To anyone thinking about maybe buying Shadow of the Conqueror, buy it. It's so good, and has everything you could want. Skyships, swords, sorcery, and... KITE SHIELDS?! Of course Shad gave people kite shields lol. Anyway, the worldbuilding is great and the characters are likeable. I'm enjoying the hell out of this book and I can't wait to finish it.
"Shad : *picks up a flower* "You're carrying too much to be able to run."" I literally had that happen a few times in my current Kingdom Come Deliverance run. Pick up some herbs to sell at Ratay and the last one i picked up was enough to put me over my weight limit.😂
Shad: grabs a weapon for every occasion in preperation for his dragon-slaying adventure. Also Shad: forgets to bring his glasses and gets lost, walking in circles whole day.
I'd be perfectly fine if the whole episode was just a half an hour of the intro, piling more weapons and gear until he looked like he was more weapon than man
Shad just put so much effort into finding his ideal equipment Loadout for an adventure... and then promptly starved to death in the woods with no food, spare clothes, water or blankets.
Yeah, adding the consideration for supplies and camping utensils really brings it all down to three weapons max - the cumbersome primary (bow, polearm, shield), the secondary (longsword, battleax, mace), and the backup (dagger or another short blade). Anything else with the armor and a backpack would push it to where you won't really get far.
I can hear my own arguments now "He doesn't look ridiculous, he's just carrying a bunch of stuff! But the pack mules died! It's not like they'll go into combat like that!"
He might look ridiculous with all those weapons equipped, but imagine a bunch of those guys just tumbling across a battlefield, they'd be devastating !
Weapon designer: We've reduced the weight of the ammo your soldier carry so they can have lighter load. Military: Wonderful, now they can carry more ammo.
From what we were told it had to do with suppressive fire. The more ammo a unit had the longer they could keep the enemy's head down, and allow another unit to flank them.
@@nocount7517 RPK is a big AK. Literally. It's got strengthening ribs on the front and back trunnion and a heavy barrel and that's it. Other than that it's a stock AK.
Or the C&H short where the American dude has robbers break in and he spends 20 minutes arming himself, then goes to confront the robbers with like 30 guns off him.
you never realize how much you need a second shield until the first shield breaks :/ Bernard Cornwell talks about this a lot in his series of books, I've lost count of how many shields the main character goes through alone in a shield wall
Realistically, a travelling adventurer would want to have a smaller shield to carry, as the increased weight of the kite shield wouldn't be conducive to long travel (unless said adventurer had a noble steed).
@@LordofDragns Actually, I'd guess the weight would be less of an issue in this case than the shape. Greek hoplites used round shields upwards of 10 kg in weight and they could march just fine. But imagine walking through the woods with a 3m spear sticking over your head and a kite shield scraping the top of every bush you pass.
"Honey, the neighbor is building a wall. No, not an addition to his house, I mean a stone wall!" "Honey, the wall became a castle!" "Honey! The neighbor's digging a MOAT for his castle!" "HONEY! There are REFUGEES emigrating into the neighbor's castle!!!"
Shad: "If by my life or death I can protect you, I will. You have my sword." Legolas: "And my-" Shad: "And my bow." Gimli: "And my-" Shad: "And my axe." Boromir: "And-" Shad: "And my shield." Gandalf: "..." Shad: "And my spear." Sam: "I have this Barrow-blade..." Shad: "And my dagger." Sam: "Well then, I have a pot for making stew." Shad: "And my mace." Merri: "What about breakfast?" Shad: "And my other sword that is meant for use with single hand but it's just called a sword, too..." Pippin: "What about the second breakfast?" Shad: "...And my other axe that is kind of crap." Merri: "I don't think he knows about the second breakfast, Pip." Shad: "And my *********** - what was that screeching noise?" Boromir: You can't say *********** in this franchise, it's protected by Copyright and Trademark law, enforced by hordes of lawyers..." Gandalf: "Foul creatures of darkness... those foes are beyond all of us. Shad: "Can I say warsword then? That seems to work." Aragorn: "I have this really old sword that's in pieces." Shad: "And I have at least 50 arrows." Boromir: "What about a catapult?" Shad: "Ballista, yes. Trebuchet, no. That's even beyond my carry weight limit." Boromir: "...One does not simply carry a catapult. What would you even use it against?" Shad: "But what about dragons?" Gandalf: "We should hope not to find any dragons, for if we do, I fear all is lost." Shad: "Yes... Seems pretty unlikely that we could hit a dragon with a ballista bolt, anyway." Audience: "Angry noises"
@@Darek_B52 Nah mate. Skyrim spellbooks are weightless, and one D&D spellbook can hold an infinite number of spells for 5 pounds of weight (or less if it's a magical one that weighs less)
Alternate title: "Why it's a good idea for an adventurer to invest in a horse." And honestly, every adventuring party should acquire a wagon of some sort for carrying all of their assorted supplies, odds and ends, adventuring loot, and occasional dead party member. Even bags of holding, portable holes, and the Handy Haversack have practical limits, and you don't necessarily want to carry _everything_ in them.
Mules would be better. Wagons would limit your movement to roads and easily traversable ground. Mules or similar can follow you over much rougher terrain!
@@XCodes yeah, Porter's were with armies, or more commonly mercernaries, as someone would inevitably strip the battlefield of arms and armor to sell or repurpose, and if there was a long campaign the Porter's would bring spare weapons and do maintentance for arms and armor, which was more common with militaries than mercenary groups
i read that wrong and read barista because yes a good cup of tea to fight a dragon is in order better yet befriend the dragon by offering it coffee, everyones trying to kill it meanwhile all the draon wants is a friend and a nice cup of jo
@@fubar9629 I agree, Halberd would better, but I think the term 'reasonable' needs extreme qualifiers if your planning go melee with a giant multi-tonne flying lizard that breathes fire... a spears a better idea than a sword, but it's not a great plan to start with
As an adventurer you would have to consider a certain amount of weight for non-combat supplies: food, water, bedroll, cooking tools. It all adds up quickly. This is why extra-dimensional storage is so desirable in fantasy settings, the classic bag of holding as the Ur-example, or the more affordable Heward's Handy Haversack.
Go one better and have the Newt approved suitcase zoo and house combo(that fantastic beasts movie)! Definitively a problem with D&D that is frequently overlooked at times - probably because the living in the wilds aspect of travel rarely lends itself to good story or action so you might spend a few mins sitting each night watch but that is usually it. Nice if you can work the realism in though, I think I might have to create a moment where the adventures are being hunted by something(s) dangerous enough to force them to move fast - a good way to have some quality story and potential action while making the load meaningful.
@Ho Lee Shi - This is why you get a horse trained to resist any stealing attempts. Horses are just as trainable as dogs but with an added advantage of seeing color and able to understand the fundamentals of traffic laws and traffic lights on modern roads.
My DND groups always laugh at me when the first thing I invest in is 2 nags and a simple cart. Until they need to carry all their shit. Specially when I whisper "coin weight" into the DM's ear. Those 2000 copper coins they just looted really starts to hurt after a few 100 meters
Well that and you don't want to become a vulnurable wepon rack. To be honest if they made more realistic: 1) You have free equipment slots for Dagger ,sword, hand axe 2)You can carry up to two weapons in your hands but this will hinder your attack if they are too heavy. 3)Shields have three slots how ever their effectiveness is limited and gives you a stamina and preception penalty. 4) Can take under garnements (mail armor, gambeson) 5 Spell slots (More like scroll slots) are only occupied when put into a bag. 6)Magic pocket probably eats mana away and destruction of it shall flung away items as projectiles (awesome weapon idea).
Eh, never cared for when games restricted you on what you were allowed to do based on class, it's why I never got into D&D, and why i got annoyed and dropped WoW (of course WoW was an entirely different czn of worms that already had SEVERAL issues with) Games like Elder Scrolls are perfect for me, when picking a class, you have set things that you're good at, you can work on those really fast and be really good if you work. However, just because your specialization is in Heavy Armourm does not mean you cannot wear a lighter set and then train it up, I love that freedom. You have caveats where there are general guidelines, but if you get inti a situation where "okay, well shit, my life would be so much easier if I learned this" well, you can, because it's not a special skill you picked on your class, it will take a LOT more effort to work with it in the early stages, but you can still do it if you're patient. Skyrim throws this out the window, but literally every single other game in the series goes by these rules. Besides, I don't like carrying multiple weapons anyway, if what I have is serviceable then I won't change it unless the new thing is better in every metric, hoarding and just lugging it all around can be Immersion breaking, if I'm going to hoard items, I will only grit my teeth to carry the most expensive ones, I ain't leaving empty handed after all. Sorry for the tangent, I'll shut up now.
@@temkin9298 1 ever tried collecting 20 swords? would be pretty cumbersome 2 I am not sure if you are talking dnd or games, but dnd does this and games like dark souls also do this. furthermore, that's why some weapons are dedicated 2 handed 3 what do you mean shields have slots? 4 in dnd I always assume the undergarments are part of the plate outfit 5 spell slots in dnd aren't physical objects, it is just a way to visualize your mana potential without casters having either very few spell uses or casters only using their strongest spell. 6 what magic pocket? If I were to be allowed to make dnd I would change a few other things first, because the 'carryweight rule' is one of the most realistic things, yet often skipped. I would make a greatsword a d8 weapon, with the ability to hit the opponent next to it for 1d8 as well. The longsword would take the place the greatsword now has, and the longsword would then become a bastard sword. Then for armor I would try something to make piercing/bludgeoning/slashing more relevant on armor type. But since this is currently spread over multible variables a lot should be tweeked to make this work. Especially for slashing it would be a hard nerf vs heavy armor otherwise.
@@Olav_Hansen 1) Yeah, true but at least you could deploy something without putting it in your back pack. 3) Shield slot is a seconday slot for shields and concield armaments, basicly you can you can use a bow with a shield (2 is just gonna tire you but you can equip it) or you can do something wacky and take 2 Shields in each hand while wielding a greatsword. At least i thought i would be cool if it existed officaly. 4) I guessed, it would be cool to have a undergarments with magical proprities. 5) Got it 6) Bag of holding aka. It's bigger in the inside magic pocket
One of them being the “pack animal.” Scouts, doctors, lawyers, and engineers could help with that, though. Perhaps a tour guide, as well? And a shopper? A cook, too!
This is how I act in RPGs. I want every weapon even when there is no reason for it. If my inventory represented what I'd look like, I'd probably look worse than this
"Man I want to use a bow, no a sword, no, a greatsword, nvm i want a bow, hmmm maybe a mace, this axe looks cool, spear?, maybe I should use this kni-"
Same, i want one of every type of weapon. Like one shortsword, greatsword, bow, mace, flail, crossbow, shield, spear, lance, staff, a gun, and a cannon
@@Callsign_Reaper4 so, one bastard sword, one zweihander, one katana, one scimitar, one cutlass, one sword breaker, one cleaver, and one dagger? Now that's what u call a real adventuring kit
you forgot all the other stuff an adventurer would need to carry: bedroll, food, water, maybe a tent and some extra clothing.. that's an additional 15-25 kg... and I would prefer to have a loaf of bread and two liters of water over another weapon.
