Sonic 3 Prototype - Unused Moves

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  • เผยแพร่เมื่อ 27 เม.ย. 2024
  • In the Sonic the Hedgehog 3 November 3rd, 1993 prototype, there are two unused abilities intended for Sonic.
    Game Genie/PAR codes to enable these moves in the prototype (courtesy of Hidden Palace):
    Air Dash:
    RG6A-A6Z0 or 00B8B6:4E71
    Ring Throw:
    RG5T-A6Z2 or 00B7B8:4E71
    RG5T-A6Z4 or 00B7BA:4E71
  • เกม

ความคิดเห็น • 226

  • @CodeHK
    @CodeHK หลายเดือนก่อน +188

    >(snip) questions remain unanswered about the purpose of these abilities
    What do you mean? It says the purpose right under the shield names.
    From left-to-right, top-to-bottom:
    Flame: (Just an) attack.
    Fire: You can walk on fire. Immune to fire-based attacks.
    Bubble: You don't have to take a breath.
    Water: Your movement underwater is fast.
    Wheel: You accelerate quickly.
    Mirror: You reflect bullets.
    Magnet: You stick to metal.
    Thunder: Eliminates all enemies. Requires time to electrically recharge.
    Enemy: They fly themselves towards enemies. (This probably became Hyper Tail's ability)
    Block: Guards against as many attacks as there are blocks.
    Heavy: Your feet get slower.
    Wing: Your jumping power gets stronger.
    Edit: Fixed a mistranslation

    • @SilverSonic1992
      @SilverSonic1992  หลายเดือนก่อน +35

      Ah, good catch. Apologies for that, it was meant to be a conclusion statement about the abilities in the prototype.Thank you for the translation! There's another one here too, have you seen it? info.sonicretro.org/images/f/fc/Sonic3K_MD_Development_Barriers2.png

    • @CodeHK
      @CodeHK หลายเดือนก่อน +37

      @@SilverSonic1992 I have not seen this before.
      Here's tranlsations for this sheet.
      Iron Ball: Attacks in a wide area.
      Ring: During set intervals, you gain rings.
      Brake: You can stop instantly.
      Spin: You can always be in a rolled up state.

    • @SilverSonic1992
      @SilverSonic1992  หลายเดือนก่อน +12

      ​@@CodeHK Impressive! Thanks!

    • @HyperKirb5730
      @HyperKirb5730 28 วันที่ผ่านมา +8

      ngl it'd be cool if some of these showed up in a fangame or smth

    • @ChSjRi
      @ChSjRi 28 วันที่ผ่านมา +13

      These are all cool, but they're just too many and some of them inefficent and unbalanced. I can see how they ended up combining almost all of them together into the shields we know today.

  • @haonneogip4740
    @haonneogip4740 หลายเดือนก่อน +126

    It's funny how the idea of throwing rings never truly went away, it just changed form.
    - Super Mecha Sonic can attack by fire rings in all directions.
    - Tails' Skypatrol has Tails attack with a Boomering that returns to him after being tossed.
    - Sonic Xtreme was going to have Amy attack by throwing rings.
    - Sonic Battle has Sonic throw a ring to set up his ground power attack, Sonic Drive.
    - Tails can toss Dummy Rings in Sonic Heroes if he's ran out of partners to toss and in 06.
    - On that note, Sonic X has Tails and other characters toss Sonic power rings to power up his spin attack.

    • @notaadamritim
      @notaadamritim หลายเดือนก่อน +9

      Also Sonic SatAm rings

    • @vittosphonecollection4134
      @vittosphonecollection4134 28 วันที่ผ่านมา +6

      Also the Sonic Xs Flash game has Sonic throwing rings as the only attack

    • @JoeContext
      @JoeContext 26 วันที่ผ่านมา +1

      Even in the movies, though there it's not an attack.

    • @clonefighter1996
      @clonefighter1996 25 วันที่ผ่านมา +2

      I can imagine some of this eventually inspired the Ringslinger mechanics we see in SRB2, too. Maybe other fangames also make use of it?

  • @frostgamer9820
    @frostgamer9820 หลายเดือนก่อน +46

    This would explain why Super Mecha Sonic has a ring shooting attack

  • @BareKnuckleBlaze
    @BareKnuckleBlaze หลายเดือนก่อน +44

    Using rings... To collect rings? Sick!

