CitizenCon 2953: Shaping the ‘Verse - The Future of StarEngine

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  • เผยแพร่เมื่อ 20 พ.ย. 2024

ความคิดเห็น • 754

  • @falmatrix2r
    @falmatrix2r ปีที่แล้ว +640

    Going back in 3.21 must be so painful after seeing all this awesome stuff

    • @Zarviya
      @Zarviya ปีที่แล้ว +42

      I've been playing for a couple months so me personally I'm just gonna take a break for awhile n come back a few months or so

    • @FrostSe7en
      @FrostSe7en ปีที่แล้ว +111

      It is. Star Citizen's development is best taken with a Zen approach where you come back for a few weeks at a time at 6-18 month intervals and are wowed by how things have progressed. People who play it obsessively like it's a complete title are prone to getting irritated and impatient. Keep things in perspective.

    • @The_Opinion_of_Matt
      @The_Opinion_of_Matt ปีที่แล้ว +36

      @@FrostSe7en I play pretty regularly. It is teaching me to let go and not get upset about things that don't really matter.

    • @thomasinlondon2849
      @thomasinlondon2849 ปีที่แล้ว +14

      Not painful at all, had amazing FPS fights and dogfights and secured 3mil in loot. Couldn’t be happier

    • @Alphascrub_77
      @Alphascrub_77 ปีที่แล้ว +2

      @@ZarviyaDefinitely feels like part of the cycle, taking a break that is. I'm on a pretty good break right now, haven't played since April. It wasn't anything particular that made me stop. I just kind of lost interest because alot of things are very narrow in scope right now. Salvaging was fun to a degree but also not something where I was super excited to do it all the time. After seeing all this I will likely wait till pyro as well before coming back. Other than maybe reshuffling some ships this November and waiting for s42 ill probably be chilling and just keeping an eye on the leak discord and this channel.

  • @CNC-Time-Lapse
    @CNC-Time-Lapse ปีที่แล้ว +86

    This is such a massive accomplishment. As a programmer myself (over 20 years experience), I am blown away at how complex this must be to develop and manage. It's a work of art!

    • @g0tsp33d
      @g0tsp33d ปีที่แล้ว +6

      It's so cool that it's literally unplayable! For 10 years! I tried it and don't understand how someone could buy it. Lag the ENTIRE TIME on a GREAT 3080 SYSTEM.

    • @CNC-Time-Lapse
      @CNC-Time-Lapse ปีที่แล้ว +18

      @@g0tsp33d LOL I have 5K in this game and have been playing it for over 10 years... if the game never left APLHA I would be okay with that. My squamates and I all agree that the money invested was worth it so far. Btw, I have a 3080 Ti and my frame rate doesn't drop below 60 in most areas. Sounds like you have a hardware problem bro.

    • @g0tsp33d
      @g0tsp33d ปีที่แล้ว

      @@CNC-Time-Lapse Its always the same hardwarefag bros. I get 50fps and the lag is talked about in every video everywhere because "muh alpha phase" DEAD GAME kept alive by midbrains spending 5k on a videogame
      lmaooooooooooooooo

    • @ccgod
      @ccgod ปีที่แล้ว +8

      @@g0tsp33d the game has about 400k daily players far more than other games. The PTU is laggy because it was built around a system that's not in yet. But as the end of the video shows they have it working and its coming in the game by the end of the year.

    • @g0tsp33d
      @g0tsp33d ปีที่แล้ว

      @@ccgod good job googling an "estimated" number from a worthless website, buddy. PLEASE learn how Google works. Now what is the real player count? I see 15k-50k.

  • @ikkeheltvanlig
    @ikkeheltvanlig ปีที่แล้ว +290

    If you just want to revisit the pretty videos
    0:05:54 for pretty clouds
    0:13:15 for pretty fire
    0:18:35 for pretty ripples
    0:20:16 for pretty waves
    0:21:32 for prettiest water
    0:23:08 for pretty tears
    0:23:24 for pretty scopes
    0:33:46 for working Vulcan
    0:36:11 for pretty lighting
    0:41:38 for pretty cockpit lighting
    0:45:29 for pretty medgown
    0:57:38 for pretty hair strands
    0:59:30 for pretty destruction
    1:04:37 for pretty DeStRuCtIoN
    1:08:40 for pretty CARNAGE
    1:10:57 for pretty sounds
    1:12:13 for pretty silence

    • @ikkeheltvanlig
      @ikkeheltvanlig ปีที่แล้ว +27

      1:23:55 for server mesh tech

    • @ikkeheltvanlig
      @ikkeheltvanlig ปีที่แล้ว

      Star Engine 23 min demo:
      th-cam.com/video/n8ng-5AnpUM/w-d-xo.htmlsi=Rz2M57hQZWOKol7K

    • @aminamro5604
      @aminamro5604 ปีที่แล้ว +2

      Thanks king!

    • @handlechar568
      @handlechar568 ปีที่แล้ว +1

      what's the first video they mentioned that isn't shown?

    • @alexglezarch
      @alexglezarch ปีที่แล้ว

      Orgasmic

  • @velaikka
    @velaikka ปีที่แล้ว +229

    Hope they make some in game radio with news and commercial breaks. Space trucking with the space radio on would be neat.

    • @teddyjackson1902
      @teddyjackson1902 ปีที่แล้ว +12

      I’m sure a discord will develop on its own.

    • @semadragun
      @semadragun ปีที่แล้ว +3

      Agree 100%! I mentioned this whilst in the chat watching a Twitch stream.
      Space radio would be fantastic.

    • @drywall7398
      @drywall7398 ปีที่แล้ว +2

      Cool idea

    • @rickmartin7674
      @rickmartin7674 ปีที่แล้ว +2

      Cannot love this enough, I've been talking about it a fair bit. Citizen TV as well, with coverage of races and other stuff. I'm biased being a racer so I'd love to put it on an MFD to watch while mining, but it doesn't even have to be that. I'm thinking GTA radio even.

    • @fkknsikk
      @fkknsikk ปีที่แล้ว +6

      Even if this isn't integrated into the game there are already people planning internet radio stations for SC. It's going to be awesome.

  • @GameTalkEddie
    @GameTalkEddie ปีที่แล้ว +46

    Please stream next CitCon on TH-cam too. The Quality is so much better on YT Streams, and you stream here anyway.

