I EXPLOITED the TRADER BASE and COMPLETELY BROKE THE GAME!

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  • เผยแพร่เมื่อ 27 ธ.ค. 2024

ความคิดเห็น • 270

  • @westvirginian3102
    @westvirginian3102 หลายเดือนก่อน +112

    To be fair, Trader Rekt is the guy I would want to launch zombies at.

    • @Deipnosophist_the_Gastronomer
      @Deipnosophist_the_Gastronomer หลายเดือนก่อน +4

      He's got that sign over the gate, too. Makes is less likely that they can climb out. 😁

    • @duncantiv
      @duncantiv หลายเดือนก่อน +2

      I was thinking the exact same thing

    • @jasondorris2067
      @jasondorris2067 หลายเดือนก่อน +1

      😂

  • @JollywoodJoel
    @JollywoodJoel หลายเดือนก่อน +48

    TFP be like:
    Update
    1. Invisible walls around all traders to the highest block except entrances.
    2. Vehicles are no longer allowed through trader gates.
    3. Updates have nothing to do with a certain youtuber.

    • @llamaking447
      @llamaking447 หลายเดือนก่อน +3

      And a few days later a modder will put it all back in :)

    • @pbsixgun6
      @pbsixgun6 หลายเดือนก่อน

      I can hear it now "GD it Woodle!! Stop making be figure out how to block your shinnanigins!!"

  • @jimhealis
    @jimhealis หลายเดือนก่อน +46

    If the turret punches below parallel to the ground, they fall short. If it hits at parallel or above, they go flying.

    • @Chiemontyr
      @Chiemontyr หลายเดือนก่อน +1

      i also noticed this.

    • @Sacarat
      @Sacarat หลายเดือนก่อน

      I was just about to say this.

    • @GoshJosh
      @GoshJosh หลายเดือนก่อน +3

      reading this, I had a thought of cheesing it more by putting a wedge60 tip block as a little ramp down to where u stand & the sledge sits so its always hitting parallel or above, maybe that'd work?

    • @EdwinWiles
      @EdwinWiles หลายเดือนก่อน

      @@GoshJosh Tried that, it didn't seem to make any difference. It *might* work if you could get them lined up that little bit higher, but with how close you need to build to the trader's wall, i don't see it working well. Sammy just isn't that accurate at hitting them parallel or angled up.

  • @randywudrich8989
    @randywudrich8989 หลายเดือนก่อน +80

    Sammy needs room to target, pull him back a little. I believe the zombies need to be fully off ladder. Maybe last step a basic block jump step.

    • @ripstop5082
      @ripstop5082 หลายเดือนก่อน +8

      He's getting a lot of glancing blows by being so close. Your jump step idea would yeet them pretty far.

    • @duncantiv
      @duncantiv หลายเดือนก่อน +2

      II was wondering if the proximity of Sammy to the top of the ladder was having an effect

    • @scaryimpacts7504
      @scaryimpacts7504 หลายเดือนก่อน +7

      Yeah, I thought ladders up to a couple blocks, then they run center and get hit. Even better, if you can get them a half block ABOVE the sledge, I think it will just send them sky high.

    • @duncantiv
      @duncantiv หลายเดือนก่อน +3

      @@scaryimpacts7504 oooooh, I like the half block idea!

    • @Lombardon69
      @Lombardon69 หลายเดือนก่อน +2

      @@scaryimpacts7504 Yes, angle of attack to determine ragdoll mechanic flight distance.

  • @amyminty3165
    @amyminty3165 หลายเดือนก่อน +57

    I smiled so wide when I realized that Woodle was falling in love with the Baton.. hehe!

    • @Nyadroig
      @Nyadroig หลายเดือนก่อน +2

      Right?

