Reject DPS, Embrace Holes
ฝัง
- เผยแพร่เมื่อ 22 ส.ค. 2024
- TG-5 CM Elite 1 Level 1 4 Stars, 8 Ops
On this map you can blockshift the leftmost swords into the hole as long as you push a small enemy upwards right as they round the corner and have a block 2 for the swords afterwards. And despite not having levels for DPS these utlra weak 4 stars have a lot of push force that can easily send the mobs into the abyss.
The CN player who originally showed that you can blockshift the swords into the holes was wondering if anyone on the overseas server would play to lower the number of people in this strategy. I tried a number of ways but DPSing the slugs with Humus was too expensive meanwhile different shifter placements made it extremely easy to kill all the enemies, except for the last sword who dies to recycling bodies.
CN strategy: www.bilibili.c...
Music: 漆黒のシャルノス OST - Tar Slan
That’s right, the Sanguinarch goes in the square hole.
"It's shifting time!"
"No, Dokutah! No!!!"
"DOKUTAH, YES!"
this event is such a joy for booli squad enjoyers
Fastforwarded it but the ending involved a couple Shaw attack cancels, Rope dodges and some tight healing
I played that part really messily because the blockshift at the start is fairly tight and I didn't want to redo
Embaracing holes is what we do
Every hole is a chance for glory
1:26 no way it just fall in there by itself😭
> released 2min ago
haven't been this early yet
Was surprised that Rope was retreated early while the last enemy was alive just for him to kill everyone and Rope being the only option at 4:18 lol
Freaky Tums:
if there's a hole, there's whole lot of bodies
I feel like the whole Shaw level 7 having shift force 2 made this clear
how did yato just shove the dude in-
Blockshifting magic
Nice clear with the shifting
every time i go on 1:26 i just stop luaghing
Nice hook
Yo dude u did it❤❤❤
How’d that thing with Yato pushing the guy into the hole at the bottom left work? Just pathing manipulation?
When enemies get blocked on an operator they can get shifted a little bit so the sprites don't overlap (1st enemy doesn't get shifted the 2nd clockwise and 3rd counterclockwise) this usually doesn't make much of a difference but with some clever positioning of operators and enemies you can shift enemies onto tiles they were not meant to go on (here onto and consequently into a hole)
I hate the last part of the stage, the whole stage is about consistently shifting enemies to the hole and they decide to throw the curve ball of one virtually unshiftable beatstick at us (actually two but whatever), that's just annoying
how many accs do you have for all these niches 😵💫
I only play 2 accounts, although I have a third not in use
Nah, nope
This isn't Silvergun's channel...