Regarding the 3-0 Ultramarine list, I would venture a guess that Marneus and the Biologis were attached to the Eradicators (Biologis can attach to a unit even if a Chapter Master is already attached) and these were put into Deep Strike by Uriels ability (sure he would be giving up Marneus' CP gen for a turn, but with the Captains and Tiggy he doesn't seem to really need the extra CP.) The Eradicator brick usually relies pretty heavily on the protection Marneus offers with his Victrix Guard, and also his advance/fall back, shoot and charge, stops them from getting tied up in melee or get into melta range more easily when needed. Sure, the brick can work without Marneus, but it's just such an easy target to kill or tie up without him. Uriel with Company Heroes, as this is a surprisingly tough unit with better melee than most people expect. Uriel also allows strats to be used even if already used, so would allow the unit to use Counter-offensive or Heroic after Tiggy has let his unit use it for free.) *see edit at bottom* Tiggy with Assault Intercessors, makes them a tiny bit tougher and allows for free Counter-offensive or Heroic intervention. All Assault Int units delivered by Land Raiders; I guess? Edit: Based on the new rules for Stratagems, Uriels ability to use a strat that has already been used doesn't actually works anymore. So all it does is let his unit use a start while battle-shocked, which is pretty lame!
Regarding the Tsons 6 cabal for a strat, i don't believe you can use warpsight for 0cp, the dataslate says any ability that instructs you to use a strat for 0 now instead reduces the cost by 1, so at best warpsight would be 1cp. Its particularly relevant because you cant use warpsight top of turn one with a shaman
"Each time an enemy unit takes such a Battle-shock test, if it is within 6" of one or more Synapse units from your army, subtract 1 from that test." Does Neurotyrant/screamer-killer -1 battle-shock test stack with the new Synapse rule?
Yes and no. You have to pay attention to what the effects are because each thing can only be modified so much The 2 "things" are the leadership value and the actual roll. U can't have 4 things modifying only 1 of those because it will cap. U have to have a combination of modifying leadership and modifying the roll
The extra -1 for being in synapse range only affects the shadows of warp ability. Doesn’t effect any other battleshock like regular under half strength tests, screamer or neurolictor ability. But it does stack with deathleaper, neurotyrant and the dirgeheart enhancement up to a max of leadership 8
2:02:20 That Fleshborer Hive on the Tfex is a weird choice without a Lethal Hits aura from a Hive Tyrant. That second Tyranid army, I can see why it's barely scraped together any points in its winning games, it looks like its design as a counter punch army that punishes enemies grabbing No Man's Land objectives, but it doesn't have durability or redundancy itself to reliably survive and hold primary objectives.
2:12:14 wow I also though of running the similar list but worry that I jus too overkill on the infantry part. turnout I worry for notting this list is great.
Man tbh I think if you play special snowflake Marine you get your 3 or so detatchments and thats it no basic stuff for you. Let the Gladius-Ironstorm etc be for basic SM only.
Been wanting to run Assimilation swarm for my nids for ages and I think the latest changes make it viable. I'm going extreme with Swarmy, Hive tyrant & neurolictors with 12 Tyrant guard and 6 Zoans. A lot of midboard control but almost solely relying on the zoans for ranged. I wouldn't be surprised seeing some more optimised Assimilation swarm do well though, would be cool if you have any list ideas for it.
Regarding the 3-0 Ultramarine list, I would venture a guess that Marneus and the Biologis were attached to the Eradicators (Biologis can attach to a unit even if a Chapter Master is already attached) and these were put into Deep Strike by Uriels ability (sure he would be giving up Marneus' CP gen for a turn, but with the Captains and Tiggy he doesn't seem to really need the extra CP.)
The Eradicator brick usually relies pretty heavily on the protection Marneus offers with his Victrix Guard, and also his advance/fall back, shoot and charge, stops them from getting tied up in melee or get into melta range more easily when needed. Sure, the brick can work without Marneus, but it's just such an easy target to kill or tie up without him.
