Why Is Civ 5 Still So Popular?

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  • เผยแพร่เมื่อ 20 ก.ย. 2024

ความคิดเห็น • 590

  • @professorgremlin1425
    @professorgremlin1425 4 หลายเดือนก่อน +453

    Civ 6 AI: “I have something I want you to do to avoid pissing me off, but I’m not gonna tell you what it is until you fuck up and piss me off”

    • @jyutzler
      @jyutzler 4 หลายเดือนก่อน +7

      That is not high on my list.

  • @jacobdalambo
    @jacobdalambo 4 หลายเดือนก่อน +590

    Diplomacy in civ 6 is like negotiating with a toddler. Civ 5 was top tier!

    • @TheCivLifeR
      @TheCivLifeR  4 หลายเดือนก่อน +57

      id agree with this tbh

    • @allanturmaine5496
      @allanturmaine5496 4 หลายเดือนก่อน +80

      "You must do as I say, or I will destroy you!"
      "Hammurabi, would you like some olives and a nap?"

    • @DannyBoyOfLight420
      @DannyBoyOfLight420 4 หลายเดือนก่อน +22

      Always wondered actually why? Cuz the diplo ai in civ 6 is basically non existent

    • @WhyrenGP
      @WhyrenGP 4 หลายเดือนก่อน +40

      wait there was ever good diplomacy in civ? am i the only one that has bipolar npcs in every round?

    • @lookmeat
      @lookmeat 4 หลายเดือนก่อน

      I wish they had made agendas a feature for players too.
      Basically every Civ has a civ agenda, then a leader has a leader agenda, and finally every player (PC or not) gets a random secret agenda (if we want it to be really fun, change it every era).
      All agendas are requirements on other players, it may be relative to you, or absolute.
      First every agenda has a strength. Basically if the agenda requirements are met in your continent, you get the basic strength (local power), if you are able to keep it worldwide you get a stronger version (world power).
      Next every agenda has two levels, which increases the bonus. If all your allies and players you've recently done friendly actions with (generous trades, gifts, etc.) fulfill the requirement you get the first level. If all players you are not at war with fulfill the requirements, then you get the second bonus.
      The idea is that the agendas represent ideals, culture, beliefs, etc. of a civilization, and ultimately when a player is aligned with the desires of their civilization and leader, they word better.
      The benefit is that now agendas are an interesting tradeoff. Yes, you could get a powerful ally with Seondeok by focusing on science, but this will give her a bonus on science that would give her an edge on science victory against you. But by strategic use of spies and intrigue you could keep stealing tech from her and sabotaging her own progress to science victory to make up for it. Or maybe you aren't going for science victory, but want close allies for your own agenda, and the extra science frees your resources to focus on something else, like domination.

  • @ukaniowiaderrro1250
    @ukaniowiaderrro1250 4 หลายเดือนก่อน +809

    CIV 5 14,742.4 avg players
    CIV 6 41,158.0 avg players
    Your title of the video: Why Is Civ 5 Still More Popular Then Civ 6?

    • @TheGrouch91
      @TheGrouch91 4 หลายเดือนก่อน +233

      90% of TH-cam nowadays seems to be clickbait titles. But I guess it's working since I clicked on this video because I had the same thought as you.

    • @Bellylover2
      @Bellylover2 4 หลายเดือนก่อน +91

      Dude is nothing but click bait, with the ability to speak so many words yet say so little for 8-16 minutes each day.

    • @bensonchannel8676
      @bensonchannel8676 4 หลายเดือนก่อน +20

      I view popularity as interchangeable with favorability

    • @hansbuechi3411
      @hansbuechi3411 4 หลายเดือนก่อน +26

      Its actually a good video.

    • @jnrmodding6468
      @jnrmodding6468 4 หลายเดือนก่อน +15

      Civ VI is available on a lot more platforms as well, that's even more players not yet covered by Steam numbers!

  • @geoDB.
    @geoDB. 4 หลายเดือนก่อน +219

    For being easier to pick, it sure is hellish to plan districts on Civ6, and after letting all your pins down for your perfect triple aqueduct factory setup, a horse appears in the middle out of nowhere destroying your entire plan

    • @Machosause
      @Machosause 2 หลายเดือนก่อน +23

      I really like the district system tbh

    • @ThatCoolKidYouKnow
      @ThatCoolKidYouKnow 2 หลายเดือนก่อน

      This happened to me today 😂

    • @KurtisC93
      @KurtisC93 2 หลายเดือนก่อน +4

      That's what the "Removable Resources and Features" mod is for. ;)

    • @realgalih9476
      @realgalih9476 หลายเดือนก่อน +1

      LOL, bruh moment

    • @hompa1670
      @hompa1670 14 วันที่ผ่านมา

      That's true, but unless you're on deity, you don't need to put that much effort into planning what goes where exactly. As long as you plan the right districts in the right city and don't just build random districts, then you're probably fine

  • @copaczin3605
    @copaczin3605 4 หลายเดือนก่อน +138

    I loved 5's "Art Deco" theme way more than 6's "Age of Discovery" theme. It managed to make the granary icon look like an epic monument.

    • @carrotizgud9222
      @carrotizgud9222 4 หลายเดือนก่อน +23

      yeah, in every single icon they had a ray of sunshine, seemed like everything was going to be epic and you will start an actual empire

    • @anthonybramante2921
      @anthonybramante2921 2 หลายเดือนก่อน +11

      All the unit icons were better too. Made the Civilopedia way more fun to read.

    • @carrotizgud9222
      @carrotizgud9222 2 หลายเดือนก่อน +5

      @@anthonybramante2921 Yeah true, it was one of the few times I actually read the wikipedia

    • @chromasus9983
      @chromasus9983 26 วันที่ผ่านมา +2

      Civ 4 though peaked in that every single building actually has a model that appears in the cities. :)

  • @mirandabee2323
    @mirandabee2323 4 หลายเดือนก่อน +250

    "Watch this. [Surprising but reasonable silence.] Now watch this. [Annoying logo noises.]"

    • @TheCivLifeR
      @TheCivLifeR  4 หลายเดือนก่อน +29

      lmao

    • @brbqsauce
      @brbqsauce 4 หลายเดือนก่อน +12

      This could've been entire video. But no, author had to dig deeper.

  • @radikjack
    @radikjack 4 หลายเดือนก่อน +65

    I love Civ 5 because of Venice. I can play in a unique way buy buying enemy cities instead of building my own. Finally all that trading is actually useful

    • @RedSntDK
      @RedSntDK 3 หลายเดือนก่อน +4

      Austria can do the same through "Diplomatic Marriage", their unique ability. Same thing though, you have to pay money to acquire city states.

  • @BonkleBrick
    @BonkleBrick 4 หลายเดือนก่อน +81

    I love that each CIV game is different

  • @littletweeter1327
    @littletweeter1327 18 วันที่ผ่านมา +7

    Civ5 just feels like I’m making a civilization. The workers running around representing the most important part of human society, the working class citizens, is a huge part of this. Many other things but you’ve covered them

  • @ROMAGNUM45
    @ROMAGNUM45 4 หลายเดือนก่อน +100

    The main thing about civ 6 that I dislike, is the fact that for every victory type it's always optimal to spam more cities. Due to how they have implemented districts, having a big population gives diminished returns after like pop 10-12 or so. Combined with the removal of the extra tech cost from total cities, means that its always the best choice to spam settlers. After you just place the district that correlates with your preferred victory type and boom you win the game. After I realized that, it made the strategy of vanilla kind of boring.

