This Beautiful Fluid Simulator Warps Time…Kind Of 🌊

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  • เผยแพร่เมื่อ 13 ม.ค. 2025

ความคิดเห็น • 398

  • @devilsadvocate2876
    @devilsadvocate2876 5 ปีที่แล้ว +1190

    I haven't seen a channel where talking about nuance of simulations is actually entertaining. You're awesome.

    • @TwoMinutePapers
      @TwoMinutePapers  5 ปีที่แล้ว +74

      Heartwarming message of the week. You are very kind, thank you so much! 🙏 - twitter.com/karoly_zsolnai/status/1217123538085261314

    • @narzissus
      @narzissus 5 ปีที่แล้ว +4

      Yeah but it would be fun to get two minute summaries of papers that are not about visually interesting simulations and/or AI. Because that's pretty much the only thing this channel does. AI and "aesthetic" simulations.

    • @devilsadvocate2876
      @devilsadvocate2876 5 ปีที่แล้ว +8

      @@narzissus Even in those subjects, listening to most people speak about simulations; it is really hard to make a laymen interested in the nitty-gritty of even the aesthetic simulations. Do you have an example of simulations outside of the spectrum you mentioned? The "non-aesthetic" simulations.

    • @matthewburson2908
      @matthewburson2908 5 ปีที่แล้ว +1

      @@devilsadvocate2876 I think they mean papers that are beyond the scope of computer science, maybe? Just white papers in general?

    • @shayneoneill1506
      @shayneoneill1506 5 ปีที่แล้ว

      Its all in the enthusiasm. The most terse topics can be interesting if the presenter is enjoying himself, and clearly TMP is enjoying this stuff.

  • @WangleLine
    @WangleLine 5 ปีที่แล้ว +961

    "You bet your papers it does" is now my favorite sentence

  • @viveknegi4243
    @viveknegi4243 5 ปีที่แล้ว +749

    _W H A T A T I M E T O B E A L I V E_

    • @guepardiez
      @guepardiez 5 ปีที่แล้ว +6

      _W A T T B A_

    • @zufex2029
      @zufex2029 5 ปีที่แล้ว +1

      Now imagine what it will be like after next decades.

    • @luminousdragon
      @luminousdragon 5 ปีที่แล้ว +4

      @@zufex2029 W H A T A T I M E I T W I L L B E T O B E T O B E A L I V E T H E N !

    • @zufex2029
      @zufex2029 5 ปีที่แล้ว

      @@luminousdragon L O L

    • @thfFromRussia
      @thfFromRussia 5 ปีที่แล้ว +2

      computer virtual things and "be alive" don't fit in my mind

  • @dtracers
    @dtracers 5 ปีที่แล้ว +488

    VR is going to be so amazing in 10 years. Everything is going to be so realistic.

    • @MrFikset
      @MrFikset 5 ปีที่แล้ว +72

      What a time to be alive!

    • @DamianReloaded
      @DamianReloaded 5 ปีที่แล้ว +39

      If they incorporate generative neural networks in video cards I would be willing to say 2 years (if not 1)

    • @alexandremuller2808
      @alexandremuller2808 5 ปีที่แล้ว +43

      They said the same thing about video games. In this paper, one frame takes from 24.5s to 216.3s to render. Not exactly real time.
      Still amazing results nevertheless.

    • @MrTravisDCook
      @MrTravisDCook 5 ปีที่แล้ว +16

      so true when we take the goggles off in 2034 we will so be amazed by Real life The place is just awesome. we can only make what we already are inside limitless but within the rules of the Creator ~

    • @Sevendogtags
      @Sevendogtags 5 ปีที่แล้ว +8

      10 years? You're so optimistic. At best it'll be 20-30 years.

