Raft's Stupidest Idea

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  • เผยแพร่เมื่อ 8 ก.ย. 2024
  • That's what we try our best to do in this video.
    My computer sure was throwing a fit by the end of everything, but it was worth it to make this monster. I'm having so much fun with Raft again, I can't wait to see what all we get up to.
    Game: Raft - store.steampow...
    Music provided by:
    (Epidemic Sound) www.epidemicsou...

ความคิดเห็น • 1K

  • @ZephariusBe
    @ZephariusBe 2 ปีที่แล้ว +4132

    So there are two main reasons why this didn't work. First off, the game specific renders in islands debris and etc in a certain radius from the true center of your raft. IE, the first board you're on when you start out. This is why people have also had islands disappear from underneath them suddenly: Their rafts weren't tethered and floated out of render distance for the island.
    The other thing is, the world doesn't actually loop around. From what people have found, the world is flat but when you reach the 'end', it teleports you back to the beginning of the world map. So it will never come back around on itself as you're just being teleported. This also is probably why it has such a hard time dealing with rafts that are longer, which is why it's recommended to not build out too far for performance reasons, and instead build up.
    I hope this helps!

    • @heavenssalvation9514
      @heavenssalvation9514 2 ปีที่แล้ว +62

      Your first reasoning is the most likely thing thats happening the second one doesnt make sense because if your raft is teleporting back then theres no reason for the island to disappear

    • @edwardtan1354
      @edwardtan1354 2 ปีที่แล้ว +25

      had DF actually saw LGIO's early raft vods should already inform him why this is the case

    • @Circenn
      @Circenn 2 ปีที่แล้ว +11

      Too bad he's already built up in a past video, and dumped llamas.

    • @DoubsGaming
      @DoubsGaming 2 ปีที่แล้ว +45

      @@heavenssalvation9514 no, what happens is because of the game rendering around the Center of the raft the islands become de-rendered and disappears under you if your raft floats away (as OP said), not because it's teleporting. It's not even an idea it's a proven part of the game because it also serves the purpose of forcing the player to keep moving and to stay on the raft and this is something anyone can try.
      Secondly, unless OP knows something I don't, I don't think the raft ever teleports. That would be normally pretty noticeable to any average player. A better solution would either be to keep the "raft" Centered and fixed but really the landscape (or oceanscape?) is moving. This may be also unlikely because if you let the raft drift you obviously don't see the oceanscape move but it would be easier to mask in general.
      Lastly, I think might be the most likely option is that the way it renders islands could also be the same way it spawns or deletes POI/islands. This would make sense because when the raft is stationary in the water it doesn't actually make any debris drift. And because the code spawns the debris and keeps it still, that code could possibly be reused for the islands.
      -Not a game designer, most of this is speculation with educated guesses from what I have played and seen in the game as well as minimal game design.

    • @heavenssalvation9514
      @heavenssalvation9514 2 ปีที่แล้ว +10

      @@DoubsGaming umm thats what i said without the details....

  • @tigurix7319
    @tigurix7319 2 ปีที่แล้ว +5480

    BTW, the island with the "help" flag has a 2% chance of spawning in and some players search for it for an eternity, so lucky you! Also really like the Raft-themed videos and perhaps also try out Stranded Deep?

    • @cuddlecakes7153
      @cuddlecakes7153 2 ปีที่แล้ว +148

      is there anything special about the "HELP" island?

    • @genericasianperson6405
      @genericasianperson6405 2 ปีที่แล้ว +293

      @@cuddlecakes7153 rare hat

    • @ethanraimondi9488
      @ethanraimondi9488 2 ปีที่แล้ว +123

      that was the first island I came to in my first play through

    • @baileyroddog
      @baileyroddog 2 ปีที่แล้ว +39

      Would love if he did stranded deep

    • @edwindelijser5330
      @edwindelijser5330 2 ปีที่แล้ว +34

      Stranded deep is good game

  • @elauraw9076
    @elauraw9076 2 ปีที่แล้ว +2582

    Once upon a time the was a mod that allowed you to teleport to your bed. I don't know if it would even work with a 6 mile raft and you could only put the bed on one end, but it could be useful.

    • @imgood3374
      @imgood3374 2 ปีที่แล้ว +65

      I see, a teleporter but made of bed.

    • @TheREALLofiat
      @TheREALLofiat 2 ปีที่แล้ว +35

      @@imgood3374 I've done nothing but teleport bed for 3 days

    • @yesmmmmmmlbutnotmaniagames8030
      @yesmmmmmmlbutnotmaniagames8030 2 ปีที่แล้ว +11

      @@TheREALLofiat nice tf2 reference

    • @ChraO_o
      @ChraO_o 2 ปีที่แล้ว

      there*

    • @lcj3_
      @lcj3_ 2 ปีที่แล้ว

      @@imgood3374 bed.

  • @thereddalek7282
    @thereddalek7282 2 ปีที่แล้ว +897

    What I’m pretty sure happens in this game is that when you are a certain distance from a story (blue) island, that island just teleports somewhere closer, which is why you saw it change to the left of you at the beginning. The ocean just keeps going in a straight line, you don’t circle back.

    • @samarjit_1246
      @samarjit_1246 2 ปีที่แล้ว +24

      yeah that's correct.It'll telport in front of u(whereerv the current i facing)

    • @Aquific
      @Aquific 2 ปีที่แล้ว +14

      Sounds about right, because it would be completely unnecessary to actually program the curvature of the earth.

