Not only is survival taught in SERE but survival is a key component to either the SFQT phase 1 in those days. You can't make it through the first few weeks of Special Forces training if you weren't REALLY good at navigation and survival. My guess is the game designers didn't want to make overpowered characters or maybe just didn't really know. It would naturally be "OP" of course. Perhaps only one in a thousand should be special forces. In real life they'd need to have high intelligence (higher than an officer candidate minimum in the real Army), above average dexterity to pass the weapons quals, and incredible strength (not necessarily raw strength but physical endurance and "no quit" attitude is the PRIMARY thing they test for). They would at least be familiar if not expert with almost every allied or foreign basic weapon system, know basic lifesaving, communications including improvising antennas etc. Marine recon and SEALS would be the same. Marsoc hadn't been invented yet in this "stuck in 1984" type environment, I suppose. I know you guys are all former military. When you bump into another unit or a remnant of another unit the likelihood of finding someone you know (ie Sully and Murph) is very slim. It's a big, big army. But the likelihood of finding someone who knows someone you know is pretty high.
@@DorkDayAfternoon Hollywood would always make it some relative or team mate. I get the cinematic vibe makes it cooler to have them actually be former teammates. It isn't a criticism, just me blabbing.
Emmett once took down an APC by throwing a rock and yelling bang.
😅
36:00 gave me Chapelle show meme vibes. "Got any of that challenge coin?"
Not only is survival taught in SERE but survival is a key component to either the SFQT phase 1 in those days. You can't make it through the first few weeks of Special Forces training if you weren't REALLY good at navigation and survival. My guess is the game designers didn't want to make overpowered characters or maybe just didn't really know.
It would naturally be "OP" of course. Perhaps only one in a thousand should be special forces. In real life they'd need to have high intelligence (higher than an officer candidate minimum in the real Army), above average dexterity to pass the weapons quals, and incredible strength (not necessarily raw strength but physical endurance and "no quit" attitude is the PRIMARY thing they test for). They would at least be familiar if not expert with almost every allied or foreign basic weapon system, know basic lifesaving, communications including improvising antennas etc. Marine recon and SEALS would be the same. Marsoc hadn't been invented yet in this "stuck in 1984" type environment, I suppose.
I know you guys are all former military. When you bump into another unit or a remnant of another unit the likelihood of finding someone you know (ie Sully and Murph) is very slim. It's a big, big army. But the likelihood of finding someone who knows someone you know is pretty high.
Thats precisely why I asked about SERE specialty, seemed like there would be a bonus from that. We had a whole side conversation off air about it.
Also I have been going with a 2 or 3 degrees of seperation idea when they run into groups. I like rolling for that on the side. -Adam
@@DorkDayAfternoon Hollywood would always make it some relative or team mate. I get the cinematic vibe makes it cooler to have them actually be former teammates. It isn't a criticism, just me blabbing.
For Jeremy:
th-cam.com/video/avD-GRmIoK8/w-d-xo.html