Figured I'd so something different, hopefully you all enjoy the video :)) Use this link if you bought the game in the past 24 hours, for a free skin! - alderongames.c... Twitter (X) - x.com/toxic_mi...
If you diagree with anything feel free to leave your opinion in the comments! :)) If you bought the game in the past 24 hours, use this link for a free skin - alderongames.com/refer-a-friend/445-087-685 Also to give a slight explanation of my stance with the tiers. A-S needs nerfs (except lambeo) D-B are solid / have uses F-E are mediocre and need buffs, but can still work F- are miserable playables I'd never advise playing as they are rn
@nophlast4237 campto is bigger and more health companyed with its better turn and rapid fier nipping if you actually land all of your hits you can even give at most a achillo a run for its money but I've seen some give eos ptsd and it's really funny
@@lizardon7096 yeah it's stats arnt really that bad rn considering it has loan survivor and still good health and attack BUT GOD THE RANGE IS SO DOO DOO that kills it more than anything and doesn't help that there's a tail hit box bugg having tail shots count as body shots running into a group with even 1 dasp is a pur death sentence
Ano is definitely powerful and potentially op but in general outside of pvp servers most people I’ve seen just don’t even bother with attacking one. Also I really hope that Iggys tlc fixes its issues so it can be the bulky brawler it’s always portrayed as being. also the modded pachy shows that pachy can be so much better and I hope the devs give it some attention soon.
It really comes down to the AoE slam it has. You can make an Ano player miss, dive in immediately for a hit, and then STILL be caught by the AoE and take full damage because the AoE slam's very edge touched the end of your tail as you ran away which is just diabolical. Everyone I know just avoids fighting Anos so Ano players get bored and stop playing it.
In my opinion, you factor in group play and minmaxing waaaay too much when it comes to where you put playables. Amarga dumpsters on mid tiers, can 1v1 most apexes if played well, and has stamina for days paired with two of the best abilities in the game. D tier. Bars has the highest health and combat weight, one of the best buff calls and the ability to 1v1 every other apex reliably. F- tier. If this tier list is going off mixpacking, megapacking, and generally what's best for all out wars, it holds a bit more weight to it. But if you are a solo player, play within the 10 slot group limit, or even just community servers with rules...this tier list doesn't hold up super well at all. I agree with some stuff. Ano is broken, Alio is mid, etc. But it seems like to me that you tunnelvision a bit too hard on your personal playstyle, and not how good the playables are overall. Sorry for the essay! 😅
@@citrus5797 that’s fair The tier list would change a LOT if it was for solo play. For solo play I’d push amarga, allo and stego up to B/A. I’d put achi, metri and lambeo lower, around B
Oh they can change massively That's why I wanted to do this one to begin with. Most players/youtubers hyperfixate on combat or survivability alone. Which is fine, but there's no generalized ones (that I know of), which actually try accounting for how good a playable is as a whole
W tier list, I agree with a lot of these picks, although not all of them (Prepare yourself for an atrocious amount of rambling). Seriously, if you don't want to read all this I completely understand lol. Before I get into that, how much was sucho claw barrage and stam recovery nerfed? And also where did you get the information cuz I'd really like to know :D Struth actually got a substantial base speed nerf with its tlc. It's actually got a slower base run speed than campto and alio. Luckily, scout exists, so struths can still enjoy the old glory days of being speedy af if they have buddies, which is normally the case. Plus the 5% speed subspecies helps it a bit too. However, this does bring up one thing, a good campto player can actually fairly easily kill a kick barrage struth with little trouble thanks to its insane speed, turn, and attack speed. Regular kick does put the fight back in struth's favor, but campto does have a very funny purpose (under the right conditions) if you want to try emu population control. I think metri is (only slightly) lower than lambeo, because of 2 main reasons. One is its stam regen (its actually abysmal), Makes it hard to out last a super prolonged fight with something fast. Two is the fact that its claw attack forces it to get a little too close for comfort. I've found that it's actually pretty easy to hit a metri as pretty much anything (even a land sarc lol). I would also like say its not amazing at dps, but it isn't the worst at it either. Also its kit is a little basic, but it covers its main needs, so I don't harp on that too much. High B tier for me. I think balanced and defense allo deserve C tier. However, I personally believe (from personal experience) that speed allo with defense hide is actually a B tier. I say this because it allows you to effectively fight dasps no matter what build they use. Against small things you are a much more serious threat as you can maintain chase for a few precious seconds. Your survivability gets a noticeable boost, although you can be caught by a few things still. While the defense nerf would be a serious issue against similar sized foes, the defense hide covers that weakness really well. Yes I might play a little too much allo :p Stego is a solid A tier for me (same spot as lambeo), I know about the tail cooldown cheesing (I abuse it too xd). However, I have found that good movement is effective enough to cover that weakness in my experience. Plus, using pivot can help you quickly flick your tail hitbox away from a cheese bite, then flick it back with a counter attack. Stego never feels too OP though, as a skilled player can always have a fair chance against it. But, a good stego can mitigate these weaknesses enough to