What do we do with Bastions Now?

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  • เผยแพร่เมื่อ 3 ม.ค. 2025

ความคิดเห็น • 152

  • @jmpobanz
    @jmpobanz 2 ปีที่แล้ว +136

    I feel like the Bastion could also act as a faction-wide spawn beacon. Players who aren't in the Bastion's squad/outfit could still spawn at the Bastion but they are immediately dropped in a pod from the belly of the ship.

    • @Direblade11
      @Direblade11 2 ปีที่แล้ว +15

      That is a great idea. Or maybe let them wait in reserve, so squads can coordinate a drop pod drop

    • @matchesburn
      @matchesburn 2 ปีที่แล้ว +27

      The fact that Bastions are locked to an outfit and not available to anyone - even in the same squad - to spawn on is what makes them so useless as a strategic asset. The thing has 48 seats. Outside of the gunner seats, why can't other squad/platoon/faction members spawn in them? I mean, there are some incredibly small dozen-member outfits that occasionally pull in a Bastion. Or do it on off-hours when they don't have the squad/platoons to field them. You could say "that's on them for doing it" - but the fact remains that locking a Bastion to an outfit with NO OPTION to the outfit to open the Bastion is just an incredible waste and a lost opportunity.

    • @TimberwolfCY
      @TimberwolfCY 2 ปีที่แล้ว +3

      @@Direblade11 Hm, Starship Troopers vibes, me likey

    • @planetwomanizzi
      @planetwomanizzi 2 ปีที่แล้ว +2

      So we go from "bastion kills everything outdoors" to "bastion kills everything outdoors" then Steel Rain.
      Sounds epic and actually useful for breaking statemates.

    • @DonaldWWitt
      @DonaldWWitt 2 ปีที่แล้ว

      Came to the Comments to say this, since it SHOULD be way more achievable than Cyrious' Patrol Bastion idea.

  • @tribuneoftheplebs9948
    @tribuneoftheplebs9948 2 ปีที่แล้ว +65

    I wish bastions were boardable and capturable.

    • @mechicanalnumbariaro
      @mechicanalnumbariaro 2 ปีที่แล้ว +20

      with a full interior as well, we can only dream.

    • @Sergeant1127
      @Sergeant1127 2 ปีที่แล้ว +3

      Battlefield 2142 Titan vibes

    • @dustix1087
      @dustix1087 2 ปีที่แล้ว +1

      this would be so so cool, but very hard to get it right

  • @coshovah6064
    @coshovah6064 2 ปีที่แล้ว +52

    Deploying a bastion sound like a wet dream. This would give everyone a reason to play around the bastion sounds incredible fun

  • @Raapnaap
    @Raapnaap 2 ปีที่แล้ว +21

    Just a note from a "main" solofit player: Getting 2000 merit is actually a lot more difficult than it is to get the outfit resources to pull a Colossus. I am personally able to more or less chain-pull Colossus tanks (I never really need to though), and any cost shift towards merit would actually make them harder to obtain for me as an individual player. I suspect my situation for merit acquisition is not an isolated case.
    So I'd honestly just go the other way, make Colossus tanks much more resistant to Mauler cannons - and fix that darn annoying bug that got introduced recently that makes Bastion weak points no longer appear on the Skylance mode HUD.

    • @Peliconious
      @Peliconious 2 ปีที่แล้ว +5

      I can also confirm as someone in an outfit with only three friends, it's far easier to get outfit resources than merit.

    • @DonaldWWitt
      @DonaldWWitt 2 ปีที่แล้ว +1

      Honestly as someone who is sorely lacking in Loyalty/Merit despite being in a large Outfit, I would also rather see the Merit cost nixed, or at least made a choice between 600 Nanites OR 20,000 Merit, as it would play into my ideas for other "Super-heavy" crew operated Vehicles like Blue-water Naval Ships for Oshur.

  • @raz802
    @raz802 2 ปีที่แล้ว +1

    Strange how close these suggestions are to the actual solutions RPG came up with. Kudos.

  • @xoawolf
    @xoawolf 2 ปีที่แล้ว +4

    I love Bastion despite the crazy power they bring. I see them in the sky and I'm immediately drawn back to the days of Star Wars: Battlefront 2 (no not that one, the original one). I loved the idea of engaging these ships as either a fighter pilot, as infantry, or as a pilot bringing IN the infantry. It was really epic performing any of these roles and I can easily see similar things happening to the Bastion in PS where you can be the lone unit that manages to sabotage enough of the ships systems to bring it down and be that MVP. Maybe even have a timer before the ships blows up and you have to make a mad escape through the ship to get out in time, or maybe you go down fighting ensuring that the ship doesn't get repaired, but sacrificing yourself to bring down the giant.
    Yes a little dramatic, especially for a game where even in the lore you just come back. But the rush you get out of that still remains.

  • @AL00ZER
    @AL00ZER 2 ปีที่แล้ว +1

    The ONLY change I want is adding a skylance construction item. Take the top half of a colossus, it works like normal. (A big AV turret) Hitting "deploy" while in the turret would make the cannon deploy a shield, point up, maybe drain cortium from the silo for shield health, and maybe damage itself while firing. (A repair module would be good for that). The weakness would be destroying the silo. Perhaps a module that adds a "mauler resist shield" to the silo? I am not a fan of "nurfs" (like removing the mauler cannon); I am more of a fan of "add things to the game to counter would should be nurfed."

  • @hybridgaming8341
    @hybridgaming8341 2 ปีที่แล้ว +17

    Remove Mauler Cannons, or at least make them require a gunner. Allow the owning Outfit's members to spawn on it and pull Interceptor ESFs as normal, but also allow ANY friendly player to use it as a roaming spawn point (IE, a player can spawn at ANY friendly spawnpoint within X meters of the Bastion, and they'll come down in a drop pod instead of whatever the spawn point actually is)

  • @ChaosBW
    @ChaosBW 2 ปีที่แล้ว +7

    Win alerts / bastion battles

  • @patlecat
    @patlecat 2 ปีที่แล้ว +1

    One of the biggest problems is that Bastion and many more features are only accessible to a few elite members of an Outfit. They should be available to everyone that would be more fair. Deployment of a Bastion should be within missile range to be fair.