    • @SilverSonic1992
      @SilverSonic1992  หลายเดือนก่อน +14

      We call that investing!

  • @RedPolarBearRanger
    @RedPolarBearRanger หลายเดือนก่อน +65

    The air dash reminds of the homing attack and the lightspeed dash from Sonic Adventure which I think that scrapped ability could have inspire both the homing attack & lightspeed dash.

    • @szszabolcs9582
      @szszabolcs9582 หลายเดือนก่อน +9

      No it became the Hyper dash😂
      But it is simillar to the homing attack,
      BTW all of the elemental shields became a move for Sonic later on
      Fire shield - Air dash/homing attack
      Lightning shield - double jump (Colors)
      Bouble shield - Bounce attack (SA2)

    • @RedPolarBearRanger
      @RedPolarBearRanger หลายเดือนก่อน +6

      @@szszabolcs9582 either way this reminds of the moves in the Modern Sonic games but move given to Hyper Sonic does remind me the homing attack either way.

    • @thedredayshow9246
      @thedredayshow9246 29 วันที่ผ่านมา +3

      ​@@szszabolcs9582 crazy how these moves became part of Sonic's moveset without the shields in later games.

  • @I-like-Sonic-91
    @I-like-Sonic-91 หลายเดือนก่อน +162

    Well Sonic did say that he's King of the Ring!

    • @AbsnormalCoolest
      @AbsnormalCoolest หลายเดือนก่อน +5

      when tf he say that

    • @I-like-Sonic-91
      @I-like-Sonic-91 หลายเดือนก่อน +14

      @@AbsnormalCoolest On this (rather obscure) song: th-cam.com/video/lAOBP5ALxpg/w-d-xo.htmlsi=2_E9leZxfzf0lq5u

    • @AbsnormalCoolest
      @AbsnormalCoolest หลายเดือนก่อน +5

      @@I-like-Sonic-91 listened to one second and oh no its the same album as they call me sonic im not gonna hear any more than that

    • @I-like-Sonic-91
      @I-like-Sonic-91 หลายเดือนก่อน +9

      @@AbsnormalCoolest What? Did you expect for every Sonic the Hedgehog song to be rock?

    • @AbsnormalCoolest
      @AbsnormalCoolest หลายเดือนก่อน +2

      @@I-like-Sonic-91 no i just hate that album specifically
      sonics voice is way too annoying

  • @Green_todd.
    @Green_todd. หลายเดือนก่อน +68

    what an amazing thing silver sonic, How sad that we may never know the true purpose of the ring-throwing movement or why it was discarded/what it was planned for in the first place, excellent video! ❤

    • @thesmilingman7576
      @thesmilingman7576 หลายเดือนก่อน +14

      I think it was a Super Sonic ability

    • @thesmilingman7576
      @thesmilingman7576 หลายเดือนก่อน +16

      Since Super Mecha Sonic can also throw rings

    • @SilverSonic1992
      @SilverSonic1992  หลายเดือนก่อน +18

      @@thesmilingman7576 This is my personal theory as well.

    • @leogio8093
      @leogio8093 หลายเดือนก่อน +1

      Reminds me more of the tether ring thing from Knuckles chaotix

    • @GMaster4308
      @GMaster4308 หลายเดือนก่อน +1

      ​@@leogio8093 Maybe this inspired that in some way?

  • @AuntieAliasing
    @AuntieAliasing หลายเดือนก่อน +26

    2:23 Sonic 3: Fighter Sonic (GBA)

    • @SilverSonic1992
      @SilverSonic1992  หลายเดือนก่อน +3

      Wow, that's an obscure reference!

  • @thomasverslycken2563
    @thomasverslycken2563 หลายเดือนก่อน +28

    Fun fact: while the ring throw didn't make it to sonic's final game moveset, a buffed version of this ability was re-used to dodge instead of use as it became the attack super mecha sonic MK.2 always uses right before before going back to base form for a couple of seconds

  • @RedTygon
    @RedTygon 27 วันที่ผ่านมา +10

    Here's a fun fact, the rock shield seen in the concept drawings was repurposed in the fan game Sonic Time Twisted.

  • @beanmchocolate3900
    @beanmchocolate3900 29 วันที่ผ่านมา +8

    The thrown ring mechanic seems like fun. It's sad it never got finished.

