Superhot PC Game Review
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- เผยแพร่เมื่อ 25 ส.ค. 2024
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SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT
It would be cool if, after you finish a level, they give you the option to watch it back in constant normal speed from a different angle. It would look like a movie action hero pulling off crazy moves.
+Keith Fulkerson That is a great idea my friend
+Keith Fulkerson damn, that's an awesome idea. I want it so bad now.
+Keith Fulkerson But they do.
After finishing a level, hit F5, use numpad keys for options like freecam and stuff.
Yeah like a replay!
you can, press f5 after beating a level, there are also challanges to beat after the game is over like speedrun mode and katana only
This game needs map editor so badly.
+VonEror Actually, this was a kickstarter game and one of the stretch goals was a map editor, but sadly they were ~$45000 short. Lets hope they get enough money from Steam and are able to make the editor in an update.
+Tenzing Khedup They sent backers an email stating that free content updates will be coming soon. No news on level editor yet but hopefully it sells enough, it's already on the top sellers list.
+Tenzing Khedup if you believe that $45000 are needed to make map editor for indie game you are dumb to say the least
Map Editors are always a great idea, I love shooters with level editors so you can make custom singleplayer or multiplayer maps.
Every TimeSplitters game comes with a level editor, and it's awesome! You can make levels you can play in either solo with bots or splitscreen with pals, later games even incorporating online multiplayer and map sharing.
devs said in a gogs stream that level editor and maybe even procedual levels are coming. Also a free content dlc
Superhot is the most innovative shooter I've played.
+Tim Hall ...in years?
MiddleClasshole345 Affirmative
just like fnaf is the scariest game in years.
ONE OF US
It's a shitty flash game
SUPER HOT. SONNY JIM. SUPER HOT SONNY JIM. SUPER HOT. SONNY JIM. SUPER HOT. SONNY JIM.
Mini Squidward JONNY SINS. JONNY SINS, JOHNNY SINS
I saw the story mode as a tutorial. The game is actually all about the challenges and endless arenas. I don't understand the criticism about the story being ~2 hours long. If you like the gameplay in the story, then you'll like it even more in the challenge modes and arenas since it get really tough and tests your skills.
I've put about 5 more hours into the game since beating story mode and I don't plan on putting it down any time soon.
Yeah, I'm at about 30 hours total myself. While I understand that some people do really only want a single player story mode and then to be done with it, for SUPERHOT that's just not where most of the meat of the content is. I understand it and I'm not going to judge someone for their preferences, but it's still a little disheartening when a lot of these reviews are saying its a 2 hour game since that + the price are turning people away.
The post-story modes are where it's at.
If something is built around something... it's called a game mechanic. Core mechanic, part of the design pillar. Not a gimmick.
+TadejVig I always imagined a game mechanic as someone wearing overalls with a bunch of doohickeys in all pockets, looking like a Mario or Luigi
Anything original or new is a gimmick because call of duty set a standard and anything different is a cheap knock off.
+TadejVig it's like saying that being in first person all the time is a gimmick.
+TadejVig This.
I must say, you are pretty much the only reviewer that I've come across that I have a great deal of respect for. You take a professional tone even with titles that you very clearly detest and touch upon aspects of a game that most reviewers wouldn't bother to mention. Even though you do have an occasional tendency to let fanboyism get the better of you (for example your review of black mesa) you are, by and large, the most consistently fain and informative game critic running. I hope that in the very near future your ability to deconstruct the important elements of this medium and weigh them fairly net you the mainstream success you deserve.
+Hipster IndieTrash Wow, thanks for the kind words, dude!
SONNY
JIM
SONNY
JIM
SONNY
JIM
Every time I heard Super Hot, I am like "shut up!"
+civilwarfare101 More like Thats the wrong number! OHHHHHHHH!
+civilwarfare101 10 hour version, please!
Prepare yourself for the sequel: Super cold. Super cold...
ShootingStar
Or Super super hot.
+ShootingStar "Who left the fridge open?"
and the game won't shut up about the title: SUPER HOT X 1000
Lmao i thpught my brain was broken at first
How in the fuck none of the 2 year development time was spent on a map editor is baffling.
+DrearierSpider1 There was going to be a level editor, if the game got enough funds on it's Kickstarter page. But a total of about $300,000 was required, and the total amount that was pledged was $250,798. I might be wrong, but that's what I've deducted from looking at this game's Kickstarter page.