    • @JSEP1991
      @JSEP1991 ปีที่แล้ว +18

      Plus TH-cam has rewind, twitch not having that basic feature in 2023 is an absolute disgrace tbh

    • @lucaslightbane
      @lucaslightbane ปีที่แล้ว

      This!

    • @rayfighter
      @rayfighter ปีที่แล้ว

      this, as they did before

    • @martin-gaming
      @martin-gaming ปีที่แล้ว +7

      youtube banned them once of copyright because singing hyppy birthday xD

    • @rayfighter
      @rayfighter ปีที่แล้ว

      @@martin-gaming ROFL that's actually true. Google is embarrassing in these community guidelines

  • @BlizzPort
    @BlizzPort ปีที่แล้ว +114

    I work as a CGI artist for 20+ years now, and let me tell you, what these guys are achieving is an incredibly feat. It involves hundreds of hours of development, testing, problem solving, innovation, programming and the list goes on. I'd give everything to spend some time inside their studio.

    • @originsdecoded3508
      @originsdecoded3508 ปีที่แล้ว +4

      If only they invested in A.I technology to help them crunch down those years into months, months into weeks, and weeks into days, days into hours.

    • @DizietSma69
      @DizietSma69 ปีที่แล้ว

      ​@@originsdecoded3508not how any of this works

    • @Quebster
      @Quebster ปีที่แล้ว

      @@originsdecoded3508they did say at least for planet creation that they’ve started looking into machine learning

    • @Synthmilk
      @Synthmilk ปีที่แล้ว +18

      @@originsdecoded3508 AI isn't that good at inventing new and better ways of doing stuff like this, yet anyway.

    • @originsdecoded3508
      @originsdecoded3508 ปีที่แล้ว +1

      @@Synthmilk your right, but A.I is capable of fallowing instructions. say, the developers are like the architechs, they come up with the ideas, make a plan, then a blueprint. when its time to construct that idea, instead of the developers doing all the labor, they can give the specific instructions and parameters of the blueprint of the games, to basically take care of the
      repetitive codings. Basically the A.Is could be the actual construction labor workers who need to fallow the blueprint given to them. A.I will really change the gaming industry for ever, but I guess we need a good 10-20 more years for A.I to reach such a level, or perhaps even less because its just exponentially growing, and when A.I is coupled with Quantum Computer Processors, well, welcome to the matrix

  • @SvenScholz
    @SvenScholz ปีที่แล้ว +167

    i have a feeling that many people didn't really realize what Paul was showing them LIVE! in his server meshing session. This was nothing less than a "from pupil to space"-moment.

    • @tanakalight
      @tanakalight ปีที่แล้ว +43

      Iv shown this to the infra guys at work and their minds where blown and are very keen to see how it was done. This has a lot implications outside of gaming

    • @LoftyAssertions
      @LoftyAssertions ปีที่แล้ว +40

      I had to show my team too, who raised it through the whole company. It's seriously cutting edge and to me has huge implications for multiplayer videogames seeking high playercounts, but the engineers it reached mentioned that this is likely a catalyst for a huge range of applications I didn't understand, they talked about cheap redundancy and grouped fail-safes the most, and were quickly trying to come up with terminology to pitch it to investors for production attempts, I think this is pretty serious and sounds like it'll be the future of servers in general.

    • @slopedarmor
      @slopedarmor ปีที่แล้ว +4

      @@LoftyAssertions sounds promising for star citizen haha. may i ask what kind of company u work at? game dev? sumthing else?

    • @LoftyAssertions
      @LoftyAssertions ปีที่แล้ว +23

      @@slopedarmor Yeah game devs in South Australia, many of us however have a history in agriculture, biosecurity and logistics due to the area so that's where most of the applications were proposed.
      I'm a farmer turned sound designer & composer who also did the flow graph implementation for Crytek (Cryengine), so I have always had a familiarity with Star Citizens engine, and watched it slowly become something entirely different piece by piece.
      Just absolutely punishing, transformative, innovative work to do in only 10 years, they must have the best in the world.

    • @echoct506
      @echoct506 ปีที่แล้ว +10

      There were a couple shouts when the replication was going on and when the 3 servers split the level. There were a few people knew what they were looking at... Incredible stuff. Just genius work.

  • @_Nuchi_
    @_Nuchi_ ปีที่แล้ว +38

    Congratulations CIG on all of your accomplishments so far; hats off especially to your networking team for server meshing, incredible technology!!

    • @g0tsp33d
      @g0tsp33d ปีที่แล้ว +2

      CONGRATS that it's literally unplayable! For 10 years! I tried it and don't understand how someone could buy it. Lag the ENTIRE TIME on a GREAT 3080 SYSTEM.

  • @KismetBP
    @KismetBP ปีที่แล้ว +17

    It dawns on me now that they have been really developing an Engine so they can push the boundaries of what is possible. It’s been a long time waiting but my take on Star Citizen has always been “Doesn’t matter how long it takes, just make it great!” I am willing to wait❤🤘

  • @loganwolfram4216
    @loganwolfram4216 ปีที่แล้ว +8

    I don't think it's any exaggeration to say this is the most technologically sophisticated and ambitious game I've ever seen. We've seen stuff like this from AAA games before, but never with this kind of seamlessness and scale. These simulations aren't running in a tiny little 2km by 4km pocket dimension, they're running at the scale of whole planets and solar systems. That is just mindblowing. A sane CEO would never have attempted this. A responsible publisher would never have funded this. Thank God Chris Roberts and CIG are both thoroughly irresponsible and a bit crazy : )

  • @saltygoat9034
    @saltygoat9034 ปีที่แล้ว +127

    Maelstrom destruction is the most awesome thing I’ve ever seen. My jaw was on the floor watching those 2 gladius collide and smash into the building. I’ve replayed it like 30 times, I can’t even believe it. Seriously well done CIG

    • @muta1445
      @muta1445 ปีที่แล้ว +4

      could someone put a timestamp of it thanks?

    • @thekaxmax
      @thekaxmax ปีที่แล้ว

      @@muta1445 21:10, 59:35

    • @Meister_Dwight
      @Meister_Dwight ปีที่แล้ว +17

      ​@@muta1445 Panel starts around 59:12. First video at 59:30. Gladius crashing into ground clip at 1:04:31. Two Gladius's colliding clip at 1:08:42.

