Cozy's Episode! th-cam.com/video/LfgmzoYtzEI/w-d-xo.html Alex's Twitch channel: www.twitch.tv/alexandercoccia Alex's Twitter: twitter.com/AlexanderCoccia Cozy Snap's TH-cam: th-cam.com/channels/Jn355XRwzLd-klJxzkM_qw.html Cozy Snap's Twitch: www.twitch.tv/cozygam3r Thanks to you and all of the support we are now ranked in the top 5 gaming podcast across streaming platforms! We are now live in all podcast audio formats: Apple Podcasts: podcasts.apple.com/us/podcast/the-snap-chat-marvel-snap-podcast/id1657904561 Spotify: open.spotify.com/show/6WQZxXEe3jyeqiXBVzD9HA Google Podcast: podcasts.google.com/feed/aHR0cHM6Ly9mZWVkcy5idXp6c3Byb3V0LmNvbS8yMDkxMTQ1LnJzcw
DD: hey Alex. playing on weekends is something i do less because i am on time off from the office. i use weekends to go to the beach or hike, or get wasted with friends. i play on weekdays because the game helps me with the stress of that day's office work. ;)
the Snapchat is one of my favourite arrivals of each week, even as a player of Snap since the love and thunder season i continue to learn things from these podcasts alone, and the chemistry from Alex and Cozy just talking things out about snap makes it all the most enjoyable
Agreed. Best content in MS by far. Just a nice casual update/discussion that's easily digestible and fun to listen to while doing work etc. Keep it up guys.
I would love to see just a general "If you have X amount of X-Men cards, gain a bonus" that way something like Cyclops can still have no ability for general play, but as a mechanic of your deck, he gets a buff for including him with other X-Men. Tribal decks are a classic card game thing, and that only kinda technically exists right now with the Guardian cards.
It’s crazy how leech hasn’t really been a topic of discussion throughout the previous seasons and I think that’s because he wasn’t being overused. Now it seems like any deck that includes him is toxic. Fav duo right here keep up the work 🫡
Thats probably coz weenie decks are just dead now, and everything is a turn 4-5-6 fiesta… Reason why Sunspot is a choice turn-1 coz we dont really play much the first turn anymore, and of course the hulk with bewbs.
@@Zxoshi Just before the game officially launched they nerfed a lot of the turn 1-4 power cards from pools 1 and 2 like Angela, Nakia, Devil Dino, Collector, etc. All that power can still be achieved in the current meta, but only with cards played on turns 5-6, sometimes on 4. Leech was an unconsidered niche, to becoming a toxic destroyer of gameplan. I remember my 90+% winrate discard deck with Collector and a 3-cost Hell Cow. That deck was averaging 50+ total power each game. Modok isnt even close, granted feels more balanced. I remember that in one patch they destroyed the deck completely with the nerfs to Nakia, Hellcow, and Collector all in one big drop. RIP classic OP discard deck. Leech was a turn-5 counter to that deck if they had priority, but Leech was something almost no one ran then.
I think a fun change for Leech would be: Ongoing - he negates abilities of ALL cards in his location. That's it. Heck, he'd even be a fun Cosmo counter like that.
I was typing in exactly what you said as the best idea for changing Leech. It reduces his busted nature if played ahead of curve, but still keeps the spirit and usability of the card intact.
I think, in the future, they'll probably add keywords to all the cards to group them in teams and factions. Think groups like "Hero", "Avenger" and "Guardians of the Galaxy". Then they can release a, for example, Silver Surfer-like card that only works on Avengers or a card that retriggers the effects of all your Guardians of the Galaxy. What about a faction-specific move card that moves all the cards in that faction to the right and all the other cards to the left. Sort of like a split Heimdall. There's so much potential for the future of this game and I'm super excited to see what Second Dinner does next.
@@seththehex they won’t do that, would make the game to complete and who even cares, this game only revolves around snap/retreat. There is no real „game“. That’s why you only have ranked. Because otherwise no one would play it but some idiots always try to compete..
@@ledpowz I mean, clearly I care and there's probably a bunch of other people like me. It's fine if you don't enjoy the game but I'm having fun and I'm hopeful for the future.
*Sandman* is a healthier version of Leech. Stops flooding but affects both players whilst not removing the fun of playing 6-Cost cards. So: 1. Leech should be mirrored or, 2. Ongoing: This lane is leeched or, 3. On-reveal: next card is leeched or, 4. On-reveal: Cards played in this lane next turn are leeched or, 5. On-reveal: All cards played to the right lane of this card are leeched.
They could introduce a card that if it gets hit by an effect when not yet in play it causes that effect to hit your opponent (either instead or in addition). That means if it was destroyed by yondu or moon knight or leech it causes your opponent to get hit too. If it is in play this effect is no longer active.
I think the changes to rank are amazing. As a player that caps out at 50 every season it mostly comes down to not having enough time in the day to sit down and grind. But now with the changes I’m already nearing 50 (46 as of typing this) so now reaching infinite actually feels like a realistic goal during my busy schedule
Agreed. I reached my highest rank last season at 47 because I can't grind as much and I limit my spending in game too. Already the new rank change feels great. Gonna try to get to infinite for that sweet X-men card back!
Great point about Leech, Alex. This is what I've been saying to Leech defenders. It robs the game of fun. It runs contrary to the entire concept of the game. The abilities on the cads are what we're all here for. When we get robbed of that by Leech it feels like such a rugpull. Brings the entire game to a screeching halt for the player on the other end, and it's not even fun for the person who plays him. No other tech cards feel bad to lose to. Every time I've been hit by a Shang-Chi, Cosmo, Enchantress, you name it, all seemed fair and reasonable. Leech on the other hand, just doesn't. It's not enough that it's low power. Obviously the power is in robbing the opponent of anything but their top deck to effect the board with anything but vanilla stats.
Leech just needs to have 1 of two changes: "On Reveal: Remove the abilities of all cards your opponent plays next turn." this makes it where he really does function specifically to counter a specific turn, rather than a blanket hose. The other alternative is to break its interaction with getting him from lockjaw early: "If you played this card, remove the abilities of all cards in your opponent's hand." You can still dodge the low stat line with lockjaw by playing him and then shuffling him, but you cant randomly cheat him out on turn 3 totally destroying your opponents interaction, and proactive gameplay.
With all due respect guys... Generally when a witch-hunt happens it is deserved. Realistically the underlying cause of leech being so bad at the moment is Thanos/lockjaw but it was always toxic. Aero and Cosmo are annoying but necessary for control. They can be predicted and played around usually. Leech is more of a small brain card.
Translation for non whales: i spent the value of a used car on this game and leech stops me from playing my series 5 cards while you're barley into pool 3, no one crys for your thanos deck losing. leech is the king of 1 cube games... they auto leave of are gonna win.
Also consider the cards that benefit from Leech like Infinaut and Red Skull. Yeah Leech is annoying for certain combo decks but I think its balanced well. For the current meta though a 5/2 seems like a reasonable nerf. Edit: I have the perfect solution - 3/3 Remove the ability from a random card in your opponent’s hand.
They just need to change Lockjaw so he puts cards into so any card he pulls with on reveal doesn't trigger, would still allows the Lockjaw pulling big high power cost cards deck viable but nerfs the Lockjaw/Thanos decks or probably the better long term change just make on reveals only trigger when the card is played from your hand,
1-turn leech can be problematic. Imagine ramp on turn 3, leech turn 4 (so he blocks everything on T5), and then absorbing man or even odin (in case of electro) on T5. So you basically destroy all your opponent's hopes for 2 turns. You can do that right now, but at least they'll have 2 draws, which are not affected by leech on reveal effect.