    • @etgg6217
      @etgg6217 20 วันที่ผ่านมา +1

      Does it remind U of satam?

    • @beanmchocolate3900
      @beanmchocolate3900 19 วันที่ผ่านมา

      @@etgg6217 Yeah, the one that never got past the concept phase based on the saturday morning cartoon.

  • @hattoripool1533
    @hattoripool1533 หลายเดือนก่อน +16

    The first ability was definitely reused for Hyper Sonic

  • @Terralventhe
    @Terralventhe 29 วันที่ผ่านมา +6

    It's neat how the Air Dash move went on to become the Homing Attack in Sonic Adventure.

  • @fourhawk3875
    @fourhawk3875 หลายเดือนก่อน +13

    Idk why but Seeing the Camera freak out after doing an airdash in the proto is goofy, also like the new video formatting, keep it up

  • @ninjadj9681
    @ninjadj9681 หลายเดือนก่อน +4

    Actually glitch #1 is the first dash ability ever, which came back in modern sonic games.

  • @-hamburgerman-
    @-hamburgerman- หลายเดือนก่อน +11

    Classic Sonic not having such a little amount of moves and probably developing even more in mania would be the good future 😢

  • @Penguimus
    @Penguimus 9 วันที่ผ่านมา +1

    “Oh, yeah, it's all comin' together.”

  • @ssg-eggunner
    @ssg-eggunner หลายเดือนก่อน +5

    Damn the ring trow ability is sure interesting
    Hopefully somebody fixes collision and makes a rom hack built with it in mind

  • @bladewolfdarknight1605
    @bladewolfdarknight1605 หลายเดือนก่อน +10

    With this new video formatting, you honestly remind me more and more about NomadColossus, and for me it is honestly a big plus! Keep it up!

    • @SilverSonic1992
      @SilverSonic1992  หลายเดือนก่อน +5

      Thank you, it means a lot!

  • @opa-rappa
    @opa-rappa หลายเดือนก่อน +32

    All life form data... successfully copied.

    • @void-jg4jx
      @void-jg4jx หลายเดือนก่อน +1

      What are u gonna do with that data, blud?

    • @opa-rappa
      @opa-rappa หลายเดือนก่อน +5

      @@void-jg4jx Imma pirate the upcoming Switch 2 games buddy

    • @void-jg4jx
      @void-jg4jx หลายเดือนก่อน +1

      @@opa-rappa ok but what does sonic 3 scrapped abilities have to do with that?

    • @opa-rappa
      @opa-rappa หลายเดือนก่อน

      @@void-jg4jx no

    • @PowerShows1991
      @PowerShows1991 หลายเดือนก่อน

      Underrated comment

  • @maple9370
    @maple9370 29 วันที่ผ่านมา +2

    The metal sonic fight as knuckles uses the ring throw ability. Never would've guessed that's what it's from.

  • @nickm4406
    @nickm4406 28 วันที่ผ่านมา +2

    TH-cam has trained me to believe this was going to be an analog horror video
    Informative and neat!

  • @SonicSega209
    @SonicSega209 หลายเดือนก่อน +6

    The Drop Dash was originally going to be in Sonic 3 also and their is footage but was canceled and used in Sonic Mania
    Edit: It wasn’t a move yet it was a bug

    • @Mr_waffelz
      @Mr_waffelz หลายเดือนก่อน +3

      Not true that was a bug silly goose

    • @SonicSega209
      @SonicSega209 หลายเดือนก่อน +2

      @@Mr_waffelz Oh, your right I accidentally put down it was a move but yes it is a bug

  • @adrianwoodruff1885
    @adrianwoodruff1885 หลายเดือนก่อน +3

    So the orginal idea was that while Sonic was in the air, you could press a button to do 3 different things depending on which button you press.
    A:Preform an air dash
    B:Shoot a ring forward
    C:Shoot a ring both left and right
    That would have been a bit too overpowered.
    And made the game too easy.

  • @LyraBones
    @LyraBones 24 วันที่ผ่านมา +1

    Really cool video!!! I love seeing your insight into the code!!!

  • @vwslegacy2023
    @vwslegacy2023 หลายเดือนก่อน +15

    classic sonic homing attack confirmed

    • @SilverSonic1992
      @SilverSonic1992  หลายเดือนก่อน +6

      You'll have to wait until Sonic 3D Blast...