    • @jyutzler
      @jyutzler 4 หลายเดือนก่อน +5

      This is why I like playing on smaller maps.

    • @Brandon-eb6gx
      @Brandon-eb6gx 4 หลายเดือนก่อน +2

      There's a shit ton and I mean a shit ton of mods to fix your problem. Try the wide and tall mod

    • @jyutzler
      @jyutzler 4 หลายเดือนก่อน +17

      @@Brandon-eb6gx Mods like that make the AI play worse, which is the last thing this game needs.

    • @Jack-kx5rf
      @Jack-kx5rf 3 หลายเดือนก่อน +2

      Yeah it seems like an extreme overcorrection to how poorly wide empires were done in Civ V with how hard happiness is to come by, you're practically forced to go tradition or only have tiny population cities in Civ V. To be fair to Civ VI having more cities should always be the optimal play going into a new game, as long as there is fertile land you should settle it, the costs of the city will always pay itself off in the long run. However, they should have kept the mechanics like increasing the total science and culture costs when you have more cities. More people means you need more science to educate and culture to influence them.
      Then again having 11 ecstatic cities with 280 population before turn 200 is just broken.

    • @masterexploder9668
      @masterexploder9668 3 หลายเดือนก่อน +1

      In Civ IV you were more punished by quickly planting many cities, rising upkeep costs do really cut the research funding, so tech progress is getting slower. When population grows and tiles get worked, cottages become bigger etc. it all starts to pay off but it's still an early game investment.
      Civ V was indeed more about playing tall, while CIv VI kinda went in the other direction, where planting more cities is preferable, especially for civs like Germany. Every settler and worker become more expensive to produce, and amenities are starting to be spread thin, but if you pick good spots with resources or got some entertainment then it shouldn't be an issue.

  • @drivernephi2212
    @drivernephi2212 4 หลายเดือนก่อน +273

    Back before Civ6 was released, everyone was clowning on Civ5 and saying Civ4 is better.

    • @ReclusiarchBraumBT
      @ReclusiarchBraumBT 4 หลายเดือนก่อน +34

      I distinctly remember this and being pissed that after the industrial era workers stopped "working" and the bug fix was hidden behind Gods and Kings.

    • @gustavusiiadolphus9342
      @gustavusiiadolphus9342 4 หลายเดือนก่อน +69

      Plot twist - Civ IV is still better than Civ V

    • @Stovetopcookie
      @Stovetopcookie 4 หลายเดือนก่อน

      @@ReclusiarchBraumBTthey fixed it??? Yeah that bug was so annoying I stopped playing.

    • @AceyAce859
      @AceyAce859 4 หลายเดือนก่อน +1

      Never had the worker bug?

    • @Stovetopcookie
      @Stovetopcookie 4 หลายเดือนก่อน +1

      @@AceyAce859 yeah, and I stopped playing after that because it became so annoying and distracted from the rest of the game

  • @contrastychian
    @contrastychian 4 หลายเดือนก่อน +100

    according to Steam DB, Civ 6 is more Popular than 5, since it has more active players.
    its still impressive how long Civ 5 managed to stay alive though.

    • @b0lkan
      @b0lkan 4 หลายเดือนก่อน +17

      Yeah, it's just a clickbait title.

    • @edmardenosta5006
      @edmardenosta5006 หลายเดือนก่อน +4

      Its the artstyle that is mostly keeping players from playing civ 6. St first i hated it too, but i fell in love with the new mechanics of the game it is more complex and and diverse in gameplay rather than just focusing in one strategy for each and every leaders.

    • @azunkor422
      @azunkor422 16 วันที่ผ่านมา

      ​@@edmardenosta5006 for me it's the game pace. It's too fast in Civ 6 and Civ 5 has more and better mods

  • @xQuote
    @xQuote 4 หลายเดือนก่อน +212

    I think civ 6 looks good, personally like the more vibrant colors. I understand that the cartoony artstyle turns people off, but a decent unrealistic art style will look good in 10 years where a realistic looking game will probably look dated in 10 years.

    • @TheCivLifeR
      @TheCivLifeR  4 หลายเดือนก่อน +41

      thats a good point

    • @jigneshganja
      @jigneshganja 4 หลายเดือนก่อน +29

      That's one of the many reasons why TF2 is still alive and popular to this day

    • @infinitedonuts
      @infinitedonuts 4 หลายเดือนก่อน +16

      Civ 5 is so homely though

    • @dusk6159
      @dusk6159 4 หลายเดือนก่อน +11

      Not untrue, and Civ 6 didn't do it bad either, it's special and lively, but Civ5's realism and technology of the time (2010 was of course already a very advanced stage) brought the perfect type of it.
      Looking at Augustus years and titles before compared to the one in Civ 5 is a whole other experience and impact for a person. Ramses, Washington and other leaders too.

    • @dusk6159
      @dusk6159 4 หลายเดือนก่อน +2

      ​@@infinitedonuts Atmosphere was also key for that

  • @Mravenrocks
    @Mravenrocks 4 หลายเดือนก่อน +35

    As somebody that has played all civs, except 1, a lot. I can say that I found Civ 5 forcing the player to play tall to be inferior to Civ 4 in every way. With the expansions I really like 6 and I still play it.

    • @noterrormanagement
      @noterrormanagement 2 หลายเดือนก่อน +4

      I personally prefer it to spamming cities to win, but to each their own.

    • @TheAsharedhett
      @TheAsharedhett 2 หลายเดือนก่อน

      Yeah, and the sense of vast swathes of the habitable map remaining vacant because it's disadvantageous to settle doesn't feel right from a gameplay standpoint, and is totally untrue to history.

    • @pride2184
      @pride2184 23 วันที่ผ่านมา +3

      Civ 5 doesn't force you into tall. Just more population you have the stronger the city. Civ 6 is about small town stronger then bigger which is dumb. I play wide with huge populace cities in both game as Rome.

    • @SuperDarkMan12TV
      @SuperDarkMan12TV 4 ชั่วโมงที่ผ่านมา

      You can play Tall or Wide in Civ 5. You can't do that in Civ 6.

    • @pride2184
      @pride2184 4 ชั่วโมงที่ผ่านมา

      @SuperDarkMan12TV yea you can. I done one city challenge of diety pretty easy..both games are easy both games you can play tall or wide. It's 4x every 4x you can. Just at a disadvantages in later eras if you don't ally city states in civ 6 cuz sometimes you don't got oil or coal or uranium.

  • @PatSmashYT
    @PatSmashYT 4 หลายเดือนก่อน +42

    Civ 5 is superior because mods are far more stable and you can use multiple playstyles either playing long or tall. Civ 6 on the other hand you just settle 10 cities and hope you win, also every Civ 6 multiplayer we have to disable diplomatic victory so nobody just cheeses the game

    • @ruas4721
      @ruas4721 4 หลายเดือนก่อน

      Looks like you are just bad.
      There is no reason to "hope" to win. Also you can play easily with less than 10 cities or with way more, all depending on yourself and oyur plan for the game.
      Diplomatic Victory in Multiplayer? Well, if you are to dumb to solve the problem ingame, than its your own fault the person wins it. There is actually no way to win multiplayer with diplomatic victoy, if your enemies dont let you do it.
      Civ 6 has completly stable mods as well, you can play with like 40 and the game will still be completly fine. Youre talking shit dude.