I was actually considering the same thing, as well. Adventurers often have to travel long distances and what about the supplies that they would need to support themselves in the wilderness along with the question of extra equipment how would that factor in? I know outward at least considered the idea with droppable backpacks in regards to fighting with excessive amounts of gear/loot.
I was thinking similarly the need for camping gear, food and water and the weight it would add. Yet if an adventurer had a pack animal they can bring more gear, weapons etc. Also another aspect to consider is the duration of the adventure. Is it just a days outing for several hours or a long journey which would worth considering in choosing what to bring.
I was going to mention the same exact thing. In addition to what you mentioned, there's the belt pouch or two for coins which, in addition to their weight, is going to take up space on the belt leaving less room for additional weapons there. One more thing, in addition to extra weapons, it's not exactly unheard of in RPGs for adventurers to have extra armor as well. If not with them when they start off on their adventurer but by some point they'll have acquired extra armor, in addition to weapons, as loot. So an adventurer would start out with their initial loadout of weapons, armor, supplies, and money then, depending on the length of the adventure and opportunities to go into town along the way, they'll have acquired several more weapons and pieces of armor, plus who how many coins, gems, and pieces of jewelry. They'd probably carrying close to 100 pounds of stuff with bulging packs and multiple pouces strapped all over their body to carry all of their loot.
@@seanlavelle344 Pack animals cost money and food things like pack animals horses should realistically only be available for financially more well off experienced adventurers
I'm reminded of the end of my freshman year in high school, our teacher was telling the class that "All outstanding library books must be returned to the library before the end of the week." One student asked, in genuine seriousness, "What about books that aren't so great?"
Your setup almost perfectly matches most of my D&D characters weapons. One crushing weapon for things like skeletons (mace), one piercing weapon (one handed sword) one extreme close range weapon (dagger) and a shield. The only thing I had extra was a sling for some longer range. It was cheap, extremely portable, and ammunition was easy to find (rocks). Thank you for this video
All relative to the airspeed velocity of an unladen swallow which is, surprisingly, perfectly proportional to the groundspeed velocity of a laden adventurer, as long as that adventurer is deprived of his head, a large source of weight that slows down many adventurers.
@@erikrasmussen7953 It depends on whether or not the adventurer has 6 fingers on their right hand, something that makes a great deal of difference in the aerodynamics of said adventurer
I see you are a true intelectual but to reach god-tier. Have you downloaded lightsaber and moonpath mod on skyrim either special edition or on computer?
Yes I agree. Cause wouldn't a knight going to fight a dragon have a squire. Also, what about a mount? Knights did train as mounted warriors also and you could strap a lot of weapons on your mount!
We have the barbarian pulling a hand cart. Whenever combat happens, which is often, he just drops it. Once it rolled down a hill into a pond. It was awesome antics.
Back in Advanced Dungeon and Dragon's days when 'Infravision aka. Darkvision' wasn't so common. Having hirelings to hold a torch was quite common, and yes they perished a lot. XD
@@MrDmitriRavenoff It honestly comes down to the creativity of the group and the GM, which is what makes TTRPGs so wonderful. I had a goblin character that had ridiculous engineering knowledge in 3.5 D&D and would build wheelbarrows from scrap.. they broke a lot. hehe.
As a game developer these videos are incredibly useful and inspirational, like the ability of carrying arrows, but only get to use them when you pick up an enemy bow....fascinating.
@@hildcit I used a Equipmemt mod in Skyrim wich shows all weapons you are carry so I have seen that before and do now only carry a schield, sword, mace and Bow. If I play a spellsword only a sword and sometimes a dagger for role play reasons and do the same now in other games etc.
One important thing I think you forgot to get into is that adventurers need more than just weapons. Unless they're going to be back home within the day, they also need to carry supplies and equipment that allows them to survive in the wilderness. Bedrolls, tents, cooking utensils, preserved food, and so on. Sure, you can carry a sack of loot in your hands and drop it, but you're going to want to carry your essential supplies in a backpack, which not only adds weight but will also interfere with any weapons or shields you intend to carry on your back. Unless, of course, they have a horse or pack animal, but for this thought experiment I think we're assuming that they don't.
Horses can only carry up to 10-15% of their bodyweight, and if you ride them too hard they will still get chronic health issues at those weight levels. Mules and donkeys can carry more but they cannot ride as fast, carts and wagons help a lot in these cases.
@@alexandrerafaelblasi753 Indeed, that's where golems and kobolds come in handy. Flesh and bone golems are both constructs, and the materials aren't hard to gather or work with.
Reminds of the last time I played D&D. Started at level 5. A couple thousand gold or so to start. Other players bought magic stuff. I tried covering for them by buying wagons, horses, tents, food, etc. DM hated me for thinking that way. None of those rules were used. Punishment began.
"You are over burdened movement and agility penalties apply" I mean, you could always just go with leaving poisoned meat for a few days, then burning the rocks in the cave entrance, harassing the dragon to get it good and tired and then collapse the entrance while keeping a feed tub still serving tainted meat and come back when the giant lizard is good and necrotic. just adding this, with all those things swinging around your waist, I think you need a good and proper codpiece to protect viability for the continuation of your genealogy
That assumes that the dragon is animalistic and will eat without considering things, or that the dragon won't smell the poison. Leaving outside DnD's "dragons are REALLY darn smart" trope, Dragons are often told to have extremely good senses, including smell and touch. That could let them pick out the poison even inside the carcass. Beyond that, even then, a Dragon breathes FIRE, do you think it'll be that easy to find a poison that'll work against such a beast, especially considering its size? Finally; the temperament of the dragon. You presume that the dragon is going to sit there, while you're burning rocks, as if that'll annoy it? Again; it breathes fire. At most, it's going to become really, REALLY annoyed all that smoke is making his treasure lose its shine. That, eh, how do I put this... that'll REALLY piss it off.
@@lyravain6304 yeah the "type of dragons" is so dang important. I kinda assumed the 'force of nature' rather than the 'intelligent/sapient predator/hoarder". Good point sir
@@Aezeus That's a great idea. Expanding that a bit, you could bring the goat herder with the poison, strap a harness carrying kindling onto the goats, store that kindling for later. Yeah yeah. Also assuming that the method needs a few days to prepare on site while the dragon slumbers
Loved the video, Shad, my brother shared this with our DnD group while we were playing last night. Definitely hit the mark with your experiment! You didn't mention the added adventuring pack! lol, with the pitons, 50-foot rope, bedroll, tent, lantern, etc etc. LOL And of course we all know our DnD characters are like superhumans with 16 to 20 strength, high DEX, etc., and have been doing this kind of stuff their whole lives. In real life, you definitely don't keep your bow strung, like you mentioned. So if you wanted to add a game mechanic/rule that said, if they are using their bow, they need to spend an action to string it, that could add a bit of realism. Then they could easily keep it on their back when not in use, and not carry it in their hand. Although I could see something like a magical bow, being able to be strung the whole time, maybe, haha.
@@Gamerdude535 For sure! Definitely a magical bow like a +1 bow or something should have that kind of property, which would eliminate the action to string it.
@@Nubbletech A whole turn (action and bonus action) is only 6 seconds. Have you ever tried stringing a longbow? Even being super fast, it would take a lot of time to remove the bow from your back and then string it, and then actually shoot it. I know from experience, haha, I have shot bows for many years. But in the end, it is the DM that gets to decide that stuff.
@@inthekitchenwithmatt I'm sorry. I misunderstood you. Since English is not my native language I didn't know what you meant by "stringing the bow" and just assumed that you meant it should be an action everytime you want to draw the bowstring, which would make archers take two turns to attack each time which would be pretty unfair.
Here's another consideration for adventurers: supplies. If you're an adventurer going off on a quest, chances are you'll be going somewhere that doesn't have your home or a neighbor's home for you to get food, drink, and sleep. You need to carry all that stuff with you. The food is relatively easy to make light and durable enough for travel (jerky, hardtack/other hard breads, dehydrated fruit, etc.) but the water is heavy. Plus you need a bedroll to sleep on, a large waterproof cloak to keep the rain off you whenever it rains (which can serve as a tent, if it's big enough), your cook pot, flint stone and whetstone (for fires and weapon sharpening respectively), woodcutting axe (for good firewood), and a Shad-load [insert dad-joke groan here] of other stuff. All together, I'm betting that about 1/2 to 2/3rds of your weight limit is going to be taken up by stuff which you don't need in combat, but do need for traveling. And of course, most of that is going to be in your backpack, like Samwise Gamgee in LOTR, because that's the most convenient place to carry stuff like that. Which means you're going to have a rather hard time with a back scabbard, even if it doesn't rain on your quest and risk rusting your sword in said scabbard. The shield strap could be made longer to compensate for that in your final set-up, but that's about the only weapon you'd have on your back (unless you subscribe to the killer-frying-pan nonsense, even replacing the pan with a heavier and much less aerodynamic pot).
I completely agree with your assessment except I imagine that the shield would snag when you try to swing it out. Perhaps a smaller shield would be in order?
Shield slung to weak hand side . Also the Poleaxe seems to have been forgotten when the d20 system used since 3.0 came out. It was definitely not neglected in the AD&D First and Second Editions! Historically it was the late Medieval period Knightly battlefield melee weapon, a short pole arm with a thrusting spike, an axe bit edged for anti armor use, and a war hammer pol on the other side. So, plate armor, long sword and dagger as back ups, no shield, pole axe as primary. Pack with rope, food, water, potions, etc. other party members bring ranged firepower. In the newer editions, the poleaxe would be an exotic weapon.
@@jeffreyroot6300 Excellent points and if you were a solo adventurer you could bring a small crossbow (to my understanding it's a lot easier to carry then a longbow please correct me if I'm wrong).
Matt N Even a light crossbow i IRL using medieval technology is a fairly cumbersome thing. Not a bad idea, but I would put it in the baggage if I were living that reality. Every day travel I would be in lighter armor and only wearing the sidearms as long as I weren’t campaigning. That’s what our ancestors did!
you could also get a waggon like mad max enter thunderdome and store all your goodues/sleep in there, especially for faster travel because horses ;) and if your travelling with companions you can have a designated eagon watcher to keep it out of danger and unprovoke the horses but yes gotta have the frying pan to turn into a drying pan, and crit the enemy with a head strike, but yes backpacks are a good solution i mean technically you could attach swords to the sides of the backpack too depending on the particular build
First three minutes of the video perfectly exemplify why the warrior elite of almost every martial culture had servants to carry their stuff. Great work Shad, as always.