  • @MrEvilbyte
    @MrEvilbyte หลายเดือนก่อน +13

    The 4 way airdash move was probably put in for debugging or testing purposes. It was one way of testing what would become the main shield abilities.
    They might have been kicking themselves that they didn't add the 4 way dash for Super Sonic.
    Since the code is practically identical in the final game, the airdash code is not responsible for the spazztastic camera (that code would have been elsewhere).

    • @SilverSonic1992
      @SilverSonic1992  หลายเดือนก่อน +5

      It is the fault of the air dash code because it sets the camera's horizontal offset. The final game always sets it to $2000 (hex), but here it is (probably by accident) set to use Sonic's Y velocity, which doesn't really make a ton of sense for X scrolling.

  • @sj1productions68
    @sj1productions68 หลายเดือนก่อน +9

    What if the ring-throwing move could've been used to summon the special stage ring in certain areas of the stage, similar to how the rings work in the Sonic movies.

  • @Ryusuta
    @Ryusuta 22 วันที่ผ่านมา +1

    Kinda interesting to see the Sonic 2 Sonic sprite with Sonic 3's palette.

  • @TerribleChannel69420
    @TerribleChannel69420 หลายเดือนก่อน +1

    never actually seen anyone cover something like this in my experience, glad it got reccomended to me!

  • @Kratos7560
    @Kratos7560 27 วันที่ผ่านมา +1

    I'd like to see these unused shield types return in a mod. Some of them even appear to use those orbital enemies' heads!

  • @gengar-1997
    @gengar-1997 หลายเดือนก่อน +4

    The air dash looks similar to the Gold Shield from Sonic 3D (at least from my perspective).
    Also, I prefer the prototype version of Angel Island Zone Act 1. You can see how one changed instrument can lead to a whole different opinion on the music.

    • @SilverSonic1992
      @SilverSonic1992  หลายเดือนก่อน +1

      The gold shield in Sonic 3D Blast is essentially an early version of the homing attack, whereas this air dash doesn't actually track and lock on to objects, it just moves Sonic in 1 of 8 directions.
      I also prefer the prototype Angel Island Zone music over the final.

    • @gengar-1997
      @gengar-1997 หลายเดือนก่อน

      @@SilverSonic1992 The Gold Shield just so happens to be my favorite shield in all of Sonic. Also, the reason why I call Sonic 3D Blast "Sonic 3D" is because it's called Sonic 3D: Flickies' Island in Europe, and both titles share the same two words: Sonic 3D. Essentially, I wanna avoid people saying "well actually its called sonic 3d blast" when I say Sonic 3D: Flickies' Island, and vice versa. I'm basically avoiding the eternal title dispute.
      So we really do have some things in common.

  • @nossir
    @nossir 28 วันที่ผ่านมา +1

    wait, games were written in assembly? oh my god, i can imagine the amount of work coding, debuging and refactoring game's code

  • @JustMiau.
    @JustMiau. หลายเดือนก่อน +2

    The goat is back

  • @Yuzoboy
    @Yuzoboy 24 วันที่ผ่านมา +1

    The Ring Throw ability is cool and could have been used as a special move. Maybe subtract 5 rings per throw.

  • @Sonictheoofhog4
    @Sonictheoofhog4 หลายเดือนก่อน +4

    The air dash honestly reminds me of Sonic Robo blast 2 and it's (I forgot what it was called but it's like the homing attack but without the lock-on)

  • @Legoluigi26
    @Legoluigi26 29 วันที่ผ่านมา +1

    That ring throw reminds me of a similar move from STI's cancelled Sonic-16 (the SatAM game). Heck, maybe Super Mecha Sonic's ring attack was a callback to this scrapped move.

  • @akongas
    @akongas 29 วันที่ผ่านมา +1

    I remember them talking bout the ability to throw rings… how interesting

  • @TheDoomsdayzoner
    @TheDoomsdayzoner 29 วันที่ผ่านมา +1

    Ring Throw was later reused on Super Mecha Sonic Boss for Knuckles.

  • @malachigv
    @malachigv หลายเดือนก่อน +2

    It's also possible that Super Sonic was intended to have Hypers dash, Super Sonics sparkle object has unused code to spawn a similar object to Hypers dash sparks. Though, only time will tell what it was really for

    • @SilverSonic1992
      @SilverSonic1992  หลายเดือนก่อน +2

      Yeah, there's a thought - it even sets the animation in a similar way to that unused effect.