  • @miorboy4447
    @miorboy4447 4 หลายเดือนก่อน +63

    The loyalty mechanism is what keeps me playing Civ 6 rather that 5. It was really annoying in 5 where a rival Civ would settle a city randomly next to your Civ, you had to fill every space of land unless you wanted some random neighbor popping up. 6 adds a layer of risk and danger that a city to far from your capital can be flipped though loyalty, then this ties in with the Era scores, dark age can be disastrous. Great addition.

    • @generaltobias3777
      @generaltobias3777 2 หลายเดือนก่อน +4

      Civ rev had a similar system of loyalty for flipping cities

    • @edmardenosta5006
      @edmardenosta5006 หลายเดือนก่อน +3

      Theres alot more mechanisms like this in civ 6 that makes the game more realistic in a way. Appeal for tourism, trade routes, religous pressures, adjacency bonuses, etc. for me i like the how satisfying other victory conditions are rn, in civ 5 i feel like theyre just afterthoughts.

  • @AndrewChicken
    @AndrewChicken 4 หลายเดือนก่อน +34

    I grew up on Civ 5, but stopped playing it for a few years and then came back to the genre with Civ 6. I sunk a few hundred hours into Civ 6 over the span of about a year, without playing Civ 5 at all. Then, I went back to Civ 5, and I was blown away!
    I was always someone who didn't like Civ 6's cartoony tone. It feels like a board game, rather than a gritty "rise of civilization" simulator. On top of that, I don't like how they introduced multiple personalities for some of the leaders like Theodore Roosevelt and Cleopatra. I'd have much preferred the devs to add completely new leaders or new civs, instead of reusing old leaders. Adding Washington instead of a second Teddy, or Napoleon instead of a second Catherine, would have been much more enticing to me.
    For a long time I thought that was the only thing Civ 5 did better than Civ 6, but then I went back and actually played Civ 5 again and realized how wrong I was. For starters, the AI was actually competent! They posed a serious challenge and were much more engaging to play with. The extra diplomatic flair that the AI has in Civ 5 also makes the experience much more dynamic and interesting. I felt that the combat was also better, and not just because there were actual armies on the field instead of just 3 mega-warriors.
    I remember my first game back being extremely fun in the late game because it was so dramatic due to the ideologies! New friendships formed, new enemies formed, and a world war broke out! It was nothing like Civ 6, and it was a blast. The whole experience made me realize that I didn't truly appreciate how good Civ 5 was until I spent some time away playing what I didn't realize was an inferior game.

    • @heinzriemann3213
      @heinzriemann3213 4 หลายเดือนก่อน +3

      Civ6 is two leagues below 5.

    • @Thenarratorofsecrets
      @Thenarratorofsecrets 4 หลายเดือนก่อน +3

      Holy shit Andrew chicken plays CIV?
      that said I prefer 6.

    • @AndrewChicken
      @AndrewChicken 4 หลายเดือนก่อน +2

      @@Thenarratorofsecrets Dang it, I've been exposed as a jacked and girthy CivLifeR subscriber! 💀
      And yes, I was raised on the Civ franchise! I discovered Civ 2 on my mom's old computer when I was young and got addicted, then spent hundreds of hours in Civ 3, then skipped 4 and spent hundreds of hours on 5. Fun fact: Civ 5 is the reason I created a Steam account! Even funner fact: Civ 3 is 34 days older than me!

    • @Thenarratorofsecrets
      @Thenarratorofsecrets 4 หลายเดือนก่อน +2

      @@AndrewChicken
      2 got me as well, specifically Test of time, it had a fantasy mode which was sweet. I skipped 3, but played about 1000 hrs on 4,
      damn you're just a kid, i was pretty much an adult when 3 came out.

    • @nofearofwater
      @nofearofwater 4 หลายเดือนก่อน +1

      I’m new to the civ series I had the games on my steam library collecting dust, I really like the feel of Civ 3 for what you described a gritty rise of civilization and it won’t be pretty, I feel like older games get overlooked because ‘newer = better’ but Civ 3 is serious and it’s definitely not nostalgia.

  • @Agent_Chieftain
    @Agent_Chieftain 24 วันที่ผ่านมา +3

    "You can't hold on to every city state..."
    Enrico and Alexander: "Bet..."

  • @NahshonD
    @NahshonD 4 หลายเดือนก่อน +40

    Coming from civ5 were I repeatedly got destroyed trying to beat diety and then playing deity on civ6 for the first time and winning easily made me think the game is too easy.

    • @GentlemanNietzsche
      @GentlemanNietzsche 4 หลายเดือนก่อน +13

      Yeah coming from Civ 5 deity difficulty, Civ 6 feels like a dip in the kiddie pool.
      I do appreciate that the early game is less formulaic in 6 on higher difficulties, though. I got sick of tradition openers after a while in 5.

    • @NahshonD
      @NahshonD หลายเดือนก่อน

      @overused6632 I wouldn't say it's unnessarily difficult. It's challenging and winning that feels really fun

  • @pikminpro6692
    @pikminpro6692 4 หลายเดือนก่อน +20

    Definitely agree with a lot of this. I replay civ 5 a lot more but there are a ton of things that I prefer in civ 6 ESPECIALLY the city planning thanks to the district mechanic. It does come with the curse of missing the small things like being able to build a damn canal when my city is ONE TILE away from sea when I play civ 5

  • @WillowTitov
    @WillowTitov 2 หลายเดือนก่อน +5

    Didn't know how much I needed Shikamaru explaining the intriquite differences of two world-renown 4X strategy games to me, until today.

  • @AiricPhetasa
    @AiricPhetasa 4 หลายเดือนก่อน +9

    Civ feel like different flavors of skittles. Just depends what you’re feeling that day

  • @kiruska1000
    @kiruska1000 3 หลายเดือนก่อน +20

    Soviet Union fell in 1991, dude

    • @BrendoIsGaming
      @BrendoIsGaming 2 หลายเดือนก่อน +3

      That's closer to 2010 than 2024

    • @thebatman8864
      @thebatman8864 หลายเดือนก่อน +2

      @@BrendoIsGaming What?!

    • @BrendoIsGaming
      @BrendoIsGaming หลายเดือนก่อน

      @@thebatman8864 what what?

    • @gezasuto3216
      @gezasuto3216 หลายเดือนก่อน +3

      But 2010 closer to 2024 than 1991

    • @BrendoIsGaming
      @BrendoIsGaming หลายเดือนก่อน

      @@gezasuto3216 Literally what I said

  • @NewcastleChemistry
    @NewcastleChemistry 4 หลายเดือนก่อน +26

    I still play Alpha Centauri, the best Sid Meier game :)

    • @Veylon
      @Veylon 4 หลายเดือนก่อน +5

      It really is. I'd love to see it updated with a hex mesh - one that actually wraps a globe and isn't a flat map - and AI that's actually good.

    • @lightworker2956
      @lightworker2956 11 ชั่วโมงที่ผ่านมา

      Good memories there.

  • @BiggestManOnYouTube
    @BiggestManOnYouTube 4 หลายเดือนก่อน +65

    It’s good but I’m not good at it therefore it’s bad 😎

    • @libradragon
      @libradragon 4 หลายเดือนก่อน +8

      Love your candor. Well placed.

