SpyroEdit 2.0 Preview

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  • เผยแพร่เมื่อ 26 ธ.ค. 2024

ความคิดเห็น • 135

  • @deoxysandmew2162
    @deoxysandmew2162 7 ปีที่แล้ว +16

    This proves Spyro is not dead. Spyro mods, HERE WE COME!!!!!!
    Looks like we're going to make our own!

  • @Cotote
    @Cotote 7 ปีที่แล้ว +33

    JESUS CHRIST ITS HAPPENING

  • @HexMurder
    @HexMurder 7 ปีที่แล้ว +1

    Next level stuff right here. Can't wait for the test version.

  • @MrModez
    @MrModez 7 ปีที่แล้ว +4

    HOLY CRAP!!! This is freaking insane, I'm in lost of words!

  • @MahoganyVinceArchive
    @MahoganyVinceArchive 7 ปีที่แล้ว +3

    Oh my GOD, I am SO EXCITED FOR THIS. SO EXCITED. The concept of re-texturing and adjusting the position of the items in the level as well as re-texturing the level itself just looks so amazing, it looks like we can just completely remix a level at this point,
    While it is true that fan games probably have more potential than these old games, fan games would have a hard time capturing the feel and look of the game perfectly, I think a lot of people realize that which is why the prospect of having better aesthetic modification ability over the old games is so exciting

    • @CrystalFissure
      @CrystalFissure 7 ปีที่แล้ว

      Me too; I am eagerly awaiting this. You'd know this too, but being able to do this COMPLETELY transforms the way we can make texture hacks. Not having as many issues with skyboxes is insanely helpful. But having all the textures on the World Viewer image is truly incredible. When I make hacks, I test them on the World Viewer first. Now the process will save me literally hours.

    • @MahoganyVinceArchive
      @MahoganyVinceArchive 7 ปีที่แล้ว +1

      The ability to also potentially move the level geometry around is also really appealing if the bugs get worked out, i'm very excited for the simple notion of level texture mods to upgrade to full blown level remixes

    • @CrystalFissure
      @CrystalFissure 7 ปีที่แล้ว +2

      One thing that would really add to the immersion of the texture hacks would be changing enemies entirely. I've always dreamed of being able to put the Crystal Glacier enemies in Skelos Badlands. But with this new object texture thing, it means there's a lot more customisation. I'd make the dinosaurs blue for example. Things like the trees in Cloud Temples would be able to be fixed now since they have grass at the bottom of them. There are plenty more things that can now be "fixed"!

    • @MahoganyVinceArchive
      @MahoganyVinceArchive 7 ปีที่แล้ว +1

      Alongside being able to move around objects in the world like gems and hopefully eggs/orbs i'd love to be able to add and subtract items from the game world, i'd love to be able to rearrange those objectives and create a challenge version of some of the levels, I feel like that mixed in with the scenery editing of Genesis could create some amazing new challenges for these old Spyro levels, combine that with retexuring the levels and it's like making brand new very small scale games for Spyro fans to experience! This is all so very exciting

  • @JohnSmithson999
    @JohnSmithson999 7 ปีที่แล้ว +1

    This is insane, I never thought you would even be able to move around the geometry in Spyro. The headbash is crazy and even better to be able to edit the level's mesh and their collisions is incredible. Thanks so much for all the hardwork that was done to create this.

  • @dingoosh
    @dingoosh 7 ปีที่แล้ว

    Your work is incredible! This is a HUGE step forward for everything Spyro. The Spyro community looks up to you LXShadow - you do great things for us!!

  • @CrystalFissure
    @CrystalFissure 7 ปีที่แล้ว +34

    Holy shit. You've really made some crazy changes to this. Has Kly_Men_COmpany been involved with some of the model related things?
    I was just yesterday working on a hack and the textures and stuff were really annoying me because of the constraints and effort to actually fix everything. Does this new unified thing make it so you can use more colours? I'm guessing yes since there are no separators in the file.
    Amazing work.

