Horizon: Call of the Mountain Accessibility Review - Access-Ability

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  • เผยแพร่เมื่อ 25 ก.ย. 2024
  • A motion sickness miracle, but predicated on two handed gameplay.

ความคิดเห็น • 8

  • @DanteOkami
    @DanteOkami ปีที่แล้ว +2

    May the algorithm grace this video a bounty of views, likes, and shares.

  • @eainen
    @eainen ปีที่แล้ว +1

    gosh, I also feel horribly sick playing fps games, I don't want to imagine what playing vr would be like

  • @meander112
    @meander112 ปีที่แล้ว

    Engagement for the engagement god! Subs for the sub throne!

  • @Jogproof
    @Jogproof ปีที่แล้ว +1

    An excellent rundown thank you for doing this.

  • @devincurrie4145
    @devincurrie4145 ปีที่แล้ว

    I agree that there should be an option for caption to appear at standard position rather than jump around the screen; and to turn off the colour too identifying different speakers.
    I couldn't figure out either on how to move using the Gesture control other than physically walking. Once at maximum play area, I can't walk further since I'm tethered to the PS5 console with a limited play space. Perhaps when I finished walking and just reached to a maximum play area, I need to press the Option button to virtually set myself to that new position and physically rotate myself 180 degree and walk to another end of the play area in order to keep on walking virtually in one direction?

    • @devincurrie4145
      @devincurrie4145 ปีที่แล้ว

      Update: finally figured out how to move using the Gesture part. It's awesome. Just make sure you are in big playspace (more than 6 feet by 6 feet I think). To move, simply physically walk in the direction you wanted until you reach the boundary of your playarea. Once you reached the boundary, use your right control stick to shift the orientation around to the correct direction so you can physically walk to the other end of the playspace. It takes some time getting used to however it does feels more natural minus having to keep in mind your actual playspace relative to your orientation in the game. To easily see your playspace, put your arm out of bound to see the virtual walls around you and adjust the orientation accordingly.

  • @sojabursche
    @sojabursche ปีที่แล้ว

    i struggle with counting pixels when i put vr headsets on if i can see the individual pixels, so much that i become unable to focus on anything besides counting the pixels.
    could you tell me if you can make out the individual pixels with the new playstation vr?

    • @LauraKBuzz
      @LauraKBuzz  ปีที่แล้ว +1

      I personally cannot. I can't promise for anyone else's experience obviously, but this is high enough resolution I wasn't noticing that in practice.