I feel like maybe someone will get this even though it may not be directly linked to FPS in general. I used to play video games all the time, and mainly FPS games...I noticed that it purged my depression to a point where I didn't overthink my life. I just booted up one game from the huge library of stuff and I could have fun with whatever I was playing. But lately, like the past year, I just feel like it doesn't do it for me anymore. Hearing how everything sucks, how people are being treated, how nobody is excited anymore, no expectations...this unlocked a fear in me, and that is that the only hobby that I had was slowly fusing with my state of life. When I'm feeling like shit and I go to cleanse my state of mind, but instead get another dose of shit, it really doesn't help anymore nor is it fun. "Being on that dashboard, not knowing what to play" God, that hit me. From the days of playing Cock of Dookie with budies you found online to just not knowing what the fuck to do. Part of me thought it's the adult life, the growing up part, but that couldn't be true, I thought. A few people called me old for still sticking with DOOM and nothing else, but how can that be at 26? I wasn't even alive when DOOM was brought to life and yet I prefer it more than anything else out there, even some of the new DOOM shooters, which I do like. Later I noticed I'm buying games I don't even play; "I'll play that later", I said. "I'll have that for a time when things will be...better." I find myself booting up a game only to play it for like 10-20 minutes and then just turning it off. Was open and still am to new FPS games and other non FPS ones, obviously, but the rot that just continues to spread in this industry is making me want to fuck off. I'm still a gamer at heart, don't get me wrong. And I knew that in order to get some of that joy back, is to kill demons and blow shit up. Thus, I have returned to DOOM, or at least I thought I did. One thing about the whole shit feeling is that DOOM is that one friend that was always there for you, but you stopped hanging out with when you moved cities for a new job, education, opportunities...But then you see how awful the city life is and that the people in that city are full of shit, and what they're selling is shit, so you decide to go back. Then when you come back home, you lift your head up and see: an old friend that never really left; DOOM. This game gave me so much and I felt like I want to give back. Studied the fuck out of Doom level editor and created my own levels, with custom monsters, guns, textures, songs and felt that genuine feeling of happiness and satisfaction again, especially when I got to share it with the rest of this amazing-ass community. I was playing AND creating what I once loved doing.
Dude that’s fucking boss. Yeah I completely get all of what you’re saying, sometimes Life is The Shits… but the opportunity to be in this Eon making dope shit for others to experience is all that ever really mattered 📡
@@LifeIsAPlanet Yeah man! Also thought that maybe I'd just have to make improvements in my life first to enjoy games again, like if, I'm alright mentally, I could probably find everything more enjoyable anyway? But returning to this classic, it just feels like it's right everytime and to be able to contribute to it after all this time just adds to it.
FPS games in the triple AAA space have been designed to be temporarily-owned skinner boxes made to be accessible at the lowest level. They aren't designed to be games, they are designed to take your money. I would recommend a few things. 1. Stop pre-ordering games. You shouldn't even need to do this, the supply of games isn't running out if its digitally distributed. 2. Anything with the label "Live service" Isnt worth your time, it just means it relies on a server to operate, and once it goes offline, no more game. 3. Play some other genres other than fps games. playing the same genre of game will lead to burnout, insanity, and a lack of passion for games. (I was here once) 4. Look into the indie game scene if you really want a fun fps experience. Ultrakill, Dusk, Cultic, etc. these games are designed to be actual fps games and NOT point and click micro-transaction grind simulators. If you want an fun fps you can play with friends, I would recommend either left 4 dead 2 or Deep Rock Galactic.
Game is a completely different genre, but I gave up on tbe live service game called dead by daylight. Not only can they end the service, but they can ruin the game balance with updates. I was forcing myself to play due to cost fallacy, due to all the dlc I bought. I gave up the game and swore to never invest in a live service game ever again.
Indie games are where most of the passion is found nowadays. Not to say that all modern mainstream games are entirely devoid of passion, but it's just that indie games tend to contain and be driven by disproportionately more passion.
No offense, but this video meanders _way too much_ for only being six minutes long. You don't even really state the Video's thesis until _three minutes in._ And even by the end, you don't really present your argument in a truly convincing way and end with a rather unsatisfying conclusion.
The best part about all of it - there is no structure- I through this together because I knew it was worth some time. Worked out well, but of course there are improvements needing made. You can tell that to the 200 comments doe *edit - that sounded rude, but I don’t mean to say it in a rude way, I was just having fun making this video. I wanted to talk about some things on my mind, some things I’ve been previously discussing in depth throughout some of my other vids - wasn’t expecting an additional 6.5k audience. But much appreciated!