  • @buttersddragon
    @buttersddragon 5 ปีที่แล้ว +419

    0:37 *that does not look like a massage.*

    • @martiddy
      @martiddy 5 ปีที่แล้ว +35

      That's one hell of a massage! LOL

    • @Crostil
      @Crostil 5 ปีที่แล้ว +24

      dragon OBLITERATION

    • @OrangeC7
      @OrangeC7 5 ปีที่แล้ว +27

      The massage obliterated the discomfort!
      -and everything else too-

    • @ironfoe1387
      @ironfoe1387 5 ปีที่แล้ว +24

      the walls were massaged with the entrails of the dragon

    • @Olaxan4
      @Olaxan4 5 ปีที่แล้ว +5

      It made him so relaxed he melted

  • @DragoNate
    @DragoNate 5 ปีที่แล้ว +55

    0:39 "Dragon massage"
    More like dragon massacre! Poor thing!!!

    • @rebel6301
      @rebel6301 4 ปีที่แล้ว +1

      as a dumbass who loves dragons
      that "dragon massage" mentally hurt.

  • @imjody
    @imjody 5 ปีที่แล้ว +74

    Absolutely stunning. I look forward to the day when everyday home computers are fast enough to render these kinds of fluid motions without issue!

    • @AtomicBlastPony
      @AtomicBlastPony 5 ปีที่แล้ว +7

      They are, they're using the same computers that you do.
      It's just that it takes hours or days to render. What you see in this video is pre-rendered. No computer can run this in realtime yet.

    • @lpharmer3496
      @lpharmer3496 5 ปีที่แล้ว +2

      @@AtomicBlastPony I am fairly sure their computers are a _bit_ more powerful graphically than mine

    • @simargl3334
      @simargl3334 5 ปีที่แล้ว +3

      @@lpharmer3496 They probably are a fair bit more powerful than your computer, but at the end of the day any computer can render something like this. It's just a matter of how long it takes for the computer to do all the calculations, thus better computers will render faster than a weaker one.

    • @unknownguy6686
      @unknownguy6686 4 ปีที่แล้ว

      Well , maybe Quantum computers will be able to perform such tasks in real-time.

  • @rampage14x13
    @rampage14x13 5 ปีที่แล้ว +10

    I implemented the material point method for snow simulation as my final project this last semester! Definitely going to read this paper as well.

  • @lesulix9885
    @lesulix9885 5 ปีที่แล้ว +2

    I just wanted to say: Thank you Karoly, for all of your efforts. I studied at your institute, and even though i moved on to something new years later, its so nice to stay in touch with this discipline thanks to your short summaries. They’re very entertaining and insightful. I’m very grateful for that! What a time to be alive :)

    • @TwoMinutePapers
      @TwoMinutePapers  5 ปีที่แล้ว

      Amazing, happy to hear from you and thank you very much for the kind message!

  • @leetom5192
    @leetom5192 5 ปีที่แล้ว +6

    This is literally implementing a spacetime compression. Awesome!

  • @jumbi5333
    @jumbi5333 5 ปีที่แล้ว +2

    This is brilliant! I love your videos!
    WHAT A TIME TO BE ALIVE!!

  • @ataraxia7439
    @ataraxia7439 5 ปีที่แล้ว +4

    Your enthusiasm is so uplifting.

  • @bruskis8685
    @bruskis8685 5 ปีที่แล้ว +1

    Love the videos! I appreciate your work and always learn a little something. Also, you talk very friendly, it's a nice change from most of youtube today.

  • @lievenvv
    @lievenvv 5 ปีที่แล้ว +31

    The idea isn't 'crazy' or even novel; but I am sure the implementation of _how_ they did it, is!!

    • @ingenieriaparatorpes8432
      @ingenieriaparatorpes8432 5 ปีที่แล้ว +4

      I was thinking the same, dynamic-meshing and adaptive time steps have been used in CFD and FEA for years

  • @Ar3Ar3
    @Ar3Ar3 5 ปีที่แล้ว +50

    0:30
    Observe the hand movements after Dino is shot.
    It's like he is begging to leave the simulation
    *tired from being shot repeatedly*

    • @Princedemars
      @Princedemars 5 ปีที่แล้ว

      You forget to see him spewing the water back..!?