    • @LXShadowsplosion
      @LXShadowsplosion  7 ปีที่แล้ว +4

      Hey CrystalFissue, thanks! The colours are restricted to 256 per palette in-game as always, but SpyroEdit does everything automatically. It's a WIP, and SpyroEdit could do a slightly better job at rearranging the palettes etc (in this video what you see is what you get). But the important thing is that the palette-fitting can be improved in a SpyroEdit update without any extra effort on the part of the modder. :)
      Texture editing is probably much easier now, but there's still one major factor to keep in mind, and that's how some textures share the same tile data. (Textures are made of four 32x32 tiles joined together, but any one of these can be shared and/or rotated/mirrored by others.) Currently SpyroEdit just edits the first instance of each tile that it finds in the bmp, and hopes that any other textures using that tile are alright with it. You can see the effects of a tile conflict in 0:38. In any case, I expect that in many scenarios, the tiles will hopefully aesthetically match anyway :)
      Edit: re Kly_Men_COmpany, we've been in contact as of maybe last month but our projects and hacking have been independent of each other. Genesis is part of my long-term project to make a functioning realtime 3D modeller, and my Spyro hacking habits just adapted to it.

    • @CrystalFissure
      @CrystalFissure 7 ปีที่แล้ว

      The 256 per palette thing is mostly fine, but it definitely is an issue when there are many textures in a palette and you have to try and take away colours. That's probably the only disadvantage with this new one-file system; we may have to save separate textures as small BMP's and then re-import them back into the main file.
      The title data part is definitely annoying sometimes, but honestly not as much as the colours at least in my experience. I know how to link similar textures together fairly well!
      So out of curiosity, how will it be possible to improve the palette-fitting? Because it seems almost impossible with all the space/memory constraints I hear about. That said, I'm really excited to try it all out. If you need an alpha/beta tester for the new version, let me know and I'd be happy to help out! I'm gonna link Kly this video; he'll probably go into overdrive as he's quite easily motivated by my and your content!

    • @LXShadowsplosion
      @LXShadowsplosion  7 ปีที่แล้ว

      Hmm I don't have much practical texture hacking experience so I might midunderstand, but for what it's worth, this time around SpyroEdit can actually pick the palette for each texture based on its average colour (this is the technique which probably could be improved). Previously the palettes for each texture were shared between the same textures that shared them before the hack, which could cause colour loss in scenarios where you add greater diversity between different textures which share the same palette. Now SpyroEdit decides which textures will share the same palette with each other, and it semi-works, but could still use some proper colour optimisation :) I don't have the mathematical fluency for it right now but it's something for the future. The number of palettes remains limited.
      In case there are any problems, the original multiple-file and/or unpalleted texture editing features are still available, and you can easily switch between them and choose how to distribute your mods.
      Since there's so much hype surrounding it (this did surprise me! Spyro's almost 20 years old!) I'll publicly release a testable version of SpyroEdit soonish :) I'd send you a version for testing, but I prefer releasing it out into the wild and seeing what creations and issues crop up. Call me a god of chaos. :P Genesis could possibly use some more focussed testing though, so I might take you up on your offer when it's ready, thanks!

    • @CrystalFissure
      @CrystalFissure 7 ปีที่แล้ว +1

      >"Now SpyroEdit decides which textures will share the same palette with each other"
      This helps tremendously. Any improvement over the previous version will mean a lot for making the hacks look in as good quality as possible. But as I can see, it's definitely on the lower level of priority considering it's really only me who's quite fussy about the colours. Being able to pick the palette separately will help in a big way. Thanks very much!
      I'll message you later with my email if you want to contact me there for any other things. I'll be happy to try out Genesis when it's at a more stable level for your liking! Good luck, and we'll speak more over the coming weeks/months.

    • @puffythedestroyer8878
      @puffythedestroyer8878 7 ปีที่แล้ว +1

      waaaaaaaaaaaaaaaait.................. what if, with some tweaking... it could Export,: modellssssssss O>O

  • @TheSkylark56
    @TheSkylark56 7 ปีที่แล้ว

    You're my hero, this is absolutely stunning work you've done here!