There are some killer FPS games out right now that I can recommend that will make you game like it's 95' to 05' and you can get a handful of them for the price of one Triple A game and they are way better and made by passionate developers. Here ya go: Dusk, Amid Evil, Trepang2, Selaco, Cultic, Ultrakill, Prodeus, Nightmare Reaper, Severed Steel, Fashion Police Squad, Post Void, Warhammer Boltgun, Project Warlock, Viscerafest, Gunhead, Fallen Aces, Forgive Me Father, Maximum Action and then you got all these killer remasters out, besides the Doom releases you have been playing, there is also Quake 1 & 2, Dark Forces, Powerslave, Turok 1,2,3 & Rise of the Triad. Look into these games, check out their trailers, wishlist them, wait for some sales and then you'll have an amalgam of non-stop fun, I guarantee it.
Quake and trepang go fuggin nuts. I need to check out some of those other titles that I haven’t heard of or haven’t seen of in ages. Me and my buddies have also been hacking each otha off in Friday the 13th before Xbox lobbies go down this year.
Ever since the Doom 1+2 remaster dropped, I put over 20 hours into the game, and completed Doom 1, 2 and Master Levels over 2 weeks. And the best part is, this remaster was free.
All Doom games manage to fill my cup, honestly. The only thing that really irks me about new Doom games was I heard the composer got short end of the stick, and the music is a big deal to me
@@LifeIsAPlanet Yeah, Mick Gordon is a legend. I still listen to his tracks during workouts. Doom wouldn't have a successful reboot without him. The music was everything. Definitely didn't deserve the treatment.
@@LoremIpsum1919 True. I forgot to mention that. Many people still don't own the Classic Doom. Still much cheaper and more value than modern games these days.
@@Mr.Coffee576 Was it though? It was like $20 to play Doom with free look and "better graphics". I had GZ Doom on my Android nearly 10 years ago with Brutal Doom. The free look, gore, new weapons, etc. WAAAAAAY better then some "ZOMG IT'S 4K RAY TRACING" update. If anything these shameless remasters allow even the legacy studios to jump on the lazy ass bandwagon of pump out more mediocre crap. I mean you can DOWNLOAD Doom and Doom 2 for FREE. And I'm not talking piracy. Only these predatory platforms like STEAM are profiting off of 20 year old games and it's encouraging developers that used to give their legacy games away after awhile to repackage them as "remasters" and resell them.
I feel the main problem is the companies insistence with focusing about making games for profit rather than enjoyment and entrainment, many do focus on retention rather than enjoyment.
For sure, of course a huge portion of it is the other half of the customer’s relationship with the corporation, like responding to these systems by continuing to play them or support them financially and whatnot. Inevitable, but some things can potentially change with awareness. I really enjoy seeing the “No Preorders” in a lot of comment sections and videos supporting the idea.
The problem with modern AAA gaming is simple but requires a definition of what video games really are and why we play them. 1) video games are interactive digital art presented as and to be enjoyed as entertainment. We play them for fun..escapism. 2) AAA gaming studios are publicly traded corporations. Ok now sit here for a moment ...just think about that. What would've the Renaissance period been like if every painting and every carving of a statue was produced by a publicly traded corporation? What if say the Mona Lisa was produced by an artist working at a multibillion dollar publicly traded corporation? I think youll agree that if it was ; a huge part of its soul , its quality, its uniqueness wouldve been lost to deadlines, lost to corporate shareholder meetings, lost to biggest shareholder wishes , lost to all kinds of red tape... Point is: corporations cant turn out art like its the next year model cheese grater coming off a conveyor belt. Art can not be made this way. It requires things a corporate environment can not have by its very nature. This is why indie devs, AA private studios are the real AAA gaming space. They prove it over and over again with each game they release. AAA proves that even with a billion dollars, you can't make a game have the soul or imagination that an inde dev can. Plus AAA has this other issue of an insatiable need to push, promote or preach some sort of weird social ideology. AAA is essentially big budget, social engineering propaganda of souless, half finished, shallow, broken mechanics, bugs and greed fueld microtransactions ... Shovelware we used to call it. The kind of crap you'd find on a disc bundled with a game magazine. Only this is million dollar shovelware. All hope isnt lost, some AAA devs are still ok for the most part.. IDSoftware for example.. But man we have lost a lot of ips to this crap. A lot.
