On the length limit, It's also possible it was a structural support range limit. i'd be curious to see the bridge done a little closer to the ground with supports would continue and we'd see a better indicator of the curvature. Another possibility is that the curvature is what broke it creating the limit
I tried the "bridge around the world" type structure in No Man's Sky and hit the same issues - thought the world is rendered as round, the base areas are flat (and limited in range.) So what I'd do is build as far as I could, then create a new base. "Flat" for this new base aligned with the planet's surface again, so I ended up with a load of separate spans, each transitioning to the next at an odd angle. Still never got even a quarter of the way around the planet before it started bugging out, though...
Astroneer had a closer comparison to this issue. The planets are round, but building flat at any given point really just means it's a tangent to the curve, if you build flat surfaces of any significant size you very quickly realise it's going up/down relative to the terrain. Got rather annoying as gravity is always towards the core so a large flat surface would eventually just become near vertical.
@@scragar my username is actually based off a short story that demonstrates that - a huge cube in space, the sides are completely flat, but the corners feel like mountains.
@@vacuumdiagramThat's kinda cool to think about. If you had a perfectly square cube floating in space that was large enough to produce it's own significant amount of gravity then walking outward from the center of any one of it's surfaces would basically give you the same effect as walking up a curved surface even though it would be completely flat....At very large scales the "curvature" of space/time makes flat feel curved and curved feel flat, and now that I've said this I'm going to have to remember to tell some of my buddies when they're high A.F just to watch them have an existential crisis thinking about it :P
Matt: *gives amazing bridges from games a low score* Also Matt: *Gives high scores for his own bridges (even the useless ones, I mean did he really need to build that bridge when the water is so shallow, he said it himself)*
It looks like the Devs learned from the first game. Originally, resources were only allowed to be carried by conveyor. Resources caused several bugs (like flying cars) and slowdown because of how many people would try to get on screen at once. Also, parts were only able to be collected by attaching them to your tech or putting them in a black-hole like SCU storage. I like the new storage, weapons, and plant enemies. I wouldn't be surprised if they bring back the license system, if they haven't already.
No its legth limit But you can created new built and use ramp to make ilusion that make them see Same built It took me couple of days to ti think of that becouse I am doing also brige around planet
Certain things I like about the new game, like the better collision detection and improved inventory management but overall I think I still prefer the old game. Then again I may be biased as I was the lead wiki admin for them back in the day. Hey, PayLoad if you read this and used to work there nearly 10 years ago. 😂
You should build a bridge over a REALLY short and shallow river that turns into a spiral ramp tower halfway that you're forced to go up, that leads to an inner spiral ramp to get back down that then leads to the other side of the completely pointless bridge. It would be a work of art really, and a monument to your engineering prowess.
@@KatotsuSama nothing implausible about my suggestion. Just extremely superfluous, something you don't seem to be a connoisseur of RCE however has made many a superfluous structure, some may even say it's his forte
Terratech classic had more fun resource gathering/crafting. You had to physically carry them around or attach them to your vehicle instead of just absorb them. It was really fun watching vehicles/bases with lots of resources just EXPLODING when their command center was removed.
There’s a game called Eco…pretty sure it’s possible to build a bridge around the world. I believe the terrain and grid is flat but is rendered with a curve and loops on itself.
I hope that arbitrary block limit for vehicles is easy to expand. Part of the fun of Terratech is building whatever vehicle you want, not being limited to a small flatbed with three weapons
Because you didn't show it I'm going to ask if you even thought of perhaps the build length is restricted by support? Did you try building some supports for the bridge to see if you could continue the bridge?
