About the fps on the trailer.... Every gameplay trailer is ALWAYS 30fps. I remember people saying back in the day "oh, ratchet and clank, Miles Morales and Returnal are all probably locked 30fps". They always go with fidelity over fps in these.
If they had a 15th weapon it should be a blunt weapon because we have so many bladed weapons. Mace, Tonfa, Caestus or Greatshied would all be good options
And Prowler should get its own standalone game. Monster Hunter: Prowlers would be an amazing Switch Title. Expand it by letting us play as Palicos or Palamutes
I've been hung up on the idea of seeing some kind of spear or halberd, but obviously have some kind of different move set than the insect glaive. But I think a spear or spear and large shield would be a really cool addition
I think largely the reason we haven't seen a new weapon is because the ones we have already are pretty well rounded. big bonks, big cuts, fast hits, technical, and ranged I know this idea has been around for a while, but a giant throwing boomerang or a medium ranged ball-and-chain/whip like weapon would be pretty cool to see Really I believe the bigger question is; what exactly are we missing that would be niche enough to warrant a new weapon type that couldn't be expanded upon by moveset changes?
Sorry for the double post, but actually the greatshield would be a really cool idea, since we are getting packs of monsters, that could be specifically an aggro-draw support weapon. We had a similar mechanic in...generations (i think?) where the hammer had an ability to draw monster aggression
Hey guys love the podcasts, but if I could suggest adding visuals or audio when talking about something? Like maybe when talking about Chatacabra pull up the picture, or something. I think it'd be a great addition for those of us watching along, as it might even open up for some more points of discussion!
I agree. Maybe breaking it’s face while in a sandstorm might cause it to lose access to certain attacks or create more openings since its eyes are no longer protected
They actually have quite visible eyes. If you look closely, the eyes a placed on the side of its head like a herbivore. They are still pretty small but it has them. I also got distracted
I think it's intentional that it feels kinda different. This is a never before seen part of the world, with (I'm guessing) a lot of never before seen monsters. And I think they want to highlight that with the art direction and even the music. I love it. It feels like a different game, but when combat starts you feel "Oh yeah, that's Monster Hunter!".
I think the intent with the 'weak spot' mechanic is to encourage attacking limbs, as that usually leads to knockdowns and staggers (i.e. leads to more/easier damage on the head/tail).
That would be Awesome. Had a similar Idea, though the Volcano Isa glacier capped Mount, mixing the Duality of fire and Ice. The Volcano Areas are caves in the Volcano, areas near the mouth and a relatively calm lava flow down to a beach area on one side. The other aspects of the biome are the snowy aspe ts of the mountain, the Glacier flows and a temperate forest area further down the mountain. Could have a state where is kind of a tundra in spring, a more barren winter blizzard aspect and then as you said a full Volcanic eruption where the Map sees lava hazards and parts of the Glacier melting, rolling smoke clouds and quakes.
@@yorick2004 near the end of the newest trailer for monster hunter wilds, the hunter used his GS to hold back the bite attack of a monster by jamming the GS its mouth. They just removed the monsters and put in Gaijin.
Regarding the weather events; it could have more passive effects, i.e. a humid jungle map could have heavy rain that is so strong that it affects you with Waterblight if you stay in it for too long, same with Ice/Iceblight… and for volcanoes? Lava bombs from the unusually active volcano nearby!
Maybe Tetsucabra has a low population near Kamura, same with Agnaktor, Zamtrios and Gravios If a monster is low priority/endangered; typically we don’t hunt it… unfortunately
Not sure if I would prefer a button mash or a precise input timing system for the quick time event. Either way, I feel like it will add so much more weight and dynamic feeling to combat. Very immersive and interactive gameplay.
I think the whole “blocking a pin attack with a guard” will succeed or fail based on how much stamina you have left, most pins (Rathalos talon grab for example) could be blocked with half of your normal stamina but you might need the majority of your stamina to block something like a Deviljho or Rajang pin
Maybe it's both depending on the weapon? With long sword, it'd precise input, but with dual blades, it's button mash? I think that would work with the weapon identities really well.
The section where you and Gaijin were talking about setting up the base camp in the forbidden lands. This could be our chance to get farming back! Maybe even construct a town.
the candy Gaijin is thinking about is called Fun-Dip. Edit: the way the focus/wound system is being described, partbreaker sounds like it might be a more useful skill now.
I think something they might opt to do for weapon swapping is either make a few generic skills that are a bit weaker for Status and Elemental or they merge down Status and Elemental Skills. So you could set up 2 elemental weapons and either boost Fire and Water or pick a weaker skill that boost all element currently present. Same with status, Naptime Ninjas become NapZap Ninjas... Could also be attaching the "Charm" to the weapon, and make the charm slot have a lot more of the "weapon specific" skills. Lastly they could be planning it as Main Weapon and "Specialty Weapon" where the other weapon is less of a weapon swap and more of a phase need or short use. Something like bringing a Sleep/Paralysis LBG just to get the status off then pretty much never use it. Or bring a Lance/Gunlance for a block heavy phase. Or lastly, bring a ranged weapon cause this hunt has a long flying phase, can't say how many times I've wanted a Bow or Bowgun for Rathalos over the years.
My guess is that when we arrive in the Forbidden Lands; we set up a base reminiscent of Seliana from Iceborne after some brief interactions with the local wildlife, and like Jumbo Village from MHDos; you slowly build up the base and make it larger and more effective BUT make it optional, that way you can choose to zoom through the game like a Kirin or you can make like a Lao-Shen-Lung and take you sweet time playing it and put the important stuff to the side for a while Also the Focus Mode could make use of old special moves; LS Focus Mode might change the Spirit Helmbreaker to Sakura Slash, HH Focus Mode allows you to utilise different songs and GS Focus Mode switches your normal attacks to the Sunbreak Surge Slash combo moveset That way you have Switch Skills “Lite” essentially
Around the 14 minute mark, I was just reminded of the tug of war that is Monster hunter. Creating the balance between gameplay that is immediate and/or slowing it down for immersion. In the series, it kinds of plays off each other in competition with each aspect. However, I do find that most of the games have at least one mode where it can be immersive. The exploratory missions where you aren't going around to hunt under a time limit. When you slow down and stop to smell the flowers (or watch wildlife happen), the immersion grows...but then it sort of moves off some when you are fighting a monster. Rise and Sunbreak definitely come from the portable game camp, where the goal is a bit more jump in and jump out and the immediacy of getting hunters to the good stuff. Thus the mobility. It allowed them to stick with some fairly large maps, but give players faster ways to move through it. Where this one falls, it might be in a similar middle. I feel once hunters get more in the pace of doing exact hunts instead of exploratory/material missions, they'll be more concerned with jumping on their Seikret and dashing along to the good stuff and clearing the mission. That would bring the experience more to what people did in Rise. World has less mobility, and more forced progression to push you into the immersion, where you kind of smelled the flowers. But putting it less to a portable experience, they leaned in that fashion. Heck, even back in Generations, when I took time to slow down, resource gather, and just watch things, the immersion really set in. It was between 3rd and 4th gen when I really stopped to study and learn how Altaroth worked, and how they process one material into another which I needed. It was fun seeing how they went around, drank up, filled their bellies, and such. So Monster Hunter's balance between immersion and gamey has mostly to do with their attention to detail, which has been a thing for quite a while, and pacing. When it comes to Monster Hunter's more recent faire, especially with the level of detail they had even since around 3rd gen. The difference between more immersive and more immediate was down to one simple rule. Pacing.
