Quake Mapping Director's Cut: Deep Research & The Lima Project by Comrade Beep

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  • เผยแพร่เมื่อ 8 ก.พ. 2025
  • In today's episode, Comrade Beep joins us with the first 2 maps from his in-progress Arcane Dimensions episode. Although he's been involved in mapping for many years, Beep only just recently began releasing maps for Quake in 2019 with Halloween Jam 2 featuring his first submission. All of Comrade Beep's releases hold a very high aesthetic standard and are a blast to play as well!
    Get these maps here:
    www.quaddicted...
    www.quaddicted...
    Catch my mapping streams here:
    / markiemusic
    Quake Mapping Discord:
    / discord
    Reach me on Discord:
    Markie Music#2045
    Twitter:
    / markiemusicpro

ความคิดเห็น • 6

  • @MolotovEcho
    @MolotovEcho 4 ปีที่แล้ว +2

    Хороший выпуск, товарищи! I enjoyed this new episode, as good as always!

  • @JCR9001
    @JCR9001 4 ปีที่แล้ว +1

    Great beginner tip on this episode. I'm pretty excited to see what else Beep's got going on :D

  • @Levelworm
    @Levelworm 4 ปีที่แล้ว

    Yeah the best secrets IMO are those that are shown to the players clearly and gauge their interests but are difficult to find entry.

  • @sethmorton1856
    @sethmorton1856 4 ปีที่แล้ว

    What's this "project" of his you seem to know about? Is it actually hush hush or just a joke? I'd guess he's on the AD 1.8 team or something?

    • @Slipseer
      @Slipseer  4 ปีที่แล้ว

      It's hush hush, not Quake related.

  • @Djent7779
    @Djent7779 4 ปีที่แล้ว

    I definitely think that is where the games industry has gone wrong. Half life and then Halo have created a appetite for long-ass lame-story linear corridor design levels. I would rather play a game like vanilla quake1 with very small but interesting play-tested levels that has no checkpoints, and has a online high score point system. - I played doom2016 i competed it in 2days and i never played it again. Smaller maps are better. Look at rainbow6:seige