  • @muriloblox3418
    @muriloblox3418 27 วันที่ผ่านมา +1

    Throwing rings remind me about the cancelled sonic Satam game.

  • @JamesSturges
    @JamesSturges หลายเดือนก่อน +1

    Oh hey, I was sub #8,000. Good job on the video!

  • @AllStarKingD
    @AllStarKingD หลายเดือนก่อน +1

    Maybe the thrown ring was going to be a tails thing before scrapping it.
    Someone should make a puzzle hack where you throw rings to activate switches and maybe even a custom boss that takes advantage of the throwable rings.

  • @ComicBoi11
    @ComicBoi11 หลายเดือนก่อน +12

    So the sonic 3 team predicted the air dash in sonic’s base moveset AND the dropdash? Watch the ring throwing ability be added as an attack in the next mainline game or something.

    • @lemonadesnake
      @lemonadesnake หลายเดือนก่อน +4

      Multiple sonic games actually had tails throw rings such as in 06

    • @SilverHunterN
      @SilverHunterN 14 วันที่ผ่านมา +1

      Notice air dashing is in some Sonic games, including Frontiers?

  • @Brax64
    @Brax64 หลายเดือนก่อน +2

    Does make me wonder, with how many shields that were "things that rotate around sonic", do you think the ring toss was supposed to be a function for one of these shields, and the ring sprite is just a place holder for something else?
    From the image there's fireballs, bombs, vynles, and black spheres, maybe the disks or spheres were supposed to have this function?

    • @SilverSonic1992
      @SilverSonic1992  หลายเดือนก่อน +1

      That's not a bad theory.

  • @darkhall8227
    @darkhall8227 หลายเดือนก่อน +1

    Datel Action Replay was good for making your own codes for stuff like this

  • @BananaR777
    @BananaR777 หลายเดือนก่อน +1

    An air dash, kind of like homing attack without homing

  • @akyra8180
    @akyra8180 26 วันที่ผ่านมา

    That first one looks like an early state of that hyper boom that hyper does

  • @tailslaboratorychannel4444
    @tailslaboratorychannel4444 หลายเดือนก่อน +3

    Nice!

  • @Jader47
    @Jader47 หลายเดือนก่อน +1

    Man I love his old abilities

  • @rivetdev
    @rivetdev หลายเดือนก่อน +4

    Any ideas what was padded out with those NOPs? I find it odd that they'd do that. Usually it's only done if you're hex editing out something to make sure you don't cause an exception.

    • @SilverSonic1992
      @SilverSonic1992  หลายเดือนก่อน +1

      I've seen NOPs before in the title screen and level select game modes of the final game that were switched out for move instructions that set the level select flag in both 1103 or 0408. I'm guessing that there must be something similar happening here. Maybe it was for extra initialization or a removed branch?

    • @rivetdev
      @rivetdev 28 วันที่ผ่านมา

      @@SilverSonic1992 Possibly? I still wonder why they would go that method. I wonder if they stopped doing this after a certain point in ROM like they were trying to keep a certain structure/position for some code.

  • @LilSkott
    @LilSkott 29 วันที่ผ่านมา +1

    Woah. They better implement this into AIR

  • @Roach1
    @Roach1 22 วันที่ผ่านมา

    most people never really seem to cotton onto the fact that mecha sonic's abilities in both his normal and super fights are not at all random
    the attack where he dashes forward before landing is, yknow, the air dash/fire shield attack
    where he jumps and bounces represents the bubble shield
    where he jumps and slides across the floor represents the drop dash'nt from this prototype
    and where he shoots rings out is, well, obvious with this video

  • @scrunbo
    @scrunbo 29 วันที่ผ่านมา +1

    (this is a stretch) but perhaps the ring could have been a placeholder for an ability where sonic could have thrown tails(?) It could have also served as inspiration for the partner mechanics for knuckles chaotics

  • @SullySadface
    @SullySadface หลายเดือนก่อน +1

    Did those balloons even have collision? Also I like the lil bit of recoil they gave the yeet