    • @doremonhg
      @doremonhg ปีที่แล้ว +3

      Dude destructible environments has been a thing since forever...

    • @SvalbardSleeperDistrict
      @SvalbardSleeperDistrict ปีที่แล้ว +36

      @@doremonhg It's one thing to have destructible environments in an arena-based FPS shooter where you destroy them in a 15-minute match, it's another thing to see that it's coming in an MMO with solar systems, planets and moons, the spacelanes-down-to-abandoned-settlement range of scale, and one that will use Server Meshing to track and persist the state of each destructible item for thousands of players simultaneously all the time.

  • @MorganWalls
    @MorganWalls ปีที่แล้ว +54

    The tech going into this game will advancing gaming for decades... Unbelievable.

    • @O-.-O
      @O-.-O หลายเดือนก่อน

      😂😂😂

  • @miked7728
    @miked7728 ปีที่แล้ว +17

    I feel like the audio panel 1:09:43 didn't get as much love as the others. I just want to say that the realistic sound mode is absolutely mind blowing. I can't wait to try this out for myself. I think even if it becomes a handicap against other players, I will likely always leave it on realistic mode lol.

  • @jordysiu
    @jordysiu ปีที่แล้ว +17

    Every devs at CIG are adventerer, explorer and pioneer of the gaming industry! Their visions, dreams and imaginations are beyond the skies! These goosebumps gave me flesh back to 9 years ago the reason why I pledged, when I'm still just a student following the project day and night. Congratulation CIG, massive showcase!

  • @vnelson000
    @vnelson000 ปีที่แล้ว +15

    Star Citizen has indeed come a long way.
    Im 60 years old and have been dreaming of this game since the first Kilrathi flew by my cockpit in wing commander.
    What a momment in history. 👏👏👏
    A.I. will soon, take all this work, and postulate an entire, and complete galaxy, and beyond, with fully fleshed out organisms, and structures, using these rules.
    Thank you guys for this library of work.
    My children will enjoy getting lost in the universe this embryo will become.
    Still watching.

    • @TheNucaKola
      @TheNucaKola ปีที่แล้ว +1

      Hey old timer, I hope you get to experience the fully realized vision Chris Roberts has for this game, and get to enjoy your retirement with your dream game!

    • @maximan4363
      @maximan4363 ปีที่แล้ว

      @@TheNucaKola I hope I live to see it!! 🤣🤣🤣🤣

    • @rinsonator1668
      @rinsonator1668 ปีที่แล้ว +1

      Be safe and healthy so you could see the finished Star Citizen. I wish you long happy life.😊

  • @Avatar_andthe_Cat
    @Avatar_andthe_Cat ปีที่แล้ว +19

    I don’t think I’ve ever yelled with this much enthusiasm and happiness than when watching this CitizenCon…
    It’s like…. This is it… it’s arriving… and we? We held the line. ✨ 🚀

  • @ryanthomas392
    @ryanthomas392 ปีที่แล้ว +26

    As a land surveyor nothing excites me more than exploring a new place. I can now say nothing excites me more than taking new steps in Star Citizen. Thank You for all the hard work and dedication. This game has absolutely been worth the time and money I have committed as a backer. This Citizencon really solidified that. Thank You!

  • @walawala-fo7ds
    @walawala-fo7ds ปีที่แล้ว +87

    The audio is fantastic. The crown has been taken. Realistic audio mode blows every space game out of the water

    • @GUNNER67akaKelt
      @GUNNER67akaKelt ปีที่แล้ว +4

      Keep in mind, it's likely to be an option you can have on or off. TBD

    • @deRNmEpRrMm
      @deRNmEpRrMm ปีที่แล้ว

      It's unfortunately wayy to much bass in my opinion.

    • @efxnews4776
      @efxnews4776 ปีที่แล้ว +6

      Forget about that, look at 58:00, they did, they finally did it! THE HOLY GRAIL OF VIDEOGAMES!

    • @phoenixcraft9940
      @phoenixcraft9940 ปีที่แล้ว

      @@deRNmEpRrMm That's because the only sounds you'll be hearing will be traveling through solids. Solid materials - especially denser ones like metal - do a couple interesting things to sounds traveling through them. First, the materials are dense so you're going to get a lot of finer detail dispersed between molecules, somewhat muting the sound. This also means smaller wavelength frequencies (i.e. higher pitch) noises are going to be absorbed as their wavelength is smaller than the size of the particles. Harmonic resonance in solid materials is also a factor - larger pieces of metal are going to produce more bass-heavy noise thanks to the large number of particles that are vibrating.
      As a result, the only sounds within something like a spaceship with an atmosphere suspended in a vacuum that will travel will be lower-frequency. In larger ships, it should be even lower. The one thing I do want to note that I wish there was more of is noises from things like air conditioner/cooling fans, and sounds from metal stresses (creaking and bending) - both of which would be audible at higher frequencies. But that's added on top - that's not really a flaw of the modification.

    • @Zentrify
      @Zentrify ปีที่แล้ว

      @@deRNmEpRrMm must be your headphones

  • @BboyCorrosive
    @BboyCorrosive ปีที่แล้ว +17

    Another cool thing now is that ISC episodes just got wayyy more interesting things to talk about

  • @REVOLVERE
    @REVOLVERE ปีที่แล้ว +65

    Regarding the tech demo, you can tell that this is running in real time because there are many imperfections throughout the video. Like NPC's walking into each other or doing silly stuff. LOD's popping in, albiet while the camera is moving at an extremely faster rate than any other game normally would. A bit of frame pacing issues but that could've been from the stream tbh. This is all not to say that this isn't impressive technology because it really is. This looks to be the future of gaming and I'm all here for it.

    • @The_Opinion_of_Matt
      @The_Opinion_of_Matt ปีที่แล้ว +14

      If CIG was to fail at this point it would be more than disappointing to the backers and CIG staff. It would be a disappointment to gaming itself (and most people would never even know). A rising tide lifts all boats and CIG is going to and probably already has lifted the standard and increased what is possible in games.

