The ship's thrust override is because one of the Timer Blocks is set to flee. It's the flashing block closest to the interior turret, you can see it @ 6:00 . To disable: -Go to control panel -Show hidden blocks -Turn of the block called "Timer Block Flee"
Alternatively, grind down the timer block, repair it and then override the action for the "forward thruster group" from "increase thrust override" to "decrease thrust override". this way, the timer will gradually slow down. You can do that right after taking out the interior turret and before hacking any other block.
I often start a game by capping these and mounting a rotating drill head in front. Then remove the outer side thrusters and move them closer to the body. Then later swap the rear large cargo for a jump drive and refineries on the sides. Makes for a quick jump in starter mining operations.
It used to be that hacking a control seat was all that was needed to be done in order to take over a ship. Needless to say that made people unhappy when their ships got stolen, so it was changed to needing to change ownership of certain key equipment. From various bug fixes, it got a little broken. Some ships now require you to completely dismantle their equipment and replace with your own equipment. You can see this in your video. When grinding or welding, a information box appears to the right with a component list and more importantly OWNERSHIP information. Every time you ground something down and welded it back up saying "It's green. It's mine." you can see in the info box that it's clearly still owned by the Space Pirates. The easy fix is to just get rid of their stuff and replace it with your own. Trying to take over a ship while simultaneously advancing up a tech tree, in my opinion, makes it harder than it necessarily has to be. But that's just me. One other thing that people miss in that info box, also in the "G" terminal, is the grid size indicators. Those still learning what blocks are large and which are small and sometimes don't understand why one doesn't connect with the other. Example: Medium cargo container with a apparently large grid access port. In the upper right corner of the info box is a small and large indicator. If it's large only, example med bay, then only the large indicator is lit and the same if it's for small. Things like thrusters, gyroscopes and etc. will have both lit up.
Stealing all the LLC-3 ships passing by is something I can't resist even in worlds where I already have everything and more. It's some sort of hoarding lol. I believe I have over 20 modifications of this RUST Freighter in blueprints and even more in old worlds I didn't play for a long time. This ship is the luckiest find when you start a new custom game in space pod. Capture the ship - disassemble the space pod - add backwards and down thrust to make the thing somewhat able to fly, add refineries and surv kit - done. Fastest start for vanilla. Also it always has some cobalt on board which saves so much time compared to "ok I checked 40 asteroids already, next one MUST have cobalt ore in it!!!".
From what I've noticed, if and when you rebuild your antenna and/or beacon, I tend to disable them. If you don't, space pirates within the range of those signals can identify your signal and come to attack you while you are hacking the ship.
This was super helpful after I crippled one to take it over but went a little overboard with the shooty shooty bang bang. Thanks to this video I was able to reconstruct the interior completely. Thank you
R.U.S.T freighters are great to steal. Easiest imo. They can serve as a mobile base with the connectors and assemblers, attaching a refinery makes it complete, solar panels finish the mobile base theme. The only issue is, they suck if you fully load even one of the cargo containers and are reduced to a crawl. They also have a metric TON of components and storage. They always have a good amount of ore too.
1) you can disable turret if you grind 3 interior blocks left to your ladder (you need to crouch (button c) from ladder to squeeze inside) and grind turret safely from below. 2) if you grind all timer blocks, programming block and remote control, you can disable forward thrusters override from flight seat. Just sit on it, press g, select forward thrusters group, select "decrease thrusters override" (the lowest option in the list) and put it on menu. press that number multiple times before it reach 0.
This did not work for me. I had to re-purpose the "timer block flee" and replace the "increase thrust override" with "decrease thrust override" and re-run it until override was at zero. From then on I had control over the thrusters. Before that, the buttons for each thruster was greyed out.
Regarding the Progression, it's not a bug, things will have to be placed and built up to the functional line. Trying to repurpose and hack an existing item would yield no results besides changing ownership. A bug that you've probably encountered here is how Remote Access, occasionally, will incorrectly state that you have no access. You can click the down button besides your name to see remote grids that you can attempt to connect to.
I used to take over few cargo ships when I started in space. To be safe I took down turrets by removing block they were mounted on. It is better to enter through glass or armor as doors are difficult to take down. Then all you need is to hack antenna/beacon, remote control and timers and cargo boxes. Park it to asteroid and take it apart as they are generally no good to fly. You can detach batteries and used them to charge base batteries.
Can confirm. Seems to have a 0.25G limit, and you might need a lot of them. High energy drain per mass. I'd still use some hydrogen on the moon, with the exception of small grid task-based drones. I wouldn't want to land on the moon with just ions.