YEEEEEEEEEEEEEES! He's one of my all time favorite fantasy characters and probably the most realistic example of a "barbarian" type character I can think of! He's been damaged by years of non stop fighting, has realized how pointless picking fights with random idiots (because why bother when you can easily kill them but they can get lucky and hurt you regardless of your skill), he's extremely pragmatic, wears little armor since he's constantly on the move and heavy armor will slow you down on a long march, he's always got a back up weapon, lives off the land in realistic ways (killing his horse when he didnt need it anymore and knew he'd need the meat), he points out how pointless "fancy" types of armor/clothing is over ugly practical gear, and like many extremely experienced people he tries to teach others. He's a berserker too but he isnt the "really angry, suicidal idiot" you usually see in fiction and only slips into it when he'll probably die without it rather then going berserk because someone called him ugly or because he stubbed his toe.
@@goncalotavanez well he became the king of Aquilonia and as far as I know, he didn’t lose the title (at least permanently), as he felt greatly responsible for the kingdom and would rather die than lose or betray the crown
@@tpstamer In that case you've hopefully researched what monsters are likely to be in the dungeon and can leave the things you don't need that would get in the way.
yep, games need more squires so the player would only carry what they would use, and call the squire to carry the loot after the battle or swap equipment before the next battle, that is basically what i did in skyrim because eventually the follower gives more headache that help, specially if you are a rogue
Hirelings. Always gotta Norbert your party up. Also, if there's dragons, that means magic, so gotta be some dimensional storage items a'la Bag of Holding or Asian storage rings.....
They do teach rolls in bare-handed combat styles. The thing about rolling is that yes, you can dodge an attack that way, but whoever you dodged will probably just follow you. In weapon combat where attacks might be slower, or in mass combat where an opponent might get distracted by something else while you roll away.
Only in a mix of ranged and melee. I find rolling can help to make you a harder target for archers, as you temporarily made your squishy parts the bottom instead of the top. Not so great in melee, but it can help to move from cover to cover when arrows are a problem. Source -8 years LARP, 7 years martial arts.
For historical reference: Roman soldiers used to wear about 20 kg of gear while doing marches of 50km per day, setting up a kind of wooden fence every evening packing it in every morning and carrying the parts with them and on top of that arriving on site ready to battle. Those guys were compared to today's times really small humans. All of that on a diet consisting of mostly watery milky slime with grains in it. Badass.
20kg for 50km is a lot less than you think. Marine officers are currently required to take 152 pounds (nearly 70kg) on a 9 mile march (14.5 km) in under 3 hours. This is currently becoming a point of contention in gender politics as they say this weight is too much for women to become officers. Many modern light infantry units carry upwards of 200 pounds (90kg) for up to 35 miles (56 km). Modern soldiers carry over 4 times the weight in the same amount of time over the same distance. The factor not mentioned is that mechanized infantry use vehicles to carry the bulk of their gear, Roman legions used baggage trains and thus were not expected to carry everything on their bodies. With these weapons and armor, the bulk is more difficult to handle than the weight. The premise of the video is lacking. I like Kyle Hill, but his math assumed your gear will not cause long term damage to your body. Surviving tomorrow is more important than back pain 20 years later.
@@abonynge Bulk and inconvenience is a lot worse than the absolute weight, yes. Packing the weight correctly makes a huge difference in how easy it is to carry and how likely it is to cause injuries. The 70 kg example is extreme, because it's not what's expected to be carried every day on the march - it's more of a forced march while carrying the injured.
@@gunnar6674 Look at mortar crews and squad gunners, their daily kit can exceed 90kg. This is excessive and it does cause long term health problems. But every person who dies from lack of equipment encourages the next to carry more.
Opening sequence: you forgot to account for the dragon's minions peppering you with a volley of arrows as you approach the lair. Gonna need the bigger shield for that!
@@LilacMonarch 100% The "average" person cannot realistically lift, push, and drag 150 lbs worth of stuff. But from a game perspective I tend to use PF2e's bulk system because it's unobtrusive and requires very little thought on players or my part.
@Martin Evensen This is very true. And it's actually why I like PF2e's bulk system more since bulk is determined by both weight and shape making a spear more difficult to carry than a sword of equal weight due to its awkward shape (although I actually think the spear would be easily carried strapped to a pack but that's neither here nor there) I still don't think there's any system that realistically models what a person could carry with them effectively. Which is generally why I just tell my players "be reasonable" and they end up with a main hand weapon, an off hand (or melee weapon for the ranger), a few potions, a length of rope, some rations, two waterskins, a small coin pouch with a notepad to calculate their total wealth (a majority of which is left in the city), and the Fighter carries a few pitons and a crowbar.
Yeah but you gotta think about what's fun to play. Weight management is really fucking boring and if it's done poorly then it's not fun. In fact I remember one guy saying that the fallout/elder scroll games are much more fun when you cheat infinite carry weight but remove the ability to fast travel. Because when you need to worry about carry weight then you're just fast traveling between towns back and forth back and forth and it sucks
I don't recall the details, but he had a condition that impaired his endurance. He had surgery earlier this year to help with it. At first he wasn't sure how well it would work. But there is no way he could have physically done this video last year.
It depends on if he uses or shares in combat Id wield a greatsword, 2long swords, 5 javlins, 5-10 throwing daggers, 2 normal daggers and a cutpurse knife Come at me bitch, i can take your spells and disarm attacks and run you out of weapons XD
The dragon, after getting 15 spears, 8 swords and a load of arrows stabbed into it's hide: ARE YOU DONE?!?! *Shad slowly pulling out a comically large war hammer*
Having Kingdom Come: Deliverance flashbacks. Was hard to resist trying to pick up every single piece of loot from defeated enemies. Having like 5-6 plate mails and gambesons loaded on my person AND another 7-8 on my Horse XD
@@commandericeman8588 I usually went Stealth for Bandit Raids. I screwed up in the early game and didn't practice Bow nearly enough, so I could barely hunt, let alone hit a moving target that was actively trying to kill me. Might try starting over some time.
1. 7:45 Did he just say "studded armour"? 2. Always remember to add a dagger. 3. And now add water, food, flintstones and cinder or something to carry embers, bags for the loot and so on.
And THIS is why you have a party. The spearman carries the spears. The bowman the bows, ect. One guy should NOT be trying to wield an entire party's arsenal by himself. "You know, being a one-man army isn't actually something you aspire to. You say that because it sounds bad ass, not because you LITERALLY want to function as an entire army!" -Gordan Freeman, Freeman's Mind
Unless you are playing a solo campaign. Or maybe your character simply has terrible social skills and can't find a party. Like that one kid on class who nobody ever picked for group assignments.
Not only is Steve unimaginably strong to hold 2368 cubic meters of any material, he must also have some sort of space-bending item or ability to fit it all
@@LilacMonarch if you get more technical and add +data chests with shulkers in them full of stuff steve would probably create a black hole from the amount of stuff lol
@@order66pizzas Most Links have absurd inventories, but BOTW Link remain the one with the biggest extra-dimensional pockets. After him, the one with most is I think OoT Link, with his 3 swords, 3 outfits, 3 shields and all his items.
Plus I also carry some dragon's bones and scales, a few crabs, three diferent full armor sets (for infiltrating, obviously), a few lingots, a few books if I get bored...
Fallout characters: *carrying six rifles, three handguns, a rocket powered sledgehammer, a missile launcher, a handheld nuclear launcher and several pounds of 200 year old cans of meat* Amateurs!
@@cadenwilkerson369 7 days to die characters able to carry several trucks in his inventory, or minecraft character able to carry several thousand tons of gold or more
Having personally marched/patrolled long distances, carrying weight; I would say having a horse is a better idea. If you must travel on foot however; an RPG should give you the option when you get to your location to have a drop off point to ditch excessive weight. I feel fantasy writing and shows would also benefit from showing that tactical descion making.
Rather than a defined stash point, how about a "dig hidey-hole" function? Same effect, but it just bothers me that places I've never been have a nice box set aside for my personal use.
@@esoel Exactly this, just like Roman soldiers with their pack over their shoulder on a stick. You can drop it at a moment's notice and be ready to fight. Quiver, same thing......hooked so you can unhook it and drop it quickly.
Former Marine here. Along with my rifle or machine gun, (plus ammo) bayonet, knife, I carried a tomahawk, another knife, a backup pistol (plus ammo) not to mention armor and safety gear. Plus water,food and shelter. Approx 70 to 120lbs plus at various times.
@@jacobitewiseman3696 always carry a knife. And yes, people still fight with knives. A knife attack can and has overcome people with guns. Check it out. Knives are brutal.
You can holster your bow if is a composite recurve one, since composite recurve bows which have the same amount of power to longbows are smaller due to its more complex construction. There are examples of bow holsters from China from the Tang till the Qing dynasty and from surrounding nomadic factions as well, they are all hung on the left side along with their sword/sabre.
For the adventurer I'm currently playing in D&D, I decided to stick with a weapon-and-shield specialist. He carries three weapons: A longsword, a mace, and a spear.
notice that his final setup includes a very well-rounded set of damage types. a spear for piercing, a sword or axe for slashing, a mace or warhammer for bludgeoning, and a shield if you want.
Yep, in minecraft (as of the 1.14 update) switching to a preloaded crossbow and immediately firing it is an action that can be done in as little as .05 seconds, while swinging your sword takes more than 12 times that per attack.
@@omnitroph1501 Yeah, but then you only really have 36 shots, or 34 if you bring a bow ready with arrows to continue firing (alternatively 35 if you want to continue using the crossbow but an enchanted bow is better than an enchanted crossbow).
@@omnitroph1501 Well, every 9 shot you would get a delay (since you would need to change your bar) and the number of shots is limited, granted a lot of stuff will die before those shots but some stuff wouldn't. Also, considering the delay between opening your inventory, changing the items assign to your bar and closing the inventory could potentially make other weapons a better idea since you are completely defenseless while you do it.
When "popping into the dungeon" it wouldn't be too important to have a bag or a backpack with supplies (if you don't expect to spend a long time in it). However you'll need something to carry your loot out with! And when travelling on your adventure to get to that dungeon you'll need to carry water, food, and a blanket with you. If it's a longer journey probably cooking gear and possibly a tent as well. Personally, when travelling I have a shield on my back, a bag with water and food at my side, 1 to 3 weapons on my belt and my pole arms on my shoulder (max 3 spears). I don't recall ever travelling with bow and pole arms...
Yea if im sword and boarding i probably have my sheild, whatever one handed weapon im running, some javelins, and probably too many daggers. The rest of my inventory is full of normally useful supplies like food, water, healing potions, oil, torches if im missing dark vision and what ever else i feel like i need.( talking dnd) im definitely not just feeling my inventory with weapons.
