These tutorials are continuous reminder that 3d modelling is a tough path, only those who always enjoy the process or those who are well dedicated enough can walk it.
fr i wanted to make a game and learn all the skills necessary including 3d modeling, scripting, vfx, but now i see that that is just impossible, im just gonna stick with scripting and let someone else do the modeling cuz i could never make this shit, especially with a quality this lvl, spending so much time learning to be a top notch scripter, also modeling and other skills would be too much
@@zz3pter I dont think u know anything about scripting, cuz chatgpt does not "carry" in scripting. AI really isnt that good in scripting currently, and often provides script that dont do what you want or are not that good optimized, especially when you're making an advanced system for your game that include difficult physics and other stuff like a gun system or movement system. Chatgpt really doesnt know what to do then. it might be good for simple scripting and quick scripts for beginners, but a pro scripter would never use it because it really aint that good. Maybe someday but as of today you should script everything urself or hire one
man thats legitimatally so cool, i wonder how much time you must have had to dedicate to get the experience required to make someone awesome like that, u deserve my respect
I started working in 3D about 4 years ago, but it's really a matter of patience and dedication. Because I loved what I was doing, it wasn't that difficult. I think if you put time into your projects, you can really do anything you want. And if you have trouble at first, you can always seek for tutorials. Anyway, your comment was very kind and I hope you like what I post next! ^^
Dayum that's actually so beautiful, I also started a modeeling career a few months ago and I kind think i've got to a point where I need more like tricks to polish my models. This was really helping me. Thanks!
wish i could keep up with what youre doing but some things i dont really understand how u did so its kind of rly hard. Kind of wish i knew where to start so that i can learn all of those different options u were doing
Obrigado cara, você conseguil conter o meu tdah, agora eu sei modelar "melhor" no blender vou tentar copia o seu modelo pois sou horrivel modelando, so sou fazer low poly no blockbench e ainda fica ruim, espero um dia poder fazer artes 3d como você... (+1 inscrito)
Thanks for your question! At the moment, there are no plans for me to talk about creating Flame Breathing for Tangrow in Demon Killer. But stay tuned for more content to come!
To scale one side and not the other, you need to change your transform pivot point and select active elements. From then on, scale is performed from the last point selected, the active point.
How to make a wrapped handle. When I make the second bezier vector, I cannot scale it like all objects in y and x. For me, only its corners are scaled.
To be able to help you better, could you give me the time code of the video where you encounter this problem? It would help me better understand what you're trying to do.
@@nocroq2718 13:58 I can't figure out how you changed the size of this bezier. For me it changes in x and y in the corners, but the edges themselves do not move. Maybe it's because the video is outdated? Or did I miss something?
I don't know why it doesn't work for you, but check your transform pivot point or the rotation values of your object when you scale or change your dimensions. It could have an impact.
To snap an element, such as a curve, you need to use the snapping tool in the top middle of the Blender interface, which is represented by a magnet, and click on it to activate the snap or maintain ctrl when you move your element. And next to the magnet, you've got these parameters to know which elements you want to snap to, like vertices, edges, faces, etc. I hope I've answered your question.
Not in all cases, but this specifically is too high poly to be used in games so it would have to be optimized + retopologized. In this video it's best for animation purposes
It took me a whole month to create this video, but it was the animation that really took me the longest. As for the katana itself, it took about 2 or 3 days.
WoW. I did sword from thumbnail only to challenge myself, but it took 2 days of 5-6 hours to make that, when I watched the video, how bad i made mine. Thank you 😊
Your comment means a lot to me, thank you! But don't worry, it's normal not to get it right the first time. I, too, had to try several times before coming up with a good version. The important thing is to persevere and keep learning with each attempt. You'll get there, just don't give up!
I'm not sure I understand, but I think you're asking how to flatten the curve. Simply set the transform pivot point to bounding box center and scale to 0 on the axis you want to flatten. If that's not your problem, send me a clearer message about your problem.
@@nocroq2718 ty mate but theres another problem on the blade i dont know why when i do I bind like it takes just some parts not every part of the blade idk if u understood i mean i cant make it in 3D dont know why. 10:20
What I'm doing at this point is called insertion, and I think the problem you're having is that you're inserting each face independently. When you press 'i' for insertion, you need to uncheck the 'individual' option in the panel that appears at bottom left, so that it applies to all faces at once.
hey i have a question, i am making a demon slayer game on roblox right now, and i love your models, can i have them (i will tag you in the credits too) it would really help us, because im bad in blender and ur like the best one ive ever seen! thank you!
You can find the link to my portfolio on my TH-cam channel profile: there you'll find the link to my artstation, which contains my creations, as well as links to the other networks I own. I'll give you the link here too if you prefer: www.artstation.com/nocroq
Very, very good. I watched it with my mouth open It's really good.
These tutorials are continuous reminder that 3d modelling is a tough path, only those who always enjoy the process or those who are well dedicated enough can walk it.
fr i wanted to make a game and learn all the skills necessary including 3d modeling, scripting, vfx, but now i see that that is just impossible, im just gonna stick with scripting and let someone else do the modeling cuz i could never make this shit, especially with a quality this lvl, spending so much time learning to be a top notch scripter, also modeling and other skills would be too much
@@Honored_CapyBara i guess ai can make your work easier, specifically in scripting region.
