1. Maybe while in gravity, use merge blocks to help stabilize the piston connector arm for the mining ship, unless you're considering doing away with the pistons part of it on the Salamander. 2. Jump Gate might not be working because it needs more power, and/or too close to the planet. Maybe add more power to the station since it doesn't have "unlimited" power like Serenity Station. Same as with the Jump Drives, even if the guage indicates 0.00g P-gravity, it might be you're still in gravity that's just too low for the guage to register (ie 0.004 and rounding the number just shows 0.00). Test this with a Jump Drive on the Salamander. If the Salamander can't jump while in the same proximity to the planet, maybe move the gate another 2-5K further away. Reading up on the mod, it looks like it doesn't work on multi-player servers (if you're on one), except for the server host, but nobody else. There's the initial power just to turn it on, but then it takes even more power to actually jump, and the further it is to the receiving gate, the more power is required. I hope you get it resolved, I'd like to see you able to do some "Galaxy Hopping".
Love the series, i hope it comes back soon! Just finished watching it last night. I have some pointers that may make things easier. instead of using groups for turning your ship tools (such as drills) on and off, you can use the "Block tools" section to use them like you would if they were hand tools, holding LMB to drill and mine ore and stone, and RMB to clear space. Also when placing structures and blocks you can use "b" to orientate them to a planet's gravity well.
Thanks for the comment! I recently tried that out in the Never Surrender mini series we're doing and it was quite nice 😂 Gonna do that moving forward :) There's a lot of small tips like "b orienting blocks to p gravity" that I'm still unlearned it. Heck, I still just hit random buttons to orient the block to begin with 🤣 I need to do a play session where I intentionally figure out everything I'm still missing :)
1. Maybe while in gravity, use merge blocks to help stabilize the piston connector arm for the mining ship, unless you're considering doing away with the pistons part of it on the Salamander.
2. Jump Gate might not be working because it needs more power, and/or too close to the planet.
Maybe add more power to the station since it doesn't have "unlimited" power like Serenity Station.
Same as with the Jump Drives, even if the guage indicates 0.00g P-gravity, it might be you're still in gravity that's just too low for the guage to register (ie 0.004 and rounding the number just shows 0.00).
Test this with a Jump Drive on the Salamander. If the Salamander can't jump while in the same proximity to the planet, maybe move the gate another 2-5K further away.
Reading up on the mod, it looks like it doesn't work on multi-player servers (if you're on one), except for the server host, but nobody else.
There's the initial power just to turn it on, but then it takes even more power to actually jump, and the further it is to the receiving gate, the more power is required.
I hope you get it resolved, I'd like to see you able to do some "Galaxy Hopping".
Love the series, i hope it comes back soon! Just finished watching it last night. I have some pointers that may make things easier. instead of using groups for turning your ship tools (such as drills) on and off, you can use the "Block tools" section to use them like you would if they were hand tools, holding LMB to drill and mine ore and stone, and RMB to clear space.
Also when placing structures and blocks you can use "b" to orientate them to a planet's gravity well.
Thanks for the comment! I recently tried that out in the Never Surrender mini series we're doing and it was quite nice 😂 Gonna do that moving forward :) There's a lot of small tips like "b orienting blocks to p gravity" that I'm still unlearned it. Heck, I still just hit random buttons to orient the block to begin with 🤣 I need to do a play session where I intentionally figure out everything I'm still missing :)
do you have a modlist of this?