@@shadowgear7032 If you're talking 5e you'll still need torches even with darkvision. The way the rules work with that ability is it just elevates the light by one level. Dim light becomes bright, darkness becomes dim. Which means you'll still have disadvantage to perception checks wandering around dark areas without light.
Unless its darkest dungeon, running a 5e game of that would be a mix of monster of the week (dungeon of the week) and survival game, that being said, Tensurs floating disk is a thing
if im companion adventuring then i forego the backpack and supplies and give that to joe (after all he had the digicrest of reliability) i dont need that kind if respenicbility ;) but yeah i'll load up on all the battle gear and leave joe with the wagon and have him begin cooking my post victory tea and pizza ;) whilest i combat the enemies with an ally or 2 (but dont actually need them just want them to feel important, /they just want friends and to bask in my heroics)
Had a dual-wield longsword master in a game I ran and he absolutely had 6-8 longswords of varying magical effects on him at all times. I made him take a second feat "quick sheathe" if he wanted to swap them out quickly instead of just discarding them on the ground.
@@Pangora2 You don't carry weapons into combat? The wagons and carts are for transport, just like you wouldn't just travel around with your armour on all the time. (Unless your armour is gambeson and not much else.)
To anyone thinking about maybe buying Shadow of the Conqueror, buy it. It's so good, and has everything you could want. Skyships, swords, sorcery, and... KITE SHIELDS?! Of course Shad gave people kite shields lol.
Anyway, the worldbuilding is great and the characters are likeable. I'm enjoying the hell out of this book and I can't wait to finish it.
I finished the book this morning. Holy crap is it ever good
On that note ... Shad ... mate ... WE NEED PART 2!!!!1111eleveneleven ;) (and 3 ... and 4 ... and ... you get my meaning?)
What about machicolations, though?
It was so much heavier than it looks due to the special paper
Literally reread it a few days ago. So good. The hard magic system, the worldbuilding *chef's kiss*
Shad : **picks up a flower**
"You're carrying too much to be able to run."
Epic NPC Maaaaaaaan!
@@deef631 oh wow XD i'm actualy so glad i get that refference!
@@cherrydragon3120 We have got to get Shad to cameo on an episode of Epic NPC Man.
Check if you have any ingredients which you don't know the effect of yet. And eat it.
"Shad : *picks up a flower*
"You're carrying too much to be able to run.""
I literally had that happen a few times in my current Kingdom Come Deliverance run. Pick up some herbs to sell at Ratay and the last one i picked up was enough to put me over my weight limit.😂
Shad is so powerful that he can equip a sword in a spell slot
Shirou Emiya approves👍🏾
I cast sword
So Shad is Dragonborn?
...
I'll see myself out
You definitely need "Shadow of the Conqueror" in your life
@@-Gax- Actually, I think he's a DragonRider. He was telling me about Pern a bit ago.
Shad: grabs a weapon for every occasion in preperation for his dragon-slaying adventure.
Also Shad: forgets to bring his glasses and gets lost, walking in circles whole day.
Clearly, the glasses would have left him overencumbered and unable to fast travel.
@@andrewolson5471 if he could fast travel he wouldn't still be in the same place
@@yog-thaquasleeperofrlyeh2816 he fast traveled then went the opposite way
I thought he'd continue with a headset...
I'd be perfectly fine if the whole episode was just a half an hour of the intro, piling more weapons and gear until he looked like he was more weapon than man
Just spins lol 😂
🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣
Literally becomes a human bay-blade
@@N1CKT00N 🤣😂🤣😂🤣😂🤣😂🤣😂🤣😂🤣🤣🤣😂🤣😂🤣😂🤣😂🤣😂🤣😂🤣😂🤣😂🤣😂🤣😂😂😂😂😂😂🤣🍦
He's more weapon now than man, twisted and Aussie
Shad just put so much effort into finding his ideal equipment Loadout for an adventure... and then promptly starved to death in the woods with no food, spare clothes, water or blankets.
He olny need to take a
foreigner with him and all his food and water problems are solved.
And where does he store his potions?
That's what companions are for
@LTNetjak After which there would be much rejoicing
Yeah, adding the consideration for supplies and camping utensils really brings it all down to three weapons max - the cumbersome primary (bow, polearm, shield), the secondary (longsword, battleax, mace), and the backup (dagger or another short blade). Anything else with the armor and a backpack would push it to where you won't really get far.
So Shad is the kinda guy who picks up every sword and armor piece he finds and sells it at the local town.
Who dosent. In RPG games im always carrying around dozens of shitty swords and sell them at the blacksmith
Always maxed out the carry weights and can never run
So your saying that Shad is a grinder? I'm a grinder by nature myself frequently carry 1,000 - 2,000+ pounds when I'm exploring.
i alway wonder what a smith is gonna do with all those shitty rusting bent orkblades...
He's slowly preparing the world for a Zombie apocalypse, does he know something we don't?
Golden rule about how much a character can carry: as long as they don't look ridiculous when they're drawn with all their weapons equipped, it's fine.
Most people decide not to include all their equipment when drawing their characters, though =P
@@backonlazer791 well then ne houserule is all weapons must be drawn equipped if the amount of weapons they list is suspiciously ridiculously large
I can hear my own arguments now "He doesn't look ridiculous, he's just carrying a bunch of stuff! But the pack mules died! It's not like they'll go into combat like that!"
This is why you hexblade warlock, shapeshifting weapon lol
He might look ridiculous with all those weapons equipped, but imagine a bunch of those guys just tumbling across a battlefield, they'd be devastating !
How many weapons could an adventurer carry?
Me : Depends on how many little peasant boys I can round up to carry my shit.
@Nerd 57 without their permission
Underage
The samurai want your location
It's not "rounding up little peasant boys to carry your shit", it's "recruiting logistical support for the more efficient acquisition of loot".
I mean a pack mule works too
Shad: *fails to use a Kite shield*
Me: *EMERGENCY MEETING*
Lol funny how you put among us in this comment XD
Me: Arrived for the emergency meeting.
No glasses too
Weapon designer: We've reduced the weight of the ammo your soldier carry so they can have lighter load.
Military: Wonderful, now they can carry more ammo.
Underated comment.
grunt: damn
Efficiency is a double edged sword ...
Bro, as an infantryman I feel this comment on a deeper level.
From what we were told it had to do with suppressive fire. The more ammo a unit had the longer they could keep the enemy's head down, and allow another unit to flank them.
Shad is the medieval version of that pic of the guy with a dozen AKs hanging off him.
Those are RPKs.
@@nocount7517 RPK is a big AK. Literally. It's got strengthening ribs on the front and back trunnion and a heavy barrel and that's it. Other than that it's a stock AK.
@@nocount7517 those are PKMs
Thanks for thinking he is me!
Or the C&H short where the American dude has robbers break in and he spends 20 minutes arming himself, then goes to confront the robbers with like 30 guns off him.
Thats kid next door: Moooom that guy is outside again, and he’s got a lot more weapons this time
If he's Australian, then it's more like Muuuum.
I don't think it would surprise them considering the castle lol
Mom: man the *MACHICULATIONS!*
Let's be honest- any kid would LOVE to have this guy as a neighbor.
That’s nice dear.
With that many pointy bits sticking out, all he'd need to do is let the dragon try and eat him and he's poke holes in it.
The porcupine defense.
He'll have one more pointy bit after a few pints of ale.
Reminds me of dragonheart. Draco: "thank you thats been stuck in my teeth for years." lol
So it's the Iron Man plan from The Avengers (2012)?
@@rayyanma1608 Shad is LDS, so no ale will pass his lips.
That means more for me...
Shad: "I'm going to need a shield..."
*Doesn't take kite shield*
Who are you?
you never realize how much you need a second shield until the first shield breaks :/ Bernard Cornwell talks about this a lot in his series of books, I've lost count of how many shields the main character goes through alone in a shield wall
@@firstname4097 Alone in a shield wall ... taken out of context, that phrase is rather humorous.
Who are you and what have you done with Shad? The Shad I know only says the word “machicolations”!
Realistically, a travelling adventurer would want to have a smaller shield to carry, as the increased weight of the kite shield wouldn't be conducive to long travel (unless said adventurer had a noble steed).
@@LordofDragns Actually, I'd guess the weight would be less of an issue in this case than the shape. Greek hoplites used round shields upwards of 10 kg in weight and they could march just fine. But imagine walking through the woods with a 3m spear sticking over your head and a kite shield scraping the top of every bush you pass.
“Honey, the neighbor is doing it again. This time he has a whole wheelbarrow full of swords” -Shads Neighbors
Who will be calling him weird when he has castles ?
"Honey, the neighbor is building a wall. No, not an addition to his house, I mean a stone wall!"
"Honey, the wall became a castle!"
"Honey! The neighbor's digging a MOAT for his castle!"
"HONEY! There are REFUGEES emigrating into the neighbor's castle!!!"
@Adam J. Harper Hey! We aren't all wierd.
@Mason Kolaski Shad was in The Shadlands. As far as I know, there are no neighbors in The Shadlands. ;)
@@geoffreylow4715 no he said the dragon was in the Shadlands
"So, what weapons should we bring for this adventure?"
Shad: "Yes."
Shad: "If by my life or death I can protect you, I will. You have my sword."
Legolas: "And my-"
Shad: "And my bow."
Gimli: "And my-"
Shad: "And my axe."
Boromir: "And-"
Shad: "And my shield."
Gandalf: "..."
Shad: "And my spear."
Sam: "I have this Barrow-blade..."
Shad: "And my dagger."
Sam: "Well then, I have a pot for making stew."
Shad: "And my mace."
Merri: "What about breakfast?"
Shad: "And my other sword that is meant for use with single hand but it's just called a sword, too..."
Pippin: "What about the second breakfast?"
Shad: "...And my other axe that is kind of crap."
Merri: "I don't think he knows about the second breakfast, Pip."
Shad: "And my *********** - what was that screeching noise?"
Boromir: You can't say *********** in this franchise, it's protected by Copyright and Trademark law, enforced by hordes of lawyers..."
Gandalf: "Foul creatures of darkness... those foes are beyond all of us.
Shad: "Can I say warsword then? That seems to work."
Aragorn: "I have this really old sword that's in pieces."
Shad: "And I have at least 50 arrows."
Boromir: "What about a catapult?"
Shad: "Ballista, yes. Trebuchet, no. That's even beyond my carry weight limit."
Boromir: "...One does not simply carry a catapult. What would you even use it against?"
Shad: "But what about dragons?"
Gandalf: "We should hope not to find any dragons, for if we do, I fear all is lost."
Shad: "Yes... Seems pretty unlikely that we could hit a dragon with a ballista bolt, anyway."
Audience: "Angry noises"
this comment here is absolute GOLD
What was he trying to say that got censored?
Edit: Yes, I get it now. Thank you.