  • @NetyashaRoozi
    @NetyashaRoozi 7 ปีที่แล้ว +3

    woh so semi custom spyro levels can be a thing now, THIS IS AMAZING!!

  • @Bunbaroness
    @Bunbaroness 7 ปีที่แล้ว +7

    Holy shit, I think this is the most trouble the trolley's ever been in!

  • @CrashFan95
    @CrashFan95 7 ปีที่แล้ว +1

    What would a Spyro fan want more. This program is just brilliant! The changes you are able to make definitely give the games a new feel.

  • @Keatulie
    @Keatulie 7 ปีที่แล้ว +1

    wow, I found your channel a few days ago, subbed, and here you are already! the things you've found and done with this series are absolutely amazing. :3

  • @Nikkeloodeon
    @Nikkeloodeon 7 ปีที่แล้ว

    That headbash is effin awesome! And Pingu made me chuckle. :D Great work!

  • @DinosaurBytes
    @DinosaurBytes 7 ปีที่แล้ว +1

    This is crazy cool, I look forward to seeing what people can do with it!

  • @RettroixTwo2
    @RettroixTwo2 7 ปีที่แล้ว +1

    Um, are you a god?! This is looking sweeeeeet.

  • @DarkMubar
    @DarkMubar 7 ปีที่แล้ว

    was just thinking about you the other day, good to see something from you after so long :D

  • @Rooboid
    @Rooboid 7 ปีที่แล้ว

    Wow, I can see you've been working hard!! Happy 2017, and great work. :D

  • @DubCrime
    @DubCrime 7 ปีที่แล้ว +1

    Hey man, good to see you back.

  • @RubbberRabbbit2
    @RubbberRabbbit2 7 ปีที่แล้ว +4

    oh my god. just... wow!

  • @andrewbaldwin9901
    @andrewbaldwin9901 7 ปีที่แล้ว

    This is awesome! I missed your Spyro videos.

  • @supermario3459
    @supermario3459 7 ปีที่แล้ว +2

    Wow we can move obejcts! I hope gems are not a problem because that would open a LOT of possibilities for spyro modding!
    We did a huge step. just a few more and we can edit Spyro as much as Mario 64 !

  • @sonikku1011
    @sonikku1011 7 ปีที่แล้ว

    Holy crap we can make Spyro Mods now?! :O This is amazing!!

  • @Hwd405
    @Hwd405 7 ปีที่แล้ว +2

    Awesome stuff, great work!

  • @LadyKappa95
    @LadyKappa95 7 ปีที่แล้ว +1

    OMG that headbush effect O_O

  • @Cotote
    @Cotote 7 ปีที่แล้ว +15

    Is the headbash thing really buggy? Because it looks fucking awesome

    • @CrystalFissure
      @CrystalFissure 7 ปีที่แล้ว +3

      It's intentionally fucked up, that's what it seems. It would naturally be buggy because as Rubbberrabbbit2 knows, the collision data for Spyro is really crazy and difficult to mess around with. The fact that it can even happen in this way is hilarious/awesome.
      Also, it looks like we're one step closer to being able to change the level enemies. For example, I could modify the textures of a Skelos Badlands guy to make him blue and like he's from Crystal Glacier. BLUE DINOSAURS!

    • @Cotote
      @Cotote 7 ปีที่แล้ว

      I mean like does it crash the game or something, of course its meant to look fucked up.

    • @RubbberRabbbit2
      @RubbberRabbbit2 7 ปีที่แล้ว

      I can imagine it will in some obscure cases, but I doubt it will crash the game.
      It will probably result in a lot of fall-through polygons, depending on whether LXShadow has figured out how to handle the collision data on a large scale or not.

    • @LXShadowsplosion
      @LXShadowsplosion  7 ปีที่แล้ว +6

      It's not very buggy. The problem is that you can't fix the crater(s) you've made until you reload the level. :P
      Also the hole's hard to climb out of. :D

  • @DovydasRybakas
    @DovydasRybakas 6 ปีที่แล้ว

    I love how Spyro has an amazing
    Everything is like liquid ground. I usually notice with Spyro 3 while running some textures tend to smudge and whatnot.