Uriel with Company Heroes, as this is a surprisingly tough unit with better melee than most people expect. Uriel also allows strats to be used even if already used, so would allow the unit to use Counter-offensive or Heroic after Tiggy has let his unit use it for free.)
*see edit at bottom*
Tiggy with Assault Intercessors, makes them a tiny bit tougher and allows for free Counter-offensive or Heroic intervention.
All Assault Int units delivered by Land Raiders; I guess?
Edit: Based on the new rules for Stratagems, Uriels ability to use a strat that has already been used doesn't actually works anymore. So all it does is let his unit use a start while battle-shocked, which is pretty lame!
That guy know something
Regarding the Tsons 6 cabal for a strat, i don't believe you can use warpsight for 0cp, the dataslate says any ability that instructs you to use a strat for 0 now instead reduces the cost by 1, so at best warpsight would be 1cp. Its particularly relevant because you cant use warpsight top of turn one with a shaman
yeah I misspoke; you can discount it but not get it 100% free
"Each time an enemy unit takes
such a Battle-shock test, if it is within 6" of one or
more Synapse units from your army, subtract 1 from
that test."
Does Neurotyrant/screamer-killer -1 battle-shock test stack with the new Synapse rule?
Yes. With all the tools tyranids have you can effectively get -4 to the test.
Yes and no. You have to pay attention to what the effects are because each thing can only be modified so much
The 2 "things" are the leadership value and the actual roll.
U can't have 4 things modifying only 1 of those because it will cap. U have to have a combination of modifying leadership and modifying the roll
The extra -1 for being in synapse range only affects the shadows of warp ability. Doesn’t effect any other battleshock like regular under half strength tests, screamer or neurolictor ability. But it does stack with deathleaper, neurotyrant and the dirgeheart enhancement up to a max of leadership 8
2:02:20 That Fleshborer Hive on the Tfex is a weird choice without a Lethal Hits aura from a Hive Tyrant.
That second Tyranid army, I can see why it's barely scraped together any points in its winning games, it looks like its design as a counter punch army that punishes enemies grabbing No Man's Land objectives, but it doesn't have durability or redundancy itself to reliably survive and hold primary objectives.
Hey Trevy, did you notice that Tigurius blocks Mortal Wounds?!
hold up, what!?
can you double check and then post it again? ;P
Happy to see tournament I have organized in your video!
With best wishes from Hyper ❤
Tyranid's Invasion Fleet Perfectly Adapted does not allow you to reroll an Attack Roll. It allows you to reroll 1 dice of any other roll though.
You can reroll hit wound or damage (and some other stuff) with it; or did you mean something else?
"Tyranids now have more CP than God!"
God plays Tyranids... "Are you sure about that?" 😅
And Calgar attached in eradicators with biologus...
And going in deep strike by Ventris using rapid ingress...
2:12:14 wow I also though of running the similar list but worry that I jus too overkill on the infantry part. turnout I worry for notting this list is great.
No Grey Knights lists? 😢
Man tbh I think if you play special snowflake Marine you get your 3 or so detatchments and thats it no basic stuff for you.
Let the Gladius-Ironstorm etc be for basic SM only.
So Tigerius protects against mortal wounds but not devastating wounds? Or can you confirm he treats devastating as mortals…
we'll have to check, I'm sure someone will post the answer
Synaptic Nexus going HAM is very surprising, but great.
so knights can move through 6" walls and eldar, but an ork stompa/gork/mork cannot?
R.I.P kroot
The death of Black Templars...
The lord of deceit aura goes off the tyranid guard which makes it alot more annoying to deal with in the mid board
I’m afraid it specifies the model not unit in the wording
Been wanting to run Assimilation swarm for my nids for ages and I think the latest changes make it viable. I'm going extreme with Swarmy, Hive tyrant & neurolictors with 12 Tyrant guard and 6 Zoans. A lot of midboard control but almost solely relying on the zoans for ranged.
I wouldn't be surprised seeing some more optimised Assimilation swarm do well though, would be cool if you have any list ideas for it.
Tigerius tho...