Hi! Great tutorial, I am learning a lot. I am designer and have worked for years with shoe factories in Italy. I. am just wondering. why you didn't just draw straight onto the last like shoe designers do?
I'm guessing since you're working with models its the way the design engine is setup. you can use these models and then export them directly into blender as well
line merging is definitely something nice to have, mainly to eliminate continuity issue. Also, it would be nice if planer layer is a feature and with that, line trimming is possible. For surfaces, maybe surface trimming (find the intersecting edge of two surfaces and split both into 2 surfaces each along the intersection and some of those can be deleted afterwards) could also be a thing. Reason why it's important is that for solid modeling, trimmed surfaces can be sewed together precisely. I personally would not give too much hope that surface trimming is implemented any time soon, or at all, though.
All great ideas! These are some much requested features but are very complicated mathematically in VR. Our team is very much interested in trimming and boolean functions!
@@GravitySketchTH-cam Boolean would be a great addition too, but the approach probably should be some what hybrid -- fast (but not without artifact) preview during modelling, and slow but precise algorithm for baking the Boolean (and during that the user can't use the software so maybe there can be a prompt to "take off the headset until finish"). Precise Boolean on subd mesh could take minutes to complete (as being the case for OpenSCAD) but the result definitely worth it.
Good Day Emsee I’m an Industrial Design student and I’d love to contact you for a few questions I have about manufacturing and the footwear manufacturing process
They have their pros and cons and it depends on which suits your needs best. Rift S is the full VR experience but is tethered by wires. Quest 2 is higher resolution, tetherless but does not support shadows and orthographic viewport in GS
Hi! Great tutorial, I am learning a lot. I am designer and have worked for years with shoe factories in Italy. I. am just wondering. why you didn't just draw straight onto the last like shoe designers do?
I'm guessing since you're working with models its the way the design engine is setup. you can use these models and then export them directly into blender as well
Excellent
Amazing
this is the future
line merging is definitely something nice to have, mainly to eliminate continuity issue.
Also, it would be nice if planer layer is a feature and with that, line trimming is possible.
For surfaces, maybe surface trimming (find the intersecting edge of two surfaces and split both into 2 surfaces each along the intersection and some of those can be deleted afterwards) could also be a thing. Reason why it's important is that for solid modeling, trimmed surfaces can be sewed together precisely. I personally would not give too much hope that surface trimming is implemented any time soon, or at all, though.
All great ideas! These are some much requested features but are very complicated mathematically in VR. Our team is very much interested in trimming and boolean functions!
@@GravitySketchTH-cam Boolean would be a great addition too, but the approach probably should be some what hybrid -- fast (but not without artifact) preview during modelling, and slow but precise algorithm for baking the Boolean (and during that the user can't use the software so maybe there can be a prompt to "take off the headset until finish").
Precise Boolean on subd mesh could take minutes to complete (as being the case for OpenSCAD) but the result definitely worth it.
So this running shoe last is given by gravity? I didn’t get it, I have landing pad but I can’t find this one....
You can find the shoe last inside the VR app under cloud prefabs
Ahh, I see now that this is first steps...if you need any feedback from the footwear design industry, we could link up with out factory in Italy.
Good Day Emsee I’m an Industrial Design student and I’d love to contact you for a few questions I have about manufacturing and the footwear manufacturing process
WHEN FOR RHINO 7 OR WIP ??? THANKS
that looks great, which oculus is best to use in your opinion?
They have their pros and cons and it depends on which suits your needs best. Rift S is the full VR experience but is tethered by wires. Quest 2 is higher resolution, tetherless but does not support shadows and orthographic viewport in GS
can we run gravity sketch with mouse on PC ???
We do not have a desktop version at this time. However we are designing a completely new iPad app. Stay tuned!!!
@@GravitySketchTH-cam any timeline?? I would love to use this on iPad! Been looking for an app like this!
Too fast, slow down and explain the features you are using.