  • @jtvice1862
    @jtvice1862 2 ปีที่แล้ว +10

    Have a major story event with an escalation of tension between the NS systems and the other 3 factions. Due to the massive militarization of NS systems the other factions feel threatened. So all 3 empires develop there own empire specific version in response. Equipped with empire specific weapons and all. After a few minor skirmishes the NS devastate a split territory of Cyssor. Leaving ruined urban civilian cities. This was a calculated strike to both deter and entice. "The enemy of my enemy is my profit" as the NS saying goes. This surprise attack created an opening for the VS to gain a foothold on the continent. Seeing the new continent of Cyssor stalemate in total disarray. Papa Vanu launched an all out assault in an attempt to secure alien technology unearthed by the devastation. The NS taking multiple losses on multiple fronts had to modify its current bastion due to strained resources and new efforts to better defend NS assets. The NC and TR had to reroute military assets in response to the VS crusade. Wasting no good opportunity the NS systems offered a arms treaty to scale down current bastion variants while original designs are assigned to guard headquarters. Also offering contracts to again serve as mercs for hire. The new sprawling ruined cities of cyssor and soft hills await new contracts for all 3 factions. Profits for NS, increased defense due to a "de escalation" of product to enemy factions, and a new snake to hide the scorpion in the shadows. . .
    This sets us up with new content while building on planetside as a whole.
    I would Have the new empire specific look of the bastion a community contest
    Due to strained resources add energy silos to bases.
    Due to the threat of bastions the NS have ever so dutifully made colossus tanks much more affordable in a show of good faith in the new arms treaty.
    Eventually a new continent of cyssor with huge devastated ruin cities to fight in and soft rolling hills worn down by years of warfare. Then underground caverns of alien technology. Who doesn't want to fight in alien caves and miles of urban sprawl?

    • @alek7998
      @alek7998 2 ปีที่แล้ว +1

      I'm mostly fine with this, but it feels a lot like a wankfest for vanu players

    • @jtvice1862
      @jtvice1862 2 ปีที่แล้ว

      @@alek7998 haha you know you can't stop the wank fest game of vanu being zealots and all. The point was NS systems used there wankness against them to secure survival and profits.
      All 3 new bastions and a story for a new continent also with a bit of water.
      The point was to hit on multiple objectives
      -adjust bastions
      - lore!
      -empire specific stuff that would be easier than from scratch.
      - more accessible colossus tanks
      -community involvement
      -forgot but maybe some construction adjustments and a colossus turret.
      - setup for a new continent i wouldn't mind seeing a community event to design a continent as well.
      - ensure that progression is real for player ease of mind
      Of course this story was just a small template in rough draft form. They could always spice it up as needed.
      Good hunting on auraxis.

  • @SN1PERx64
    @SN1PERx64 2 ปีที่แล้ว +10

    1. You could help both Bastion and Colossus deployment by expanding outfit enlistment to more than one outfit or temporary enlistment. As a part of my friendfit, I don't feel comfortable jumping to other outfits, not to mention our Bastion has been sitting in dry dock forever as we never seem to have everyone online. But if we allowed temporary/expanded/subfit outfit enlistment I feel it would greatly help everyone opinions and uses of assets in general.
    2. After the latest updates on the spawn system, Sunderers have become even more important for even deployment, and bastions have always been a hard counter to these logistics. Removing the mauler cannon feels too harsh for me, but a balance that wouldn't eliminate armor so easily would be a major help for battles and future Oshur deployment.

    • @PERSONAfan01
      @PERSONAfan01 2 ปีที่แล้ว

      Super yes to your first point.

    • @BIGmlems
      @BIGmlems 2 ปีที่แล้ว

      we have a outfit consisting of family and some friends (probably 8 or 9 in total) we got tired of holding our bastion so we launched with only 5 people and had a blast I mean we lost it dueling another bastion 30 minutes down the line but it was worth it imo, also we dont seem to have any issues making ample amounts of colossi to help counter enemy bastions.

    • @plewski952
      @plewski952 2 ปีที่แล้ว

      hey what server do you play on and what faction. i might have a spare character to help you

  • @georgepal9154
    @georgepal9154 2 ปีที่แล้ว +3

    Adding a control point with a bastion sounds really cool, but that's definitely not going to happen without some overhaul to the engine.
    I'm not as interested in the patrolling bastion idea, but an idea does come to mind about bastions countering a zerg that has no opposition.
    I think a good middleground with the maulers would be to replace them with some kind of EMP weapon that would drain shields, immobilize or slow down vehicles the way the storm on Esamir did, and possibly even disable terminals. This weapon wouldn't do any HP damage but it would still have a massive impact on the battlefield.

  • @Rob-uc8zr
    @Rob-uc8zr 2 ปีที่แล้ว +2

    as a ground pounder that's into construction and driving a harrasser i love the eye candy bastions provide

  • @scottsvillian1
    @scottsvillian1 2 ปีที่แล้ว +1

    A construction skylance would be amazing.