@@Honored_CapyBarachatgpt carries, and I found an ai modeler too on yt but idk if it works tho
@@zz3pter I dont think u know anything about scripting, cuz chatgpt does not "carry" in scripting. AI really isnt that good in scripting currently, and often provides script that dont do what you want or are not that good optimized, especially when you're making an advanced system for your game that include difficult physics and other stuff like a gun system or movement system. Chatgpt really doesnt know what to do then. it might be good for simple scripting and quick scripts for beginners, but a pro scripter would never use it because it really aint that good. Maybe someday but as of today you should script everything urself or hire one
@@Honored_CapyBara I do script, but I'm not a pro, I'm just a beginner 😅 chatgpt fixes my errors cuz no one on the dev forum does
Excellent video. You know they're a great 3d artist when they delete the default cube to replace it with another cube. Great work!
this guy deserves more subscribers bro
Thats the coolest thing ive ever seen in my life
0:45 I never even thought of this and I think skipping this step is why my work sucks so much. Thanks for the insight
I sat for 4 hours and watched your video in slow motion to repeat everything with my own hands. I did it, thank you very much)
It makes me happy to read your message. It shows that my goal of helping others is working.
you can contact me, I will give this scene to anyone who wants
i love intro/outro edit more than blade 0_0
glad found your chanel
the process you used for the blade shape has left me jaw-dropped
blender truly is outside of the box thinking oriented
man thats legitimatally so cool, i wonder how much time you must have had to dedicate to get the experience required to make someone awesome like that, u deserve my respect
I started working in 3D about 4 years ago, but it's really a matter of patience and dedication. Because I loved what I was doing, it wasn't that difficult. I think if you put time into your projects, you can really do anything you want. And if you have trouble at first, you can always seek for tutorials. Anyway, your comment was very kind and I hope you like what I post next! ^^
@@nocroq2718 as my case i love scriptiong so much and im trying to learn it, this inspired me, thanks :)
Extremly good job, love the way u make tsuba
Im new in blender and i like your content and im going to repeat it after understand how you make it so easy with curves 😮
Most impressive blender work I have ever seen so far. Please do share rendering tips and tricks to achieve results like the intro.
Thank you so much for your comment, it makes me really happy ^^. I intend to make videos in the future to share my work tips.
Dayum that's actually so beautiful, I also started a modeeling career a few months ago and I kind think i've got to a point where I need more like tricks to polish my models. This was really helping me. Thanks!
maaaan Imagine you can model but then you have your own animations... this guy is Underrated why only 2,5k subs guys wake up everyone have to sub
Thank you very much for your comment
This is so underrated subbed
I would literally pay you for that presentation animation tutorial.....😁😁
Love the intro and outro great work👍🏽
Thank you very much ^^
Bro your channel is really underrated and that makes me feel really bad for you
Thanks for the kind comment, but don't worry. As long as my videos are useful to a few people, that's enough for me.
@@nocroq2718Они полезны!
What an amazing tutorial, Loved it. Bro can you make a tutorial for how you made outro?
beautiful
I really want to know how to do what I want with blender, good jobs
Keep following online tutorials to improve your knowledge, and you'll soon be able to make your own projects the way you like them.
best video ever truly the FR blender guru ❤❤❤❤❤
This is a great video, thank you
I love you Nocroq ❤
wish i could keep up with what youre doing but some things i dont really understand how u did so its kind of rly hard. Kind of wish i knew where to start so that i can learn all of those different options u were doing
It;s AMAZING DUDE!
Thank you very much ^^
nice job man !
i would really love to see u make tsuna's gloves from "katekyo hitman reborn" they are my fav anime weapons :)
i didn’t actually know you could turn a curve into a mesh
Obrigado cara, você conseguil conter o meu tdah, agora eu sei modelar "melhor" no blender vou tentar copia o seu modelo pois sou horrivel modelando, so sou fazer low poly no blockbench e ainda fica ruim, espero um dia poder fazer artes 3d como você...
(+1 inscrito)
Obrigado pelo seu comentário. Tenho a certeza de que, se continuar a fazer modelação 3D, vai melhorar e conseguir grandes feitos, tenho a certeza.
Can you teach us how to make flame breathing for tangrow from the demon killer anime
Thanks for your question! At the moment, there are no plans for me to talk about creating Flame Breathing for Tangrow in Demon Killer. But stay tuned for more content to come!
Pretty low-poly indeed! xD
Looking good!
Bro, do a tutorial of this intro and finish animation, that's just firee
Thank you very much for your comment ^^. Maybe in the future I'll make a video about it.
Hey, how do you move resize something on 1 side and not the other. 9:40
To scale one side and not the other, you need to change your transform pivot point and select active elements. From then on, scale is performed from the last point selected, the active point.
How to make a wrapped handle. When I make the second bezier vector, I cannot scale it like all objects in y and x. For me, only its corners are scaled.