As for Environments. There is one thing I wish videogames did, which we all get in RL is true weather change progression. This has nothing to do with Hardware.. we've had the capability to do this in hardware for generations. It's that videogames tend to be on and off when it comes to weather. If it is about to rain, we go almost immediately to rain. If a storm comes, it is often suddenly storm with maybe one to a few seconds of warning. I want what we get in RL where the weather changes show signs of it minutes before it happens. Or in the accelerated world of MH, maybe 40 seconds to a minute of progression where we might see certain clouds move in, a speck of stuff in the air showing what's coming. Maybe an ominous dusty horizon in the distance. And over that time, things get progressively more before the full weather change happens. That would be a major piece of immersion, something beyond what MH has done before and something well beyond the details for immersion from what we see simply from the trailer. Something where observant hunters could look around and say, looks like [whatever it is] is approaching. I give us a minute before it hits, let's prepare for it. Adding that warning, and that delayed immediacy that causes us to change our gameplay up, in preparation, without even needing to have entered a combat situation. Another case where hardware agnostic ideas can make a major difference yet affect absolutely nothing for performance.
51:36 The voiced protagonist thing, especially when it's a surprise reveal, reminds me of Metroid Dread. Samus has historically spoken kinda like palicoes in that we know she speaks, but only see it in text (in the main series). Then she talks to Quiet Robe *in the chozo language!*
I think that you're probably overcomplicating focus mode. I think that it's functionally a stance button that gives you access to additional attacks and SOME of those have context specific interactions. I have a feeling that the moves we saw great sword do are only a couple of the various new attacks we'll be getting per weapon. A common complaint we saw in Rise was weapon identity being lost because everything was mobile, everything had a counter. The dev's answer to this complaint is focus mode. A mechanic where every weapon has access to a weapon specific stance. This way weapons still have access to counters, and mobility but in a way that feels more weapon specific. The mega upswing we see the hunter do in focus mode briefly has a white aura around the hunter (the exact same aura we see earlier when the hunter is charging a regular charge attack) which leads me to believe that great sword gets access to a variety of charged attacks while in focus, like the upswing. We also see this aura briefly when he does the running double slash which leads me to believe that the attack is also chargeable. Either way I'm excited to see how all the other weapons interact with this new mechanic (especially hunting horn)
To elaborate on this we see that the great sword user is in focus stance when he initiated the power struggle interaction, which makes me think that great sword has a focus guard which will likely be an improved guard over the default guard but probably doesn't guard as far to the left or right to compensate.
I just hope Alma isn’t too much of a shy, bookish pushover Hate the Handler all you want, but at least she was kinda cheery and spunky, monotonous as she is
So hyped for Wilds! And more third fleet podcast!! Focused mode looks really interesting. One thing that I noticed from the great sword clips is that it seems to incorporate some of the more underutilized moves of the weapon. First is the upswing, turned into a counter that leads into a forward charge akin to adept great sword. Then there is the side swipe, which we see connects to the wounded parts and goes into the longer animation. Finally there is what looks like a guard, which turns into what may be a quick time event during which the monster is open to your allies attacks. Perhaps this will be replacing the mounting mechanic. Can’t wait for more information!!
Ok so this is what I think for the new mechanic based off this podcast -Wound Attacking the same body parts repeatedly will created wound on the monster indicated by glowing red scoutflies on the wounded parts. -Focus mode Pressing some kind of button makes you enter a stance. while in this stances you can parry monster attack with your attack if done correctly and if you're bringing weapons that can block, blocking certain attack from monster will put you on QTE. when you attacking at monster wound on focus mode, the attack will be the powerful variation of those attack.
also on Focus mode. with the emphasis of groups of monsters. focus mode seems very dangerous/risky unless u can separate monsters into a 1v1 situation, bc ull be even more easily blindsided by other monsters while focused. which seems like another axis of balance
In Muay Thai (more specifically Muay boran which is pretty much ancient Muay Thai) the practitioners traditionally wrapped their hands with ropes but to my knowledge they didn't use any methods of applying glass or any other material on their knuckles to make them more dangerous.
It'd be interesting if to address the whole 'need of two sets' from the weapon swap could be armors having two sets of skills on them, Blademaster and Gunner. If you have a Gunner weapon, those skills activate instead, whilst Blademaster will have those sets of skills active. General, Blademaster and Gunner skills. General are always active and that covers stuff like Vitality, Resists and the like. Honestly, with the grapple block, I kinda want GL to be guarding with the shield whilst charging up a Wyvernfire, which you jam down the monster's throat when you win.
I do think the "instantly slinger to the monster" is a good evolution on the clagger that seems like it would compliment the flow of the fight instead of interrupting it.
As an aside, Gemma sounds like something that little miss forge's father would name her anyway, seeing as how they're essentially dwarves and do a combination of mining and smithing as their trade. Edit: I was always under the impression that she was adopted by the chief of that village. Not blood related, but celebrated as a part of the family anyway. The chief did absolutely adore her after all.
what if they move skills that are specific to weapons to the atual weapons instead of armor. that could open up weapon farming more. Also would help with allowing skills to switch more naturally when you swap weapons since they wouldnt be tied to gear
About the focus mode, I think its going to be like world where you would hit a button to aim the slinger with your weapon stowed, and if you hit it while your weapon is out, it did a little zoom but only the sns could shoot the slinger.
We have already seen the 15th weapon in the trailer. Coming back from monster hunter tri. The return of the fourth ranged weapon. It's Medium Bowgun! Medium was a mix of parts from heavy and light and here we have a clearly shield heavy bowgun shooting rapid burst like light.
It never occurred to me to sharpen on the palamute during a fight. Using the Seikret that way is about as alien to me. I'm a series veteran though. That shapes my approach to combat. You'll know what two weapons you're packing. Specialization is still possible depending on which combo you use. I suspect we'll see a lot of natural pairings that share skills. Wirefall is heavily abused. I probably would add more stuff that punish overuse or misuse rather than removing it. I rather like taunt-like skills. I want the monster to focus on me.