something interesting i think about the grid being flat but the world being round, is where is the flat grid situated, if that makes sense. is it just; whenever you place something, if it's not attached to something else, it will default to level? if so you could build out one platform from a mountain, then find another mountain and build towards first, you would see they are at different angles. idk how any of it it works, just a thought
Day 74 of asking RCE to play Surviving Mars 0:38 it's the day that I'll be getting my IELTS degree (it's an English exam)! And it's less than 30h away! 14:31 imagine you simple dev is tasked to respond to qiestions from a TH-camr that needs to advertise the product and the TH-camr in question ask this! Dunno if it will be a funny or a weird thing to talk about 😂
What if you devide the planet into 36 steps and build on every step a pillar with a huge platform? 🤔You will have a shape with 36 corners, which nearly looks like a circle. (360 degrees: 36 bridge pieces=10 degrees step).🛑=>🔴 If you reallly want to build this bridge and push the game to the limit like Josh did it, you might be able to let your dream come true with this idea. I don’t know weather the game mechanics are able to deal with couch a big structure, but you will never find it out, unless you try it. My over complicated idea: You have to build 36 single pillars with the same height (for example 30 blocks above sea level) and build very long platforms on top of them. The 36 bridge segments should be nearly touching each other. Each gap between them has 10 degrees step, which might be a problem of or your vehicle. Solution for the gap-problem: 1. You will try to fill them with full size blocks or ramps, with the angle facing downwards. 2. If it doesn’t work, try to find a glitch, which disables the collision during building 3. Build a vehicle that can jump the gaps or Build a bigger vehicle that can skip them completely
lightning rods are not a weapon... they are - literally - a lightning rod. As in, they attract lightning during storms. Otherwise the lightning will harm you.
I wonder what would happen to your bridge around the world if you add pillars for support under it? If that would extend the range if there are points that are touching the ground.
Humankind? Sir, this is J.J. Abrams' cut of Cars. I kind of wanna mention the off road wheels but since you'll be doing infrastructure it probably doesn't matter
As someone with Terratech as his most played games in Steam, you mixed up Terratech and Terratech Worlds... But don't fret, RCE will engineer all his perfectly efficient shapes.
Even if the problem isn't "supports required" I think he could probably still use them to create his bridge around the world. At the end of the limit, build a tower of supports to get up to level, and then continue a separate, disconnected section. Voila, length limit reset!
Are we sure that isn't just the "length" limit again when he runs out at the top? Looks like he was pretty close to the points where he had turned around previously.
@@RealCivilEngineerGaming Cool. I had considered that, but since the ramps are slightly longer than the platforms, and at 18:50 -ish there isn't clip of what it looked like at the end, I couldn't confirm. Odd coincidence that the height ended about at that same distance though. Probably some relationship there if I were to think on it.
When I first saw Sundee play this game for the first time, I was amazed by this game I must have rewatched his terra tech sereis at least 10 times and I always wanted to play it, but it costed money and I'm poor. a sad story
Well, one could have build 2 simple towers instead with a fixed space between their basis. If the distance remains the same on any Z level, you will have a hard time building a bridge/halo around the planet :)
I will have to agree this time with your bridge review since you bought up the lack of safety rails and that since the water level is so low it is unnecessary
RCE "If you see a fault line, go for it"
Earthquakes everywhere "Noted"
“I want a purple laser” - Samuel L Jackson
On the length limit, It's also possible it was a structural support range limit. i'd be curious to see the bridge done a little closer to the ground with supports would continue and we'd see a better indicator of the curvature. Another possibility is that the curvature is what broke it creating the limit
Matt: “I wonder if there’s a limit…”
Me: he’s about to do a Josh, isn’t he?
Haha exactly: Going full Josh!
hold please
Funny thing is he actually just hit the length limit again. .
Yassss
Funny how almost everyone knows what you mean by "josh".
I tried the "bridge around the world" type structure in No Man's Sky and hit the same issues - thought the world is rendered as round, the base areas are flat (and limited in range.) So what I'd do is build as far as I could, then create a new base. "Flat" for this new base aligned with the planet's surface again, so I ended up with a load of separate spans, each transitioning to the next at an odd angle. Still never got even a quarter of the way around the planet before it started bugging out, though...
Astroneer had a closer comparison to this issue.
The planets are round, but building flat at any given point really just means it's a tangent to the curve, if you build flat surfaces of any significant size you very quickly realise it's going up/down relative to the terrain. Got rather annoying as gravity is always towards the core so a large flat surface would eventually just become near vertical.
@@scragar my username is actually based off a short story that demonstrates that - a huge cube in space, the sides are completely flat, but the corners feel like mountains.
