Thank you so much for checking out our demo! It's nice seeing you enjoying all the possibilities! Watching you play the game the team (Sad Owl Studios) and we are so hard working on for a long time makes me very happy.
As a game development student, I'd just like to say that the tech behind this game _fascinates_ me. It's an incredible idea too, I've honestly never seen anything quite like it. Amazing job, can't wait for the full release!
I haven't felt this excited about a physics/puzzle game since the original Portal. This is 100% going on my list and I can't wait to play the full game!
I heard they have to run the game a certain way that with higher frames it’s easier to track moving things rather than lower frames somethin like that but still looks amazing
You know you've made an incredible game when Smii7y is practically speechless. He's barely able to speak because he's so blown away. And we all are. This game is going to be a hit and we saw it here first.
Hey Smitty! Game dev here, what you experienced is a prime example of use of Shaders, that is the effect that is put on top of the assets in order to bring them into the same style, shaders are generally where coding and art are mixed the most when it comes to developing. I'm for sure playing this when it comes out it's such a wonderful love letter to what make game art so impressive !
I think whats on the picture is not just a simple texture but they are projecting the premade asset on it from a camera which is always looking at the asset. Then they are cutting out all the geometry in the shape of the picture and spawning the asset. Because of the simplistic artstyle, everything is rather lowpoly thus easier to calculate the cutting part. They are basically doing a boolean operation. Now I want to play around in Unreal to mimic this effect. Great stuff!
@@Aileenwastaken hey sorry for the confusion by game dev o meant someone who is in the industry not someone from this specific game, i just wanted to share some knowledge ❤so i can not answer your question
I've seen art pieces using this sort of optical illusion. A whole game revolving this sort of thing is soooo cool. Seeing the different art styles in each area genuinely brought tears to my eyes.
His pure excitement at 18:06 was so adorable, loved that little giggle! 😆 Such a cool concept, I can't wait to see you play more of this when it fully comes out!!
There's something strangely refreshing on seeing Smitty so genuinely exited for a game. You can see how much he loves this already, and ngl, Smitty playing new stuff he genuinely likes is something I absolutely adore on both the normal and the + channel
Game dev in “training” here, and i gotta say this game is beyond revolutionary for its mechanics. The fact that things like this are now possible leads to so many new ideas Also i’d like to think that how the photos are done is when you press the align button, the game calls upon an object that is the “room” that appears when you use the photo, and then checks where to spawn it, what direction the camera is facing, and if any level geometry conflicts with the object, and if so then the object spawns into the geometry and cuts it to make a perfect fit.
It's as not technologically complicated as it may seem. The main beauty of this project is the vibe and idea. I would dare to say that rewinding time is more complicated than the photo mechanic.
The effect of swapping 2D to 3D would be VERY jarring in VR, where as on the flat screen it's indistinguishable from moment to moment. It might also look janky. You'd see right through the illusion the second you swapped in the 3D geometry. On the flat screen, you can't tell the difference until you move.
1. Smii7y getting so excited over this demo is so pure and wonderful 2. I need this game holy shit it's incredible, the detail that was put into it like can we appreciate how long this would've taken and the artists that contributed to the game? I cannot believe how amazing it is.
@@hackerkiller2131 Im saying in like some how smii7y finds a way to find out a way to make a peaceful and calm game into chaos, or for short "a joke". I'm not saying all but most of the games he plays
This is giving me huge Portal vibes in how creative the puzzles could be and how genius a player could feel finally figuring out a real stumper. I'm mega excited for this game, as well as the ongoing narrative and where the player is.
15:08 Y'know Smii7y, the people I watch that played ViewFinder, as far as I'm seeing, you're the only person that actually went through a little to pull the chain. Everyone else is like. "Wait how can I get across?" "Do I need to find a key?" "Oh... OH WAIT I SHOULD MAKE MYSELF FALL IN THE PAINTING" And yet here you are did the ideal simplest thing that a man should've done that everyone should have lmao.
To be fair, the dev could have some filipino inspirations since the girl's name Hiraya is an old tagalog word for imagination, dream, or hope which is also a part of a phrase which means "May your dreams come true."