    • @MINIMAN10000
      @MINIMAN10000 2 ปีที่แล้ว +22

      @@Aquific In the world of programming it's actually not curvature you have to model to pull off the trick. In fact it's a hardware bug, or feature depending on how you look at it. In the 1979 game Asteroids all objects wrap from one end of the map to the other. Generally best known as a integer overflow ( due to int being the most common data type these days ) Take for example a byte with a range of 0-255, If you tell it to add a velocity of +1 to a position of 255 you end up back to 0. To prevent this behavior, you either have to choose a bigger data type so that you never reach the end, or you explicitly check for integer overflow and prevent it from happening.

    • @Aquific
      @Aquific 2 ปีที่แล้ว +4

      @@MINIMAN10000 well in MODERN day technology, we go to much higher integers, especially in a game like raft because the world is so vast, the data would not be stored how you suggest, location data is often stored in a 128 bit (guess) data file, but when it starts to reach its boundaries, it would increase the size, and before you say things against that, that was a problem in 1979, most game engines from 2000s and onwards started adding systems to prevent that, it wouldnt make sense that a game, so vast and based on exploration wouldnt use this? it would one of the first things you would consider.

    • @anthonyward8853
      @anthonyward8853 2 ปีที่แล้ว +12

      Correct, when you get a certain distance from an island it despawns. Story islands are programed to respawn instantly, but do so under normal island spawning rules. This means that even the story islands that initially spawn behind you, forcing you to use an engine to reach them, will respawn ahead of you. This entire game can be completed without using an engine and paddles used only for maneuvering around islands.
      Also, you're raft never moves, it's the world that moves around it. The four foundations you start with is essentially the center of the universe, everything revolves around that point.

  • @MunchKING
    @MunchKING ปีที่แล้ว +288

    According to Google, the world's circumference is 24,902 miles. You said your raft was 6 miles, so you only need to do 4150 times that amount of work to get around the world. :D

    • @_Gam3r
      @_Gam3r ปีที่แล้ว +8

      he wasnt even around the entire RAFT world, and thats still alot lol
      so if this entire adventure was a plank, he'd need 4000 planks

  • @thatoneguywholovescats9130
    @thatoneguywholovescats9130 2 ปีที่แล้ว +952

    i feel like df is slowly going more and more off the rail, and honestly it's great

    • @Chirkrasia
      @Chirkrasia 2 ปีที่แล้ว +26

      this man was never on the rail tbh

    • @RoosterPups
      @RoosterPups 2 ปีที่แล้ว +9

      you mean off the raft?

    • @nilsolsson642
      @nilsolsson642 2 ปีที่แล้ว +9

      Not really slowly tbh

    • @BennyLlama39
      @BennyLlama39 2 ปีที่แล้ว +3

      Isn't that what happened to Gray? 😀

    • @BennyLlama39
      @BennyLlama39 2 ปีที่แล้ว +2

      @@renslife643 He has a channel called GrayStillPlays. His videos used to cover normal video game play (running medieval taverns, for example), but eventually devolved into entertaining chaos.

  • @robertdunagan5807
    @robertdunagan5807 2 ปีที่แล้ว +216

    When it was nearly 20 seconds past the hour and there wasn't a new video I panicked

    • @James-ly1zt
      @James-ly1zt 2 ปีที่แล้ว +6

      *James Franco - “First time?”*

    • @dragontamer3364
      @dragontamer3364 2 ปีที่แล้ว

      Lol

    • @goodnamepleaseplease
      @goodnamepleaseplease 2 ปีที่แล้ว

      Same man

    • @Marliemac
      @Marliemac 2 ปีที่แล้ว

      So uh, what are you gonna do if he takes a break?

    • @heavenIy1
      @heavenIy1 2 ปีที่แล้ว

      @@Marliemac He already did this year. That's enough for the decade

  • @ipadize
    @ipadize 2 ปีที่แล้ว +89

    4:50 my boy really found a special island just by building in a straight line while i am searching for hours not finding one

  • @glitchy5390
    @glitchy5390 2 ปีที่แล้ว +442

    I would love to see DF GrayStillPlays and Let's Game It Out play one of these games together

    • @beesechurgermonkeyflip
      @beesechurgermonkeyflip 2 ปีที่แล้ว +46

      That would literally be the best and most chaotic crossover ever!

    • @jennifercampbell8718
      @jennifercampbell8718 2 ปีที่แล้ว +6

      He'll yhea

    • @nobody-nj4jg
      @nobody-nj4jg 2 ปีที่แล้ว +24

      And the spiffing brit too

    • @ichigokurosaki7820
      @ichigokurosaki7820 2 ปีที่แล้ว +27

      add callmekevin too, hell be chaotical useless

    • @glitchy5390
      @glitchy5390 2 ปีที่แล้ว +18

      @@ichigokurosaki7820 fuck it, throw in Chippy as well, and have them all play Terraria. I'd love to see that

  • @thesugareater8607
    @thesugareater8607 2 ปีที่แล้ว +241

    Normal person: "I wonder of you can build around the world, I'll look up how world generation works to see if it's possible."
    Df: "I wonder if you can build around the world. I shall spend many hours building forward to see if I loop around"

  • @ItIsHendi
    @ItIsHendi ปีที่แล้ว +90

    There is no way I just spent 13 minutes watching this entire video just to find out that he doesn't actually build around the world

    • @nickwood598
      @nickwood598 ปีที่แล้ว +9

      Thank you for saving me 13 minutes

    • @sarahwallace1103
      @sarahwallace1103 ปีที่แล้ว +1

      It was very obviously not how the game works at all. Not even Minecraft does that and they have one of the most advanced map generation systems in gaming.