One of my favorite things to do is to make some drop miners to attach to the connectors to the side and set them and the ship up with PAM before using it as a mining carrier.
To give more details. I carry components for a timer block when boarding hostile ships. Build the timer, setup actions such as open doors, then off turrets etc (make sure to turn off, not turn on/off) and as the last action in the timer, set it to trigger itself. Now go into the control panel of the timer block and set its ownership to the faction that owns the ship and on the next timer cycle the doors will open, turrets will turn off and whatever else you setup will happen.
I remember that in my first space engineers game I put a landing gear on one of those and crashed it on the moon. It was really fun and I got a ton of resources.
My friend and I did this several times. We were learning about conveyors and hydrogen systems and he loved the ship so win win. The only problem we had was grinding and repairing failed for some reason so we had to gut the ship completely. Needless to say we learned a lot that day lol
i just stole one, after it destroyed my space pod, lots of room, managed to fit a refinery, in the processes of reoutffiting it, adding solar panels, adding docking ports for any mining ships, and adding a few new guns.
Ive been stealing, cutting and rifitting ships since i dont know how to design ships. My large grid ground cargo hauler is a combination of my design + red ship + blue ship (been cutting the blue ship away from it) , my scout rover is a refitted Shuttle ship (2 shuttle small grid ship). I had a mining large grid rover that was a disected mars base but i accidentaly deleted the BP and the save was gone. Its fun being a scavenger faction.
I was in creative just messing around and 1 flew towards me with drones and they didn't stand a chance... have you ever placed a ton of warheads on an enemy ship to make ot explode? Absolutely beautiful
Hey man awesome video your content is very helpful. Could you do more ship build designs for large and small fighters and utility ships? Your builds are always very good and practical. Also maybe a video explaining factions would be cool. But great work man your on track to have a good TH-cam channel
I don't know if you are saying "Cairo Pods" on purpose for some inside joke. And being new I just don't get it. Or if you don't know that they are pronounced cry-ō
I didn't know how to stop it lol had all the turrets and thrusters un-functional now I gotta fix it all lol wish I did a little more research before I started
Dude. That was really cool. Bare in mind, im fairly new to the game. I didnt even know that i didn't know that you could steal those ships. How many attempts did it take for you to become so efficient at it? 🍻
I caught this and a ghoul and a mercenary wreck ( i dug it up turned it to a ship and repaired it ) the mercenary ship is my main ship the rust is my cargo hauler/mini base and the ghoul is my gunship/assult dropship / scout mini base
I remember these ships having 2 large ion thrusters in line with its behavior of detect the player and jam the throttle. Maybe they updated it with the decorative blocks.
Yeah...this video makes me glad I'm not doing mods - especially a speed mod. As slow as ~100m/s is, this looks downright disaster waiting to happen. Also, it's not a "cairo" pod, it's a "cry-o" pod...
the only way i cant catch them when they are netural is a mag plate on my large grid.. if i cant tag it quick, i can never get closer than 260m for some reason lol
I know this is an older video, but I'm only just now getting into this game and I took over a military escort ship. I removed replaced the remote control, command seat and antenna and it still says I don't have permission to remote pilot the ship. Can anyone assist me on this? Thanks
This is the best ship to steal eight of the bat. Its slow, weak and as long as you aboid shots fired, easy to steal. Dissabling the auto, command and pilot seat goves access to controlling it. Hacking the catgo gives you all the space you need. I would advise turning off the shio, and hacking everything.
Love the content my guy, very Informative videos, tho I might suggest turning off the speed mod, not everybody is gunna be using that or perhaps one so high, just food for thought 🤔
I always find it funny abusing the predictive shooting AI by the flight path on the way to the ship. From the ships point of view you probably look like a really annoying bluebottle fly or something that it just swallowed trying to swat 😂🦟
It's way easier to capture with standard speed limit. I got one once that way. Also I'd hardly call them useless in a server with modded weapons, or if ya know hoe to make good custom turrets, they can serve as a good corvette, just will wanna remove one or two cargo boxes, and build her up. Also expected you to tern dampeners off and ion cruise until nearing your base, how I did it.
I'm glad I'm not the only one who repeats the "Energy Low" when she says it haha
that and the inventory low is such a bop
If you remove the remote control block, flight seat and programmable block. You can disable thrust override on the ship.
Thanks
To add to this, you can group the forward thrusters and add the "Decrease Override" to decrease thrust and/or disable thrust overall.