Nice to have Tagalog Voice Lines on these games. It chills me to the bones. Thanks, SMii7y for this video. I hope you upload the full video of these games on release. Good luck and have fun always.
I just love seeing people enjoy games. People being truly enthralled by an experience and having fun every second. It’s amazing that games can achieve that
Honestly, this has got to be one of the coolest games and concepts I've seen in a long time. The uniqueness of this game is incredible and I am so fascinated with everything about it. I would love to see you play the whole game, and honestly might give it a go myself.
as someone who's done game dev, it is impressive beyond "my little tiny brain" as you said - applying shaders (as most of that is shaders) to individual portions of the world without having them overlap is pretty impressive, especially assuming frame rates dont completely die
The concept of the game alone is already amazing and mind breaking, if it isn't obvious to what Smii7y's reactions to the game, it definitely will be a big hit...... cant help but notice, correct me if im hearing this right, 12:54 hiraya replies saying "Okay" then i think i heard the next word "sige", which is filipino for fine, all right or Okay. . . . . . . . Just wanted to share this bit to others to confirm wether hearing im right.... or i need to get my ears checked. . . . Never mind hiraya knows filipino language 13:27 "Ang ganda" my ears are fine
The whole photo thing is quite astonishing. The coding involved in that is incredible. Meanwhile, Redfall doesn't even have correctly built chimney stacks or breakable plant pots.
When I first heard about this game and the whole concept/idea of it, I was quite impressed. But actually seeing it all play out as you go? Holy shit, it’s a lot more than I thought, and I absolutely love it. It’s mind-bending, but this has to be one of the best puzzle-style games I have seen.
I love how happy and excited Smitty is playing this game. A rare find in this day and age of video games. Such a brilliant concept for a game. Can't wait to see what they do with this moving forward.
Seeing you get so excited about this amazing game was so heartwarming. I dont think ive ever seen this kind of reaction or excitement from you and it made the video even more enjoyable. Cant wait for the official release
Watching this so early in the morning makes me really contemplate life, and relive my favorite moments in gaming history. I will continue the video later today when I’m not so loopy. This game is…astonishing, to say the least.
I didn’t think I knew what this game was at first, but then I saw the picture thing and remembered seeing it at the game awards. It looks absolutely insane!
How would they even do this? You could probably create a line spawning from the camera and the corners of the photo and delete the area between the lines. Then you could instantiate each world in the deleted space. How anyone would come up with that is insane to me.
@@reversed5552 I could be wrong but I think this is achieved by a complex boolean operation. Essentially the game seems to compile a 3d world or an assortment of polygons into each photo. When you "deploy" the photo the polygons spawn in the colored 3d world and boolean with anything is collides with. Now I'm sure a ton of modifications have been made to the boolean operation because while raw 3d modelling, getting a clean boolean can be quite difficult at times depending on how you have your polygons. This game seems to apply a clean cut no matter how you place the object so I'd say its quite robust. Note: If you don't know what boolean is it's essentially a term in computing where you take 2 values (in this case b&w world and colored world) and set them to interact with one another in different ways. Essentially what is PROBABLY happening in this case, is when you apply the b&w pic to the world a subtractive or difference boolean is applied with the polygon data in the photo. This means that any polygons in the b&w photo interact with it deletes. Then another boolean operation probably takes place directly after that applies the b&w photo an generates polygons in the exact spot where the subtractive operation took place. The subtractive boolean operation is probably heavily modified to automatically close off any open poly faces along with some other advanced parameters to ensure the subtractive boolean operation is clean every time so you don't get any weird looking polygons on screen. If you want to know more you can google or youtube "Maya 3d boolean" I know some basic theory of 3d modelling and game development and by no means a practiced user or expert by any means so I could be completely wrong about all this. If anyone with more knowledge thinks I'm wrong please tell me because I too am curious on how this works. Edit: Made this comment before finishing the full vid and didn't realize you start interacting with the other types of photos. In every reference of my comment where I say b&w photo I'm just referring to any photo you pick up in the game world and can generate new paths. All the same boolean concepts still apply no matter that nature of the photo.