    • @carlosAlvarez-gf5ef
      @carlosAlvarez-gf5ef หลายเดือนก่อน +1

      He saw that he almost died and now hes like...alright...its good 😂😂

    • @DarkEssence831
      @DarkEssence831 หลายเดือนก่อน +1

      He always loved the stun batton, but he secretly slandered it so the fun pimps don't nerf it and buff it even more XD

    • @shanesrandomplace
      @shanesrandomplace หลายเดือนก่อน

      Same. I run stun batons and I was just waiting for the realization of how amazing they can be to kick in and it definitely has.

    • @Chmee999
      @Chmee999 หลายเดือนก่อน +3

      I'm not baton hater, but the phrase 'not completely awful' hardly feels like falling in love, more like something you'd say if you had no choice.

  • @elimelechelohim9983
    @elimelechelohim9983 หลายเดือนก่อน +20

    Josh: "The Stun Baton might be good...Trader Rekt might be good"
    Youve changed, man. XD

  • @ogre4204
    @ogre4204 หลายเดือนก่อน +6

    As stated below, you need to back up Sammy,, he LIMP hits when the STAFF is mostly CLIPPING the Zombie as he attacks. You keep placing it with the end of the rod OVER the ladder, back him up so that he can get full THRUST with the attack.

  • @Kittinthehatlady
    @Kittinthehatlady หลายเดือนก่อน +17

    We've broken the Woodle... He RECOMMENDED the stun baton!

  • @JanSolo555
    @JanSolo555 หลายเดือนก่อน +23

    Ok, Joshie. I don’t think you can go all the way to another trader on horde night. As soon as you go out of render range of your captives, the game will spawn more. Might also be the case if you go inside a building and the game renders the inside. I’ll have to experiment.

  • @thealicemonster9217
    @thealicemonster9217 หลายเดือนก่อน +11

    I think that he is hitting them while they are still really low. Perhaps get them off of the ladder by bringing your door and Sammy back one block you may have more luck. Also if you brought Sammy back a couple of inches so he is not so close to the door too? An interesting change that you could do is to install a door on the other side of the crown 3 sided that way if you have to repair you can just reach through and close it or an upper and lower hatch would also work.
    To be fair, when you said that Rekt had value... His value was literally throwing zombies in his compound. So no he doesn't have value, he's just an easy zombie receptacle lol

  • @rodbonner7370
    @rodbonner7370 หลายเดือนก่อน +4

    Move back at the top one block so zombies get all the way up before getting bonked. Also pretty sure horde zombies despawn if you move too far away...wish you had tested that.

  • @TheAunvre
    @TheAunvre หลายเดือนก่อน +20

    Use the old “ramp” style and you could send bears and dogs over too.
    Fun Pimps are going to add Trader Teleport to zombies now 😂

    • @T.G.Phoenix
      @T.G.Phoenix หลายเดือนก่อน +2

      They're gonna have to figure something out, but no matter what they do, Woodle will be there to break it all over again!

  • @patrickblind998
    @patrickblind998 หลายเดือนก่อน +13

    Maybe the weighted head mod would help?

  • @loboling9188
    @loboling9188 หลายเดือนก่อน +10

    Haven't finished yet, but noticed the long shots with Sledge Turret happen when Arlene is elevated relative to it's position.

  • @buggy7451
    @buggy7451 หลายเดือนก่อน +24

    It’s so weird having videos at 9am again, stupid daylight savings bs

    • @Tom_Plays_Games
      @Tom_Plays_Games หลายเดือนก่อน +2

      We are actually back on Standard time. Daylight Savings just ended.

    • @buggy7451
      @buggy7451 หลายเดือนก่อน +1

      @ regardless it’s a pointless switch lol

    • @Tom_Plays_Games
      @Tom_Plays_Games หลายเดือนก่อน +2

      @buggy7451 I guess that means we should spring forward and just stay with Standard time then?