Great Snapchat. I think a fitting nerf to Leech could be "On Reveal: Remove all the abilities from cards played by opponent here at this location." In the comics Leech's ability worked by proximity, so restricted to a specific location he is at is appropriate.
I don't want to jump on the Leech hate but Alex is right. Leech is a bit too much. Eliminate the abilities for just a turn or something. Aero and Cosmo don't need to be changed. Disruptors are necessary. Dracula's ability does need to be nerfed though. Make it "ongoing" and he's perfect. The way to fix the stones is to fix Quinjet and make the stones 1/0 instead of 1/1. The stone's abilities are fine. They should be powerful. It'll make people actually play Thanos instead of having a Thanos deck where you don't care if Thanos comes out.
4th alternative for Leech: Maybe he should reduce the cost of all the opponents cards in hand by one/two, that way even though the opponent can no longer do their combo they may still be able to compete on raw power.
As Alex hit on, People focus on the end and not the beginning, and Leech helps bring importance back to the beginning and mid of a match. I find it interesting when people say (including Alex) "Leech nukes your hand." Yes, and he's a low collection level option for players to stop Galactus from nuking the whole board. To use similar language, I wanted to play cards, and Galactus invalidates everything that was played. Etc. Anyway, enjoyed the even keeled back and forth on it. Sorry to hear that comment sections are becoming a bit frustrating due to all the card hate.
Hey guys, i watched both videos that were put up today, love both videos and the discussions, keep up the great work and the great content. As far as leech goes i did put up a long comment about cards that need to be nerfed and as a player what i think would be a great fix over on cozys video. I think both videos complement each other very well. I would like to say, I like the idea of team synergy that was mentioned on this video. Now i heard an idea and i do not recall where i heard it from, it could be a previous idea you guys tossed out, or maybe it was mobilegamer, hoogland, regis, snapster or any other of the great content providers i listen to here and there. So not to take credit, but i would like to combine the idea they said with your idea. So the idea they ( who ever said it, im sorry i cant give credit where credit is due) was a team card. A single card that has a whole team on it. Examples would be like Xmen, Avengers, Xforce etc... and these could be hero versions of big bad cards. Now if they did that, and made it a 6 cost card, it could give buffing effects to every single card that belong to that group without having to retro change cards like cyclops, wolverine, storm etc... Ofcourse, hero versions of big bad cards is a cool idea, but they could scrap that and just do all the team single cards for villians as well such as brotherhood, symbiotes etc. again great video, keep them comin.
I think the easiest fix to leach is he has to be played, not added, and one he is played he is locked to a spot and can’t be moved, destroyed or removed. He still has his function to be played turn 5, but it pulls him out of lock jaw and other things
I think Cyclops should have had Juggernaut's On Reveal, Juggernaut should have had Rhino's On Reveal and Rhino should have been the 3/4 with no powers like Cyclops ended up as. Seems like the Snap devs went out of their way to make the most iconic Marvel characters the less powerful cards and made the lesser known characters the OP busted cards
At first they came for Leader and I didn't speak up because I hated Leader, then they came for Zabu and I didn't speak out because I hated Zabu, then they came for Leech, then they came for Galactus, then they came for Shuri and then, and then, and then. "Nerf Chasing " is lame. Focus on the real problem: Locations. Locations stop you from playing cards WAY more than Leech or any other card does
Leech as a counter-play card is perfectly acceptable. As the developer mentioned though, the problem arises when a counter-play card is used to strengthen an already dominant archetype, which is exactly what is happening with Thanos-Lockjaw. In the context of the Thanos-Lockjaw archetype, Leech is used solely to oppress the other player rather than as a "defensive" play. The problem is compounded by being able to play Leech either (a) early; or (b) potentially without being bound by its low cost, i.e., by cycling it through Lockjaw. This is why I suggested on Cozy's snachat that the two possible approaches of balancing leech are: (1) Have Leech's ability affect both players' hands. This would also be consistent with the Leech character in general? Alternatively, and particularly in light of how Leech is being "abused" in the context of Thanos-Lockjaw decks: (2) Leech should not cycle when played in Lockjaw, so the player is bound by the decision to play Leech for effect. This can be achieved by including the relevant qualification in the card's description. Glad to hear your thoughts. As always, great stuff guys. Appreciate the content!
4:34 Ego>District X> WeirdWorld>Mindscape>Leech. What you're talking about is agency. We build decks to play them, not to have our agency removed. I can win after being leeched however with all the board positions mentioned, it becomes a 50/50. If I'm a turn 6 deck, Mindscape makes it a 10/90. If leech vanished tomorrow, we would just move on to the next card that is consistently effective and consider it a problem. How you can argue "We want our cards to do what they do" and then accept a location like District X is beyond me. Those positions are far worse (IMO) than leech.
Thanks for another episode. I had a wild idea for a card the other day. I am pretty new to card games, so in my lack of experience, this might be a game-breaking card, but it would definetly be a fun card. Imagine they make an On Reveal card that has the ability to re-activate the Location. The locations that doesn't really have anything to re-activate would help to balance the card. Furthermore, I have a questions for the Snapchat hosts; Last season I didn't focus on climbing and tryharding, instead I only focused on building and testing out decks (since I was close to pool 3 completion last season). My rank peak is 89, two seasons ago, but last season I placed at around rank 65. This season I started at rank 30. What has been a bit weird is how many players with Infinite Card backs I've had to battle this season. Are these players who start throwing at the end of the season (or start of a new one) to de-rank and play against easier opponents? Or is it only a broken matchmaker? Had it occured 1-2 times, I wouldn't had given it any thought, but the other day I had more than half my matches at rank 30 against players with Infinite Card backs.
I think another idea for a cool fix for Leech is to change his text/effect to read "On play" instead of "On reveal" so that you have to physically play him from your hand to get the effect. Would create opportunities for other card effects to, to open up the idea of having to play them from hand. Would be a nice secondary nerf to lockjaw too
Leech only removing powers for one turn is totally lore safe too! He temporarily removed Cyclops's laser eyes so that he didn't hurt anyone after they were kidnapped by the Morlocks.
Loved you both as always - really enjoyed the Dev Q & A as I quit twitter awhile ago and wading through the entire Discord is sometimes time-consuming. Also liked the Leech talk. Thank you both ! --Nightbeat
I wonder how if it would be too much to make Nimrod a 4-5. That always comes to mind for me when I consider any changes for him. The 5 cost does feel awkward sometimes outside of Ramp decks
It feels like Nimrod is balanced around a game where Negasonic Teenage Warhead is a thing, which is a weird choice because even when NTW is released, it will be 6k tokens and a handful of people will even own it. Without NTW it's just too expensive to trigger compared to, say, a Dr Doom who plays wider for only 1 extra cost.
@@TheDelinear Yeah I agree. I wonder if they’ll be saving a change to card acquisition around the time Negasonic releases. Because that is odd to have such a specific combo card for him gated behind Pool 5
Love this podcast and both of your content. Been following Alex for a long time from way back in the Dota Underlords days :). One thing I keep hearing is that “cards like Leech are a necessary evil”, but I haven’t heard anyone say why that is (or is not) true. IMO, Leech is different than the other disruption cards, if someone plays Cosmo, Aero or Sandman, I groan but then I figure out what I can do to still win. When someone plays Leech I just retreat. As Alex was saying, I play this game to have fun and play my awesome cards, so rendering all of my cards effectively useless isn’t fun :). I’m not against disruption cards in general at all, just Leech.
So a topic I'd like to hear about is something you guys lightly touched on this week when you were talking about the 4 costs. The flow of what turn 1-2 is really about, 3-4 is about, and 5-6 in the meta decks now and how you can vary that or are the cards just *built* to be played in that one way?