where its other strengths can shine strong. Also full armor steg is kind of insane, I survived a massive DP mix pack who chased me with hatzes, ceras, a lamb, a spino, a bars, and another steg. Granted, they were probably one of the most stupid packs I have ever seen, even by mega pack standards (the enemy stego chased me with charged tail and barely hit me lmao). But the fact that I got two kills without getting below 1/4 health is lit. Sarco is an interesting one for me as technically, apexes can trade hits with it and still win (Granted most apex players have the brain capacity of a goldfish). I will say that a Sucho will most likely lose against a sarco as it can't trade hits with charge bite, and the sniper playstyle completely invalidates claw barrage. Full swim sucho could absolutely fold a sarco, but no sane pvp-focused sucho player is giving up claw barrage for webbed claws. So yea, sarc is a little busted (especially against suchos), but not as oppressive in my opinion, especially considering full swim spinos do exist in officials. Also sarc vs sarc is hands down the sweatiest possible matchup in the entire game, but its honestly amazing as long as it's a 1v1. Eurhino is pretty underrated in my opinion. I know you put it in B tier, which is pretty good by your tier descriptions. But I vouch for its combat prowess, as its actually fairly good at the endurance playstyle. It can kill pretty much anything (even apexes) with enough skill, although it does take a lot of time. Still a B in your list, but I place it at the top of that tier. Dasp is borderline S tier in my opinion (yes I can still kill them on allo, but the thing is still ridiculous against other things), speed dasp with bone break is basically a dino-size bear trap on a race car, and essentially makes any mix pack increase its ability to exercise full power tenfold. The only reason dasp isn't as broken as ano is the fact that, on its own at least, it is still killable (thank the heavens for that lol). There's also a something going on that I have noticed on Juniper deathmatch servers (I haven't seen it on officials yet), but both dasp's and rex's bone break can actually cripple you ON YOUR TAIL (which directly contradicts what the game says about tail bb immunity). I seriously hope this is just because of Juniper, because if officials server dasps have this and realize it, the whole non-mix pack server is cooked. In almost every case, ano is exactly as you put it: a game breaking monster with insane killing potential. Although the one saving grace is rhamp's plague sense, which really is an actually nightmare for ano players. But tbh anything that gives these "things..." trouble, is an automatic W in my book. If you actually read all this, congrats lmao. I legit spent 40 minutes on this and the reason I did is because it counts towards my "writing work" lol. Anyway nice vid raaaaaaaah
@@liuron6694 I did read it :)) I agree with most of your points! The campto thing is fair, but being able to clap one specific build for 1 specific playable doesn’t save it in my eyes (doesn’t look like that’s the point you were making anyways) While true, metri can also use its own bite to flick. Although it doesn’t do much damage, is has surprisingly amazing hit registration, so it’s easy to abuse it for flick bites. And it’s group utility (largely by virtue of being the only real support carni. Ramph is a more subtle one) is enough to carry it to A I agree with what you said for allo completely. For solo play I would also put allo all the way up in high B /low A. It’s the best 3 slot brawler and being a generalist works out in its favour solo. I only put it in C accounting for group play too, where it doesn’t contribute much. Maybe I was a bit harsh with stego. A competent one can work around tail flicking. Like I’ve personally never died to someone trying to do it to me. Stego for me gets dragged down in survivability and group play though. It doesn’t have much to contribute to groups (in fact whenever I fight a herbi group with stegos, stegos are usually doing most of the damage to its friends lmao). And its survivability is bad. It’s great in 1v1 vacuum, but it has a very slow trot and stam regen, so it gets ran down by groups easily, and overwhelmed by groups of smalls a lot, as it’s impossible to work around your tail cool-down while you’re being bit from more than 1 angle. So in a 1v1 vacuum, solid low A. In actual practice, I’d maybe bump it next to Alberta. I agree and have nothing else to add to your other points :))
Why is bars at F💀 its quite literally the best apex against smaller pe bigger targets its better, only thing it struggles against is pouncers, but against non pouncing dinos it hands them far better than a rex or eo can, not even close
This is a good list! I hate hatz bro. Even more than ano. A flyer that can win a facetank with allo through sheer dps is nonsense. And BB sucks and needs to be overhauled or removed
Anos are far from unkillable. Many Dinos out range the Ano slam. Stego, bars, spino. Plus it has many counters, hatz stab, dasp pb and sarco grab, not to mention the everlasting hunker bug. Yes it has hunker which it uses as a defence ability but it will not kill anything in hunker unless you let it. Depending on whether it has full food n water before the engagement, it can really only stay in hunker for 10 minutes. Most of the time it is heavily outnumbered. Many Dinos have different ways to survive. As in sarco spino or sucho can retreat to the water where they basically are unkillable to any land Dinos. Or hatz can simply fly. The slam aoe was greatly reduced, plus it takes stamina to use, bb with a 4 second cool-down and being the slowest land dino in the game, hunker is defiantly needed. There is a vast difference between a good and bad Ano player. It takes a lot more skill than you let on. I’m sorry but if you face tank a hunkered Ano, I don’t think it’s the Ano lacking skill. I play Ano all the time and never get bored. Let’s be honest you should never be dying to an Ano.
