Hello sir I am a VFX student If you don't mind can you please share with me this scene file Because right now I am preparing my showreel after watching this scene file I can create an idea how to do RBD
hey this is looking fantastic, and so this Progressive fracture technique of rbd sim didn't involves with pre fracturing the geometry ? in general what I do is, pre fracture every thing that we need to broke and inside sim , progressively broke the constraints and clusters. I wonder how did u do if there is no pre fracturing of geometry.
Hey, thanks. For more info how it works you can check out this old first version video that I've done back in the day: th-cam.com/video/btx6KeJWwY4/w-d-xo.html
I was learning when no any material was available back in 2008. But now I think you can get pretty good courses from Rebelway guys and CGA masters. I never did them myself but heard they pretty good
@@blazeunknown7870 tear up still doesn't have that level detailed destruction as seen in the video, it's well optimized and looks amazing for a video game, but it still looks nothing like this video.
@@supercalifragilisticex I wasn’t saying that it was exact but it is possible trust within the next ten years we most definitely will have some crazy games in the future.
Most satisfying stuff Ive seen since these hydraulic press videos from 2019. Keep ot up, artist.
looks awesome
The GoPro angle is surely best to judge .. great work … thanks
Teardown 2094 be like
Look satisfied, that's all I feel
How long did this take to setup/render ? IT LOOKS AMAZING!
Oh my goodnes!
Hello sir I am a VFX student
If you don't mind can you please share with me this scene file
Because right now I am preparing my showreel after watching this scene file I can create an idea how to do RBD
hey this is looking fantastic, and so this Progressive fracture technique of rbd sim didn't involves with pre fracturing the geometry ? in general what I do is, pre fracture every thing that we need to broke and inside sim , progressively broke the constraints and clusters. I wonder how did u do if there is no pre fracturing of geometry.
Hey, thanks. For more info how it works you can check out this old first version video that I've done back in the day: th-cam.com/video/btx6KeJWwY4/w-d-xo.html
Amazing works..!! Can i know where could you learn and what is your reccommend best RBD Course?
I was learning when no any material was available back in 2008. But now I think you can get pretty good courses from Rebelway guys and CGA masters. I never did them myself but heard they pretty good
@@VFX_Gulag thank you for answer! Have a nice day! :)
PC RIP nice work bro
Question Is the Model Reacting In Real Time to The Force of the Hammer? If so please make a tutorial on how you Managed to do that.
You are putting up an insane work in all your videos!
Do you remember more or less how many rigid bodies there are in the skyscraper simulation ?
it's progressive fracture setup. So, number of pieces is not constant. At the begining of the sim it's around 80k, and around 450k by the end.
@@VFX_Gulag woah thats a very huge amount! Procedural geometry is really powerful !
amazing , What app is that?
obviously, it was Houdini 18, as stated in the video title )
bro has the rtx 3090909
course,,,,,
Make twin towers pls
Can you make a cannon/demolition game please?
The ones out now are lame.
its near impossible for a game to be playable and have that level of graphics. it probably took days for the computer to process that scene 🤯
@@supercalifragilisticex
Killjoy...😐
@@supercalifragilisticex Not true lookup tear up by aggressive mastery it may not look EXACTLY like the destruction seen here but its pretty close.
@@blazeunknown7870 tear up still doesn't have that level detailed destruction as seen in the video, it's well optimized and looks amazing for a video game, but it still looks nothing like this video.
@@supercalifragilisticex I wasn’t saying that it was exact but it is possible trust within the next ten years we most definitely will have some crazy games in the future.