  • @ThisisKyle
    @ThisisKyle 2 ปีที่แล้ว +2

    I think having something like a Colossus gun in bases would be a good idea not only against Bastions but it would also encourage more focus on ground engagement against bases to try and takes out the Colossus guns to support their Bastions

  • @Peliconious
    @Peliconious 2 ปีที่แล้ว +5

    I could see the colossus changes you recommend being very beneficial. Maybe somehow limit them a certain number of colossus per faction on the field at a given time? But I feel the main drawback when dealing with Bastions is the specific hit points.
    To be honest, my biggest problem with Planetside 2's flight controls is you can't change the Turn Left/Turn right to moving the Mouse Left/Right. From other games I've played before it just feels more natural that your roll keys would be Q and E. Without adding that change to the flight keybindings I'll likely never be able to pick up flying because that's just a hassle to relearn the muscle memory. Which is silly, because if you say, plug in a window's/xbox controller, you can bind the Roll and the Turns to whatever button you want.
    Alternatively, with bastions, rather than being stuck with specific hard points you have to break, I think they should have a bubble shield surrounding the ship (That only stops bullets, not vehicles or personnel)and completely remove the specific hard points all together. Yes, the hard points incentivizes air v air combat, but I feel you would get that anyway. Make it repairable with Galaxies then you get a neat Galaxy/Bastion Dynamic like the Colossus/Sundy one. And it makes more dangerous to engage areas that have colossus on the ground rather than being, "Oh, the colossus broke the underside hard points, just make sure no one gets the deck ones" I.E. Concentrated fire should be able to take down the bastion.
    TL;DR: Remove Hard Points, Give the Bastion a Bubble shield around it that can be broken.

  • @Arthurious521
    @Arthurious521 2 ปีที่แล้ว +4

    In general. I don't have the problem with the weapon systems of the Bastion, colossus shouldn't also be relegated to anti bastion roles only. A substantial buff to the detection range of the bastions weak point on the HUDis more than enough.

  • @knfrrhetoric
    @knfrrhetoric 2 ปีที่แล้ว +1

    Well, I guess with the recent proposed changes to the Bastion that coincide with your suggestions, it's no longer just a pipe dream.

  • @LanzerYT
    @LanzerYT 2 ปีที่แล้ว +1

    Agree, Cyrious. I think the roaming NPC bastion spawner is a smart improvement. Dialing down the maulers is good, although a concerted effort toward a bastion can bring it down in minutes. So what if we exchanged maulets for a mitigation shield, like on heavy assault

  • @bellosbude
    @bellosbude 2 ปีที่แล้ว +2

    What about the mauler cannon needs cortium to shoot? Like the colossus for shield. As we have the wasp (isn't that the cort mining valk?) the big over powered canon would need continuous support to work.

  • @SethanderWald
    @SethanderWald 2 ปีที่แล้ว +2

    really love all those ideas! :) Simply removing the maulers would be the simplest solution imo. The pilot already gets tons of xp from gunner kills, so giving them their own guns is a bit much. At the very least, the maulers should have a much longer re-fire delay. Only being able to fire them every 60 seconds or so would still allow them to serve a similar purpose to a orbital/flail, while not letting them just endlessly farm. On that note, they should also have a map indicator similar to flails so that people on the ground have a chance to get away.

    • @DonaldWWitt
      @DonaldWWitt 2 ปีที่แล้ว

      Honestly they need the same firing Limitations as a Flail if they're still suffering that "kills through cover" bug...
      Would also help my arguments for resizing No-Construction Zones and giving the Flail longer range in exchange for a Directional Indicator on the Map Icon.

  • @Markfr0mCanada
    @Markfr0mCanada 2 ปีที่แล้ว +4

    I'm glad you mentioned the helplessness of PMBs in the face of Bastions. Your not the only one who wants construction to have a skylance tower. I would put two limitations on it however. 1 it would need a range limit so that bastions have the option to avoid it. 2 it would need to reveal its existence to bastion pilots so they know to avoid it. Beyond that, thank you for remembering the builders.

  • @panjpanjson2711
    @panjpanjson2711 2 ปีที่แล้ว +4

    I think it would be interesting if they were more focused on the carrier aspect, so they wouldn't have dedicated A2G weaponry but instead could spawn a limited number of A2G ESFs (with just rocketpods and the default nosegun). Maybe they could also spawn special Valks where the pilot could decide to let non squad members also spawn in, sort of like sundies in the sky that only appear at battles with bastions. The owner of the bastion could allocate resources towards either A2A ESFs, A2G ESFs or Valks depending what kind of fighting he's engaged in. For smaller outfits the owner of the bastion could also allocate some of those resources towards random spawns, for example he could set 5 A2A ESFs and 5 A2G ESFs to be for randoms, to increase the size of his air group.
    Obviously the amount of planes that could be spawned and the recharge rate would need to be tuned so that it's not easy to neutralize the Bastion by killing all of the planes, but also that we don't end up with too many A2G ESFs ruining the ground game. I'm less worried about the A2G ESFs since as soon as there's a Bastion around a few people will spawn skygaurds, and then the Bastion will need to send its ground support or squads in Valks to keep the AA suppressed.
    Currently Bastions are great for making air fights and kinda bad in their interaction with ground forces, so focusing on the good aspect and removing the bad seems like a good idea to me. Also it would be awesome to be able to have an actual aerial assault on a base, spawning Valks to drop half squads on critical locations or to hunt down enemy AA emplacements while your A2A ESFs are protecting your A2G ESFs going after enemy armor. And defending against such an assault would also be fun I think, would make for a very dynamic battle and even playing AA would be fun with that many targets.

  • @joelcurtis3363
    @joelcurtis3363 2 ปีที่แล้ว +1

    Be serious Cyrious. You want the Bastion to be a "Titan" from Battlefield 2142... sense that's pretty much what you just explained. If that's the case then I agree each faction should have 1 Bastion each at the start of a match. They should be immune to conventional weapons fire and antiair and each hex should have a platform capable of building an anti-bastion ballistic missile silo. Silo would need to be destroyed before moving in a Bastion into the hex as the silo should have the capability to destroy an enemy Bastion in minutes. Bastions should have the capability to be a mobile spawn for any troops of that faction. The Bastion should give a massive capture bonus to troops on the ground within the hex. There should be some antiair/ground turrets but they should have to be spawned by using the same currency as any other vehicle spawn. Although the Bastion is invulnerable to weapons fire the turrets shouldn't be.
    They should also think about doing a "Supreme Commander" that is in control of the bastions movement and can also have several other key rolls in battle such as directing platoon leaders and pulling in infantry radars and supply drops. SC's should only be able to be in command once every 24hrs and must have a rank over 100 to take the position. Voting commences if there is more than one applicant.
    I'm sure there's more to this but I'd love to have a conversation about it.