I honestly respect this tier list and agree, I don't see how anyone could hate it. You definitely accounted for many, many things people wouldn't, and it is quite accurate. I found myself relating a lot to it.
Would love to see a new achillo combat video from you. I mainly play community, so it seems to me that achillo falls behind quite badly with modded playables. I used to love achillo as my main apex slayer, but it just seems to bite/claw for wet noodles. Maybe it's the server I play on.
I can't lie hatz I wish hatz got nerfs to its versatility in favour of fixing some of its most frustrating issues, it makes the playable feel really dull, honestly probably the biggest noob stomper around the run animation has the wings fly backwards, leading you to believe you've moved far enough away from an opponent that you don't need to waste stamina to fly off, only for you wing to get sent backwards right into a rex's mouth spam biting chasing you Wingbeat barely works with how awkward its hitbox is, it can't hit anything somewhat short so its practically a cosmetic ability against most of the roster, you're not able to physically use it against a lot of 1-2 slots, and theres no reason to use it against 4-5 slots outside of super niche scenarios with wingbeat being really broken and awkward to use, body blocking becomes the easiest thing ever, the idea that you can fly away feels super disregarded just by the fact hatz has superrr slow acceleration, raptors denying any escape *and* how easy it is to get body blocked as hatz, theres some parts of its collision that straight up stop hatz when you're running *behind* it lmao alongside the calls being relatively meh, for death croak (the armour rebuffing one) you have to be actively INSIDE the corpse, so you'll want to stand still or at least walk very slowly inside it, only to waste about 30~ stamina, the one that makes nearby opponents make a 4 call is pretty poop too just because you can cancel calls lol (and afaik its a pretty low distance?), the slow down one sounds nice, *I* haven't gotten any personal use out of it because I barely notice it, alongside the fact that it also doesn't seem to actually be useable at times, on the ground, probably a bug tho and in most 1v1s, you're pretty easily denied, hatz's damage output is for sure solid but the local allo, dasp, etc just running at the hatz the entire time is a sure-way to invalidate hatz's potential to win the fight, since its either forced to turn around and run away or fly off, leading it to have very little stamina if it chooses to fight, or forces it to back off in general since it wouldn't have the stamina to fight whatsoever, it's the same for most dinosaurs with a relatively solid trot/run there's a lot of other little niche things that end up leaving hatz to feel very cheesy and frustrating, hatz has *so* much preventing it from actually being able to make use of its flight despite having most of its stats geared around being able to fly off, not superb imo but there's definitely a lot of fixes that can be implemented, overall it feels like a mega noob stomper, there's a few things the hatz can do to up its skill ceiling, like cycling tough beak blah blah blah but it doesn't work as much as you'd hope it would thanks for coming to my ted talk
Bars in F- is diabolical, at least it should be stego tier, not above tho cos it has no counter to pounce minus water camping or hoping to slam them while they get off. Otherwise W list, especially ano, it has been annoying for what now, 3 years? And it only gets more annoying.
Just becasue it can't catch anything, doesn't mean its not an oppressive playable. It gets insane value just by virtue of existing. Its unkillable, it can hold down areas and deny you doing anything just by crouching somewhere. You can't do damage to it because now it also has aoe. If it bonebreaks you, you're dead. Low skill playable, brings insane value to groups by virtue of being there alone, can't be killed, doesn't require any attention or thought process Even if we argue its not op because it cant run anything down, its still unhealthy for the game, poorly designed and too good at what it does without requiring any brain power. Anodonto is a no risk insane reward playable. I could teach a chimp to play anodonto, and it would be more useful than having the best alberta player in the world helping me
Sure it can't kill you if you don't want it to, but you can't kill it. In a pure solo vacuum, it just eats a server slot because there is no meaningful interaction to be had. In a group, anything can just hide behind it and if the Ano lands a bone break, you're dead. I like Ano but relying on uninteractive, overtuned mechanics like bone break and hunker feels bad. The highest level of gameplay available to it is either hoping someone lets you bone break them, or sitting in hunker waiting to die of thirst because the enemy or enemies understand how useless it would be to attack more than once a minute to deny safelog.
@@lostindenialHow do I need to elaborate? Anno is not s-tier, it’s not that hard to kill an Anno, an Eo is not below a rex, rexes to this day are still terrified of Eos. Amarg is better than D tier, with that bleed, knockback, and immunity to knockback with a stomp attack. Hatz has horrible stamina and can be killed by just about anything, Thal is so much better than a rhamph, those calls do not help it’s placement, rhamph is just utterly useless, swim speed spino is fastest “sub aquatic and can destroy any sarco in the water, sarco is no where near as good as it used to be. Thal’s can divebomb and destroy players unlike a useless sqwaking rhamph, Dasp is s-tier because of all the powerful bite combinations it has especially running more than one dasp can destroy any apex or mid tier. Dasps can clap annos easy with piercing bite. Metri is not A-tier it gets outshined by lamb with those weak calls and weak attacks, the cool down is too great. Cerato just isn’t that good it can be caught by a speed allo and demolished by a pycno. Sucho should be A- s tier as it is very good at tail riding and destroying anything with claw barrage.