The fact that the snake pit monster owns the bear monster makes me think that's it's a monster on the next tier up, so like a "Rathian" level challenge
ok so a theory on why Nata will be with us, maybe he was travelling with his parents in the forbiden lands, who where part of an expedition team assigned for that place, and since his parents where in that expedition it could explain why a kid was there, either by the parents bringing him or the kid was born during the expedition. something happens which is why he has the scar, and hes the only one that manages to come back, with the others from the previous expedition missing. So hes coming with us to guild our team back to where he got separated from his parents and the rest of the expedition team.
Focus Mode was very cinematic in the trailer. For those cinematic parries to work in multiplayer I feel like it would almost have to be stance with a forced taunt of sorts for the duration. IF that was the case, I could see there being a charge bar like Gens art charging to not be spammed.
As someone who exclusively uses whetfish to sharpen mid fight, I never understood why Rurikhan gets so heated about the sharpening while riding thing. But I just realized why it's so important to him. As a gunlance main he spends about 25% of the hunt sharpening his weapon that he secretly hates but will never admit to hating. He probably has to sharpen the weapon at least 5 but closer to 8 times per hunt. Also as a streamer with another job and a very important family life he doesn't really have the luxury of farming/buying up whetfish like I do and even if he did, the gunlance would run through them extremely quickly anyway. Therefore he's constantly stuck in the 6 second commitment for sharpening his weapon. I think the reason I always get upset when he brings it up is after watching him for years he almost never sharpens mid fight, which is smart because that 6 second window is hard to get against most monsters. But then at that point, he's mostly going to be sharpening as he follows the monster to a new area anyway, which he'll probably be on the back of seikret anyway so again I just .... I'll just wait till he plays the game when it comes out to see if he changes his tune and smile to myself when I remember that I'll have a whole pile of whetfish to use so I can sharpen midfight in the 3-4 second windows. Luckily I love his MH content so even if he is still a saltwater fish about the slightest convenience the player can enjoy, I'll still get to enjoy the rest of show.
@@BadEnd98 Its not suffering necessarily, its the contrast between a powerful monster and a trained human, where at the end of the day, still a human, so you cant just hop hop like in Rise and kill the monster like a it was a tekken fight, think about the things that have changed, being able to run while drinking, restocking, sharpening on mount and so much more
My worry for the weapon swapping is the possibility that armor sets now have two modes/skill sets: melee and ranged. If that was the case I dont know how they will balance that without sacrificing build flexibility
I'm interested to see what the community who favor World and previous games thinks when a lot of elements in Wilds we've seen so far are taken from Rise, like the wirefall-esque mount save and the possibility of quick getaway by calling the mount over for safe healing/sharpening, counter or moves that may force the monster to a specific animation for free opening, even more armor/talisman skills potential because of dual weapons option, etc I feel like Wilds will lean towards the easier or more approachable side of MH like Rise compared to the more "grounded" experience of World and classic entries Also, since you're vouching for them to release the game day and date, do you think Wilds will also be available Day 1 on Gamepass?
Let’s remember something about MHW and MHR; one lost a full year or so JUST making the Zorah siege and they needed to build it from the ground up… And the other was build in the middle of a world wide pandemic Monster Hunter Wilds doesn’t seem to have that problem, so we’ll get the level of content (in the base game at launch) we used to get from the older games; i.e. lots of monsters, unique weapon designs and a complete game at launch… So that should put everyones mind’s at ease
what's more pathetic about zorah is the fact of why it took them so long. it was the physics of not having you slide and fall off a moving platform for a set piece. this proved why MT framework, World's engine, was utter dog shit. before MH1 released, Insomniac got that to work in 2003 on a PS2 so 2 generations prior to World. in the same game they also got Spherical moon maps with working gravity, 4 years before Mario Galaxy did.
maybe I'm wrong but you see 3 bullets shot back to back, so I actually think it's a light bowgun with rapid fire that we see on the trailer, not a HBG. maybe the HBG is the one shooting the explosive ammo tho
The Wilds trailers got me wildin bro. It’s 3 am and I just realized somehow on autopilot I’ve been beating up Shara Ishvalda the entire night. For the 123,456,789th time.
Totally makes sense that the visuals have a slightly Rise-esque nature to them. Unlike World, Rise uses the RE engine (capcom's latest and greatest), so I'm willing to bet that this monster hunter will have quite a bit in common with Rise in terms of the technological baseline.
I'd love to use bow and SnS or CB or GL or SA or... Bow and a melee weapon that isn't DB. Not sure I'll be able to find the skill synergy that I'm happy with though. Will be interesting to see where they go with skills.
But guys... Sand boats started in MH3. I always think of 3U, but thats because I never played 4. No 3DS Gang, here. In Puertorican Spanish, nata is the film that forms over a Cafe con Leche as it cools down.
I think its 2 map states with hazards? imo it would be VERY cool if you can get lightning while you have the colorful full of life state and watch the trees and brushes possible burn when lightning hit them
You can also see a 4th hunter using a Longsword in the trailer, everyone glimpsed over him, weird that CAPCOM didn't had the LS user as the spotlight hunter, he is using a special sheath for a couple of frames at the end all the way to the right. It's very fast
@@hugo-pg5tv No not really, only Freedom Unite and World do, usually it's 4 hunters, but given how popular the LS is nowadays I thought they were going full Rise, but I guess they're sticking with the flagship weapon for Wilds.
@@MouseKeyboardPlayer tho it would be nice if they put charge blade and switch axe innthe spotlight. Cuz the hunters have now gotten better equipment and the CB and SA are from blueprints made by the ancient civilization.
the gravitational pull from Rise is stronger than World's World is a lot more floaty, is what I'm saying, and Wilds definitely feels more like Rise's physics
If the weather made monsters change phases to different elemental weakeness to make weapon swapping have a compromise of some kind, wouldn't that just make raw damage even better? Instead of "oh no the weather of the zone changed and now it's resistant to the elemental damage I brought! Now this fight's going to be way harder!" it would be "the weather of the zoned changed? Good thing it's still weak to having it's health reduced to zero."
I don’t think they’re going to put another weapon in, until a portable. They tend to try things out (big game mechanics-wise) more so with their portable releases.
hell yeah, i want more of this. more small monsters with unique behavior. these gutsy bastards don't need the monster to be down to attack. they're not cowards like those jagras and wolgs. here's hoping we get more of the cooler pack leader monsters, like izuchi and rakna, with unique minion tactics.
In regards to armor swapping, it doesn't make sense considering it's happening very quickly. Charm swapping, however, seems reasonable to me. This way you can run your specialization on charms such as swapping between elements or between master's touch and free element/ammo up. Solid podcast as usual! Have a good day you and Gaijin!