    • @reinhartrainyday2474
      @reinhartrainyday2474 หลายเดือนก่อน

      ​@@Tom_Plays_Games yes

    • @intotheaether9022
      @intotheaether9022 หลายเดือนก่อน +2

      No, it just needs to stay where it is now ​@@Tom_Plays_Games. The current time frame actually lines up better with the solar cycle then when they jump the time forward an hour.
      I think if they would just leave it where it is now and move us forward without ever thinking about it again, a lot of the exhaustion and circadian rhythm problems that people have would actually go away.

  • @DoremiFasolatido1979
    @DoremiFasolatido1979 11 ชั่วโมงที่ผ่านมา

    Two things...
    1) The angle at which the turret punches must be at least SLIGHTLY upward (the more upward the angle, the better). If it's level, or pointing down AT ALL (no matter how little)...they just fall almost straight down.
    2) it's catching zombies because it's punching THROUGH them at maximum extension, and then they get caught on the piston as it retracts, completely cancelling any outward momentum they had from the punch. It ruins even a proper upward punch from it, though apparently less often because a sufficient upward angle prevents the turret from punching through the zombie at max extension most of the time.
    I could see it in your demonstration version at the beginning, too. Almost half the zombies were splatting on the ground rather than landing in the pit. You need to devise a way to consistently get the turret to aim UP at zombies. You'll also have to find a way to keep them just far enough away so that the piston only impacts them at max extension and not before. Not really sure how to pull that off, just off the top of my head.

  • @RichardRitenour0522
    @RichardRitenour0522 หลายเดือนก่อน +11

    I'm so proud of our muppet, who's with me??

  • @isaacbenrubi9613
    @isaacbenrubi9613 หลายเดือนก่อน +6

    Woodle out here like "Stun Baton... never heard of her."

    • @Nyadroig
      @Nyadroig หลายเดือนก่อน +2

      Finish the video :3

  • @madman123456
    @madman123456 หลายเดือนก่อน +3

    I've built a horde base on the side of Rekt's compound. More of a trational setup running sideways, so the second buildable block line has my zombie catwalk. In the third buildable Blockline, attached to my zombie catwalk sits a robo sledge.
    That's much farther away then your experiment but the sledge will occasionally still succeed tossing some zombies into the trader base or at least bonk them off of the zombie catwalk so they have to get up again.
    Even the worst hordes become managable despite my own ham-handedness. But even when the game decides to be a male reproductive organ and has two demos run up the ramp at once the robosledge will make that more managable.
    I do have to get creative with reparing the gap where blocks are destructible but not placable, i'm creating dirt towers as close as i can and collapse them, with some luck the dirt will build itself into the non-buildable places. That works well enough. If the blocks in the non placable but destructible gap are damaged but still there you can repair them with your Nailgun and clay :p

  • @snootchie3341
    @snootchie3341 หลายเดือนก่อน +8

    This just in. 1.2 does not allow building within a landclaim blocks distance from the trader

    • @Areanyusernamesleft
      @Areanyusernamesleft หลายเดือนก่อน

      What's the lowest setting for land claim blocks again? 😉

  • @vernonhall6939
    @vernonhall6939 หลายเดือนก่อน +11

    Josh your completely missing the fact that the road dash line is over the trench you dug covering the destroyed trench preventing you from building. get rid of the dashes then you can build 2 blocks closer.

    • @Namonaihito
      @Namonaihito หลายเดือนก่อน +4

      I believe 1.0 or 1.1 introduced automatic block replacement for the road marking blocks, like with grass

  • @Bru_Dog1
    @Bru_Dog1 หลายเดือนก่อน +4

    you forgot a demo? Does the demo explosion have the range to harm the ladder? You know through trader fence.

  • @TheBlueB0mber
    @TheBlueB0mber หลายเดือนก่อน +3

    29:40 Oh that Jawoodle…constantly shilling for the stun baton!

  • @QuiteLunacy
    @QuiteLunacy หลายเดือนก่อน +7

    Nothing like starting the morning with a cup of coffee and a JaWoodle video.