I've seen your Stego gameplay and you are very good with it . I main Stego myself. I dont quite agree with your assessment. Stego is probably an S for me. While i agree Suchos can hit the tip of Stego tail without being hit by it. Unless the Stego is standing still, its extremely difficult to perfect that as the Stego can break stop and/or keep turning making it difficult for Sucho to get in that sweet spot of not being hit. With strong attack and speed faster that most apexes, stegosaurus is lit!!! Also most players have trained their brain to tail ride and avoid the head which plays into Stego's strength. But keep up the good work.
@@Indoraptoadive been trying to practice fighting stegs as sucho and avoiding all hits but i find it rlly difficult. if the stego is moving its nearly impossible to land a hit on the tail without getting whacked in the face for getting too close.
ankys in my opinion are just bad like i havent even been close to losing to an anky , they are just really good in hunker thats it! id say atleast high b low a tier
I don't understand why people still call ano op now it has to counters sarco and dasp and for other dinos you can just starve it out in 5 minutes so it forced to move I play rhamp and I seen anos get killed this way countless times you can try doing it yourself by finding a solo ano
sarco is the only actual counter. But even then, unless the ano is literally right next to water, a sarco going for it is gonna die. Ramph can starve it out, *if* it has a big friend to help it. And that only works if the ano doesn't have a friend of its own, or if it doesnt just bonebreak your rex buddy and runs away. Dasp doesn't really counter it. Piercing bite has a very long windup. All an ano has to do is start charging bonebreak when it sees the animation start, and then the dasp is dead. Piercing bite also doesn't bypass hunker down (hunker is incoming damage, not armor), so unless the ano is running around, still untouchable
@@ToxicMidget21 guess they patched it cause before I remember it doing alot of damage to hunkered ano but still ano has a fast food and water drain and ontop of that it gets even faster drain while hunkering irl there would have been absolute no way to kill a healthy adult so at least pot made ways to actually kill it just because it has a different way of getting delt with than other players dosent make it op
@@AKayani559 oh no don't worry I don't expect people to agree with me on everything. I personally disagree, I think anodonto is very unhealthy for the game and still op, in its own way. But I respect your opinion and I get where you're coming from with it. If no one ever challenges me on anything, I'll never realize if I'm wrong on something, so I'm happy people are willing to have a mature debate about my placements
If I were to fix Ano and make it more enjoyable to fight, I'd either: A. Reduce its defense while sitting still, increase defenses a bit while moving B. Make strong knockback attacks from apexes flip it over and stun it momentarily if it remains hunkered, giving other dinos a second at its exposed underbelly. This would require more work to be done on it obviously.
@@jacksongibson2664 I’d recommend achillobator or styracosaurus! Hatzegopteryx, metriacanthosaurus, suchomimus and allosaurus aren’t bad either. They’re good creatures to learn the dynamic of the game with If you just bought the game be sure to use this link to get a free suchomimus skin! alderongames.com/refer-a-friend/445-087-685 All you have to do is click it and then log into your alderon account :))
I would, but I don't play modded dinos anywhere near enough, so it wouldn't be very good lol I can place kto playables though! I'd put yang and deinosuchus in high B or low A and dryptosaurus in C
Not really There's only 2 creatures that can outrange and kill an ano. Bars and spino's tail attacks. But even then, an ano can force tail trades, so it shouldnt lose
Not sure what your second line is talking about but I agree with the first one it's definitely not easy unless your a sarco or dasp but it's way easier to kill than it was before
@@AKayani559 Bars and spino have long tails. Theyre the only 2 playables, who can hit an ano while being out of the AOE range. But even then, an ano can time its tail slam, to land at the same time as you use your tail attack, so its not reliable
@@AKayani559 Area of Effect tail slam nerf. The diameter around the tail slam is wayy smaller. So using BB and just spamming it to kill things from a distance, gone. Ano has to get close giving Apexes chance even when BB to do damage because Ano has to chase
If you diagree with anything feel free to leave your opinion in the comments! :))
If you bought the game in the past 24 hours, use this link for a free skin - alderongames.com/refer-a-friend/445-087-685
Also to give a slight explanation of my stance with the tiers.
A-S needs nerfs (except lambeo)
D-B are solid / have uses
F-E are mediocre and need buffs, but can still work
F- are miserable playables I'd never advise playing as they are rn
Struthi also has mathematically more health than campto when factoring in CW
Iggy is not that bad. It’s garbage compared to what it used to be but it’s definitely better than stego and Alberta.
I swear I thought I was the only one saying hatz is a little over tuned rn like dasp
@nophlast4237 campto is bigger and more health companyed with its better turn and rapid fier nipping if you actually land all of your hits you can even give at most a achillo a run for its money but I've seen some give eos ptsd and it's really funny
@@lizardon7096 yeah it's stats arnt really that bad rn considering it has loan survivor and still good health and attack BUT GOD THE RANGE IS SO DOO DOO that kills it more than anything and doesn't help that there's a tail hit box bugg having tail shots count as body shots running into a group with even 1 dasp is a pur death sentence
Ano is definitely powerful and potentially op but in general outside of pvp servers most people I’ve seen just don’t even bother with attacking one.