I've been enjoying Cerebro 5 the past few months and it's a lot of fun. I would totally love to play Nimrod. Sera takes the spot of my 5 turn play for the times I don't draw Dr Doom and manage to sneak a few couple more plays for turn 6. I haven't tried Sandman yet, but I do like using Titania for the mindgames and sometimes clogging their lanes for a swap at the last turn, specially on an Omega Red lane so the swap itself generates a 10 power difference. It's a bit risky, but I also like playing Sunspot, since if played on curve doesn't make much a difference, but helps keeping things flexible as long as you don't let it grow past 5, and if you hit the spot it's another 1/5 for your strat. On lower Cerebro decks I've been enjoying a lot of Luke Cage, both for Scorpion and the negative power locations. Funnily enough, my worst enemy for Cerebro decks is Wakandan Embassy, since I cannot play around it because it empowers in hand on the spot.
You might not hate Leech, but I absolutely do. Some decks rely on their ability synergies to even work other than Shuri Zero...which is already apparently a top tier deck (I highly prefer Black Panther with Red Skull.) 5 Energy/5 Power On Reveal: Remove the abilities from all of the highest cost cards in your opponent's hand. Still does what ot is meant for, impactful, and most importantly, can be played around. Even if it gets Lockjawed it doesn't feel like you instantly lose. Many decks can be built to have 6 cost enders, but still use their lower cost cards as a back up plan, which is just good deckbuilding, and I think it's important to still reward that.
It's exactly this - if people really got Leeched as much as they think, the meta would already have evolved to decks that don't care about getting Leeched. There's no way the entire player base would sleep on an easy way to rank up. It's just such an un-fun experience that it sticks in the memory more. I do think Leech needs a tweak so he's not so powerful in Thanosjaw, but not so much that he's completely unplayable because he's serving a useful purpose in the meta.
It wasn't so bad for me until these past 2 days. These past 2 days I averaged 9/10 games getting leeched. I don't know what happened. And it was just all sorts of random decks I was running across that had him in it so it was really throwing me for a loop.
same here. It took me half the season to hit 50 last month, but now I've been riding a nice win streak and I'm already 57. Day 3 57! I dunno if I'll have the time to push for Infinite or not, but at least it feels attainable if I want to really devote time to it.
I'm having the exact opposite experience. I'm CL 4.6k and usually the grind kicks in from rank 60+, this season it's already started at rank 40. Every deck is the most overtuned Thanosjaw, Shuri or Galactus.
@@TheDelinear I agree, you see those decks earlier, sadly meta right now is trash so we gotta power through and just play counter control decks to the top lol
@@TheDelinear Same man, collection level 4.3k I’ve never hit infinite, highest rank was 74 at the end of Zabu and I only got up to 61 last season so started this season at 30, and already seeing Shuri/ Lockjaw Thanos and people who’ve got the previous infinite titles… at rank 30… it’s been a slog to get to 33 right now.
Yo my man! Thanks for always being honest and a REAL person when it comes to marvel snap and really just making videos in general. I absolutely LOVE what you guys been doing and it deadass keeps us engaged in this game more than u think! Love u bro 😎 and I’m excited to catch you Friday night on twitch! 😂❤
Team synergy could come from just a simple stamp on the bottom corner of the card. Letters/symbols that represent Xmen Blue/Gold, X-force, New Mutants, Avengers West/East Coast, Gaurdians of the Galaxy & so on. The synergy team buff could just be as simple as play 4 team members, all team cards get a plus one on power.
My leech fix is a 1 cost 2 power pool 2 card (so EVERYONE gets it) that has "ongoing" your hand is unaffected by opponents cards... This gives everyone a splash-able tech/defense and doesn't change it adjust leeches purpose... This also provides protection from scorpion, black bolt, moon night, locations, etc
I love Leech, i used him versus some big 6 cost cards that most of us cant get. and i keep an Infinaut which is the perfect counter to Leech. Plus, he is limited to turn 5, (without Lockjaw or Jubs))since 6 would be useless.
Personally I think if you I wanted to have more cards synergies like when playing Cyclops and other X-Men, plus 2 power or something to each card, it should be modes they put in battle mode. That way they can test it out with the player base to see if it would work outside of it or just keep it as a fun idea for that area only.
Back when I started playing this game there was a Sword Master Lunar Year site event where you could get new variant for him with some credits and gold, so they could do simillar thing with new game mode, something like event mode where you have already prepared deck with X man related cards and after playing enough games in that game mode you get New variant, gold and credits
Love the SNAPCHAT and congrats on all the success with it! I agree, this season pass track is awesome. I also do like the extra cubes at the rank up points. Haven’t figure Nimrod out, but I like that Jigglypuff 😁
I'm a fan of the "Leech only next turn" idea, but I think it requires further clarification. Would this mean that any cards you play the following turn remain Leeched if you play them and only get their effects back if you keep them in the hand? Or do cards get their effects back regardless? If the latter, it means that Leech no longer hits Ongoing cards or effects like Dracula unless the "give the effect back" timing doesn't happen until the start of the following turn. What I like is that the effect is only relevant if Leech is played before turn 5, so it doesn't really affect Leech's original function. I'd consider it a "harmless" nerf if we can just clarify the specifics. My idea was for Leech to hit both players' hands, incentivizing the player to tailor their deck around Leech as opposed to splashing it into their Lockjaw build. Like Sandman, it gives you the chance to overpower your opponent if your deck is built around it and theirs is not. You can play your own turn 6 Infinaut or Maximus + Lizard + Ebony Maw combo while they only have a Chavez. It becomes more of an AOE Zero that fills a different role than Sauron. Of course, if Second Dinner's intention with Leech is simply to have it serve as a tech card rather than an archetype definer, I would say the "next turn" flavor works better. It's more of a question whether Leech is meant to be more of a Sandman or a Cosmo.
I think if Cosmo got changed NOW, it would actually be a nerf targeting Shuri decks. They're really only as effective as they are because you can't Shang Chi the Red Skull lane. If they made Cosmo 4 right now, that would basically be saying "Shuri decks can drop two 30 bombs, but they can't protect both of them". I support that change. Leech is super obvious, and he was problematic with Leader and he is problematic now. If they make him only last 1 turn, that preserves the intended play pattern and I am happy with that change. I don't get why Leech is the only tech card that you just don't even have to try to call your shot with it. Even Cosmo & Aero you have to evaluate the game and play it optimally, but Leech you just throw into a Ramp deck or a lockjaw deck & cheat it out.
While I do agree some cards need work, the majority of issues I believe are just players being bad at the game or not keen on strategy. I see soooo many people play cards or on locations, with little regard, almost like they're just playing a card because they can and just hoping for a good outcome, not actually giving any thought to their play, I've been purposely playing underused cards and trying to form my own decks, and I do really well...why? I think it's because everyone expects the same meta (because of incompetence they look for deck guides to compensate), and also a mix of people not understanding cards/deck synergy/locations (which I see a lot of). Something like leader, was broken, nobody should be able to play next to nothing, letting the opponent do all the work (getting their knull up, their death cost down, etc....) Just for someone to play your same play just by playing one card with no strategy except to steal you move.....that did feel a bit discouraging and too op....as we go on, I'm starting to feel like it's people crying about every card they lose to.
I think it would be cool if leech worked like jessica jones. Like you play him on turn 4, then you have turn 5 to empty your hand before he goes off. That also means you cant hide behind turn 6 and your opponent can still react to what you play.
I’ve always thought that Leech should just remove effect the highest cost card in their hand. A lot of decks have more than one 6cost win conditions, so it’s not completely neutralizing and sometimes the win con isn’t a 6 cost card. This would also count against cards that have had their cost increased. obviously if there’s a tie it would randomly pick one.
First I want to say amazing content as always, you add so much to this community. I really am loving Nimrod. I play my own spicy brew of Galactus and it is truly become the win con.