    • @Ar3Ar3
      @Ar3Ar3 5 ปีที่แล้ว

      @@Princedemars my bad (๑•́ ₃ •̀๑)

  • @pedrohpf1990
    @pedrohpf1990 5 ปีที่แล้ว +11

    This channel is such a hidden gem, thank you for these videos.

  • @Sk4lli
    @Sk4lli 5 ปีที่แล้ว +2

    Oh, that was so much fun to watch! Thank you. The moment it made *click* and I got what they were doing. You're always doing great work on these videos. They're short but must still take some while to make. Awesome work! Keep it up. :)

  • @MISPLACED96
    @MISPLACED96 5 ปีที่แล้ว +3

    I love these videos
    Thank you for all you do

  • @iminni3459
    @iminni3459 5 ปีที่แล้ว +2

    Thank you for making these papers accessible and interesting

  • @SanchitJhunjhunwala
    @SanchitJhunjhunwala 5 ปีที่แล้ว +142

    Damn that's actually quite brilliant. Wonder how well temporal adaptiveness would work alongside spatial, specially if you want real time rendering.

    • @kylebowles9820
      @kylebowles9820 5 ปีที่แล้ว +12

      They were using both, that bird had timesteps changing with time and location, same with the snowy hill

    • @OrangeC7
      @OrangeC7 5 ปีที่แล้ว +10

      There's so many ways you could apply this type of thinking too, as an example, imagine some kind of MMO where "chunks" of the world get "demoted" in the server when they're not being used, going from being in RAM to being in an SSD to being in an HDD, for example, and then getting promoted again when necessary. This might even already be a thing that I don't know about!

    • @OrangeC7
      @OrangeC7 5 ปีที่แล้ว +11

      @@nagualdesign If the simulation is modeled after quantum mechanics, perhaps the tree is in a state of being fallen and not fallen at the same time, and once a player observes it, it'll collapse into-oh, now the whole forest is gone!

    • @EctoMorpheus
      @EctoMorpheus 5 ปีที่แล้ว +26

      @@OrangeC7 this is pretty much what every single video game has been doing for years now. If there is no player around to see it, nothing is happening. What makes this paper interesting is that they also apply this principle to parts of the "world" that *are* being observed; it's just that some need less refinement than others. And even this has been a thing in video games for years; if in a typical game you look at a mountain in the distance, it's not gonna load all of its polygons and then zoom out so much that you won't see most of them. Instead, it will just load a much coarser representation that won't nearly be as detailed, but since it's so far in the distance there is no observable difference to the player.

    • @cerebralm
      @cerebralm 5 ปีที่แล้ว

      definitely something to look into. the challenge would be that these adaptive algorithms have much less predictable costs, their worst-case performance isn't much better then no adaptiveness at all. so some kind of rough fallback would need to be hacked in to handle "all details" moments in sims which could otherwise blow their budgets and cause stuttering.

  • @Flowtail
    @Flowtail 4 ปีที่แล้ว

    That clip of the dragon waving furiously with both arms is delightful

  • @TeamJackassTV
    @TeamJackassTV 5 ปีที่แล้ว

    I could watch these simulations for hours and hours. Awesome stuff!

  • @absurdist1620
    @absurdist1620 5 ปีที่แล้ว +1

    This sound early similar to space-time dilation in relativity, maybe the universe has space-time dilation implemented to save computational resources too, suggesting that reality might be some kind of simulation.

  • @MrPaceTv
    @MrPaceTv 5 ปีที่แล้ว +26

    "All experiments were done on a six core Intel i7 8700k " Now there go all my excuses...🤔😂

    • @jdf7149
      @jdf7149 5 ปีที่แล้ว +5

      *I don't have a computer*

  • @ReasonMakes
    @ReasonMakes 5 ปีที่แล้ว +3

    The science and results are awesome but mostly I love how passionate and excited you are about all of this! "What a time to be alive" :)

  • @KeXous
    @KeXous 5 ปีที่แล้ว +4

    it reminds me the quantum physics problems of small particles collision/interference and influence of an observer on it