  • @YFourteen
    @YFourteen 7 ปีที่แล้ว +1

    The headbash looks fucking awesome.

  • @GOWBuuzer
    @GOWBuuzer 7 ปีที่แล้ว +2

    God is back.

  • @KhriszB
    @KhriszB 7 ปีที่แล้ว +2

    R U STILL ALIVE?
    OMG
    This is awesome!

  • @AelitaDiAgostino
    @AelitaDiAgostino 7 ปีที่แล้ว

    Headbashpocalypse sounds awesome and fun lol!

  • @Retrofuge
    @Retrofuge 7 ปีที่แล้ว +1

    Unbelievable.

  • @kaceywills8551
    @kaceywills8551 7 ปีที่แล้ว

    this is awesome dude subscribed

  • @crushbeast29
    @crushbeast29 7 ปีที่แล้ว +1

    Woah! Amazing!

  • @veycarn
    @veycarn 7 ปีที่แล้ว

    Thanks to CrystalFissure, I have found something I am legit excited for for a long time now. Thank you so much for making my day and, after release, my whole year.

  • @Hamentsios10
    @Hamentsios10 7 ปีที่แล้ว

    EPIC!!!

  • @Starsonedge
    @Starsonedge 7 ปีที่แล้ว

    amazeballs.

  • @madmarsrocks2012
    @madmarsrocks2012 7 ปีที่แล้ว +2

    AHHHHHH YOU'RE BACK

  • @aleksd286
    @aleksd286 7 ปีที่แล้ว

    Looks really cool. Nice

  • @EtherealCrisp
    @EtherealCrisp 7 ปีที่แล้ว

    Headbashpocolypse. I love it. Seriously excited to have a play with this. This might be a vague question but what are your realistic ultimate goals/features of SpyroEdit once finished? On a side note, I would love to be able to find the font used on the level portals, but I have a feeling that they are actual models. Not 100% sure but It would be nice to find out.

    • @LXShadowsplosion
      @LXShadowsplosion  7 ปีที่แล้ว +1

      Thanks! To be honest I don't think I'm setting any firm goals beyond better ease of use and stability of the features shown in this video. Much of what's shown so far has been riding off the goals of my other program, Genesis. I think once Genesis is able to export models, I'm gonna patch up as much as I can on SpyroEdit, release it and tell people if they want more they should go make their own fangames :P Then I'mma work on the next Critical Critters.
      That said I still hack the Spyro games sometimes, and according to tendency, anything I manage to achieve out boredom may make into future versions :)
      I believe the font for level titles is indeed made out of object models. Genesis might in fact already be able to see them? I'll have to find out!

    • @EtherealCrisp
      @EtherealCrisp 7 ปีที่แล้ว

      Nice one for checking. Would be sweet if you could let me know what you find. Also, the bit where you changed the sign to Pingu, how did you change the text? Was this done in SpyroEdit/Genesis or was it another method?

    • @LXShadowsplosion
      @LXShadowsplosion  7 ปีที่แล้ว

      To change the text I used a memory editor. No plans to include text editing as a SpyroEdit feature, but never say never and as usual SpyroEdit will be open-sourced for anyone who wants to play around with it :)

  • @HeySteef
    @HeySteef 7 ปีที่แล้ว

    welcome back! :)

  • @danizk0
    @danizk0 7 ปีที่แล้ว +1

    Oh. My. God.

