The Video is good an you Explosion it well, it would be really nice tho, IF you would edit pictures of the symbol and Tool tip text of the spells and abilties you are talking about into the picture at the Moment you Talk about it. So every Body can also visualize the Icon and remember it, wegen dbm/bigwigs Shows them
What trash not to pull in certain dungeons like the “NEVER PULL!” Trash. How some % in certain dungeons like NW are definitely overtuned in trash % cause outside the 3 gate keepers and one trash pack before the bone monstrosity you need everything else. As well as the bug with how the dungeon buffs do work for instance I could not do the vine door in Mist or second lateen after second boss in there even though I have 100 in Herbalism and just over 25 in shadowlands herbalism but still can’t do ethier even though they have it listed as such. Same for Stone vault where we had multiple dwarves and one being a blacksmith but was not able to use the buff in there while doing the M+ versions.
For machinists we never had problem with the first box, it was the second box that was deadly because vents would be activated at the same time the mech was doing his mechanic with the box. What we ended up doing was moving to the middle after speaker pushed the box and we all saved blinks and roar to find the save vent and move the second before the mech puts in the box into the middle.
- Necrotic wake 3rd boss, abomination aura does 90% of dmg intake. - City of Thread 3rd boss, tank smash + all that absorb is also a number issue - Grim batol last boss shadow gale with 958522 tentacles is a nightmare - Izo is also a damage number problem Not even without mentionning dumb mobs like Twilight lavabender in Grim batol
3rd boss in nw is relatively easy just land the hooks on the main boss and blow your cool downs on him take hooks to the boss while he's off the stage and try to only have one add up at a time.
@@Impressionwow this video is about the "how" to deal with a boss. You do it the same way whether its a +2 or a +13. Obviously higher keys will have optimizations but the core strat is the same.
@@siyoiii7709 They probably didn't do a real tuning check on that dungeon, after disabling basically all weapons. Because back then you could just throw three spears followed by some hammers into the boss and do some ridiculous damage. Now you just get to 60% damage increase for 20 seconds and kinda hope that it's enough to kill him.
Because Blizzard is a small indie company of incompetent chimps that do not playtest their small indie game, and cannot read, so they cannot take in beta/PTR feedback. Also, math is hard, I guess.
Because they redesigned the dungeon to work without being tied to the kyrian faction so they gave us extra weapons…they also changed/buffed how the shield weapon works….it went from trash to pretty OP….but nobody ever bothers picking it up or doing the coordination required for it….but yes I do agree with you for regular pugs that don’t understand the weapons and also how every other hook should go to the boss stage to instantly grip the boss down…it’s a bit too much dmg.
@okkipooky8612 where am I shitting these shields? You have to send at least 1 on Amarth along with probably an orb or two. 3 people need spears going upstairs. We backtracking to the beginning to pick one up?
@@amethonys2798 there is a shield right at the door and another around half way through the dg (before the 2nd boss)…2nd boss doesn’t need any weapons at all…just plain kicks/stuns on the mages and aoe everything down…boss dies easy….orbs should be used (if your tank is solid enough) on double/triple packs of trash of the 3rd boss room because if you miss kicks on that trash (collectors) pack it likely results in a wipe depending on key level. In terms of where to use your shields that depends on your tank/healer. Wherever the healer will struggle (likely 3rd boss) use it. And if there is a trash pack that the tank/group struggles then use it. Personally I almost exclusively use items on the 3rd boss/trash room because that’s the point where your key will die since it requires coordination and pugs aren’t the best when put in those scenarios (blacksmith boss in stone vault)…on the flip side…if you wipe after using lust and weapons on the 3rd boss…your screwed as well.
I'm getting tired of gigantic DoTs that also effectively punish you for dispelling them. The last boss of Arakara is a shitshow for melee and dispelling them in a timely manner is GOING to cleave someone with the one shot wave. Any more than like 2 melee on that fight is miserable and Blizzard really didn't think the fight out (idk why the tank gets marked when tanks usually get excluded from these).
