Sketching a quick shoe inside Gravity Sketch - Workflow

แชร์
ฝัง
  • เผยแพร่เมื่อ 9 ก.ย. 2024

ความคิดเห็น • 20

  • @esmeeertekin
    @esmeeertekin 3 ปีที่แล้ว +2

    Hi! Great tutorial, I am learning a lot. I am designer and have worked for years with shoe factories in Italy. I. am just wondering. why you didn't just draw straight onto the last like shoe designers do?

    • @KaiShaunMoffett
      @KaiShaunMoffett ปีที่แล้ว

      I'm guessing since you're working with models its the way the design engine is setup. you can use these models and then export them directly into blender as well

  • @TheBigKahuna3000
    @TheBigKahuna3000 ปีที่แล้ว

    Excellent

  • @evanreinart6361
    @evanreinart6361 2 ปีที่แล้ว

    Amazing

  • @KaiShaunMoffett
    @KaiShaunMoffett ปีที่แล้ว

    this is the future

  • @FlameRat_YehLon
    @FlameRat_YehLon 3 ปีที่แล้ว

    line merging is definitely something nice to have, mainly to eliminate continuity issue.
    Also, it would be nice if planer layer is a feature and with that, line trimming is possible.
    For surfaces, maybe surface trimming (find the intersecting edge of two surfaces and split both into 2 surfaces each along the intersection and some of those can be deleted afterwards) could also be a thing. Reason why it's important is that for solid modeling, trimmed surfaces can be sewed together precisely. I personally would not give too much hope that surface trimming is implemented any time soon, or at all, though.

    • @GravitySketchYouTube
      @GravitySketchYouTube  3 ปีที่แล้ว

      All great ideas! These are some much requested features but are very complicated mathematically in VR. Our team is very much interested in trimming and boolean functions!

    • @FlameRat_YehLon
      @FlameRat_YehLon 3 ปีที่แล้ว

      @@GravitySketchTH-cam Boolean would be a great addition too, but the approach probably should be some what hybrid -- fast (but not without artifact) preview during modelling, and slow but precise algorithm for baking the Boolean (and during that the user can't use the software so maybe there can be a prompt to "take off the headset until finish").
      Precise Boolean on subd mesh could take minutes to complete (as being the case for OpenSCAD) but the result definitely worth it.

  • @samuelpereira3856
    @samuelpereira3856 3 ปีที่แล้ว

    So this running shoe last is given by gravity? I didn’t get it, I have landing pad but I can’t find this one....

    • @GravitySketchYouTube
      @GravitySketchYouTube  3 ปีที่แล้ว

      You can find the shoe last inside the VR app under cloud prefabs

  • @esmeeertekin
    @esmeeertekin 3 ปีที่แล้ว +1

    Ahh, I see now that this is first steps...if you need any feedback from the footwear design industry, we could link up with out factory in Italy.

    • @daw9938
      @daw9938 3 ปีที่แล้ว

      Good Day Emsee I’m an Industrial Design student and I’d love to contact you for a few questions I have about manufacturing and the footwear manufacturing process

  • @axelfranciscomonllor7614
    @axelfranciscomonllor7614 ปีที่แล้ว

    WHEN FOR RHINO 7 OR WIP ??? THANKS

  • @itsmemarius1
    @itsmemarius1 3 ปีที่แล้ว

    that looks great, which oculus is best to use in your opinion?

    • @GravitySketchYouTube
      @GravitySketchYouTube  3 ปีที่แล้ว

      They have their pros and cons and it depends on which suits your needs best. Rift S is the full VR experience but is tethered by wires. Quest 2 is higher resolution, tetherless but does not support shadows and orthographic viewport in GS

  • @dwitomo9614
    @dwitomo9614 3 ปีที่แล้ว

    can we run gravity sketch with mouse on PC ???

    • @GravitySketchYouTube
      @GravitySketchYouTube  3 ปีที่แล้ว +1

      We do not have a desktop version at this time. However we are designing a completely new iPad app. Stay tuned!!!

    • @87osvald
      @87osvald 3 ปีที่แล้ว

      @@GravitySketchTH-cam any timeline?? I would love to use this on iPad! Been looking for an app like this!

  • @tcstanton83
    @tcstanton83 2 ปีที่แล้ว +1

    Too fast, slow down and explain the features you are using.