+DrearierSpider1 Well if you looked at their kickstarter page you'll see raising enough money for a level editor was one of their funding goals that they just to get enough money for
www.kickstarter.com/projects/375798653/superhot/description
Anyway hopefully they'll make enough money on steam to include a level editor in a future patch
Retrogamerclassics17
Ah, I think I had heard something about that actually, thanks for the response.
Rock Steel
Ya, adding that in a future patch would go a long way towards justifying the $25 asking price.
Excellent review. I had kind of the same feelings however even though there was no soundtrack I had no trouble with the sound in general.
Finished in 80 minutes, got a refund. No regrets.
+B-b-butts Butts Might as well pirate it then
+B-b-butts Butts Fucking genius!
+B-b-butts Butts Games like this, I tend to replay a thousand times.
AoyagiAichou not so violent :/ He is not that bad.
+AoyagiAichou I wonder why do you care so much about somebody else's purchase. After all the game is $25 and has barely little content.
In Timeshift the player could stop time and steal an enemy's weapon out of their hands. The confused look after was always satisfying.
-looks at description
Really gman? Really?
I'm pretty sure I'm not the only person who expected you to complain about the game spamming "Super Hot" all the time.
+GuardianStriker I didn't complain about it?
Gggmanlives
No. At least I didn't hear you complain about it. Thought it might've annoyed you a lot. It sure did annoy me.
He didn't complain about it because it was exactly the same in the beta project.
You forgot to mention when talking about the sound design, that the shotgun sounds like someone hitting a table.
I don't know if you ended all the challenges but there are a few subtle mechanics like the handling of the katana that kept my interest. The game is definitely worth more that 90 minutes gameplay. The UI and the way it is integrated into the story is quite impressible and without spoiling anything there are some hidden unlocks to be found when fiddling with the Ui.
This game begs and screams for map editor. It even looks like a game that was meant to have one, with both its concept and its intentionally simple visual style.
I like Hotline Miami because of the setting and music, not because of the gameplay which is just fine actually.
Btw when the game keeps saying "Super Hot" aren't you annoyed?
+Jellyman1303 A little bit.
+Jellyman1303 Actually, I can almost imagine myself HATING Hotline Miami if it had different music and visual style. That music just makes it infinitely easier to just keep repeating same floor of same level again and again and again... without getting neither bored nor (too) frustrated.
I love the superhot sound. When it playes you know you completed the level and it feels satisfying. Also SUPER HOT SUPER HOT SUPER HOT
Bonus points for mentioning F.E.A.R. I love that game so much that I wrote two online articles about it (one of which I used in my academic thesis and was featured on Kotaku yesterday). I have yet to play a game whose combat matches the dazzling and visceral nature of F.E.A.R.'s.
I'll definitely consider playing Superhot in the near-future once I'm done with my academics for the spring.
+Michformer It's just a shame that nobody, Monolith Productions included, could ever recapture what made the original F.E.A.R. so great.
A pity indeed. To be honest, things changed considerably for Monolith when folks like Craig Hubbard (one of the visionaries of Monolith FPSs) and Brad Pendleton decided to leave the studio after WB's acquisition of MP.
+Michformer Too true, good individual! It's especially noticeable with how F.E.A.R. 2 and Condemned 2 were in comparison to their previous entries. Such a shame as well, as they were easily my favorite FPS studio for the creativity they produced and the excitement they generated.
Just after watching this video, i never want to hear the word "Superhot" ever again.
Do you plan on reviewing the hotline Miami games by any chance their great fun?
+bob bumbo Nope.
Gggmanlives Oh ok well keep up the great reviews :)
+Gggmanlives
nope as in not going to review it and that they're not good?
pepper Mill
I'm not going to review it.
Gggmanlives well, I'll respect your choice.
While the tech is nothing new (think Braid), it's a really cool concept for a puzzle shooter. I feel like this could be implemented as a way to do boss fights in a normal FPS. Something the developer should consider for a sequel. As it is, this game is terribly overpriced, however.
+Ghost81
I'm holding off until a sale and more updates flow in. I mean, a map editor and some bosses that mess with you (say, they'd abuse the fact that time moves with you by standing still till the last possible second to get out of the way and open fire on you simultaneously?) would be an awesome addition.
On an unrelated note, nice to see you here.
