Depends on what you're facing. If you see a lot of warrior and paladin you will likely lose a lot. If it's something a little slower that let's you deal chip damage and finish them off with burn you will win a lot.
@jeremyj2668 yes, because legend is full of mech rogues, paladins and warriors. All of those are really bad match-ups since this deck has no board clear and doesn't have the tempo plays to play from behind besides throwing burn at face to close the game out. Most of the time you won't be in that position, in my climb to legend this month with warrior I generally either won or lost in 7.3 turns. If you are facing control priest, Warlock or rainbow mage, you have a good chance of winning.
The reads on that last game show the difference between a card pro and and an average player.
classic 20 from hand, at least this deck makes it very obvious what its doing unlike other decks in the past
considering what the hunter did the turn before pretty fair
@@basvanderwerff2725 Considering how the "balance" team has set this up, it's pretty fair.
"Which is a dangerous thing to say. Means we are going to instantly lose." Loses the next two games
I knew I'd find this comment to hit like on
6:50 80% winrate (cut in the video, 24 minutes later) 67% winrate, still 8 wins.
Oops XD
Love a good tribal deck
Still waiting for interesting deck from Kibler but as always played well :)
Elementary!
%80 win rate loses 2 right after
not gonna lie, it sounds bad when Medivh dies.
sounds like he suffers first 😢
Pretty accurate to the lore. Sargeras twisted and tortured Medivh's soul reeeal good before he died.
You water know you've given bearth to an aggro deck that fires on all cylindairs, but is very elementary.
This deck is terrible.
Depends on what you're facing. If you see a lot of warrior and paladin you will likely lose a lot. If it's something a little slower that let's you deal chip damage and finish them off with burn you will win a lot.
@@jferrante831 this deck is bad for a ton of reasons, test it in legend you will see 😁
@jeremyj2668 yes, because legend is full of mech rogues, paladins and warriors. All of those are really bad match-ups since this deck has no board clear and doesn't have the tempo plays to play from behind besides throwing burn at face to close the game out. Most of the time you won't be in that position, in my climb to legend this month with warrior I generally either won or lost in 7.3 turns.
If you are facing control priest, Warlock or rainbow mage, you have a good chance of winning.