  • @Fierce0Deity0Link
    @Fierce0Deity0Link 2 ปีที่แล้ว +4

    I feel like they could rework the Glaive into a Skylance. Of all construction items they're one of the least seen ones. I've seen more ramps and alert modules.

  • @LuciarTRPS2
    @LuciarTRPS2 2 ปีที่แล้ว +1

    Construction bases need a way of defending itself so taking the colossus cannon and moving that to a tower sounds like a great idea. It has to be manned however. No auto capability. Make it use cortium so there is a need to maintain ant support. This makes bases more useful and gives a reason to fight near then vs. Just driving past

  • @unbanshee2985
    @unbanshee2985 2 ปีที่แล้ว +1

    I think that Anti-Bastion Turrets on bases is a good idea, not sure about everyone being able to pull colossus though don't know if that would work

  • @lamebambus4659
    @lamebambus4659 2 ปีที่แล้ว +1

    Idk how its working on other servers but i have to say on cobalt the bastions arnt a problem like u describe it. The colossus tank is often used really efficient to take down bastions, sure u need to play it rigth. If u mean u can destroy a bastion by just deploying u directly under it that wouldnt work... well back to topic. Bastions on cobalt get allways atacked eigther by snipong colossus or airball attack. From my perspective its balanced as it is rigth now. Ecpect for construction, but there we already got the buff for the structure shield module, with protection against bombs and mauler gun.

  • @odil4773
    @odil4773 2 ปีที่แล้ว +2

    Hey Cyrious, thank you for finally giving a voice to loyal players who have been victims to this dumb gatekeeping mentality planetside 2 has on Colossus, I play mostly on relatively low-pop times due to work and studying and when a bastion spawns in this scenario I just log off, there is no point in trying to fight it because at these times there are mostly solo players and makeshift squads with no real options to counter it.

  • @ConnorSaxe
    @ConnorSaxe 2 ปีที่แล้ว +1

    Overhauling Bastions to work like Battlefield 2142's Titan game mode would be my ideal solution.

    • @TheFilthyRed
      @TheFilthyRed 2 ปีที่แล้ว

      We Gotta Have A Gamemode Like The OG Battlefront 2. We Go Into A Bastion And Blow it Up From The Inside.

  • @feorh1919
    @feorh1919 2 ปีที่แล้ว +1

    We should be able to board bastions! Pirate life ahoy!

  • @theoperator3712
    @theoperator3712 2 ปีที่แล้ว +1

    These are all really great ideas, I really like the deploy idea. Maybe it could be modified a bit to make it more realistic? I think if you straight up remove the maulers though, you do need to replace them with something so that the Bastion has some way of fighting back against ground units and air below it. Maybe some Hyena launchers and a longer ranged version of the Wyvern?

  • @gweny2494
    @gweny2494 2 ปีที่แล้ว +1

    I still think that everyone should be able to spawn an ESF from a bastion (for nanites, not for free. Only those of the outfit can choose to get the ESF for free).

  • @Shiggy_
    @Shiggy_ 2 ปีที่แล้ว +3

    Ya it would be nice if colossus tank weren’t an outfit resource. I haven’t certed anything into mine because I never pull it. Would be nice.

  • @honorguard7616
    @honorguard7616 2 ปีที่แล้ว +1

    I feel like adjusting flying some would be a good idea ; Before I start ,this is fully a option/optional,so old flying would be intact
    allow a setting or keybind to change the mouse control of horz movement rather than rotational (So it is simplier to aim the things ,allowing new players to get in the system easier)

  • @jflorez6484
    @jflorez6484 2 ปีที่แล้ว

    This could be way too powerful of a counter against ESF but I've always wondered if they could just put some kind of either player-controlled or player activated gun at AMP stations to shoot at bastions that come to close, and the idea at the end of the video for the Bastion to patrol the front lines is a super good idea I think it would be really interesting to see the interaction between opposing sides tracking where the Bastion is going to be and then planning out where on the frontline to push and/or defend with that knowledge.

  • @KristanDL
    @KristanDL 2 ปีที่แล้ว +1

    Leave Colossus be as it is. They are not "weak". Their main strength is to shoot from beyond the rendering range. I dunno if Bastion's pilot gets the notification from where does the Colossus fire comes from, but while gunning it all I saw was "Module destroyed... Module destroyed..." There isn't even a trace from where does the fire comes from. Not even a sign that we are actually under fire. Before scouting group figures out the direction from where does fire comes from the Bastion might as well be half dead. No, Bastion is something that an Outfit has worked on for a long time, it should be taken down by the combined effort of the other Outfit, not just randos with full nanite pocket and some merit that a lot of people don't even spend.

  • @jessychief5734
    @jessychief5734 2 ปีที่แล้ว +1

    DELETE THE MAIN GUN and/or make it so with a bastion you can cap any base anywhere if deployed in a hex. maybe decrease capturetime for bases by like 30%. that way outfits are more forced to fight against. it could create some interesting fights and possibilities

  • @Crankwank
    @Crankwank 2 ปีที่แล้ว

    Making the Colossus pullable without having to be in a giant-ass outfit would go a LOOOOOONG way to making the Bastion a lot less cancerous.

  • @michaelc7418
    @michaelc7418 2 ปีที่แล้ว +5

    I think taking away the weak points and making the Bastion have the same type of armor as a Liberator/Galaxy, but tons more health, would be good.

