so much for your valuable input. This is by far the most useful comment I got on this video and for that I am very grateful!
Jim610 nice covering of flight fundamentals, you beat me to it :D
This Supercub actually has fuel injected Continental Titan engine.
Which Supercub? The standard Supercub was built with a 150hp Lycoming (earlier ones had 125 & 135hp engines) and quite a few were modified to take the 180 hp Lycoming, mainly for glider towing.
If you are referring to the actual aircraft in the simulation it would be a shame if they chose to simulate such an oddball and not the model most Supercub pilots would have flown as only the few who have flown that particular one would know whether it is a realistic sim or not.
In the sim it has Titan, I would prefer if it had the Lycoming engine as well, but it is still a great addon. Maybe we will get one in future update, I think I head Rush saying something about wishing that he could 3D scan a Lycoming engine so maybe something is planned for the future.
The swing to the left on take off is prop torque - a very common feature with single engine aircraft. You need to compensate with right rudder/trim!
You are absolutely right. The behavior in this aircraft is a bit too violent though. I had full right rudder to get it in a straight line again. Thanks for watching!
You have to remember you have P-Factor/Gyroscopic effect to deal with as well..
Haven't flown a tail-dragger myself but unless you have it is hard to really comment on how accurate it really is..
Not too violent at all. You usually need almost full right rudder when taking off in a Cub
It is definitely gyroscopic procession, like griphos5 said, but that seemed exaggerated. I am training in a Citabria (but have not taken the aircraft off, only handled it in flight so far) and I have never noticed an effect that intense when the tail comes up.
This is more a XP11 ground handling bug. Some devs have gone around it (IXEG) with overcompensated rudder authority. Would not blame the plane at this moment, more a laminar Issue ;)
10/10 Platinum Plaque for your excellent presentation and content. - As always, greatly appreciated and enjoyed! Cheers Osama, and best wishes from NZCH.
Thank you for your kind words and for watching the video Patrick!
Sweet! I am a mod for Rush (AeroSimGaming) on Twitch and a beta tester for this bird. Absolutely adore this plane! Lovely review Q8!
Thank you for your kind words and for watching the video, certainly one of the best GA aircraft for X-Plane.
I’m so glad you did this review. This was no. 1 on my wishlist, and you confirmed my thoughts on this: an absolute must-have for any x-plane enthusiast! Tnx Q8 and keep the vids coming.
Thank you for watching my friend, you will really enjoy this bird immensely!
I second it. It's an amazing plane.
Once again many thanks for the time and money spent to bring us these unbiased reviews. Regards.
Most welcome sir, glad you enjoyed it =)
I like that this plane actually has realistic p factor when the tail is raised. Makes it more realistic for practicing rudder skills.
Great review buddy and thanks for the shout out :-D
Thanks a million Thomas, and you are most certainly very welcome buddy!
Great vid Osamah. I also picked up the Super Cub as soon as I could. Love this plane for GA and scenery touring.
Thanks for watching my friend!
I love your reviews keep them coming!
Thanks Danny!
Lovely review my friend.
We can only thank for always bringing great videos.
Thank you so much Silvio, and comments like yours are the reason I keep going!
GREAT GA aircraft, and as always great review.
Thank you for your kind words and for watching the video!
As usual s super review of a superb bird. Have allready a lot of fun with the Cup. Please make a review of the new Avia71 CAP-10 as well. I think its in the same fidelity league and fully aerobatic too. Keep it up Q8!
Thanks for watching! The newly released CAP 10 is on my list =)
Nice video. I think the left pull of aircraft on takeoff is due to the torque of the engine resulting you to a right input correction of rudder pedals to correct this action from aircraft.
Thanks for the info and for watching the video!
Another great video . . . would like to see a follow-up when you have had more time with it . . . mainly over those couple of characteristics that remain unresolved. Thanks for an enjoyable view.
Thanks for watching my friend!
Great report my friend I've become a GA fan too and I always buy REP if it's available. My 1st REP was for Carenado B58 & it was amazing. Thx Osamah
Great video, flight sims have come a long way it's now so realistic in scenery, aircraft that to someone who does not know its simulated on a PC could believe it's the real world and I'm sure there is more to follow only thing is can even the high spec PC keep up with all this mind blowing stuff.
Well said VIC, thank you for your support and for watching the video!
Great review! Thanks :)
Thanks for watching!