I agree with all your points wholeheartedly, but the inner pedant in me needs to correct the historical inaccuracy about the Renaissance: Almost all those fantastic works of art were commissioned by the Catholic Church / Holy Roman Empire (the worlds largest corporation in a sense, at the time) and/or rich families / aristocracy for their own use.
@chrisd9700 well let's agree that the Holy Roman Empire and Catholic Church aren't exactly the same thing as a publicly traded corporation. They weren't producing these pieces for mere profit, they were producing them for the sake of the piece themselves.
Eh careful with the "art" aspect. I get it, but a game like The Last of Us 2 that got 9's and 10's for being "high art" was honestly BORING AF. Critics LOVE these "Artsy" games that LOOK incredible but have ZERO gameplay (Hellblade 2" Games WERE about having fun. The passion to make games fun was there. Take Will Wright. The guy said "I'm going to make a game where you build cities." At the time people didn't get it. But it worked BIG. Now he's shilling some NFT based game like a crackhead sitting outside of 7-11 begging for money only it's a guy you went to school with. Nowadays when I see a game get an 8, I look into it BIG time. THOSE are usually my jam. God of War with it's INCREDIBLE graphics and ABYSMAL voice acting (Odin?!)? you can keep it. I'd much rather smash shit up really good and have fun then stare at ray traced cutscenes 90% of the time. Death Stranding. "Throw piss and poop at your enemies as you wander around America because it's soooooooooo artsy!" Critics: "Eh...I don't get it. 7/10" The industry apparently lead by Sander Cohen "WHAT?! HOW DARE YOU!" Critics: "Oh you know what? You're right! We rubbed our eyes. It's a MUST OWN! 11/10!"
Old school games in general are ones that have an understanding of what a game is and why we play them in the first place. Too many "games" now are just focused on telling a message than showing its player a world that can be fun, dangerous, exciting, scary and can make them imaging what is out there. BTW source ports for games that were originally on DOS or other ways that are tough to play now has been great because as with NightDive's efforts so many more classic games can be enjoyed by fans new and old as well as much more easier to be preserved from the ravages of time.
the main thing I dont like about modern AAA games is the drift away from actual gameplay. at most, it just copies gameplay from other games rather than being something of its own for the sake of making money, and usually, for single-player AAA games, it's just a glorified movie, with very few games having innovative and plentiful gameplay.
I've heard several veteran developers, who still work in the business, say things akin to "games aren't really designed these days." Not that they're even poorly designed, but that there simply _is no design process taking place._ I think that explains a lot of how we have ended up.
I honestly think that for most players, they play modern FPS games but what they actually want is a game like Doom. That is, they play modern multiplayer shooters hoping for an experience where they run around shooting peope and blowing stuff up in order to actually have a fun experience, but instead they get a game whose deaign goals are a little bit different. Certainly multiplayer FPS games can be very good and do things that a singleplayer FPS technically couldn't such as competitive play, but I think that a high percantage of people do not actually play for these exclusive multiplayer traits, rather they play for that mechanical satisfaction of shooting a precise headshot then shotgunning somebody in the face and having blood splatter everywhere as the soundtrack makes you want to continue the bloodfest. And then when a janky multiplayer FPS gives players just a little bit of that by chance one day when the opponents weren't playing well, they keep coming back for more of that feeling that they're now familiar with, not realizing that there are much better places to find it in greater, reliable quantities. Also people seem to assume that new = better, but it simply does not. It's an honest mistake, but one that I think far too many people make.
You’re completely right at every point here - showing friends of mine the original Doom series completely refreshes their spirits, and there’s a reason. Continuing to use doom as an example here, the mechanics and gameplay of Doom at first glance, in 2024, is slow, or lackluster for a better term. But as you play through and experiment, explore, collect and destroy, you start to look at yourself flying through missions just doing exactly what you got on to do - blow some shit up and feel like you’re the UNIT everybody wanted to be so badly. Even with newer doom titles, there remains to be a particular and distinct taste to the doom games that lie beyond the art style and control scheme, while also providing boundaries and limitations (mostly due to the age and tech) that kept the game grounded to a singular idea.
It’s fun because it’s simple but not without challenge. You can feel that the designer had fun creating the level as you play it. Each level is easy to digest. The game doesn’t feel like a damn commitment.