The miss information is expected from someone that can't read. "Cyropod" instead of cryopod
@@SinfulTed Some people are dyslexic. Not cool man.
Ive suffered dyslexia and ahdh for 25 years, I just don't make excuses
I was just about to throw this fellow a like and then he goes and calls the cryo pod a Kyro pod.
lol
The ship's thrust override is because one of the Timer Blocks is set to flee. It's the flashing block closest to the interior turret, you can see it @ 6:00 .
To disable:
-Go to control panel
-Show hidden blocks
-Turn of the block called "Timer Block Flee"
Alternatively, grind down the timer block, repair it and then override the action for the "forward thruster group" from "increase thrust override" to "decrease thrust override". this way, the timer will gradually slow down. You can do that right after taking out the interior turret and before hacking any other block.
I often start a game by capping these and mounting a rotating drill head in front. Then remove the outer side thrusters and move them closer to the body. Then later swap the rear large cargo for a jump drive and refineries on the sides. Makes for a quick jump in starter mining operations.
KSP! KSP! KSP!
Seems like taking over this ship would be a great resource for an asteroid starter base. As you don't have to worry about a asteroids gravity well.
It used to be that hacking a control seat was all that was needed to be done in order to take over a ship.
Needless to say that made people unhappy when their ships got stolen, so it was changed to needing to change ownership of certain key equipment.
From various bug fixes, it got a little broken. Some ships now require you to completely dismantle their equipment and replace with your own equipment.
You can see this in your video.
When grinding or welding, a information box appears to the right with a component list and more importantly OWNERSHIP information.
Every time you ground something down and welded it back up saying "It's green. It's mine." you can see in the info box that it's clearly still owned by the Space Pirates.
The easy fix is to just get rid of their stuff and replace it with your own.
Trying to take over a ship while simultaneously advancing up a tech tree, in my opinion, makes it harder than it necessarily has to be. But that's just me.
One other thing that people miss in that info box, also in the "G" terminal, is the grid size indicators.
Those still learning what blocks are large and which are small and sometimes don't understand why one doesn't connect with the other.
Example: Medium cargo container with a apparently large grid access port.
In the upper right corner of the info box is a small and large indicator.
If it's large only, example med bay, then only the large indicator is lit and the same if it's for small. Things like thrusters, gyroscopes and etc. will have both lit up.
"I'm going to save here in case something stupid happens..."
Warhead that the developers maliciously placed in last update: Yeet
XD
Stealing all the LLC-3 ships passing by is something I can't resist even in worlds where I already have everything and more. It's some sort of hoarding lol. I believe I have over 20 modifications of this RUST Freighter in blueprints and even more in old worlds I didn't play for a long time.
This ship is the luckiest find when you start a new custom game in space pod. Capture the ship - disassemble the space pod - add backwards and down thrust to make the thing somewhat able to fly, add refineries and surv kit - done. Fastest start for vanilla. Also it always has some cobalt on board which saves so much time compared to "ok I checked 40 asteroids already, next one MUST have cobalt ore in it!!!".
From what I've noticed, if and when you rebuild your antenna and/or beacon, I tend to disable them. If you don't, space pirates within the range of those signals can identify your signal and come to attack you while you are hacking the ship.
This was super helpful after I crippled one to take it over but went a little overboard with the shooty shooty bang bang. Thanks to this video I was able to reconstruct the interior completely. Thank you
I’ve been unable to get the interior back to being airtight. Getting pretty frustrating.
R.U.S.T freighters are great to steal. Easiest imo. They can serve as a mobile base with the connectors and assemblers, attaching a refinery makes it complete, solar panels finish the mobile base theme. The only issue is, they suck if you fully load even one of the cargo containers and are reduced to a crawl. They also have a metric TON of components and storage. They always have a good amount of ore too.
The thrust override is done by timer blocks, stop the timers and it removes the overide
1) you can disable turret if you grind 3 interior blocks left to your ladder (you need to crouch (button c) from ladder to squeeze inside) and grind turret safely from below.
2) if you grind all timer blocks, programming block and remote control, you can disable forward thrusters override from flight seat. Just sit on it, press g, select forward thrusters group, select "decrease thrusters override" (the lowest option in the list) and put it on menu. press that number multiple times before it reach 0.
This did not work for me. I had to re-purpose the "timer block flee" and replace the "increase thrust override" with "decrease thrust override" and re-run it until override was at zero. From then on I had control over the thrusters. Before that, the buttons for each thruster was greyed out.
Regarding the Progression, it's not a bug, things will have to be placed and built up to the functional line. Trying to repurpose and hack an existing item would yield no results besides changing ownership.