    • @ItIsHendi
      @ItIsHendi ปีที่แล้ว

      @Sarah Wallace how was it obvious? If the game goes around a repeating sphere (unlike minecraft where it generates NEW biomes)

    • @sarahwallace1103
      @sarahwallace1103 ปีที่แล้ว +5

      @@ItIsHendi Because no game goes in a sphere. Every single video game you play is a flat plane. There is no map for Raft. It is randomly generated and the world only exists within so many meters of your raft. That "sailing around the world" was obvious bullshit. What happens tech wise is that the island spawns in when the coordinates are entered. When you cross a certain distance away from the island it will instead spawn somewhere close. This is why you can't leave it, sail in a straight line, and run into it again.
      Think about it like this. If the world actually existed, wouldn't you run into the story islands out of order by accident at times? That doesn't happen. Instead the first and last island are basically the same distance from each other since neither exists until you ask them to.

    • @BananaGatorProds
      @BananaGatorProds ปีที่แล้ว +3

      @@sarahwallace1103 "No game goes in a sphere"
      Spore says hello

  • @sethcushman5454
    @sethcushman5454 2 ปีที่แล้ว +78

    I'm pretty sure that the reason the world seems to be round is just that when they get out of range of the raft origin, the islands are deleted and put back down as another island somewhere else. And if the world was simulated to be round, the developers would probably just make it so islands that go to far appear on the opposite side of the map, so the character and raft wouldn't actually be able to go around.

    • @MGSLurmey
      @MGSLurmey 2 ปีที่แล้ว +6

      Spot on! The game world's origin point is those four foundations that you spawn on, and the raft itself is the only thing not moving in the whole game. The islands are merely objects that get deleted when they move too far away, and respawned ahead of the raft.

  • @Jonathus22
    @Jonathus22 2 ปีที่แล้ว +40

    Raft render distance is small. You can literally see where the water just ends like 100 metres infront of you. But if the game lags too much it will cause the game to reload everything (islands that were loaded in respawn, but islands that werent spawned in move on the radar)
    So technically the world is infinite, but the game just reloads the islands to be in a normal distance (1.500-3000m)

  • @LodanSD
    @LodanSD 2 ปีที่แล้ว +156

    Watching Fully, this reminds me of Portal, where I think the developers said the area beyond the portal is a clone of your current area, but still counted as a separate area for coding purposes. However, Astroneer takes place on a curved planet that does wrap around on itself because you are changing angles as you walk on the surface of the planet. If you were to build a Flat Surface on a Planet it would gradually become a steeper plane as the gravity pulls you toward the center of the planet.

    • @ariamh823
      @ariamh823 2 ปีที่แล้ว +1

      I once got lost and decided to wrap around the snowy planet. It was fun but painful

    • @baby-moon.
      @baby-moon. 2 ปีที่แล้ว +5

      Weirdly enough, this is actually another reason why the Earth couldn’t be flat! If it was flat, the gravitational pull towards it center of you were on the edge would be like climbing up at 90 degree slope.

    • @Gwentheferret
      @Gwentheferret 2 ปีที่แล้ว +3

      I've started an attempt to build roads between the 6 surface beacon things on the first planet in Astroneer. It's a little annoying to do, because I have to change the angle of the road after a while, to keep in line with the curving planet surface. :)

    • @samvsmedia8680
      @samvsmedia8680 2 ปีที่แล้ว

      @@baby-moon. well, not if all of science is wrong. Maybe earth is constantly accelerating upwards, instead of curving spacetime. Maybe nasa just wants you to believe in spacetime, and thats why the liberal propagandists in hollywood make movies like interstellar. Its all a lie. Help me

    • @newCoCoY6
      @newCoCoY6 2 ปีที่แล้ว +3

      @@baby-moon. The flat earthers would simply tell you that gravity doesn't actually exist and that the earth is continuously accelerating upwards

  • @propdynamic4069
    @propdynamic4069 2 ปีที่แล้ว +109

    Imagine the glory that would be a DangerouslyFunny and Let's Game It Out collab.

  • @evilsmoo3358
    @evilsmoo3358 2 ปีที่แล้ว +241

    Erm, I'm pretty sure that the raft defines the game. The raft is 0,0 coordinates, and the rest of the stuff just drifts by. When you anchor, you don't anchor the raft, you anchor the WORLD.
    And it spawns stuff randomly. When you input a coordinate, it spawns that specific island somewhere and tells you where. Normal islands just spawn in randomly. When you rotate the steering wheel, you rotate the world.

    • @neirenoir
      @neirenoir 2 ปีที่แล้ว +8

      This is exactly what happened in one of Let's Game It Out's old Raft episodes.

    • @corruptconverter2616
      @corruptconverter2616 2 ปีที่แล้ว +7

      I highly doubt that this is technically accurate, as to how its implemented; The game would be unplayable, even if you weren't DF. Plus: The player can jump off the raft; Calculating every single thing outside of the raft for movement would drop the framerate to unplayable; Islands wrap around, and have a vector for relative coordinates, though they remain unloaded; Z-fighting and other floating-point-error-related graphics distortions occur at large distances, which shows that those distances are actually being travelled, and it would be a massive waste of time to program it differently...
      In other words, this is wrong. No sane development company would do this, with a game such as this, if they wanted to be remotely successful

    • @corruptconverter2616
      @corruptconverter2616 2 ปีที่แล้ว +2

      I mean, maybe someone can prove me wrong here, so that I can go yell at the Raft devs about how shit they're programming their game

    • @neirenoir
      @neirenoir 2 ปีที่แล้ว +13

      ​@@corruptconverter2616 It's not that crazy, actually. We do know that having the boat too far away from your position can cause the islands you are standing on to disappear, so it seems the map is loaded around the raft and not around the player.
      Anyway, from a development perspective, they could be doing some aggressive culling around the world's points of interest by calculating the distance between the raft's center and the origin point of the islands, and then load/unload them based on that. For maximum optimization, the position of the world in the raft could be represented as a transformation matrix that gets applied to all non-raft objects, which is something that is already done constantly when rendering.