  • @spyro1541
    @spyro1541 7 ปีที่แล้ว

    Nice texture editing:)

  • @animeloverxX93
    @animeloverxX93 7 ปีที่แล้ว

    The last time I was here was when watching those beta videos.
    Amazing work, really. :)
    Is the program compatible throughout all revisions of the game (NTSC-J, NTSC-U and PAL)?
    Also, what Spyro games are supported so far?
    Would be nice to play around with the entire trilogy. :P
    Anyways, thanks for such a great tool. ^-^

    • @LXShadowsplosion
      @LXShadowsplosion  7 ปีที่แล้ว +1

      Thanks! It should be widely compatible, although the NTSC-J version is dipping slightly into uncharted territory. I build SpyroEdit to detect code by searching for patterns, it works for most versions but NTSC-J might have enough differences to mess it up. Thinking about it, I think SpyroEdit decides a game's version from its level names so it might already be broken as the Japanese ones are different :X
      Spyro 2 and 3 are supported; there's some limited support for Spyro 1 here and there, but it's generally unreliable. Full disclosure is that Spyro 1 has architectural differences and I haven't had the attention span to research them all 'cause I like 2 and 3 much more :P

    • @animeloverxX93
      @animeloverxX93 7 ปีที่แล้ว

      Sounds pretty good.
      I can't possibly fathom how hard it must be to build such a program, from scratch no less.
      I agree, Spyro 2 and 3 are much more fun than the first installment.
      But, the first one was... more unique?
      With Ripto's Rage, the developers tried a more open approach in regards to the used themes (Summer, Autumn, Winter).
      The first one on the other hand felt like entire different worlds, rather than following a specific theme (the magic crafters world was a blast!).
      Oh boy, childhood memories... they already start to fade into obscurity. :/

  • @RubbberRabbbit2
    @RubbberRabbbit2 7 ปีที่แล้ว +3

    Seeing that headbash effect... have you figured out how to make collision geomety that is moved too far from their intended location retain their collideability?

    • @RubbberRabbbit2
      @RubbberRabbbit2 7 ปีที่แล้ว +1

      Oh, and what/how much do you recalculate for the skybox fix? Do you rebuild skybox segments, or rearrange their placement in the list, or just turn on/off some visibility bit masks? I'm trying to figure out what I'd need to do to make my sky editor exports compatible:P

    • @LXShadowsplosion
      @LXShadowsplosion  7 ปีที่แล้ว

      Hey RubbberRabbbit (did your name always have that many b's? :P)
      Yeah the collision-out-of-range issue is fixed, at least for stuff that doesn't move. :) SpyroEdit rebuilds the grid. However there are still a few holes that occur here and there presumably because the collision triangles have a limited size.
      Thinking about it though the rebuild functionality probably breaks for anything that the game moves too far from its original place e.g. the bridge in Bamboo Terrace
      The sky fix is a just a cheap hack that should work with all skies :) It disables the area-based occlusion which usually delibarately stops portions of the sky from being drawn when you're in a certain area. When using different skies this occlusion misaligns with the sky sectors. I haven't worked out how to fix it and it's not in my plans; the fix has worked well in my testing without any problematic frame rate drops.

    • @RubbberRabbbit2
      @RubbberRabbbit2 7 ปีที่แล้ว +1

      LXShadow LXShadow LXShadow (Haha, yes, it did)
      Dude, that's fantastic! Amazing work! :D
      Hm, that sounds good! I guess I'll do Spyro 2/3 export after all then:)

  • @ConfusionAlphaX
    @ConfusionAlphaX 7 ปีที่แล้ว

    Wow, I can imagine this stuff being pretty hard to code o_o
    And since you're a programmer, I want to ask you something
    How does Spyro do collision checking? Is it better than blockmaps in SRB2?
    What are the most efficient ways to do it, anyway? It's always the most
    frustrating thing to think about when I try to create a 3D game @_@

  • @andrewbaldwin9901
    @andrewbaldwin9901 7 ปีที่แล้ว +1

    With this spyro edit tool will it be possible to add the huge whirlwind in midnight mountain that was going to take you to the island far in the level? The one that had three lives.

    • @LXShadowsplosion
      @LXShadowsplosion  7 ปีที่แล้ว

      Hey thanks! And no, not quite, because SpyroEdit doesn't offer object-type-specific parameter editing. You could probably move the whirlwind from the cracked floor cave to the boss area, but it'd drop you off short. Someone with hacking experience could use SpyroEdit to grab the object address, and modify its parameters to fix the problem, but there's no user-friendly ways of doing it I'm afraid.