*****
That would be a good addition yes. What it desperately needs is a community hub where people can share created levels. That would do wonders for cushioning the blow of the steep price of admission.
Is the game worth it now?
I find this game to be really fun! The endless and challenge modes are very cool and also the SUPERHEAT Team said free DLC is coming out.
How about the other remaining HL1 Modification starting with PARANOIA?
Can you turn off the dude saying "SUPER HOT" in this game? I think that's far more annoying then the loading screen sound.
+Cheezy McWiggles No. You're stuck with him.
The game overall looks really good, but some of the audio/video effects look absolutely fucking obnoxious. I can't imagine how many monitors you punched with that *"SUPER HOT"* audio cue.
+DrearierSpider1
YOUR PUNCH IS SUPER HOT!
I love it how all the cars in the parking lot are Polish Polonez liftbacks and Nysa vans, a nice nod to where the developers are from : )
Also the garbage containers - 2:19 :)
Thank you for review! SUPERHOT quickly dragged me in by its strong atmosphere, disturbing and mysterious story, original concept full of fresh ideas, great level design, many ways to succeed, challenging yet not frustrating difficulty, simple and responsive controls, stylish graphics and atmospheric sounds. It has brought fresh new mechanics to the FPS genre and makes you feel like the hero of a Hong Kong action movie dancing between the slow motion bullets and killing tons of enemies in many ways. Great job!
The "game is 2 hours" criticism is unfounded and seriously just false. This is probably the best crowdfunded game ever made. The campaign is basically a tutorial for the hundreds of endless and challenge modes. If you buy this game with the intention of playing just the story, that is your problem. I am 40+ hours (forgoing sleep) in and have been hooked on challenge and endless modes. Not to mention the loads of secrets hidden throughout the game.
It desperately needs a level editor though. It would be GOTY if it had one.
+H.I. McDunnough Triggered.
same
Hey man, been keeping up with your vids for a while now. I really dig the style and overall content/analysis of your production. Just a quick thanks from a freeloading fan.
So basically an almost perfect game but the sound and visuals are epilepsy hell and it’s too short
Poor man's TimeShift - you could stop the time and grab enemy's weapon in that game too, except TimeShift is miles better. And that "super hot" phrase reminds me of "Mind the gap!" in London metro (do they still even have it?)
man ur an awsome reviewer who plays his game and know what he talks about unless some who reviews like they all read out from same book
Are you going to do TimeSplitters: Future Perfect? I've noticed you reviewed the first two but didn't get around to the third.
I think you'll really enjoy TimeSplitters: Future Perfect!
I do definitely think this game is a niche type game. The ambiguous story and unique graphics, as well as the slight differences with the challenge modes do add new things that may appeal to some, but not everybody. And I've got to agree, the audio could have been done a lot better. I think there are definitely people who would absolutely love this game and spend countless hours on it (myself included) and others who may be a little underwhelmed.
Endless mode is great when you try to make the coolest looking runs as possible. Sad the upload replay service doesn't work yet because I have one run where I got 35 360 no scope jumping head shots in a row and when played in replay real time, it looks fucking out of this world..
If there was ever a game that needed a Matrix mod or something to bring over the FEAR kicks and some wall runs, it was this. And a level editor, I'd love to see what the community can do with something like this
On a related note, you gonna do a review for Devil Daggers?
+darktitan3025 What's to review?
Gggmanlives Fair point
your reviews are awesome m8
Great review! I'm waiting for it to go on sale. Having watched TB's review, and considering that the game is short, I understand the game modes unlocked once you finish the game give you a lot of replayability, if you enjoy the core game mechanics. Sincé this game is more of a puzzler than a straight-up FPS, I can see people replaying it a lot. On another note... what's the beef with Devil Daggers, bro?? :/
+HorrorUberAlles Devil Daggers is just boring. Simple as that. I don't see the fun in playing the same thing 50 times to beat anonymous people on the internet.
I loved Super Hot and I agree with most of what you said and others in the comments. We need a map editor and it's too damned short. I didn't necessarily need more modes but more weapons, more levels, those would have been nice. Possible environmental destruction? Oh man, scouting out an area and plotting your next move... hopefully they make a sequel and put all of this in.
You forgot the fact that you can slice bullets with the katana and shoot bullets with other bullets.But those achievements are really hard to get.