    • @corruptconverter2616
      @corruptconverter2616 2 ปีที่แล้ว +2

      @@neirenoir Island unloading is simple: If it's over 400 units away from the raft, then you unload it. That doesn't mean that they move around the raft, but it does mean that they don't impact performance if you're not close to them.

  • @matth9497
    @matth9497 2 ปีที่แล้ว +63

    I really like this style of video, it reminds me of DF's old stardew valley content, and all his fun ideas.

  • @1owk3y
    @1owk3y 2 ปีที่แล้ว +10

    Wouldn't be suprised if the Raft itself was totally stationary, and the Islands/quests are the things which move.
    There would be no way to 'loop around' in that case. You just get further and further from the Raft's origin point.
    Maybe get teleported back once you hit an edge

  • @noelhutchins7366
    @noelhutchins7366 2 ปีที่แล้ว +72

    once you've built a raft long enough to circumnavigate the tile of the world, you'd have to turn and look for your bow or stern swiveling on the horizon, but the game won't render or track anything even one hundredth of that distance; you could be standing on where your raft overlaps itself but it won't render in from that distance, it ignores the ends existence..

    • @MGSLurmey
      @MGSLurmey 2 ปีที่แล้ว +10

      The game world is centered on the raft and extends infinitely in all directions. Islands and other objects spawn in and move relative to the raft. It's nothing to do with rendering at that distance, but rather that nothing wraps around at all.

  • @tigaboss5806
    @tigaboss5806 2 ปีที่แล้ว +34

    Thanks! I always look forward to your videos!

    • @TarwydThe1st
      @TarwydThe1st 2 ปีที่แล้ว +4

      same

    • @reynaldoteelucksingh9922
      @reynaldoteelucksingh9922 2 ปีที่แล้ว +4

      giga chad

    • @Bioniclema90
      @Bioniclema90 2 ปีที่แล้ว +3

      I'd this a new thing? I have never seen this before

    • @That_One_Guy101
      @That_One_Guy101 2 ปีที่แล้ว +2

      @@Bioniclema90 there called super Thanks. There left of the download option there the heart icon with the word thanks. There not super new.

    • @whatbroicanhave50character35
      @whatbroicanhave50character35 2 ปีที่แล้ว +1

      @@That_One_Guy101 They're, they're they're and they're. It's seriously not difficult.
      There - look, over there! (Place)
      Their - Their house (Possesive)
      They're - They're kind (Contraction of _they_ and _are_ )

  • @AngelicEternity92
    @AngelicEternity92 2 ปีที่แล้ว +39

    Fun fact, you can actually just have many little rafts. Think it was Let's Game It Out that had a video about that? Where they had like a fleet of 3x3 rafts that they then made towers on and ziplines across the entire thing to where you could climb via ziplines

    • @dawsondowen3340
      @dawsondowen3340 2 ปีที่แล้ว +1

      Yeah

    • @gchipmaracaroada
      @gchipmaracaroada 2 ปีที่แล้ว +4

      It’d be epic if they did a crazy collab video

    • @NoahGooder
      @NoahGooder 2 ปีที่แล้ว +1

      yep all the tiny rafts float together like some kind of swarm even without any connecting parts

  • @cathygrandstaff1957
    @cathygrandstaff1957 2 ปีที่แล้ว +13

    Thanks for trying out my stupid idea and I’m glad to see I’m not the only one. Also glad this gave you some other ideas to try.

  • @zetsumeinaito
    @zetsumeinaito 2 ปีที่แล้ว +8

    1:03 - 1:07 Actually, the island showing up to the left instead of right next to you indicates that the map is square and you are not quite moving on axis.

  • @karlgtske9016
    @karlgtske9016 2 ปีที่แล้ว +5

    df the reason that the island on the rader moved in front of you is because it a part of the story and then if the game sees that you are too far away it will teleport the island near you.
    no criticism but how would a game simulate a raft around the earth

    • @DrgnZip
      @DrgnZip 2 ปีที่แล้ว

      "How" is simple enough. The pertinent question is "why bother".

  • @nicolebriant98
    @nicolebriant98 2 ปีที่แล้ว +13

    Ah yes a wonderful DF video to end my birthday 🥳😁

    • @Fueled_Battery
      @Fueled_Battery 2 ปีที่แล้ว +1

      happy birthday!

    • @st33lf1st
      @st33lf1st 2 ปีที่แล้ว +2

      happy birthday

    • @peterhebert8802
      @peterhebert8802 2 ปีที่แล้ว +1

      Happy Birthday!!! 🎉🎂 🎉

    • @Chexmix6
      @Chexmix6 2 ปีที่แล้ว +1

      Happy birthday!

    • @tailsBOOM1992
      @tailsBOOM1992 2 ปีที่แล้ว +1

      Happy birthday

  • @viktoranderas9541
    @viktoranderas9541 2 ปีที่แล้ว +10

    In the last video you probably went so far from the island that it despawned and then respawned in a new position that made it look like you went around the world. If you really can circle the world the island in this video shouldn't suddenly have changed to not being straight ahead so it probably just spawned a new one.