That's cool, I envy you! As I don't have Galactus, for me Nimrod feels like a waisted buy. After three great season pass characters that could act as the center piece of a competitive deck, I feel Nimrod is the first season pass character that can't really stand on its own. I bought him, put him in a desctruct deck (I am Series 3 complete, but don't have Galactus or Knull) and immediately went back to my MODOK deck to climb.
@@ivoluijendijk5529 I have saved up for the two of big bad’s (Thanos then Galactus) and about 1500 tokens from Kang. But I find myself playing different decks pending on the mood. I really enjoyed Thanos before he became popularized and now switching around from cluter style decks (strangely okay) to discard (very good) success. I hope you have amazing success this season and enjoy snap. It is such lovely game with sadly one glaring issue (card acquisition).
Alex there's a faction within X-Men called Morlocs I believe it's spelled and I think that Murloc idea would work great for them with Marrow being the boss Morloc
Would love to see a guest on sometime with you guys, like Snapster or Molt. Ever think about adding an occasional “3rd chair” in the discussion? Would love to hear you talk to Molt about the current meta, I know he’s been discouraged about it lately
I try to currently combine psylocke on 3 with nimrod on 4 then hulkbuster and carnage on 5 with more destroy cards to play on 6. I Don't have electro and you couldn't play multiple cards, though I don't know electro details.
Feel like the problem with leech is that when it goes off its kind of like welp thats it then nothing i can do, while other disruption like aero i can play the scenario in my head and try to play around it and have a chance I agree that leech is necessary and it shouldnt be nerfed to the ground like leader but it needs proper counter play against it as well other then holding onto cosmo and have priority in the same lane
I think you’re all missing out on leech. You have to remember the lore. Leech nullified mutant abilities within a certain distance, not globally. I think he should nullify only mutant abilities. Even if mutant is an added subtype to reveal and the other types.
strong effects just need strong counters. personally i think itd be hilarious, and a little more true to the name Leech, if he actually triggered the effects of the cards he negates. and then having a destroyer/MODOK/deathlok/etc in hand would be a pretty hard counter
Ceb5 has been my secret weapon for 2 seasons. Jiggly Puff being added has me playing Ceb5 all season. It’s been very successful. I have an extra trick up my sleeve to separate my deck from everyone else’s but Bro Supremacy continues.
They should make it so the turn after you get leached if you don't play any cards that turn they get their effects back next turn or maybe cards that weren't played that turn get their effects back and those that were leached and played don't. Or they can make it so that on reveal it removes the abilities of all enemy cards played this turn. I feel like that could be played around by gaining priority and reveal first so at least ur on reveal abilities get to activate but idk
One big issue i have with leech is with lockjaw. It is fine if they just play leech on 5, but when it comes out for 0 or one cost from a lockjaw on top of 4-5 more energy worth of cards is ridiculus.
Great video guys. I talked so many times about leech here's my final thoughts on it. A handful of decks doesn't get destroyed by leech shuri red skull she Hulk infinaut Dracula and casino lockjaw style decks can fight back a leech. Any kind of zoo patriot Mr negative surfer zabu (non high power/cost value)style decks have to instant retreat vs leech because the cards left in hand are way 2 low value without abilities to counter anything. Mr negative has been reduced to a fun casino deck by the meta and with the % of games leeches is played he is simply not an option anymore. Leech is overused so is aero at the moment. The main problem with leech is the cheating him early with the lockjaw/time stone flooding the meta. My possible solutions for leech ability could be it's an ongoing so it can be enchantressed, sure u could mystique it but that requires sub optimal deck building and much more resources required. That might not be enough to most players liking and I agree, an other option is ability is not active before turn 5 as possibly an ongoing effect or as a text flavor uncounterable but still does the job. 3rd option and my favorite the on reveal affects a specific amount of cards 3 would sound fair. It's enough to disrupt a combo and force a retreat but if u had 5-7 cards in hand at the moment leech drops you might be able to salvage the game with the previously mentioned decks highly struggling vs leech. Final options leckjaw doesn't activate on reveals anymore might be 2 extreme to swap lockjaw back to a slot machine, give him a strong desensitized stats leech a 5 cost -2 power somewhere around that stat line. Final thoughts I agree leech serves a purpose to help f2p/newer player from being steam rolled by overly strong combos and discourage them from playing but a card who forces probably around 80+% retreat when used against kills the fun in a game, when it's 1 of the most used card in the game is a serious problem. Leader was nerfed to the ground and I wouldn't be surprised he gets a buff to start existing again and I could live with that but I wouldn't shed any tears over leech getting nerfed to the ground.
How about an ongoing card that provides a shield for your hand, it would have to be low cost to get out early, or a 4 cost to protect the last half of the game
Leech is a problem (and I hate it and think it should simply be removed because it's lame for everyone), but the ability to cycle him through **Lockjaw** is the real issue to me. If you could only play Leech on turn 5, and had to eat the fact that you just used your 5-drop on a 3 power card, it would be far more palatable. Lockjaw is the most game breaking card in the game right now, all because of how much it enables Leech + Thanos.
If leech were to remove abilities from cards in my hand, do those cards become cards with no abilities to the point where they can be buffed by patriot?
Love this podcasts!! But me being at lvl 2013 Leech is my "Galactus" wich I don't have...He's the lesser Evil & I hope they don't Nerf It.Nimrod I Don't like that much...if he was a 4 cost but at 5 & If you can't destroy It's a Big "Meh"...for me. Great vid!! Looking forward to the next one!!
My 3rd season and made infinite twice and Cosmo is one of the biggest reasons why. I don't have Thanos, Suri, Redskull, etc so watching your guys vids seeing how people like to set up plays really help me in trying to counter with my less then meta deck... oh and White Queen for giving me info and access to cards I normally can't play lol
Dropping 300 cubes at the start of a season is absolutely brutal to casual players and I like the 50 free cubes on level up to make reaching infinite a possibility with great play. I do understand wanting the exclusiveness of the card back for people who really grind though
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DD: hey Alex. playing on weekends is something i do less because i am on time off from the office. i use weekends to go to the beach or hike, or get wasted with friends. i play on weekdays because the game helps me with the stress of that day's office work. ;)
the Snapchat is one of my favourite arrivals of each week, even as a player of Snap since the love and thunder season i continue to learn things from these podcasts alone, and the chemistry from Alex and Cozy just talking things out about snap makes it all the most enjoyable
Appreciate your kind words
Yeah I look forward to these every week. So solid.
Same, I found Alex’s channel through these.
Agree
Agreed. Best content in MS by far. Just a nice casual update/discussion that's easily digestible and fun to listen to while doing work etc. Keep it up guys.
I would love to see just a general "If you have X amount of X-Men cards, gain a bonus" that way something like Cyclops can still have no ability for general play, but as a mechanic of your deck, he gets a buff for including him with other X-Men. Tribal decks are a classic card game thing, and that only kinda technically exists right now with the Guardian cards.
I love this idea
Super into this!!
This is a pretty cool idea. Could do it with other factions too, like the Sinister Six or X-Force.
It’s crazy how leech hasn’t really been a topic of discussion throughout the previous seasons and I think that’s because he wasn’t being overused. Now it seems like any deck that includes him is toxic. Fav duo right here keep up the work 🫡
Thats probably coz weenie decks are just dead now, and everything is a turn 4-5-6 fiesta… Reason why Sunspot is a choice turn-1 coz we dont really play much the first turn anymore, and of course the hulk with bewbs.
He was talked about during the leech-leader meta, but after the leader nerf his play rate just nosedived. Now it’s back with thanos :(
@@Zxoshi Just before the game officially launched they nerfed a lot of the turn 1-4 power cards from pools 1 and 2 like Angela, Nakia, Devil Dino, Collector, etc. All that power can still be achieved in the current meta, but only with cards played on turns 5-6, sometimes on 4. Leech was an unconsidered niche, to becoming a toxic destroyer of gameplan.