Also I really hope that Iggys tlc fixes its issues so it can be the bulky brawler it’s always portrayed as being.
also the modded pachy shows that pachy can be so much better and I hope the devs give it some attention soon.
It really comes down to the AoE slam it has. You can make an Ano player miss, dive in immediately for a hit, and then STILL be caught by the AoE and take full damage because the AoE slam's very edge touched the end of your tail as you ran away which is just diabolical. Everyone I know just avoids fighting Anos so Ano players get bored and stop playing it.
In my opinion, you factor in group play and minmaxing waaaay too much when it comes to where you put playables.
Amarga dumpsters on mid tiers, can 1v1 most apexes if played well, and has stamina for days paired with two of the best abilities in the game. D tier.
Bars has the highest health and combat weight, one of the best buff calls and the ability to 1v1 every other apex reliably. F- tier.
If this tier list is going off mixpacking, megapacking, and generally what's best for all out wars, it holds a bit more weight to it. But if you are a solo player, play within the 10 slot group limit, or even just community servers with rules...this tier list doesn't hold up super well at all.
I agree with some stuff. Ano is broken, Alio is mid, etc. But it seems like to me that you tunnelvision a bit too hard on your personal playstyle, and not how good the playables are overall.
Sorry for the essay! 😅
@@citrus5797 that’s fair
The tier list would change a LOT if it was for solo play. For solo play I’d push amarga, allo and stego up to B/A. I’d put achi, metri and lambeo lower, around B
Thank you. Ever since I started playing this game people have pushed ano as the "solo play' dino, and I found it nothing but mind-numbingly boring.
Real no one wants to mess with an ano-
Love tier lists, I often wonder how the tiers would change if they were more specific (e.g. best solo dinos, best survivability etc)
Oh they can change massively
That's why I wanted to do this one to begin with. Most players/youtubers hyperfixate on combat or survivability alone. Which is fine, but there's no generalized ones (that I know of), which actually try accounting for how good a playable is as a whole
W tier list, I agree with a lot of these picks, although not all of them (Prepare yourself for an atrocious amount of rambling). Seriously, if you don't want to read all this I completely understand lol.
Before I get into that, how much was sucho claw barrage and stam recovery nerfed? And also where did you get the information cuz I'd really like to know :D
Struth actually got a substantial base speed nerf with its tlc. It's actually got a slower base run speed than campto and alio. Luckily, scout exists, so struths can still enjoy the old glory days of being speedy af if they have buddies, which is normally the case. Plus the 5% speed subspecies helps it a bit too. However, this does bring up one thing, a good campto player can actually fairly easily kill a kick barrage struth with little trouble thanks to its insane speed, turn, and attack speed. Regular kick does put the fight back in struth's favor, but campto does have a very funny purpose (under the right conditions) if you want to try emu population control.
I think metri is (only slightly) lower than lambeo, because of 2 main reasons. One is its stam regen (its actually abysmal), Makes it hard to out last a super prolonged fight with something fast. Two is the fact that its claw attack forces it to get a little too close for comfort. I've found that it's actually pretty easy to hit a metri as pretty much anything (even a land sarc lol). I would also like say its not amazing at dps, but it isn't the worst at it either. Also its kit is a little basic, but it covers its main needs, so I don't harp on that too much. High B tier for me.
I think balanced and defense allo deserve C tier. However, I personally believe (from personal experience) that speed allo with defense hide is actually a B tier. I say this because it allows you to effectively fight dasps no matter what build they use. Against small things you are a much more serious threat as you can maintain chase for a few precious seconds. Your survivability gets a noticeable boost, although you can be caught by a few things still. While the defense nerf would be a serious issue against similar sized foes, the defense hide covers that weakness really well. Yes I might play a little too much allo :p
Stego is a solid A tier for me (same spot as lambeo), I know about the tail cooldown cheesing (I abuse it too xd). However, I have found that good movement is effective enough to cover that weakness in my experience. Plus, using pivot can help you quickly flick your tail hitbox away from a cheese bite, then flick it back with a counter attack. Stego never feels too OP though, as a skilled player can always have a fair chance against it. But, a good stego can mitigate these weaknesses enough to where its other strengths can shine strong. Also full armor steg is kind of insane, I survived a massive DP mix pack who chased me with hatzes, ceras, a lamb, a spino, a bars, and another steg. Granted, they were probably one of the most stupid packs I have ever seen, even by mega pack standards (the enemy stego chased me with charged tail and barely hit me lmao). But the fact that I got two kills without getting below 1/4 health is lit.
Sarco is an interesting one for me as technically, apexes can trade hits with it and still win (Granted most apex players have the brain capacity of a goldfish). I will say that a Sucho will most likely lose against a sarco as it can't trade hits with charge bite, and the sniper playstyle completely invalidates claw barrage. Full swim sucho could absolutely fold a sarco, but no sane pvp-focused sucho player is giving up claw barrage for webbed claws. So yea, sarc is a little busted (especially against suchos), but not as oppressive in my opinion, especially considering full swim spinos do exist in officials. Also sarc vs sarc is hands down the sweatiest possible matchup in the entire game, but its honestly amazing as long as it's a 1v1.