@McDonaldsnapkin I completely forgot about boolean operations. Had to mess around with it while working in blender and unity. My only experience with game design is in unity, but I remember downloading a package that allowed for boolean operations on meshes. Of course this was only in the editor, but I can imagine that you could apply this the same way during run time. The only thing that I can't figure out is how they apply faces to the meshes that have been subtracted. Like when you apply a photo through a wall and the inside has faces applied to it instead of it being "see through." I can't even imagine how you would go about fixing that.
I studied game design and I can’t imagine the amount of coding that had to be done to make this game. This is definitely going to be among the best games made
One of the game company owner is a Filipino hence the word Hiraya which means "hope"...Back in the late 90s there is a children fantasy show in the Philippines entitled Hiraya Manawari which translates to "Hope it will Happen" which also means "reach your dreams"
This reminds me of the kind of hype Teardown had - a great concept, a small game that does what it needs to. Just a vastly different vibe, of course. The way the sky changes is so cool as well.
This game is truly inspiring yet simple. I’m a dev myself so it’s easy for me to figure the system out. They designed the set, took a screenshot of a perspective, and programmed the picture to insert the set into the scene seamlessly while slicing through obstructions. Simple, yet interesting game design.
Imagine a murder mystery game or something like bioshock infinite, and like the major climax is we find a photo with someone in it, and in placing it we release them. There is so much that can be done with this kind of mechanic.
This is one of those rare instances where you get the childlike wonder of what made you love gaming in the first place. This is a gem.
Yep, after all the consecutive half baked release of games this week only. Its just left me in awe.
The trailer alone just hooked me right in
Rust session with the boyz
i never think i came back again to relieve this
WoW this is so accurate
This game is a representation of Blarg's calmest state of mind.
yep. this sounds like facts
Don't worry he's just arab
Yep
He has a calm state of mind?
Usually his mind is like "frucket, frustard, and frogurt"
The idea of being able to LITERALLY step into art is every artist dream, like this is SO COOL
Would be cool if this game have a creative mode where players could create and export their arts and turn it 3d
Rust session with the boyz
Step in Berserk
@@l.o.gfauzan1877 Oh that would be genuinely be amazing. I don't about the accuracy, or how they'd pull it off, but I know it'd be possible somehow.
Junji Ito : No thank you
Thank you so much for checking out our demo! It's nice seeing you enjoying all the possibilities! Watching you play the game the team (Sad Owl Studios) and we are so hard working on for a long time makes me very happy.
veri cool
As a game development student, I'd just like to say that the tech behind this game _fascinates_ me. It's an incredible idea too, I've honestly never seen anything quite like it.
Amazing job, can't wait for the full release!
I haven't felt this excited about a physics/puzzle game since the original Portal. This is 100% going on my list and I can't wait to play the full game!
The idea is amazing and the execution is unpeccable! Hype Maxed out!
YOU GUYS MADE SOMETHING SO COOL!!!
0:32 anyone else notice how slick the editor was with this one, he is getting too good
I tought it was part of the game for a moment and I was really confused.
And again at 6:49
AYO I DIDNT SEE THAT
LMAO, I saw 6:49, but I didn't even notice that XD
6:49 that tracking alone is a masterpiece, your editor is amazing smitty
Completely seamless too. I can only imagine how long that took
I heard they have to run the game a certain way that with higher frames it’s easier to track moving things rather than lower frames somethin like that but still looks amazing
@@DoctorBubba55 they're on about the editor writing a note on the canvas post-recording.
AGREED
It was, but editing software has autotracking and it was pretty well contrasted area, so I'm guessing it was mostly automatic. Still a nice edit :D
This is one of the most unique games I have ever seen, cant wait to play it when it officially releases
Ikr? It’s coming to console as well, definitely getting it for my PS5.
Rust session with the boyz
The “you’re a dummy. -editor” part had me rolling 😂😂😂😂
yeah i saw that too lol
And the Like the video in the sky at the beginning too, wasn’t funny but whatever.
When/where?