I remember my 90+% winrate discard deck with Collector and a 3-cost Hell Cow. That deck was averaging 50+ total power each game. Modok isnt even close, granted feels more balanced. I remember that in one patch they destroyed the deck completely with the nerfs to Nakia, Hellcow, and Collector all in one big drop.
RIP classic OP discard deck.
Leech was a turn-5 counter to that deck if they had priority, but Leech was something almost no one ran then.
@@Robodob0 you can just call her she hulk
I think a fun change for Leech would be: Ongoing - he negates abilities of ALL cards in his location. That's it. Heck, he'd even be a fun Cosmo counter like that.
I was typing in exactly what you said as the best idea for changing Leech. It reduces his busted nature if played ahead of curve, but still keeps the spirit and usability of the card intact.
I think, in the future, they'll probably add keywords to all the cards to group them in teams and factions. Think groups like "Hero", "Avenger" and "Guardians of the Galaxy". Then they can release a, for example, Silver Surfer-like card that only works on Avengers or a card that retriggers the effects of all your Guardians of the Galaxy. What about a faction-specific move card that moves all the cards in that faction to the right and all the other cards to the left. Sort of like a split Heimdall. There's so much potential for the future of this game and I'm super excited to see what Second Dinner does next.
Those keywords are soooo overlapping. Like which mutant hasnt been an Xmen?
@@CaIypso5150 That's fine. Fortunately neither you nor I are working on the game so my idea being bad or not doesn't matter.
@@seththehex they won’t do that, would make the game to complete and who even cares, this game only revolves around snap/retreat. There is no real „game“. That’s why you only have ranked. Because otherwise no one would play it but some idiots always try to compete..
@@ledpowz I mean, clearly I care and there's probably a bunch of other people like me. It's fine if you don't enjoy the game but I'm having fun and I'm hopeful for the future.
you guys did well creating that Podcast, it's nice to listen to both of you each week. Good work
*Sandman* is a healthier version of Leech. Stops flooding but affects both players whilst not removing the fun of playing 6-Cost cards. So:
1. Leech should be mirrored or,
2. Ongoing: This lane is leeched or,
3. On-reveal: next card is leeched or,
4. On-reveal: Cards played in this lane next turn are leeched or,
5. On-reveal: All cards played to the right lane of this card are leeched.
The problem with leech is that Thanos jewels costing zero are sick
They could introduce a card that if it gets hit by an effect when not yet in play it causes that effect to hit your opponent (either instead or in addition). That means if it was destroyed by yondu or moon knight or leech it causes your opponent to get hit too. If it is in play this effect is no longer active.
That could be a nice effect for the Blob since he’s so fat things bounce off him.
Kitty Pryde should have been season pass, she would be like modok but for Bounce just give bounce that extra push it needs
I wish we could pick the card we want to unlock for a given month. I want pride over Nimrod
I think the changes to rank are amazing. As a player that caps out at 50 every season it mostly comes down to not having enough time in the day to sit down and grind. But now with the changes I’m already nearing 50 (46 as of typing this) so now reaching infinite actually feels like a realistic goal during my busy schedule
Agreed. I reached my highest rank last season at 47 because I can't grind as much and I limit my spending in game too.
Already the new rank change feels great. Gonna try to get to infinite for that sweet X-men card back!
So that's why I'm ranking so fast? Here I thought I got better lol
Great point about Leech, Alex. This is what I've been saying to Leech defenders. It robs the game of fun. It runs contrary to the entire concept of the game. The abilities on the cads are what we're all here for. When we get robbed of that by Leech it feels like such a rugpull. Brings the entire game to a screeching halt for the player on the other end, and it's not even fun for the person who plays him.
No other tech cards feel bad to lose to. Every time I've been hit by a Shang-Chi, Cosmo, Enchantress, you name it, all seemed fair and reasonable. Leech on the other hand, just doesn't. It's not enough that it's low power. Obviously the power is in robbing the opponent of anything but their top deck to effect the board with anything but vanilla stats.
Leech just needs to have 1 of two changes:
"On Reveal: Remove the abilities of all cards your opponent plays next turn."
this makes it where he really does function specifically to counter a specific turn, rather than a blanket hose.
The other alternative is to break its interaction with getting him from lockjaw early:
"If you played this card, remove the abilities of all cards in your opponent's hand."
You can still dodge the low stat line with lockjaw by playing him and then shuffling him, but you cant randomly cheat him out on turn 3 totally destroying your opponents interaction, and proactive gameplay.
With all due respect guys... Generally when a witch-hunt happens it is deserved. Realistically the underlying cause of leech being so bad at the moment is Thanos/lockjaw but it was always toxic. Aero and Cosmo are annoying but necessary for control. They can be predicted and played around usually. Leech is more of a small brain card.
As a YGO player, every time a card basically says "you cannot," it has never resulted in a fun metagame.
Gotta love all those negates man
I played YGO and it was ridiculous if you went first and set up 5 omni-negates
Talking more about floodgates than omni negates. Omni negates are tolerable at low counts.
@@theratmaid ye i know too well, skill drain and imperial order were frustrating
Translation for non whales: i spent the value of a used car on this game and leech stops me from playing my series 5 cards while you're barley into pool 3, no one crys for your thanos deck losing. leech is the king of 1 cube games... they auto leave of are gonna win.
Also consider the cards that benefit from Leech like Infinaut and Red Skull. Yeah Leech is annoying for certain combo decks but I think its balanced well. For the current meta though a 5/2 seems like a reasonable nerf.
Edit: I have the perfect solution - 3/3 Remove the ability from a random card in your opponent’s hand.
They just need to change Leech from on reveal to when this card is played so that it doesn't work with lockjaw. Otherwise I think the card is fine.
They just need to change Lockjaw so he puts cards into so any card he pulls with on reveal doesn't trigger, would still allows the Lockjaw pulling big high power cost cards deck viable but nerfs the Lockjaw/Thanos decks or probably the better long term change just make on reveals only trigger when the card is played from your hand,
35:14 Maybe if they had locations that buffed factions, and characters that changed locations to said location. Maybe like a 4 cost idk
1-turn leech can be problematic. Imagine ramp on turn 3, leech turn 4 (so he blocks everything on T5), and then absorbing man or even odin (in case of electro) on T5. So you basically destroy all your opponent's hopes for 2 turns. You can do that right now, but at least they'll have 2 draws, which are not affected by leech on reveal effect.
Great Snapchat. I think a fitting nerf to Leech could be "On Reveal: Remove all the abilities from cards played by opponent here at this location." In the comics Leech's ability worked by proximity, so restricted to a specific location he is at is appropriate.
Good Podcast!! Keep it up guys!
I don't want to jump on the Leech hate but Alex is right. Leech is a bit too much. Eliminate the abilities for just a turn or something. Aero and Cosmo don't need to be changed. Disruptors are necessary.
Dracula's ability does need to be nerfed though. Make it "ongoing" and he's perfect. The way to fix the stones is to fix Quinjet and make the stones 1/0 instead of 1/1. The stone's abilities are fine. They should be powerful. It'll make people actually play Thanos instead of having a Thanos deck where you don't care if Thanos comes out.
4th alternative for Leech: Maybe he should reduce the cost of all the opponents cards in hand by one/two, that way even though the opponent can no longer do their combo they may still be able to compete on raw power.
As Alex hit on, People focus on the end and not the beginning, and Leech helps bring importance back to the beginning and mid of a match.
I find it interesting when people say (including Alex) "Leech nukes your hand." Yes, and he's a low collection level option for players to stop Galactus from nuking the whole board. To use similar language, I wanted to play cards, and Galactus invalidates everything that was played. Etc.