@@vacuumdiagramThat's kinda cool to think about. If you had a perfectly square cube floating in space that was large enough to produce it's own significant amount of gravity then walking outward from the center of any one of it's surfaces would basically give you the same effect as walking up a curved surface even though it would be completely flat....At very large scales the "curvature" of space/time makes flat feel curved and curved feel flat, and now that I've said this I'm going to have to remember to tell some of my buddies when they're high A.F just to watch them have an existential crisis thinking about it :P
@@Astraeus.. definitely. And yes, do it! 😅😎
the poor skyrim engine was never made to create a space game
Matt, the lightning rod is not a weapon, it is a lightning ROD, so you can get close to the lightning trees without dying.
lol
Matt's next TH-cam short "One block, two ramps" cant wait to see it🤣
What I expected from this channel: RCE explaining engineering concepts in the context of video games
What I got: Strongest shape generator
Always gotta have the most efficient shape to get the videos online 💀😭
look like you hit the length limit with the ramp since it matches with the limit with the bridge so you might be able to go higher
glad someone else noticed this
Matt: Just returned from quite a good day of killing natives.
Me: You have never sounded so British, Matt.
Matt: *gives amazing bridges from games a low score*
Also Matt: *Gives high scores for his own bridges (even the useless ones, I mean did he really need to build that bridge when the water is so shallow, he said it himself)*
His general rule is that any bridge belpw a 5.0 should be removed, so he rated his own bridge just a little bit higher.
He didn’t give himself a high score he gave himself a 5.4 which is juuuuuust above average
@@quinntaylor1170i was about to say this lol 50% isnt a "high score"
It looks like the Devs learned from the first game. Originally, resources were only allowed to be carried by conveyor. Resources caused several bugs (like flying cars) and slowdown because of how many people would try to get on screen at once. Also, parts were only able to be collected by attaching them to your tech or putting them in a black-hole like SCU storage. I like the new storage, weapons, and plant enemies. I wouldn't be surprised if they bring back the license system, if they haven't already.
If you put a support column in, can you build for longer?
No its legth limit
But you can created new built and use ramp to make ilusion that make them see Same built It took me couple of days to ti think of that becouse I am doing also brige around planet
what if you built pillars? would that let you go longer?
maybe the devs can add a creative mode
Certain things I like about the new game, like the better collision detection and improved inventory management but overall I think I still prefer the old game. Then again I may be biased as I was the lead wiki admin for them back in the day. Hey, PayLoad if you read this and used to work there nearly 10 years ago. 😂
You should build a bridge over a REALLY short and shallow river that turns into a spiral ramp tower halfway that you're forced to go up, that leads to an inner spiral ramp to get back down that then leads to the other side of the completely pointless bridge.
It would be a work of art really, and a monument to your engineering prowess.
That sounds like architect talk
@@KatotsuSama Blasphemy?!!?! A filthy architect could only dream of achieving such a feat. It would require a master engineer to pull it off
Architects always come crying to the engineers to build their implausible structures!
@@KatotsuSama nothing implausible about my suggestion. Just extremely superfluous, something you don't seem to be a connoisseur of RCE however has made many a superfluous structure, some may even say it's his forte
I feel like no one gonna know better if it's possible or not to build a bridge around the earth than Let's Game It Out
Terratech classic had more fun resource gathering/crafting. You had to physically carry them around or attach them to your vehicle instead of just absorb them. It was really fun watching vehicles/bases with lots of resources just EXPLODING when their command center was removed.
It did make moving your base a pain, though. I ended up making a cargo plane with like 6 of the giant resource pads to ferry it between
@@demonwarb1what about crafting them into resource blocks and scrap them at your new base location
@@collinkaufman2316I...I don't know why I never thought of that. Excuse me, I'm going to go in the corner now...
Hmm... when u reached the length limit. I am wondering if a support pillar would have allowed more length
In case anyone is curious:
The curvator is a shader. everything is actually flat it is just a post processing effect
16:25 dear Matt if there is a length limit then make it a zigzagging bridge by going off to the side before continuing forward
he did
There’s a game called Eco…pretty sure it’s possible to build a bridge around the world. I believe the terrain and grid is flat but is rendered with a curve and loops on itself.