@@futuredozer1735 I believe it was at the 6:50 area
Playing like a reviewer for IGN
"Why dont you eat my nuts" was the most out of pocket thing this whole video and im not upset about that. AMAZING game
when hiraya said "ang ganda" that means its beautiful. as a filipino im so proud for the devs
at 12:54 when she said "ok sige" I have my suspicion she could speak tagalog...
@@lazysuicidalSAME!!! i was so surprised when Hiraya said ang ganda which confirmed it lol
XD it was a good jumpscare, the sige part was sus, but somehow I still got surprised 😂
You know you've made an incredible game when Smii7y is practically speechless. He's barely able to speak because he's so blown away. And we all are. This game is going to be a hit and we saw it here first.
Couldn't have said it better myself
is it VR?
Hell yeah!
@@brn2pil928Ooh, now that would be something! 🤯
Hey Smitty! Game dev here, what you experienced is a prime example of use of Shaders, that is the effect that is put on top of the assets in order to bring them into the same style, shaders are generally where coding and art are mixed the most when it comes to developing. I'm for sure playing this when it comes out it's such a wonderful love letter to what make game art so impressive !
Hey, I just noticed that Hiraya is Filipino here. Is there any chance that youre a filipino as well?
@@russianjesus9472 I am not 😅
I think whats on the picture is not just a simple texture but they are projecting the premade asset on it from a camera which is always looking at the asset. Then they are cutting out all the geometry in the shape of the picture and spawning the asset. Because of the simplistic artstyle, everything is rather lowpoly thus easier to calculate the cutting part. They are basically doing a boolean operation.
Now I want to play around in Unreal to mimic this effect. Great stuff!
Hey can i ask a question.What is the reason of the evil eyes?(8:27)
@@Aileenwastaken hey sorry for the confusion by game dev o meant someone who is in the industry not someone from this specific game, i just wanted to share some knowledge ❤so i can not answer your question
I've seen art pieces using this sort of optical illusion. A whole game revolving this sort of thing is soooo cool. Seeing the different art styles in each area genuinely brought tears to my eyes.
Rust session with the boyz
His pure excitement at 18:06 was so adorable, loved that little giggle! 😆 Such a cool concept, I can't wait to see you play more of this when it fully comes out!!
There's something strangely refreshing on seeing Smitty so genuinely exited for a game. You can see how much he loves this already, and ngl, Smitty playing new stuff he genuinely likes is something I absolutely adore on both the normal and the + channel
This is literally insane. I can not get over with how they nailed so many different style of 2d drawing in to 3d stylized textures.
Fr this shit has superliminal vibes except for the uuh lack crippling silence and im loving it
I love these solo play-throughs of Smii7y just enjoying what he plays
Smii7y saying "so cool" reminds me of Markiplier years ago when he was playing some space game and was also saying "so cool" to everything
Sperliminal or universe sandbox perhaps?
“Oh it’s soooooo coooooooool!” “My computer can’t handle the rendering.”
@@MOGSTER_MON9961 great song
Game dev in “training” here, and i gotta say this game is beyond revolutionary for its mechanics. The fact that things like this are now possible leads to so many new ideas
Also i’d like to think that how the photos are done is when you press the align button, the game calls upon an object that is the “room” that appears when you use the photo, and then checks where to spawn it, what direction the camera is facing, and if any level geometry conflicts with the object, and if so then the object spawns into the geometry and cuts it to make a perfect fit.
It's as not technologically complicated as it may seem. The main beauty of this project is the vibe and idea. I would dare to say that rewinding time is more complicated than the photo mechanic.
@@GekogaWishnya after messing with it in totk, I completely agree with you
6:49 that's so cool! How did the editor manage to track the painting so well?!
This is the coolest thing you've posted this year. Just imagine playing this in VR
Easiest way to make someone throw up
@@slayerprayer8988 that would be roller coaster simulations 😅
I was thinking the same thing. VR support would be the cherry on top for this, even if everything else is already incredible.
The effect of swapping 2D to 3D would be VERY jarring in VR, where as on the flat screen it's indistinguishable from moment to moment. It might also look janky. You'd see right through the illusion the second you swapped in the 3D geometry. On the flat screen, you can't tell the difference until you move.