  • @YobuddMan
    @YobuddMan 7 ปีที่แล้ว +1

    This program looks very cool. You should do some more videos about it.

  • @JasonGodwin69
    @JasonGodwin69 7 ปีที่แล้ว +1

    Kaizo Spyro 2/3 when?

  • @Teryaki11
    @Teryaki11 7 ปีที่แล้ว

    This is awesome. Now to wait a soul reaver hack.

  • @poly_g6068
    @poly_g6068 7 ปีที่แล้ว +1

    Did you make headbash deform geometry with a boolean or something? Coding is so complicated...

    • @LXShadowsplosion
      @LXShadowsplosion  7 ปีที่แล้ว +3

      if (spyro.headbashing)
      environment.createMassiveCraterAtSpyrosPositionInParticular = true;
      --in an ideal world yes, but in reality sadly no :P Lots of vertex repositioning and coordinate converting happens instead.

  • @Cyreides
    @Cyreides 7 ปีที่แล้ว

    Neat stuff m8!

  • @gnightrow4020
    @gnightrow4020 7 ปีที่แล้ว

    For some reason I couldn't get it to work, It would be much appreciated if you make a video instalatin guide, thanks, amazing work!!!

  • @henrikorpela2818
    @henrikorpela2818 7 ปีที่แล้ว

    From the description: "Note that while Genesis can read character models, it can't yet export them to other formats, so don't get too excited just yet :P"
    Could you please elaborate? Does this mean you have implemented a file format, which the editor for the game is able to read and/or you have not implemented export functionality for other file formats like .3ds, .fbx or .obj?

    • @LXShadowsplosion
      @LXShadowsplosion  7 ปีที่แล้ว

      To be clear Genesis can save/load files as .gen files, and import .fbx files, but that's about all at the moment. obj files might be easy enough to implement before release though :)

    • @henrikorpela2818
      @henrikorpela2818 7 ปีที่แล้ว

      Alright. As long as vertex paint is also part of the model files, then that's cool! I know .obj files do not contain vertex paint, but hey, you can add that data in there, I suppose.
      Also, don't forget to include source with SpyroEdit. It's interesting to take a look at it. ;) Good work!

  • @NetyashaRoozi
    @NetyashaRoozi 7 ปีที่แล้ว

    I see that items like the gems, baskets and gears are just a sphere, are all the pickupables like that?

  • @nightterror6727
    @nightterror6727 7 ปีที่แล้ว +3

    T R O U B L E W I T H T H E T R O L L E Y E H ?

  • @NeroTheDragon1024
    @NeroTheDragon1024 7 ปีที่แล้ว

    Assuming you can get model ripping to work in Genesis, you better make sure it can spit out a 3D format that properly supports vertex colors (like .fbx or .ply).

  • @93bendzsi
    @93bendzsi 7 ปีที่แล้ว

    Can I load in different animations?

  • @MrGamer5682
    @MrGamer5682 7 ปีที่แล้ว

    Greetings. This is a really cool tool. Does it allow to give or spawn the powerup like flying and superfire?

    • @LXShadowsplosion
      @LXShadowsplosion  7 ปีที่แล้ว

      MrGamer5682 I don't know, possibly not because SpyroEdit isn't good at handling object type-specific properties. But if it did you'd only be able to spawn them in levels that have the power up since the game stores its objects in individual level files.

  • @nocturnalsunlight3639
    @nocturnalsunlight3639 7 ปีที่แล้ว

    Just wondering... Which channels / sites / etc. do I have to follow to keep updated with any mods of Spyro that'll (obviously) be made? :)

    • @RettroixTwo2
      @RettroixTwo2 7 ปีที่แล้ว

      Check out /r/spyro on reddit, when stuff like that is made it will most likely be posted there.

    • @LXShadowsplosion
      @LXShadowsplosion  7 ปีที่แล้ว

      As Rettroix said, Reddit's a good source :) I'll probably be posting all my videos there myself and have also recommended that site to Kly_men_company although I can't tell whether he'll use it :P

  • @islamiceducation250
    @islamiceducation250 6 ปีที่แล้ว

    this is amazing. can i use this for other games ?