    • @arrisan8283
      @arrisan8283 ปีที่แล้ว +5

      @@The_Opinion_of_Matt failing could have been possible before, but now when we the star engine and the first successful iteration of server meshing, ho boy

    • @The_Opinion_of_Matt
      @The_Opinion_of_Matt ปีที่แล้ว +1

      @@arrisan8283 Oh yeah, 2014-2016 I think failing might have been a real possibility. The only real unknown now is the ability of the server meshing tech shown and it's ability to be scaled up. But that only affects Star Citizen, not SQ42. Personally, I'm expecting SQ42 by the end of the year, but don't believe my predictions. My predictions have always been wrong in the past.

    • @arrisan8283
      @arrisan8283 ปีที่แล้ว +1

      @@The_Opinion_of_Matt All hope is authorize, SQ42 is in polish ,just don't know how it will be realse, by chapter ? Like a chapter every month to let polish have time ? don't know.
      For server meshing the hardest part was to create it, it's work, we see the demo and with the little lag when he change zone make it even more real. This tech was just a dream of a madman some years ago. Now it's rea, hardest part have been done.

    • @UntitledGoosse
      @UntitledGoosse ปีที่แล้ว +3

      @@arrisan8283I wasn’t in this community to see the concept, but now I get to see the reality. Incredible. This game will be phenomenal!

  • @Marcel1979K
    @Marcel1979K ปีที่แล้ว +27

    The amount of detail is just out of this world.

  • @lapernum
    @lapernum ปีที่แล้ว +81

    As a virtual photographer, Star Citizen has always been bringing surprises to us. Many people asked me if some of my shots were taken in real life. And now it's going even further with Star Engine, what a dream OMG. Thank you guys for all the efforts. I believe these updates will also mean a lot to all the players but not only virtual photographers.

    • @alastor9525
      @alastor9525 ปีที่แล้ว +17

      bro you telling my making screenshots nowdays is someething called virtual photographer?? you know im something of a artist myself i guess

    • @lapernum
      @lapernum ปีที่แล้ว +8

      ​@@alastor9525 I mean that's how it has been for some time already. Taking screenshots in such a game does take a lot of efforts to make them look nicer, with similar process as real-life photography.

    • @lucaslightbane
      @lucaslightbane ปีที่แล้ว +2

      I take a lot of screen shots in games and I see what other people do. I'm nowhere near what others can do. I know its not as easy as pressing prnt screen.You'll get no shade from me. @@lapernum

    • @Kyle-z9p
      @Kyle-z9p ปีที่แล้ว

      So u are telling me u make a living doing this

    • @lapernum
      @lapernum ปีที่แล้ว +1

      @@Kyle-z9p I don't know how you understand English but I didn't say any word related to "make a living".

  • @alphacentauri3069
    @alphacentauri3069 ปีที่แล้ว +7

    People, including myself, often wonder why everything is taking so long. It’s really because they’ve had to literally develop almost everything from the ground up to make it do what they want it to do. This tech is mind blowing and might honestly become the lynchpin to take us into a whole new generation of games in the coming decades

    • @TheNucaKola
      @TheNucaKola ปีที่แล้ว +1

      You are correct, video games have been stagnant for over a decade now. Ironically since around the same time Star Citizen was first announced on Kickstarter. All these other publishers and developers has played it safe, take zero chances, except release unfinished games, while finding every way possible to fleece their customers for every extra dollar they can get them to spend.
      Star Citizen, Squadron 42, and the Star Engine is going to revolutionize the gaming industry for the next generation!

  • @JoffThaBoff
    @JoffThaBoff ปีที่แล้ว +13

    My jaw was on the floor throughout this entire panel, especially when that galeius crashed intp the building and the water physics were shown. Simply amazing, can't wait to see it in game!

    • @ictr3ma255
      @ictr3ma255 ปีที่แล้ว

      dont you want to see more pvp/coop activities, missions and other actual points to keep playing the game? because currently, with water physics or without, after you finish your grind and try all the loops, there is not that much to do...

    • @VitorHugoOliveiraSousa
      @VitorHugoOliveiraSousa ปีที่แล้ว

      @@ictr3ma255 what will make the game alive is the economy simulation, to deploy that at scale they probably need server meshing working or they would crash servers with the simulations. After they have integrated a stable version of server meshing we probably will get a update on the quantum economy tech. They have close or already past 1000 devs, the people that work on engine tech are not the same that are working on gameplay loops or the economy. They work on parallel and when baselines techs are finished it open possibilities for others things they have worked on to come up online.

    • @puntmannoor3403
      @puntmannoor3403 ปีที่แล้ว

      Certainly, however note that they can always add content quickly and easily wiht a massive 1000 dev team, but developing these foundational techs is more important and harder. If they develop a lot of content before certain tech like destructible environments, than they will have to remake all the missions and content just so that they function probably.
      So, while I complete agree that content is still lacking, there is a good reason for why they do not focus on it.@@ictr3ma255

  • @o-super2744
    @o-super2744 ปีที่แล้ว +11

    1:33:45 Is exactly why I have pledged Star Citizen for since 2016 ! Server Meshing really is an incredible piece of technology ! I whish I were part of team to have help built it. Big shoutout to them.

  • @lunkfumble
    @lunkfumble ปีที่แล้ว +13

    Watching the audio segment with headphones is a blast! Can't wait to feel the imersion of it in-game

    • @user-cg3uy2gl3u
      @user-cg3uy2gl3u ปีที่แล้ว +1

      It's very impressive. I still have some doubts as to how well it works. A clearer sound might be not as realistic, but has more punch and doesn't sound so muffled

    • @lunkfumble
      @lunkfumble ปีที่แล้ว +1

      @@user-cg3uy2gl3u there's also the problem of less situational awareness with the realistic sound mode, without spacial sound of other ship's engines

    • @Kizzaru03
      @Kizzaru03 ปีที่แล้ว

      @@user-cg3uy2gl3u thats true, i hope we can turn off realistic audio, it doesnt have a satisfying feel for me

  • @AdnanAhmed
    @AdnanAhmed ปีที่แล้ว +55

    This entire Citizencon was goosebumps... I told myself not to get excited, but eventually I got overwhelmed.

    • @uberfu
      @uberfu ปีที่แล้ว +2

      Yeah you really shouldn't. Most of CitCon was repeat information ... including hinting that SQ42 was close to release.