Eurhino is pretty underrated in my opinion. I know you put it in B tier, which is pretty good by your tier descriptions. But I vouch for its combat prowess, as its actually fairly good at the endurance playstyle. It can kill pretty much anything (even apexes) with enough skill, although it does take a lot of time. Still a B in your list, but I place it at the top of that tier.
Dasp is borderline S tier in my opinion (yes I can still kill them on allo, but the thing is still ridiculous against other things), speed dasp with bone break is basically a dino-size bear trap on a race car, and essentially makes any mix pack increase its ability to exercise full power tenfold. The only reason dasp isn't as broken as ano is the fact that, on its own at least, it is still killable (thank the heavens for that lol). There's also a something going on that I have noticed on Juniper deathmatch servers (I haven't seen it on officials yet), but both dasp's and rex's bone break can actually cripple you ON YOUR TAIL (which directly contradicts what the game says about tail bb immunity). I seriously hope this is just because of Juniper, because if officials server dasps have this and realize it, the whole non-mix pack server is cooked.
In almost every case, ano is exactly as you put it: a game breaking monster with insane killing potential. Although the one saving grace is rhamp's plague sense, which really is an actually nightmare for ano players. But tbh anything that gives these "things..." trouble, is an automatic W in my book.
If you actually read all this, congrats lmao. I legit spent 40 minutes on this and the reason I did is because it counts towards my "writing work" lol. Anyway nice vid raaaaaaaah
@@liuron6694
I did read it :))
I agree with most of your points!
The campto thing is fair, but being able to clap one specific build for 1 specific playable doesn’t save it in my eyes (doesn’t look like that’s the point you were making anyways)
While true, metri can also use its own bite to flick. Although it doesn’t do much damage, is has surprisingly amazing hit registration, so it’s easy to abuse it for flick bites. And it’s group utility (largely by virtue of being the only real support carni. Ramph is a more subtle one) is enough to carry it to A
I agree with what you said for allo completely. For solo play I would also put allo all the way up in high B /low A. It’s the best 3 slot brawler and being a generalist works out in its favour solo. I only put it in C accounting for group play too, where it doesn’t contribute much.
Maybe I was a bit harsh with stego. A competent one can work around tail flicking. Like I’ve personally never died to someone trying to do it to me. Stego for me gets dragged down in survivability and group play though. It doesn’t have much to contribute to groups (in fact whenever I fight a herbi group with stegos, stegos are usually doing most of the damage to its friends lmao). And its survivability is bad. It’s great in 1v1 vacuum, but it has a very slow trot and stam regen, so it gets ran down by groups easily, and overwhelmed by groups of smalls a lot, as it’s impossible to work around your tail cool-down while you’re being bit from more than 1 angle. So in a 1v1 vacuum, solid low A. In actual practice, I’d maybe bump it next to Alberta.
I agree and have nothing else to add to your other points :))
Why is bars at F💀 its quite literally the best apex against smaller pe bigger targets its better, only thing it struggles against is pouncers, but against non pouncing dinos it hands them far better than a rex or eo can, not even close
This is a good list! I hate hatz bro. Even more than ano. A flyer that can win a facetank with allo through sheer dps is nonsense. And BB sucks and needs to be overhauled or removed
Anos are far from unkillable. Many Dinos out range the Ano slam. Stego, bars, spino. Plus it has many counters, hatz stab, dasp pb and sarco grab, not to mention the everlasting hunker bug. Yes it has hunker which it uses as a defence ability but it will not kill anything in hunker unless you let it. Depending on whether it has full food n water before the engagement, it can really only stay in hunker for 10 minutes. Most of the time it is heavily outnumbered. Many Dinos have different ways to survive. As in sarco spino or sucho can retreat to the water where they basically are unkillable to any land Dinos. Or hatz can simply fly. The slam aoe was greatly reduced, plus it takes stamina to use, bb with a 4 second cool-down and being the slowest land dino in the game, hunker is defiantly needed. There is a vast difference between a good and bad Ano player. It takes a lot more skill than you let on. I’m sorry but if you face tank a hunkered Ano, I don’t think it’s the Ano lacking skill. I play Ano all the time and never get bored. Let’s be honest you should never be dying to an Ano.
I honestly respect this tier list and agree, I don't see how anyone could hate it. You definitely accounted for many, many things people wouldn't, and it is quite accurate. I found myself relating a lot to it.
Would love to see a new achillo combat video from you. I mainly play community, so it seems to me that achillo falls behind quite badly with modded playables. I used to love achillo as my main apex slayer, but it just seems to bite/claw for wet noodles. Maybe it's the server I play on.