I just gotta say, the enthusiasm and excitement for this game is absolutely adorable and delightful
I want an hour long compilation of the record player dialogues on loop with the background music. That was insanely relaxing
FR
12:24.... could be my new favourtie smitty clip
1. Smii7y getting so excited over this demo is so pure and wonderful
2. I need this game holy shit it's incredible, the detail that was put into it like can we appreciate how long this would've taken and the artists that contributed to the game? I cannot believe how amazing it is.
I don’t watch his videos for a sec and all the sudden he can release a masterpiece and I get stuck in the cycle of watching every video.
Welcome back!
I love smii7y playing games by himself, it’s very calming sometimes
We already know this is going to be chaotic when smii7y plays anything
noone like the comment, its at 69
edit: god damnit people liked the comment
Now You To 69 Likes
That was not chaotic in the slightest
@@hackerkiller2131 yea whats up with smii7y comments and the word 'chaos' lol
@@hackerkiller2131 Im saying in like some how smii7y finds a way to find out a way to make a peaceful and calm game into chaos, or for short "a joke". I'm not saying all but most of the games he plays
I don’t know what it is but there’s something really satisfying about this
This is giving me huge Portal vibes in how creative the puzzles could be and how genius a player could feel finally figuring out a real stumper. I'm mega excited for this game, as well as the ongoing narrative and where the player is.
One game I think Smitty and the boys would love is Deep Rock Galactic. That game can be pure chaos with the right people.
ROCK AND STONE
oh god
STONE!
DID I HEAR A ROCK AND STONE?
Where RICH!!
ROCK AND STONE LETS GOOO
His genuine wonder and amazement is so refreshing to see about new games, I can't wait for the release and for a longer playthrough video
00:30 seconds in and im already amazed by how smooth your editors works are
Thanks you i thought only i noticed the like the video
I was going to comment on this too, but instead I'm going to thumbs up this comment.
Ty(e?) Has been a fantastic editor
I didn't notice that lmao
so smooth i thought that was part of the game
15:08
Y'know Smii7y, the people I watch that played ViewFinder, as far as I'm seeing, you're the only person that actually went through a little to pull the chain. Everyone else is like.
"Wait how can I get across?"
"Do I need to find a key?"
"Oh... OH WAIT I SHOULD MAKE MYSELF FALL IN THE PAINTING"
And yet here you are did the ideal simplest thing that a man should've done that everyone should have lmao.
Smii7y,I can hear you grinning throughout the video for the past 10:31. And it's hilarious. I'm tbe same way, dude.
As fun and trippy as Superliminal was, this is next level. Can't wait for it
It's refreshing to see Smii7y play a solo adventure game every now and then.
as an Filipino, when I heard her say "ang ganda!" my jaw dropped
LITTERALY ME OMGGGG
Same here
had to replay cuz i heard it
And when Hiraya said, “okayyyy Sige” around 13:00
To be fair, the dev could have some filipino inspirations since the girl's name Hiraya is an old tagalog word for imagination, dream, or hope which is also a part of a phrase which means "May your dreams come true."
Note: “stop messing with the teleporter”
Smii7y: *DESTROYS*
This game is fucking amazing! I can’t wait for more videos on this one!
Nice to have Tagalog Voice Lines on these games. It chills me to the bones. Thanks, SMii7y for this video. I hope you upload the full video of these games on release. Good luck and have fun always.
so it wasn't just me who heard tagalog
Hiraya is also a tagalog name
That's only the second time that SMii7Y has done something that's tangentially related to the Philippines.
'kala ko guni guni ko lang hahaha
Yeah I heard "Ang ganda" and Ayun
The speedruns of this game are going to be absolutely mind bending.
6:50 for a second I thought this was in the game lmao, outstanding editing
I just love seeing people enjoy games. People being truly enthralled by an experience and having fun every second. It’s amazing that games can achieve that
This game is at next level 🔥♥️
this is INCREDIBLE. please play the full game when it comes out. I'll probably get it myself, when it releases.