    • @jasonfrost5025
      @jasonfrost5025 ปีที่แล้ว

      @@uberfu Quite literally nothing new at this Citcon, and nothing playable or even CLOSE to being ready. Same old BS from CIG.

    • @rayfighter
      @rayfighter ปีที่แล้ว +12

      ​@@jasonfrost5025oh so you do have a clue, that Citizencon is, unlike ISC weekly shows, the view into the future of the direction of this project, and not the instant sale commercial for lil boys with 50 disposable bucks from their grandma.
      And you still try to come up with those comments like if they have any impact. rofl

    • @m.poppins4843
      @m.poppins4843 ปีที่แล้ว +10

      @@jasonfrost5025 "nothing new" 🤣

    • @vamperic
      @vamperic ปีที่แล้ว

      @@jasonfrost5025 Yeah all those people getting to play pyro is just make believe, you idiot lol

  • @Jiambo
    @Jiambo ปีที่แล้ว +8

    18:43
    "Yeah! Take that, WATER!"
    that cracked me up

  • @vkotis
    @vkotis ปีที่แล้ว +1

    The realistic sounds when flying in space has gotten me the most excited!!! Finally!

  • @cmdrls212
    @cmdrls212 ปีที่แล้ว +41

    Very excited to see 3.22 global new clouds, fog and light shafts. It will be like a whole new game.

  • @HPVideoArchive
    @HPVideoArchive ปีที่แล้ว +3

    It seems like the best developers in the world are working on this with passion. I wish I was this intelligent.

    • @hawkzulu5671
      @hawkzulu5671 10 หลายเดือนก่อน

      Set a Guiness world record for longest travel ever captured in a game engine at 6 Billion km - and the same day unveiled the 1st working demo of Dynamic Server Meshing in gaming history. 100% the best in the world. That Cry/Lumberyard engine they started with was capable of 16km maximum map size.

  • @JureRepinc
    @JureRepinc ปีที่แล้ว +2

    @33:09 So great to hear about the GNU/Linux and Vulkan news. This was way overdue.

  • @alexglezarch
    @alexglezarch ปีที่แล้ว +2

    Brutal audio. Even better than the rest. Brutal. I asked for this for the first time like 6 years ago in forums and in other videos from past cons and people just send me overall "mehs"

  • @Nathdood
    @Nathdood ปีที่แล้ว

    I'm an audiophile, so realistic mode is probably my favorite thing of all the amazing features shown. This year's citizencon was probably the best ever

  • @hoax2
    @hoax2 ปีที่แล้ว +1

    Amazing engine, beautiful art, like nothing seen before … Time to make the game-loops just as engaging!

  • @Kotwurf
    @Kotwurf ปีที่แล้ว +1

    So much love CIG!
    Thank you so much. We held the line!

  • @Marcel1979K
    @Marcel1979K ปีที่แล้ว +9

    20:20 almost killed me. THE WATER LOOKS SOOOOOOO FFFFFFFFFFFF AWESOME!

  • @jackpowell9276
    @jackpowell9276 ปีที่แล้ว +1

    A lot of incredible enhancements here very impressive, but as a guy working in tech and software... wow, server meshing truly is an outstanding achievement. I can only just imagine what such a solution would bring to a handful of old favourites. Eve online, ArmA, DCS? This tech would be a ... game changer? lol. Truly a round of applause!

    • @hawkzulu5671
      @hawkzulu5671 11 หลายเดือนก่อน

      Can you even imagine those huge alliance battles in EvE - but Without the Time Dilation?

  • @Mellomoons
    @Mellomoons หลายเดือนก่อน

    I just came back to watch this after the 2000 player server meshing test. Almost a full year later and we are actively testing this on a large scale. This is something to be proud of CIG. It has taken time and patience one both CIG’s side and on the backers…. but we are finally getting there!

  • @Raulikien
    @Raulikien ปีที่แล้ว +2

    I tried the free event and while the game had some performance issues and many bugs I saw the potential and the immersion when stuff worked was amazing, and it's an old version without any of these features implemented. I won't be playing more of the alpha but I'll keep the game in my mind for sure, because if all this innovative tech and what I saw in the Squadron 42 "held the line" video is the end goal, this game can truly be something special that changes the standards for video games.

  • @FTWSamFisher
    @FTWSamFisher 11 หลายเดือนก่อน +1

    Im thoroughly impressed by the physics simulations. This might be the most advanced game ever made.

  • @AIPilot-Boda
    @AIPilot-Boda ปีที่แล้ว +20

    We held the line!

  • @GabriGlider
    @GabriGlider ปีที่แล้ว +2

    I mean, this is ridiculous. It’s INCREDIBLE the amount of new things shown. I can’t still believe it. My jaw have been in the floor since Saturday. Can’t wait to see what 2024 brings to us. I have always believed in this project and this Citizen Con has been the proof to see everything was true. THANKS THANKS AND MILLIONS OF THANKS!!!!

  • @lenowin
    @lenowin ปีที่แล้ว +1

    Riverguy knocked it out of the park with this fluid simulation.

    • @MaticTheProto
      @MaticTheProto ปีที่แล้ว

      ah, a fellow dwarf fortress enjoyer

  • @RasakBlood
    @RasakBlood ปีที่แล้ว +22

    Server Meshing if it actually works and scales will be everything. It is the thing that will make the entire game actually work. Gods i hope its real.

    • @ccgod
      @ccgod ปีที่แล้ว

      They literally show you that's its real and working lol He said he got it up to 600k objects so far and it's still in the starting stages of growing

    • @RasakBlood
      @RasakBlood ปีที่แล้ว +1

      @@ccgod No he said the normal servers today have up to 600k objects in any area on reset and that can increase to millions as people play. If you are gonna try and correct someone pls pay attention. That was not in relation to server meshing. Just a comment pointing out how massive the game is. And what they showed was a tech demo. A demo a normal person have no way to confirm or know if its real or if it scales. I believe it was real but i have no idea if its scales and trust have to be earned with SC track record.