Anyway, enjoyed the even keeled back and forth on it. Sorry to hear that comment sections are becoming a bit frustrating due to all the card hate.
Great episode! Lots of good points!
Hey guys, i watched both videos that were put up today, love both videos and the discussions, keep up the great work and the great content. As far as leech goes i did put up a long comment about cards that need to be nerfed and as a player what i think would be a great fix over on cozys video. I think both videos complement each other very well. I would like to say, I like the idea of team synergy that was mentioned on this video. Now i heard an idea and i do not recall where i heard it from, it could be a previous idea you guys tossed out, or maybe it was mobilegamer, hoogland, regis, snapster or any other of the great content providers i listen to here and there. So not to take credit, but i would like to combine the idea they said with your idea. So the idea they ( who ever said it, im sorry i cant give credit where credit is due) was a team card. A single card that has a whole team on it. Examples would be like Xmen, Avengers, Xforce etc... and these could be hero versions of big bad cards. Now if they did that, and made it a 6 cost card, it could give buffing effects to every single card that belong to that group without having to retro change cards like cyclops, wolverine, storm etc... Ofcourse, hero versions of big bad cards is a cool idea, but they could scrap that and just do all the team single cards for villians as well such as brotherhood, symbiotes etc. again great video, keep them comin.
I dont even watch for snap anymore you guys are so chill i love hearing ur interactions
I think the easiest fix to leach is he has to be played, not added, and one he is played he is locked to a spot and can’t be moved, destroyed or removed. He still has his function to be played turn 5, but it pulls him out of lock jaw and other things
Personally I think since cyclop has a concussive blast he should bounce a card back to your opponent's hand from the board
I think Cyclops should have had Juggernaut's On Reveal, Juggernaut should have had Rhino's On Reveal and Rhino should have been the 3/4 with no powers like Cyclops ended up as. Seems like the Snap devs went out of their way to make the most iconic Marvel characters the less powerful cards and made the lesser known characters the OP busted cards
At first they came for Leader and I didn't speak up because I hated Leader, then they came for Zabu and I didn't speak out because I hated Zabu, then they came for Leech, then they came for Galactus, then they came for Shuri and then, and then, and then. "Nerf Chasing " is lame. Focus on the real problem: Locations. Locations stop you from playing cards WAY more than Leech or any other card does
Leech as a counter-play card is perfectly acceptable. As the developer mentioned though, the problem arises when a counter-play card is used to strengthen an already dominant archetype, which is exactly what is happening with Thanos-Lockjaw.
In the context of the Thanos-Lockjaw archetype, Leech is used solely to oppress the other player rather than as a "defensive" play. The problem is compounded by being able to play Leech either (a) early; or (b) potentially without being bound by its low cost, i.e., by cycling it through Lockjaw.
This is why I suggested on Cozy's snachat that the two possible approaches of balancing leech are:
(1) Have Leech's ability affect both players' hands. This would also be consistent with the Leech character in general?
Alternatively, and particularly in light of how Leech is being "abused" in the context of Thanos-Lockjaw decks:
(2) Leech should not cycle when played in Lockjaw, so the player is bound by the decision to play Leech for effect. This can be achieved by including the relevant qualification in the card's description.
Glad to hear your thoughts. As always, great stuff guys. Appreciate the content!
4:34 Ego>District X> WeirdWorld>Mindscape>Leech. What you're talking about is agency. We build decks to play them, not to have our agency removed. I can win after being leeched however with all the board positions mentioned, it becomes a 50/50. If I'm a turn 6 deck, Mindscape makes it a 10/90. If leech vanished tomorrow, we would just move on to the next card that is consistently effective and consider it a problem. How you can argue "We want our cards to do what they do" and then accept a location like District X is beyond me. Those positions are far worse (IMO) than leech.
They should Make leech like a 3-1 and have him remove one ability form your opponent’s hand
Thanks for another episode.
I had a wild idea for a card the other day. I am pretty new to card games, so in my lack of experience, this might be a game-breaking card, but it would definetly be a fun card.
Imagine they make an On Reveal card that has the ability to re-activate the Location. The locations that doesn't really have anything to re-activate would help to balance the card.
Furthermore, I have a questions for the Snapchat hosts;
Last season I didn't focus on climbing and tryharding, instead I only focused on building and testing out decks (since I was close to pool 3 completion last season). My rank peak is 89, two seasons ago, but last season I placed at around rank 65. This season I started at rank 30. What has been a bit weird is how many players with Infinite Card backs I've had to battle this season.
Are these players who start throwing at the end of the season (or start of a new one) to de-rank and play against easier opponents? Or is it only a broken matchmaker?
Had it occured 1-2 times, I wouldn't had given it any thought, but the other day I had more than half my matches at rank 30 against players with Infinite Card backs.
Love SnapChat day! Keep up the great work guys!
I think another idea for a cool fix for Leech is to change his text/effect to read "On play" instead of "On reveal" so that you have to physically play him from your hand to get the effect. Would create opportunities for other card effects to, to open up the idea of having to play them from hand. Would be a nice secondary nerf to lockjaw too
Leech only removing powers for one turn is totally lore safe too! He temporarily removed Cyclops's laser eyes so that he didn't hurt anyone after they were kidnapped by the Morlocks.
Loved you both as always - really enjoyed the Dev Q & A as I quit twitter awhile ago and wading through the entire Discord is sometimes time-consuming. Also liked the Leech talk. Thank you both !
--Nightbeat
I love you guys! Thanks for the great content!
I wonder how if it would be too much to make Nimrod a 4-5. That always comes to mind for me when I consider any changes for him. The 5 cost does feel awkward sometimes outside of Ramp decks
It feels like Nimrod is balanced around a game where Negasonic Teenage Warhead is a thing, which is a weird choice because even when NTW is released, it will be 6k tokens and a handful of people will even own it. Without NTW it's just too expensive to trigger compared to, say, a Dr Doom who plays wider for only 1 extra cost.
4/4
@@TheDelinear Yeah I agree. I wonder if they’ll be saving a change to card acquisition around the time Negasonic releases. Because that is odd to have such a specific combo card for him gated behind Pool 5
Love this podcast and both of your content. Been following Alex for a long time from way back in the Dota Underlords days :). One thing I keep hearing is that “cards like Leech are a necessary evil”, but I haven’t heard anyone say why that is (or is not) true. IMO, Leech is different than the other disruption cards, if someone plays Cosmo, Aero or Sandman, I groan but then I figure out what I can do to still win. When someone plays Leech I just retreat. As Alex was saying, I play this game to have fun and play my awesome cards, so rendering all of my cards effectively useless isn’t fun :). I’m not against disruption cards in general at all, just Leech.
So a topic I'd like to hear about is something you guys lightly touched on this week when you were talking about the 4 costs. The flow of what turn 1-2 is really about, 3-4 is about, and 5-6 in the meta decks now and how you can vary that or are the cards just *built* to be played in that one way?
I've been enjoying Cerebro 5 the past few months and it's a lot of fun. I would totally love to play Nimrod. Sera takes the spot of my 5 turn play for the times I don't draw Dr Doom and manage to sneak a few couple more plays for turn 6. I haven't tried Sandman yet, but I do like using Titania for the mindgames and sometimes clogging their lanes for a swap at the last turn, specially on an Omega Red lane so the swap itself generates a 10 power difference. It's a bit risky, but I also like playing Sunspot, since if played on curve doesn't make much a difference, but helps keeping things flexible as long as you don't let it grow past 5, and if you hit the spot it's another 1/5 for your strat.
On lower Cerebro decks I've been enjoying a lot of Luke Cage, both for Scorpion and the negative power locations. Funnily enough, my worst enemy for Cerebro decks is Wakandan Embassy, since I cannot play around it because it empowers in hand on the spot.
