My experience with Ragusa: it has a really interesting core of playing on corners of hexes and activating all 3 neighboring spaces. If they're city spaces, you activate all players' buildings on the edge of those hexes. Really like that aspect of it. Building the walls and towers are fun too. However there's 0 variability on the board itself. The only variability comes from some endgame goals and a lineup of ships for shipping goods. So the game gets very stale after a few plays. It was also a little broken with 5 because we ran out of space in the city and the last 2 players had nothing useful to do on their turn. So there's a lot to like, but just a little lacking in refinement. Pretty common of Braincrack games IMO.
My experience with Ragusa: it has a really interesting core of playing on corners of hexes and activating all 3 neighboring spaces. If they're city spaces, you activate all players' buildings on the edge of those hexes. Really like that aspect of it. Building the walls and towers are fun too.
However there's 0 variability on the board itself. The only variability comes from some endgame goals and a lineup of ships for shipping goods. So the game gets very stale after a few plays. It was also a little broken with 5 because we ran out of space in the city and the last 2 players had nothing useful to do on their turn.
So there's a lot to like, but just a little lacking in refinement. Pretty common of Braincrack games IMO.
Looking forward to Dec 2025 and you looking back at Arydia
Thanks :)
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Boom goes the dynamite