@@mindofthelion712 ******* sword
@@mindofthelion712 What weapon is missing from the list? ;)
Sounds too accurate with Shad.
Once I saw Shad close a demonic portal in his backyard.
Liar. No demon is foolish enough to open a portal in Shad's back(grave)yard
Poor demon
The Oblivion Gates have opened again :/
@@Yumao420 shad was the one who opened it
*Shad walks out to enjoy an evening in his backyard*
PA: The Slayer has entered the facility.
“How many weapons could an adventurer really carry?”
*laughs in bag of holding*
fuck yea or the 'Light Burden' of Turok!
Laugh in shulker box
Triple H ftw! (Heward's Handy Haversack)
@@Vyktym76 Hermiones bag is also rather impressive...
Until you forget to put the sword in its sheath and puncture the bag...
Love the Stormbreaker throw. Also you are forgetting the crossbow, the sleeping roll, pitons, 1,522 ft of rope, canteen and of course, the mirror.
What about a napkin?!
@@NaoyaYami you are right how could he forget something of such importance.
Don't forget one of those swords needs to be pure silver and you need holy water to douse that one in. Also why 1522?
@@softpaw6234in weapons can be plated in silver and still have the same effect
and let's not forget the vials with various potions. and the portable blacksmithery.
That opening is me in any RPG ever...the worst part is that I end up only using one item the entire time.
This is why being a spellsword is good. Spells don't take up weight.
I felt that
@@TechnoMinarchist I'm sorry did you not have highschool? Those spell books stack up!
@@Darek_B52 Nah mate. Skyrim spellbooks are weightless, and one D&D spellbook can hold an infinite number of spells for 5 pounds of weight (or less if it's a magical one that weighs less)
@@Darek_B52 TES spellbooks disappear once read. They don't take weight.
Alternate title: "Why it's a good idea for an adventurer to invest in a horse."
And honestly, every adventuring party should acquire a wagon of some sort for carrying all of their assorted supplies, odds and ends, adventuring loot, and occasional dead party member. Even bags of holding, portable holes, and the Handy Haversack have practical limits, and you don't necessarily want to carry _everything_ in them.
Truly, nobody wants to carry a dead body in their trusty hammer space, you will never get the smell out
Thats honestly been Everybgame I've roleplayed in. Ending up with a cart or wagon or some riding horses.
Think of financeing your advenuring, you need space for loot as well!
Mules would be better. Wagons would limit your movement to roads and easily traversable ground. Mules or similar can follow you over much rougher terrain!
@@XCodes yeah, Porter's were with armies, or more commonly mercernaries, as someone would inevitably strip the battlefield of arms and armor to sell or repurpose, and if there was a long campaign the Porter's would bring spare weapons and do maintentance for arms and armor, which was more common with militaries than mercenary groups
With all the weapons Shad was carrying, you could have just walked into the dragon and killed it.
Well it would definitely get indigestion from eating such a pokey morsel.
@@blairbuskirk5460 Mmm, tastes like internal bleeding
I think there's a point where the extra weapons become extra armor XD
Thorns 3, Protection 1, Unbreaking 1, Mending, Infinity
@@milkuetea Who thought of playing this whole thing in 1.11?
"How many weapons I need to face a dragon?"
A balista would be nice. You don't face a flying dinossaur with swords.
Sasaki Kojiro would take issue with that statement
i read that wrong and read barista
because yes a good cup of tea to fight a dragon is in order
better yet befriend the dragon by offering it coffee, everyones trying to kill it meanwhile all the draon wants is a friend and a nice cup of jo
out of the weapons he has in the video. the spear is the most reasonable melee weapon when it comes to fighting dragons.
@@fubar9629 I agree, Halberd would better, but I think the term 'reasonable' needs extreme qualifiers if your planning go melee with a giant multi-tonne flying lizard that breathes fire... a spears a better idea than a sword, but it's not a great plan to start with
If you want to kill a dragon? A dragon's got to eat so poison some sheep carcasses or:
www.rhjunior.com/tales-of-the-questor-40/
As an adventurer you would have to consider a certain amount of weight for non-combat supplies: food, water, bedroll, cooking tools. It all adds up quickly. This is why extra-dimensional storage is so desirable in fantasy settings, the classic bag of holding as the Ur-example, or the more affordable Heward's Handy Haversack.
Go one better and have the Newt approved suitcase zoo and house combo(that fantastic beasts movie)! Definitively a problem with D&D that is frequently overlooked at times - probably because the living in the wilds aspect of travel rarely lends itself to good story or action so you might spend a few mins sitting each night watch but that is usually it. Nice if you can work the realism in though, I think I might have to create a moment where the adventures are being hunted by something(s) dangerous enough to force them to move fast - a good way to have some quality story and potential action while making the load meaningful.
@Ho Lee Shi - This is why you get a horse trained to resist any stealing attempts. Horses are just as trainable as dogs but with an added advantage of seeing color and able to understand the fundamentals of traffic laws and traffic lights on modern roads.
My DND groups always laugh at me when the first thing I invest in is 2 nags and a simple cart. Until they need to carry all their shit. Specially when I whisper "coin weight" into the DM's ear. Those 2000 copper coins they just looted really starts to hurt after a few 100 meters
@@foldionepapyrus3441 I think, the S:T:A:L:K:E:R:-Series nailed that pretty decently with your constant need for cover, water, food and sleep.
*Outward PTSD intensifies.*
The intro basically sums up why character classes exist in games: split up roles and equipment among the party.
Well that and you don't want to become a vulnurable wepon rack. To be honest if they made more realistic:
1) You have free equipment slots for
Dagger ,sword, hand axe
2)You can carry up to two weapons in your hands but this will hinder your attack if they are too heavy.
3)Shields have three slots how ever their effectiveness is limited and gives you a stamina and preception penalty.
4) Can take under garnements (mail armor, gambeson)
5 Spell slots (More like scroll slots) are only occupied when put into a bag.
6)Magic pocket probably eats mana away and destruction of it shall flung away items as projectiles (awesome weapon idea).
Eh, never cared for when games restricted you on what you were allowed to do based on class, it's why I never got into D&D, and why i got annoyed and dropped WoW (of course WoW was an entirely different czn of worms that already had SEVERAL issues with)
Games like Elder Scrolls are perfect for me, when picking a class, you have set things that you're good at, you can work on those really fast and be really good if you work. However, just because your specialization is in Heavy Armourm does not mean you cannot wear a lighter set and then train it up, I love that freedom. You have caveats where there are general guidelines, but if you get inti a situation where "okay, well shit, my life would be so much easier if I learned this" well, you can, because it's not a special skill you picked on your class, it will take a LOT more effort to work with it in the early stages, but you can still do it if you're patient. Skyrim throws this out the window, but literally every single other game in the series goes by these rules. Besides, I don't like carrying multiple weapons anyway, if what I have is serviceable then I won't change it unless the new thing is better in every metric, hoarding and just lugging it all around can be Immersion breaking, if I'm going to hoard items, I will only grit my teeth to carry the most expensive ones, I ain't leaving empty handed after all.
Sorry for the tangent, I'll shut up now.
@@temkin9298
1 ever tried collecting 20 swords? would be pretty cumbersome
2 I am not sure if you are talking dnd or games, but dnd does this and games like dark souls also do this. furthermore, that's why some weapons are dedicated 2 handed
3 what do you mean shields have slots?
4 in dnd I always assume the undergarments are part of the plate outfit
5 spell slots in dnd aren't physical objects, it is just a way to visualize your mana potential without casters having either very few spell uses or casters only using their strongest spell.
6 what magic pocket?
If I were to be allowed to make dnd I would change a few other things first, because the 'carryweight rule' is one of the most realistic things, yet often skipped.
I would make a greatsword a d8 weapon, with the ability to hit the opponent next to it for 1d8 as well. The longsword would take the place the greatsword now has, and the longsword would then become a bastard sword.
Then for armor I would try something to make piercing/bludgeoning/slashing more relevant on armor type. But since this is currently spread over multible variables a lot should be tweeked to make this work. Especially for slashing it would be a hard nerf vs heavy armor otherwise.
@@Olav_Hansen
1) Yeah, true but at least you could deploy something without putting it in your back pack.
3) Shield slot is a seconday slot for shields and concield armaments, basicly you can you can use a bow with a shield (2 is just gonna tire you but you can equip it) or you can do something wacky and take 2 Shields in each hand while wielding a greatsword.
At least i thought i would be cool if it existed officaly.
4) I guessed, it would be cool to have a undergarments with magical proprities.
5) Got it
6) Bag of holding aka. It's bigger in the inside magic pocket
One of them being the “pack animal.” Scouts, doctors, lawyers, and engineers could help with that, though. Perhaps a tour guide, as well? And a shopper? A cook, too!
This is how I act in RPGs. I want every weapon even when there is no reason for it. If my inventory represented what I'd look like, I'd probably look worse than this
"Man I want to use a bow, no a sword, no, a greatsword, nvm i want a bow, hmmm maybe a mace, this axe looks cool, spear?, maybe I should use this kni-"
Same, i want one of every type of weapon. Like one shortsword, greatsword, bow, mace, flail, crossbow, shield, spear, lance, staff, a gun, and a cannon
@@magpineapple Definitely me 😂 I switch weapons too often
@@milkuetea Even the different variations in some cases
@@Callsign_Reaper4 so, one bastard sword, one zweihander, one katana, one scimitar, one cutlass, one sword breaker, one cleaver, and one dagger? Now that's what u call a real adventuring kit
you forgot all the other stuff an adventurer would need to carry: bedroll, food, water, maybe a tent and some extra clothing.. that's an additional 15-25 kg... and I would prefer to have a loaf of bread and two liters of water over another weapon.
I was actually considering the same thing, as well. Adventurers often have to travel long distances and what about the supplies that they would need to support themselves in the wilderness along with the question of extra equipment how would that factor in? I know outward at least considered the idea with droppable backpacks in regards to fighting with excessive amounts of gear/loot.
I was thinking similarly the need for camping gear, food and water and the weight it would add. Yet if an adventurer had a pack animal they can bring more gear, weapons etc. Also another aspect to consider is the duration of the adventure. Is it just a days outing for several hours or a long journey which would worth considering in choosing what to bring.
I was going to mention the same exact thing. In addition to what you mentioned, there's the belt pouch or two for coins which, in addition to their weight, is going to take up space on the belt leaving less room for additional weapons there.
One more thing, in addition to extra weapons, it's not exactly unheard of in RPGs for adventurers to have extra armor as well. If not with them when they start off on their adventurer but by some point they'll have acquired extra armor, in addition to weapons, as loot. So an adventurer would start out with their initial loadout of weapons, armor, supplies, and money then, depending on the length of the adventure and opportunities to go into town along the way, they'll have acquired several more weapons and pieces of armor, plus who how many coins, gems, and pieces of jewelry. They'd probably carrying close to 100 pounds of stuff with bulging packs and multiple pouces strapped all over their body to carry all of their loot.