  • @robertweekes5783
    @robertweekes5783 5 ปีที่แล้ว

    The same temporal optimizations can be used for high efficiency video compression. Slow scenes with little movement can have fewer key frames, with new key frames added whenever there’s a camera cut

  • @maxfmfdm
    @maxfmfdm 5 ปีที่แล้ว

    You make everything very clear while keeping the pace fast enough

  • @the_biblioklept2533
    @the_biblioklept2533 5 ปีที่แล้ว +3

    I don't know why I continue to watch literally all your videos, I've never modeled or even animated. Hell making a video with a black screen and white text would be a struggle for me. I love them all though, and it may inspire me to make an animation or simulation at some point

    • @TwoMinutePapers
      @TwoMinutePapers  5 ปีที่แล้ว +1

      Heartwarming message of the day. Thank you so much, you are very kind! 🙏

  • @alocanushini563
    @alocanushini563 5 ปีที่แล้ว +1

    What a time to be alive, never thought we could change time step on different regions, master piece 👏

  • @xlabratx5729
    @xlabratx5729 5 ปีที่แล้ว

    I still have no idea what this channel is even talking about really but I'm watching all the videos because of how entertaining it is

  • @KUWAITGRIPSVEVO
    @KUWAITGRIPSVEVO 5 ปีที่แล้ว +6

    This is the same hack our alien overlords discovered when creating our simulation universe. They call it relativity

  • @Contra1828
    @Contra1828 4 ปีที่แล้ว

    0:28 This is like one of the traps from the Cube movies, poor dragon squirrel!

  • @rendermanpro
    @rendermanpro 5 ปีที่แล้ว +1

    Papers and Software are living in two parallel worlds. I remember fantastic papers from 2003,2004...2014.... and it is still on a paper....

    • @TwoMinutePapers
      @TwoMinutePapers  5 ปีที่แล้ว

      Stay tuned for an absolute killer paper on bubble and foam formation in the next few weeks. It made it to this plugin (and presumably other places too in the industry): blendermarket.com/products/flipfluids

  • @thoughtsofapeer
    @thoughtsofapeer 5 ปีที่แล้ว +1

    Studying business, I have yet no idea what I will need the information I'm gathering from this channel for, but I'm entertained and have set my mind to understand this.

    • @technoguyx
      @technoguyx 5 ปีที่แล้ว

      You might want to look into econophysics -- using models from physics (e.g. from fluid dynamics) to simulate the movement of market stocks and other aspects of the economy.

  • @SC4211
    @SC4211 5 ปีที่แล้ว

    Man, I don't know what any of this means, but it's so cool to watch these rendered fluid animations. Makes me want to play around with Blender when I get home.

  • @nicolaipulley4398
    @nicolaipulley4398 5 ปีที่แล้ว

    I never thought I'd be on a channel where they explain papers about simulation and AI in >10 minutes, but here I am. What a time to be alive, indeed

  • @nicolabombace2004
    @nicolabombace2004 5 ปีที่แล้ว

    Cannot wait to see simulations which implement temporal and spatial adaptivity in a single framework.

  • @kkkaran786
    @kkkaran786 5 ปีที่แล้ว +7

    What a time to be alive!

  • @playonce4186
    @playonce4186 5 ปีที่แล้ว +11

    I'm a developer and I aim for super realism, hopefully studying all of these papers will help me to achieve making a super realistic game!

    • @deep.space.12
      @deep.space.12 5 ปีที่แล้ว +4

      Unless you are writing your own game engine...

    • @playonce4186
      @playonce4186 5 ปีที่แล้ว +4

      @@deep.space.12 You can also modify engines likr unity or unreal thats what many people have done for triple A games like ark:survival for example

    • @playonce4186
      @playonce4186 5 ปีที่แล้ว +1

      @Jackie Tearie thanks but it will take some time cause ita hard to create

    • @playonce4186
      @playonce4186 5 ปีที่แล้ว

      @@unicorns537 I'm looking for Zbrush Character Sculptors and Riggers plus animation but I will need them once the game development process begins which can take up to 3-5 years, I'm still learning and planning how the game would be. Research and learn is my current aim.