Honestly, this has got to be one of the coolest games and concepts I've seen in a long time. The uniqueness of this game is incredible and I am so fascinated with everything about it. I would love to see you play the whole game, and honestly might give it a go myself.
imagine if these guys and the guys that made superliminal made a game together
Simply adding the camera from this to superliminal would be incredible
that’s exactly what this game reminds me of
Superliminal viewfinder that would get very confusing i think
@@bertkooijmans4769 but so freaking cool and trippy
That would be amazing!
as someone who's done game dev, it is impressive beyond "my little tiny brain" as you said - applying shaders (as most of that is shaders) to individual portions of the world without having them overlap is pretty impressive, especially assuming frame rates dont completely die
Love you so much smitty thanks for helping me through with all the funny moments
The concept of the game alone is already amazing and mind breaking, if it isn't obvious to what Smii7y's reactions to the game, it definitely will be a big hit...... cant help but notice, correct me if im hearing this right, 12:54 hiraya replies saying "Okay" then i think i heard the next word "sige", which is filipino for fine, all right or Okay.
.
.
.
.
.
.
.
Just wanted to share this bit to others to confirm wether hearing im right.... or i need to get my ears checked.
.
.
.
Never mind hiraya knows filipino language 13:27 "Ang ganda" my ears are fine
no, buddy, your ears heard em right. **sings lupang hinirang**
The whole photo thing is quite astonishing. The coding involved in that is incredible. Meanwhile, Redfall doesn't even have correctly built chimney stacks or breakable plant pots.
'For a game focusing so much on vampires, Redfall definitely sucks'
Probably what Sun Tzu would have said if he saw that piece of work, 2023
Rust session with the boyz
7:38 crazy? i was crazy once. they locked me in a room. a rubber room. a rubber room with rats. rates make me crazy. crazy? i was crazy once.
This game gives Superliminal vibes but to the extreme!
When I first heard about this game and the whole concept/idea of it, I was quite impressed. But actually seeing it all play out as you go? Holy shit, it’s a lot more than I thought, and I absolutely love it. It’s mind-bending, but this has to be one of the best puzzle-style games I have seen.
You know it’s a good day when smii7y uploads
9:36 hello my name is Dr. Glenn Pierce i hope your enjoying your vacation SMII7Y
I love how happy and excited Smitty is playing this game. A rare find in this day and age of video games. Such a brilliant concept for a game. Can't wait to see what they do with this moving forward.
I'm geeking really hard and I wish I knew how these guys made it. it looks insane, you have all the appropriate reactions smii7y
It's always a joyous yet hilarious time when Smii7y presents us a new game!
It was just hilarious that when smii7y realized there was a photo in the photo he just slammed the table
Seeing you get so excited about this amazing game was so heartwarming. I dont think ive ever seen this kind of reaction or excitement from you and it made the video even more enjoyable. Cant wait for the official release
I love this
i am gonna tear my skin apart if he doesnt make another goat sim 3 vid
Immediately tried to find the demo, but it’s now on my wishlist. Thank you Smii7y for introducing me to this masterpiece
6:45 Bro, your editor is funny!
this looks amazing. These types of videos are my absolute favorite and watching you have so much fun is a great experience
2:17 yoooo that was fire
I feel like so many games try to be realistic so we don't get games that mess with reality and perspective too often. But this is lovely
I love Smii7y's relationship with his editor 😂
At 13:23 she said "ang ganda" it means it's beautiful in tagalog
Took me by surprise to suddenly hear my native language hahaha kagulat
UY!!! Philippines 🇵🇭 👏
Nothing hits like a Smii7y upload after a long day.
This game gives me heavy Superliminal vibes, even down the the accent of the VAs
Watching this so early in the morning makes me really contemplate life, and relive my favorite moments in gaming history. I will continue the video later today when I’m not so loopy. This game is…astonishing, to say the least.
I didn’t think I knew what this game was at first, but then I saw the picture thing and remembered seeing it at the game awards. It looks absolutely insane!
I love a regular playthrough with Smii7y.
as a programmer, this is insane
How would they even do this? You could probably create a line spawning from the camera and the corners of the photo and delete the area between the lines. Then you could instantiate each world in the deleted space. How anyone would come up with that is insane to me.