You should give it a run at Bella Coola around the water banks its perfect for stol landings. The next update (other than bug fixes) of the aircraft will feature full 3D intergation of the RealityXP 650, then in a year or so a full carbon cub (G500 etc). Exciting eh. Cheers for the reviews mate ;)
Hey buddy, I though you would like this review in particular =) Thanks mate!
Great Video Q8Pilot!
Thanks a million my friend!
Lovely video (as usual...), will buy this bird later on today.
I just want to add some constructive feedback: I would prefer to have a "by the book" procedures, means going over checklists (ex: not forgetting to set the Gyro Compass...) and comparing the flight characteristics to RW data (mainly in a SimCoders Rep product). more than that I, was missing better piloting (ex: coordinated turns) mainly when giving feedback of how the plane flies.
I've logged 15 hours on this model on selection process for the Air Force Academy, and I remember the stalls to be very quick and nose down to the ground just the way you were tring to get (and not, getting) on the video, it might be a bug in the flight dynamics of the simulated plane)
Saying all that I really love your videos and waiting for them every week, cheers.
Thanks for watching and for your feedback, will heed the advice moving forward.
Nice review of a terrific product. Looks like a must-have. I wonder, were your flaps down or up for the stall testing?
Thanks Steve, flaps were up for testing.
Will they ever put floats on this plane?
Definitely on the shopping list. Are you planning tolook at the Avia71 Cap-10C as well ?
You will absolutely love it! Yes the CAP 10 is on the list =)
Nice video as always. Your shadows are very crisp is that default?
The shadows are default yes, thanks for kind words and for watching the video!
I didn't notice then when it was first published. How did you get the engine to start with the mixture lever pulled back? I would guess that is a huge Oops, particularly with the model having REP.
Beautiful vid
Reading the Forums on ASDG this is a dead bird after 11.30 so just beware when buying it that it will receive no support at all. I was just about to buy it and read this post forums.x-plane.org/index.php?/forums/topic/172419-super-cub-1130-update-info-and-support/
Q8 Pilot update your description to mention this or something. Buyer beware.
How well is adverse yaw modelled?
Using Ortho4XP?
Awesome!
Thanks buddy =)
So I bought this plane and now in game it says that the battery and other stuff needs to be replaced. I don't know how to replace or charge the battery in the game. Is there a manual to turn off realism?
Q8,...somebody else was cranking left on takeoff also and they found if you do a slower rollout on takeoff it may help stopping the left movement...did you find out another resin yet?👍
Reason*
Great review. However I feel you should have talked about the different models available for the plane. The two engine options, cockpit option, and wheel options. I don't even know which one you were flying.
In all the reviews I do, I normally leave some details out in the first video. I then go back and do more detailed review usually coupled with tutorials.
Okay, guess I never caught that trend. Well then I look forward to future videos of the plane. I'll just fly my Super Cub around until then. ;)
Also if you planned on doing another further in depth review, I would maybe consider changing the title to first look, to help avoid confusion. But that could just be me.
love the plane but cant figure out how to turn on cockpit lights or instrument light for night flying
Did you ever work out how to? Maybe they don't work on that. I was watching the video and wondering that. When the aircraft is coming in to land on the video, it looks quite dark and it looks like there's some instrument lighting on at the time. Does the switch on the cockpit lights thing in the roof work?
what is the system specs of your computer?
I have a question, not related with this airplane. How do you get that detailed terrain that is shown at the beginning of the video? Stock X-Plane 11? Or do you use ortho4xp? (or something else...) Thanks!
I use ortho4xp ZL17.
Thank you!
Hey, what resolution do you run your sim at? 2k? extremely smooth man
Hey there buddy, I am running at 1440p. The smoothness can be attributed to G-Sync and DisplayPort =)
Q8Pilot aha got you...impressive. I need an overhaul soon. Great video as usual...Will be waiting for pa28 arrow III review :) Hope I don't give up and buy it before that 😂
I can imagine that this aircraft is hard to stall but it is possible, I made the same mistake you made a few times in real life. If the airplane doesn't want to stall you have to fight longer, you should have kept the nose up a little bit longer.
Another question: what was wrong with the oil pressure and temperature? The needles were not in the green for the whole flight.
Where can I find this place? Nice video as always :D
That would be LFLB, thanks for watching!
You are the best🤤
At 9:42 I noticed some artifacts on the horizon above the lake.
You can get rid of those with a simple LUA script.
Put the line
set("sim/private/controls/skyc/max_dsf_vis_ever", 100000)
in a text file and save it with a .lua ending in the scripts folder of FlyWithLUA
Thanks for this, it was driving me crazy =)
What scenery do you use?
