Physics in animation

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  • เผยแพร่เมื่อ 1 มิ.ย. 2024
  • In this video I talk about physics in animation. I explain what the center of mass, rotation speed, inertia and arcs are and how they work.
    00:00 - Introduction
    02:36 - 1. Center of mass
    03:05 - How to make a center of mass
    06:33 - 1.1. Balance
    11:41 - 1.2. Rotation
    15:21 - 1.3. Acceleration/deceleration
    18:53 - 2. Rotation speed
    23:44 - 3. Inertia (through movement)
    34:08 - 4. Arcs
    35:25 - Conclusion
    Author: Aleksandr Rudenko ( / alexander--rudenko )
    Rig: Kiel Figgins
    #animation #tutorial #physics #centerofmass

ความคิดเห็น • 51

  • @adamszczesny2646
    @adamszczesny2646 6 วันที่ผ่านมา

    That's an amazing tutorial!! I've managed to recreate your setup in Blender. I added a bone for a big hammer and during tests it turned out my run cycle was way off balance. That's a great tool, it's gonna speed up my blocking phase significantly - thank you for sharing it with us!!

  • @MaheshPagar0
    @MaheshPagar0 หลายเดือนก่อน +5

    Your work has the great combination of Intensity, Dynamism and Creativity. 🔥🔥🔥🔥🔥
    This lesson contains so much practically applicable information. Thank you so much for the English dub.

  • @fsalad
    @fsalad หลายเดือนก่อน +3

    With your personal works having an incredibly persuasive sense of weight, I really appreciate being welcomed into your mind and being allowed to take a look. I will use this video as a bible for my body mechanics!!

  • @ChesterSampson
    @ChesterSampson 28 วันที่ผ่านมา +2

    Amazing video! I love hearing about your animation approach - WE NEED MORE!

  • @masasuzuki1762
    @masasuzuki1762 24 วันที่ผ่านมา +1

    yoooo just 10 minutes in and ít already gold mine of technique, thank you brother

  • @michaellaviola6540
    @michaellaviola6540 9 วันที่ผ่านมา

    Fantastic video! Packed full of great information, you should definitively do more!

  • @Gamerstent
    @Gamerstent 21 วันที่ผ่านมา +1

    this was explained so well thank you so much for these videos the way u teach is amazing

  • @SauceGodPluto
    @SauceGodPluto หลายเดือนก่อน +1

    Super cool video! I've made the set up myself and have applied it to some existing animations has already been helping! Can't wait for more!

  • @georgevillaflor
    @georgevillaflor 12 วันที่ผ่านมา

    Thank you for your tons of informations. 🧠

  • @JM-mi8cy
    @JM-mi8cy หลายเดือนก่อน +1

    Never thought there'd be so many aspects😱 Thank you!

  • @kazamiyouji3214
    @kazamiyouji3214 หลายเดือนก่อน

    Definitely going to be revisiting this throughout my animation journey, need to constantly remind myself of these topics/principles. Thank you for taking the time to make this!

  • @TheWildGamerIsHere
    @TheWildGamerIsHere หลายเดือนก่อน

    Wonderful explanation, thanks for making this video!

  • @halilaksu8021
    @halilaksu8021 หลายเดือนก่อน

    Wonderful explanation !

  • @animatorsculture
    @animatorsculture 21 วันที่ผ่านมา

    Uau, esse vídeo mudou a forma como eu penso sobre física em animação. Eu já sabia do conceito de centro de gravidade mas não de forma aprofundada como agora. Спасибо ✌

  • @ericdrob
    @ericdrob 22 วันที่ผ่านมา

    Dark magic! Awesome work

  • @mohammadtaha1465
    @mohammadtaha1465 15 วันที่ผ่านมา

    All that ammount of infromation for free! thank you.. really helpfull

  • @murattahan
    @murattahan 25 วันที่ผ่านมา

    it is a great video. Thanks for this!

  • @hmmm2898
    @hmmm2898 26 วันที่ผ่านมา

    Amazing!!!!! Just what I needed thank you❤️

  • @thedung1411
    @thedung1411 23 วันที่ผ่านมา

    Thank you for your sharing

  • @meetramani8611
    @meetramani8611 หลายเดือนก่อน

    thank you for sharing the information it is very helpful

  • @slephy
    @slephy 27 วันที่ผ่านมา

    thx for sharing all this! also...@24:19 might be the best reference I've ever seen :)

  • @GandRaya
    @GandRaya 28 วันที่ผ่านมา

    Thank you so much!!

