Added the file to the description if you want to take a closer look at the model or have access to the R6. Oh yea in blender 4.2 "Auto Smooth" is now a modifier for some reason, it works basically the same tho so after click you shade by auto smooth, go to the modifiers tab and you can edit the smoothing angles there, you can also add it in manually by going into the normals option in add modifier and click "Smooth by Angle"
bro bro bro dont stop making this , continue im looking for this tutorial bro finaly i got one please dont stop making vedios on this topic . i subscribed
whenever i did ctrl r to divide the faces the sleeve started looking glitchy-scratchy and my surfaces were all differently shaded and weird. I only used Ctrl R with scroll wheel to 3 cuts idk why this is happening
drive.google.com/file/d/1gwQhEF8seNb_upiPHszoWpCiVm9J1nL5/view?usp=sharing this is the entire model in the video, it's relatively simple and has the R6 model in it, you can just delete the sleeves to make your own or revise what I've made I don't mind
origin doesn't move when you're editing in edit mode, but also when i exported the r6 .obj into blender the origin didn't change when i separated the the limbs into different objects, they use the same origin as when they were merged
I used the moon animation editor plugin to insert an R6 character into studio and export its meshes as an OBJ. I then imported that OBJ file into blender. You don't need the moon animator for the rig tbh you can just probably find a blocky R6 rig in the toolbox somewhere.
holding shift allows you to select multiple objects at once, thats a really broad question tho cuz you can also just click L in edit mode (link) and it would select multiple things at once on some conditions
Added the file to the description if you want to take a closer look at the model or have access to the R6.
Oh yea in blender 4.2 "Auto Smooth" is now a modifier for some reason, it works basically the same tho so after click you shade by auto smooth, go to the modifiers tab and you can edit the smoothing angles there, you can also add it in manually by going into the normals option in add modifier and click "Smooth by Angle"
for some reason everytime i cut the faces the shading turns weird on each face
Damn this a really good tutorial. This is the type of stuff you see being made by channels with 100k subs, I hope you become famous like that.
Yo i thought you had some 100k subs you popped up for like 5 times and great tutorial!!
this is a very helpful tutorial, thank you! I heard that adding weighted normal to your sleeves and stuff makes the folds more visible on roblox
omg I never knew this modifier could do that, I'll make a new video showcasing it soon it actually makes the normals look so much better. thx!
bro bro bro dont stop making this , continue im looking for this tutorial bro finaly i got one please dont stop making vedios on this topic . i subscribed
Also can you make Clothing Tutorial? Will be appreciated 👍
Hi mykaiju I wanna ask you if you can do a tutorial on haw to make a roblox hoodi please
how do i can a import the file?
whenever i did ctrl r to divide the faces the sleeve started looking glitchy-scratchy and my surfaces were all differently shaded and weird. I only used Ctrl R with scroll wheel to 3 cuts idk why this is happening
im using the model from the drive
do you by chance have the r6 model on blender that u used
drive.google.com/file/d/1gwQhEF8seNb_upiPHszoWpCiVm9J1nL5/view?usp=sharing this is the entire model in the video, it's relatively simple and has the R6 model in it, you can just delete the sleeves to make your own or revise what I've made I don't mind
@@mykaiju tysm!!
How do you have the origin in one spot while selecting different parts? I don’t get it
origin doesn't move when you're editing in edit mode, but also when i exported the r6 .obj into blender the origin didn't change when i separated the the limbs into different objects, they use the same origin as when they were merged
How can I add a rig to blender like this so I can edit him
I used the moon animation editor plugin to insert an R6 character into studio and export its meshes as an OBJ. I then imported that OBJ file into blender. You don't need the moon animator for the rig tbh you can just probably find a blocky R6 rig in the toolbox somewhere.
i watched another tutorial and it said that tracing the model works best
Mykaiju all the tutorials i see they can select more than 1 thing at a time howbdo i do that?
holding shift allows you to select multiple objects at once, thats a really broad question tho cuz you can also just click L in edit mode (link) and it would select multiple things at once on some conditions
@@mykaiju thx dude your a life saver 🙌