  • @evilspyke5760
    @evilspyke5760 2 ปีที่แล้ว +25

    Its spawning the stuff as you go. You dont "circle" the world, it spawns and despawns as you move. I knew you were not going to reach your raft from the start.

  • @kylewu6249
    @kylewu6249 2 ปีที่แล้ว +3

    You: "I haven't seen the shark in a while."
    Also You: In creative mode, where the shark DOESN'T EVEN SPAWN

  • @Mallo_Master
    @Mallo_Master 2 ปีที่แล้ว +10

    Love watching these videos late at night before I go to sleep

  • @selalewow
    @selalewow 2 ปีที่แล้ว +6

    If building on the water hurts the frame rate then build just above the water. Put a little ramp and just build straight off that.

    • @jbug5j
      @jbug5j 2 ปีที่แล้ว +2

      when he said the game hated building in water, i had the same thought lol

    • @DrgnZip
      @DrgnZip 2 ปีที่แล้ว +1

      You have to build supports for floors. he'd either have to ramp upwards continuously or build two pieces for each square while swimming.

    • @friedrichhayek4862
      @friedrichhayek4862 ปีที่แล้ว

      @@DrgnZip Detail Planks

  • @guts60
    @guts60 2 ปีที่แล้ว +20

    I think I know why the game began struggling. Normally, most of the map isn’t rendered… however, the area around the raft (and the player’s path too it) is rendered so that it doesn’t disappear and whatnot. So you’re basically rendering a massive chunk of the map

  • @oooelleo
    @oooelleo 2 ปีที่แล้ว +3

    Mango is the cutest name for a cat omg

  • @bioguy8329
    @bioguy8329 2 ปีที่แล้ว +3

    at a glance, and judging by the previous video, it looks as though raft "movement" actually consists of moving the world's various assets. We can see this when the speed increases to the raft cause birds flying overhead to animate much faster in accordance with its speed. By moving everything in the ocean faster, the illusion of a "fast raft" is created.
    This theory would explain the inability to circle the globe as well. If movement is emulated by moving landmarks and flotsam in relation to the raft, it would make sense for globe circling to be a matter of teleporting islands to their new position. Unfortunately this means that the world of raft would not be a globe, but a flat plane with the occasional teleporting island. Of course, this is all just a guess.

  • @kitooro7361
    @kitooro7361 2 ปีที่แล้ว +13

    DF and DF team thank you so much for this great content it really does make my days better clicking on one of these videos

  • @YourLocalGP8
    @YourLocalGP8 2 ปีที่แล้ว +12

    I haven’t watched DF in a while, but it seems he has a new editor, and I’m loving it!

    • @_sandy_
      @_sandy_ 2 ปีที่แล้ว

      yes, there's two editors
      N8 and Scarecrow
      scarecrow was the old one and still edits part of the videos, but N8 does most of them now
      i'm not a fan of n8s edits tbh
      *there's subtle differences

    • @norscout3031
      @norscout3031 ปีที่แล้ว

      I miss his stardew valley stuff

  • @SapioiT
    @SapioiT 2 ปีที่แล้ว +13

    You could try using multiple aligned anchored rafts, instead of a single one, to have better chances of overflowing on the other side of the map.

    • @MGSLurmey
      @MGSLurmey 2 ปีที่แล้ว +1

      It's just straight-up not possible, because that's not how the game works. You also can't have more than one raft.
      The game world is centered on the raft. Those four tiles you spawn on are the coordinates 0,0, and everything else moves around the raft. So whatever you try to reach the edge or wrap around simply won't work due to the design of the game.

    • @atrane365
      @atrane365 2 ปีที่แล้ว

      @@MGSLurmey LGIO showed you can technically have multiple rafts. They are all still locked to the origin point tho

    • @sarahwallace1103
      @sarahwallace1103 ปีที่แล้ว

      @@atrane365 because they're not multiple rafts. They're a single raft. They're always treated as a single entity. They're just separate structures.

  • @GIRGHGH
    @GIRGHGH 2 ปีที่แล้ว +3

    The game just likes to spawn islands in similar directions, so an island type that spawns away from the wind, will try respawning behind you when you get far away. It's not actually the same island, just an infinite array of identical islands.

  • @THEO00900
    @THEO00900 2 ปีที่แล้ว +3

    Subnautica PDA: Multiple crashes detected, are you sure whatever you do is worth the risk ?
    DF: Obviously not. That's why I do it.

  • @French_Penguin
    @French_Penguin 2 ปีที่แล้ว +31

    Your content is funny, dangerously funny that is. Keep up the great content and have a good day. :D

    • @NiceManEvolved
      @NiceManEvolved 2 ปีที่แล้ว +2

      HAHAHAHAHAHAHAHHAA, I LIKE THAT PUN, IT'S SO FUNNY, YOU MADE MY LOL OUT LOUD!!!!!!!!!!!

  • @overcookedbacon1135
    @overcookedbacon1135 2 ปีที่แล้ว +11

    answer: no, the world is a triangular prism

  • @diamondplayz2145
    @diamondplayz2145 2 ปีที่แล้ว +16

    Hi DF. Raft is one of my favorite games. Glad to see you playing it again.

    • @Retaferyr
      @Retaferyr 2 ปีที่แล้ว

      What is the overall draw of the game for you? From what I've seen I don't see the hype.

  • @SilentDragon363
    @SilentDragon363 2 ปีที่แล้ว +2

    I'm fairly certain you aren't looping around the world, the islands are respawning in different locations.