Who needs bread, when you can feast on spit roasted dragon haunch?
@@seanlavelle344 Pack animals cost money and food things like pack animals horses should realistically only be available for financially more well off experienced adventurers
"This isn't large enough to be a Great Sword"
is it big enough to be a kind of okay sword?
Monty Python levels of commenting.
LOL
I'm reminded of the end of my freshman year in high school, our teacher was telling the class that "All outstanding library books must be returned to the library before the end of the week." One student asked, in genuine seriousness, "What about books that aren't so great?"
Congrats: you turned yourself into a morning star
YES
😆🤣😆🤣
If you carry enough weapons, you become one.
Put him on a stick!
I think you demonstrated why knights traveled with a wagon and some serfs.
Your setup almost perfectly matches most of my D&D characters weapons. One crushing weapon for things like skeletons (mace), one piercing weapon (one handed sword) one extreme close range weapon (dagger) and a shield. The only thing I had extra was a sling for some longer range. It was cheap, extremely portable, and ammunition was easy to find (rocks). Thank you for this video
“And myself, as an adventurer, which you might be able to tell” yeah I could tell by your HP bar and your item slots.
I didnt notice the items slots untill he was fumbling with the axes lol
"It's a simple question of weight ratios!" - Monty Python and the Holy Grail
All relative to the airspeed velocity of an unladen swallow which is, surprisingly, perfectly proportional to the groundspeed velocity of a laden adventurer, as long as that adventurer is deprived of his head, a large source of weight that slows down many adventurers.
Haha
@@erikrasmussen7953 It depends on whether or not the adventurer has 6 fingers on their right hand, something that makes a great deal of difference in the aerodynamics of said adventurer
🤣
So that's what being 'over encumbered' looks like in real life.
I see you are a true intelectual but to reach god-tier. Have you downloaded lightsaber and moonpath mod on skyrim either special edition or on computer?
Anakin Skywalker why didn’t you have the High ground
/laughs in Infantryman
@@-Zperco *intelecutal
I play Dungeons and Dragons, my character bought 4 donkeys to carry all of his gear and equipment for him, so that he doesn't get encumbered.
Shad Showing off his collection by becoming the Dragonborn
The only thing shad really cares about is how many longswords he can carry.
Correction: The only thing Shad really cares about is how many *pommels* he can carry. 😈💣💥☢️☠
Me playing an RPG with a limited inventory: WHY IS MY INVENTORY AND STORAGE ALWAYS FULL!?
And why is it that I can't run?..
@@johan.ohgren "You are overencumbered, you cannot fast-travel" good memories from Skyrim.
You carry too many two handed weapons you want either 2swords or shield 'n' sword
It's all charms
@@VodkamanBR thank god it's not a thing in the Witcher 3. Unfortunately in KC:D it's a thing, *sigh*
My solution: Hirelings. A squire with a handcart is a good solution to this conundrum. He can also double as bait for the dragon.
Yes I agree. Cause wouldn't a knight going to fight a dragon have a squire. Also, what about a mount? Knights did train as mounted warriors also and you could strap a lot of weapons on your mount!
I would drop the cart, add a big ass backpack and 2 coconut shells.
We have the barbarian pulling a hand cart. Whenever combat happens, which is often, he just drops it. Once it rolled down a hill into a pond. It was awesome antics.
Back in Advanced Dungeon and Dragon's days when 'Infravision aka. Darkvision' wasn't so common. Having hirelings to hold a torch was quite common, and yes they perished a lot. XD
@@MrDmitriRavenoff It honestly comes down to the creativity of the group and the GM, which is what makes TTRPGs so wonderful. I had a goblin character that had ridiculous engineering knowledge in 3.5 D&D and would build wheelbarrows from scrap.. they broke a lot. hehe.
As a game developer these videos are incredibly useful and inspirational, like the ability of carrying arrows, but only get to use them when you pick up an enemy bow....fascinating.
I never thought about how ridiculous adventures looked carrying so much.
Minecraft Logic:
* Can hold 2304 m^3 dirt
* Tools don't stack
i.imgur.com/GPR3gIL.jpg
On the other hand that’s a thought I’ve always had, wondering just how strange it actually would look like carrying all that stuff
I always imagined the adventurers having a ridiculously large backpack where they stuff everything except for their primary and secondary weapon.
@@hildcit I used a Equipmemt mod in Skyrim wich shows all weapons you are carry so I have seen that before and do now only carry a schield, sword, mace and Bow. If I play a spellsword only a sword and sometimes a dagger for role play reasons and do the same now in other games etc.
@@nighthunter3039 all geared up? Never could get that to work
One important thing I think you forgot to get into is that adventurers need more than just weapons. Unless they're going to be back home within the day, they also need to carry supplies and equipment that allows them to survive in the wilderness. Bedrolls, tents, cooking utensils, preserved food, and so on. Sure, you can carry a sack of loot in your hands and drop it, but you're going to want to carry your essential supplies in a backpack, which not only adds weight but will also interfere with any weapons or shields you intend to carry on your back. Unless, of course, they have a horse or pack animal, but for this thought experiment I think we're assuming that they don't.
Horses can only carry up to 10-15% of their bodyweight, and if you ride them too hard they will still get chronic health issues at those weight levels.
Mules and donkeys can carry more but they cannot ride as fast, carts and wagons help a lot in these cases.
@@LurkerDaBerzerker also, I doubt you want to take your horse inside a 5 level underground dungeon to fight a demilich
@@alexandrerafaelblasi753 Indeed, that's where golems and kobolds come in handy.
Flesh and bone golems are both constructs, and the materials aren't hard to gather or work with.
Reminds of the last time I played D&D. Started at level 5. A couple thousand gold or so to start. Other players bought magic stuff. I tried covering for them by buying wagons, horses, tents, food, etc. DM hated me for thinking that way. None of those rules were used. Punishment began.
@@shishoka If one was punished for thinking/acting that way, I would hop out without a word....if I was being polite.
"You are over burdened movement and agility penalties apply"
I mean, you could always just go with leaving poisoned meat for a few days, then burning the rocks in the cave entrance, harassing the dragon to get it good and tired and then collapse the entrance while keeping a feed tub still serving tainted meat and come back when the giant lizard is good and necrotic.
just adding this, with all those things swinging around your waist, I think you need a good and proper codpiece to protect viability for the continuation of your genealogy
That assumes that the dragon is animalistic and will eat without considering things, or that the dragon won't smell the poison. Leaving outside DnD's "dragons are REALLY darn smart" trope, Dragons are often told to have extremely good senses, including smell and touch. That could let them pick out the poison even inside the carcass. Beyond that, even then, a Dragon breathes FIRE, do you think it'll be that easy to find a poison that'll work against such a beast, especially considering its size? Finally; the temperament of the dragon. You presume that the dragon is going to sit there, while you're burning rocks, as if that'll annoy it? Again; it breathes fire. At most, it's going to become really, REALLY annoyed all that smoke is making his treasure lose its shine. That, eh, how do I put this... that'll REALLY piss it off.
@@lyravain6304 yeah the "type of dragons" is so dang important. I kinda assumed the 'force of nature' rather than the 'intelligent/sapient predator/hoarder". Good point sir
@@Aezeus That's a great idea. Expanding that a bit, you could bring the goat herder with the poison, strap a harness carrying kindling onto the goats, store that kindling for later. Yeah yeah. Also assuming that the method needs a few days to prepare on site while the dragon slumbers
sounds like ark survival
For the bow problem a mongol bow would be easy to attach to a belt
Loved the video, Shad, my brother shared this with our DnD group while we were playing last night. Definitely hit the mark with your experiment! You didn't mention the added adventuring pack! lol, with the pitons, 50-foot rope, bedroll, tent, lantern, etc etc. LOL And of course we all know our DnD characters are like superhumans with 16 to 20 strength, high DEX, etc., and have been doing this kind of stuff their whole lives. In real life, you definitely don't keep your bow strung, like you mentioned. So if you wanted to add a game mechanic/rule that said, if they are using their bow, they need to spend an action to string it, that could add a bit of realism. Then they could easily keep it on their back when not in use, and not carry it in their hand. Although I could see something like a magical bow, being able to be strung the whole time, maybe, haha.
all wood bows in fantasy settings being enchanted could most definitely stay at full strength! I like that idea
@@Gamerdude535 For sure! Definitely a magical bow like a +1 bow or something should have that kind of property, which would eliminate the action to string it.
Why can't the stringing of the bow be part of the action to attack?
@@Nubbletech A whole turn (action and bonus action) is only 6 seconds. Have you ever tried stringing a longbow? Even being super fast, it would take a lot of time to remove the bow from your back and then string it, and then actually shoot it. I know from experience, haha, I have shot bows for many years. But in the end, it is the DM that gets to decide that stuff.
@@inthekitchenwithmatt I'm sorry. I misunderstood you. Since English is not my native language I didn't know what you meant by "stringing the bow" and just assumed that you meant it should be an action everytime you want to draw the bowstring, which would make archers take two turns to attack each time which would be pretty unfair.
Introducing the new DnD class: Swiss Army Adventurer
Also known as: Bard.
@@peterbrazukas7771 true
more like elders scrolls IRL
@Logicalwren 23 Dark Scrolls.
Multiclass of Fighter and Bard
Here's another consideration for adventurers: supplies. If you're an adventurer going off on a quest, chances are you'll be going somewhere that doesn't have your home or a neighbor's home for you to get food, drink, and sleep. You need to carry all that stuff with you. The food is relatively easy to make light and durable enough for travel (jerky, hardtack/other hard breads, dehydrated fruit, etc.) but the water is heavy. Plus you need a bedroll to sleep on, a large waterproof cloak to keep the rain off you whenever it rains (which can serve as a tent, if it's big enough), your cook pot, flint stone and whetstone (for fires and weapon sharpening respectively), woodcutting axe (for good firewood), and a Shad-load [insert dad-joke groan here] of other stuff.
All together, I'm betting that about 1/2 to 2/3rds of your weight limit is going to be taken up by stuff which you don't need in combat, but do need for traveling. And of course, most of that is going to be in your backpack, like Samwise Gamgee in LOTR, because that's the most convenient place to carry stuff like that. Which means you're going to have a rather hard time with a back scabbard, even if it doesn't rain on your quest and risk rusting your sword in said scabbard. The shield strap could be made longer to compensate for that in your final set-up, but that's about the only weapon you'd have on your back (unless you subscribe to the killer-frying-pan nonsense, even replacing the pan with a heavier and much less aerodynamic pot).
I completely agree with your assessment except I imagine that the shield would snag when you try to swing it out. Perhaps a smaller shield would be in order?
