Amazing to get a peak inside the discussions that create these games! Really like the discussion about whether (or more, how much) the AI should be asymmetrical. I think this is why I haven't liked recent civ games and one of the reasons I like Old World. Civs I to IV to me felt like playing inside a simulation. V and especially VI feel like you're playing an overly complex board game. To me the AI being deliberately asymmetrical and a part of the simulated world is far more immersive than when they act like another human playing the game. I play for the simulation of growing a civilization, not for a simulation of playing human opponents.
I completely agree on CK3, unless one really enforces self.imposed_rules, the game is boring. Just breed great characters with lots of congenital skills, then just hire the best characters for the positions you want, keep some money to hire mercenaries to crush any rebellion because AI doesn't account for that possibility, conquer conquer conquer... That's why I made a mod that would hide almost all congenital traits from the player, plus certain congenitals I made them much more common, and much weaker, attraction traits for example are just ridiculously overpowered.
40:56 the killing of worlds
I love that book
Amazing to get a peak inside the discussions that create these games! Really like the discussion about whether (or more, how much) the AI should be asymmetrical. I think this is why I haven't liked recent civ games and one of the reasons I like Old World. Civs I to IV to me felt like playing inside a simulation. V and especially VI feel like you're playing an overly complex board game. To me the AI being deliberately asymmetrical and a part of the simulated world is far more immersive than when they act like another human playing the game. I play for the simulation of growing a civilization, not for a simulation of playing human opponents.
Thanks for getting these developers together! Really cool discussions!
Awesome video. What a rare opportunity to see how the sausage is made
very deep and intersting conversation, thank you
Really enjoyed this talk, thank you so much for sharing! Excellent game design nuggets.
I completely agree on CK3, unless one really enforces self.imposed_rules, the game is boring. Just breed great characters with lots of congenital skills, then just hire the best characters for the positions you want, keep some money to hire mercenaries to crush any rebellion because AI doesn't account for that possibility, conquer conquer conquer...
That's why I made a mod that would hide almost all congenital traits from the player, plus certain congenitals I made them much more common, and much weaker, attraction traits for example are just ridiculously overpowered.
Civ 4 is best civ
He / Him / Lol