  • @kaibr
    @kaibr 2 ปีที่แล้ว +3

    given the floating point graphical errors, it seems like you get teleported to the other side once the origin of the raft reaches the edge

  • @magicpyroninja
    @magicpyroninja 2 ปีที่แล้ว +2

    All right if you can make a raft that goes all the way around the world then you can make a raft that can cover the entire world

  • @DraconicDuelist
    @DraconicDuelist 2 ปีที่แล้ว +4

    First of all: I'm incredibly annoyed I'd forgotten about this channel, I think I mistook it for one of the many meme channels...
    2) I'd be interested to see a collab between DF and Let's Game it Out. Both seem to have similar levels (if different types) of chaos energy.
    C) Thanks for the interesting experiment!

  • @racer927
    @racer927 7 หลายเดือนก่อน +1

    11:02 Oooh, you can tell he's gone far because the floating-point precision is being lost. Look at his jiggly hand.

  • @buddysmilesgaming193
    @buddysmilesgaming193 2 ปีที่แล้ว +8

    Next objective is to cover the whole ocean in wood floors 😆

  • @GPurcellMusic
    @GPurcellMusic 2 ปีที่แล้ว +1

    Liking and commenting for N8's cat Mango and Mango alone. Thank you for the beautiful Mango clip

  • @sinfulwrath666
    @sinfulwrath666 2 ปีที่แล้ว +30

    Can you fill the entire world with raft? You might need some mod that let you build multiple rafts at once.

    • @hypo7351
      @hypo7351 2 ปีที่แล้ว +3

      You can build multiple rafts in the base game and they will all float together

    • @sheamusdavis8110
      @sheamusdavis8110 ปีที่แล้ว

      maybe

  • @andrewhayes7544
    @andrewhayes7544 2 ปีที่แล้ว +2

    So in reality, there is more than one of each of the story islands, and you may have just happened to get a lucky world seed that had the same story island spawn multiple times in a line. I find that the wiki for this game helps a lot when asking questions like “can I make a raft that loops around the world

  • @jordancambridge4106
    @jordancambridge4106 2 ปีที่แล้ว +10

    This episode was because me. Oh happy days. DF reads and loves my insane ideas. Hurray I am destroying the world again. Don't Judge me only the hamster gods can judge me.

    • @isaacgonzo
      @isaacgonzo 2 ปีที่แล้ว

      No, its cause of me. I asked if he could make a raft that circled the world

    • @NoOne-yv2ei
      @NoOne-yv2ei 2 ปีที่แล้ว

      @@isaacgonzo we all did

  • @Marbleandduusty
    @Marbleandduusty 2 ปีที่แล้ว +2

    I’ve been going through depression lately and you have helped me a lot thanks

  • @Val-Samantha
    @Val-Samantha 2 ปีที่แล้ว +4

    You and Josh (The good man behind Let's game it out) should collab lol

  • @iamnot9541
    @iamnot9541 ปีที่แล้ว +1

    You know those games where you are on another planet or dimension and you are following the steps of some mysterious person that was there long time ago? He's built a straight path with checkpoints from time to time but almost the entire time you don't know what his goal was or anything about him... This guy is that person

  • @nathanflowers7364
    @nathanflowers7364 2 ปีที่แล้ว +10

    The editing in this video is really good

    • @derF9
      @derF9 2 ปีที่แล้ว

      the matpat (game theorists) one at the start got me

  • @dt4015
    @dt4015 2 ปีที่แล้ว +2

    6:58 you do this because you rock. You do this so we can witness your greatness

  • @yourmomishungry
    @yourmomishungry 2 ปีที่แล้ว +3

    you can't meet your raft because your raft renders the "ocean", so if you build more than you just render more "ocean", and that means you can't meet your raft, you just making the "ocean" bigger (that is why it was laggy)

    • @MGSLurmey
      @MGSLurmey 2 ปีที่แล้ว

      Kinda.. The game world extends infinitely in all directions from the original four platforms you spawn on, which is the origin point. It's not really generating more ocean, as the game world itself is just two flat planes (the water surface and the sea floor) with objects such as islands spawning in and moving around it, then getting deleted when they move too far away.
      The lag wasn't due to the size of the game world, which never changes, it was due to the game having to recalculate the weight and motion of the raft with each foundation added.

    • @yourmomishungry
      @yourmomishungry 2 ปีที่แล้ว

      @@MGSLurmey oh... sorry

  • @Hana1LuLu
    @Hana1LuLu 2 ปีที่แล้ว +1

    It's funny going into this video knowing its a wild goose chase.

  • @penguin4evr191
    @penguin4evr191 2 ปีที่แล้ว +3

    The world revolves around your raft so everything loads around it

  • @Vermilion9207
    @Vermilion9207 ปีที่แล้ว

    I love that matpat you put in there around the start of the video I sorta went “oh look it’s mat!” Good video man I enjoyed

  • @paranoidjunkyard6947
    @paranoidjunkyard6947 ปีที่แล้ว +3

    this reminds me of what happens if you try to go to the farlands in minecraft

  • @Feniquis
    @Feniquis 2 ปีที่แล้ว +2

    Hello there, DangerouslyFunny! Can you try to play Card Survival: Tropical Island? The game is getting close to its full release, so the devs are trying to reach out to other youtubers to play the game and see what's their opinions.
    The game got recently updated, and it will be the last update they release on early access, as the final release is getting quite close. So, until then they're going to be working on just balancing the game, fixing bugs, filling in the guide entries, listening to your feedback and trying to reach out to other youtubers to try and get some promotion for their game.

