Would it still be viable to cut 5 cards from the deck and like 1-2 from the extra deck in order to run a 60 card runick variant ? I was wondering if this would allow even more board interaction and discard material or if it would just damage the consistency and overall strength of the deck?
@@Tenshimaru I have updated the new cards in the Super-Pre cards section, but the new cards are in Chinese and not in English. Meanwhile, the old cards are still using English. Do you know the solution?
@@Tenshimaru Nah Azamina aint too bad. S:P still works on her, and her atk decrease to negate really only affects decks that either have alot of low attack summon & ignition effect (I.E. purrely), 0 attack monsters (I.E. white forest) or multi-summons (I.E. ritual beast). powerful, but not by any means polarizing considering ur sacrificing a targeting lock that often just permenatly locks the opponent down. Diabellstar the sin adjucator is such a low cost, recurrs herself so easily, and has two built in highly versatile inturruptions. Not to mention her being a sinful spoils card.
Why does she have to be so…. Ugly though? Well, I guess I can’t complain. I “was” one of the people who complained about the “over waifu-ization” of modern yugioh. So I guess it’s okay. I just hope Diabellstar is going to be okay in lore after this.
Yeah I hope she’s fine in lore but I personally find her design kinda hot.. both versions of her are pretty hot tbh but yeah hope she’s fine in lore too
@ I didnt have a problem with waifus in yugioh in of itself per se. I had issue with the sudden increase of waifus over actual honest monster cards like the iconic summoned skull, curse of dragon, Jinzo, etc. And also, everything was starting to look …. How could i put it? Too “anime” and generic. I liked the dark occult designs that had pastors condemning the card game as a tool of Satan. THATS the kind of artwork i liked, and i felt (and i still feel) like its being left behind. I can still remember when i used to play the video games and i would stare at the screen and wonder “wtf is this weird monster?”. Now it feels like every time i turn around, something might say “Ara Ara” or “Onii Chan!”, and less satanic incantations to steal your soul away and seal it into the shadow realm. Now having a waifu card doesnt feel special anymore. Because there is so much of them in proportion to the rest of the non waifu cards. BTW, i like Silent magician….
@@Tenshimaru Nooo, I loved the duels (as always). I enjoy watching your videos much more than playing the game myself. The game has just gotten so complex where one has to play and recycle like 20-30 cards in one turn to have a chance to break a crazy 5+ negate end boar or to have an end board that doesn't let your opponent play the game. I get it that this is what modern YuGiOh has become, but in my time I used to play Ancient Warriors which was a very fast way to play this game. I also played Branded, Ghoti and Dogmatika. Never a floodgate. In conclusion: Love the content, love the way you play - I just don't like what Konami has done to this game.
@@Tenshimaru It is very hard to find a reasonable solution, since there are so many cards out there. All that said, let's give it a try nonetheless. 1.) Konami could implement a game mechanic where you are allowed to only summon one "boss monster" that will be placed in a designated "boss monster" zone. Each player cannot have more than one boss monster at a time. Once you lose your boss monster, you may be allowed to special summon it or another one (that was previously summoned) from your graveyard to that designated "boss monster" zone. A boss monster is a monster that has one or multiple "omni negates" (Baronne), or mixed effects (Mirrorjade). 2.) Then limit the number of special summoning to a maximum of 10 per turn (otherwise it just takes toooo long to finish a turn 1). 3.) Maybe limit the number of negates through monsters or other negate cards (traps, spells) to 3 per turn (each card type can be negated once per turn). 4.) Ban all flood gates. No exceptions. 5.) Have a special zone per player field where you can play one card that cannot be negated by your opponent. Once the card has been activated on that field, it will not go to the graveyard (so that you cannot abuse it again) until the end of your turn. On your next turn you can activate another card on that specific zone. Something like this maybe? What do you think? What could Konami do to make this game more fun for both players no matter who goes first or second?