    • @TheCivLifeR
      @TheCivLifeR  4 หลายเดือนก่อน +23

      based

  • @Ultamate8superme
    @Ultamate8superme 4 หลายเดือนก่อน +76

    Civ 6 is one of those games that I quickly grew attached to after civ 5 solely because of another game making me realize what I didn't like about it, happiness. For the unfortunate souls that played beyond earth the health system was iirc basically happiness in a fresh coat of paint. And I only remember this because 10 turns in my cities were unhealthy and I could do nothing. After that, going back to civ 5 was permanently soured from that and civ 6 became my favorite afterwards.

    • @TheCivLifeR
      @TheCivLifeR  4 หลายเดือนก่อน +36

      happiness is the worst mechanic conjured by man in any game.

    • @michakoppes7416
      @michakoppes7416 4 หลายเดือนก่อน +21

      The thing I like most about civ6 is the improved happiness system. It allows for a wider range of opportunities to do with your empire as you want. It definitely falls prey to meta play styles, which is certainly a negative aspect of civ6. But it also allows the player to have more fun throughout the game because they have more options. To me this characterizes the difference between civ5 and civ6, though civ6 is more flawed strategically, it is more versatile and for me personally more fun to play.

    • @grahf6807
      @grahf6807 4 หลายเดือนก่อน +2

      That and artillery having 3 range (ai sucks vs and with ranged units) is about all i can remember from Civ6

    • @shivaramoutar5333
      @shivaramoutar5333 4 หลายเดือนก่อน +3

      @@TheCivLifeRthis is why I will never play Civ 5 ever again

    • @scienceme9794
      @scienceme9794 4 หลายเดือนก่อน +4

      Come to the Civ IV side, we have local happiness and local health which are both actually manageable.

  • @anarchistlilia
    @anarchistlilia 4 หลายเดือนก่อน +4

    one thing I LOVE in civ 6 that isnt executed as well in civ 5 is that in the late game you can look at your empire with many of the wonders you havespent a lot of production building all thoose districts roads neigborhoods etc it looks awsome like a lively city but in civ its just a giant skyscraper city surrounded by mines and farms

    • @rip8867
      @rip8867 2 หลายเดือนก่อน

      allat just to lose anyways

  • @ashtynripp6959
    @ashtynripp6959 4 หลายเดือนก่อน +37

    Me playing Civ 6 on my own:
    Man this game is pretty complicated it'll take forever to learn all the nuances.
    This guy:
    Civ 6 is over simplistic baby trash.

    • @TheCivLifeR
      @TheCivLifeR  4 หลายเดือนก่อน +16

      lmao thats strategy games for you

    • @TotheSoundOfThunderingEngines
      @TotheSoundOfThunderingEngines หลายเดือนก่อน +1

      I think it has to do with the learning curve. Games have in my mind 3 differn't states of learning to play, Your a NOOB is it not fun becuase you have no clue what you are doing. Stage two is you have enough knowledge for the game to be fun. The finally stage is you are near a master or near enough to not make a differnce. What makes a game good to me is the second stage being easy enough to reach. Quick enough were you don't just give up. However it should take a while to master the game. CIv 5 is really easy to get the second stage, nearly impossible to master. Civ 6 confuses the player so they never get to stage 2. atleast that was my expierce with the games.

    • @SirAntoniousBlock
      @SirAntoniousBlock หลายเดือนก่อน

      Civ 6 is over simplistic baby trash.

    • @lightworker2956
      @lightworker2956 11 ชั่วโมงที่ผ่านมา

      Things are always complex at first, and then seem simple after you master them.
      When A says "this is simple" while B thinks it's complex, often A isn't smarter than B. Usually A just has much more experience than B.

  • @LinearConvolution
    @LinearConvolution 4 หลายเดือนก่อน +7

    I've played 1k hours of 5 and 500 hours of 6 before burning out on both of them. 5 has meatier decisions, and 6 has smaller but more frequent decisions (little optimizations with the card game for example). One major advantage 6 has is the unstacking of cities, with districts and wonders taking their own tiles. Some may find it tedious or goofy, but I can't go back to one tile cities after this and I hope they keep it for 7.

    • @heinzriemann3213
      @heinzriemann3213 4 หลายเดือนก่อน

      Districts are a puzzle game for micromanaging autists.

    • @ratatoskr1069
      @ratatoskr1069 4 หลายเดือนก่อน +3

      It unrealistic however. In reality, compared to the scale of the planet, a city really just covers one tile. So it is completely reasonable for a strategy game that features troop movements and placement, to make cities also one tile. Otherwise the scale would become off or they would have to make the maps very much bigger to compensate, for which there are not enough computing resources for this type of game.

  • @danielr3587
    @danielr3587 3 หลายเดือนก่อน +7

    I am a big civ player. I beating civ 6 deity is super easily. I win every civ 6 deity game. Civ 5 has Lek mod, which adds depth and rebalances the game. I swear to god playing against the AI with that mod sometimes is impossible where I only win two-thirds of the time on deity. Last game, I won science, no war turn 162 on quick, and the ai was probably only 5 to 10 turns away from winning. This difficulty the ai brings and complexity/variety of strategies in lek civ 5 is what makes me come back every time.

    • @byssmal
      @byssmal 3 หลายเดือนก่อน +2

      Try domination victory only with deity. You'll be sweating and experience adrenaline for hours.

  • @loansharks47
    @loansharks47 25 วันที่ผ่านมา +1

    Firaxis takes a pretty bold approach to new Civilization installments where they make each iteration feel like their own game as opposed to just an evolution of the previous one. I personally can’t go back to Civ 5 after Civ 6. Civ 6 feels like the true sequel to Civ 4.

  • @seanjenkins6947
    @seanjenkins6947 2 หลายเดือนก่อน +13

    Don't get me wrong, I like civ 5, but the stats clearly don't agree with your argument that Civ 5 is more popular, just look at steam charts

  • @TheBasedTyrant
    @TheBasedTyrant หลายเดือนก่อน +2

    One thing that I hope they change is that leaders have a larger impact on changing the way a civ plays.
    Since Greece was the only Civilization to have two leaders when Civ 6 came out they didn't consider how certain leaders would seem less useful given their Civilization.
    If they wanted to try a really interesting solution they could make it so you are allowed to choose any leader to lead any civilization to create all kinds of unique strategies and synergies.
    It's either that or just having as many leaders as possible for each civ, and having each one have a different focus, which would have the AI more focused.

  • @scrooge-mcduck
    @scrooge-mcduck 4 หลายเดือนก่อน +5

    Good point: both games were made for different target audiences thus are different games, even though belong to the same family.
    Rather than 6 being a "better game" than 5 because of update-progression. I still play 5 maybe because I think it's better thought out and more mature as I am an older player. Old World is where I scratch the itch though, only wish OW was in future space.

  • @Cramblit
    @Cramblit 25 วันที่ผ่านมา +1

    Civ V is popular because that's around when gaming became "main stream"..
    CIV IV is actually the best CIV out there, hands down. It has the best AI, best game flow, best diplomacy that actually makes sense, best tech tree setup, best alternate fun options for games, best dynamic situations, best movement system.... everything was way more in depth and fleshed out, and expansive.