I hope that arbitrary block limit for vehicles is easy to expand. Part of the fun of Terratech is building whatever vehicle you want, not being limited to a small flatbed with three weapons
Because you didn't show it I'm going to ask if you even thought of perhaps the build length is restricted by support? Did you try building some supports for the bridge to see if you could continue the bridge?
Even if that's not the case, a "support" with a small gap from the previous bridge should allow another to be built to the same limit.
Making a skybridge is something I would expect from Let’s game it out. So maybe we’ll see that in not so much time
something interesting i think about the grid being flat but the world being round, is where is the flat grid situated, if that makes sense. is it just; whenever you place something, if it's not attached to something else, it will default to level? if so you could build out one platform from a mountain, then find another mountain and build towards first, you would see they are at different angles. idk how any of it it works, just a thought
"Just mind the pillars" .. that didn't age well
Please play more of this game it looks great
you should play the original terra tech
Day 74 of asking RCE to play Surviving Mars
0:38 it's the day that I'll be getting my IELTS degree (it's an English exam)!
And it's less than 30h away!
14:31 imagine you simple dev is tasked to respond to qiestions from a TH-camr that needs to advertise the product and the TH-camr in question ask this! Dunno if it will be a funny or a weird thing to talk about 😂
What if you devide the planet into 36 steps and build on every step a pillar with a huge platform? 🤔You will have a shape with 36 corners, which nearly looks like a circle.
(360 degrees: 36 bridge pieces=10 degrees step).🛑=>🔴
If you reallly want to build this bridge and push the game to the limit like Josh did it, you might be able to let your dream come true with this idea.
I don’t know weather the game mechanics are able to deal with couch a big structure, but you will never find it out, unless you try it.
My over complicated idea:
You have to build 36 single pillars with the same height (for example 30 blocks above sea level) and build very long platforms on top of them. The 36 bridge segments should be nearly touching each other. Each gap between them has 10 degrees step, which might be a problem of or your vehicle.
Solution for the gap-problem:
1. You will try to fill them with full size blocks or ramps, with the angle facing downwards.
2. If it doesn’t work, try to find a glitch, which disables the collision during building
3. Build a vehicle that can jump the gaps or Build a bigger vehicle that can skip them completely
is it time to call in the master of game breaking to go further? Let's Game it Out! RCE and Josh would make a funny colab.
I love that he made those headphones in the sand at the start of the video
This game has changed massively from when I last played it. They like just added in the salt flats and flight
video idea: cities skylines II but ever house gets there own island
RCE channels his inner Let's Game it Out
This game is giving me strong SatisFactory vibes...
Please continue playing this game
Somehow I wasn’t expecting the bridge review on the small bridge
lol i love the little squeak landing at the end
omg this game brings back so many memories
There was a large mining area in the cold zone where I wanted to build a shortcut road to that point.
I wonder if you use blocks from your highest point and build straight down as a support column if that let's you build higher?
You know the bridge is serving a vital purpose to cross the river when he just casually drives off it to attack the other tech.
Mind the colums indeed
lightning rods are not a weapon... they are - literally - a lightning rod. As in, they attract lightning during storms. Otherwise the lightning will harm you.
Makes sure to include columns in a tiny bridge, proceeds to make a gravity defying stairway to heaven.
Pretty sure the lightning rod is like, protection from the electric trees XD
What I'm thinking is that you need to build a support column after a certain length of tiles.
I wonder what would happen to your bridge around the world if you add pillars for support under it? If that would extend the range if there are points that are touching the ground.
if RCE didn't try the original Terratech game, they should. It recently got a new faction added
LETS GOOO!!! THE GAME HAS A CONTINUATION!!!! Prolly one of the best games on the channel
Real Civil Engineer please do something on Bulwark: Falconeer Chronicles ... so many bridges
Humankind? Sir, this is J.J. Abrams' cut of Cars.
I kind of wanna mention the off road wheels but since you'll be doing infrastructure it probably doesn't matter
As someone with Terratech as his most played games in Steam, you mixed up Terratech and Terratech Worlds... But don't fret, RCE will engineer all his perfectly efficient shapes.