@@Tenshimaru It is very hard to find a reasonable solution, since there are so many cards out there. All that said, let's give it a try nonetheless. 1.) Konami could implement a game mechanic where you are allowed to only summon one "boss monster" that will be placed in a designated "boss monster" zone. Each player cannot have more than one boss monster at a time. Once you lose your boss monster, you may be allowed to special summon it or another one (that was previously summoned) from your graveyard to that designated "boss monster" zone. A boss monster is a monster that has one or multiple "omni negates" (Baronne), or mixed effects (Mirrorjade). 2.) Then limit the number of special summoning to a maximum of 10 per turn (otherwise it just takes toooo long to finish a turn 1). 3.) Maybe limit the number of negates through monsters or other negate cards (traps, spells) to 3 per turn (each card type can be negated once per turn). 4.) Ban all flood gates. No exceptions. 5.) Have a special zone per player field where you can play one card that cannot be negated by your opponent. Once the card has been activated on that field, it will not go to the graveyard (so that you cannot abuse it again) until the end of your turn. On your next turn you can activate another card on that specific zone. Something like this maybe? What do you think? What could Konami do to make this game more fun for both players no matter who goes first or second?
All those blue eyes cards being destroyed was saatisfying
Damn that blue eyea duel was insane
Love the content. keep it up😄
Glad you liked it! 😁
Would it still be viable to cut 5 cards from the deck and like 1-2 from the extra deck in order to run a 60 card runick variant ?
I was wondering if this would allow even more board interaction and discard material or if it would just damage the consistency and overall strength of the deck?
I need moreee wf azamina
I wonder how strong this deck would be in unlimited format. With Ash and Wanted at 3
how can I update those card in mdpro3
Update Super-Pré
@@Tenshimaru thanks I got it
@@Tenshimaru I have updated the new cards in the Super-Pre cards section, but the new cards are in Chinese and not in English. Meanwhile, the old cards are still using English. Do you know the solution?
@@美朱濡LuminanceCh same problem... anybody know the solution?
Que deck más impresionante. Y me ayudó a entender el efecto de Azamina. Muchas gracias, Bro 💪😎👍
Im way too dumb to pilot this deck, but man do i love the art
Played through all those blue eyes negates. dope
how did you install mdpro?
Wait...when did these cards come out?
They’re new support just not in master duel yet this is kinda like a test version of master duel where they test new support,cards,etc
How much the tables have turned
Bruh, it is just digusting for Konami to print these cards for the tcg. It could destroy every single deck out there😂😂😂
why konami has to print those powerful cards?
Sell product
Because they're fun to play
This is so overpowered 😂😂😂
I feel like the sin adjucator is a new level of power creep.
Also the new Azamina
@@Tenshimaru Nah Azamina aint too bad. S:P still works on her, and her atk decrease to negate really only affects decks that either have alot of low attack summon & ignition effect (I.E. purrely), 0 attack monsters (I.E. white forest) or multi-summons (I.E. ritual beast). powerful, but not by any means polarizing considering ur sacrificing a targeting lock that often just permenatly locks the opponent down. Diabellstar the sin adjucator is such a low cost, recurrs herself so easily, and has two built in highly versatile inturruptions. Not to mention her being a sinful spoils card.
how long do you it will take for these cards to actually hit master duel
6-12 months
at this point MD update kinda all over the place so it could be fast or slow depend on konami
18 years no touch yugioh, how should I learn this game and understand what my opponent cards? Anyway, very enjoy to watch it
Google master duel meta they have guides
I knew you were gonna make this, Snake Eyes Azamina Is Good after all.
Hope you enjoyed the duels. 🩷
@@TenshimaruI did. Keep up the good videos!
What popping
nothing
Thats insannnne
Yellow eyes waifu black dragon.
Why does she have to be so…. Ugly though? Well, I guess I can’t complain. I “was” one of the people who complained about the “over waifu-ization” of modern yugioh. So I guess it’s okay.
I just hope Diabellstar is going to be okay in lore after this.
Yeah I hope she’s fine in lore but I personally find her design kinda hot.. both versions of her are pretty hot tbh but yeah hope she’s fine in lore too
For me, the term "over waifu-isation" doesn't exist. The more the better and I don't see a limit to that.