    • @playonce4186
      @playonce4186 5 ปีที่แล้ว

      @@unicorns537 thx

  • @sky173
    @sky173 5 ปีที่แล้ว +3

    One day, someone may be writing a paper about the voice we hear in these videos... ya never know! :)

  • @bidybo
    @bidybo 5 ปีที่แล้ว

    Just like in video compression, we are able to use less data to achieve a similar result. We don't notice if the time between calculations is 1000 a second, or 1 a second if nothing changes in that section.

  • @Ludifant
    @Ludifant 5 ปีที่แล้ว +1

    Amazing idea! So glad to hear about this. I can see some application for gaming simulations as well! It would be quite easy to put this in a level-editor. Literally a game-changer :)

  • @Awgolas
    @Awgolas 5 ปีที่แล้ว +15

    This adaptive time step seems like an absolute HEADACHE to benchmark

    • @thehiddenninja3428
      @thehiddenninja3428 5 ปีที่แล้ว +1

      Nah.
      Just compute some areas at t =0, 1, 2, 3, 4, 5....
      And compute others at t=0, 2, 4, 6, ...
      etc.

  • @MrAj198
    @MrAj198 5 ปีที่แล้ว +1

    This is the best video you've ever made.

  • @NICK....
    @NICK.... 5 ปีที่แล้ว +7

    Help papers resisted my hold-down attempt, am now covered in paper cuts

    • @lievenvv
      @lievenvv 5 ปีที่แล้ว +1

      I forgot to hold on, now it's papers everywhere 😁

  • @randomcatdude
    @randomcatdude 4 ปีที่แล้ว

    "dragon massage"
    *dragon is straight up liquefied*
    wow

  • @oceanbreeze3172
    @oceanbreeze3172 4 ปีที่แล้ว

    God, I love optimization! Working smarter not harder is the name of the game here!

  • @playonce4186
    @playonce4186 5 ปีที่แล้ว +1

    Watching fluid simulations is so satisfying.

  • @LarsWilms
    @LarsWilms 5 ปีที่แล้ว +1

    I really like the two minute papers logo animation

  • @V1ctoria00
    @V1ctoria00 5 ปีที่แล้ว +1

    Yes! Now map and model a physarium (slime mold) and have an ai predict its movements until we learn what its decision making patterns are.

  • @dude2542
    @dude2542 5 ปีที่แล้ว +1

    Nagyon király hogy mire képes a technológia márcsak optimalizálni kell :D

    • @the_biblioklept2533
      @the_biblioklept2533 5 ปีที่แล้ว

      I've been planning on learning hungarian, I need to get to it

    • @dude2542
      @dude2542 5 ปีที่แล้ว

      @@the_biblioklept2533 I just heard his name and I wanted to let him know that hungarians watch his videos too

  • @robertone6602
    @robertone6602 5 ปีที่แล้ว +3

    "It's astounding
    ..Time is fleeting..Madness takes its toll
    But listen closely
    ..Not for very much longer
    I've got to keep control I remembeeeer doing the time-warp"... :P

  • @ZwergofPhoenix
    @ZwergofPhoenix 5 ปีที่แล้ว +1

    Can you add this time step method together with the fine/coarse method?

  • @Wecoc1
    @Wecoc1 5 ปีที่แล้ว +2

    What multiple times to be simultaneously alive!

  • @petersmythe6462
    @petersmythe6462 5 ปีที่แล้ว

    This reminds me of an N-body gravity simulation I made that used regionally specific timestepping. It was so hard to also make sure that quantities like energy and momentum were being conserved.

  • @Sophie-dt3ck
    @Sophie-dt3ck 5 ปีที่แล้ว

    I lost my shit when he said, "What a time to be alive". I've been ranting about this to a group of friends for the last half hour. Truly, if ever there was an argument to say we're in the future. Amazing.