    • @BaufritzFPV
      @BaufritzFPV 2 ปีที่แล้ว +1

      Would it be repairable then?

    • @michaelc7418
      @michaelc7418 2 ปีที่แล้ว +2

      @@BaufritzFPV Yep.

  • @CloaknDagger
    @CloaknDagger 2 ปีที่แล้ว

    I super love that exerting-influence idea. That's fucking dope. Full support!!!!

  • @dragonminz602
    @dragonminz602 2 ปีที่แล้ว

    I am in an outfit with a few friends and i think its very difficult to balance bastions, because for us it takes for ever to get a bastion. We never controul the middle base and rarely a base at all, so we have to make expeditions and play at low pop times over months just to pull a bastion. And i think thats fine, it is supposed to be a lott of work but if we spawn one it is allready hard enough to defend against ennemy air and if everyone could pull coloss tanks it would be over after 2 minutes. So i think its not a good solution. What i would love to see is, that random peaple from the same team can spawn in a bastion if there is space left so the guns can be mounted even with a tiny team like mine. Deploying a bastion sounds interesting for shure, but everything what destroyes/looses a bastion very quick is bad in my opinion because than they are basicly locked for small outfits because the work to get one is just not worth it. Updating construction to be stronger against bastions sounds good though.

  • @ugofoscolo2811
    @ugofoscolo2811 2 ปีที่แล้ว

    i approve your collosus idea my exitment about bastion collossus died when i saw i cant never use them

  • @maxwellboop
    @maxwellboop 2 ปีที่แล้ว

    Yeah, The colossus tank really needs to be useable by all, cuz it's rarely seen or used at all, and most of the time that those deploy them are solo players cuz they are always just one just on it,
    600 nanites is a bit too generous so 700 nanites and 3000 merits, but with a spawn limit of one every 3 days or a week, it will make sure that they only use it when they actually need it when there is a push or a well defended place.
    Ps: just an idea, why don't they make the bastion spawn in the map for each faction at the same time with a mass vote if they want a bastion to spawn or not, but for that to happen, a 5% chance for that to happen in a game

  • @Handle4511
    @Handle4511 2 ปีที่แล้ว

    The colossus tank should be a regular spawn vehicle, but should cost your entire nanite pool. It could also be put on a timer as well.

  • @WitchDoctor87
    @WitchDoctor87 2 ปีที่แล้ว +1

    I personally don't like the addition of bastions. I think colossus should also have a timer but do like the use of nanites for them. I think the colossus should have the ability to interact with ants. So the sky shield uses cortium and ants can fuel the shield. I really don't like the bastion as a point to cap. Maybe if it had a warp spawn room you could get into if you controlled the main point on a given base and the basion was forced to stay put in its like.. "deployed location." Back to the Colossus, I also think it could be designed for many styles of play as well. Example giving it a lock on rocket launcher that targets air and that would also make it lock onto bastions. However the down side is it wouldn't lock onto ground. Something that could specialize Colossus more would be nice.

  • @nightlockraven3587
    @nightlockraven3587 2 ปีที่แล้ว

    Or make bastions moving bases that can be invaded and literally boarded with large cqb fights occurring within. Of course if boarding it was too easy no one would want to deploy them so I would say to add automatic anti infantry defense system. Such as faster fire spit fires that are placed on the ceiling, bulk heads that take cort bombs to destroy, and deployable hall way shields to that allow bastion defenders to shoot through.

  • @eris902
    @eris902 2 ปีที่แล้ว

    In its current state, if I see a Bastion at a fight I just leave. So they might as well not exist to me. Just that some bases are unplayable until some outfit kills it

  • @Synaps4
    @Synaps4 2 ปีที่แล้ว +2

    Great ideas. I'm a huge fan of bastions and would love to see your ideas implemented.
    2:40 Eve Online's "autopilot jumping" announcement tells us all you're playing eve in the background, lol. Can't say I blame you since it's pretty boring to put eve in the foreground 90% of the time...

    • @Internetzspacezshipz
      @Internetzspacezshipz 2 ปีที่แล้ว

      Also the Eve music playing in the video is nice. As much as I don’t care about Eve anymore, I still appreciate it and the nostalgia I have for it haha.

  • @DemonKnight94
    @DemonKnight94 2 ปีที่แล้ว +1

    I like this first fix better. Make it more available to fight off a bastion, but the bastion works the same as now.

  • @Timoruz
    @Timoruz 2 ปีที่แล้ว

    Bastions should be pulled by Outfits to be a solution to large zergs.

  • @bigbuck8732
    @bigbuck8732 2 ปีที่แล้ว

    My ideas:
    -reduce bastion's rate of fire by at least half and partially compensate with more damage, so it would be less of an infantry farming tool
    -make it possible for anyone who is in a squad controlling a bastion to spawn inside and use it
    -zero respawn time to respawn inside the bastion, but when exiting it you are ask if you want a droppod or an esf. esf should have a normal respawn time while dropbods should be very controlable to let you reinforce fights within 200-300 meters

  • @greyed
    @greyed 2 ปีที่แล้ว

    8:17 - That pipe dream Bastion idea. Better known as Battlefield 2142's Titan mode. :)

  • @dust921
    @dust921 2 ปีที่แล้ว

    i agree . i got a fully loded colossus & i never get to use it :(

  • @TheFilthyRed
    @TheFilthyRed 2 ปีที่แล้ว

    I'd Like To See The Bastions In a Mode Similar To Conquest From The OG Battlefront 2. We Fight In Air And Have Players Destroy Bastions From The Inside. This Gives Infantry The Opportunity To Destroy a Bastion without A Platoon Of Galaxies And ESFs