You didn't mention the price:
$26 for a short game seems VERY far fetched and it could feel like a cash grab.
If it is worth $26 then fine, but wouldn't $10-$15 seem more reasonable in price.
The game itself is good though.
I have over 30 hours in the game, the story is short but this idea that the game is a 2 hour experience and too short for the asking price is a bit silly.
It's an arcade game at heart with a "story" mode and a bunch of other stuff. It feels like someone buying Street Fighter, beating the story mode with one character, and then going "well that wasn't worth $60 bucks!"
Well no, that one element of the game probably wasn't worth $60 bucks. But that doesn't mean the devs are ripping people off, it just means that a robust single-player campaign is not what this game was going for.
This game looks really cool but it's around $25 on Steam and for an 80 minute game that seems like quite a premium to play something that's very experimental.
Great review as always Gggman. Can't wait to see your Far Cry Primal review.
The story is about 2 hours, sure, but SUPERHOT is not a 2 hour game. It's like being mad that the story mode in a fighting game for one character is too short; sure, but that's not all you're paying for.
gonna buy it when its on sale
This is that one game for deaf people
Great concept, nice visuals, I actually really love the sound effects, but yeah... it's so short! I wish the actual story mode was more stretched out. This is a game where they could randomly put lots of levels without real problems with the storyline.
It's a fun game and I loved that it throwed the played in many different situations so it never felt repetitive, but it should have been much more. I think it's kinda overpriced for the content, but it's innovative and super fun until it ends.
The game really needs a level editor where you can build from primitives and precreated assets with some simple scripting. Also it would be cool if the levels were uploaded to a server so the community made maps could be played by everyone.
basically if most games dont hold your attention after you finish them (you dont replay them, explore them fully) then this game is not for you
I think i'd go crazy if i had to listen to the game repeating it's name over and over again
Another excellent review! Thanks Sonny Jim (or something along those lines!)
I made it the "good dog part" then uninstalled
Also the static noise in very loading screen was too much
I believe that the devs will just start releasing new content for this game. And they'll definitely make it more approachable for the modding community with workshop support
The game definitely can deliver more. The challenges are really fun , especially the one where you can only use the Katana, the coolest weapon in the game. Endless mode is also fun, with the cool maps, and I've even found a new weapon in the form of a Shuriken, which I don't believe we're in story mode.
I feel as if it would have been better if they had kept in mind that just because people loved a beta, it doesn't mean they will be happy with the same amount.
My guess is they thought that a game thats just a biiit longer than the demo would have been enough.
They didn't understand that people wanted *far far more* and in my opinion it would have been far better if they had made it longer and added more, perhaps even an alternate mechanic where the faster you go the slower time gets for some levels.
Honestly, the story mode plus the slew of extra modes you unlock afterwards has been more than enough to get my money's worth. The story mode is more like a tutorial for the challenges and Endless Mode, and if that's not what someone is looking for that's fine but it's not like the devs made a cut and dry 2 hour campaign and said "yep, this is all they need".
I agree. The idea is killer but the execution left a lot to be desired. I thought the game was just too vignette-y. And the gimmick of "is the game playing you or are you playing the game" was too obtrusive to the actual gameplay. I'm one of those guys that doesn't really care about story, just let me play the game, and any game that takes control completely away from me for several minutes is a red flag for me. I thought the whole subversive "is this real or a dream" idea was better done in the two Hotline Miami games.
Super. Short.
Hey gggmanlives, check out the game Devil Daggers on Steam. I'd like to hear what you think of it.
super... cold
Please Mr.Gggmanlives please remember that the term "artificial difficulty" is not actually a real term and was mostly used as a meme until some people took it too seriously.
Thank you.
"It's meme, your a dog, the sky is purple."
***** Walking simulator kind of works, but people have tried to rename that one lately. I kind of like "light adventure", but some of this crap should be just labeled walking simulators and that's that.
+Drprophetius Meme or not it can be an actual thing. Though I suppose a better term would be contrived difficulty or inorganic difficulty or something of the sort.
+SaintAlia_of_the_Games how about "added difficulty", more difficult" or "unfair difficulty"? Its not fucking rocket science.
+ratchet256 Walking simulator is completely fair tho, if only sort of thing you do trough entire game is... walking (see Dear Esther).
Not to mention that even the people on the completely opposite side of gaming spectrum from Gggman, like Jim Sterling, accept both that term and the fact that it is a fair name and a perfect fit for some games.