  • @davidgillon2762
    @davidgillon2762 หลายเดือนก่อน +2

    Based on experience with my current base, you get better air with the zombies if the sledge turret is punching at a zombie one block higher. And making them jump up onto that last block and pause to catch their balance certainly doesn't hurt.

  • @Jawmax
    @Jawmax หลายเดือนก่อน +2

    I'm surprised you didn't build this base to send the zombies into Trader Rekt's place.

  • @SheyD78
    @SheyD78 หลายเดือนก่อน +1

    The amount of knockback is proportional to the damage being dealt I believe. Check the difference in distance between a t1 turret with no mods or skill points and a t6 with full mods and skill points (including weighted head mod). It should be more apparent. Also have the ladders come up the side of a block they can stand on in front of sammy and have him just a little back from the window.

  • @patrickblind998
    @patrickblind998 หลายเดือนก่อน +1

    Also, shift a couple of spots over so that the ones that flop still land on the indestructable spikes and take bleeding damage. I did the moat around the trader a couple years ago and built up concrete plates on the inside to build platforms on. Worked like a treat. Just had to deal with birds and spiders.

  • @azuredrake8294
    @azuredrake8294 หลายเดือนก่อน +1

    if you can set sammy half a block lower than where the zeds are they will in general get the uppercut yeet which sends them farther, also to maximize stun baton your double ladder is actually better as that 'grouping up' you talked about actually maximizes the batons crowd control attacks and electro yeets same as like the group knockback of the sledgehammer but with a light attack.

  • @t.c.sbunch-o-stuff5907
    @t.c.sbunch-o-stuff5907 หลายเดือนก่อน +1

    You can build closer to the trader if you shrink the dead zone setting to minimum.

  • @slab-dd6vj
    @slab-dd6vj หลายเดือนก่อน +4

    if you put all the zombies into the compound, can you ride a bike without having a flock of super vultures appear? and can you completely leave the area, or will they respawn if you go to far?

  • @christianmcuntyre1976
    @christianmcuntyre1976 หลายเดือนก่อน +2

    I just wanted to say a lot of blasphemous things were said like trader reck is useful and the stun baton was useful

  • @rexsaint-onge9995
    @rexsaint-onge9995 หลายเดือนก่อน +1

    Need to allow the zombies to get all the way to the top and on level before they get smacked. then you'll get 100% range. He literally had to build a back board for that old base to stop them from flying so far. Why isnt he applying that knowledge here? lmao

  • @ancalagonyt
    @ancalagonyt หลายเดือนก่อน +2

    It looks like the zombies get launched farther when sammy hits them from below. Ideally, you want sammy to aim up.
    You could try adding a block to try to make sammy aim up, or at least not down. From using robot turrets for horde night, I know they can aim down 30 degrees on a ramp made of wedge60 blocks, so you could try using a wedge60 block.
    But having the zombies come up the ladder into sammy's position means they're coming from below. You could also have the zombies run along a walkway towards you at 90 degrees to where sammy is, and they get bonked to the side. If you can get sammy a little below them, you might be able to get him to aim up, but since zombies tend to be tall and sammy is short, he might just aim upwards if he's on the same level as they are.

  • @Eldormain9
    @Eldormain9 หลายเดือนก่อน +1

    Regarding the Shredder Base I was thinking you could easily add Scafolding Ladders flush up to one side of the pit running all the way down the pit, say between the pit and the base foundation. This would allow you to climb down the ladder and repair the blade traps through it.
    I'm really surprised that I have not seen anyone else doing something like this. Even experimenting. It's not a bad idea, especially at Rekt's compound. I have heard, tho, that if on horde night you don't get any zombies if you go into a POI and destroy a zombie it kicks off the Horde Night again. This could be an old mechanic given that horde nights last all night now. Also, the only time they would respawn, I suppose, is when one would finish themselves on the barbed wire. Cheers.