    • @ccgod
      @ccgod ปีที่แล้ว +1

      @RasakBlood he's saying the live version back at the office not the small demo he made apparently you need to play closer attention. It took them 5 years to make this tech and it was required to work in order for SC to work.
      Now they can have the big assets in that they've been holding back.
      Hence why Chris said he was crying because he can finally start to flush out the ptu with this tech going live.

    • @RasakBlood
      @RasakBlood ปีที่แล้ว

      @@ccgod No he did not..... pls use your ears. Live... as in the live servers.... gods.

    • @ccgod
      @ccgod ปีที่แล้ว

      @@RasakBlood except server meshing isn't live in the ptu yet....

  • @verybigbrain1
    @verybigbrain1 ปีที่แล้ว +7

    Seeing how much of these upgrades and tools are going to be integrated into a license-able lumberyard version is going to be interesting. A lot of this is being built especially for Star Citizen but there is definitely possibility here to make Lumberyard an incredible engine with massive potential.

    • @EeroafHeurlin
      @EeroafHeurlin ปีที่แล้ว +4

      Lumberyard is long gone it's Open 3D Engine now and backed by Linux Foundation instead of amazon, as for StarEngine (they have changed so much that calling it lumberyard or o3de would be incredibly misleading) special sauce making it to the open-source side; I highly doubt it will happen anytime soon if ever, or even CIG starting to offer licenses of StarEngine to outside developers.

    • @verybigbrain1
      @verybigbrain1 ปีที่แล้ว

      @@EeroafHeurlin I had not realized. I have not been keeping track of the game engine space enough. Yeah I don't see them making the effort for an open-source project. Thanks for the update.

  • @jrnandretangen1616
    @jrnandretangen1616 ปีที่แล้ว +11

    As a software developer/gamer I get kind of frustrated when gamers complain that CIG should do more with all the money they are getting. And I get it. But the level of innovation needed to actually make star citizen is immense, and money != innovation. Its not a linear curve of pouring money in | innovation out. I believe when server meshing, dynamic especially; is a stable feature, and the tooling around generating content becomes better, the level of content they can produce will increase exponentially.

  • @rs0n
    @rs0n ปีที่แล้ว +2

    Every single thing that was showcased left me kind of awestruck. This is amazing :)

  • @scottpilcher473
    @scottpilcher473 ปีที่แล้ว +1

    My Babble ;
    .. Saturation ( as with fire ) from shorelines to rain ... granularity equated , reactive surface saturation ..
    .. Tides .. ( more than oceans ) as oceans breathe , so does gas and ionisation . All simply fixed to the orbital dance of a galaxy at a time . Wet sand , aurorae , methane storms , imagine the centralised diversities . Wow ..
    ... Real Estate and business .. ( peppered across planets like holiday bases or ventures ) .. definately a legitimate and wholesome funder .. governed regions for realestate development.
    anyway ... blown away already by the progress ...and knowing your team , the possibilities multiply with every new ground reader. WOW ....R E S P E C T 👏

    • @scottpilcher473
      @scottpilcher473 ปีที่แล้ว

      just a side note.. all these ideas , like the ones I have put forward , could be moot . But these developers are breaking ground like true pioneers . So give ideas momentum , in hopes they at least ponder them . Imagine ..

  • @Riley8425
    @Riley8425 ปีที่แล้ว +3

    I feel like nowhere near enough people are talking about the raytraced global illumination. This will change the entire feeling of the game because at the moment the lighting in ships feels totally disjointed with the environments and makes them feel artificially separated from the outside. This should make you feel much more connected to the external environment when you are in your ship.

  • @CaptainSpork1337
    @CaptainSpork1337 ปีที่แล้ว +1

    Incredible.
    Please upload the StarEngine tech video in 4k!

  • @cromlek6977
    @cromlek6977 11 หลายเดือนก่อน +1

    19:33 It's like the nanite tech of unreal ! but who support interactions with other features, that's huge and 29:15 they will use it for ground :D

  • @gobe8354
    @gobe8354 ปีที่แล้ว +3

    Watching this game's development is like watching my dreams come true.

  • @visionentertainment8006
    @visionentertainment8006 ปีที่แล้ว +14

    What Starfield wishes they could be

  • @AngryAussieDad
    @AngryAussieDad ปีที่แล้ว +3

    water sim guy makes you feel like he really does enjoy what he does, he sounds truely exited about what he presented

  • @Thor_Asgard_
    @Thor_Asgard_ ปีที่แล้ว +1

    RT makes everything just feel so much more natural while playing, you dont notice it sometimes when only comparing still pictures, but when you take RT GI away like in Cyberpunk, the difference is HUGE. Wouldnt want to play without it ever again when available.

  • @J14Irish
    @J14Irish ปีที่แล้ว +2

    It doesn't matter if you're a gamer or not, this is a ridiculous achievement!

  • @RobJ-Lob
    @RobJ-Lob ปีที่แล้ว +1

    Those new techs are incredibly AMAZING!!!
    Looking forward to experience everything presented here IG
    CONGRATULATIONS CIG
    You have created, invented the future of online totally immersed gaming!
    An old dream is coming to life thanks to you all guys!
    A dream started with captain blood and wing commander the first! (Yeah I'm that old 😅)
    Keep up the good work cause u all guys are becoming legends!

  • @DaPoets
    @DaPoets ปีที่แล้ว +6

    What an amazing experience it was to see everyone! This was a perfect CitizenCon to be at.

  • @ageoflove1980
    @ageoflove1980 ปีที่แล้ว +15

    2953 is quite the wait but its amazing we finally got a release date.

    • @rcookie5128
      @rcookie5128 ปีที่แล้ว +3

      haha a classic joke among the community :D never gets old tho

    • @ageoflove1980
      @ageoflove1980 ปีที่แล้ว +1

      @@rcookie5128 Haha yeah very classic! At least 11 years i'd say!

    • @Fang.1
      @Fang.1 ปีที่แล้ว

      It'll be worth the wait! Maybe we'll all be androids by then!

  • @-Batou-
    @-Batou- ปีที่แล้ว +1

    Great job guys, this is getting visually gorgeous ! Now I'm just waiting for this holy "server meshing" to come. 🙏

  • @maiku3741
    @maiku3741 ปีที่แล้ว +1

    I... Am... Blown away man.. THIS IS AMAZING, THIS ABOUT TO BE GENERATIONAL

  • @088dookie
    @088dookie ปีที่แล้ว +3

    18:42 "Take that, water!"