  • @Casketkrusher_
    @Casketkrusher_ 7 ปีที่แล้ว

    What program are you using for this?

  • @nikitacojam
    @nikitacojam 7 ปีที่แล้ว

    Is it possible to like save all the changes you did like texture and level changes and pack it into iso and then play it on actual console?

    • @LXShadowsplosion
      @LXShadowsplosion  7 ปีที่แล้ว

      Practically, it is absolutely possible, but someone would need to make a program for it. I haven't put that on my priority list, though, because reading and writing and sending and receiving ISOs is pretty clunky and I don't have much patience with that kind of stuff :P

    • @nikitacojam
      @nikitacojam 7 ปีที่แล้ว

      Anyway, all this stuff looks like a very big step to an able mods and maybe we a close to real fan spyro games that can be ran on PSX. Thanks for the tool and your efforts, this is great work!

  • @da_tective_clumbo
    @da_tective_clumbo 7 ปีที่แล้ว

    Trouble with the trolley, eh?

  • @gtacod1146
    @gtacod1146 7 ปีที่แล้ว

    MY SPYRO EDIT 2.0 IS LAGGY and i cant find out why?

    • @LXShadowsplosion
      @LXShadowsplosion  7 ปีที่แล้ว +1

      SpyroEdit does use a little more CPU for memory scanning etc, and a fair bit more when the Status tab is open. That shouldn't affect a good PC, but there might be additional issues with certain Spyro versions, emulators, etc. Can you provide more info?

    • @gtacod1146
      @gtacod1146 7 ปีที่แล้ว

      LXShadow well i dont really got a gaming pc per say, its just a pc that works actually fine the ghz in it is 2.30 and sorry thats all i know :(

  • @GhostieSFM
    @GhostieSFM 7 ปีที่แล้ว

    Does the model editing/world editor let you rip models from it
    using 3dripper or something?

    • @LXShadowsplosion
      @LXShadowsplosion  7 ปีที่แล้ว +2

      Wellll technically no programs and games 'let' 3DRipper rip models from it.... so I'm gonna guess, probably yes? :P It's full 3D, so any model rip from the program will turn out better than a rip from the emulator. Most importantly, much less flat ;)

    • @GhostieSFM
      @GhostieSFM 7 ปีที่แล้ว

      I'm guessing the only fixing would be to make it t-pose in the 3d program.
      Also I noticed that spyro does not appear as a prop/model
      or was it just camera angle that didn't show him?

    • @LXShadowsplosion
      @LXShadowsplosion  7 ปีที่แล้ว +1

      Yeah Spyro isn't yet loaded into Genesis. It's definitely possible, I've done it before, it's just that his data headers are slightly different to the rest of the objects (mostly due to his head being independently movable) and so far I haven't bothered to make a special-case hack for his model :P It'll probably be added by the time I release SpyroEdit with Genesis.

    • @GhostieSFM
      @GhostieSFM 7 ปีที่แล้ว

      Ah alright.
      So is genesis like a different program?
      Like .exe or does it launch with spyro edit?
      and but hopefully whenever it gets released you would have like an exporting feature unless that would take a bit longer to make.

  • @Metalxx69
    @Metalxx69 6 ปีที่แล้ว

    Is there's a way to custom Spyro's form?

    • @LXShadowsplosion
      @LXShadowsplosion  6 ปีที่แล้ว

      You mean change his model? Not at the moment, and if it is possible it'll be hard to pull off as Spyro's model has a different figure for every keyframe of every animation ^^

    • @Metalxx69
      @Metalxx69 6 ปีที่แล้ว

      Well, I hope there's a way to possible. If i could replace mario to my original penguin character in sm64 to make custom game, but i am bad at 3d modelling and coding ^^' But only i am good, is drawing and pixeling! ;D

  • @calllen
    @calllen 7 ปีที่แล้ว

    Can people use this in combination with other things to make their own games?