    • @Eluxivo
      @Eluxivo 2 ปีที่แล้ว +1

      So you want a lagfest?, count with me xD

  • @captindoom1695
    @captindoom1695 2 ปีที่แล้ว

    hope this is clear enough
    I agree it’s about time merits should be useful again (after they removed the boosts) iv changed outfits twice and maxed out on merit before I realized
    To expand on deleting the mualer cannon
    The problem I see with that is the phalex turret on the bastion isn’t that good so I would buff them in to a mini mualer cannon to make it where outfits and gunners would have to be coordinated in selecting targets and have to actually aim instead of a waypoint AOE
    Now with the colossus my issue would be they would be replacing mbts (i.e. to accessible) or you really need one but you ram out of merits because they are too accessible
    My suggestion with merits is give members
    Access to anvils and discounts I don’t see why that would be an officer or leader decision. I see it as a battle flow decision meaning my outfit leaders aren’t on and I need a anvil or a mbt discount etc. why should the average foot solider suffer and have the fight die

    • @captindoom1695
      @captindoom1695 2 ปีที่แล้ว

      And if you want to say let Colossus be open to everyone let there be a 30 min use time on it for a reasonable amount

  • @Arashmickey
    @Arashmickey 2 ปีที่แล้ว

    I don't like maulers range, I'd like it more if they bombarded the ground underneath the bastion or near to it.

  • @glorrin
    @glorrin 2 ปีที่แล้ว

    I am extremely bias for bastion, I am in an outfit where we we fly 2 bastions per weeks sometimes 3. It is a big outfit with we have full size open platoon more or less every nights, specialy on bastion nights. Also we have the most kills with bastions accross all servers. Additionaly we have good leadership communication within our factions with other outfits and platoons. We are pretty good at defending our bastion and we also are very effective at destroying enemy bastions.
    IMO bastion have one good thing for them it brings faction wide cooperation (something that NC hasn t figure out yet, but I mean they are just rebels what do they know ?).
    What we do to kill an enemy bastion and what vanu does to kill ours is to group up 3 platoons of different outfits and air ball the flying steel bar.
    Even now with the current stats sometimes you can simply ignore the bastion and just cap the base in the same hex it is. If it gets nerf even more people are simply gonna ignore it, no leadership coordination needed and just let 1 platoon deal with it if they fancy it.
    My suggestion give more reward to killing blow of a bastion depending on how many platoons and outfits fought together to bring it down and share the reward with every one involved. So yeah a single platoon could destroy the bastion but you would get much more reward individualy if you convince other paltoon to help you.

  • @kylesprenkel680
    @kylesprenkel680 2 ปีที่แล้ว

    pretty good ideas, any idea that gets close to 2142 titan assault sounds good to me.

  • @frydac
    @frydac 2 ปีที่แล้ว

    4k+ hours in this game, never been in a bastion (though I'm an officer in a small'ish older outfit that has pulled one on occasion, I just leave it for ppl who gather the resources for it, and I've never been online when one was pulled), if I see one that is ground farming, I go elsewhere. Don't mind them too much, but also they don't add anything.
    I'm convinced that the large majority of players don't interact with it at all (maybe attacked it a few times the first month it came out), like 99.7% or something, or even higher, would love to see stats on this.
    And similar for colossus, never been in one, but when I'm tanking they also are not that consequential, overpop wins.., feel quite indifferent about them

  • @jokroast6912
    @jokroast6912 2 ปีที่แล้ว

    I do not recall ever earning merrit yet and do not know how.

  • @OTOss8
    @OTOss8 2 ปีที่แล้ว +1

    Did they ever fix the servers? I quit a few years back when the game was literally unplayable. The servers were so pooched that I was teleporting all over. I'd fire and it would only happen on screen 30 seconds later. It's a shame. I liked the game a fair bit.

  • @BenoitPerocheau
    @BenoitPerocheau 2 ปีที่แล้ว

    Love the second idea and the third as just a nerf.
    Love the idea of a point in the bastion we can already kinda walk on it

  • @MrHocotateFreight
    @MrHocotateFreight 2 ปีที่แล้ว

    It's fun to see these, but they only appear in the final hour of alerts so they're mostly unimportant. My personal favorite to do is use the anti-material rifle and a flash, just chase it around dealing weakspot damage. The team gets pretty mad at me, usually sending multiple lightnings or mosquitos to try and solve the problem, which removes defenders from the main beast itself. I'm so far away I'm doing borderline 0 damage but they just get so bloodthirsty soon as a fight has POTENTIAL that they'll forget everything for those sweet sweet points
    On the colossus tanks, they'd need a rework then. Having 4 360° turrets a big deployable shield and a giga turret would be an absolute nightmare if people could just pull it without some kind of qualifier like being part of a group. Think about this, zerg rushes right now, if unopposed with equal vehicle force, are borderline indestructible. Now add in a vehicle that just inhales everything near it AND makes a bubble shield, multiply that averagely by 5 per battle coupled with spawn beacon spam, and boom nobody is ever going to defend ever again

  • @lonelyscavlan622
    @lonelyscavlan622 2 ปีที่แล้ว

    I just really wish the use of spawning into the bastion for deploying the ESF was faction wide, rather than being restricted to the outfit.

  • @nitokagaminen9660
    @nitokagaminen9660 2 ปีที่แล้ว

    i want "contruction play" can build anti bastion canon, it will make them think twice before where they go

  • @matchesburn
    @matchesburn 2 ปีที่แล้ว

    The fact that Bastions are locked to an outfit and not available to anyone - even in the same squad - to spawn on is what makes them so useless as a strategic asset. The thing has 48 seats. Outside of the gunner seats, why can't other squad/platoon/faction members spawn in them? I mean, there are some incredibly small dozen-member outfits that occasionally pull in a Bastion. Or do it on off-hours when they don't have the squad/platoons to field them. You could say "that's on them for doing it" - but the fact remains that locking a Bastion to an outfit with NO OPTION to the outfit to open the Bastion is just an incredible waste and a lost opportunity.