That’s one of my favorite reasons to play it. I’m ready to just load in and mindlessly beat a chapter or two of the game, and I’ll have explored and stomped through a bunch of levels by that point. Then I’ll just log off, and it feels like all that occurred was enjoyment and some challenge. Sometimes it’s all that’s necessary
Yes, I think games like this will continue to be somewhat popular as long as they're available. They're just really fast to pick up for a quick session without having to spend an hour remembering where you were and what you were doing. The absolute worst case scenario is that you forget so much of what's going on that you get the experience of beginning fresh. Which was also pretty cool.
I've started playing GZDoom with some Cacowards-winning wads recently, this time keyboard only because I always wanted to try - it's just crazy how fun this is and how much more quality I get for my time. I've already spent years playing classic Doom over various source ports, with different wads and combinations and always found that to be amazing, but the last years have been increasingly disappointing in the AAA FPS segment. I loved Doom 2016 and Eternal, but outside these two, I struggle to remember an FPS game that was just fun and had some respect towards my time. The indie scene is still great and has gotten even better over the years - Selaco is a gem that we finally got this year and it's been a blast. Dusk is amazing, as well as other New Blood releases. Splitgate was great, too, and I'm very excited for Splitgate 2. But, man, classic Doom all the modding capabilities and options? That's still the king. The map-making part of the community just seems to always have some more impressive projects to show off, many more enjoyable than any of the mind-blowingly expensive AAA games with their trend-chasing GPU stress tests that have nothing to offer but an illusion that cashing out for a top-of-the-line PC is somehow going to bypass the absolutely boring gaming journalist article material or excuse the predatory monetization schemes. Great video, couldn't agree more, back to playing Insanity Edged.
The GZDoom modding scene is practically bottomless content, usually for free (on top of a Doom 1+2 purchase). Adventures of Square, Ashes 2063, The Golden Souls 1/2/3, Brutal Doom, Guncaster maybe paired with Colorful Hell on Maps of Chaos, Doom Infinite, Memoirs of Magic, Megaman 8-Bit Deathmatch, the notorious My House, Reelism 1 and 2, Treasure Tech Land, Aliens: Eradication, Stronghold: On the Edge of Chaos, High Noon Drifter coupled with Strange Aeons... Hedon if you don't mind forking out for an in-depth TC campaign. Maybe Hideous Destructor if you hate yourself.
@@MediaMunkee nice taste! I couldn't exhaust the options back when I was a teenager with all the time in the world to play GZDoom with mods (which I did, a lot), but now that I have less time to game and more mods to enjoy? I'm set for life and there only seems more to come.
It’s hard to make comparisons between then and now too, especially if you weren’t already familiar with Doom back then as well as the nature of what made an amazing community around the games. After seeing the capacity of the mods for Og doomas, it really does put a lot of the features from new titles to shame.
@axa993 It's supposed to be a reboot of doom. Yet it plays more like quake. But worse. Doom 3 wasn't that great either. Just milking dooms name to make a new game but get money off of doom.
@@adamsunderland0823 you're forgetting the fact that the new Doom games were awesome. You didn't like them but a lot of us did. Eternal is a peak of pure fps design, it's insane. I love all of the games, except for Doom 3 which is only fine IMO and not much else. But I know people who love it as well. And that's all right
I remember my 7th grade year feeling so fatigued of cod, halo, Minecraft and other modern games feeling like I was running in an endless loop. Then my buddy shows me this old ass game where you can’t even jump or look up and down, run at 30mph, and can hold more firepower at once than a Waco commune, and I instantly knew this is what I was looking for.
Holy shmokes I wish I had found a sweet spot to play doom in while I was still in school. I would’ve been forcing my friends to take turns on the box playing doom rather than split screen games. That’s a stretch, but I just know we really enjoyed Doom 2016 multiplayer together, but now I gotta get them all onto the older titles and spend some time beating those games up. I’m sorry did you say you were fatigued of Minecraft??¿? Brother, you must be eliminated now :(
You definitely get it. Doom was more or less the FPS equivalent of Daytona USA or possibly the Cruisin' series. It was a fast arcade type of a game where you could also do a bunch of crazy death matches without really having to spend much time developing your skill to get started. Just one keyboard and mouse completely optional.
One of the best things I did was start picking up games that are either cooperative, or have local multiplayer. Rather than being annoyed by people who never go outside and aren't even there for fun, I team up with some bros or spend time laughing on the couch. Sure, sometimes a difficult single player game is good stuff, but usually bros are the way.
