Quake Mapping Director's Cut: Deep Research & The Lima Project by Comrade Beep
ฝัง
- เผยแพร่เมื่อ 8 ก.พ. 2025
- In today's episode, Comrade Beep joins us with the first 2 maps from his in-progress Arcane Dimensions episode. Although he's been involved in mapping for many years, Beep only just recently began releasing maps for Quake in 2019 with Halloween Jam 2 featuring his first submission. All of Comrade Beep's releases hold a very high aesthetic standard and are a blast to play as well!
Get these maps here:
www.quaddicted...
www.quaddicted...
Catch my mapping streams here:
/ markiemusic
Quake Mapping Discord:
/ discord
Reach me on Discord:
Markie Music#2045
Twitter:
/ markiemusicpro
Хороший выпуск, товарищи! I enjoyed this new episode, as good as always!
Great beginner tip on this episode. I'm pretty excited to see what else Beep's got going on :D
Yeah the best secrets IMO are those that are shown to the players clearly and gauge their interests but are difficult to find entry.
What's this "project" of his you seem to know about? Is it actually hush hush or just a joke? I'd guess he's on the AD 1.8 team or something?
It's hush hush, not Quake related.
I definitely think that is where the games industry has gone wrong. Half life and then Halo have created a appetite for long-ass lame-story linear corridor design levels. I would rather play a game like vanilla quake1 with very small but interesting play-tested levels that has no checkpoints, and has a online high score point system. - I played doom2016 i competed it in 2days and i never played it again. Smaller maps are better. Look at rainbow6:seige