    • @LXShadowsplosion
      @LXShadowsplosion  7 ปีที่แล้ว +1

      Not sure? Depends on what those other things are. If you're referring to Genesis I'm not sure, outside of its use with SpyroEdit I don't plan on making it a game maker--and for modelling purposes wellll we'd need to see. So much effort has gone into it that I'll need to consider possible commercialisation if I release it for other purposes.

    • @CrystalFissure
      @CrystalFissure 7 ปีที่แล้ว

      >"I'll need to consider possible commercialisation if I release it for other purposes"
      Count me in as a day one purchaser!

  • @w1ntermode
    @w1ntermode 7 ปีที่แล้ว

    Does this mean that you could change the level into something completely different via the modelling tool?

    • @CrystalFissure
      @CrystalFissure 7 ปีที่แล้ว

      It's probably too buggy to truly make astronomical changes. Space is likely still a big issue. But minor things, I'm sure.

    • @w1ntermode
      @w1ntermode 7 ปีที่แล้ว

      But do you think that's a realistic thing for the future? Like if you could I'd be all over that shit.

    • @CrystalFissure
      @CrystalFissure 7 ปีที่แล้ว

      In the future? Yes. This is an amazing start to 2017, so anything is possible. Since SpyroEdit 1.0, there have been some massive changes as seen in this video. It's an incredibly exciting prospect right now.

    • @w1ntermode
      @w1ntermode 7 ปีที่แล้ว

      Let's hope things keep heading in this direction.

  • @datbootlegger
    @datbootlegger 7 ปีที่แล้ว

    how do i connect it with genesis?

  • @gnightrow4020
    @gnightrow4020 7 ปีที่แล้ว

    does this work on spyro 1 ?

    • @LXShadowsplosion
      @LXShadowsplosion  7 ปีที่แล้ว

      Generally Spyro 1 is unsupported but it may work partially :)

  • @theopponent9806
    @theopponent9806 7 ปีที่แล้ว

    Does this also work on the demo versions?

    • @LXShadowsplosion
      @LXShadowsplosion  7 ปีที่แล้ว

      Most of them I expect, but no guarantees on the early Spyro 2 demo because the code for that version edges closer to Spyro 1's code, which is incompatible with many of SpyroEdit's features.

  • @HeySteef
    @HeySteef 7 ปีที่แล้ว

    how to work wilt multi-spyro!?

    • @HeySteef
      @HeySteef 7 ปีที่แล้ว

      Does it work?!

    • @LXShadowsplosion
      @LXShadowsplosion  7 ปีที่แล้ว +1

      Syyr553 It should work but you should follow the guidelines in the readme/help to find out ;)

  • @sabriialvarez8888
    @sabriialvarez8888 7 ปีที่แล้ว

    Where do i get Spyro Edit 2.0?
    Good Job ✌️

    • @LXShadowsplosion
      @LXShadowsplosion  7 ปีที่แล้ว +1

      As implied in the video, SpyroEdit isn't out yet but will be released in time :)

    • @sabriialvarez8888
      @sabriialvarez8888 7 ปีที่แล้ว

      Sorry, wrote this comment before the video ended xD hahaha so much thanks

  • @dark0ssx
    @dark0ssx 7 ปีที่แล้ว

    Fucking amazing

  • @xan1242
    @xan1242 7 ปีที่แล้ว

    Holy poopsauce dude, never tought to see this ever.
    Not even NFS has it... :/

  • @cadester172
    @cadester172 6 ปีที่แล้ว

    T R O U B L E W I T H T H E T R O L L E Y , E H ?

  • @nicholasbarton2713
    @nicholasbarton2713 7 ปีที่แล้ว

    lxshadow Ally with me and my gang at ytp bikini bottom at war ok?

  • @nicholasbarton2713
    @nicholasbarton2713 7 ปีที่แล้ว

    #stopangelofthetraid

  • @SpyroPS1iscool
    @SpyroPS1iscool 7 ปีที่แล้ว

    first

  • @Ciretako
    @Ciretako 7 ปีที่แล้ว

    F(L)OSS it tbh