I wonder if this focus mode will remove part breaker and WEX, in order to rebalance armor skills and gems. I personally just want elemental damage to be main priority.
Elder dragons are said to bring in calamity. If capcom is shooting for pure immersion in this game then i can see the map entirely changing when theres an elder dragon around.
I also think that MH Wilds is the the sequel for MH4. and maybe even parallel with World, so like in Wilds is basically a parallel story outside the new world
I have a theory about the lightning rods in the desert. Because of the connections to World, it's obvious bioenergy is gonna be around. And I don't think the rods are from an ancient civilization. I think the male pangolin creatures die, and get buried by sandstorms, then their bodies continues to absorb bioenergy from the desert and lightning and stuff making their back spikes grow into the giant lightning rods. Assuming the storms and environmental changes are linked to elder dragons
Just gonna make a comment before hopping to bed and watching this later in the morning, since I'm at the part the MH4 connections are drawn: I'm gonna be a bit of a contrarian and say that I would rather this not be a sequel-ish to MH4. I get it, it's the best game ever made (no hate if you actually hold that opinion btw, it's valid) and it had a great story, but I think one of the reasons I really like MH is exactly because it doesn't have this hugely connected story that you really feel like you need to play the other games to follow, but enough call backs that you do feel smart when you do notice it. Wilds being a potential sequel to MH4U frightens me a little bit that that might start becoming more and more the case if this isn't the one time they do it. Like, I honestly would be annoyed if, whenever gen 7 rolls around, the expectation then becomes to have played 4U AND Wilds (+ expansion). If it is like small things, where it mostly doesn't matter, which they admittedly did pretty well with Aiden in Iceborne, fair enough, but with Wilds seemingly becoming even more story heavy than World/Iceborne and Rise/Sunbreak, seeing as even our hunter will talk in cutscenes... I'm just a tad worried. However, take this with several heaps of salt, this is coming from a Kingdom Hearts fan and that story is legit incomprehensible at times LOL
I want a new weapon too, but at this point, I think it would make more sense to come in for G Rank. Right? Go explore this new place, probably rife with ancient civ tech. Then in the Master Rank expansion, boom.
On the topic of focus mode After the counter slash the hunter uses the hook to grab dosha and launch towards it Cool detail imo even tho gs running wouldve been funnier 😅 Edit: if the two different weapon synergies dont work "well" i can see off hand poison of your current weapon being a rather strong option. Get poison proc, switch back to your damage dealer rinse and repeat. Really interested to see what theyll do with the armor system honestly. C:
I am still hoping they finally add the frontier weapons to the main games. I am defo gonna main the magnet spike if they do. Will also try tonfas. I hear alot of people acting like tonfas are blunt dual blades and I am like "did you all not see the frontier videos with tonfas?" Tonfas are a weird combination of dual blades with chargeblade and for some bizarre reason are super aerial. I saw a fight against a dragon where the tonfa user barely ever touched the ground 😮
31:11 So I’m wondering, does the guild have some sort of rules for hunters that kinda are similar to the Jedi? Like not having relationships between hunters or specifications for hunters with family members? That would be interesting to see.
The guild does have some rules. In the lore ur not allowed to hunt just for trophies. Ur only allowed to hunt if u carve the monsters. Hunters that doesn't do that are hunted by a special group of the guild. That special group is made to hunt and kill those hunters.
@@hugo-pg5tv yea I remember that from the Netflix CG movie from the hunter who has the Devil’jo armor, but I mean in the context of relationships in the guild. I know the rule of four, don’t hunt outside designated areas to hunt (the maps of all games are free game hunt areas where the trouble monsters get herded by the guild to hunt), but there’s nothing like “you can’t date coworkers”?
@@hugo-pg5tv hell, like what about the different types of people. Like I don’t think humans and Wyverians are compatible, but are there relationships between humans and Wyverians (almost like Humans and Elves in fantasy)?
@@nergalrior7841i’m not sure, but wyverians have a lower population density than humans, so that does indicate that they are perhaps not compatible (otherwise, they’d have a similar population size), or at the very least they have recessive genes
I feel either bowgun/bow for status or hammer/hunting horn gonna be the most used secondary weapons but I'm just realyl curious how the whole system is actually gonna work out
hh will be interesting. there's no way in hell that self improvement will stay active when you swap, for free mind's eye on all weapons, but i will be pissed if i play songs and they vanish the second i swap weapons.
About the fps on the trailer....
Every gameplay trailer is ALWAYS 30fps.
I remember people saying back in the day "oh, ratchet and clank, Miles Morales and Returnal are all probably locked 30fps".
They always go with fidelity over fps in these.
"Alatreon, but map!" Is such a good way to describe it
1:40:38
If they had a 15th weapon it should be a blunt weapon because we have so many bladed weapons. Mace, Tonfa, Caestus or Greatshied would all be good options
And Prowler should get its own standalone game. Monster Hunter: Prowlers would be an amazing Switch Title. Expand it by letting us play as Palicos or Palamutes
I've been hung up on the idea of seeing some kind of spear or halberd, but obviously have some kind of different move set than the insect glaive. But I think a spear or spear and large shield would be a really cool addition
I think largely the reason we haven't seen a new weapon is because the ones we have already are pretty well rounded. big bonks, big cuts, fast hits, technical, and ranged
I know this idea has been around for a while, but a giant throwing boomerang or a medium ranged ball-and-chain/whip like weapon would be pretty cool to see
Really I believe the bigger question is; what exactly are we missing that would be niche enough to warrant a new weapon type that couldn't be expanded upon by moveset changes?
@@navi8801 a whip weapon
Sorry for the double post, but actually the greatshield would be a really cool idea, since we are getting packs of monsters, that could be specifically an aggro-draw support weapon.
We had a similar mechanic in...generations (i think?) where the hammer had an ability to draw monster aggression
Hey guys love the podcasts, but if I could suggest adding visuals or audio when talking about something? Like maybe when talking about Chatacabra pull up the picture, or something.
I think it'd be a great addition for those of us watching along, as it might even open up for some more points of discussion!
I feel that Doshagama has adapted to the environment. The things over his eyes actually protect his eyes.
I agree. Maybe breaking it’s face while in a sandstorm might cause it to lose access to certain attacks or create more openings since its eyes are no longer protected
Yeah you can’t even see its eyes
They actually have quite visible eyes. If you look closely, the eyes a placed on the side of its head like a herbivore. They are still pretty small but it has them. I also got distracted
The eyes are on the far sides of it's face, not beneath the folds. But they are small and squinty so your point still stands
I couldn't even see his eyes. Lol. That's why I immediately went to the adaptation theory. Tha KS for letting me know!
I think it's intentional that it feels kinda different.
This is a never before seen part of the world, with (I'm guessing) a lot of never before seen monsters. And I think they want to highlight that with the art direction and even the music.