  • @crazzanthictlabbar1056
    @crazzanthictlabbar1056 หลายเดือนก่อน +1

    The concept is amazing. I'm so trying this!
    If you put Sammy on a slightly lowered block it'll punch upward and create a nicer arc. Zombie ballistics FTW.

  • @namelessbeast4868
    @namelessbeast4868 หลายเดือนก่อน +1

    You can use a design similar to this in your new base. You can find an easy access for the zombies and yeet them through a window. By the time they find their way back to you, they will probably have lost their destroy area mode and you can send them flying again with a charged baton.

  • @blindbear
    @blindbear หลายเดือนก่อน

    All the barbed wire on the outside of Bobs maybe useful; if you can dig up to the wire you could create a "shortest path" that involves running the length of Bobs compound through all the (non degrading) wire to get to you. -- maybe worth a go

  • @NightshadeDt
    @NightshadeDt หลายเดือนก่อน

    As some other comments have said, where the sledge (or baton, for that matter) is aiming effects the trajectory. The baton's a little more generous than the sledge in that aspect, in my experience, but you still get best results for having them even with- or above the sledge as it swings.
    Shame the time I decided to mess around with this was in Darkness Falls and I discovered the lack of trader protection.

  • @benjaminperkin2655
    @benjaminperkin2655 หลายเดือนก่อน

    When zombs jumped and sammy hit while they were in their jumping motion, it was always a big hit. perhaps changing the zombie approach and making them jump over something to approach sammy may make a lower option viable?

  • @Geordun
    @Geordun หลายเดือนก่อน

    You may want to revisit your mega-loop base,
    I have noticed that (from about a week ago) Zombies will rather jump towards you than follow a path that lead then away !

  • @bwarmstrong1379
    @bwarmstrong1379 หลายเดือนก่อน

    if the thumper notices the zed while pointing down, you get a floppy hit, if the thumper is pointing up, you get a flier. so build it in a way that the thumper notices the zombie at a better angle. possibly add a weighted head mod to the turret?

  • @BorkenGarage
    @BorkenGarage หลายเดือนก่อน

    They definitely can get over the fence, I have had them approach me as I come out from buying stuff. Turned out they were using each other as ladders to get over the gate.

  • @Zireal85
    @Zireal85 หลายเดือนก่อน +3

    Watch, the next update is going to be fun pimps fixing this

  • @LSGolly
    @LSGolly หลายเดือนก่อน +1

    Try putting the weighted head mod in Sammy and see if that works like it dose on a club to hit zombies further away.

  • @zippyj.r.4486
    @zippyj.r.4486 หลายเดือนก่อน

    I wonder if using a block for them to stand on would work better for launching them. It almost seems like if the turret punches lower while they are on the ladder it just knocks them off, but if they are high enough it punts them. Perhaps having the ladder a couple blocks away, or a ramp style going up to it might get more consistent results?

  • @salemruse001
    @salemruse001 หลายเดือนก่อน

    Once you get into playing/testing with mods, mind making a video (or series) with "elite" zeds that have guns and can fire back. Would love to see a JaWoodle take...Woodletake™(?...think about it) on how to cheese a horde night to survive or make something that can withstand their block breaking attacks and you not being Swiss-Cheesed. Thanks JaWoodle, love your work!

  • @davoinshowerhandle3302
    @davoinshowerhandle3302 หลายเดือนก่อน

    I can't remember but someone made a video of this before 1.0 he yeeted every horde inside the trader. That's why TFP blocked building close to trader walls.

  • @jamesrsmith8558
    @jamesrsmith8558 หลายเดือนก่อน

    Try giving the zombz a platform to stand on at the top. Most of the who were hit well flew several blocks past the top of the fence so giving one block won't hinder the effort

  • @happyscott72
    @happyscott72 หลายเดือนก่อน

    great video Like the idea of using the trader base as a horde night hold all :) but how about if you build the tower back a bit further so when sammy hit them you could have like a zombie chute to make sure they get knocked over the fence.