  • @tiago10409
    @tiago10409 ปีที่แล้ว +1

    Wow, you can truely see that this guys love what they do

  • @VoidyVids
    @VoidyVids ปีที่แล้ว +3

    Benoit. I know what you did. 🖖

  • @tomhaswell6283
    @tomhaswell6283 ปีที่แล้ว

    The Hardware RT Global Illumination System looks absolutely incredible.

  • @GhostofZuuzGaming
    @GhostofZuuzGaming ปีที่แล้ว +1

    You guys at CIG should feel proud, blood sweat and tears (pun intended) went into this design and designing stuff that nobody has even thought about putting into a game. Server meshing is the biggest advancement since neil armstrong went to the moon. Can't wait to see what else is coming down the line in the future! well done!🤗

  • @Zatracenec
    @Zatracenec ปีที่แล้ว +1

    This is freaking incredible. True future. Even with astronomical resources they have, everything takes time. This is shaping up so well. Just tell me, which alien race should I contact to get a tech capable of running this thing.

  • @HK94
    @HK94 ปีที่แล้ว +7

    I watched this live and replay that few times already. I can watch this agian and agian, it is so good. I don't know if guys can top this one as opening segment again...👍

  • @toysoldiernerio7172
    @toysoldiernerio7172 ปีที่แล้ว +16

    I am so glad to see FSR 2 and DLSS support being added. I was talking with my pals during the 3.18 launch that FSR 2 and DLSS could dramatically improve the gameplay by making it smoother.
    It's no secret you need a hefty setup to play SC.

    • @Kalrisi_Rei
      @Kalrisi_Rei ปีที่แล้ว +1

      Its a good improvement! I can speak for this as an AMD user as we can use FSR (as RSR on the driver side) and the new Fluid motion preview driver (Frame generation) and yes.. It is a massive improvement in *some* areas. The issue is: The game isn't GPU bound.. its CPU bound. For a long time and even now if you have a good build, higher graphics settings = More fps VS low settings. This is due to pushing the load from the CPU to the GPU. Its the same concept as adding vulkan. Vulkan itself will only add 2fps, its the smaller optimizations that truly matter.
      Even running RSR and Fluid Motion, essentially doubling my perceived FPS, you can still very clearly feel the CPU side of things. The hitching, latency, and so on. Also.. too many game devs have started using FSR and DLSS as an excuse to not properly optimize their games.
      However CIG has a clear intention to really focus on optimization and so on. I would rather less focus on things like DLSS and FSR which are essentially bandaids VS focusing on all the other important things, the small optimizations which stack up.
      I.E. Vulkan alone? 2fps+ but you do get many.. many more drawcalls (Further render distance at the same performance)
      Vulkan with optimizations they have shown and code cleanup? looking at a 15-30fps increase~
      For reference my performance w/ different techs in Star Citizen 3.22 on Loreville right out of the hab spawn when you walk into the city: (Probably the most heavy place to render in the game)
      NO RSR/AFMF : 20-30fps~ At 1440p max settings
      WITH RSR/NO AFMF: Also 20-30fps~ upscaled from 1080p to 1440p (No difference, its CPU bound)
      WITH RSR/AFMF : 40-60fps~ upscaled from 1080p to 1440p (adds about 0.1-0.3 seconds input-to-screen latency)
      In space looking at Daymar:
      NO RSR/AFMF : 80-120fps~ At 1440p max settings
      WITH RSR/NO AFMF: 80-140fps~ upscaled from 1080p to 1440p (slight difference, this situation is GPU bound but honestly that 20fps high gain is less important to me than the 1% lows which don't increase at all)
      WITH RSR/AFMF : 160-240ps~ upscaled from 1080p to 1440p (adds about 0.01 sec of input-to-screen latency, AKA near unnoticable unless you are a competitive FPS shooter player who plays at 200+fps framerates)

    • @abibirawa4119
      @abibirawa4119 ปีที่แล้ว +2

      @@Kalrisi_Rei what is your cpu and gpu?

    • @BioClone
      @BioClone ปีที่แล้ว

      Software based Raytracing solution is way more impressive and surprising if you ask me xD

  • @BioClone
    @BioClone ปีที่แล้ว

    Honestly this looks like the best Citizencom showcase...

  • @timp8770
    @timp8770 ปีที่แล้ว +4

    Just like these guys to run server meshing completely live on a desktop PC when it only worked 3 weeks before. Heck yeah, let's go!

  • @Seethus
    @Seethus ปีที่แล้ว +5

    Realistic audio. so much better. Sometimes less is more.

  • @savedbybravado4382
    @savedbybravado4382 ปีที่แล้ว +3

    the support from the crowd is very endearing

  • @baltod4978
    @baltod4978 ปีที่แล้ว

    So glad I'm here.

  • @WeWereOnline
    @WeWereOnline ปีที่แล้ว +1

    Looking forward to play the game as soon as the server-tech is stable enough to not wipe anymore! I don't want to start playing if all my earnings are going to get wiped forcing me to start again. As soon as the server starts saving properly without wipes I will be spending a lot more money on the game.

  • @SurlyX
    @SurlyX ปีที่แล้ว +1

    So cool :D great work guys setting a new standard for all future games production EPIC!

  • @hectatusbreakfastus6106
    @hectatusbreakfastus6106 ปีที่แล้ว

    Thank you for all the hard work!

  • @tobytoxd
    @tobytoxd ปีที่แล้ว +4

    This whole event was to me the best game presentation, I have ever seen! ...and I am on PC since the 286 days in the 1980s. Congratulations CIG and much Love to every person involved and working hard every day, to greatly fulfill this vision! 🪐

  • @slopedarmor
    @slopedarmor ปีที่แล้ว +1

    server meshing and replication layers are awesome btw

  • @IceCall
    @IceCall ปีที่แล้ว +1

    The value provided here is higher than the time and some frustration that some French streamers have shown recently. Thanks a lot to stayed on track of your road map. You are over the expectations... love ❤️.