I love it. It feels like a different game, but when combat starts you feel "Oh yeah, that's Monster Hunter!".
I think the intent with the 'weak spot' mechanic is to encourage attacking limbs, as that usually leads to knockdowns and staggers (i.e. leads to more/easier damage on the head/tail).
Imagine a tropical map with a massive volcano in it that periodically erupts as a "weather" condition that changes the landscape.
That would be Awesome. Had a similar Idea, though the Volcano Isa glacier capped Mount, mixing the Duality of fire and Ice. The Volcano Areas are caves in the Volcano, areas near the mouth and a relatively calm lava flow down to a beach area on one side.
The other aspects of the biome are the snowy aspe ts of the mountain, the Glacier flows and a temperate forest area further down the mountain.
Could have a state where is kind of a tundra in spring, a more barren winter blizzard aspect and then as you said a full Volcanic eruption where the Map sees lava hazards and parts of the Glacier melting, rolling smoke clouds and quakes.
"The new monster looks super ugly, like an eldritch horror."
"It looks like the dog with the wrinkly skin on it's face."
Yes
Giant pug of doom lol
I just kept hearing "eldritch whore" and I thought: "yo, I don't remember that Elden Ring boss"
Great thumbnail XD
the best so far
I don't get it tho, is it Gaijin being mugged by a toy soldier?
@@yorick2004 near the end of the newest trailer for monster hunter wilds, the hunter used his GS to hold back the bite attack of a monster by jamming the GS its mouth. They just removed the monsters and put in Gaijin.
Regarding the weather events; it could have more passive effects, i.e. a humid jungle map could have heavy rain that is so strong that it affects you with Waterblight if you stay in it for too long, same with Ice/Iceblight… and for volcanoes? Lava bombs from the unusually active volcano nearby!
Tetsu has the sickest armor. Rise tease wasn't fair. Bring the man back for Gemma.
Maybe Tetsucabra has a low population near Kamura, same with Agnaktor, Zamtrios and Gravios
If a monster is low priority/endangered; typically we don’t hunt it… unfortunately
@@alexedwards5152lol what if Hojo’s baby tetsucabra is a rescue
Not sure if I would prefer a button mash or a precise input timing system for the quick time event. Either way, I feel like it will add so much more weight and dynamic feeling to combat. Very immersive and interactive gameplay.
I think the whole “blocking a pin attack with a guard” will succeed or fail based on how much stamina you have left, most pins (Rathalos talon grab for example) could be blocked with half of your normal stamina but you might need the majority of your stamina to block something like a Deviljho or Rajang pin
Maybe it's both depending on the weapon? With long sword, it'd precise input, but with dual blades, it's button mash? I think that would work with the weapon identities really well.
QTEs are dumb lol
Thanks you guys, I'm driving around for work today and this is the best thing I could listen to
The section where you and Gaijin were talking about setting up the base camp in the forbidden lands. This could be our chance to get farming back! Maybe even construct a town.
the candy Gaijin is thinking about is called Fun-Dip.
Edit: the way the focus/wound system is being described, partbreaker sounds like it might be a more useful skill now.
One of my favorite candies 😂
I think something they might opt to do for weapon swapping is either make a few generic skills that are a bit weaker for Status and Elemental or they merge down Status and Elemental Skills. So you could set up 2 elemental weapons and either boost Fire and Water or pick a weaker skill that boost all element currently present. Same with status, Naptime Ninjas become NapZap Ninjas...
Could also be attaching the "Charm" to the weapon, and make the charm slot have a lot more of the "weapon specific" skills.
Lastly they could be planning it as Main Weapon and "Specialty Weapon" where the other weapon is less of a weapon swap and more of a phase need or short use. Something like bringing a Sleep/Paralysis LBG just to get the status off then pretty much never use it. Or bring a Lance/Gunlance for a block heavy phase. Or lastly, bring a ranged weapon cause this hunt has a long flying phase, can't say how many times I've wanted a Bow or Bowgun for Rathalos over the years.
Wilds need a Sandworm-like elder dragon
Probably will just get mohran
Oltura?
Monster Hunter x Beetlejuice cross over 😆
@@alexedwards5152 nah like the sandworm from the Dune
critical eye is the mindkiller.
My guess is that when we arrive in the Forbidden Lands; we set up a base reminiscent of Seliana from Iceborne after some brief interactions with the local wildlife, and like Jumbo Village from MHDos; you slowly build up the base and make it larger and more effective BUT make it optional, that way you can choose to zoom through the game like a Kirin or you can make like a Lao-Shen-Lung and take you sweet time playing it and put the important stuff to the side for a while
Also the Focus Mode could make use of old special moves; LS Focus Mode might change the Spirit Helmbreaker to Sakura Slash, HH Focus Mode allows you to utilise different songs and GS Focus Mode switches your normal attacks to the Sunbreak Surge Slash combo moveset
That way you have Switch Skills “Lite” essentially
Around the 14 minute mark, I was just reminded of the tug of war that is Monster hunter. Creating the balance between gameplay that is immediate and/or slowing it down for immersion. In the series, it kinds of plays off each other in competition with each aspect.
However, I do find that most of the games have at least one mode where it can be immersive. The exploratory missions where you aren't going around to hunt under a time limit. When you slow down and stop to smell the flowers (or watch wildlife happen), the immersion grows...but then it sort of moves off some when you are fighting a monster.
Rise and Sunbreak definitely come from the portable game camp, where the goal is a bit more jump in and jump out and the immediacy of getting hunters to the good stuff. Thus the mobility. It allowed them to stick with some fairly large maps, but give players faster ways to move through it.
Where this one falls, it might be in a similar middle. I feel once hunters get more in the pace of doing exact hunts instead of exploratory/material missions, they'll be more concerned with jumping on their Seikret and dashing along to the good stuff and clearing the mission. That would bring the experience more to what people did in Rise. World has less mobility, and more forced progression to push you into the immersion, where you kind of smelled the flowers. But putting it less to a portable experience, they leaned in that fashion.
Heck, even back in Generations, when I took time to slow down, resource gather, and just watch things, the immersion really set in. It was between 3rd and 4th gen when I really stopped to study and learn how Altaroth worked, and how they process one material into another which I needed. It was fun seeing how they went around, drank up, filled their bellies, and such.
So Monster Hunter's balance between immersion and gamey has mostly to do with their attention to detail, which has been a thing for quite a while, and pacing. When it comes to Monster Hunter's more recent faire, especially with the level of detail they had even since around 3rd gen. The difference between more immersive and more immediate was down to one simple rule. Pacing.