  • @n7nobodycats
    @n7nobodycats หลายเดือนก่อน

    try using a lvl 1 stun baton when u do that, the better the quality the higher the damage it does. it may only drop the damage by a tiny bit, but every number counts when fighting

  • @czesawcz
    @czesawcz หลายเดือนก่อน

    How about adding some walkway? I mean, zombies go up the ladder onto the walkway. Then via ~5 blocks walkway to your position.
    On the side of walkway place 2 punch turrets.
    This way they punch sideways instead of down.
    Should get more zombies to the other side :)
    Also should solve the issue of having several zombies in front of turret.

  • @FlatlandkinG
    @FlatlandkinG หลายเดือนก่อน

    if u made an elevated track parallel to the fence and deadleg them from the side with the ram as they run down the track toward your position, it should have them zinging over consistently

  • @zeldaz100
    @zeldaz100 หลายเดือนก่อน

    Built it so that Sammy is right behind them when he bonks them this will require two platforms one for Sammy and one for you, worked like a charm

  • @Burnin16
    @Burnin16 หลายเดือนก่อน +1

    Either i never realised it or they changed it but in the game Arlene is now called the Who.. word :D

  • @Areanyusernamesleft
    @Areanyusernamesleft หลายเดือนก่อน

    Very interesting results.
    As others have pointed out, it seems the "floppies" happen based on when the sledge impacts them while its pointed at a downwards angle. Maybe doing ramp that forces them to come from the sides could make sure their center of mass is high enough to send them farther?
    Also, I was mildly surprised that at Bob's base you didn’t try to take advantage of the in small barbed wire fences (not the wire on top of the main fence, and by the way it's specifically called "concertina wire" because of the way it collapses into dense rolls for easier transport) in front to eventually take care of any persistent floppies. However I guess you were focused on merely trapping them. Although I'm not sure that will help as I think if no PC is in render range of the Blood Moon horde it will despawn and a new one is created within render distance.
    Edit: I also I don’t want to advertise another channel in your comments @JaWoodle, but another channel that does even deeper dives into zombie behavior than you proved via experiment that in 1.0 (and 1.1 and later) zombies will preferentially move towards any doorways (including gates, normal doors, hatches, etc...) en route to a player until the doorway is seperated from them by ~5 full blocks of concrete in all directions. So keep that in mind in the future, as this can be creatively leveraged to control zombie pathing.

  • @Chris_Sizemore
    @Chris_Sizemore หลายเดือนก่อน

    So...what happens if a falling zombie hits an angled block? Does the zombie land on the block? Does the zombie slide 1 block over and continue falling straight down? Can you impart angled momentum? Do zombies maintain forward momentum while falling? Can you put a zombie dropper angled towards the trader and have the zombies yeet themselves in the right direction?
    Also Trader Hugh is going to be superior to Rekt. The taller walls, and the shorter distance to the wall will make a huge difference. Kind of shocked Woodle didn't test that at all.

  • @anne2358
    @anne2358 หลายเดือนก่อน +1

    Stun button perfect for this base

  • @philipd1979
    @philipd1979 หลายเดือนก่อน +1

    Great idea josh going to give it a go 😊😊😊

  • @gavinpearcey
    @gavinpearcey หลายเดือนก่อน +1

    "To pieces you say"
    ....
    "To *shreds* you say"
    Shreds was right there, mate. I have to dock a half point, 9.5/10

  • @BigRedDog-mz3or
    @BigRedDog-mz3or 10 วันที่ผ่านมา

    All I’m hearing from Josh is praise for the Stun Baton, it’s been a long time coming.

  • @josephhooker9256
    @josephhooker9256 หลายเดือนก่อน

    you need a ramp pointing down to get the distance. Remember your zombie pong game back when. You have to hit them in a certain place on thier body to get distance.