  • @jboyathegamer
    @jboyathegamer 13 วันที่ผ่านมา

    These abilities would've been really cool

  • @Astreon123
    @Astreon123 หลายเดือนก่อน +1

    That first one is just hyper sonic

  • @caiofritozabr1
    @caiofritozabr1 หลายเดือนก่อน +3

    probably the ring atack cast 1 ring for make this atack this is an interessiting ability sorry for my bad english -_- the first atack of distance of sonic history and what i remember unique move a distance probably will have one mod of sonic 3 what put this ability

    • @ssg-eggunner
      @ssg-eggunner หลายเดือนก่อน +1

      It sort of reminds me of hyper Amy being able to trow hammers in the origins releaseof sonic 3

  • @CiromBreeze
    @CiromBreeze 15 วันที่ผ่านมา

    I wonder if the SRB2 devs knew about this when designing the Ringslinger game mode?

  • @hypershadix1
    @hypershadix1 หลายเดือนก่อน +6

    Oh the sonic fan hack community will have a field day with the ring throwing power up

    • @kaxcommentssomethingREAL
      @kaxcommentssomethingREAL หลายเดือนก่อน +2

      it's been like, 2 years this prototype was discovered and i haven't yet seen any fangame have Sonic throw rings as of recent

    • @ssg-eggunner
      @ssg-eggunner หลายเดือนก่อน +2

      ​@@kaxcommentssomethingREALI'm pretty sure it hasn't been fully disassembled until recently
      Or this specific thing hasn't been brought up before

  • @JamesRoblox440
    @JamesRoblox440 29 วันที่ผ่านมา +2

    the drop dash

  • @tartellu5010
    @tartellu5010 หลายเดือนก่อน +1

    Where does the sheet with all of the ideas for shields come from? Was it put out in a tweet on twitter or something? 4:08

    • @SilverSonic1992
      @SilverSonic1992  หลายเดือนก่อน

      It comes from Sonic Origins: info.sonicretro.org/Sonic_the_Hedgehog_3/Development#Concept_art

  • @Spawn3X5
    @Spawn3X5 29 วันที่ผ่านมา +1

    I realize now regular sonic double jump dash is an early version of the homing attack from adventure
    I need music credits its killing me!

  • @HiCringe
    @HiCringe หลายเดือนก่อน

    I saw a video comparing the ring-throwing ability to the move Mecha Sonic does when you fight him as Knuckles. It may have been repurposed for Mecha Sonic to use it in that fight?

  • @epicon6
    @epicon6 14 วันที่ผ่านมา

    I’m digging the ring throw🎉

  • @ancestrall794
    @ancestrall794 25 วันที่ผ่านมา

    Bro how do you manage to understand assembly code i've been programming for years but this seems really tough, but i'm motivated to get better at it for reverse engineering though

  • @hattoripool1533
    @hattoripool1533 หลายเดือนก่อน

    Makes me how many other abilities were unused that are out there

  • @c-4gamingcentral28
    @c-4gamingcentral28 26 วันที่ผ่านมา

    Can you do Sonic 3 Leftovers (includes zones) that is in Sonic and Knuckles (Alone) (Sonic and knuckles without being locked on to Sonic 3)???

  • @scrapdoodle
    @scrapdoodle 10 วันที่ผ่านมา

    The airdash could also be an early code for the lightning shield double-jump

  • @MoneyHoneyBunny
    @MoneyHoneyBunny 18 วันที่ผ่านมา

    Man some of these were so cool, the ring shooting! Why cant they make 2D games with crazy things like that? I was just looking at YT and 1 of your videos came up and I thought hey I remember Silver Sonic! Hadnt seen you post in forever, dumb YT algorithm.
    Curious what you thought of Sonic Superstars, in relation to the classic 2D sonic games and Mania? It's kind of a shame in a way that nowadays, games are so protected legally before their release, that you'd probably never just be able to access beta files to a game like Superstars. Although you could argue that because many games are released unfinished and loaded with patches that we infact PAY FOR the beta edition up front, instead up buying the final game. And as theyre updated, we go through the different stages of beta progression with a current game, vs finding them decades later. Interesting take right?