@ I didnt have a problem with waifus in yugioh in of itself per se. I had issue with the sudden increase of waifus over actual honest monster cards like the iconic summoned skull, curse of dragon, Jinzo, etc. And also, everything was starting to look …. How could i put it? Too “anime” and generic. I liked the dark occult designs that had pastors condemning the card game as a tool of Satan. THATS the kind of artwork i liked, and i felt (and i still feel) like its being left behind. I can still remember when i used to play the video games and i would stare at the screen and wonder “wtf is this weird monster?”. Now it feels like every time i turn around, something might say “Ara Ara” or “Onii Chan!”, and less satanic incantations to steal your soul away and seal it into the shadow realm.
Now having a waifu card doesnt feel special anymore. Because there is so much of them in proportion to the rest of the non waifu cards. BTW, i like Silent magician….
As you said… this is just utterly disgusting. I’m glad I’m not playing this game anymore.
You didn't like the duels? 😥
@@Tenshimaru Nooo, I loved the duels (as always). I enjoy watching your videos much more than playing the game myself. The game has just gotten so complex where one has to play and recycle like 20-30 cards in one turn to have a chance to break a crazy 5+ negate end boar or to have an end board that doesn't let your opponent play the game.
I get it that this is what modern YuGiOh has become, but in my time I used to play Ancient Warriors which was a very fast way to play this game. I also played Branded, Ghoti and Dogmatika. Never a floodgate.
In conclusion: Love the content, love the way you play - I just don't like what Konami has done to this game.
I agree with you on everything. How do you see a solution to the current state of the game?
@@Tenshimaru It is very hard to find a reasonable solution, since there are so many cards out there. All that said, let's give it a try nonetheless.
1.) Konami could implement a game mechanic where you are allowed to only summon one "boss monster" that will be placed in a designated "boss monster" zone. Each player cannot have more than one boss monster at a time. Once you lose your boss monster, you may be allowed to special summon it or another one (that was previously summoned) from your graveyard to that designated "boss monster" zone. A boss monster is a monster that has one or multiple "omni negates" (Baronne), or mixed effects (Mirrorjade).
2.) Then limit the number of special summoning to a maximum of 10 per turn (otherwise it just takes toooo long to finish a turn 1).
3.) Maybe limit the number of negates through monsters or other negate cards (traps, spells) to 3 per turn (each card type can be negated once per turn).
4.) Ban all flood gates. No exceptions.
5.) Have a special zone per player field where you can play one card that cannot be negated by your opponent. Once the card has been activated on that field, it will not go to the graveyard (so that you cannot abuse it again) until the end of your turn. On your next turn you can activate another card on that specific zone.
Something like this maybe? What do you think? What could Konami do to make this game more fun for both players no matter who goes first or second?
@@Tenshimaru It is very hard to find a reasonable solution, since there are so many cards out there. All that said, let's give it a try nonetheless.
1.) Konami could implement a game mechanic where you are allowed to only summon one "boss monster" that will be placed in a designated "boss monster" zone. Each player cannot have more than one boss monster at a time. Once you lose your boss monster, you may be allowed to special summon it or another one (that was previously summoned) from your graveyard to that designated "boss monster" zone. A boss monster is a monster that has one or multiple "omni negates" (Baronne), or mixed effects (Mirrorjade).
2.) Then limit the number of special summoning to a maximum of 10 per turn (otherwise it just takes toooo long to finish a turn 1).
3.) Maybe limit the number of negates through monsters or other negate cards (traps, spells) to 3 per turn (each card type can be negated once per turn).
4.) Ban all flood gates. No exceptions.
5.) Have a special zone per player field where you can play one card that cannot be negated by your opponent. Once the card has been activated on that field, it will not go to the graveyard (so that you cannot abuse it again) until the end of your turn. On your next turn you can activate another card on that specific zone.
Something like this maybe? What do you think? What could Konami do to make this game more fun for both players no matter who goes first or second?
TIER 0 🤌⚡️⚡️⚡️❤️🔥❤️🔥❤️🔥