How I Retopo Anything with Just 2 Max Features | FREE 3D Model | 3ds Max

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  • เผยแพร่เมื่อ 21 พ.ย. 2024

ความคิดเห็น • 49

  • @RenderRam
    @RenderRam  หลายเดือนก่อน +3

    I've updated my free model of the bag, it had a tiny topology error that I fixed, head over to Description and download the RRam_Fabric_Bag_1.max version

  • @qfoil
    @qfoil หลายเดือนก่อน +2

    That's pretty much how I do manual retopology too! Mainly after sculpting in Zbrush if its topology is not good enough or from 3D scans provided to me.
    I'd love to see your tutorial about photogrammetry, wanted to try it for a while now and your take on it would be really valuable. Thank you!

  • @ohboyVisuals
    @ohboyVisuals หลายเดือนก่อน +1

    Amazing. I always suffer from the terrain clients send, well... those days are over. Thank you for those amazing videos!!! Pure Gold!

    • @sz3mjuel
      @sz3mjuel หลายเดือนก่อน

      For terrain the conform modifier is perfect

    • @MrMadvillan
      @MrMadvillan หลายเดือนก่อน +1

      terrain is never going to be animated and can be a simple grid so mesh projection or even draping seems like an easier solution. Typically you need precise edge flow for character animation or your asset has undercuts so retopo is the only way. it’s def not a one size fits all bc it can be a big waste of time.

  • @cormoranbass
    @cormoranbass หลายเดือนก่อน +4

    İnformation you give to us is outstanding. TY !!!

  • @electroluxia
    @electroluxia หลายเดือนก่อน

    Exemplary, as usual. Fab!

  • @xamacollaborativedesign7533
    @xamacollaborativedesign7533 หลายเดือนก่อน

    thank you !! amazing demonstration.

  • @UnKn0wn86
    @UnKn0wn86 หลายเดือนก่อน +2

    Yup, I retopo this way all the time. This is also a nice way to model base mesh for character clothing/costume and etc. It's almost like cheating.
    Btw in your example you could've used Retopo modifier to bring down the detail and make the extend/comfort less laggy.

    • @RenderRam
      @RenderRam  หลายเดือนก่อน +1

      That's a nice tip! Thanks!!

  • @juliussaurus
    @juliussaurus หลายเดือนก่อน +1

    Thank you so much for the information! I also find retopology relaxing but unfortunately I don´t do it as much as I wanted to. I like to use the Blender for retopology cause it has this free plugin RetopoFlow and it´s really easy to use, one thing I like is that you can just draw a line and you have all the vertices for that area, you could do this bag within a few seconds.

    • @SputniksArmy
      @SputniksArmy หลายเดือนก่อน

      That feature is also available in max (freeform topology). its a neat trick

  • @nejckilar9725
    @nejckilar9725 หลายเดือนก่อน +1

    That is a mighty fine workstation you got there Vjeko, ha ;) As usual, great content man!

    • @RenderRam
      @RenderRam  หลายเดือนก่อน +1

      I had a cool Slovenian link for that!

  • @gneiis
    @gneiis หลายเดือนก่อน +2

    Awesome! Thank you.

  • @rothauspils123
    @rothauspils123 หลายเดือนก่อน +1

    Don't mesh with me, I know retopology! :P
    Great video, as always!

  • @StreetVolleyball-Iran
    @StreetVolleyball-Iran หลายเดือนก่อน

    Great tutorial, please make the 3d scan video❤❤

    • @RenderRam
      @RenderRam  หลายเดือนก่อน

      Coming soon!

  • @IskanderVFX
    @IskanderVFX หลายเดือนก่อน +1

    awesome video man!

  • @tsanboilongtsan5759
    @tsanboilongtsan5759 หลายเดือนก่อน +1

    love your work bro

  • @vrendviz1886
    @vrendviz1886 หลายเดือนก่อน

    thx for the video RenderRam !! ❤
    always you comes up with new stuffs ! ❤
    i have a doubt,
    what if we draw a large plane then use the conform tool ?