If you put down a support pylon does it give you more horizontal range?
Is the length restriction due to not having supports? If you cannot have floating blocks, might it just be that you need supports every so often?
Even if the problem isn't "supports required" I think he could probably still use them to create his bridge around the world. At the end of the limit, build a tower of supports to get up to level, and then continue a separate, disconnected section. Voila, length limit reset!
Day 37 of notifying people that the Discord server's Suggestions forum is a better place to suggest new games to Matt. (Just don't ping him!)
Instructions unclear I didn’t suggest anything and pinged Matt
Shut up
Discord is a chalked hugbox
69 likes.. wanted too like this comment but now I don't
Day 42069 of reminding you that it's the internet and nobody cares
Wish there was a playlist to follow
Are we sure that isn't just the "length" limit again when he runs out at the top? Looks like he was pretty close to the points where he had turned around previously.
Yes because I could build the "base" for my ramp but not the actual ramp as it adds height :)
@@RealCivilEngineerGaming Cool. I had considered that, but since the ramps are slightly longer than the platforms, and at 18:50 -ish there isn't clip of what it looked like at the end, I couldn't confirm.
Odd coincidence that the height ended about at that same distance though. Probably some relationship there if I were to think on it.
@@KAC710 it wasn't the same distance, but looked close I guess! Don't worry I tested it but it wasn't in the final edit!
Starting to look like Tiny Tank
"now im in unreal5 that's why it looks so good" the brightness burnt my retinas
Couldn't you have made a pillar from the ground up and reset the block length?
Yeah but not at the height I was, too high!
For a second i was about to go in the comments writing : JUMP ! , but hopefully you did it 👌
I would have done a spiral staircase, spiralling around a supporting column.
When I first saw Sundee play this game for the first time, I was amazed by this game I must have rewatched his terra tech sereis at least 10 times and I always wanted to play it, but it costed money and I'm poor. a sad story
I've been waiting since planet crafter to see stairs this high!! more stairs!
RCE adds cargo capacity so he can put junk in his trunk.
Is it just me or is Matt’s base the same exact one scrapman used for his video today? Future colaberation???
Well, one could have build 2 simple towers instead with a fixed space between their basis. If the distance remains the same on any Z level, you will have a hard time building a bridge/halo around the planet :)
RCE should play City bus manager attempt 1
I will have to agree this time with your bridge review since you bought up the lack of safety rails and that since the water level is so low it is unnecessary
Didn't even try making another landing and heading back the other way, again. :(
Wowwowwowwowwow! I have new idea for video! Bridge rewiew of all your bridges in polybridge 2 and 3!
Scrapman used your save lol
Seems like a really similar game from like 7-10 years ago
It seems that RCE is a tad bit biased with his bridge review if he builds it vs the dev. 😮
Mind the columns? Homie tried to warn us about Baltimore
Timberborners tomorrow?
timber born!!!
Instead of a length limit, is it a support limit?
u need to review the bridge in the swamp
SSundee aways used to play this
Man do I miss the old days
How have i never heard of this game.
Hey, Matt! Dont you want to play it with somebody? Tyler, maybe? It will be cool collaboration😅
RCE: does mildly unusual things in a game
Josh: .... pathetic.
I was promised a bridge around the world... Didn't happen, so i guess the world is flat now.
Man I've seen that exact same base on 4 different youtube channels now.
terra tech?? i haven't seen this game since Ssundee! there's so much new things
Mat if you were to do a bridge review in real life what would the mersey gateway score
I see you implemented your trademark very early in the game. For that you get early thumbs up from me.
This game need to impove in structure building process. At least allow us to build struct in blueprints before placing it.
You could have built the bridge. Just add supports.
Tell them to bring back the frigging demo so I can try it too. :(
No way RCE built this entire base... He probably got a save file from the devs. Naughty naughty......
As an engineer you should know the difference between flat and level. Your bridge must be level, not flat.
How am I only now figuring out there is a Terratech 2
Kinda disappointed that this structure doesn't have the strongest shape possible
was that a mars attacks sound bit?
The bridge review did not age well in just a week.
sounds like you need pillars to support your bridge. is rce even an engineer?