  • @itsmarcus8515
    @itsmarcus8515 4 หลายเดือนก่อน +3

    As someone new to Civilization, first game being 6, I really like the way 6 is played. I can’t speak on how Civ 5 was but watching the video it doesn’t look anymore fun or better than what Civ 6 is for me so I guess the changed that happened did invite newer players

  • @ProjectYoutube
    @ProjectYoutube 4 หลายเดือนก่อน +3

    My biggest problem with civ 6 is that fog of war and terra incognita look identical. Civ 5 has more clear graphics, much easier on the eyes

    • @ivanmarinkovic3938
      @ivanmarinkovic3938 หลายเดือนก่อน +1

      How can those unsaturated, greyish, depressing colors be easier on the eyes?

    • @SD-rc2wz
      @SD-rc2wz 5 วันที่ผ่านมา

      @@ivanmarinkovic3938 cus im not tryna look at this beige colored map for hours at a time its ugly like barf bro

  • @sirrichiofawesome9617
    @sirrichiofawesome9617 4 หลายเดือนก่อน +3

    With regards to mods, civ 6 is better. In 5 playing with mods disables achievements, where in six they don’t. There are so many great quality of life mods for 6 that I can use and still get my achievements, but they weren’t even a consideration in 5.

  • @lite4998
    @lite4998 13 วันที่ผ่านมา +1

    I stopped playing CIV6 because it was too much of a headache to plan out districts. I wasn't bad at it. In fact for months after the game came out I dominated in multiplayer. But it was still a pain in the ass to place down all your pins and constantly adjust.

  • @junechevalier
    @junechevalier หลายเดือนก่อน +2

    If I were the devs, I would be stupid to ignore the success of Civ 6 and go instead the Civ 5 route, which sold less. As a player I would love a Civ 5 route but man from a business standpoint, Civ 7 should be more like Civ 6

  • @Es26208
    @Es26208 หลายเดือนก่อน +1

    CIV 5 is not about outsmarting the AI (very easy) or beating it. Its about building a truly beautiful and harmonic empire while battling the challenges that may introduce. Thats the kind of feeling that the games give me still 15 years later.

  • @JohnTovar-ks8dp
    @JohnTovar-ks8dp 11 วันที่ผ่านมา

    Civ 6 often side tracks my strategy by bribing me with side quests for Envoys, and Eurekas/Inspirations. I can end up playing a different game than I wanted to.

  • @Pax__man
    @Pax__man หลายเดือนก่อน +1

    Civ 4 is still the goat. People who say otherwise never played it and only got into the series with 5 or later.

  • @AM97776
    @AM97776 หลายเดือนก่อน +2

    A key issue is that the soundtrack in Civ 6 is just so repetitive with a few tracks per game…Civ 5 had many more, but of course Civ 4 had the richest ost - I can’t say that playing hours of Civ 6 doesn’t get grating with the music after a while and I think it contributes to the overall feeling of an inferior entry to the series

    • @Audisknfj
      @Audisknfj หลายเดือนก่อน +1

      Civ 5 has plenty more background tracks, common ones used by each group of civs, and gives leaders’ themes variations during war. They did more with less compared to 6

  • @PeacelordApropos
    @PeacelordApropos 4 หลายเดือนก่อน +2

    I moved, changed jobs, and got married during civ 5 - after I had a pc that could run it. Basically missed it and spent more time in 6. I need to go back. Thanks!

  • @paincult7121
    @paincult7121 4 หลายเดือนก่อน +3

    Bruh when Civ 5 came out it was disappointing as hell. Crazy that people say Civ 5 is better now.

  • @donjuan3296
    @donjuan3296 12 วันที่ผ่านมา +1

    Closer to the fall of the soviet union? Bro, do you do math? Those are 20 years to almost 14

  • @AncientPotato-bk1sy
    @AncientPotato-bk1sy 4 หลายเดือนก่อน +12

    Might try Civ 5 now, (will tell you later if I thank you or hate you for it)

  • @madianantar7842
    @madianantar7842 4 หลายเดือนก่อน +26

    I played civ5 for 2 years while I’ve been playing civ 6 since day one despite its repetitive nature and the incompetency of deity ai. Like in one of my games, Gilgamesh had 2 biplanes by turn 120 and i was still able to conquer him with musket men… I don’t know but i find civ6 more fun

    • @jyutzler
      @jyutzler 4 หลายเดือนก่อน +1

      Yeah, this is where I stand. Five does some things better but overall I find Six more fun.

    • @njmfff
      @njmfff 4 หลายเดือนก่อน +2

      In Civ6 AI doesn't seem to use air units, only anti-air units. Heck in Civ6, AI was so dumb it wouldn't even upgrade his units as it goes through tech, so they would have bunch of starting spearman units run around in Atomic era.
      In Civ5, AI would sometimes use bombers\jets, but they nerfed it because let's be honest, Deity AI would just obliterate PC because AI cheats in these games. They either get free units at will or get massive, like 90% discount, which is why AI is always able to spam religious units for example.

    • @jyutzler
      @jyutzler 4 หลายเดือนก่อน +1

      @@njmfff This is something Firaxis broke during the patch cycle. Before the expansion packs, the AI used planes fairly well. I remember abandoning a war because Arabia's planes were shredding me to pieces.

  • @gameplayerone3917
    @gameplayerone3917 4 หลายเดือนก่อน +3

    I love slow games, even so much as to purposefully decrease the game pace sometimes, but the decision paralysis is always crippling. I know with time and practice I can reduce how long it takes for me to make each decision, and eventually beat diety, but I'm just not there yet. Civ 6 allowed me to cross that invisible hurdle much more easily as a new player such that I can actually enjoy the depth of certain mechanics, and the weight of my choices.

  • @613JDC
    @613JDC 4 หลายเดือนก่อน +42

    Hopefully Civ 7 goes for better graphics, as opposed to the cartoony looks of Civ 6. And the AI needs to grow a brain as well.

    • @TheCivLifeR
      @TheCivLifeR  4 หลายเดือนก่อน +22

      AI is definitely something that needs to be fixed. Hopefully with this AI revolution thing going on civ vi will have great ai

    • @dusk6159
      @dusk6159 4 หลายเดือนก่อน +4

      ​@@TheCivLifeR Yeah reading it made me think about that too. It should be way different from the games of the late 2000s and 2010s, with that type of impact

    • @dusk6159
      @dusk6159 4 หลายเดือนก่อน +3

      Realistic leaders with the insane technology of the theoretic Civ7 could be a sight to behold. They need to be accurate though, like Civ5's all around precision on the leader side of presentation for their game (so leader and also what's around him and what he represents)

    • @dusk6159
      @dusk6159 4 หลายเดือนก่อน

      @@akivaabraham7739 They could've done it bad, to be fair. Instead they didn't.
      But one time is enough.

    • @SilisAlin
      @SilisAlin 4 หลายเดือนก่อน

      @@TheCivLifeR don’t bet on that. AI only recently learned to beat chess and go. Civ games are galactically more complex and varied than those games.

  • @robertharris6092
    @robertharris6092 4 หลายเดือนก่อน +3

    Yeah uh. The majority of civ 5 players are not playing on deity.