Shield slung to weak hand side . Also the Poleaxe seems to have been forgotten when the d20 system used since 3.0 came out. It was definitely not neglected in the AD&D First and Second Editions! Historically it was the late Medieval period Knightly battlefield melee weapon, a short pole arm with a thrusting spike, an axe bit edged for anti armor use, and a war hammer pol on the other side. So, plate armor, long sword and dagger as back ups, no shield, pole axe as primary. Pack with rope, food, water, potions, etc. other party members bring ranged firepower. In the newer editions, the poleaxe would be an exotic weapon.
@@jeffreyroot6300 Excellent points and if you were a solo adventurer you could bring a small crossbow (to my understanding it's a lot easier to carry then a longbow please correct me if I'm wrong).
Matt N Even a light crossbow i IRL using medieval technology is a fairly cumbersome thing. Not a bad idea, but I would put it in the baggage if I were living that reality. Every day travel I would be in lighter armor and only wearing the sidearms as long as I weren’t campaigning. That’s what our ancestors did!
you could also get a waggon like mad max enter thunderdome and store all your goodues/sleep in there, especially for faster travel because horses ;) and if your travelling with companions you can have a designated eagon watcher to keep it out of danger and unprovoke the horses but yes gotta have the frying pan to turn into a drying pan, and crit the enemy with a head strike, but yes backpacks are a good solution i mean technically you could attach swords to the sides of the backpack too depending on the particular build
First three minutes of the video perfectly exemplify why the warrior elite of almost every martial culture had servants to carry their stuff. Great work Shad, as always.
"You can't have too many knives."
-Logen Ninefingers
YEEEEEEEEEEEEEES! He's one of my all time favorite fantasy characters and probably the most realistic example of a "barbarian" type character I can think of! He's been damaged by years of non stop fighting, has realized how pointless picking fights with random idiots (because why bother when you can easily kill them but they can get lucky and hurt you regardless of your skill), he's extremely pragmatic, wears little armor since he's constantly on the move and heavy armor will slow you down on a long march, he's always got a back up weapon, lives off the land in realistic ways (killing his horse when he didnt need it anymore and knew he'd need the meat), he points out how pointless "fancy" types of armor/clothing is over ugly practical gear, and like many extremely experienced people he tries to teach others. He's a berserker too but he isnt the "really angry, suicidal idiot" you usually see in fiction and only slips into it when he'll probably die without it rather then going berserk because someone called him ugly or because he stubbed his toe.
Ahhh yes, the Bloody Nine. Classy chap, a good thing he didn't end his days getting old in a throne
@@goncalotavanez like Conan?
@@jakubguziur7522 not familiar enough with Conan's late days to talk about it
@@goncalotavanez well he became the king of Aquilonia and as far as I know, he didn’t lose the title (at least permanently), as he felt greatly responsible for the kingdom and would rather die than lose or betray the crown
The answer to all of this is have a horse. Or a couple of horses and a squire.
Until you go into a dungeon...
@@tpstamer In that case you've hopefully researched what monsters are likely to be in the dungeon and can leave the things you don't need that would get in the way.
Preferably with horse-drawn carts.
yep, games need more squires so the player would only carry what they would use, and call the squire to carry the loot after the battle or swap equipment before the next battle, that is basically what i did in skyrim because eventually the follower gives more headache that help, specially if you are a rogue
Hirelings. Always gotta Norbert your party up. Also, if there's dragons, that means magic, so gotta be some dimensional storage items a'la Bag of Holding or Asian storage rings.....
Next Video: "Is rolling in combat feasible?"
Yes, would actually be very interesting
*Hiyahs in Hylian*
They do teach rolls in bare-handed combat styles. The thing about rolling is that yes, you can dodge an attack that way, but whoever you dodged will probably just follow you. In weapon combat where attacks might be slower, or in mass combat where an opponent might get distracted by something else while you roll away.
Only in a mix of ranged and melee. I find rolling can help to make you a harder target for archers, as you temporarily made your squishy parts the bottom instead of the top. Not so great in melee, but it can help to move from cover to cover when arrows are a problem. Source -8 years LARP, 7 years martial arts.
Depends on if your grandfather on your mother's side had i-frames.
For historical reference: Roman soldiers used to wear about 20 kg of gear while doing marches of 50km per day, setting up a kind of wooden fence every evening packing it in every morning and carrying the parts with them and on top of that arriving on site ready to battle. Those guys were compared to today's times really small humans. All of that on a diet consisting of mostly watery milky slime with grains in it. Badass.
Mattias Hicking
And also why they use gladiuses most of the time, it is way lighter.
20kg for 50km is a lot less than you think. Marine officers are currently required to take 152 pounds (nearly 70kg) on a 9 mile march (14.5 km) in under 3 hours. This is currently becoming a point of contention in gender politics as they say this weight is too much for women to become officers. Many modern light infantry units carry upwards of 200 pounds (90kg) for up to 35 miles (56 km). Modern soldiers carry over 4 times the weight in the same amount of time over the same distance. The factor not mentioned is that mechanized infantry use vehicles to carry the bulk of their gear, Roman legions used baggage trains and thus were not expected to carry everything on their bodies.
With these weapons and armor, the bulk is more difficult to handle than the weight. The premise of the video is lacking. I like Kyle Hill, but his math assumed your gear will not cause long term damage to your body. Surviving tomorrow is more important than back pain 20 years later.
There is an awesome passage in Cicero's Tusculanae Disputationes.
@@abonynge Bulk and inconvenience is a lot worse than the absolute weight, yes. Packing the weight correctly makes a huge difference in how easy it is to carry and how likely it is to cause injuries. The 70 kg example is extreme, because it's not what's expected to be carried every day on the march - it's more of a forced march while carrying the injured.
@@gunnar6674 Look at mortar crews and squad gunners, their daily kit can exceed 90kg. This is excessive and it does cause long term health problems. But every person who dies from lack of equipment encourages the next to carry more.
Me: looks away for 3 seconds
Shad: looks like a porcupine
Opening sequence: you forgot to account for the dragon's minions peppering you with a volley of arrows as you approach the lair.
Gonna need the bigger shield for that!
A kite shield will work perfectly!
Now if he pulls a horse out of his pocket he'll be a proper WoW adventurer.
"Use your HORSE POCKET, ROWAN!"
so first you load up with all the weapons, and then you just hug people to death
Personally I carry two swords "One of monsters. The other for humans"
Both swords are for monsters
is there a difference?
Shen and yone from league of legends:
A sword and two knives
Human Slayer aka the most broken Slayer enchantment since most world have an abundance of humans.
_"You're not an adventurer. You're the entire party!"_
Good one
Just the pack mule
The quiver of arrows was bugging me the whole video, he just kept saying "pretend it doesn't exist."
Took me a minute to realize that he no longer had the bos, yet still had the quiver
@@wantedwario2621 Throwing arrows by hand.
Yeah was really triggering me XD
It made me quiver in anger
I was about to say the same thing
Irl recording of Frodo with Aragorn's sword, Legolas's bow and Gimli's axe.
Fun Fact: DnD has a math way to calculate max carry weight before encumbrance.
Strength Score X 15
Which is ridiculously high even for average scores
@@LilacMonarch 100%
The "average" person cannot realistically lift, push, and drag 150 lbs worth of stuff.
But from a game perspective I tend to use PF2e's bulk system because it's unobtrusive and requires very little thought on players or my part.
Ngl, i love rpgs which make you stronger for overloading yourself...
@Martin Evensen This is very true. And it's actually why I like PF2e's bulk system more since bulk is determined by both weight and shape making a spear more difficult to carry than a sword of equal weight due to its awkward shape (although I actually think the spear would be easily carried strapped to a pack but that's neither here nor there)
I still don't think there's any system that realistically models what a person could carry with them effectively. Which is generally why I just tell my players "be reasonable" and they end up with a main hand weapon, an off hand (or melee weapon for the ranger), a few potions, a length of rope, some rations, two waterskins, a small coin pouch with a notepad to calculate their total wealth (a majority of which is left in the city), and the Fighter carries a few pitons and a crowbar.
Yeah but you gotta think about what's fun to play. Weight management is really fucking boring and if it's done poorly then it's not fun.
In fact I remember one guy saying that the fallout/elder scroll games are much more fun when you cheat infinite carry weight but remove the ability to fast travel. Because when you need to worry about carry weight then you're just fast traveling between towns back and forth back and forth and it sucks
When you need to create a tank character, they should entitle it:
*THE SHAD.*
Call him "Shademb Rooks" :D
Clearly the surgery was effective. Man, this looked like a work out
Surgery?
Damn, Shad is looking good!
Oh, what'd he get surgery for?
What surgery?
I don't recall the details, but he had a condition that impaired his endurance. He had surgery earlier this year to help with it. At first he wasn't sure how well it would work. But there is no way he could have physically done this video last year.
When you’re setting up your min-maxed dark souls build to be prepared for every conceivable situation.
99 vitality
Ds3 moonlight great sword for style, crystal estoc for the staby stab
50 vig, 0 attunement, 50 int 👍🏻
- Zachary - 50 vigor? Isn’t 27 the soft cap? Vitality is better, Catarina and Moonlight gs/prismarine dagger is the ultimate fashion.
I prefer Saint's Bident with SSS myself, maybe a claymore.
Real question: How many weapons an adventurer can carry, before he become a squire?
It depends on if he uses or shares in combat
Id wield a greatsword, 2long swords, 5 javlins, 5-10 throwing daggers, 2 normal daggers and a cutpurse knife
Come at me bitch, i can take your spells and disarm attacks and run you out of weapons XD
The dragon, after getting 15 spears, 8 swords and a load of arrows stabbed into it's hide: ARE YOU DONE?!?!
*Shad slowly pulling out a comically large war hammer*
So Peter Porker?
"Proceedes to open gates, get stuck in said gates and have his face burned off by the dragon waiting behind the gates"
Or hes just a knight with two servants, a warhorse, 3 riding horses and two packhorses carrying all his stuff for him
Having Kingdom Come: Deliverance flashbacks.
Was hard to resist trying to pick up every single piece of loot from defeated enemies. Having like 5-6 plate mails and gambesons loaded on my person AND another 7-8 on my Horse XD
My God did I love raiding bandit camps with my bow and arrow in the midnight hour on Kingdom Come Deliverance.
They never knew what hit them.
@@commandericeman8588 I usually went Stealth for Bandit Raids. I screwed up in the early game and didn't practice Bow nearly enough, so I could barely hunt, let alone hit a moving target that was actively trying to kill me. Might try starting over some time.
"Squire! Bringeth thine medieval golf bag, and ye recommendation to fell this beast!"
Squire: “well, it’s a long par 5 to the dragon’s eye....I’d say, respectfully, for this fight we should opt for the Sir Robin maneuver....”
Shad: *piled with equipment*
Me: "Oh, there must be a spider."
Normal Friday night in Australia...