As for Environments. There is one thing I wish videogames did, which we all get in RL is true weather change progression. This has nothing to do with Hardware.. we've had the capability to do this in hardware for generations. It's that videogames tend to be on and off when it comes to weather. If it is about to rain, we go almost immediately to rain. If a storm comes, it is often suddenly storm with maybe one to a few seconds of warning.
I want what we get in RL where the weather changes show signs of it minutes before it happens. Or in the accelerated world of MH, maybe 40 seconds to a minute of progression where we might see certain clouds move in, a speck of stuff in the air showing what's coming. Maybe an ominous dusty horizon in the distance. And over that time, things get progressively more before the full weather change happens.
That would be a major piece of immersion, something beyond what MH has done before and something well beyond the details for immersion from what we see simply from the trailer. Something where observant hunters could look around and say, looks like [whatever it is] is approaching. I give us a minute before it hits, let's prepare for it. Adding that warning, and that delayed immediacy that causes us to change our gameplay up, in preparation, without even needing to have entered a combat situation.
Another case where hardware agnostic ideas can make a major difference yet affect absolutely nothing for performance.
51:36 The voiced protagonist thing, especially when it's a surprise reveal, reminds me of Metroid Dread. Samus has historically spoken kinda like palicoes in that we know she speaks, but only see it in text (in the main series). Then she talks to Quiet Robe *in the chozo language!*
I think that you're probably overcomplicating focus mode.
I think that it's functionally a stance button that gives you access to additional attacks and SOME of those have context specific interactions.
I have a feeling that the moves we saw great sword do are only a couple of the various new attacks we'll be getting per weapon.
A common complaint we saw in Rise was weapon identity being lost because everything was mobile, everything had a counter.
The dev's answer to this complaint is focus mode. A mechanic where every weapon has access to a weapon specific stance. This way weapons still have access to counters, and mobility but in a way that feels more weapon specific.
The mega upswing we see the hunter do in focus mode briefly has a white aura around the hunter (the exact same aura we see earlier when the hunter is charging a regular charge attack) which leads me to believe that great sword gets access to a variety of charged attacks while in focus, like the upswing. We also see this aura briefly when he does the running double slash which leads me to believe that the attack is also chargeable.
Either way I'm excited to see how all the other weapons interact with this new mechanic (especially hunting horn)
To elaborate on this we see that the great sword user is in focus stance when he initiated the power struggle interaction, which makes me think that great sword has a focus guard which will likely be an improved guard over the default guard but probably doesn't guard as far to the left or right to compensate.
I honestly like Alma way more than Gemma, especially when I consider my first reaction to them both
Ge'a got died lmal
I just hope Alma isn’t too much of a shy, bookish pushover
Hate the Handler all you want, but at least she was kinda cheery and spunky, monotonous as she is
Alma is your nerdy girlfriend and Gemma is your childhood tomboy friend who is actually secretly in love with you.
I agree Alma > Gemma
Alma vs Gemma
Hot cocoa vs monster trucks
So hyped for Wilds! And more third fleet podcast!!
Focused mode looks really interesting. One thing that I noticed from the great sword clips is that it seems to incorporate some of the more underutilized moves of the weapon. First is the upswing, turned into a counter that leads into a forward charge akin to adept great sword. Then there is the side swipe, which we see connects to the wounded parts and goes into the longer animation. Finally there is what looks like a guard, which turns into what may be a quick time event during which the monster is open to your allies attacks. Perhaps this will be replacing the mounting mechanic. Can’t wait for more information!!
Ok so this is what I think for the new mechanic based off this podcast
-Wound
Attacking the same body parts repeatedly will created wound on the monster
indicated by glowing red scoutflies on the wounded parts.
-Focus mode
Pressing some kind of button makes you enter a stance. while in this stances you can parry monster attack with your attack if done correctly and if you're bringing weapons that can block, blocking certain attack from monster will put you on QTE. when you attacking at monster wound on focus mode, the attack will be the powerful variation of those attack.
I personally like the new doggo monster. The mastiff theme is very endearing.
also on Focus mode. with the emphasis of groups of monsters. focus mode seems very dangerous/risky unless u can separate monsters into a 1v1 situation, bc ull be even more easily blindsided by other monsters while focused. which seems like another axis of balance
In Muay Thai (more specifically Muay boran which is pretty much ancient Muay Thai) the practitioners traditionally wrapped their hands with ropes but to my knowledge they didn't use any methods of applying glass or any other material on their knuckles to make them more dangerous.
It'd be interesting if to address the whole 'need of two sets' from the weapon swap could be armors having two sets of skills on them, Blademaster and Gunner. If you have a Gunner weapon, those skills activate instead, whilst Blademaster will have those sets of skills active. General, Blademaster and Gunner skills. General are always active and that covers stuff like Vitality, Resists and the like.
Honestly, with the grapple block, I kinda want GL to be guarding with the shield whilst charging up a Wyvernfire, which you jam down the monster's throat when you win.
1:07:40 I called the dosha guma a pug bear when I first saw it
I do think the "instantly slinger to the monster" is a good evolution on the clagger that seems like it would compliment the flow of the fight instead of interrupting it.
As an aside, Gemma sounds like something that little miss forge's father would name her anyway, seeing as how they're essentially dwarves and do a combination of mining and smithing as their trade.
Edit: I was always under the impression that she was adopted by the chief of that village. Not blood related, but celebrated as a part of the family anyway. The chief did absolutely adore her after all.
The color scheme for wild kinda similar to ancestral steppe in mh4..
what if they move skills that are specific to weapons to the atual weapons instead of armor. that could open up weapon farming more. Also would help with allowing skills to switch more naturally when you swap weapons since they wouldnt be tied to gear
About the focus mode, I think its going to be like world where you would hit a button to aim the slinger with your weapon stowed, and if you hit it while your weapon is out, it did a little zoom but only the sns could shoot the slinger.
We have already seen the 15th weapon in the trailer. Coming back from monster hunter tri. The return of the fourth ranged weapon. It's Medium Bowgun! Medium was a mix of parts from heavy and light and here we have a clearly shield heavy bowgun shooting rapid burst like light.
eagle eyes to notice the sling action on the greatsword counter, damn
It never occurred to me to sharpen on the palamute during a fight. Using the Seikret that way is about as alien to me. I'm a series veteran though. That shapes my approach to combat.
You'll know what two weapons you're packing. Specialization is still possible depending on which combo you use. I suspect we'll see a lot of natural pairings that share skills.
Wirefall is heavily abused. I probably would add more stuff that punish overuse or misuse rather than removing it.
I rather like taunt-like skills. I want the monster to focus on me.
The fact that the snake pit monster owns the bear monster makes me think that's it's a monster on the next tier up, so like a "Rathian" level challenge
ok so a theory on why Nata will be with us, maybe he was travelling with his parents in the forbiden lands, who where part of an expedition team assigned for that place, and since his parents where in that expedition it could explain why a kid was there, either by the parents bringing him or the kid was born during the expedition.
something happens which is why he has the scar, and hes the only one that manages to come back, with the others from the previous expedition missing. So hes coming with us to guild our team back to where he got separated from his parents and the rest of the expedition team.