  • @luckforce9568
    @luckforce9568 2 ปีที่แล้ว +4

    Shoutout to when this was titled “Can You Build A Raft Around The Entire World?” Lol

  • @abandonedaccount123
    @abandonedaccount123 2 ปีที่แล้ว

    7:27
    "Well, whatever, not to worry, our raft is out there somewhere and we're going to find-" DELIWICH FROM HOT POCKETS

  • @LunoxOBelo
    @LunoxOBelo 2 ปีที่แล้ว +3

    This channel is slowly descending to "let's game it out.".

  • @8L4NK.
    @8L4NK. 2 ปีที่แล้ว +2

    Ah yes, just another day of DF game breaking experiments. This is gonna be a great video of chaos.

  • @merendell
    @merendell 2 ปีที่แล้ว +3

    You know you probably could have just tracked the number of planks to figure out distance. If I had to guess each foundation is 1m sort of like a Minecraft block. Divide the number of planks by 2 and you know how many foundation you've built and roughly the distance.

  • @MrBthomp
    @MrBthomp 2 ปีที่แล้ว +1

    It could be, your raft isn't actually moving and Islands and other material are being spawned in randomly and given a direction to simulate your movement. So the reason you can't find the same island is because that Island hasn't despawned

  • @ThatBasmo
    @ThatBasmo 2 ปีที่แล้ว +5

    I was gonna say in the last video, that first point does teleport to at least 2 different places

    • @strydyrhellzrydyr1345
      @strydyrhellzrydyr1345 2 ปีที่แล้ว

      Wait what... What first point... What do you mean

    • @MGSLurmey
      @MGSLurmey 2 ปีที่แล้ว

      The islands despawn when they move too far away from the raft's centre point (the four foundation pieces you spawn on), marking the origin of the game world. Story islands are immediately respawned so the player can progress, all other objects continue to spawn randomly ahead of the raft.
      The raft itself is the only thing that doesn't move. All other objects move around it, and the world itself is only defined by two infinite and parallel planes marking the water's surface and the sea floor.

  • @wisnoskij
    @wisnoskij 2 ปีที่แล้ว +2

    According the wiki, 3-4 engines maximizes your speed no matter how many foundations you have. Or has their been a patch in the last month?

  • @Zuthuria
    @Zuthuria 2 ปีที่แล้ว +4

    I feel like this might be a case of wormd generating according to the position of the raft's "center"

    • @MGSLurmey
      @MGSLurmey 2 ปีที่แล้ว +2

      It's even better than that. The raft's center *is* the center of the world. Those four planks you spawn on are the origin point for the entire world, so everything else moves around the raft.

  • @PurpleBananadacat
    @PurpleBananadacat ปีที่แล้ว

    3:21 Wow Df actually showing love for something!

  • @bacon4445
    @bacon4445 2 ปีที่แล้ว +3

    I actually have a cat named Mango too lol

    • @caligraham7798
      @caligraham7798 2 ปีที่แล้ว +2

      i have a dog named Mango.

    • @IjiModo
      @IjiModo 2 ปีที่แล้ว

      @@caligraham7798 We should make a gang

    • @caligraham7798
      @caligraham7798 2 ปีที่แล้ว

      @@IjiModo and what would this gang be about?

  • @SylvesterAshcroft88
    @SylvesterAshcroft88 2 ปีที่แล้ว +2

    I feel like you and Let's Game It Out, should have a crossover one of these days, as this reminded me a lot, of one of his videos! xD

    • @mrnoodlefartmane4481
      @mrnoodlefartmane4481 2 ปีที่แล้ว

      they might do one in future if josh uploads again which might not happen for a while since he recently has uploaded maybe in another week or 3 he will upload but until then dont get your hopes up

  • @povclown
    @povclown 2 ปีที่แล้ว +6

    these videos are so good. keep on making this stuff :) this content makes my day

  • @rjgraylight
    @rjgraylight ปีที่แล้ว

    Just to inform, to save on resources, beyond a certain distance from the raft, nothing spawns anymore. So even if you did manage to circumnavigate the world of Raft while on a raft, accomplished via loop spawning mechanics, you can't build. I think the limit is something like 3k meters from the raft itself before everything stops spawning.
    I've personally had my raft leave me stranded on an island, multiplayer shenanigans, and the entire island despawned completely once the raft got far enough away. The shark, Bruce (canon name believe it or not), doesn't even spawn once you're about half the island spawning distance away from your raft.

  • @gauthamjan2888
    @gauthamjan2888 2 ปีที่แล้ว +13

    What if you connect every island with decoration planks?

    • @yeetmaster4877
      @yeetmaster4877 2 ปีที่แล้ว +8

      Hey it’s josh welcome back to let’s game it out today we’re gonna destroy the frame rate with decorative planks

  • @lilzip5443
    @lilzip5443 ปีที่แล้ว

    Best hook/intro to to any video on TH-cam lmao.

  • @PureAsbestos
    @PureAsbestos 2 ปีที่แล้ว +4

    I believe you can't build a raft around the world because the looping world is an illusion. The raft just gets teleported to the other side of the map. (or rather, the map gets teleported to the other side of the raft... since I'm pretty sure they set the raft as the world origin as evidenced by how you only saw those visual floating point errors cropping up when you fell off the raft in the last video)

    • @TimelordSnowy
      @TimelordSnowy 2 ปีที่แล้ว +1

      I think your right because his character was jittering like how minecraft starts to jitter when you get to far from 0,0. Im also pretty sure I had a discussion with one of my teachers a few months ago on the subject of world origins in games and that the furhter you go the more wierd things that happen (jittery character/camera, in minecraft the grid doesnt line up with the blocks, etc)

    • @PureAsbestos
      @PureAsbestos 2 ปีที่แล้ว

      @@TimelordSnowy yep. the only truly unusual thing in this case is that they center around the raft and not the player. re-centering around the player is a common way of getting around this limitation

  • @monkemoo8296
    @monkemoo8296 ปีที่แล้ว

    First time he logs in- game: “oh! Cool! A new player! Welcome! :D”
    He starts doing game breaking stuff- game: “oh uh- what are you doing? Its been a few hours and- what is this??? **the massive tornado he made in that one video** *o h g o d*
    Now- game: “oh- its *you* again.. oh boy.”