I just thought he had another snake problem. *shrugs*
That is when I pull out my 12-guage Pump-Action Shotgun.
1. 7:45 Did he just say "studded armour"?
2. Always remember to add a dagger.
3. And now add water, food, flintstones and cinder or something to carry embers, bags for the loot and so on.
germanvisitor2 - Sen'Dschini I wondered if anyone else noticed the studded armor comment! 😂
Skyrim be like: as much as you can shove into your imaginary backpack and still walk
Lydia hold this and get out of the way!
this man doesn't need an armory, he IS the armory
In Mother Russia Armory is you
Archer has Unlimited Bladeworks.
And THIS is why you have a party. The spearman carries the spears. The bowman the bows, ect. One guy should NOT be trying to wield an entire party's arsenal by himself.
"You know, being a one-man army isn't actually something you aspire to.
You say that because it sounds bad ass, not because you LITERALLY want to function as an entire army!"
-Gordan Freeman, Freeman's Mind
Unless you are playing a solo campaign. Or maybe your character simply has terrible social skills and can't find a party. Like that one kid on class who nobody ever picked for group assignments.
Well, for the archers safety give them daggers at least.
@@redblade5556 I mean that is why u would use the gate of Babalon
My adventurer carries around 2000 arrows in order to fight Dragons in Skyrim.
Why so little
I keep about 6000
I just use magic instead... but alright
@@cherrydragon3120 I use a table knife.
@@mikedanielespeja6128 *The table knife pls there is only one true table knife
I use magic on most characters, but on a character were I do use a bow instead, I tend to just carry about 100, and sell any extra I get.
Minecraft:
Slowly turns away, hiding face
Not only is Steve unimaginably strong to hold 2368 cubic meters of any material, he must also have some sort of space-bending item or ability to fit it all
@@LilacMonarch if you get more technical and add +data chests with shulkers in them full of stuff steve would probably create a black hole from the amount of stuff lol
Botw:*trying to hypnotise you* I do not exist I do not exist
@@order66pizzas Most Links have absurd inventories, but BOTW Link remain the one with the biggest extra-dimensional pockets.
After him, the one with most is I think OoT Link, with his 3 swords, 3 outfits, 3 shields and all his items.
Gold… Blocks…
My skyrim character: Thats child's play I have 20 weapons on me and I only use 2 of them
Plus I also carry some dragon's bones and scales, a few crabs, three diferent full armor sets (for infiltrating, obviously), a few lingots, a few books if I get bored...
@@Ditidos cant forget the 20 rings and the 30 necklaces half of them have the same enchantments on them
Fallout characters: *carrying six rifles, three handguns, a rocket powered sledgehammer, a missile launcher, a handheld nuclear launcher and several pounds of 200 year old cans of meat* Amateurs!
Dark Souls Characters: that's cute...
@@cadenwilkerson369 7 days to die characters able to carry several trucks in his inventory, or minecraft character able to carry several thousand tons of gold or more
Having personally marched/patrolled long distances, carrying weight; I would say having a horse is a better idea.
If you must travel on foot however; an RPG should give you the option when you get to your location to have a drop off point to ditch excessive weight.
I feel fantasy writing and shows would also benefit from showing that tactical descion making.
your cashe has been looted by kobolds
Rather than a defined stash point, how about a "dig hidey-hole" function? Same effect, but it just bothers me that places I've never been have a nice box set aside for my personal use.
you should try outward, you can drop your backpack before the fight...
@@esoel Exactly this, just like Roman soldiers with their pack over their shoulder on a stick. You can drop it at a moment's notice and be ready to fight. Quiver, same thing......hooked so you can unhook it and drop it quickly.
.....”you cannot fast travel when encumbered”/“you cannot fast travel when enemies are nearby.”
The amount of arrows in that quiver..... I'm still laughing. That made my day.
Shad: "Frogs? No, I'm not talking about those kinds of frogs. I'm talking about-"
Me: "THE FRENCH!...
...Oh."
It is morally wrong to be French.
*Laughs* in _HonHonHon_
@@germanvisitor2
When people realizes a French director made the Cuties movie: 😱
@@germanvisitor2 It is an unforgivable sin
Why _honhonhon_, It's the laziest one
And calling people who eat frogs, frogs... that's just cannibalism.
The rest of my gear sets are just stored in the aether until I need them. Really convenient.
Former Marine here. Along with my rifle or machine gun, (plus ammo) bayonet, knife, I carried a tomahawk, another knife, a backup pistol (plus ammo) not to mention armor and safety gear. Plus water,food and shelter. Approx 70 to 120lbs plus at various times.
@Ronando trust me , I relished the times when I could drop my gear. Please feel free to tell the Marine Corps that.
@Ronando I agree. Things are a bit different now that I'm out. My EDC is considerably less.
Why would you need a knife you have guns? No one fights hand to hand these days.
@@jacobitewiseman3696 always carry a knife. And yes, people still fight with knives. A knife attack can and has overcome people with guns. Check it out. Knives are brutal.
alexander the paladin Knives are also very useful tools.
You can holster your bow if is a composite recurve one, since composite recurve bows which have the same amount of power to longbows are smaller due to its more complex construction. There are examples of bow holsters from China from the Tang till the Qing dynasty and from surrounding nomadic factions as well, they are all hung on the left side along with their sword/sabre.
This is what Lydia feels like all the time in Skyrim.
"I'm sworn to bear your burdens..."
Kyle: Inventory weight
Shad: Inventory space
Dragon: _chilling in a cave_
Shad: *_I AM THE BONE OF MY SWORD_*
I've been searching for this comment, thanks 👍
Dragon: *shits himself*
Steel is my body, and fire is my blood
@@QuasoTheSapphicShipper I have created over a thousand blades
For the adventurer I'm currently playing in D&D, I decided to stick with a weapon-and-shield specialist. He carries three weapons: A longsword, a mace, and a spear.
Spoiler alert: it's alot more than you think
You've never played Skyrim, have you? Lol
I play Minecraft. Im a Minecraft player Dude.
Aragorn taught us to wear the knife on our leg. Doesn't get in the way and you can grab it when someone is on top of you.
boot knives were already a thing before lotr
I saw there was 1 comment on this and I was disappointed that it wasn’t, “Son of Arathorn.” Wasted meme potential here.
Son of Arathorn
@@bigsmonk2428 and algebra was already a thing when my teacher taught it to me...
that thumbnail is max level Shad
notice that his final setup includes a very well-rounded set of damage types. a spear for piercing, a sword or axe for slashing, a mace or warhammer for bludgeoning, and a shield if you want.
"Remember, switching to your sidearm is faster than reloading."
"Carries a dozen crossbows" thanks for the advice!
Yep, in minecraft (as of the 1.14 update) switching to a preloaded crossbow and immediately firing it is an action that can be done in as little as .05 seconds, while swinging your sword takes more than 12 times that per attack.
@@omnitroph1501 Yeah, but then you only really have 36 shots, or 34 if you bring a bow ready with arrows to continue firing (alternatively 35 if you want to continue using the crossbow but an enchanted bow is better than an enchanted crossbow).
@@Ditidos Your point? You're still bringing it out INSTANTLY, whereas every other weapon has an attack delay.
@@omnitroph1501 Well, every 9 shot you would get a delay (since you would need to change your bar) and the number of shots is limited, granted a lot of stuff will die before those shots but some stuff wouldn't.
Also, considering the delay between opening your inventory, changing the items assign to your bar and closing the inventory could potentially make other weapons a better idea since you are completely defenseless while you do it.
women be like: let me just open my purse.
If you’re an NPC you better start running when that happens cuz you’re gonna be in a cut scene.
@@tatuvarvemaa5314 and not a good one either i assume
@Sightless_Seeker But why, why would anyone want that
@@randomguy9988 To sell purses
All purses are actually bags of holding.
When "popping into the dungeon" it wouldn't be too important to have a bag or a backpack with supplies (if you don't expect to spend a long time in it). However you'll need something to carry your loot out with!
And when travelling on your adventure to get to that dungeon you'll need to carry water, food, and a blanket with you. If it's a longer journey probably cooking gear and possibly a tent as well.
Personally, when travelling I have a shield on my back, a bag with water and food at my side, 1 to 3 weapons on my belt and my pole arms on my shoulder (max 3 spears).
I don't recall ever travelling with bow and pole arms...
Yea if im sword and boarding i probably have my sheild, whatever one handed weapon im running, some javelins, and probably too many daggers. The rest of my inventory is full of normally useful supplies like food, water, healing potions, oil, torches if im missing dark vision and what ever else i feel like i need.( talking dnd) im definitely not just feeling my inventory with weapons.
@@shadowgear7032 If you're talking 5e you'll still need torches even with darkvision. The way the rules work with that ability is it just elevates the light by one level. Dim light becomes bright, darkness becomes dim. Which means you'll still have disadvantage to perception checks wandering around dark areas without light.
Unless its darkest dungeon, running a 5e game of that would be a mix of monster of the week (dungeon of the week) and survival game, that being said, Tensurs floating disk is a thing
if im companion adventuring then i forego the backpack and supplies and give that to joe (after all he had the digicrest of reliability) i dont need that kind if respenicbility ;) but yeah i'll load up on all the battle gear and leave joe with the wagon and have him begin cooking my post victory tea and pizza ;) whilest i combat the enemies with an ally or 2 (but dont actually need them just want them to feel important, /they just want friends and to bask in my heroics)
I've added a video with my thought on this th-cam.com/video/Cc0RsXY5-HM/w-d-xo.html
I was an adventurer like you, then i took an arrow in the knee.
Couldn’t u just take an 8 hour sleep and then all of ur wounds are healed?
"I used to be an adventurer like you, but then my back started to hurt…"
DAY long journey.
Gone in a giant circle.
I get it.
Earth's rotation, that thing always makes my day.
Had a player who characters carry swords like golfsticks:
"oh for this goblin i will use my longsword number 7, that´s it, the flametongue... Fore!!"
What game?
@@tobiaskvarnung3411 t´was D&D3.5
The Squire, caddy to the knights.
Had a dual-wield longsword master in a game I ran and he absolutely had 6-8 longswords of varying magical effects on him at all times. I made him take a second feat "quick sheathe" if he wanted to swap them out quickly instead of just discarding them on the ground.
@@mitchellbonds766 man that´s the way
Every extra weapon you're carrying to battle is just that much less loot you can take back home.
Wagons and carts are your friends, as are mules and donkeys.
@@LurkerDaBerzerker If you have carts, then you wouldn't have to carry the weapons.
This man gets it.
That's what hirelings are for.
@@Pangora2 You don't carry weapons into combat?
The wagons and carts are for transport, just like you wouldn't just travel around with your armour on all the time.
(Unless your armour is gambeson and not much else.)
This is how I feel when you play a video game and you don’t want to throw away all the weapons you’ve collected in case you want to use them.