Lucky is definitely not overrated. Getting a second roll on a save is huge, it can mean the difference between missing a turn or not missing a turn. Sharpshooter is also really good. Ignoring cover is almost like a +2 bonus in practical situations. since if you're ever shooting past your buddies, they're granting the monster cover, so having sharshooter is well worth it. And on top of that you can take the -5 to hit for +10 damage, so when you run into something with low AC you can dish out insane amounts of damage.
I think that sharpshooter and elven accuracy are really "build around" feats. If the point you were trying to make was that not every single archer should take sharpshooter, and not every single elf should take elven accuracy, then I definitely agree. If your intention was that piercer is a better choice than sharpshooter for early level ranged martial characters.... then I do not agree with that notion. With bless up, it mitigates 50% on average of the penalty to hit, and gaining advantage on your attacks makes the penalty even more negligible. I think there might be an argument to take crossbow expert first instead of sharpshooter for the bonus action attack for early level characters, but when it comes to minmaxing I don't think that piercer and sharpshooter are even close to comparable. I do agree that lucky is a little bit overrated, and I roll my eyes when I see other DM's so terrified of 3 rerolls per long rest that they need to ban it from their tables.
Always appreciate hearing other people’s opinions, and enjoyed watching your video. Just my general thoughts. (I’m also much more prone to talking about things I differ on, so grain of salt and all that.) The whole “feats are optional” is always weird to me. Literally everything is optional. DM says “no fighters in this game,” then there are no fighters. I don’t really agree w/ a few things on sharpshooter. The existence of high AC enemies at low levels doesn’t mean there aren’t still loads of low AC enemies. And when sharpshooter does work, it does much more than piercer. Also wouldn’t call piercer “more interesting.” Piercer is a constant small boost. It’s only “interesting” in that it’s not chosen as much. In practice, sharpshooter adds more decision making during combat. Eleven Accuracy issues seem more about specific builds and the problem of people building their characters based off big numbers seen online rather than thinking about how it plays out on the table (the darkness thing). Would not call it “overrated.” It’s quite honest (or rather, obvious) in its strengths. The “too many elves” is a thing, but not nearly as much as variant human. Wouldn’t really call most single class builds “Frankenstein” either. Heck, the most effective way to accomplish it is by just choosing the samurai subclass. Lucky is interesting. It’s often run as to not turn disadvantage into super advantage. Just drop the lowest. And yes, can be worked around as a DM. Same for most long rest resources. And far as long rest resources go, it’s not particularly game breaking either.
All the -5/+10 options are nice but your number of attacks matter more so they are good for everyone but must have on fighter Elven accuracy is good also no STR because Elven Barbarian with reckless attack. That said I love my casters and do you know how to end a Crit fisher... Silvery Barbs. After you roll your 3 I make you roll one more time taking the lowest. For lucky it is a great feat the only reason it is overrated is the uses. 3 a day do I use it now or will I need it later in the day. You can make this slightly more useful if you have a task at day's end that needs a roll. I am sure there are more but the only one I can think of is scroll copying for Wizard.
I'm currently playing a Sharpshooter Ranger in a campaign. He's known as an archer that only hits his shots half the time, because that -5 attack is more significant than it may seem. But when he does hit, he rolls some high numbers. Ignoring cover has come in handy when fights take place in dense forests, or other places with obstructions. If he can see you, he can hit you. The ability to hit an opponent from several hundred feet away hasn't come up very often, though. Most enemies he targets tend to be within 150 ft.
There's an interesting discussion to be had about the average size of battle map people use, if at all. We used a fairly small one for years and never realized how limiting the movement speed of Spiritual Weapon was until we switched.
@@RingXross Casters would probably feel less OP if battle maps were larger. Yes fireball is very powerful, and can decimate the group of archers once you get there. Now spend a few turns dashing while they start pegging you from 600 ft.
@@chadnorris8257 On a campaign I played, maps were indeed huge. So we once fought against a giant phoenix, that killed two of our teammates. Well the cleric, was often complaining about how big the map was and how he could do absolutely nothing, because everything and everyone was out of range. Many of his turns were, "well I can't do anything, so I just dash". But then, the Phoenix would fly to the other side of the map and he would just give up. Yeah, sure big maps can be fun sometimes, but it is no fun when many people realize they can do nothing other than move.
Wow, I didn't realize it took 12 minutes to get across 3 wrong points lol. But seriously though, I have to disagree with you on pretty much everything you've said. The first two abilities Sharpshooter provides already makes it really strong. "Oh, you're 300ft from me and using a rock for some cover and all I have is a longbow? Ha, no problem there!" Elven Accuracy - Can you say Double Advantage? Lucky - 3 times a day, you basically get advantage whenever you want. (I say basically because its not true advantage for sneak attack, etc) So what exactly is overrated here?
0:07 WTF was that arrows intro? || American Gods, had to look it up || 0:30 5E made feats simultaneously the best and worst part of the character creation process. Feats were remarkably improved from previous versions of the game, but you didn't automatically get one at level 1 and when you did, they were a REPLACEMENT to an ability score increase. After reading this design choice, I never got into 5E, but took inspiration from some of its mechanics for my own campaigns. Every single one of these feats is allowed at my table, where players start with a generous stat array (18,17,16,15,14,13), three 5E-style feats at level 1, and also gain ability score increases.
Lucky is definitely not overrated. Getting a second roll on a save is huge, it can mean the difference between missing a turn or not missing a turn.
Sharpshooter is also really good. Ignoring cover is almost like a +2 bonus in practical situations. since if you're ever shooting past your buddies, they're granting the monster cover, so having sharshooter is well worth it. And on top of that you can take the -5 to hit for +10 damage, so when you run into something with low AC you can dish out insane amounts of damage.