  • @LordHonkInc
    @LordHonkInc 5 ปีที่แล้ว

    Great article, but I was distracted from 0:37 on: "Dragon Massage" *gets vaporized*
    On a more serious note, I was kind of reminded of ray marching, where you take longer steps if you know there will be no possible collisions. Not to promo other channels, but both Sebastian Lague and The Coding Train did great videos demonstrating it in, for me personally, understandable terms. I wonder if this regional time stepping could have similar applications, i.e. in real time physics simulations, kind of like the RTX made ray tracing viable for real time.

  • @Gcrowan
    @Gcrowan 5 ปีที่แล้ว +2

    Any time I see a new two minute papers video, I want to start playing around with some simulations.

    • @mugabe2606
      @mugabe2606 5 ปีที่แล้ว

      Do you have software/ code suggestions on how to start?

    • @TwoMinutePapers
      @TwoMinutePapers  5 ปีที่แล้ว +3

      @Mugabe Try Blender's built-in fluid/smoke simulator, it is completely free and super fun, and there are also example scenes available on BlendSwap and other corners of the web.

    • @mugabe2606
      @mugabe2606 5 ปีที่แล้ว

      @@TwoMinutePapers Thank you:)

  • @DamianReloaded
    @DamianReloaded 5 ปีที่แล้ว +14

    I always watch these videos hugging an A4 ream

  • @MrTravisDCook
    @MrTravisDCook 5 ปีที่แล้ว +9

    this is like the brain frame rates O wait O!!!!

  • @playonce4186
    @playonce4186 5 ปีที่แล้ว

    Thanks to Lambda to make this video possible!

  • @javiervargas6323
    @javiervargas6323 4 ปีที่แล้ว

    Fckng amazing!! These scientists rock

  • @Stellarspace95
    @Stellarspace95 3 ปีที่แล้ว

    eye gasms for 4 minutes and 47 seconds? I'm so in

  • @cbflp
    @cbflp 4 ปีที่แล้ว

    This is why I love engineering. Problems then solutions then more problema then more solutions. Faster then any government/ideology stuffs.

  • @batwithahat312
    @batwithahat312 5 ปีที่แล้ว

    holy heck now we're using King Crimson in simulations

  • @moth.monster
    @moth.monster 5 ปีที่แล้ว

    "Dragon Massage"
    *dragon fucking explodes*

  • @SiaarZH
    @SiaarZH 5 ปีที่แล้ว +2

    finally! spatial delta t adaption in cfd!

  • @Acheiropoietos
    @Acheiropoietos 5 ปีที่แล้ว

    Fabulous words. Love it.

  • @scholasticcoc3888
    @scholasticcoc3888 5 ปีที่แล้ว

    He really explained this concept in an easily comprehendable method. I mean just try to understand this video with no sound😁

  • @chillsoft
    @chillsoft 5 ปีที่แล้ว

    Now we just have to wait 10 years before it's actually implemented anywhere. Although SideFX seems to be pretty quick about it, it just takes to loong to get all this amazing tech implemented in widely used, non proprietary software!

  • @BlankedEye
    @BlankedEye 5 ปีที่แล้ว +1

    I’m subscribed to this channel just to watch new simulation videos 😆

  • @TommyLikeTom
    @TommyLikeTom 5 ปีที่แล้ว +1

    It's not the same. Look at the snow attached to the ball at the end of the simulation. SyncMPM leaves a larger trail behind it

  • @red181526
    @red181526 5 ปีที่แล้ว

    I can't wait to use it in next Houdini FX

  • @Narabedla4
    @Narabedla4 5 ปีที่แล้ว +2

    the next step is conceptionally trivial, spatial-time-adaptation.
    I wonder how difficult the logic to assume the spatial and time parameters will be though.

  • @FOUNDERZERO
    @FOUNDERZERO 5 ปีที่แล้ว

    Kind of reminds me of frustum culling. Very cool.