Hey friend, you should check out Superhot, it's by far the most innovative shooter in years.
Cool concept, short and just simply awesome game!
Really? You have never heard dial up modem sound?
+Janne Laitinen Not in his headphones on high volume probably
+Janne Laitinen So what? It's still annoying.
When I watched Super Bunnyhop and TB talk about this game, giving it all sorts of praise, I couldn't help but think, "Gareth is probably going to dislike this game..." And here we are! I should be a fowkin' fortune teller.
+Aedan Clarke His name is Gareth?
darktitan3025 If I remember correctly, yes... which is a pretty badass name, in my opinion. Sounds like he should be a villain or something.
+Aedan Clarke yeah it does sound pretty cool
+Aedan Clarke
who's Gareth? GGGMan?
pepper Mill Yep.
It's like Zack Snyder directed an FPS called Hotline Miami.
GGGmanlives, I think you should have mentioned the price - a whooping 23 euros (at least over here in Bulgaria). That's fucking ridiculous for a game with this amount of content.
Shame too, because I was really looking forward to this and was hoping it would be an awesome game.
super... hot... super hot! SUPER HOT! SUPER HOT!
That phrase is in my head xp
Dude u should totally review devil daggers if u haven't already
Oh damn I am really surpsrised to hear not everyone digs this. I absolutely loved this game!!! And i also loved the challanges. For me the core gameplay is fun enogh to offset all the downsides.
Look at dat sick dab at 2:55
I feel like this game is still something of a proof of concept. When Portal came out it felt pretty complete, but Portal 2 was a pretty excellent continuation. I'm thinking that if Super Hot gets a Portal 2 like sequel, that will be what feels like a complete game.
And yet there are plenty of people who feel Portal was exactly as long as it needed to be, and Portal 2 was bogged down by all the story. They're both complete games, it's just whether you're looking for a more concise and focused experience or a more fleshed-out, narrative one.
will you review a game called timeshift you can pause fast forward and rewind time it's an FPS and you can steal guns from bad guys.
OMFG YES! I love that game to the highest degree! Thank you for suggesting it!
ohhh that sunny jim
I thought you were going to talk about your characters super wide hitbox where bullets you should be dodging just hit you regardless.
the intro says "superporn"
I'm surprised you didn't mention time shift.
It's basically the same idea but from 2007
How? You had time manipulation mechanics but they were nothing like this.
+Salokin Sekwah Timeshift was a passable game with neat ideas. I think the reason he mentioned F.E.A.R. was because that game did a much better job with its execution of its game mechanics.
+Salokin Sekwah I haven't played it...yet
This is exactly like super hotline Miami
I really want this game!! Looks wicked fun.
I want this game so badly.
I'd love to give this game a try but 20€ are way too much to ask for judging from what I've seen. I think I'll wait for a discount then.
well this game sure likes it's own name a lot XD
Is this free for xbox one?
Great chanell, keep up the good work!
Ill put it on the list of things ill probably drop $5 on in the future $25 for an hour gameplay would need to be an outstanding game.
It's a shame that he dismisses the endless and challenge modes pretty quickly in the review, that is where most of the meat of the game is. If you want this gameplay with a robust story then yeah, you might feel like you didn't get your money's worth. But the ones who treat it more like an arcade game with a short story mode are the ones with 50+ hours on the game, and I think they'd tell you it was worth the $25
Looks like laggy framerate
great review, can you review Spec Ops: The Line? Thanks
Hopefully they update the game and add in more levels WHICH YOU DON'T HAVE TO PAY FOR
There's so much more they could add to this game is pretty cool :)
Ever thought about reviewing C&C Renegade?
any chance you could review paint the town red?
you do great reviews have you ever heard of cold winter -bryan t
How's the Perfect Dark emulator? And will you do Hotline Miami now you mention it.
Can you get stuck? And end up in a situation where you just cannot move, else you will take a fatal shot.
+Sturmwind If you run into a wall or something I guess.
Theoretically yes. It would take a bit of luck and poor planning.
on a note about indie games, have you looked into trying or reviewing a game called Devil Daggers?
+Rektar Yes, it sucks.
Will you ever review Outcast 1.1?
Review Slime Rancer! (cute shooter released a month ago on steam)
Some #Speedcore would fit well with this game.
any mass effect review?