  • @123reivaj
    @123reivaj ปีที่แล้ว +2

    All these techs are really Amazing! :D

  • @KarriKoivusalo
    @KarriKoivusalo ปีที่แล้ว

    I feel Maelstrom is among the most indicative features of the journey Star Citizen development has taken. I remember way back in they days when the playable version was called Hangar Module (I think the weekly show was Around the Verse at the time), the art teams began working on "damage states" on fighters, where the fighter model would be updated upon receiving 25%, 50%. 75% and 100% damage. I was happy beyond words when the announcement came this archaic method was abandoned and developers began working on Procedural damage instead. And just look at where it is now. Outstanding.

  • @DreadNought0255
    @DreadNought0255 ปีที่แล้ว +1

    Absolutely awesome stuff! Hopium is real! But just two points from me:
    1. What is the logic behind ship interiors being THAT flammable? Are we using flammable paints in the future?
    2. Is the newer planet tech going to smooth out the issue of texture patterns. It's kind of jarring to see the age-old repeating textures next to all the eye-candy awesome visual tech.

    • @ccgod
      @ccgod ปีที่แล้ว

      it's all the electrical wiring behind the panels. Also not all ships are that clean ships made by drake are cheaper so they have exposed parts and are more run down inside.

  • @H3li0s
    @H3li0s ปีที่แล้ว +2

    THIS is how you sell a game and show your potential customers what they are buying. well done, wish Wildcard had the same way of doing things, ARK ASA is less than a week from launching and pretty much nothing has been shown :(

  • @MisterSoul2008
    @MisterSoul2008 ปีที่แล้ว

    Yes, now it really begins!

  • @Tainted-Soul
    @Tainted-Soul ปีที่แล้ว +2

    can not wait to see this all in game

  • @charlystarcitizen
    @charlystarcitizen ปีที่แล้ว

    Good job. Congratulation😍

  • @coldReactive
    @coldReactive ปีที่แล้ว +4

    People actually crying when they saw Server Meshing, Live. I know I was about to.

  • @spacenord8618
    @spacenord8618 ปีที่แล้ว +15

    This is the game I have been waiting for

  • @ItsAkile
    @ItsAkile ปีที่แล้ว +1

    that software based GI is miles better, not sure I'm seeing color bleeding support but works. congrats on all of the enhancements and Ray Tracing implementation.

  • @st5pr0
    @st5pr0 ปีที่แล้ว +1

    Great Job CIG ! Keep it up !

  • @aubryoakes7108
    @aubryoakes7108 ปีที่แล้ว

    Server Meshing and PES implemented this way are absolutely bonkers. Great work, you guys.

    • @siricosirus
      @siricosirus ปีที่แล้ว

      can you explain it? I don't get it. To me it looks like theyve just got 3 servers running here which seems wasteful

    • @Tinaruon
      @Tinaruon ปีที่แล้ว

      @@siricosirus Instead of one server having to simulate everything in a solar system, different servers are responsible for simulating different parts of a system.
      Each server only has to calculate everything happening in its own section (it has "authority" over those objects), and it is told by other servers about what's happening in their sections and syncs its own copies of those objects so it looks right for the players. This is cheaper than calculating it on its own, and that alone would lighten the load on the server regarding the necessary simulation.
      But also once "Zone Streaming" is turned on (at 1:30:40) it is no longer 3 servers simulating their section, but keeping everything in memory. Each server only needs to keep its own and its neighboring sections loaded. This again lightens the load on the server in regards to memory footprint and processing power needed.
      That's what's being done in terms of performance on each server, splitting up the simulation load. That's not even mentioning the really tricky parts: players and objects crossing over from one server to another without even noticing (as demonstrated in the video), and saving the position and state of all objects on one server back to a global database for use on other servers (Persistent Entity Streaming). Which means when a server goes down, nothing is lost, another one is started and picks up exactly where the other one left off. Also every player on every server should see the exact same objects in the exact same place.

    • @NukeMyHouse
      @NukeMyHouse ปีที่แล้ว

      ​@@siricosirus This is a demo on a small scale. Think about the larger scale. A single server in Star Citizen has to currently handle over a hundred players, with thousands of AI and potentially *hundreds of thousands* of entities. This, obviously, causes the server to chug, making everything quite laggy, and it also caps the amount of players that exist in the same game world at the same time.
      Server meshing will allow way more players to exist in the same instance, whilst improving performance, since the load is now distributed across many servers.

    • @ccgod
      @ccgod ปีที่แล้ว

      @@siricosirus essentially it'll allow for massive player bases their goal is 1000v1000 combat that's players and their ships. Also with this theoretically you'll never experience a sever disconnect unless the entire games servers shut down. Like other games and you're in a dungeon and it boots ya from the sever and ya gotta log back in. With server meshing that should never happen. As once you're disconnected your play state was synced in the replication layer and is instantly transferred to a different server in the area. So as the video showed they'll be like a sec or two glitch and you'll be right back playing as if nothing happened.
      So when you're in a dog fight, base raid, ect you'll never get kicked off and left defenseless

  • @liammurray9274
    @liammurray9274 ปีที่แล้ว +5

    Think some of the realistic sounds could be so much louder tho. Think wearing a motorcycle helmet and someone taps on it... now imagine it being tapped at a few hundred meters per second or more.

    • @foulplay99
      @foulplay99 ปีที่แล้ว

      God yeah. I've been shot in the head with Airsoft guns whilst wearing a helmet and the sound and ringing in my ears was HORRIBLE, but I really wouldn't want that replicated in-game!

  • @MrAcuta73
    @MrAcuta73 ปีที่แล้ว

    Giving Epic a run for their money....good
    Would be amazing to see a StarEngine/UE5 love child! 😍

  • @Christopolis
    @Christopolis ปีที่แล้ว +4

    Amazing guys! Thank you so much!

  • @hudsonb631
    @hudsonb631 ปีที่แล้ว +1

    this is incredible!

  • @shaftoe195
    @shaftoe195 ปีที่แล้ว +2

    Realistic audio mode is the only one that should exist, because otherwise non-realistic mode defeats its purpose and ruins immersion.

  • @diboxide
    @diboxide ปีที่แล้ว

    this was amazing! MORE DEV VLOGS MORE REGULARLY!

  • @Nex_Dominus
    @Nex_Dominus ปีที่แล้ว +1

    love the game and the work they do just wish they would add the VR stuff in it so I can really immerse myself in this amazing games