Hatz handles 1v1's very well, but more than 1 enemy Hatz just crumbles, it's too squishy to tank being ganged on
I can't lie hatz I wish hatz got nerfs to its versatility in favour of fixing some of its most frustrating issues, it makes the playable feel really dull, honestly probably the biggest noob stomper around
the run animation has the wings fly backwards, leading you to believe you've moved far enough away from an opponent that you don't need to waste stamina to fly off, only for you wing to get sent backwards right into a rex's mouth spam biting chasing you
Wingbeat barely works with how awkward its hitbox is, it can't hit anything somewhat short so its practically a cosmetic ability against most of the roster, you're not able to physically use it against a lot of 1-2 slots, and theres no reason to use it against 4-5 slots outside of super niche scenarios
with wingbeat being really broken and awkward to use, body blocking becomes the easiest thing ever, the idea that you can fly away feels super disregarded just by the fact hatz has superrr slow acceleration, raptors denying any escape *and* how easy it is to get body blocked as hatz, theres some parts of its collision that straight up stop hatz when you're running *behind* it lmao
alongside the calls being relatively meh, for death croak (the armour rebuffing one) you have to be actively INSIDE the corpse, so you'll want to stand still or at least walk very slowly inside it, only to waste about 30~ stamina, the one that makes nearby opponents make a 4 call is pretty poop too just because you can cancel calls lol (and afaik its a pretty low distance?), the slow down one sounds nice, *I* haven't gotten any personal use out of it because I barely notice it, alongside the fact that it also doesn't seem to actually be useable at times, on the ground, probably a bug tho
and in most 1v1s, you're pretty easily denied, hatz's damage output is for sure solid but the local allo, dasp, etc just running at the hatz the entire time is a sure-way to invalidate hatz's potential to win the fight, since its either forced to turn around and run away or fly off, leading it to have very little stamina if it chooses to fight, or forces it to back off in general since it wouldn't have the stamina to fight whatsoever, it's the same for most dinosaurs with a relatively solid trot/run
there's a lot of other little niche things that end up leaving hatz to feel very cheesy and frustrating, hatz has *so* much preventing it from actually being able to make use of its flight despite having most of its stats geared around being able to fly off, not superb imo but there's definitely a lot of fixes that can be implemented, overall it feels like a mega noob stomper, there's a few things the hatz can do to up its skill ceiling, like cycling tough beak blah blah blah but it doesn't work as much as you'd hope it would
thanks for coming to my ted talk
Best tier list I've seen conc is very good
Bars in F- is diabolical, at least it should be stego tier, not above tho cos it has no counter to pounce minus water camping or hoping to slam them while they get off. Otherwise W list, especially ano, it has been annoying for what now, 3 years? And it only gets more annoying.
I disagree about 90% of your list. Sorry bro
Ano can't catch you, so it isn't op. It can't outrun anything. So if it got a nerf, then it would just die to big packs and never escape
Just becasue it can't catch anything, doesn't mean its not an oppressive playable. It gets insane value just by virtue of existing. Its unkillable, it can hold down areas and deny you doing anything just by crouching somewhere. You can't do damage to it because now it also has aoe. If it bonebreaks you, you're dead. Low skill playable, brings insane value to groups by virtue of being there alone, can't be killed, doesn't require any attention or thought process
Even if we argue its not op because it cant run anything down, its still unhealthy for the game, poorly designed and too good at what it does without requiring any brain power. Anodonto is a no risk insane reward playable.
I could teach a chimp to play anodonto, and it would be more useful than having the best alberta player in the world helping me
Sure it can't kill you if you don't want it to, but you can't kill it. In a pure solo vacuum, it just eats a server slot because there is no meaningful interaction to be had. In a group, anything can just hide behind it and if the Ano lands a bone break, you're dead.
I like Ano but relying on uninteractive, overtuned mechanics like bone break and hunker feels bad. The highest level of gameplay available to it is either hoping someone lets you bone break them, or sitting in hunker waiting to die of thirst because the enemy or enemies understand how useless it would be to attack more than once a minute to deny safelog.
@@ToxicMidget21yeah I agree Ano used to be so ass tho lol
Hunker getting kb was ass to Ano though
U can catch a rex pretty sure
I’ve just been playing Metri bc it kinda looks like the indo raptor if you use the speed boost sub type 😂
Your ranking system is cheeks bro. You’re way off
elaborate
@@lostindenialHow do I need to elaborate? Anno is not s-tier, it’s not that hard to kill an Anno, an Eo is not below a rex, rexes to this day are still terrified of Eos. Amarg is better than D tier, with that bleed, knockback, and immunity to knockback with a stomp attack. Hatz has horrible stamina and can be killed by just about anything, Thal is so much better than a rhamph, those calls do not help it’s placement, rhamph is just utterly useless, swim speed spino is fastest “sub aquatic and can destroy any sarco in the water, sarco is no where near as good as it used to be. Thal’s can divebomb and destroy players unlike a useless sqwaking rhamph, Dasp is s-tier because of all the powerful bite combinations it has especially running more than one dasp can destroy any apex or mid tier. Dasps can clap annos easy with piercing bite. Metri is not A-tier it gets outshined by lamb with those weak calls and weak attacks, the cool down is too great. Cerato just isn’t that good it can be caught by a speed allo and demolished by a pycno. Sucho should be A- s tier as it is very good at tail riding and destroying anything with claw barrage.