  • @Wazzamaniac
    @Wazzamaniac หลายเดือนก่อน

    Re: AI section.
    I distinctly remember AI constantly spamming settlers, then cheating by having a standing army so big they go in hundreds of gold in debt per turn, and extremely low amenities with no ill effects whatsoever

  • @stevencass8849
    @stevencass8849 4 หลายเดือนก่อน +12

    I still like Civ 3 the best. Been with the series since one. For some reason I could never get into 5, but according to Steam I have played Civ 6 almost 2,000 hours. To me, Civ 6 is like a city builder but on an empire wide scale. It makes the early game scouting, with or without scouts, absolutely crucial. Those first hundred or so turns I think are the best in the whole series, but after that…
    Civ V? I definitely prefer the art style, the look of the map, and the World Congress feature. That’s really about it though. To each his own, of course. I know lots of veterans who don’t consider 5 or 6 proper Civ games at all.

    • @fearthemerciful
      @fearthemerciful 4 หลายเดือนก่อน +1

      Civ 3's tone was so on point. Sadly it's age is starting to show quite a bit now.

  • @Bongus_Bubogus
    @Bongus_Bubogus 9 วันที่ผ่านมา

    For me it’s the flavor of district tiles taking 50,000 square kilometers of land for a school when Great People tile improvements in Civ 5 were already pushing that boundary of realism (factories? Okay, but the others, no) making the world-sized map feel cramped, and the atrocity that is the fog of war (post discovery but no units around) in Civ 6 making it unreadable, and therefore planning outside my borders unattractive.

  • @kamilkarczmarczyk9445
    @kamilkarczmarczyk9445 4 หลายเดือนก่อน +4

    I have smth about 300 hours in civ5, and almost 1000h in civ6 [90% time done in multiplayer], and I need to say it - civ5 is unplayable, if you try to play it at any level of competetivness for multiplayer lobby. Cities are so strong, its not possble to conquer them - if u use army, you lose, because u lose resources. Endgame leads you to let's say 8 cities due to happiness mechanic. In civ6 I am able to lose 10 city in multi lobby and still secure win in diplo/religious or even tourism. Detaching happines from entire empire to single city is the greatest change of all time. I hope i won't see happiness of empire in civ7.

  • @samuelmongrain607
    @samuelmongrain607 4 หลายเดือนก่อน +10

    I disagree to an extent about leader ability variety/depth as i do honestly feel having played 1000 hrs of civ 6 with about 500 being spent playing deity exclusively that there are plenty of leaders who completely change the way you play your game much to the same degree that those in civ 5 do occasionally even more I'd say. One thing about civ 6 leaders ESPECIALLY after the leader pass is that there's certainly a big amount of leader redundancy but tbf the game has tons of leaders! So there's room for some junk although it is a shame the way some of them were handled. Where i totally agree is tone, and it legit put me off of playing civ 6 until gathering storm came out and i decided to give it another chance. I'll also add that on top of the art i actually do personally find a tonal difference in the music which i enjoy more in civ 5. Also agree the AI in these games (particularly noticable in 6 as i believe it's mechanics are slightly more complicated especially in the way they interlink) need improvement bug time. It's a little embarrassing that we're 10 years from the launch of civ 5 and the AI has not made big improvements. Last thing I'll say is that given the way expansions changed both civ 5 and 6 drastically for the better i would say that unfortunately it's almost an expectation now that on release civ games are just not a fully fleshed out/finished product and waiting it out with the previous gen games while you wait for major expansions is sometimes the better strategy (at least for me personally).

  • @alexanderlohmann1096
    @alexanderlohmann1096 6 วันที่ผ่านมา

    Art style surely has been a main component why I still preferred civ 5 for a long time after civ 6 started - but not as much because of the general look, but because of simple usability. While the normal view in civ 6 was less natural then civ 5, the tactical view was _more_ artsy, and I had a hard time to make out villages and ressources and overlooked a lot when playing which good frustrating. So I had to change the look with mods - or I just stayed with civ 5 were the tactical view was simply informative and tactical and normal view looked good, instead of both options being something in between.
    Feels like this has been adressed in later updates, as recently I haven't had issues with tactical view in civ 6 and it serves it's purpose okay now. The main reason I still play civ 5 half of the time is the existence of the future tech mod that allows a meaningful progress right into very late game eras, as I just like to play on without caring that much about winning conditions, as history has no end. 😉
    Other things that are critized in civ 6 seem more like a matter of taste to me. Sometimes I like the way things are done in civ 5 more, sometimes I prefer civ 5, but I don't think I have overall preferences on those matters. The main things I would have liked to be adressed in devolpment, like a more realistic npc ai or the possibility to assign escorts to traders or pre programmed patrol routes to maritime units, haven't been changed between 5 and 6, so I view gameplay more like different then better or worse between those versions.
    I would hope for some real advancements in 7 in those things that are objectively lacking, but in fact I don't expect much. What I've heard so far just seems like changes again, that you might like or like not but in the end seems more like a matter of taste.

  • @125discipline2
    @125discipline2 4 หลายเดือนก่อน +21

    1. right amount of complexity
    2. looks better
    3. theodora

  • @gustavinus
    @gustavinus 12 วันที่ผ่านมา

    Civ 6 Logic: Look, a Meteor! Nice! A horseman fell from the starts!

  • @Trance2400
    @Trance2400 12 ชั่วโมงที่ผ่านมา

    I play both Civ 5 and 6 for different reasons. Civ 5 has better early combat, early medieval domination is a fun strat, better AI diplomacy, and automated builders. Civ 6 has more strategy with districts, governors/governments and policy cards, much easier culture and science victory goals, and a better happiness system. But Civ 6 also has the annoying rock bands that make late game mute a necessity, and the annoying climate and disaster systems. But then Civ 6 has a better barbarian system with clans, and heroes. So many pros and cons.

  • @gerardreyes4796
    @gerardreyes4796 2 หลายเดือนก่อน +1

    i really hate the happiness feature of civ 5. Like bro we winning and conquering the world be fking happy.

  • @Unearth1324
    @Unearth1324 4 หลายเดือนก่อน +1

    Saying that players can play civ 6 on Deity after a few days makes me think you haven't played civ 6 all that much. I can see your point for a lot of what you say in the video but saying that civ 6 is a joke on Deity is just not true. My opinion of course.

  • @Michael-do2xf
    @Michael-do2xf 4 หลายเดือนก่อน +1

    What I hate most in Civ 6 is that I always feel like I have to play to min-max (like getting points for golden age or choosing district locations based purely on points) instead of playing according to my heart's desire.

    • @portman8909
      @portman8909 หลายเดือนก่อน +1

      You can mod most of this to your preference. Also multiplayer compatible.

  • @TheBasedTyrant
    @TheBasedTyrant หลายเดือนก่อน +1

    Most of the things I consider problems are with the AI, and those can be resolved by mods. As someone has never played Civ 5 and has over 1,000 hours in Civ 6 the argument I always hear is, "Remember when you had to play the game a very specific way based solely on what civilization you chose and if that victory path is cut off then your just fucked? That was awesome."
    Don't get me wrong, the AI doesn't even try to win anything other then a science victory without mods. But at least in Civ 6 your goal is to first set up a bunch of cities and get a feel for your neighbors. You check what resources you have and then you figure out what your victory condition is as more information becomes available. I think that the mechanics of civ 6 lends itself more to a good strategy game, clearly a worse roleplaying game, but a better strategy game.
    In the end this isn't Crusader kings. I look at the other Civ leaders as immortal God-Kings acting how you would expect an immortal God-King to act, they are trying to "win", and while like I said the AI isn't good at this without using mods, I don't really think you should think of the Civ leaders as normal people, or civilization 6 as a roleplaying game. It is more like a game of 30D chess.