  • @davidmaynard7603
    @davidmaynard7603 หลายเดือนก่อน

    I think when you leave that chunk they will despawn then respawn on top of you. Also give your turret a weighted head mod for better distances.

  • @Augustus087
    @Augustus087 หลายเดือนก่อน +1

    Somehow, I am not surprised.

  • @syphon583
    @syphon583 หลายเดือนก่อน

    Woodle: finds silly exploit that traps zombies inside trader compound on horde night
    TFP: "absolutely the fuck not" -deploys v1.2 extending the trader no-build zone another 15 blocks

  • @Jeffs40K
    @Jeffs40K หลายเดือนก่อน

    if Bot is punching them before then get all the way to the top of door frame, they dont shoot across, So make a Ladder to side and a Small pole for them to Run up Even with the door frame, also try adding Weighted Head Mod

  • @ACMaddocks
    @ACMaddocks หลายเดือนก่อน

    There used to be a mod circa A18/19 that would remove the trader protection zone, but it's been gone (and not replaced) for a couple of years :/

  • @raoullopez248
    @raoullopez248 19 วันที่ผ่านมา

    Set Sammy on a half block so he launches up not flat works wonders

  • @shakeorefined2514
    @shakeorefined2514 หลายเดือนก่อน

    Weighted head mod helps a ton with how far they get chucked.

  • @o0ArkaN0o
    @o0ArkaN0o หลายเดือนก่อน

    G'day Didgeridoo mate, back in the days where you could build a part floating base onto the traders walls, ive built a base like this using sammy to bonk the zombos over to rekt and then throwing molotovs at them, but i didnt use a ladder i used a normal block way where they had to jump upwards because i realized that sammy could bonk them further away over the fence when it hits them while they are jumping. dunno how it work right now though. cheers

  • @MarineFlipper
    @MarineFlipper 13 วันที่ผ่านมา

    Would love to see you try this again with 2 sledge turrets on the side and baton in the middle.

  • @askhimohthatguy6934
    @askhimohthatguy6934 หลายเดือนก่อน +2

    try the stun baton

  • @OMGIcyVanilla
    @OMGIcyVanilla หลายเดือนก่อน

    Use the weighted head mod in your sledge gives little more punch I use this defense on hoarde night and when you have max zombies in trader you can do what you want

  • @pbsixgun6
    @pbsixgun6 หลายเดือนก่อน

    If you travel too far, those trapped zombies WILL despawn and you'll get them spawning around you again.

  • @toddabbott781
    @toddabbott781 หลายเดือนก่อน

    I do not think you can wander too far after you have them trapped. They likely will despawn when you get far enough away... and typically running on foot will result in dogs and dire wolves spawning and if you run in a vehicle you pigeons and vomiting pigeons will spawn and chase you down. You can just sit on top of almost any building if you do not want to do the horde night. Typically they do not collapse buildings. They will do a lot of damage, but likely not actually collapse the building.

  • @hacknslashn5903
    @hacknslashn5903 หลายเดือนก่อน

    I think this design can get played with a bit more. Could any of the powered door or whatnot act as a catapult?

  • @AxleLotl
    @AxleLotl หลายเดือนก่อน

    I think youll find you can build a bit closer. Which will greatly enhance the push effect.
    If possible, I'd slow down time a bit to see any correlation between zombie behaviour and distance to the sledge. If you can find a pattern, you can alter the design to create a more favourable environment.

  • @Chaosand0rder
    @Chaosand0rder หลายเดือนก่อน

    @Jawoodle Can you build an enclosed “race track” with turrets on top to see if it’s possible to just hop on the mini bike or motorcycle all night and cheese the horde that way?

  • @AndrewEddie
    @AndrewEddie หลายเดือนก่อน

    Hrm, what if you could bring them in from the side, and also force them to crouch and position Sammy so he is hitting exactly half-a-block high.