Airport is freeware LFLB on the org. The photoreal is ortho4xp which I created myself.
Hey what airport did you start in?
That would be LFLB Chambéry Airport
Thank you @@Q8Pilot
You need to set the DG before take off. Basic checklist stuff.
What are the brakes like are they sensitive they shouldnt be, what is the Rudder like ? Is it difficult to taxi it should be. Also what is the trim like ? Trim shouldnt need to be adjusted much for takeoff.
The handling of the aircraft on the ground is spot on. Trim is also where you would expect it. Overall, very accurate! Thanks for watching!
At 10k feet without leaning? That must leave a pretty mean black smoke trail up there ;-) Can you explain the different effects when you perform a "rudder test" (never heard one of those was relevant btw)? Some attention to details would really improve a review, IMHO. Check out for instance flightsim481's reviews.
The rudder test in a sim is merely to show the fluidity (the way rudder movement is programmed). In a sim it is a very relevant test to show that it behaves like the real thing. Sorry you missed the point. And thanks for watching!
Hi folks, I just bought this plane and I would love to be able to fly it but... It keeps crashing X-Plane after selecting it and initializing a flight. I'm not sure what's wrong here. All the various iterations of this plane show up, all of them crash X-Plane. Darn it.
hoch much is your Zoomlevel for ortho4xp ?
ZL17
I cant find this plane in the Xplane store
The link to the aircraft is in the video description. It is not sold at the xplane org.
That's because they have their own store: www.aerosimulations.com
siege00 OK thank you for the quick reply. I will check it out
The Price😲
his settings are on low
Q8Pilot, here's a good explanation of prop torque: wiki.flightgear.org/Understanding_Propeller_Torque_and_P-Factor
Thank you for the information my friend and for watching the video!
hoooooooooooooo i living here :D
i'm from annecy :D
ps : test the courchevel airport ,is not easy
Why isn't it avialible anymore?
I believe the developer quit.
Q8, that's normal behavior on takeoff. That's the engine torque pulling the j-3 to the left that much be counteracted with right rudder. Perfectly normal!
I bought this when it first came out and was very very disappointed. The handling is nothing like a Super Cub. I don’t have a lot of hours on the Cub but I do have a few. The Super Cub is a short field, high approach aircraft which can be dropped in from a high angle by using a full movement sideslip which gives about 1,600fmp at about 60mph if I remember correctly. As you near the threshold you just center everything and flare and it drops calmly on the deck. When I bought this I was hoping to go mountain strip flying and use steep tight approaches to get into challenging strips. It will do nothing of the sort. You can land steeper and shorter in the stock 172 by a long way. When people do these reviews why do they wow over the instrument panel or the paint job but miss the fact that the flight model is so far short of the real thing that it is unsuitable for the job the real thing was designed for. Sorry but please review against the actual aircraft's capabilities not that it 'feels nice'.
6.04
beware of expensive vaporware!!!!!
Aircraft going to left is x plane
Does this aircraft that realistic and reasonable ground handeling? Because the x-plane 11 default taildragger the Stinson is just plain horrible. The worst fight modeling I have ever seen in an fight sim with a slight exception of DCS world's ww2 junk. YES I AM A REAL PILOT AND DO HAVE TIME IN TAILDRAGGERS. I have friends with Stinson 108 time and they are among the tamest. Too many in flight sims think harder always means more realistic. It doesn't!
compared to DCS, XP prices are a rippoff :))) lazy devs, the quality is not there man ! no word on that phony gps ?:)))
Great plane but.. er.. where can you go with it that's Adventure qualified? So.. it's all about the Model and Nothing about How the Model Relates To the game. I get it.. You guys have NO Clue what you are doing. No thank you. I want a model that makes the Mission Realistic.
"Game"?
We are simulating flight. Not playing a game.
If you need a mission, go take a look at FSEconomy.
Mission? As in the reason the plane is in existence? That would be to fly and/or to fly to places. That's the mission. Or do you mean it's specific niche? STOL, going places others can't. Flight training in a forgiving plane. Flying low and slow, enjoying scenery. There are multiple 'missions'. Or were you expecting some verbal commands to fly from x to y to z and drop bombs? It's not a bomber. This is a simulator not a traditional 'game'. Not trying to be rude, but trying to inform you and understand what you were looking for. Maybe it's you who has NO Clue what you are doing, what you are asking, or how to communicate what your meaning is clearly. This was a great plane review and first look. Thanks Q8!