  • @aaaaaaaaaaaaaafafaff
    @aaaaaaaaaaaaaafafaff หลายเดือนก่อน

    I've played ~10k hours, it took me a day to beat civ 6 on deity, whereas it took me months to master civ 5.

  • @dozzy9984
    @dozzy9984 20 วันที่ผ่านมา +1

    Both games are good, both provide different experiences which is good, because they don't compete too much with each other (outside of the basic concept and title). And I guess Civ 7, if they'll make it work will also become a game that is there with its own playerbase that's not conflicting with neither 5 or 6.
    Recently I've played Civ 5 for the first time in like 5 or 6 years.
    It has some problems, like horrendous UI compared to Civ 6 UI. Defensive Pact (which is kinda a worse version of Civ 6 Alliances) is a double edged sword where you automatically will attack one of your allies if they bicker with each other. Also, AI is way less friendly (and more predictable to when they plan to backstab you and with whom) - and I know that Civ 6 AI has a reputation of being that, but in my first Civ 6 game (back when alliances didn't had a limit and were plain) I got 18 out of 19 civs as declared friends or allies (the stray one was Montezuma), something that's not possible in Civ 5. Even now majority of my games in Civ 6 end up as a friend to majority of civs.
    But it also has some nice things. F.e. in this game I tried to get a culture victory. I managed to be the second in the game who adopted an ideology. After that every civ that tried to go for culture victory adopted my ideology (even if it wouldn't benefit them), because game has tourism bonus for shared ideology - which could be something like AI not thinking about districts in Civ 6. That's something which would never happen in Civ 6, because I think they have set paths of their goverments. Another funny AI quirk that's not happening in Civ 6 (at least not directly) is a world scale war against one civ - basically friendly strong leader ask you (and I assume everyone else) to go to war with a problematic civ, after which rest of your friends that dislike this civ will also go to you asking to go to war against this civ (in 6 it exists as an emergency, which feels more like a competition than a political move).
    Overall I feel like Civ 5 has more detailed mechanics. Meanwhile Civ 6 is way busier, because it has so many side objectives (especially now with all dlcs) you could go through that could keep you occupied, especially with 7 game modes (city state quests, golden ages, eurekas, emergencies, leader agendas, wonder and district requirements) which makes you constantly work for something outside of the main goal.

  • @Mankorra_Gomorrah
    @Mankorra_Gomorrah 4 หลายเดือนก่อน +1

    I think something that goes under discussed when comparing Civ5 and 6 is how the district system allowed the devs to get lazy when designing new civs. In civ4/5 the civs were largely custom with the devs hand making each one to reflect its historical strengths/strategies. In civ6 the civs feel like they are made from a template with one district being given a new name and a slight buff to one resource or another but is otherwise the same as it’s generic counterpart available to everyone else.
    The devs can say that it is technically unique, it has its own code, it’s own name, and does something slightly different. But from a player standpoint it never feels unique, it always feels very negligible.

    • @lightworker2956
      @lightworker2956 11 ชั่วโมงที่ผ่านมา

      Yeah, good point. Civ 5 had a few truly unique civs.

  • @alcidestavares9565
    @alcidestavares9565 4 หลายเดือนก่อน +11

    I played a lot of Civ 5, and play Civ 6 in every expansion... the 2 thing that inovate in Civ 6 Distrits and Card Policies, kill the game, u always pick the meta thing for policies and destroy the map removing every tile resorce to put some distritcs.,

  • @annihalited
    @annihalited 2 หลายเดือนก่อน +2

    Wait, Civ 5 gets an update next month?

  • @Roacha9
    @Roacha9 9 วันที่ผ่านมา

    Easy answer Mods. Alot of players still play Civ 4 outside the steam client

  • @politickistav9750
    @politickistav9750 4 หลายเดือนก่อน +2

    civ v till death split us apart

  • @bobgog1232
    @bobgog1232 2 หลายเดือนก่อน +1

    For me its the fact civ 5 wasn’t on console is why i played civ 6 more when i got a better pc i started playing civ 5

  • @MrScarduelli
    @MrScarduelli 4 หลายเดือนก่อน +1

    The “extra hour” is very expensive for me in both games.
    The early game is uncertain and exciting, but once I know I already won and need at least another 30m to 1h30m to finish I just quit.

  • @ПацайПацан
    @ПацайПацан 2 หลายเดือนก่อน +1

    I like 6 civilization because the game map is more lively. In Civ5 there is only one boring flat surface with the units on it, and there are mountains sometimes, meanwhile in the 6th your area can be demolished by a tornado, meteor shower, coastal areas could be flooded due to global warming, and if your city is built on a river, but you have not built a dam, then you will be suffering. I also like the loyalty mechanic, which sometimes allows you to capture entire capitals without even declaring war, it is really funny

  • @redchameleon613
    @redchameleon613 8 วันที่ผ่านมา

    I recently went back to civ 5 after not being able to fix threading issue on civ 6 on the modern rig. Andfound that with mods it has so much more to do and the progression is much smother than in civ 6...

  • @AlexiosTheSixth
    @AlexiosTheSixth 4 หลายเดือนก่อน +2

    Imo civ 4 + the realism invictus mod is still my favorite civ game, I only play the newer civ games because civ 4 doesn't work on linux
    The newer civ games just feel more boardgame-ified then the previous entries imo
    also civ 6 slandered my favorite historical ruler: Cyrus the Great (Kurus Shah #1) and portrayed him as a ruthless backstabber when he was one of the most humanist rulers of his day

  • @JohnTovar-ks8dp
    @JohnTovar-ks8dp 11 วันที่ผ่านมา

    I rage quit Civ 6 for a long time because the AI refused to punish me for over expansion and extremely weak forward units. You can't lose.

  • @skootz1264
    @skootz1264 หลายเดือนก่อน

    If you actually max out the shock or drill upgrades for your units, you unlock more upgrades which are quite ridiculous. You get upgrades like attacking twice each turn, with each attack costing 1 movement point, or +1 range. You can also get heal each turn even if you attack on land units. This is way easier done with military exp buildings and brandenburg gate and/or the autocracy policy total war. Unit upgrades are actually insane and so fun.

  • @VulpesChama
    @VulpesChama 13 ชั่วโมงที่ผ่านมา

    Okay, this might be something some people will completely view as silly, because it kinda is.
    I prefer CIV5 over CIV6 because of the cities and their ingame representation. In 5 you have one-tile cities. I think these large multiple-tile cities in 6 look weird. They take up too much space from the map and make the map look significantly smaller.
    And that's why I prefer the 5.
    Everything else is completely fine. The Artstyle is different, but I like both etc. etc. etc. This city development and city-representation thing is the deal-breaker for me. As there is nothing else I would complain about.

  • @UncrownedGlobe3
    @UncrownedGlobe3 4 หลายเดือนก่อน +1

    I remember thinking this exactly when Civ 6 came out. I still loved Civ 4 more than 5, but Civ 6 makes Civ 5 look like Civ 4 😭

  • @aleyn7182
    @aleyn7182 วันที่ผ่านมา

    - Civ 5 has the best management of city states
    - The cities of Civ5 do not extend to the point of occupying the entire map or almost. Note that I also like the districts of Civ6 but I find that they occupy and cover too much of the map.