A bug that you've probably encountered here is how Remote Access, occasionally, will incorrectly state that you have no access. You can click the down button besides your name to see remote grids that you can attempt to connect to.
I used to take over few cargo ships when I started in space. To be safe I took down turrets by removing block they were mounted on. It is better to enter through glass or armor as doors are difficult to take down. Then all you need is to hack antenna/beacon, remote control and timers and cargo boxes. Park it to asteroid and take it apart as they are generally no good to fly. You can detach batteries and used them to charge base batteries.
The Earth moon is one of the few places you can fly an ion ship.
perhaps
Can confirm. Seems to have a 0.25G limit, and you might need a lot of them. High energy drain per mass. I'd still use some hydrogen on the moon, with the exception of small grid task-based drones. I wouldn't want to land on the moon with just ions.
@@mikemarkwilka4135 I did it with my Battle barge, an its quite a large ship too.
I would say all the thruster components in those large ions is super valuable.
One of my favorite things to do is to make some drop miners to attach to the connectors to the side and set them and the ship up with PAM before using it as a mining carrier.
If you hack one of the timer blocks (and disable the others) you can use the trusted group in the timer block actions to kill the thruster overide
To give more details. I carry components for a timer block when boarding hostile ships.
Build the timer, setup actions such as open doors, then off turrets etc (make sure to turn off, not turn on/off) and as the last action in the timer, set it to trigger itself.
Now go into the control panel of the timer block and set its ownership to the faction that owns the ship and on the next timer cycle the doors will open, turrets will turn off and whatever else you setup will happen.
@@Razielzian I'm definitely trying that the next time I'm attempting to capture a ship.
@@Razielzian yeah, I tried that just now, I don't get any options to transfer to another faction other than my own.
I remember that in my first space engineers game I put a landing gear on one of those and crashed it on the moon. It was really fun and I got a ton of resources.
My friend and I did this several times. We were learning about conveyors and hydrogen systems and he loved the ship so win win. The only problem we had was grinding and repairing failed for some reason so we had to gut the ship completely. Needless to say we learned a lot that day lol
good times
Its a CRYO chamber... not KYRO
i just stole one, after it destroyed my space pod, lots of room, managed to fit a refinery, in the processes of reoutffiting it, adding solar panels, adding docking ports for any mining ships, and adding a few new guns.
Yes! I was thinkin the same thing. Once I have one, imma just use the thing, rather than tear it down for what I'm sure would be a Boon in resources.
This was extremely helpful because I captured a ship and I had no idea where the RC was and why the thrusters where still moving
Ive been stealing, cutting and rifitting ships since i dont know how to design ships. My large grid ground cargo hauler is a combination of my design + red ship + blue ship (been cutting the blue ship away from it) , my scout rover is a refitted Shuttle ship (2 shuttle small grid ship). I had a mining large grid rover that was a disected mars base but i accidentaly deleted the BP and the save was gone. Its fun being a scavenger faction.
Kairo-pods. I also like to regenerate in them.
Would love to see you do the other vanilla ships too. Its really helpfull
if and when certainly
I've noticed that turrets will target easy to forget things, like gyroscopes, if you haven't hacked them.
I was in creative just messing around and 1 flew towards me with drones and they didn't stand a chance... have you ever placed a ton of warheads on an enemy ship to make ot explode? Absolutely beautiful
lol yes
When I played starting in space, I couldn't make it work for me, but make it seem very simple, good work.
Thanks! I had no idea how to steal ships, this gave me all the info I needed.
I would love your take on other games; this reminds me from survival servers
Hey man awesome video your content is very helpful. Could you do more ship build designs for large and small fighters and utility ships? Your builds are always very good and practical. Also maybe a video explaining factions would be cool. But great work man your on track to have a good TH-cam channel
I will strongly consider these ideas, thank you.
That's got to be the greatest pirate ive ever seen
LOL
So in space engineers to capture the ship I must break and repair "all modules"? (i'm new to space engineers, so sorry for obvious question)
Not always but sometimes thrusters will have overrides in place if messed with.
But I didn’t know it could be done like this ty for showing me how
I turned one of these into a pocket battleship x3
R.U.S.T. freighter: 5.6million space credits. Blowing by the moon at like 300m/s: Priceless.
I don't know if you are saying "Cairo Pods" on purpose for some inside joke. And being new I just don't get it. Or if you don't know that they are pronounced cry-ō
Every, now and then i slur words.
Thank you for making this video iam gonna do this
Your welcome. Good luck.