  • @Mr_Nicky229
    @Mr_Nicky229 หลายเดือนก่อน +6

    I didn't even know that Classic Sonic would originally have the Homing Attack.
    In Sonic Generations he couldn't do the Homing Attack, could it be that they are Classic Sonics from different dimensions? 🤔

    • @racistbaka
      @racistbaka หลายเดือนก่อน +2

      alotta ppl are saying generations classic sonic is modern sonic but... younger, instead of being an alternate version of young modern sonic...
      ppl say the 2 timeline thing, classic and modern stuff is retconned and its now just modern sonic and his past
      (so sonic mania and superstars are apart of modern sonic's past.... and not generations classic sonic's new adventures..most ppl say that at least even though its kinda baseless)

    • @Mr_Nicky229
      @Mr_Nicky229 หลายเดือนก่อน +2

      @@racistbaka There are not only Superstars/After Mania Sonic, and Generations/Forces Classic Sonic as Classic Sonics, there are several other Classic Sonics, mainly with the Modern one.
      That's why they say that Classic Sonic is Modern Sonic.

    • @evdestroy5304
      @evdestroy5304 หลายเดือนก่อน +4

      He...doesn't? That dash move is not the homing attack, it doesn't home in on anything. It's just an early version of Hyper Sonic's Hyper Flash ability.

    • @sikthehedgehog
      @sikthehedgehog หลายเดือนก่อน +4

      This is closer to SRB2's thok attack (though really, it's more like Hyper Sonic's air dash as shown in the video). There _is_ precedent for the homing attack in classic Sonic however: Sonic 3D when you have the yellow shield (albeit it goes down instead of forwards if it can't lock onto a target).

    • @TheMasonGamer
      @TheMasonGamer หลายเดือนก่อน +3

      Sonic is the same character throughout the series, there is no dimension split

  • @appelanseeofbogalusa5235
    @appelanseeofbogalusa5235 21 วันที่ผ่านมา

    What is the name of the music whenever there isn’t gameplay being shown?

    • @SilverSonic1992
      @SilverSonic1992  21 วันที่ผ่านมา

      The prototype version of Chrome Gadget Zone.

  • @Brainulator9
    @Brainulator9 หลายเดือนก่อน +1

    How would the using the same subroutine as Sonic and Tails cause rings to act differently? Is it because rings have different hitboxes?

    • @SilverSonic1992
      @SilverSonic1992  หลายเดือนก่อน +2

      TouchResponse can handle different sizes. The problem has something to do with the Collision_response_list being cleared too early, I guess because it was only ever intended for the first two object slots. I haven't yet figured out when that happens though.

  • @smartass643
    @smartass643 หลายเดือนก่อน +3

    Is there a possible way to fight Big Arms in this prototype?

    • @fourhawk3875
      @fourhawk3875 หลายเดือนก่อน +11

      If i recall correctly Big Arm’s just doesn’t exist in this build, so no

  • @lobians
    @lobians หลายเดือนก่อน

    I finally got to play it but the sound really stutters. I’ve tried Google and safari but nope. I did get it to work once but idk how. (Yes I’ve changed sound both in the game and on my iPhone)

  • @awsomedude2.053
    @awsomedude2.053 16 วันที่ผ่านมา

    Well i know for a fact someones gonna make a sonic 3 air mod with these abilities

  • @Sonicfalcon16
    @Sonicfalcon16 26 วันที่ผ่านมา

    So that how fanhacks made the homing attack in the classic games

  • @JoLiKMC
    @JoLiKMC หลายเดือนก่อน

    Wasn't there also a prototype "Drop Dash" move that was in the prototype but not in the final game? I seem to recall something like that.

    • @bernarda1247
      @bernarda1247 หลายเดือนก่อน

      that was a glitch

    • @JoLiKMC
      @JoLiKMC หลายเดือนก่อน

      Oh. Huh…

    • @SilverSonic1992
      @SilverSonic1992  หลายเดือนก่อน +1

      I debated including the drop dash in this video, but decided against it due to it being accessible in normal gameplay. For the record, the drop dash is real and is intentional.

    • @JoLiKMC
      @JoLiKMC หลายเดือนก่อน

      ​@@SilverSonic1992
      Oh, right. You did specifically say "unused" or "inaccessible" in the video. Sorry about that.
      As an aside, it's weird how it works. You have to press and hold _Straight Up,_ jump, then when you land, off-and-away you go. Curiously though, if you do this but hold _Down_ after pressing Up, it puts Sonic into a Super Spin Dash instead of a pseudo-Drop Dash.

