Metahuman emotions

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  • เผยแพร่เมื่อ 24 ต.ค. 2024

ความคิดเห็น • 10

  • @ryuteam
    @ryuteam 7 หลายเดือนก่อน +2

    Really beautiful work !

    • @marc1137
      @marc1137  7 หลายเดือนก่อน +1

      each video i try test some new way to update the final result , good thing is mh base rig is so good that give freedom to expand it

  • @tobiasdockal2725
    @tobiasdockal2725 7 หลายเดือนก่อน +1

    Gj guy, enjoy hollidays 💪

    • @marc1137
      @marc1137  7 หลายเดือนก่อน

      Thanks! Hope new mh test will be better than this , good thing is always can improve it , its not a limited tech like ziva faces AI … very cool but seems must b hard to modify what u get.. and i never see any video about people using it

  • @BRanDon-tn2rt
    @BRanDon-tn2rt 7 หลายเดือนก่อน +1

    Great stuff, Marc! Would you mind pointing me in the direction of the process for how you get the actor's face ready for video sampling? Very curious about that workflow.

    • @marc1137
      @marc1137  7 หลายเดือนก่อน +1

      if you were curious you would check previous videos of my channel 😅 , i said many times i track the face with keen tools and showed part of the process which is the 99% of the thing , and have to be curious to find the last 1%

  • @gueykhalamari1708
    @gueykhalamari1708 7 หลายเดือนก่อน +1

    nice! how much of this is raw metahuman animator capture? are you using keentool and projection in nuke to get your base animation?

    • @marc1137
      @marc1137  7 หลายเดือนก่อน

      yes using keen tools, this is what i get from mha , not any special fixing involved

    • @gueykhalamari1708
      @gueykhalamari1708 7 หลายเดือนก่อน

      @@marc1137 Cool! Impressive! @ 1:07 is the chin animation tracking jitter? It looks like a part of the performance, but can't tell. Gonna it it a try.

    • @marc1137
      @marc1137  7 หลายเดือนก่อน +1

      Ah i added that chin jitter as detail, it was not in the movie and anyways i dont think mha could track that.. new update mha have a skip vertex somthing solve but its super slow and seeems designed if match real identity they say in the docs.. maybe also track face skin moves besides tracking curves… as i say in the end of the video the path tracer render sometimes lips flicker when actually was ok in the real time lumen , i think bcause i rendered video instead of frame sequence.. pity but well didnt want re render again