  • @mikesdynasty1
    @mikesdynasty1 4 หลายเดือนก่อน +8

    I think Civ 6 is good for the average game player. More freedom, but not super accurate to history. If you want historical accuracy, Civ 5 is for you.

    • @heinzriemann3213
      @heinzriemann3213 4 หลายเดือนก่อน

      Overcomplicated mess without rhyme or reason.

    • @gianni.sacciloto
      @gianni.sacciloto 4 หลายเดือนก่อน +12

      If you want historical accuracy, you shouldn't be playing a Civ game to begin with. I find it laughable anyone would think Civ 5 is in any way more historical than other entries in the franchise. lmao

    • @anistar6011
      @anistar6011 3 หลายเดือนก่อน +4

      @@gianni.sacciloto Someone once said Civ is Smash bros for History and it's always stuck with me lol

    • @crafe2305
      @crafe2305 3 หลายเดือนก่อน +1

      i generally prefer paradox games for this reason, but civ 5 is still far more realistic than 6, and more realistic than 4. So his point still stands.

  • @roeslufti
    @roeslufti 4 หลายเดือนก่อน +2

    There’s a lot of aspects from Civ 6 that I feel is good, but just not finely tuned. Having eurekas/inspirations, energy consumption (and emissions), district limitations, loyalty pressures, etc. kinda forces you to explore and interact with the world more (and conquer them, occasionally) rather than in Civ V. The district adjacency and wonder requirements also make geography matter in the way that it didn’t in Civ V. But sometimes the numbers are not so balanced (like loyalty of captured cities and how people go through the tech & cultural tree too fast), and the AIs definitely suck in juggling these elements.
    The wide bias in Civ VI, along with other mechanics, also makes the end-game (post-industrial) felt flat. There’s a lot more to do: more infrastructure to build, more support units to build, but they are meaningless because by the way the game is constructed, your win/loss is already locked by settling a lot of cities at the start. Wars to conquer them are notoriously hard, so there’s no more room to expand. And without the tensions from differing ideologies (ffs, sometimes the civs chose tier-1 governments in modern era?!), there is no “iron curtain” to demolish (despite the many cold-war cards). At this stage, you’re just going through the processions to make you win faster

  • @addictedfoolgamer1970
    @addictedfoolgamer1970 7 วันที่ผ่านมา

    To me Civ 6 felt like playing with a cheap Lego knock-off with bad connecting pieces.
    Civ 5 feels like a piece of artwork that is pleasing to craft and look at.

  • @Titantr0n
    @Titantr0n 4 หลายเดือนก่อน +1

    "Civ 6 is the most popular strategy game by a mile" soooo what am I watching here bro? Like the whole premise was that Civ 5 was more popular, that's what I found intriguing. You click baited too hard my friend.

  • @hompa1670
    @hompa1670 14 วันที่ผ่านมา

    I still love civ 6 and have a lot of hours into it, but one problem I have with it now is that I feel like every game is so similar even when I go with different leaders. The early game strategy has like no variability. It's pretty much do you want a religion or not. Then it's spamming cities, building up some faith and/or gold with holy sites and/or commercial hubs/harbors, and getting monumentality. Idk it's like you'd think if you were going for science or culture victory that you'd have to build more campuses or theater squares early, but no not really

  • @growlanser5600
    @growlanser5600 3 หลายเดือนก่อน +1

    The units animations in 5 are actually more realistic.

  • @sophia_petrillo
    @sophia_petrillo 4 หลายเดือนก่อน +9

    Civ 5 feels like an actual Civilization game, Civ 6 doesn't.

  • @keith3278
    @keith3278 4 หลายเดือนก่อน +1

    The happiness mechanic it's flawed no debate on that, but its flaw is that going into (-1~ -9) instilled a 75% Food penalty. Just way to harsh.
    A balanced penalty would have been (Unhappiness * 12.5% = Food penalty (max 75% penalty).

  • @Madeleine925
    @Madeleine925 6 วันที่ผ่านมา

    I realize I'm leaving a comment VERY late, but around the 5m mark, you speak about Civ 6 looking like a mobile game - and I mean to tell you that it can be - my first Civ game was 5, and I remember at one point trying CIv 6 on my iPhone, as it had a free trial of the ancient era I believe.

  • @trav8787
    @trav8787 หลายเดือนก่อน

    Coments in the civ 7 videos kept saying civ 5 was best. I've only played 3 and 6. So here I am, going to buy civ 5.

  • @Fann1sun
    @Fann1sun 24 วันที่ผ่านมา

    Building Utopia, while being constantly nuked by France in 1988... Love this game

  • @COOKEDxSNOW
    @COOKEDxSNOW 4 หลายเดือนก่อน +5

    I like 5 but I like the district system and making you plan out wonders adds a lot of layers instead of just clicking build

  • @Audisknfj
    @Audisknfj หลายเดือนก่อน

    There’s a really good mod called superpower in civ 5, which basically fulfills everyone’s wide and tall fantasy. Essentially by the end of the game the AI will develop ridiculous amount of military, and it forces the game to end in a showdown between powerful player and AI factions. It’s created by Chinese civ 5 players so the current latest version on steam is quite a bit old, but still a great mod. It introduces a lot of concepts like immigration and added 2 more additional components per civilization, and essentially made everyone good (imo the best civs are the US, Germany, and China). It also got civ6 concepts back like loyalty in terms of corruption and amenities in terms of consumer goods. It’s highly worth a try imo but it might be a bit tough on your pc

  • @alexrawlings541
    @alexrawlings541 14 วันที่ผ่านมา

    I love both games (VI a little bit more) but they are very different games. Most Startegy game sequels end up being "the last game, but better", but of late Civ sequels have been largely unrecognizable from their predecessors

  • @delacruztaylor
    @delacruztaylor 15 วันที่ผ่านมา +1

    CIV 5 for me
    CIV 4 even better than CIV 6 to me..................."oh here comes zulu with 40 horsemen stacked on 1 tile to attack" ................mother of god

  • @r00kie36
    @r00kie36 4 หลายเดือนก่อน +4

    For me, CIV3 is the perfect balance between complexity and low skill floor. There isnt too many things to think about, but to beat the best AI in the game you have to do everything perfectly. Also, the multiplayer modding scene is awesome :)

  • @czechmeoutbabe1997
    @czechmeoutbabe1997 4 หลายเดือนก่อน +1

    I legit think the Civ 6 Art style is wonderful and prefer it to the sometimes plain looking Civ 5 (even though I grew up cherishing 5 as well). I remember when I would go on forums, all I saw was people shitting on Civ 5 for doing things like getting rid of unit stacking, and at the start of Civ 6, hearing people shit on the District system. I think that Civ 6 did some really interesting things with City design (the fact that there's a genuine skill in understanding how to adapt district placement to natural geography, how to have multiple cities cooperate with eachother, etc.).I really think that Civ 7 will come out and people will do the exact same thing.

  • @KingOskar4
    @KingOskar4 3 หลายเดือนก่อน +2

    Honestly😅 I like both Civ 5 and Civ 6... But for different reasons😊. Civ 5 is the "art deco" Epic of humanity. Civ 6 is a more comical, funny version of Humanity, and civilization series as a whole😅😅😅😅