  • @leandrolapena2340
    @leandrolapena2340 5 ปีที่แล้ว +1

    you sounded like GreatScott at the end! HAHA

  • @trulyinfamous
    @trulyinfamous 5 ปีที่แล้ว

    I can't wait until we can have thin films of water that doesn't look like gel, without destroying a computer in the process.

    • @TwoMinutePapers
      @TwoMinutePapers  5 ปีที่แล้ว

      pub.ist.ac.at/group_wojtan/projects/thin_fluid_features/thin_fluid_features.html

  • @Royvan7
    @Royvan7 5 ปีที่แล้ว +1

    wonder if anyone has tried both methods in tandem. adaptive spatial and temporal detail.

  • @robertwyatt3912
    @robertwyatt3912 5 ปีที่แล้ว

    HOLY SHIT *TEN TIMES??!?* FUCKING AMAZING! God, this truly is the best time to be alive in computer science.

  • @brookeo.2760
    @brookeo.2760 3 ปีที่แล้ว

    Games will be so cool once they figure out how to make graphics like this play in real time

  • @slicedpage
    @slicedpage 5 ปีที่แล้ว

    rendering time has always been a pain in the ass but not as bad as before and not as good as what is to come. Once rendering time is almost unseen we can create our own simulated Planet just like the one we simulate life on now.

  • @johnnyknight77
    @johnnyknight77 5 ปีที่แล้ว +1

    this is actually similar to my own theory-in-development of how real time works

    • @johnnyknight77
      @johnnyknight77 5 ปีที่แล้ว

      ​@Isaac Dweck Yeah haha I'm glad you're stoked about it haha. I get it.
      __the Theory I'm working on basically says that Time is a few different things:
      - _an object in itself -- this object is pure Time and it is not singularly any tense, as in past present future, or otherwise. What it takes to describe this Time is *comprehensive* time descriptors that are unique to this reference frame. New formulas and concepts and their respective terms must be designated here. This Time operates, in reference to other things, in a conjuntive-transformative syntax. This means that this Time relates individual things to other things in concrete, static manners, and also in transforming manners known as "flux."
      - _the blended solution of the pure Time and things that it *is able* to contextualize -- this Temporal Mixture (def. wanna rename that haha) is where we, as People which are things that use language, desire to refer to things as "... *that time* when we..." and so on. This still *is* real time, although it is specifically where pure Time's mechanics become considered in tandem with what they engage. This denomination is important because it is where pure Time *relates* to People, who are the only form of subject that is able to *rationalize* Time at all.
      - _the objects with which pure Time engages -- these are not Time, per se, however they are important to discuss because they are integral elements in temporal phenomena. With these ingredients, Time is able to express structure beyond itself, much like a thigmotropic plant using the fences around it to grow.
      These are the components I have considered so far as ~keystones for this Theory. I believe what needs to be developed now is the literal, absolute syntactical elements (similar to numbers, addition, subtraction, etc. in mathematics). It needs to be considered, also, what *other* fundemental elements might exist.
      Once those passive and active elements are defined, I believe a well-developed dedicated Temporal Theory will be available.

    • @johnnyknight77
      @johnnyknight77 5 ปีที่แล้ว

      @Isaac Dweck oh yeah! (if you've already read the other comment) I forgot to mention, this video relates to that theory because I believe that one of the somewhat fundemental mechanics of Time in relation to things is a type of Temporal Compensation Function! It has to do with *necessary* or intended events in the universe that supercede other events and their effects. So, like... if Person A and Person B are *Supposed* to be in the same place at Time Zero, but they each take paths of differing lengths to get there, due to a requisite aspect of their meeting, Time sort-of *alters* itself so that the two objects and the event coincide. ^^like in the video! haha! .. funny stuff

    • @johnnyknight77
      @johnnyknight77 5 ปีที่แล้ว

      @Isaac Dweck Yeah liberal systems developments like the number system in that video, I think, are part of the next step of civilization.
      Yeah, I may write a paper about that and some other things once I get some other stuff done and think of some ways to validate/support my ideas physically or mathematically.
      I'll let you know! haha take care