  • @mikebond3210
    @mikebond3210 3 หลายเดือนก่อน

    7:18 that got implemented in the game btw

  • @ltmuffler3482
    @ltmuffler3482 2 ปีที่แล้ว

    Open up their logistics to the faction, to a degree. Allow anyone to spawn on it and allow non-outfit faction members to spawn aircraft at the normal cost. Remove maulers entirely, they're the reason it gets so much hate in the first place and I think they're excessive for what it functionally is; a mobile deployment center. I agree with having the special tank cost merits instead of acting as a outfit asset that can only be pulled by officers.

  • @knotwrite
    @knotwrite 2 ปีที่แล้ว

    it's crazy to me that construction does not have a way to deal with bastions. they seem tailor-made for one another.

  • @coshovah6064
    @coshovah6064 2 ปีที่แล้ว +2

    I like the Idea of making the colossus available for everyone

  • @michaelpepsin9581
    @michaelpepsin9581 2 ปีที่แล้ว

    I recently returned to the game after not having a Planetside-worthy PC for 5-6 years. I found the Bastions to be a really cool addition, but being a horrible pilot, Id like infantry-specific options like a dedicated anti-material airlock-only rocket launcher that was weaker against ESFs and Valkyries but stronger against Galaxies, Libs, and Bastions. I dont think it would be game-breaking, as its never in an attacker's interest to switch 30 players to Heavy Assault that just stand still firing upwards, revealing the Sunderer. Id be happy with a slight nerf to Mauler Cannon AOE though.

  • @noble_lemon
    @noble_lemon 2 ปีที่แล้ว

    I hate bastions but your ideas is great. Nice to have a continent where you can rest from this "op chosen ones toy". I'd like to have an immobilized bastion like a part of the map. Just crash it between Crown and TI Alloys to make new improvised bridge and combine this two hexes in one giant 6 point hex. But make the capture time only 1 minute if all 6 points is taken by one faction:)

  • @Leo-jr5vk
    @Leo-jr5vk 2 ปีที่แล้ว

    what do we do with unplayable game now? i havent been able to play for days now, miller prime time.

  • @revan1202
    @revan1202 2 ปีที่แล้ว

    I'm half on the idea of the bastion being able to take territory but not by that method of deploying no control point just aim to destroy it but the hard points being destroyed will just disable the bastion in place so that you would have to now board it and destroy the gen like 2142.

  • @WinchesterLock
    @WinchesterLock 2 ปีที่แล้ว

    I agree that the colossus is too expensive and shouldn't use outfit currency to use. I have no reason to buy upgrades for it. Bastion has honestly been a non issue on Emerald for a while, I routinely see bastions dying within minutes of pulling them. How about replacing mauler and/or allow changes to the bastion secondaries with big zephyr/duster variants that the pilot actually has to aim?

  • @dragondude6984
    @dragondude6984 2 หลายเดือนก่อน

    Ive not even spawned in one. The last time i saw one was about 2 months ago

  • @mataznuiz
    @mataznuiz 2 ปีที่แล้ว

    if people could pull colossus tanks more often the tank would need to be reworked quite a bit

  • @sningo-zd6ns
    @sningo-zd6ns 2 ปีที่แล้ว

    i totally agree to ur Bastion Ideas .

  • @matchesburn
    @matchesburn 2 ปีที่แล้ว

    I don't think Bastions need a nerf like removing the Mauler cannon. The problem is that reliable methods of dealing with a Bastion from the ground are locked behind outfit resources/war assets. Why the hell is a Colossus an outfit war asset? It shouldn't be. It doesn't need to be. When it's your main method of dealing with Bastions reliably from the ground, it should be available every alert. It, obviously, won't be. Even if you're a super large outfit that's highly competitive. Once your blow your Colossus on an alert, if another outfit brings out a Bastion the next - you're SOL. It's through no fault of your own, either. No. Colossus spawns should be available as nanite spawns. Make it only at Colossus terminals, put a huge 1 hour cooldown on it, whatever. And I know people are going to say, "But that's too powerful! It's a super heavy tank!" Look... What do you think is going to happen when they can't pull a Colossus? They'll just have 5 guys, or more, pull tanks. Do you think 5 or more Vanguards, Magriders or Prowlers can't demolish a player base as well as a Colossus? Or can't dominate an armor fight? They can. They easily can.
    Again, it's more locking things behind outfits which is the problem. Because many outfits either can't afford to pull it, don't have the members on consistently enough to do it, or simply don't allow anyone but a select few leaders in the outfit to pull any of these strategic assets. It's wasted.

    • @lamebambus4659
      @lamebambus4659 2 ปีที่แล้ว

      Do u know how expencive it is to make a bastion? That a lot of hard work for an outfit (atleast for small ones) so i think its just fair that u need to do the colossus aswell with outfit ressources.

    • @matchesburn
      @matchesburn 2 ปีที่แล้ว

      @@lamebambus4659
      Not really an argument. More Bastions are brought down by armor and guys firing at it than Colossus - precisely because it's gatelocked as an outfit resource. So are Skyguards OP because you can keep pulling them and damaging the modules on a Bastion? No. Neither are Colossus. Which can be deleted within seconds by a Bastion firing at it, is immobile while firing its anti-Bastion cannon, and requires cortium to do anything AND DAMAGES ITSELF EVERY TIME IT FIRES.
      ...If despite all THOSE drawbacks you're still having an issue with pulling a Bastion, the problem isn't Colossus or other vehicles. The problem is with you and what you're doing with it. You could take away all vehicles from the game outside of a Bastion - if you for some reason drive your Bastion up to the enemy's warpgates - it's going to die within minutes.
      *_MAYBE_* stop doing things with your Bastion that lead to it getting killed so easily.

  • @creesmith2794
    @creesmith2794 2 ปีที่แล้ว +1

    Imo bastions are one of the best balanced vehicles in the game, they should stay where they are. Adding skylance turrets to bases is a pretty good idea though, and a buff to the skyshield against the mauler cannon is definitely needed.