  • @ellerria
    @ellerria 28 วันที่ผ่านมา

    Thanks for the great video! I enjoyed your various animated examples. It really helps to see these rules put into words/visuals because sometimes an animation won't feel right but it's hard to know exactly why that is, watching your analysis let some of those things click better for me!
    If I may ask, how did you re-bake the rotation animation in Maya at 13:48? Was that a copy and paste or something else? I'm still learning the program and the tools, sorry for any lack of understanding on my part :)

    • @alexanderrudenko7899
      @alexanderrudenko7899  28 วันที่ผ่านมา +1

      Thanks) I simply transferred the rotation information to another locator, that is, it was as if I had changed the character’s rotation pivot. Doing this manually takes longer, so I used a script.

  • @suizenjiful
    @suizenjiful หลายเดือนก่อน

    すばらしいね。

  • @jeffbb22
    @jeffbb22 หลายเดือนก่อน

    AMAZING!!!!!!!!!!!!!!!!!!!

  • @helsi4300
    @helsi4300 14 วันที่ผ่านมา

    Holy shit this was amazing to watch learned so much!
    Can u please make one detailed video like this for timing and spacing too pls

  • @maccollo
    @maccollo หลายเดือนก่อน +1

    The part about inertia and rotation game me an idea for another animation aid. Why not compute the inertia and angular inertia of the body and display is as an two arrows?
    Inertia is easy, just get the velocity vector of the invividual COM locators of each body part and do a weigthed sum with the masses.
    Angular inertia is a little more complicated, in the end is also a fairly simple forward sum a couple of a couple of matrix vector products.
    With these two arrows it will be possible to visualize how the angular momentum and inertia of the character changes.
    Physically implausible animation will manifest itself in these vectors moving around alot, since they should remain constant unless the character is actively pushing of the ground.

    • @alexanderrudenko7899
      @alexanderrudenko7899  หลายเดือนก่อน

      As far as I know, this has already been implemented in the Cascadeur(software from Banzai.game).

    • @maccollo
      @maccollo หลายเดือนก่อน

      Haven't tried Cascadeur but it does look interesting. Honestly I am surprised this if the first time I've noticed anyone talk about this.
      I was so impressed by your COM aid demonstration that I immediately implemented it into my own rigging script. Such a simple but useful tool: D

  • @jegsynes
    @jegsynes 29 วันที่ผ่านมา

    Very interesting to get your explanation. I have colleagues in the Laban movement Analyzing (LMA) field who useLMA for animation. Do you have any knowledge of LMA or even use it if so?

    • @alexanderrudenko7899
      @alexanderrudenko7899  29 วันที่ผ่านมา

      This is the first time I’ve heard about LMA =/

  • @cinemauntold
    @cinemauntold หลายเดือนก่อน

    is it mocap animation ( the balance part animation)? for confirmation

  • @ghillyboy350
    @ghillyboy350 23 วันที่ผ่านมา

    I saw some shadow fight 4 animation there did u work on them?

  • @Fusonxie
    @Fusonxie หลายเดือนก่อน

    Thank you for taking the time to make this!Can you share Scripts?Thank you!

    • @alexanderrudenko7899
      @alexanderrudenko7899  หลายเดือนก่อน

      pavelbarnev.gumroad.com/l/OverRigBasic?layout=profile

    • @Fusonxie
      @Fusonxie 21 วันที่ผ่านมา +1

      @@alexanderrudenko7899 Thank you !

  • @bricktea3645
    @bricktea3645 13 วันที่ผ่านมา

    Where can i find more info on this game?

  • @wickyfrl
    @wickyfrl 20 วันที่ผ่านมา

    how can you make a support point and add it to your rig

    • @alexanderrudenko7899
      @alexanderrudenko7899  20 วันที่ผ่านมา

      wdym? The support point is our feet.

    • @wickyfrl
      @wickyfrl 19 วันที่ผ่านมา

      @@alexanderrudenko7899 it shows the support point for you, is there some way i can add something to my rig that shows me my support point somehow

    • @alexanderrudenko7899
      @alexanderrudenko7899  19 วันที่ผ่านมา

      Are you talking about the center of mass?

    • @wickyfrl
      @wickyfrl 18 วันที่ผ่านมา

      @@alexanderrudenko7899 sorry yes, thats what i meant. did you manually add it onto your own rig?

    • @alexanderrudenko7899
      @alexanderrudenko7899  17 วันที่ผ่านมา

      Yes, I explained how to do this in my other video, but I have not translated it into English yet.

  • @maccollo
    @maccollo หลายเดือนก่อน +4

    Why is speed in space linear? Cuz Newton's the deadliest mf in space that's why.