  • @Atrael
    @Atrael หลายเดือนก่อน +1

    The 4 way dash isnt really unused, they gave it to Hyper Sonic

  • @funnyDBZEDITZguy
    @funnyDBZEDITZguy 26 วันที่ผ่านมา

    aint the air dash one came in one of the sonic advance games?

  • @luginess0
    @luginess0 หลายเดือนก่อน +3

    I read somewhere before that this prototype was mostly used to develop 2p games. Is it true, or an interesting theory?

    • @SilverSonic1992
      @SilverSonic1992  หลายเดือนก่อน +2

      It was a theory proposed due to the 2P zones being more or less finished compared to 1P zones. However, leftover data from older prototypes suggests that both 1P and 2P zones were worked on in tandem, so I doubt it personally.

    • @luginess0
      @luginess0 หลายเดือนก่อน

      @@SilverSonic1992 Fascinating.
      Thanks for answering

  • @filipinosonicfan
    @filipinosonicfan หลายเดือนก่อน

    hold on what about the drop dash thing? or was it a different prototype?

    • @RatchetAndClank14
      @RatchetAndClank14 หลายเดือนก่อน +1

      He showed the unused moves in this prototype, and the drop dash is used in this Prototype

  • @peggymacmillan5069
    @peggymacmillan5069 5 วันที่ผ่านมา

    Sonic 3 has to be the best game ever. Nothing against Symphony of the Night.
    If shit wasn't rushed, imagine how awesome the game would of been!!!
    Sonic 3 on Sega, found a secret emerald stage, you beat it, you get a invisible emerald. Put in the sound test code (good luck) go to sound test on the stage select menu, play/change the tracks quickly then quickly select special stage 2 hold a hit start...
    If this works for you, thank me later and good luck beating that special stage!!!

  • @marvinstrickland1603
    @marvinstrickland1603 13 วันที่ผ่านมา

    where did u get the sonic pic from on thunbnail

  • @gamerboymoments1215
    @gamerboymoments1215 17 วันที่ผ่านมา

    early ver of the homing attack

  • @spaceace9103
    @spaceace9103 26 วันที่ผ่านมา

    Whats the art in the thumbnail from?

  • @TheOscarGamer_
    @TheOscarGamer_ หลายเดือนก่อน +3

    oh man. Was that assembly code?

  • @TheRealBatabii
    @TheRealBatabii 26 วันที่ผ่านมา

    I'm wondering if they might have given SUPER sonic that dash ability, had hyper sonic not been a thing.
    Also, didn't tails attack with rings in another game?

  • @riqopowpow
    @riqopowpow หลายเดือนก่อน +1

    Y U D A I N B I O

  • @Cascadia-1333
    @Cascadia-1333 หลายเดือนก่อน

    3:24 how did you manage to view the code of a genesis rom?

    • @fourhawk3875
      @fourhawk3875 หลายเดือนก่อน

      Disassembly, Sonic 1,2 and 3&K have been disassembled for a while, tho this was my first time seeing a S3 1103 Disassembly

    • @Cascadia-1333
      @Cascadia-1333 หลายเดือนก่อน

      @@fourhawk3875 thanks!

  • @jtorinc
    @jtorinc 18 วันที่ผ่านมา

    A ring collecting rings🤔

  • @mann-nova9392
    @mann-nova9392 13 วันที่ผ่านมา

    Where did the thumbnail art come from?

  • @MrVariant
    @MrVariant 29 วันที่ผ่านมา

    0:47 lol spaz camera 😅

  • @Guilherme-cw3rh
    @Guilherme-cw3rh 15 วันที่ผ่านมา

    Sem contar q o drop dash também apareceu nesse protótipo

  • @lemonadesnake
    @lemonadesnake หลายเดือนก่อน

    The ring move reminds me of tails in sonic 06

  • @nathansos8480
    @nathansos8480 หลายเดือนก่อน

    0:45 wooow.

  • @kingkazma3246
    @kingkazma3246 28 วันที่ผ่านมา

    So both the "homing" and drop dash exist back then.

  • @rustycarver2614
    @rustycarver2614 27 วันที่ผ่านมา

    Let's talk hanging from tails animation

  • @damin9913
    @damin9913 หลายเดือนก่อน

    None of the stuff was removed its still in the game you just need a game genie to find it and enable it

  • @Raney-
    @Raney- 13 วันที่ผ่านมา

    RG6-A