Stego is also not that bad either, it’s damage and bleed is very effective for its tier and can take on most of the other mid tiers and lower tiers.
Most of the people in here sound like they just are trash at the game
@@Empathyandappathy sorry haha i meant elaborate on who asked 🤯
I've seen your Stego gameplay and you are very good with it . I main Stego myself. I dont quite agree with your assessment. Stego is probably an S for me. While i agree Suchos can hit the tip of Stego tail without being hit by it. Unless the Stego is standing still, its extremely difficult to perfect that as the Stego can break stop and/or keep turning making it difficult for Sucho to get in that sweet spot of not being hit. With strong attack and speed faster that most apexes, stegosaurus is lit!!! Also most players have trained their brain to tail ride and avoid the head which plays into Stego's strength. But keep up the good work.
Tbh it’s really not that hard to cheese a stego as sucho
@@Indoraptoadive been trying to practice fighting stegs as sucho and avoiding all hits but i find it rlly difficult. if the stego is moving its nearly impossible to land a hit on the tail without getting whacked in the face for getting too close.
@@val2948 is that not why you're practicing though?
Because you find it difficult?
@@Indoraptoad i guess that is true i was just saying its really hard to perfect but ive been sorta getting better
Can you separate your teir lists between solo play and group play?
ankys in my opinion are just bad like i havent even been close to losing to an anky , they are just really good in hunker thats it! id say atleast high b low a tier
you didnt miss 🙏 especially about ano. completely agree !!!
I don't understand why people still call ano op now it has to counters sarco and dasp and for other dinos you can just starve it out in 5 minutes so it forced to move I play rhamp and I seen anos get killed this way countless times you can try doing it yourself by finding a solo ano
sarco is the only actual counter. But even then, unless the ano is literally right next to water, a sarco going for it is gonna die. Ramph can starve it out, *if* it has a big friend to help it. And that only works if the ano doesn't have a friend of its own, or if it doesnt just bonebreak your rex buddy and runs away. Dasp doesn't really counter it. Piercing bite has a very long windup. All an ano has to do is start charging bonebreak when it sees the animation start, and then the dasp is dead. Piercing bite also doesn't bypass hunker down (hunker is incoming damage, not armor), so unless the ano is running around, still untouchable
@@ToxicMidget21 guess they patched it cause before I remember it doing alot of damage to hunkered ano but still ano has a fast food and water drain and ontop of that it gets even faster drain while hunkering irl there would have been absolute no way to kill a healthy adult so at least pot made ways to actually kill it just because it has a different way of getting delt with than other players dosent make it op
@@ToxicMidget21 also I have no hate against you I love your content it's just that I have different opinion on pots Dinos
@@AKayani559 oh no don't worry
I don't expect people to agree with me on everything. I personally disagree, I think anodonto is very unhealthy for the game and still op, in its own way. But I respect your opinion and I get where you're coming from with it. If no one ever challenges me on anything, I'll never realize if I'm wrong on something, so I'm happy people are willing to have a mature debate about my placements
@@ToxicMidget21 thx and yea ano isn't really a fan favourite of the pot community so I know the majority dosent like it but that's just my take on it
If I were to fix Ano and make it more enjoyable to fight, I'd either:
A. Reduce its defense while sitting still, increase defenses a bit while moving
B. Make strong knockback attacks from apexes flip it over and stun it momentarily if it remains hunkered, giving other dinos a second at its exposed underbelly. This would require more work to be done on it obviously.
Just no.
What is a good first Dino ever I just started
@@jacksongibson2664
I’d recommend achillobator or styracosaurus! Hatzegopteryx, metriacanthosaurus, suchomimus and allosaurus aren’t bad either. They’re good creatures to learn the dynamic of the game with
If you just bought the game be sure to use this link to get a free suchomimus skin! alderongames.com/refer-a-friend/445-087-685
All you have to do is click it and then log into your alderon account :))
@@ToxicMidget21get that bag king
Now do it modded,yang is a easy s tier tbh
I would, but I don't play modded dinos anywhere near enough, so it wouldn't be very good lol
I can place kto playables though! I'd put yang and deinosuchus in high B or low A and dryptosaurus in C
Ik it might not be the most fun but u should do a deino video
Ano is so easy to kill now. The AOE nerf balanced tf out of Ano
Not really
There's only 2 creatures that can outrange and kill an ano. Bars and spino's tail attacks. But even then, an ano can force tail trades, so it shouldnt lose
Not sure what your second line is talking about but I agree with the first one it's definitely not easy unless your a sarco or dasp but it's way easier to kill than it was before
@@AKayani559
Bars and spino have long tails. Theyre the only 2 playables, who can hit an ano while being out of the AOE range. But even then, an ano can time its tail slam, to land at the same time as you use your tail attack, so its not reliable
@@AKayani559 Area of Effect tail slam nerf. The diameter around the tail slam is wayy smaller. So using BB and just spamming it to kill things from a distance, gone. Ano has to get close giving Apexes chance even when BB to do damage because Ano has to chase
@@mikehawkhovers9872 seems fair to me