Focus Mode was very cinematic in the trailer. For those cinematic parries to work in multiplayer I feel like it would almost have to be stance with a forced taunt of sorts for the duration. IF that was the case, I could see there being a charge bar like Gens art charging to not be spammed.
To be fair, I kind of assumed we spoke felyne and that's why it wasn't voiced. I assumed navirou was special in that he spoke a human language.
As someone who exclusively uses whetfish to sharpen mid fight, I never understood why Rurikhan gets so heated about the sharpening while riding thing. But I just realized why it's so important to him. As a gunlance main he spends about 25% of the hunt sharpening his weapon that he secretly hates but will never admit to hating. He probably has to sharpen the weapon at least 5 but closer to 8 times per hunt. Also as a streamer with another job and a very important family life he doesn't really have the luxury of farming/buying up whetfish like I do and even if he did, the gunlance would run through them extremely quickly anyway. Therefore he's constantly stuck in the 6 second commitment for sharpening his weapon. I think the reason I always get upset when he brings it up is after watching him for years he almost never sharpens mid fight, which is smart because that 6 second window is hard to get against most monsters. But then at that point, he's mostly going to be sharpening as he follows the monster to a new area anyway, which he'll probably be on the back of seikret anyway so again I just .... I'll just wait till he plays the game when it comes out to see if he changes his tune and smile to myself when I remember that I'll have a whole pile of whetfish to use so I can sharpen midfight in the 3-4 second windows. Luckily I love his MH content so even if he is still a saltwater fish about the slightest convenience the player can enjoy, I'll still get to enjoy the rest of show.
Nah you're overthinking, just OG MH players love some more suffers
@@BadEnd98 Its not suffering necessarily, its the contrast between a powerful monster and a trained human, where at the end of the day, still a human, so you cant just hop hop like in Rise and kill the monster like a it was a tekken fight, think about the things that have changed, being able to run while drinking, restocking, sharpening on mount and so much more
My worry for the weapon swapping is the possibility that armor sets now have two modes/skill sets: melee and ranged. If that was the case I dont know how they will balance that without sacrificing build flexibility
Kept us waiting, huh?
I'm interested to see what the community who favor World and previous games thinks when a lot of elements in Wilds we've seen so far are taken from Rise, like the wirefall-esque mount save and the possibility of quick getaway by calling the mount over for safe healing/sharpening, counter or moves that may force the monster to a specific animation for free opening, even more armor/talisman skills potential because of dual weapons option, etc
I feel like Wilds will lean towards the easier or more approachable side of MH like Rise compared to the more "grounded" experience of World and classic entries
Also, since you're vouching for them to release the game day and date, do you think Wilds will also be available Day 1 on Gamepass?
Let’s remember something about MHW and MHR; one lost a full year or so JUST making the Zorah siege and they needed to build it from the ground up…
And the other was build in the middle of a world wide pandemic
Monster Hunter Wilds doesn’t seem to have that problem, so we’ll get the level of content (in the base game at launch) we used to get from the older games; i.e. lots of monsters, unique weapon designs and a complete game at launch…
So that should put everyones mind’s at ease
what's more pathetic about zorah is the fact of why it took them so long. it was the physics of not having you slide and fall off a moving platform for a set piece. this proved why MT framework, World's engine, was utter dog shit. before MH1 released, Insomniac got that to work in 2003 on a PS2 so 2 generations prior to World. in the same game they also got Spherical moon maps with working gravity, 4 years before Mario Galaxy did.
maybe I'm wrong but you see 3 bullets shot back to back, so I actually think it's a light bowgun with rapid fire that we see on the trailer, not a HBG.
maybe the HBG is the one shooting the explosive ammo tho
Man Gaijin mentioning Kecha Wacha, Nercylla, Najarala, Dalamadur but where my boi Tetsu at :c
1:18:04 Omg chatacabra is literally dip-dab candy lol
The Wilds trailers got me wildin bro. It’s 3 am and I just realized somehow on autopilot I’ve been beating up Shara Ishvalda the entire night. For the 123,456,789th time.
Totally makes sense that the visuals have a slightly Rise-esque nature to them. Unlike World, Rise uses the RE engine (capcom's latest and greatest), so I'm willing to bet that this monster hunter will have quite a bit in common with Rise in terms of the technological baseline.
"Gash is nice."
You thought we wouldn't notice but we did. 😏
I'd love to use bow and SnS or CB or GL or SA or... Bow and a melee weapon that isn't DB. Not sure I'll be able to find the skill synergy that I'm happy with though. Will be interesting to see where they go with skills.
But guys... Sand boats started in MH3. I always think of 3U, but thats because I never played 4. No 3DS Gang, here.
In Puertorican Spanish, nata is the film that forms over a Cafe con Leche as it cools down.
I think its 2 map states with hazards? imo it would be VERY cool if you can get lightning while you have the colorful full of life state and watch the trees and brushes possible burn when lightning hit them
You can also see a 4th hunter using a Longsword in the trailer, everyone glimpsed over him, weird that CAPCOM didn't had the LS user as the spotlight hunter, he is using a special sheath for a couple of frames at the end all the way to the right. It's very fast
They have always used greatsword as the spotlight
@@hugo-pg5tv No not really, only Freedom Unite and World do, usually it's 4 hunters, but given how popular the LS is nowadays I thought they were going full Rise, but I guess they're sticking with the flagship weapon for Wilds.
@@MouseKeyboardPlayer tho it would be nice if they put charge blade and switch axe innthe spotlight. Cuz the hunters have now gotten better equipment and the CB and SA are from blueprints made by the ancient civilization.
I'm actually pretty ok with not being open world. I think it might affect the games overall balance and structure negatively
the gravitational pull from Rise is stronger than World's
World is a lot more floaty, is what I'm saying, and Wilds definitely feels more like Rise's physics
If the weather made monsters change phases to different elemental weakeness to make weapon swapping have a compromise of some kind, wouldn't that just make raw damage even better? Instead of "oh no the weather of the zone changed and now it's resistant to the elemental damage I brought! Now this fight's going to be way harder!" it would be "the weather of the zoned changed? Good thing it's still weak to having it's health reduced to zero."
Looking at the original MH world map that clouded top left corner with lightning also has a serpentine dragon that is spitting out the lightning
I don’t think they’re going to put another weapon in, until a portable. They tend to try things out (big game mechanics-wise) more so with their portable releases.