  • @jonathanthompson1569
    @jonathanthompson1569 2 ปีที่แล้ว +7

    Can you fill the entire world with planks? Like you did on Forager?

    • @MGSLurmey
      @MGSLurmey 2 ปีที่แล้ว +1

      The game world extends infinitely and is centered on the raft, so yes and no. You can just keep building, until your computer explodes that is.

  • @GarrisonSchmidt
    @GarrisonSchmidt 2 ปีที่แล้ว +1

    So you COULD theoretically beat raft while permanently anchored...

  • @brickrain708
    @brickrain708 2 ปีที่แล้ว +6

    Build up and straight since you don’t lag when building up,
    Worlds longest free jump incoming

  • @Finnthechatlmao
    @Finnthechatlmao ปีที่แล้ว +1

    I think if you cut off a pice of the bridge behind you when it gets laggy it probably won't lag because I think why it lags is because it tries to check what it's connected to

  • @cringelord7525
    @cringelord7525 2 ปีที่แล้ว +3

    What if you didn't build on the water but above it since it seems like the game can handle that better.

  • @Jonathan57287
    @Jonathan57287 2 ปีที่แล้ว

    Nothing like the organized chaos of df

  • @sethboyle90
    @sethboyle90 2 ปีที่แล้ว +6

    This might be the earliest video I been on, it's always entertaining to watch your videos
    Also the editing is really different and it's good!

    • @IjiModo
      @IjiModo 2 ปีที่แล้ว +1

      Thank you! I do a little extra when I can.

  • @Aquific
    @Aquific 2 ปีที่แล้ว +1

    Think about it this way, if you had a game where players were required to go to a specific spot to progress, you wouldn't want to make it take forever to get there, so you would make it closer to the player every so often, the world never goes round, it merely teleports you to the other end effectively, meaning you will never meet your own raft, I've never seen a game simulate the curvature of the earth, because one it is complicated and could cause lag, and two, thats alot of maths and it would be even harder to add a grid system like raft does to it, generally having a proper curved planet is impractical and unnecessary.

    • @MGSLurmey
      @MGSLurmey 2 ปีที่แล้ว

      Astroneer, No Man's Sky, Space Engineers... Plenty that do it, but not Raft.
      More specifically, it's not teleporting anything. The center of the raft is the origin point for the whole world, meaning the raft itself is never moving. All other objects move around the raft, and the game world extends infinitely in all directions from the raft, only limited by the physical limitations of computer hardware and data.

    • @DrgnZip
      @DrgnZip 2 ปีที่แล้ว

      @@MGSLurmey The three games you mentioned are all space games, The only genre that has a reason to make round planets.

  • @EcstaticElderberry
    @EcstaticElderberry 2 ปีที่แล้ว +3

    Is it bad that i sat here and refreshed my subscription page until his video popped up?

  • @unclegreybeard3969
    @unclegreybeard3969 ปีที่แล้ว

    If you build a longish raft, then break out part of it, the 2 remaining sections still count as 1 raft and will both move at the same speed and change direction together as though they were still joined, that would also be a way to reduce lag. Only thing is, I don't know if it would still work beyond render distance.

  • @gtbkts
    @gtbkts 2 ปีที่แล้ว +6

    Thanks for the awesome content

  • @Matt-qn6qc
    @Matt-qn6qc 2 ปีที่แล้ว

    I love the sarcastic pleasure in this guy's voice

  • @rosedeci767
    @rosedeci767 2 ปีที่แล้ว +4

    Never been this early before. I wonder if you can cover the whole ocean with just... raft

  • @thewatcherinthecloud
    @thewatcherinthecloud ปีที่แล้ว +1

    All planks lead to Raft.

  • @justinbuergi9867
    @justinbuergi9867 2 ปีที่แล้ว +3

    I’ve been wanting this for so long

  • @thecrazy8888
    @thecrazy8888 3 หลายเดือนก่อน +1

    It's the world that moves around the raft, not the raft that moves around the world.

  • @nugget8718
    @nugget8718 2 ปีที่แล้ว +5

    love the content keep posting😁👍

  • @InternetBirb
    @InternetBirb 2 ปีที่แล้ว

    'not happy with us'
    we did nothing this was your handy work my good Devil

  • @Darthfataz
    @Darthfataz 2 ปีที่แล้ว +4

    I must see more videos of Mango the cat!

    • @IjiModo
      @IjiModo 2 ปีที่แล้ว +1

      I'll look for places to show him off more. 👌

    • @Akatsuki69387
      @Akatsuki69387 2 ปีที่แล้ว +1

      @@IjiModo yes please do. And give him some scritches. He's a good catto.

    • @IjiModo
      @IjiModo 2 ปีที่แล้ว +1

      @@Akatsuki69387 it's true and I will! He deserves them.

  • @minibagle9
    @minibagle9 ปีที่แล้ว +1

    i like when u put things at end of video