You might not hate Leech, but I absolutely do. Some decks rely on their ability synergies to even work other than Shuri Zero...which is already apparently a top tier deck (I highly prefer Black Panther with Red Skull.)
5 Energy/5 Power
On Reveal: Remove the abilities from all of the highest cost cards in your opponent's hand.
Still does what ot is meant for, impactful, and most importantly, can be played around. Even if it gets Lockjawed it doesn't feel like you instantly lose. Many decks can be built to have 6 cost enders, but still use their lower cost cards as a back up plan, which is just good deckbuilding, and I think it's important to still reward that.
34:19 they cant do that because of the moongirl that doubles everything and u get 2 cards that buff ur whole deck
I LOVE THE EXTRA CUBES, I have never hit infinite because of how time costly it is😂
Nimrod in the animated series was a Sentinal from Bishops time who hunted mutants
I feel like I don't get leeched as much as I believe I do. It just is memorable because it's so impactful
It's exactly this - if people really got Leeched as much as they think, the meta would already have evolved to decks that don't care about getting Leeched. There's no way the entire player base would sleep on an easy way to rank up. It's just such an un-fun experience that it sticks in the memory more.
I do think Leech needs a tweak so he's not so powerful in Thanosjaw, but not so much that he's completely unplayable because he's serving a useful purpose in the meta.
It wasn't so bad for me until these past 2 days. These past 2 days I averaged 9/10 games getting leeched. I don't know what happened. And it was just all sorts of random decks I was running across that had him in it so it was really throwing me for a loop.
I'm at a collection level where I'm constantly going against thanos lockjaw decks that have leech in it so for me its like 7 out of 10 matches
You just described confirmation bias and you did it unlike the majority of people: you did not fall for it, very mature of you!
Love all of your content keep up the amazing work! I have a suggestion make a tech card to stop the tech cards
An interesting idea for Leech is the Maw treatment. Leech: 3/1 - can’t be played after turn 4
That would not help against Lockjaw Leech, which is the biggest problem
The rank changed is amazing, im climbing so much easier now than before, I’ve never hit infinite and am nearing it with a solid goose control deck
same here. It took me half the season to hit 50 last month, but now I've been riding a nice win streak and I'm already 57. Day 3 57! I dunno if I'll have the time to push for Infinite or not, but at least it feels attainable if I want to really devote time to it.
I'm having the exact opposite experience. I'm CL 4.6k and usually the grind kicks in from rank 60+, this season it's already started at rank 40. Every deck is the most overtuned Thanosjaw, Shuri or Galactus.
@@TheDelinear I agree, you see those decks earlier, sadly meta right now is trash so we gotta power through and just play counter control decks to the top lol
@TheDelinear same here also.
The 40's are feeling like 60, 70, 80's climbing atm.
@@TheDelinear Same man, collection level 4.3k I’ve never hit infinite, highest rank was 74 at the end of Zabu and I only got up to 61 last season so started this season at 30, and already seeing Shuri/ Lockjaw Thanos and people who’ve got the previous infinite titles… at rank 30… it’s been a slog to get to 33 right now.
Since you brought up you have to play around your own Cosmo, how do you feel about a leech nerf of "remove all abilities of cards in both hands"?
This takes me back. Hearthstone stopped printing silence cards as well.
Yo my man! Thanks for always being honest and a REAL person when it comes to marvel snap and really just making videos in general. I absolutely LOVE what you guys been doing and it deadass keeps us engaged in this game more than u think! Love u bro 😎 and I’m excited to catch you Friday night on twitch! 😂❤
Team synergy could come from just a simple stamp on the bottom corner of the card. Letters/symbols that represent Xmen Blue/Gold, X-force, New Mutants, Avengers West/East Coast, Gaurdians of the Galaxy & so on.
The synergy team buff could just be as simple as play 4 team members, all team cards get a plus one on power.
Thanks for the run down!
My leech fix is a 1 cost 2 power pool 2 card (so EVERYONE gets it) that has "ongoing" your hand is unaffected by opponents cards...
This gives everyone a splash-able tech/defense and doesn't change it adjust leeches purpose...
This also provides protection from scorpion, black bolt, moon night, locations, etc
I love Leech, i used him versus some big 6 cost cards that most of us cant get. and i keep an Infinaut which is the perfect counter to Leech. Plus, he is limited to turn 5, (without Lockjaw or Jubs))since 6 would be useless.
I’m thinking 4 energy 3 power but it’s a effect hits both hands for one turn so it becomes skill and a deck around it for it to be good
Big YES on the group synergy idea for xmen and avengers and such
Two marvel snap goats!
Personally I think if you I wanted to have more cards synergies like when playing Cyclops and other X-Men, plus 2 power or something to each card, it should be modes they put in battle mode. That way they can test it out with the player base to see if it would work outside of it or just keep it as a fun idea for that area only.
Back when I started playing this game there was a Sword Master Lunar Year site event where you could get new variant for him with some credits and gold, so they could do simillar thing with new game mode, something like event mode where you have already prepared deck with X man related cards and after playing enough games in that game mode you get New variant, gold and credits
Love the SNAPCHAT and congrats on all the success with it! I agree, this season pass track is awesome. I also do like the extra cubes at the rank up points. Haven’t figure Nimrod out, but I like that Jigglypuff 😁
I'm a fan of the "Leech only next turn" idea, but I think it requires further clarification. Would this mean that any cards you play the following turn remain Leeched if you play them and only get their effects back if you keep them in the hand? Or do cards get their effects back regardless? If the latter, it means that Leech no longer hits Ongoing cards or effects like Dracula unless the "give the effect back" timing doesn't happen until the start of the following turn. What I like is that the effect is only relevant if Leech is played before turn 5, so it doesn't really affect Leech's original function. I'd consider it a "harmless" nerf if we can just clarify the specifics.
My idea was for Leech to hit both players' hands, incentivizing the player to tailor their deck around Leech as opposed to splashing it into their Lockjaw build. Like Sandman, it gives you the chance to overpower your opponent if your deck is built around it and theirs is not. You can play your own turn 6 Infinaut or Maximus + Lizard + Ebony Maw combo while they only have a Chavez. It becomes more of an AOE Zero that fills a different role than Sauron. Of course, if Second Dinner's intention with Leech is simply to have it serve as a tech card rather than an archetype definer, I would say the "next turn" flavor works better. It's more of a question whether Leech is meant to be more of a Sandman or a Cosmo.
I think if Cosmo got changed NOW, it would actually be a nerf targeting Shuri decks. They're really only as effective as they are because you can't Shang Chi the Red Skull lane. If they made Cosmo 4 right now, that would basically be saying "Shuri decks can drop two 30 bombs, but they can't protect both of them". I support that change.
Leech is super obvious, and he was problematic with Leader and he is problematic now. If they make him only last 1 turn, that preserves the intended play pattern and I am happy with that change. I don't get why Leech is the only tech card that you just don't even have to try to call your shot with it. Even Cosmo & Aero you have to evaluate the game and play it optimally, but Leech you just throw into a Ramp deck or a lockjaw deck & cheat it out.
While I do agree some cards need work, the majority of issues I believe are just players being bad at the game or not keen on strategy.
I see soooo many people play cards or on locations, with little regard, almost like they're just playing a card because they can and just hoping for a good outcome, not actually giving any thought to their play, I've been purposely playing underused cards and trying to form my own decks, and I do really well...why?
I think it's because everyone expects the same meta (because of incompetence they look for deck guides to compensate), and also a mix of people not understanding cards/deck synergy/locations (which I see a lot of).