Gotta say ruri your reaction to the trailer was great, I was exactly the same when I was watching it 😂
That's a brave small monster, like bullfango.
hell yeah, i want more of this. more small monsters with unique behavior. these gutsy bastards don't need the monster to be down to attack. they're not cowards like those jagras and wolgs. here's hoping we get more of the cooler pack leader monsters, like izuchi and rakna, with unique minion tactics.
In regards to the map states, I'm hoping for a system similar to Dos seasons. Limiting the monsters available to hunt
I don’t think mounted gun-lance wouldn’t make sense but it would definitely look cool
In regards to armor swapping, it doesn't make sense considering it's happening very quickly. Charm swapping, however, seems reasonable to me. This way you can run your specialization on charms such as swapping between elements or between master's touch and free element/ammo up.
Solid podcast as usual! Have a good day you and Gaijin!
I wonder if this focus mode will remove part breaker and WEX, in order to rebalance armor skills and gems. I personally just want elemental damage to be main priority.
Somehow I remembered almost none of the state of play footage in the intro before the Wilds trailer lol
Elder dragons are said to bring in calamity. If capcom is shooting for pure immersion in this game then i can see the map entirely changing when theres an elder dragon around.
That thumbnail is insane
you also forgot to talk about how focus mode is gonna affect range weapons
I also think that MH Wilds is the the sequel for MH4. and maybe even parallel with World, so like in Wilds is basically a parallel story outside the new world
I need prowler as a secondary in my seikret pouch 🐱
I have a theory about the lightning rods in the desert. Because of the connections to World, it's obvious bioenergy is gonna be around. And I don't think the rods are from an ancient civilization. I think the male pangolin creatures die, and get buried by sandstorms, then their bodies continues to absorb bioenergy from the desert and lightning and stuff making their back spikes grow into the giant lightning rods. Assuming the storms and environmental changes are linked to elder dragons
Just gonna make a comment before hopping to bed and watching this later in the morning, since I'm at the part the MH4 connections are drawn: I'm gonna be a bit of a contrarian and say that I would rather this not be a sequel-ish to MH4. I get it, it's the best game ever made (no hate if you actually hold that opinion btw, it's valid) and it had a great story, but I think one of the reasons I really like MH is exactly because it doesn't have this hugely connected story that you really feel like you need to play the other games to follow, but enough call backs that you do feel smart when you do notice it. Wilds being a potential sequel to MH4U frightens me a little bit that that might start becoming more and more the case if this isn't the one time they do it. Like, I honestly would be annoyed if, whenever gen 7 rolls around, the expectation then becomes to have played 4U AND Wilds (+ expansion). If it is like small things, where it mostly doesn't matter, which they admittedly did pretty well with Aiden in Iceborne, fair enough, but with Wilds seemingly becoming even more story heavy than World/Iceborne and Rise/Sunbreak, seeing as even our hunter will talk in cutscenes... I'm just a tad worried.
However, take this with several heaps of salt, this is coming from a Kingdom Hearts fan and that story is legit incomprehensible at times LOL
Gonna replay 4U just to tie me over until Wilds and so its fresh in my mind when I start in on Wilds
I think the official guild classification for the bear dog monster is "Big ol' Meanie"
Love you guys, I got a question for gaijin how do you make your sprite.
I want a new weapon too, but at this point, I think it would make more sense to come in for G Rank. Right? Go explore this new place, probably rife with ancient civ tech. Then in the Master Rank expansion, boom.
On the topic of focus mode
After the counter slash the hunter uses the hook to grab dosha and launch towards it
Cool detail imo even tho gs running wouldve been funnier 😅
Edit: if the two different weapon synergies dont work "well" i can see off hand poison of your current weapon being a rather strong option. Get poison proc, switch back to your damage dealer rinse and repeat.
Really interested to see what theyll do with the armor system honestly. C:
My theory is that each generation is roughly 10 years. So it's been 20 years since gen 4
I want more emphasis on elemental damage over raw!
What if the Elder dragons presence is stabilizing the locale but with it the storms rage constantly
"Large monsters are in herds"
Oh no. Steve!!!!
"How does [Focus Mode] work with four hunters"
*Lance/Long Sword Users casually sipping coffee*
is good to be back
Gemma, (Gi)emma
Means Gem in Italian
Which is fitting considering she is the blacksmith
Rurikhan, I liked this video because it's awesome!
What if focus mode just works like Monster Hunter Now Lock on Skill, focus attacks on specific points/ grapple
The thunder/storm is the transition between the two "static" states..
I am still hoping they finally add the frontier weapons to the main games. I am defo gonna main the magnet spike if they do. Will also try tonfas.
I hear alot of people acting like tonfas are blunt dual blades and I am like "did you all not see the frontier videos with tonfas?"
Tonfas are a weird combination of dual blades with chargeblade and for some bizarre reason are super aerial.
I saw a fight against a dragon where the tonfa user barely ever touched the ground 😮
That smug look when talking about gash 😂😂
31:11 So I’m wondering, does the guild have some sort of rules for hunters that kinda are similar to the Jedi? Like not having relationships between hunters or specifications for hunters with family members? That would be interesting to see.
The guild does have some rules. In the lore ur not allowed to hunt just for trophies. Ur only allowed to hunt if u carve the monsters. Hunters that doesn't do that are hunted by a special group of the guild. That special group is made to hunt and kill those hunters.
@@hugo-pg5tv yea I remember that from the Netflix CG movie from the hunter who has the Devil’jo armor, but I mean in the context of relationships in the guild. I know the rule of four, don’t hunt outside designated areas to hunt (the maps of all games are free game hunt areas where the trouble monsters get herded by the guild to hunt), but there’s nothing like “you can’t date coworkers”?
@@nergalrior7841 don't think there is a rule like that. Would be very weird how they keep the population up with a rule like that.
@@hugo-pg5tv hell, like what about the different types of people. Like I don’t think humans and Wyverians are compatible, but are there relationships between humans and Wyverians (almost like Humans and Elves in fantasy)?
@@nergalrior7841i’m not sure, but wyverians have a lower population density than humans, so that does indicate that they are perhaps not compatible (otherwise, they’d have a similar population size), or at the very least they have recessive genes
Megaton Musashi W: Wired Is a Monster Hunter like game with big robots You guys should try this out. It will hold us over until this game is released.
could it be that the focus-mode is more like the scroll swap in sunbreak?
Fun dip
Yooo omg I'm glad you liked that silly reaction collage so much haha!! Was crazy to hear my username on an official podcast 😆💕
I feel either bowgun/bow for status or hammer/hunting horn gonna be the most used secondary weapons but I'm just realyl curious how the whole system is actually gonna work out
hh will be interesting. there's no way in hell that self improvement will stay active when you swap, for free mind's eye on all weapons, but i will be pissed if i play songs and they vanish the second i swap weapons.
I love not using dung pods in the Guiding Lands in particular