@@reversed5552 I could be wrong but I think this is achieved by a complex boolean operation. Essentially the game seems to compile a 3d world or an assortment of polygons into each photo. When you "deploy" the photo the polygons spawn in the colored 3d world and boolean with anything is collides with. Now I'm sure a ton of modifications have been made to the boolean operation because while raw 3d modelling, getting a clean boolean can be quite difficult at times depending on how you have your polygons. This game seems to apply a clean cut no matter how you place the object so I'd say its quite robust.
Note: If you don't know what boolean is it's essentially a term in computing where you take 2 values (in this case b&w world and colored world) and set them to interact with one another in different ways. Essentially what is PROBABLY happening in this case, is when you apply the b&w pic to the world a subtractive or difference boolean is applied with the polygon data in the photo. This means that any polygons in the b&w photo interact with it deletes. Then another boolean operation probably takes place directly after that applies the b&w photo an generates polygons in the exact spot where the subtractive operation took place. The subtractive boolean operation is probably heavily modified to automatically close off any open poly faces along with some other advanced parameters to ensure the subtractive boolean operation is clean every time so you don't get any weird looking polygons on screen. If you want to know more you can google or youtube "Maya 3d boolean"
I know some basic theory of 3d modelling and game development and by no means a practiced user or expert by any means so I could be completely wrong about all this. If anyone with more knowledge thinks I'm wrong please tell me because I too am curious on how this works.
Edit: Made this comment before finishing the full vid and didn't realize you start interacting with the other types of photos. In every reference of my comment where I say b&w photo I'm just referring to any photo you pick up in the game world and can generate new paths. All the same boolean concepts still apply no matter that nature of the photo.
@McDonaldsnapkin I completely forgot about boolean operations. Had to mess around with it while working in blender and unity.
My only experience with game design is in unity, but I remember downloading a package that allowed for boolean operations on meshes. Of course this was only in the editor, but I can imagine that you could apply this the same way during run time.
The only thing that I can't figure out is how they apply faces to the meshes that have been subtracted. Like when you apply a photo through a wall and the inside has faces applied to it instead of it being "see through." I can't even imagine how you would go about fixing that.
I studied game design and I can’t imagine the amount of coding that had to be done to make this game. This is definitely going to be among the best games made
15:13 somthing is written up there
btw even for me a gamedev (not de best one but still a gamedev) this is impressive
godamn theses shaders are insane
20:40 I already thought that you should've taken a photo for the battery
14:56 he has entered the game doom
1:23 smi77y jinxed the narrator
"So cool" sums up the demo pretty well. It's awe inspiring.
One of the game company owner is a Filipino hence the word Hiraya which means "hope"...Back in the late 90s there is a children fantasy show in the Philippines entitled Hiraya Manawari which translates to "Hope it will Happen" which also means "reach your dreams"
This reminds me of the kind of hype Teardown had - a great concept, a small game that does what it needs to. Just a vastly different vibe, of course. The way the sky changes is so cool as well.
The Stanley Parable actually had a certain path for a certain ending that you could specifically jump in it.
This game is truly inspiring yet simple.
I’m a dev myself so it’s easy for me to figure the system out. They designed the set, took a screenshot of a perspective, and programmed the picture to insert the set into the scene seamlessly while slicing through obstructions. Simple, yet interesting game design.
This is what I love about games. Going into pictures would be awesome!
11:33 memento moment
Everytime Smitty said this is so cool I was like hell yeah this is so cool
1:12 I’m going to be that guy: the Stanley parable did have jumping.
Gotta love his funny moments
This is Superliminal levels of mind fuckery and I’m all for it
WE NEED THIS IN VR THAT’LL BE AN EXPERIENCE
Oh nice, A Smi7y upload
Imagine a murder mystery game or something like bioshock infinite, and like the major climax is we find a photo with someone in it, and in placing it we release them. There is so much that can be done with this kind of mechanic.
Love you love your vids you just make my day
does anyone else get the vibe that this is similar to SUPERLIMINAL
or is it just me
like dayum!
Smiity: there’s not enough adjectives to describe how cool this game is.
10:18
Bring it back now y'all.