    • @RenderRam
      @RenderRam  หลายเดือนก่อน

      Thank you!
      For your doubt, it really depends on the scenario, if you have a relatively flat object, it definitely is a way to go

  • @abdulRahman-ur2fs
    @abdulRahman-ur2fs หลายเดือนก่อน +1

    This incredibly cool!!! Thanks for the tip!!!😍

  • @nejcskufca
    @nejcskufca หลายเดือนก่อน +1

    Excellent video, and incredibly well detailed, thank you! However, I think you might have a slight scale issue with your model, since the RenderRam bag of tricks(TM) should be a fair bit larger, based on the amount of useful stuff you drop on this channel! :D

    • @RenderRam
      @RenderRam  หลายเดือนก่อน +1

      That's why I had to clone it! ☝️

  • @elzacg
    @elzacg หลายเดือนก่อน +1

    Thank you so much for video!!!

  • @kamila4380
    @kamila4380 หลายเดือนก่อน +2

    I always use for this kind of stuff free plugin called WrapIT made by Matt Clark. It's better and quicker than built in conform tool in max. It super dope.

    • @RenderRam
      @RenderRam  หลายเดือนก่อน

      oh damn, didn't know about this one! :O Will give it a spin for sure! Thanks!

  • @chongumap7219
    @chongumap7219 หลายเดือนก่อน +1

    Great tutorial!

  • @spaceengineer555
    @spaceengineer555 หลายเดือนก่อน +3

    Live forever, learn forever......10:38 🤯

  • @mikegentile13
    @mikegentile13 หลายเดือนก่อน

    Great tutorial. How about texturing a retopo'd model from the scan?

    • @RenderRam
      @RenderRam  หลายเดือนก่อน +2

      Will cover that in my next tutorial Reality Capture workflow for retopo!

    • @mikegentile13
      @mikegentile13 หลายเดือนก่อน

      @@RenderRam awesome!

    • @albertneuteng9862
      @albertneuteng9862 หลายเดือนก่อน

      u can bake texture

  • @krzysztofbogdanowicz4543
    @krzysztofbogdanowicz4543 หลายเดือนก่อน

    Great workflow ! Is it any chance to have model of bag in max 2023 version ?

    • @RenderRam
      @RenderRam  หลายเดือนก่อน +2

      hey, thank you! Check the description again, I've added max versions from 2021 to 2024

    • @krzysztofbogdanowicz4543
      @krzysztofbogdanowicz4543 หลายเดือนก่อน

      @@RenderRam Got it ! Thank you very much !

  • @sebastianreuter85
    @sebastianreuter85 หลายเดือนก่อน +1

    awesome!

  • @AutodeskFTW
    @AutodeskFTW หลายเดือนก่อน +1

    As a max user of 23 years I usually try and find a quicker way ….even if it means spending money on scripts.
    I am in no way against this method …..and also I have no affiliation with Polycloth but it’s much easier to just model cloth objects using Polycloth or sometimes just Max’s default cloth tools.

    • @RenderRam
      @RenderRam  หลายเดือนก่อน

      Sure there are faster ways to do a bag for example, I generally wanted to show a retopology process, it can be anything, sofa, toys, pretty much anything you scan etc...
      Bag was a quick example :)

  • @MrMadvillan
    @MrMadvillan หลายเดือนก่อน

    Would also be good to discuss when you don’t need to retopo bc it can be a big waste of time - the technical howto in max is ok but in school we also learn when to invest in the effort. Also edge flow - you shouldn’t willynilly your polygons.

    • @RenderRam
      @RenderRam  หลายเดือนก่อน

      Of course some things don't need perfect mesh, I specialize in product renderings, so all my hero objects must have a good topology.
      A lot of times when I have a far away object, I'll create a super primitive object and just slap a texture on it and call it a day. But in general the more in focus the object is, the more you need to watch out how your mesh looks like

  • @cicko10
    @cicko10 หลายเดือนก่อน

    Is it possible to combine auto retopology and this ninja technique of yours? For example, first auto retopology and then extend and conform on the autoretopogy object.

    • @RenderRam
      @RenderRam  หลายเดือนก่อน

      Of course! Use anything you want.

  • @sergio1991M
    @sergio1991M หลายเดือนก่อน

    im on love with you AND YORU FUCKING AWESOME CONTENT.

  • @RemainingLight
    @RemainingLight หลายเดือนก่อน

    I'm genuinely surprised that you managed to load such a highpoly model into Max. Not sure if it is because computers become so powerful these days or maybe Max received some treatments recently...

    • @RenderRam
      @RenderRam  หลายเดือนก่อน

      Worked a few months ago with a 80mil poly object, and it was not that bad to be honest