  • @kerbonaut2059
    @kerbonaut2059 5 ปีที่แล้ว +1

    King Crimson skips over tiny collisons

  • @Hambxne
    @Hambxne 5 ปีที่แล้ว +1

    we all love you Károly ❤

  • @jimexploded
    @jimexploded 5 ปีที่แล้ว +1

    Now create a gravity function and link it to this time step technique, you have linked spacetime to a simulation

  • @akuno_
    @akuno_ 5 ปีที่แล้ว +3

    So, the simulation processing costs less by changing its time steps. In relativity, time passes differently depending on the object's speed in relation to the light speed. If our reality is a simulation, it would make sense to use relativity as a time adaptivity technique to reduce processing costs.

    • @johnsherfey3675
      @johnsherfey3675 5 ปีที่แล้ว +1

      Yep, also spacial adaptions like octrees. Which I want to say is what was shown off in the video.

    • @LKRaider
      @LKRaider 5 ปีที่แล้ว

      Go study physics before making poor analogies. The universe has no need to "optimize processing", in actuality a lot of information is spurious and non-optimized from a computing perspective. Even if this is supposed to be some argument for the simulation hypothesis, there is no need to optimize what doesn't require extra computing power in a quantum machine, which is actually the basis of physics as we know it. Simulating multiple probabilities of paths is "free" in a quantum computer. Not that this proves or disproves a simulation hypothesis, as it is an untestable conjecture and useless model of reality by any means.

  • @ramdpshah
    @ramdpshah 5 ปีที่แล้ว

    Awesome simulation

  • @zeitgeisttv5312
    @zeitgeisttv5312 5 ปีที่แล้ว

    These papers are crazy.

  • @ShadoFXPerino
    @ShadoFXPerino 5 ปีที่แล้ว

    Wow this reminds me of how world simulation works in Terraria.

  • @br6768
    @br6768 4 ปีที่แล้ว

    I wish these 5 minute, two minute papers were 20 minutes.

  • @moreknowslessshows
    @moreknowslessshows 5 ปีที่แล้ว

    This kind of explains the quantum double slit experiment and how everything might be simulations in real life.

  • @triplea657aaa
    @triplea657aaa 4 ปีที่แล้ว

    Funny how that asynchronous simulation method functions much like time does in our universe.

  • @ramdpshah
    @ramdpshah 5 ปีที่แล้ว

    Can we simulate sand for beach eg crabs or any reptiles crawling in sand

  • @Lorkin32
    @Lorkin32 5 ปีที่แล้ว +2

    Is this how black holes work?

  • @ysquaredyobozo
    @ysquaredyobozo 5 ปีที่แล้ว

    the idea behind it seems simple to the point that im amazed it hasnt been done before, but just thinking about how you choose the timestep seems like a headache

  • @Elmiger
    @Elmiger 5 ปีที่แล้ว

    The sharp borders dont really make sense to me. Alongside the simulation you would need a prognose of the movement to detect if there is a collision in the next timestep. Lets say a ball crashes into a wall, then you chose a small timestep for the moving ball and the ball and and a big timestep for the wall since its not moving. If the collision occurs at the timestep of the ball it could land in between a timestep of the wall and the collision would be asynchrous and delayed. To be in the same detail the collision region of the wall would need to be adapted in its timestep before the collision which adds a whole layer of prognose to the calculation making it slower instead of faster, wouldnt it? If you select the regions manually its for sure doing good, but thats kind tedious.

  • @the_berzi
    @the_berzi 4 ปีที่แล้ว +3

    " A simulation where time advances in different amounts at different spatial regions"... so, like reality? :)

    • @RKroese
      @RKroese 4 ปีที่แล้ว

      Noooo, time in reality is like truth or love, an object of the spirit.

  • @DriesduPreez
    @DriesduPreez 5 ปีที่แล้ว

    Would it be possible to combine the two approaches? Having a type of spacio-temporal adaptive simulation?

  • @Fin4L6are
    @Fin4L6are 5 ปีที่แล้ว +1

    finally a vid I understand