Something like leader, was broken, nobody should be able to play next to nothing, letting the opponent do all the work (getting their knull up, their death cost down, etc....) Just for someone to play your same play just by playing one card with no strategy except to steal you move.....that did feel a bit discouraging and too op....as we go on, I'm starting to feel like it's people crying about every card they lose to.
I think it would be cool if leech worked like jessica jones. Like you play him on turn 4, then you have turn 5 to empty your hand before he goes off.
That also means you cant hide behind turn 6 and your opponent can still react to what you play.
I’ve always thought that Leech should just remove effect the highest cost card in their hand.
A lot of decks have more than one 6cost win conditions, so it’s not completely neutralizing and sometimes the win con isn’t a 6 cost card. This would also count against cards that have had their cost increased.
obviously if there’s a tie it would randomly pick one.
I think the issue was people playing a bunch of low cost combo cards on turn 6. That’s what Leech was supposed to be the answer to.
First I want to say amazing content as always, you add so much to this community. I really am loving Nimrod. I play my own spicy brew of Galactus and it is truly become the win con.
That's cool, I envy you! As I don't have Galactus, for me Nimrod feels like a waisted buy. After three great season pass characters that could act as the center piece of a competitive deck, I feel Nimrod is the first season pass character that can't really stand on its own. I bought him, put him in a desctruct deck (I am Series 3 complete, but don't have Galactus or Knull) and immediately went back to my MODOK deck to climb.
@@ivoluijendijk5529 I have saved up for the two of big bad’s (Thanos then Galactus) and about 1500 tokens from Kang. But I find myself playing different decks pending on the mood. I really enjoyed Thanos before he became popularized and now switching around from cluter style decks (strangely okay) to discard (very good) success. I hope you have amazing success this season and enjoy snap. It is such lovely game with sadly one glaring issue (card acquisition).
Alex there's a faction within X-Men called Morlocs I believe it's spelled and I think that Murloc idea would work great for them with Marrow being the boss Morloc
Would love to see a guest on sometime with you guys, like Snapster or Molt. Ever think about adding an occasional “3rd chair” in the discussion? Would love to hear you talk to Molt about the current meta, I know he’s been discouraged about it lately
Another great episode!
I try to currently combine psylocke on 3 with nimrod on 4 then hulkbuster and carnage on 5 with more destroy cards to play on 6. I Don't have electro and you couldn't play multiple cards, though I don't know electro details.
Sandman is going to be the new hate in April. People will hold Hit Monkey too long and complain that Sandman hard-counters him.
Feel like the problem with leech is that when it goes off its kind of like welp thats it then nothing i can do, while other disruption like aero i can play the scenario in my head and try to play around it and have a chance
I agree that leech is necessary and it shouldnt be nerfed to the ground like leader but it needs proper counter play against it as well other then holding onto cosmo and have priority in the same lane
I think you’re all missing out on leech. You have to remember the lore. Leech nullified mutant abilities within a certain distance, not globally. I think he should nullify only mutant abilities. Even if mutant is an added subtype to reveal and the other types.
You guys are fantastic. Love this show!
I feel like we need a compilation of all of Alex and Cozy's Nimrod nicknames.
strong effects just need strong counters. personally i think itd be hilarious, and a little more true to the name Leech, if he actually triggered the effects of the cards he negates. and then having a destroyer/MODOK/deathlok/etc in hand would be a pretty hard counter
Ceb5 has been my secret weapon for 2 seasons. Jiggly Puff being added has me playing Ceb5 all season. It’s been very successful. I have an extra trick up my sleeve to separate my deck from everyone else’s but Bro Supremacy continues.
They should make it so the turn after you get leached if you don't play any cards that turn they get their effects back next turn or maybe cards that weren't played that turn get their effects back and those that were leached and played don't. Or they can make it so that on reveal it removes the abilities of all enemy cards played this turn. I feel like that could be played around by gaining priority and reveal first so at least ur on reveal abilities get to activate but idk
One big issue i have with leech is with lockjaw. It is fine if they just play leech on 5, but when it comes out for 0 or one cost from a lockjaw on top of 4-5 more energy worth of cards is ridiculus.
Do you think changing Leech to only remove the ability of one random card in the opponent's hand? Similar to Iceman
Nimrod is a real one. Manhandled Apocalypse
Great video guys. I talked so many times about leech here's my final thoughts on it. A handful of decks doesn't get destroyed by leech shuri red skull she Hulk infinaut Dracula and casino lockjaw style decks can fight back a leech. Any kind of zoo patriot Mr negative surfer zabu (non high power/cost value)style decks have to instant retreat vs leech because the cards left in hand are way 2 low value without abilities to counter anything. Mr negative has been reduced to a fun casino deck by the meta and with the % of games leeches is played he is simply not an option anymore. Leech is overused so is aero at the moment. The main problem with leech is the cheating him early with the lockjaw/time stone flooding the meta. My possible solutions for leech ability could be it's an ongoing so it can be enchantressed, sure u could mystique it but that requires sub optimal deck building and much more resources required. That might not be enough to most players liking and I agree, an other option is ability is not active before turn 5 as possibly an ongoing effect or as a text flavor uncounterable but still does the job. 3rd option and my favorite the on reveal affects a specific amount of cards 3 would sound fair. It's enough to disrupt a combo and force a retreat but if u had 5-7 cards in hand at the moment leech drops you might be able to salvage the game with the previously mentioned decks highly struggling vs leech. Final options leckjaw doesn't activate on reveals anymore might be 2 extreme to swap lockjaw back to a slot machine, give him a strong desensitized stats leech a 5 cost -2 power somewhere around that stat line. Final thoughts I agree leech serves a purpose to help f2p/newer player from being steam rolled by overly strong combos and discourage them from playing but a card who forces probably around 80+% retreat when used against kills the fun in a game, when it's 1 of the most used card in the game is a serious problem. Leader was nerfed to the ground and I wouldn't be surprised he gets a buff to start existing again and I could live with that but I wouldn't shed any tears over leech getting nerfed to the ground.
How about an ongoing card that provides a shield for your hand, it would have to be low cost to get out early, or a 4 cost to protect the last half of the game
I work for a mobile game studio in marketing. Weekends are definitely the prime mobile gaming time. At least for our games :)
I thought so!!!
Leech is a problem (and I hate it and think it should simply be removed because it's lame for everyone), but the ability to cycle him through **Lockjaw** is the real issue to me. If you could only play Leech on turn 5, and had to eat the fact that you just used your 5-drop on a 3 power card, it would be far more palatable. Lockjaw is the most game breaking card in the game right now, all because of how much it enables Leech + Thanos.
If leech were to remove abilities from cards in my hand, do those cards become cards with no abilities to the point where they can be buffed by patriot?
Great episodes today, im glad to see happy Alex again. I like Happy Alex.
What if they do to Leech as they did to Magik? Leech is a four cost that has to be played turn 4?
Cerebro 2 got me infinite last season and I climbed from 0. Sadly it doesn't seem to work this time again
The problem is leech is essentially modok for your opponents hand and when you think of it that way you see how unfair it is
Love this podcasts!! But me being at lvl 2013 Leech is my "Galactus" wich I don't have...He's the lesser Evil & I hope they don't Nerf It.Nimrod I Don't like that much...if he was a 4 cost but at 5 & If you can't destroy It's a Big "Meh"...for me.
Great vid!! Looking forward to the next one!!
My 3rd season and made infinite twice and Cosmo is one of the biggest reasons why. I don't have Thanos, Suri, Redskull, etc so watching your guys vids seeing how people like to set up plays really help me in trying to counter with my less then meta deck... oh and White Queen for giving me info and access to cards I normally can't play lol
Love your content alex much love ❤
Dropping 300 cubes at the start of a season is absolutely brutal to casual players and I like the 50 free cubes on level up to make reaching infinite a possibility with great play. I do understand wanting the exclusiveness of the card back for people who really grind though