  • @VCE4
    @VCE4 2 ปีที่แล้ว

    I like those ideas
    Make Bastions actually useful

  • @OmegaViper
    @OmegaViper 2 ปีที่แล้ว

    lemme know when this happens :P

  • @johnstevens72
    @johnstevens72 2 ปีที่แล้ว

    Turn bastion into bastion carriers from 2142. A guy can dream.

    • @johnstevens72
      @johnstevens72 2 ปีที่แล้ว +1

      The base defense idea is gold.

  • @Remixthisgaming
    @Remixthisgaming 2 ปีที่แล้ว +1

    Don't really agree with most of the ideas towards the end. The deployment idea is an interesting idea and I agree about the Colossus. Regardless you bring up some good points as we do need a shuffle and allowing more people to access and interact with these vehicles is important.

  • @Jeremy_Slim
    @Jeremy_Slim 2 ปีที่แล้ว

    and the bastions are like framing things i guess so yeah

  • @firestorm1579
    @firestorm1579 2 ปีที่แล้ว

    Bastion is more of a farm machine now.More times then not they are just cruising areas that are not even being contested just to farm.I still think Bastions should only go to areas that's the factions area or area being contested with their faction.

  • @Captpolak
    @Captpolak 2 ปีที่แล้ว

    Maybe we should bring BFR to Planetside 2🤔🤣

  • @theDemolisher13
    @theDemolisher13 2 ปีที่แล้ว

    I see you finally came around to a few of my talking points for the bastion that I've been mentioning since it's launch.

  • @theneef174
    @theneef174 2 ปีที่แล้ว

    Off topic, but some sort of alert like all the nso bots going berzerk and becoming a 4th party for a while would be *amazing* for disrupting the flow.of the game.

  • @sqdn
    @sqdn 2 ปีที่แล้ว

    make bastions great again?

  • @lorddrac7824
    @lorddrac7824 2 ปีที่แล้ว

    Would love to see you do gameplay videos, like a 20min video of you using a certain gun or something. Or even a cool fight where you assault a place 😩

  • @AltruisticSaint
    @AltruisticSaint 2 ปีที่แล้ว

    for Oshur to succeed base building needs to be affordable for casual players. its such a big investment to unlock structures. and for god sakes fix the building system so you dont spend 5 minutes just tring to put a wall down.

  • @theonlymann1485
    @theonlymann1485 2 ปีที่แล้ว

    can we fucking please not limit stuff on outfit only?
    i'd hope oshur introduces a custom alert which one of the exodus CV just flies up, for every faction on the same time. so its literal airbattle.
    for countering bastions: it should be construction that uses skylance battery, that is similar in function go OS(aka, original HIVE idea basically), however its manned, and doesnt have all the stuff that the colossi have, and you need to put modules on your base in order to gain certain abilities for the battery. shows on all map for the factions to see, and unlike OS uplink its pretty weak. one can use the battery to shoot any sky targets, however this will put the range of it down, like OS(needs charge but not all the way down to 0) and this downtime can be detremental to any construction that aims to counter bastions. lastly, it also creates a large area of overheat near where it is and will knock out AI moudles, damage hard structures like sundy garages and etc when fired, and generally needs to ba maintained qnd not just be put in a unpennable base that you have to bombard with tank shells to break. also firing the cannon costs extra cortium to do, aside from the charging fee that is inherent on the battery(like OS uplink). bastions are fine as is imo but construction needs a countermechanism.

  • @chryx3503
    @chryx3503 2 ปีที่แล้ว

    Let infranty playes be able to go inside bastions and dedestroy the core to blow up thr ship in the inside and they can have a short window of time get into group drops pods for evacuation

  • @Jinisinsane
    @Jinisinsane 2 ปีที่แล้ว

    Imho,public colossus should have lesser hp and maybe limited to 2 gunners if thats the case, give newbies something new while making outfits feel superior at the same time. Its a win-win.

  • @mathomesa
    @mathomesa 2 ปีที่แล้ว +2

    i think you are wrong, a solo players cant be avaible to fight a bastion

    • @nathanheadcrab2448
      @nathanheadcrab2448 2 ปีที่แล้ว

      Why can't solo players fight a bastion?

    • @Pieguy223
      @Pieguy223 2 ปีที่แล้ว

      @@nathanheadcrab2448 I mean I guess they could try with an esf but they'd get shot down pretty quick

    • @nathanheadcrab2448
      @nathanheadcrab2448 2 ปีที่แล้ว

      @@Pieguy223 I agree, if the Bastion is well manned a single solo-player can't do much on his own. That doesn't make them unavailable to fight a bastion however.
      Bastions are a chore but someone's gotta shoot at them.

  • @Markfr0mCanada
    @Markfr0mCanada 2 ปีที่แล้ว

    Your comment on colossus tanks being reserved to 1% speaks to weak and selfish outfit leadership. I can't speak for other outfits, but in HMRD we make a point of giving them away to any who want them. Usually the bottleneck is finding people who will take them. Every Tuesday we try to give 4 away, and we keep two more on hand throughout the week.

  • @BattlebornReapers
    @BattlebornReapers 2 ปีที่แล้ว

    I'll say every nerf and buff/balance should really vary on version of the game. Many ideas only come from spamming or types of gameplay.
    On PS4, Bastions aren't a big deal, they actually are pretty weak normally comparing to PC play.
    On PS4, Orbs are useless, you can redeploy in 3s while taking damage, meaning orbs have 0 affect. So the cost being increased really was unnecessary. (PC has 10s redeploy, canceling upon damage taken)
    PS4 doesn't have a lot of A2G spam, it does nothing to nerf it. I would rather have MAX glitch fixed...it's more common than A2G.
    This is a huge factor that is ignored. Players differ from server to server.
    Variables:
    One faction has more pop
    One outfit spams x
    Etc etc