  • @Searching4Reason
    @Searching4Reason หลายเดือนก่อน

    Should give a half block landing on top so they are fully on top.

  • @CitizenGold
    @CitizenGold หลายเดือนก่อน

    I'd be curious to see how the stun baton with the repulsor mod would go on this base.

  • @mikemadness1607
    @mikemadness1607 หลายเดือนก่อน +2

    Changes to Trader compounds incoming 😂

  • @risaadyatmika3990
    @risaadyatmika3990 หลายเดือนก่อน

    Oh yeah josh in the previous vid stun baton day 19 when you fight the zombies in pool one of them got caught in top ladder of the pool, maybe you can test that.

  • @Tom_Plays_Games
    @Tom_Plays_Games หลายเดือนก่อน

    The wonderful time of year when we get Woodle earlier in the morning!

  • @florinkin1993
    @florinkin1993 หลายเดือนก่อน

    i think the zombies might have some kind of velocity wen they get up the stairs so why it works well with the short ladder .

  • @josephhooker9256
    @josephhooker9256 หลายเดือนก่อน

    oh I see, add one more ladder to the top of that build and sammy will have a nice shot at the body and not the halfway up zombie.

  • @DarkEssence831
    @DarkEssence831 หลายเดือนก่อน

    Josh why don't u try putting sammy one block down so he gets zombies diagonally up. Maybe that'll help. I mean u can always send zombies flying farther with the stun button guaranteed XD

  • @livebyhonor
    @livebyhonor หลายเดือนก่อน

    I'm betting that as soon as you enter a new "chunk" the game will spawn new ones though

  • @SMPark6981
    @SMPark6981 หลายเดือนก่อน +2

    TFP: Uh-huh so Jawoodle did this so we need to fix it once again sigh lol

  • @geoffshelton2662
    @geoffshelton2662 หลายเดือนก่อน

    You need to back Sammy away from the window a bit. Give them slightly more room, and the Z's will fly.

  • @Re3Ns
    @Re3Ns หลายเดือนก่อน

    14:30 Trust me you cannot go driving...

  • @pbsixgun6
    @pbsixgun6 หลายเดือนก่อน

    Back the sledgy up about a 1/4 of a block. He'll get a much better solid hit.

  • @Jordan_93_
    @Jordan_93_ หลายเดือนก่อน

    I missed it in the beginning but did he put weighted head mods into the sledge turrets? Would make quite a difference

  • @Bigmanfire
    @Bigmanfire 14 วันที่ผ่านมา

    just a thought. i know if i walk off a ledge over a ladder, my character seems to catch on the ladder and it slows my character, keeping me from running off the edge and getting the distance i would get if the ladder was'nt there. Is it possible that the top rung of the ladder is "catching" on the Z's, keeping some from flying as far? Maybe stairs from the side would offer better results?

  • @alvarocattani1323
    @alvarocattani1323 หลายเดือนก่อน

    This would be an even better base with a stun baton with a repulsor mod.

  • @robertchapin4286
    @robertchapin4286 หลายเดือนก่อน +1

    AHHHHH!!!! I asked for this like five videos ago! But you are supposed to use the stunny toilet wand!

  • @richieharris3591
    @richieharris3591 หลายเดือนก่อน

    @josh They target gates/doors because it's a single block to beat through. 1 block instead of multiple blocks.

  • @harveyfields763
    @harveyfields763 หลายเดือนก่อน

    Hey Josh question. How high up does the trader protection go? Can you build over the trader compound after being X about of blocks high. If so you can build a path up and over the trader walls right?

  • @GWhenning
    @GWhenning หลายเดือนก่อน

    Pick up the sledge and operate it manually and I bet you can get 100% over the wall.

  • @behman4342
    @behman4342 หลายเดือนก่อน

    If they were actually standing on a block, they might fly further.