I didn't know how to stop it lol had all the turrets and thrusters un-functional now I gotta fix it all lol wish I did a little more research before I started
"Cairo pod" haha
Dude. That was really cool. Bare in mind, im fairly new to the game. I didnt even know that i didn't know that you could steal those ships. How many attempts did it take for you to become so efficient at it? 🍻
i always collect these and feed them to the array of big grinders mounted on my ship
I caught this and a ghoul and a mercenary wreck ( i dug it up turned it to a ship and repaired it ) the mercenary ship is my main ship the rust is my cargo hauler/mini base and the ghoul is my gunship/assult dropship / scout mini base
Cryo: cry-oh
To OP. Also, make sure you enable broadcasting on both the ship antenna, and your person before you attempt to remote control anything.
Approach from directly forward and underneath the antenna. Mind the turret on your left as you top the stairs.
Taken dozens of these, they're easy.
I remember these ships having 2 large ion thrusters in line with its behavior of detect the player and jam the throttle. Maybe they updated it with the decorative blocks.
Maybe
Yeah...this video makes me glad I'm not doing mods - especially a speed mod. As slow as ~100m/s is, this looks downright disaster waiting to happen.
Also, it's not a "cairo" pod, it's a "cry-o" pod...
HAHAHAAAahahah Ik.
I passed this exact ship last night and tried to take it down with a starter ship lol no beuano
Get your revenge.
Thank you
its a cryopod, not a cyropod
the only way i cant catch them when they are netural is a mag plate on my large grid.. if i cant tag it quick, i can never get closer than 260m for some reason lol
That sounds near impossible.
@@painstudios148 which catching them or the mag plate? lol z key feather trust and boom my ship i scavange and pirate on my server 100% haha
You took it below hack to gain control not functional which would be like building new for progression
I often get shot. I mount a landing leg to the front of a drop ship
it is SPRT
oops
Has to be the longest take over of a rust freighters you can remove half the steps you did
Lol you mean cryo (cry oh) pod? Or you saying ky roh on purpose?
Ah yet, the spat. Lol its sprt
Bruh 3 large cargo containers and it only carries oh so little ore
I know this is an older video, but I'm only just now getting into this game and I took over a military escort ship. I removed replaced the remote control, command seat and antenna and it still says I don't have permission to remote pilot the ship. Can anyone assist me on this? Thanks
check a terminal for a remote control block you may need to hack it
This is the best ship to steal eight of the bat. Its slow, weak and as long as you aboid shots fired, easy to steal. Dissabling the auto, command and pilot seat goves access to controlling it. Hacking the catgo gives you all the space you need. I would advise turning off the shio, and hacking everything.
At what point on official do you become wanted enough for other players to to do bounty contracts on you?
How did you place the components in the cargo without opening the UI?
for PC press alt + middle mouse button
Where is the 02/h2 generator on it
Ayyy I stole this ship too!
lol Cry-o not Ky row. It's short for Cryogenic. Cool video though.
:D
12 months ago 😢
th-cam.com/video/dH9omt7dYQ0/w-d-xo.html
Christian Pods, Kairos Pods
LOL
Cairo pod
Whats a kairo pod ?
HAHA
kairow pods huh?
Love the content my guy, very Informative videos, tho I might suggest turning off the speed mod, not everybody is gunna be using that or perhaps one so high, just food for thought 🤔
Noted however 100m/s is slow to me. and A.I ships don't spawn on official severs
@@painstudios148 lol fair enough!
Whats your speed mod?
steamcommunity.com/sharedfiles/filedetails/?id=1244218931
Imagine this dude coming into your ship
how do u find one of these
they randomly spawn in space around 5km away or so
I play on skunkworks 3.0
Hostile take over mod maybe for your sanity ;)
kYrO pod lol
:D
Cr io say it with me cryo. See words aren't hard
Cry pod. Got it
@@painstudios148 good boy!
How do you refuel it
well either connect to a powered grid or put some uranium in the reactors
@@painstudios148 thank you
@@painstudios148 *refuel
I always find it funny abusing the predictive shooting AI by the flight path on the way to the ship.
From the ships point of view you probably look like a really annoying bluebottle fly or something that it just swallowed trying to swat 😂🦟
It's way easier to capture with standard speed limit. I got one once that way. Also I'd hardly call them useless in a server with modded weapons, or if ya know hoe to make good custom turrets, they can serve as a good corvette, just will wanna remove one or two cargo boxes, and build her up. Also expected you to tern dampeners off and ion cruise until nearing your base, how I did it.