The only issue I have with this season bosses is unavoidable party damage. Even tho personally, I do not have issue with this since I play enha shaman and therefore I have zillion dmg reduction cds (and reincarnation in the worst scenario), failing m 7-10 all over again just because the healer or other dps were overwhelmed by dmg taken from things such as NW 3rd boss aoe, SV twin boss, CoT 3rd boss and so on makes me very demotivated and sad because that's not the boss mechainc fail was the reason we did not succeed..
izzo izawful... only on a 5 800k splice dot every 1.5s right into a 2mil umbral weave... dead. as boomkin I'm in bear form for more of these fights than owlkin form....
did all these 10 some timed some not,stonevault boss was by ffar the biggest bastard,all the others feel fine for decent players,proly gonna get nerfed cuz baddies that dont even do them cry
Lmk if you guys have a video you want me to make for this week. Looking for some good video ideas!
Can you do a quick once over for trash pulls to do for each dungeon? I'm still wondering what to do for good count
The Video is good an you Explosion it well, it would be really nice tho, IF you would edit pictures of the symbol and Tool tip text of the spells and abilties you are talking about into the picture at the Moment you Talk about it. So every Body can also visualize the Icon and remember it, wegen dbm/bigwigs Shows them
Updated boomkin video
What trash not to pull in certain dungeons like the “NEVER PULL!” Trash. How some % in certain dungeons like NW are definitely overtuned in trash % cause outside the 3 gate keepers and one trash pack before the bone monstrosity you need everything else. As well as the bug with how the dungeon buffs do work for instance I could not do the vine door in Mist or second lateen after second boss in there even though I have 100 in Herbalism and just over 25 in shadowlands herbalism but still can’t do ethier even though they have it listed as such. Same for Stone vault where we had multiple dwarves and one being a blacksmith but was not able to use the buff in there while doing the M+ versions.
Grim batol last boss seemed like a huge mess and I was wondering if there was some position tips for tanking it.
last boss in ara kara? last boss in grim batol? i fucking hate this season
boo-hoo bosses are challenging.
last boss in ara kara is just make sure u have poison dispells and fight is not hard
@reuterss306 if that was the only problem It would not be so bad. But the overall feel of this rotation with the change to stops really sucks
@@reuterss306 The bosses are garbage, like you.
Last boss in grim batol is just getting to the center circle and not getting knocked back into a tentacle
For machinists we never had problem with the first box, it was the second box that was deadly because vents would be activated at the same time the mech was doing his mechanic with the box. What we ended up doing was moving to the middle after speaker pushed the box and we all saved blinks and roar to find the save vent and move the second before the mech puts in the box into the middle.
- Necrotic wake 3rd boss, abomination aura does 90% of dmg intake.
- City of Thread 3rd boss, tank smash + all that absorb is also a number issue
- Grim batol last boss shadow gale with 958522 tentacles is a nightmare
- Izo is also a damage number problem
Not even without mentionning dumb mobs like Twilight lavabender in Grim batol
Izo will be tuned 100%. At a 7, 500k ticking dot into 1.5mil aoe like every 30sec is just insane.
I would love to see the last boss in Ara-kara and third boss in Necrotic Wake. They totally destroy our groups.
3rd boss in nw is relatively easy just land the hooks on the main boss and blow your cool downs on him take hooks to the boss while he's off the stage and try to only have one add up at a time.
@@TheUnaturalSelectionprobably because the average dps kinda suck so more than likely two are up for longer than it should.
@@TheUnaturalSelectionspoken like a true low key player
@@Impressionwow this video is about the "how" to deal with a boss. You do it the same way whether its a +2 or a +13. Obviously higher keys will have optimizations but the core strat is the same.
@@TheUnaturalSelectionyeah just kill the boss and do the mechanics lol spoken like someone who’s never done a key higher than 25
Last boss in mists of tirina scythe is rough. Sometimes pools spawn under the foliage
Leaving the new quest pop ups on-screen like that permanently is diabolical 💀
3rd boss in necrotic suuuucks.... great vid
Is that shit overtuned or something? It feels so much harder than SL. Either that or maybe the gear we have isn't enough? Idk but yeah feels sbit
@@siyoiii7709 seems to be pretty broken. But I doubt they fix it
@@siyoiii7709 They probably didn't do a real tuning check on that dungeon, after disabling basically all weapons. Because back then you could just throw three spears followed by some hammers into the boss and do some ridiculous damage. Now you just get to 60% damage increase for 20 seconds and kinda hope that it's enough to kill him.