To be able to help you better, could you give me the time code of the video where you encounter this problem? It would help me better understand what you're trying to do.
@@nocroq2718 13:58
I can't figure out how you changed the size of this bezier. For me it changes in x and y in the corners, but the edges themselves do not move. Maybe it's because the video is outdated? Or did I miss something?
I don't know why it doesn't work for you, but check your transform pivot point or the rotation values of your object when you scale or change your dimensions. It could have an impact.
wowww man W art
Nice to shot ❤❤❤
ขอบคุณมากๆครับ ได้รับความรู้เพียบเลย ผมต้องฝึกอีกยาวไกล
Is it possible to export the exact same look with the outline and everything into unreal?
Unfortunately, I don't think so. This outline is specific to blender.
FIRE ♥♥♥
W topology ngl
How do you snap the curve to the verts of the mesh?
To snap an element, such as a curve, you need to use the snapping tool in the top middle of the Blender interface, which is represented by a magnet, and click on it to activate the snap or maintain ctrl when you move your element. And next to the magnet, you've got these parameters to know which elements you want to snap to, like vertices, edges, faces, etc. I hope I've answered your question.
How did u make this smooth start withput reference?
ask yourself how I was able to make this object without a reference image, and what it is ?
amazıng 👏
the topology of an object created from many primitives must be fully merged? if you want export to videogame?
I'm sorry I can't answer this question because I don't work in the video game world. ^^'
Not in all cases, but this specifically is too high poly to be used in games so it would have to be optimized + retopologized.
In this video it's best for animation purposes
wow!
How did u create the texture of those Japanese words
I recreated the inscriptions on Tengen's katana directly in Illustrator.
@@nocroq2718 please give tutorials about how to create textures too🤧
where can I find the picture u used for the color of the blade
The UV map of the katana can be found in the description.
Sensei please do a course or something to show us how to do it and take my money
What subject would you like a video on?
@@nocroq2718 how to animate like this o.O . For me as a beginner i would like to learn that cool things
at the moment I'm already working on a video, but in a future one maybe I'll explain the animation too.
@@nocroq2718 Notifications are open sensei waiting for your works to see ✌
@@halotya45 I hope you can be patient, apprentice.
🔥🔥🔥
I am really curious about it. How much time does it take?
It took me a whole month to create this video, but it was the animation that really took me the longest. As for the katana itself, it took about 2 or 3 days.
WoW. I did sword from thumbnail only to challenge myself, but it took 2 days of 5-6 hours to make that, when I watched the video, how bad i made mine. Thank you 😊
why doing same as you I can't get the same results brooo , im starting to think that this is just not for me :/. Awesome by the way
Your comment means a lot to me, thank you! But don't worry, it's normal not to get it right the first time. I, too, had to try several times before coming up with a good version. The important thing is to persevere and keep learning with each attempt. You'll get there, just don't give up!
¿Which is that version?
The version used in this video is Blender 3.4.1
im stuck on how is plane at 1:11
I'm not sure I understand, but I think you're asking how to flatten the curve. Simply set the transform pivot point to bounding box center and scale to 0 on the axis you want to flatten. If that's not your problem, send me a clearer message about your problem.
@@nocroq2718 ty mate but theres another problem on the blade i dont know why when i do I bind like it takes just some parts not every part of the blade idk if u understood i mean i cant make it in 3D dont know why. 10:20
What I'm doing at this point is called insertion, and I think the problem you're having is that you're inserting each face independently. When you press 'i' for insertion, you need to uncheck the 'individual' option in the panel that appears at bottom left, so that it applies to all faces at once.
@@nocroq2718 oh I mean when I do that I press a to select everything isn't it the same thing?
@@nocroq2718 no still doesnt work :(
yooooo what kind of modelling technique is this
0:47 No 3D model is complete without deleting the default cube 🗿💀
hey i have a question, i am making a demon slayer game on roblox right now, and i love your models, can i have them (i will tag you in the credits too) it would really help us, because im bad in blender and ur like the best one ive ever seen! thank you!
cant u send like the email cuz idk why here i cant answer
like i send messages but they doesnt load
oh if i send the link it just delete the message
alr
where can i send that to u?
on instagram
Can this be imported into roblox?
No, his model has 142k tris and the max requirement for roblox is 100k tris otherwise roblox studio will lag
@@itzkalin8438 + is there a way to fix this
@@itzkalin8438 wait so the painting works and its just the model
lek
What does the word “lek” mean?
man where is your portfolio?
You can find the link to my portfolio on my TH-cam channel profile: there you'll find the link to my artstation, which contains my creations, as well as links to the other networks I own. I'll give you the link here too if you prefer: www.artstation.com/nocroq
Bro uses curves to everything 😂😂😂😂, the opposite of me
😂
The outro and intro is way too cinematic LOL
cool but i use AI now
If it allows you to realize your projects while remaining true to your values, it's excellent for you.
@@nocroq2718 i dont think the market and production will still stick to a value, we live in capitalism there is only 1 value, anyway rly cool video
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