I think that sharpshooter and elven accuracy are really "build around" feats. If the point you were trying to make was that not every single archer should take sharpshooter, and not every single elf should take elven accuracy, then I definitely agree. If your intention was that piercer is a better choice than sharpshooter for early level ranged martial characters.... then I do not agree with that notion. With bless up, it mitigates 50% on average of the penalty to hit, and gaining advantage on your attacks makes the penalty even more negligible. I think there might be an argument to take crossbow expert first instead of sharpshooter for the bonus action attack for early level characters, but when it comes to minmaxing I don't think that piercer and sharpshooter are even close to comparable. I do agree that lucky is a little bit overrated, and I roll my eyes when I see other DM's so terrified of 3 rerolls per long rest that they need to ban it from their tables.
Always appreciate hearing other people’s opinions, and enjoyed watching your video. Just my general thoughts. (I’m also much more prone to talking about things I differ on, so grain of salt and all that.)
The whole “feats are optional” is always weird to me. Literally everything is optional. DM says “no fighters in this game,” then there are no fighters.
I don’t really agree w/ a few things on sharpshooter. The existence of high AC enemies at low levels doesn’t mean there aren’t still loads of low AC enemies. And when sharpshooter does work, it does much more than piercer. Also wouldn’t call piercer “more interesting.” Piercer is a constant small boost. It’s only “interesting” in that it’s not chosen as much. In practice, sharpshooter adds more decision making during combat.
Eleven Accuracy issues seem more about specific builds and the problem of people building their characters based off big numbers seen online rather than thinking about how it plays out on the table (the darkness thing). Would not call it “overrated.” It’s quite honest (or rather, obvious) in its strengths. The “too many elves” is a thing, but not nearly as much as variant human. Wouldn’t really call most single class builds “Frankenstein” either. Heck, the most effective way to accomplish it is by just choosing the samurai subclass.
Lucky is interesting. It’s often run as to not turn disadvantage into super advantage. Just drop the lowest. And yes, can be worked around as a DM. Same for most long rest resources. And far as long rest resources go, it’s not particularly game breaking either.
All the -5/+10 options are nice but your number of attacks matter more so they are good for everyone but must have on fighter
Elven accuracy is good also no STR because Elven Barbarian with reckless attack. That said I love my casters and do you know how to end a Crit fisher... Silvery Barbs. After you roll your 3 I make you roll one more time taking the lowest.
For lucky it is a great feat the only reason it is overrated is the uses. 3 a day do I use it now or will I need it later in the day. You can make this slightly more useful if you have a task at day's end that needs a roll. I am sure there are more but the only one I can think of is scroll copying for Wizard.
None of them are overrated. They are all strong and some of the strongest feats. Just because something is picked a lot, doesnt mean its overrated :'D
Now I want to run a DnD "what's your current lineage" census to verify the elven population density.
I'm sure the Bureau of National D&D Statistics will agree with my findings.
I'm currently playing a Sharpshooter Ranger in a campaign. He's known as an archer that only hits his shots half the time, because that -5 attack is more significant than it may seem. But when he does hit, he rolls some high numbers. Ignoring cover has come in handy when fights take place in dense forests, or other places with obstructions. If he can see you, he can hit you. The ability to hit an opponent from several hundred feet away hasn't come up very often, though. Most enemies he targets tend to be within 150 ft.
There's an interesting discussion to be had about the average size of battle map people use, if at all.
We used a fairly small one for years and never realized how limiting the movement speed of Spiritual Weapon was until we switched.
@@RingXross Casters would probably feel less OP if battle maps were larger. Yes fireball is very powerful, and can decimate the group of archers once you get there. Now spend a few turns dashing while they start pegging you from 600 ft.
@@chadnorris8257 On a campaign I played, maps were indeed huge. So we once fought against a giant phoenix, that killed two of our teammates. Well the cleric, was often complaining about how big the map was and how he could do absolutely nothing, because everything and everyone was out of range. Many of his turns were, "well I can't do anything, so I just dash". But then, the Phoenix would fly to the other side of the map and he would just give up.
Yeah, sure big maps can be fun sometimes, but it is no fun when many people realize they can do nothing other than move.
Wow, I didn't realize it took 12 minutes to get across 3 wrong points lol.
But seriously though, I have to disagree with you on pretty much everything you've said. The first two abilities Sharpshooter provides already makes it really strong. "Oh, you're 300ft from me and using a rock for some cover and all I have is a longbow? Ha, no problem there!"
Elven Accuracy - Can you say Double Advantage?
Lucky - 3 times a day, you basically get advantage whenever you want. (I say basically because its not true advantage for sneak attack, etc)
So what exactly is overrated here?
More on feats. And it's feats not feet. I swear I don't have a foot fetish.
0:07 WTF was that arrows intro? || American Gods, had to look it up || 0:30 5E made feats simultaneously the best and worst part of the character creation process.
Feats were remarkably improved from previous versions of the game, but you didn't automatically get one at level 1 and when you did, they were a REPLACEMENT to an ability score increase.
After reading this design choice, I never got into 5E, but took inspiration from some of its mechanics for my own campaigns.
Every single one of these feats is allowed at my table, where players start with a generous stat array (18,17,16,15,14,13), three 5E-style feats at level 1, and also gain ability score increases.
Do you play D&D?
3 of the strongest feats in D&D?!
Good video to show why we all take these feats.
Hot take. Ready to dislike? Deep optimization makes the game worse for everyone.
Wow 0/3.