@@siyoiii7709they added a mechanic that ramps over time, this wasn’t an ability in shadowlands
@@NateM13They'll definitely tune it down.
thanks for all the content you make
Necrotic stitch boss is hell. Much harder than the stonevault duo.
Well, I guess it’s just harder for the healer, like everything.
Would love to see more
On the 2nd Dawnbreaker boss, why is the 4th orb an “overlap” or otherwise scary? I missed it if you made that clear.
Dorito lol
why the fuck is necrotic wake 3rd boss so overtuned? 1.5 mil healing , have to have lust and spears or your dead anythign above +7 is crazy
Because Blizzard is a small indie company of incompetent chimps that do not playtest their small indie game, and cannot read, so they cannot take in beta/PTR feedback.
Also, math is hard, I guess.
Because they redesigned the dungeon to work without being tied to the kyrian faction so they gave us extra weapons…they also changed/buffed how the shield weapon works….it went from trash to pretty OP….but nobody ever bothers picking it up or doing the coordination required for it….but yes I do agree with you for regular pugs that don’t understand the weapons and also how every other hook should go to the boss stage to instantly grip the boss down…it’s a bit too much dmg.
@okkipooky8612 where am I shitting these shields? You have to send at least 1 on Amarth along with probably an orb or two. 3 people need spears going upstairs. We backtracking to the beginning to pick one up?
@@amethonys2798 there is a shield right at the door and another around half way through the dg (before the 2nd boss)…2nd boss doesn’t need any weapons at all…just plain kicks/stuns on the mages and aoe everything down…boss dies easy….orbs should be used (if your tank is solid enough) on double/triple packs of trash of the 3rd boss room because if you miss kicks on that trash (collectors) pack it likely results in a wipe depending on key level.
In terms of where to use your shields that depends on your tank/healer. Wherever the healer will struggle (likely 3rd boss) use it.
And if there is a trash pack that the tank/group struggles then use it. Personally I almost exclusively use items on the 3rd boss/trash room because that’s the point where your key will die since it requires coordination and pugs aren’t the best when put in those scenarios (blacksmith boss in stone vault)…on the flip side…if you wipe after using lust and weapons on the 3rd boss…your screwed as well.
I'm getting tired of gigantic DoTs that also effectively punish you for dispelling them. The last boss of Arakara is a shitshow for melee and dispelling them in a timely manner is GOING to cleave someone with the one shot wave. Any more than like 2 melee on that fight is miserable and Blizzard really didn't think the fight out (idk why the tank gets marked when tanks usually get excluded from these).
Love this thank you!
The only issue I have with this season bosses is unavoidable party damage.
Even tho personally, I do not have issue with this since I play enha shaman and therefore I have zillion dmg reduction cds (and reincarnation in the worst scenario), failing m 7-10 all over again just because the healer or other dps were overwhelmed by dmg taken from things such as NW 3rd boss aoe, SV twin boss, CoT 3rd boss and so on makes me very demotivated and sad because that's not the boss mechainc fail was the reason we did not succeed..
This is the worst season of M+ ever.
tip 1: do the freaking mechanics
izzo izawful... only on a 5 800k splice dot every 1.5s right into a 2mil umbral weave... dead. as boomkin I'm in bear form for more of these fights than owlkin form....
Necrotic wake 2nd boss without dk is awful
I guess you are having isues with the adds? move to boss to the hunter add, get aggro from the melee add and dds kick the mages.
If you have the tank move the boss to a corner and tank him there the adds won’t be so spread or far from the boss and makes it much easier imo
The hardest boss is making friends 😢
did all these 10 some timed some not,stonevault boss was by ffar the biggest bastard,all the others feel fine for decent players,proly gonna get nerfed cuz baddies that dont even do them cry
Get a good healer, got it. Thanks.
I dropped venom cleansing totem on ara kara last boss, it was beautiful xD. Also, most pf tjis dungeons are a tank skill cap issue.
First!🎉