Anyone looking for a new fps to try I would recommend Receiver 2. It's a slower-paced game and single player. It's great if you want an fps but also something a little different than the typical fps. You have to use multiple keys to manipulate the gun rather than just using R to reload. The enemies are turrets and drones, but instead of hit points you have to shoot vital parts, like the battery, motor, camera, etc. The goal is to collect tapes. When you collect enough in a level you move to the next one. If you die you move down a level. No hitpoints, if you get shot you die. It's very simple and repetitive, so some might find it boring, but it's fun and very challenging. I think it would be considered a roguelite, but it's not presented as one. No upgrades, aside from new guns. The story is a little out there, but I like it. Very otherworldly atmosphere.
I certainly will be trying this out. It sounds more complex, nuanced and difficult than what I typically play, but that’s the goal here. A lil exploration of each others- wait. A lil exploration of unfamiliar territory in a fun and enjoyable manner. That’s awesome though, I’m definitely gonna check that out. Thanks!
Honestly a lot of this (not all) falls back on the consumer. Companies are going to continue to shovel out shit games and movies so long as people continue to part ways with their money.
Yeah basementmma, I totally agree with you. There’s a blatantly broken relationship between the consumer and producer. Spanning far beyond video games of course.
There's a sucker born every minute, though. Companies don't market to me or (I assume) you, they market to less discriminating players who haven't had the chance to refine their tastes.
Don't know what platform you play on, but 3 modern shooters you should play are: 1. Postal: Brain Damaged - A game from the Postal franchise but it isn't an open world FPS. More like Doom 2016/Eternal. 2. Selaco - A game that runs on Doom's source port, GZDoom. The game is inspired by FEAR and Doom 3. 3. Ion Fury - A game that runs on a version of Duke Nukem 3D's engine. Game is a 1:1 Duke Nukem 3D style gameplay. All 3 are extremely fun, have good art design, weapons are good, level design is good, and the soundtrack is good. I also recommend playing any of the old Serious Sam games as well
Yeah, I have so much more fun playing ancient DOOM than anything that came out lately. And I say that as someone who installed oldshool DOOM on his computer only last year. Never played it before because I thought "it's old, how good can it be?" Imagine my surprise when it turned out one of the best fps games I've played. EVER.
Great part is, you could play nothing but doom maps for years, and you wouldn't run out of good stuff, I made a map for a community project, should be out soon. Check out mtpain27, he reviews doom wads
Modern gaming is tricky. Even a game with modest content takes considerable resources to make, and so monetization comes into it, and that breeds incentivizing unwanted vendor behaviors. Doom was in a sweet spot: id was passionate and didn't care about making money beyond recouping expenses and having a little profit to finance more games. Now we have companies that are purely profit-based, and it shows. But if people keep buying, they have only themselves to blame.
Definitely, you hit the nail on the head. The chassis by its hull, if you will. The (insert 10 ChatGPT-based Synonyms here) 1. You hammered that like a pro. 2. You just dropkicked that point. 3. You smacked that right in the face. 4. You hit that so hard, it’s begging for mercy. 5. You didn’t just hit the nail, you built the whole house. 6. You punched that point right in the jaw. 7. You nailed that like you had a hammer in your sleep. 8. You karate-chopped that right into place. 9. You hit that nail so hard, it’s asking for a raise. 10. You nailed that so well, Bob Vila’s jealous.
A lot of that is probably due to the time it takes to make the graphics. The original Doom development team was smaller than what many AA game studios use just for the art department these days. And when they get it right, it can be absolutely amazing, but it also means they need to be a bit more conservative in terms of what they try to provide to the player.
Classic DOOM is one of those games I always end up coming back to. The mods alone offer a unique experience time and time again. Even after playing some kickass indie shooters like Anger Foot, DUSK, Amid Evil and the build engine shooters I come back to DOOM. I love the simplicity.
That’s awesome. What are some of the mods you’d recommend? I e never played Amid Evil but I’m tempted to give er a shot soon along with all the other recommendations here.
Bro, are you me?! I'm 44 and struggling to enjoy a lot of modern AAA games myself. That's okay though - between classic and indie/AA titles, we are eating GOOD right now. Now go play Selaco and DUSK if you haven't already - they are amazing. Those are only scratching the surface! I'm currently replaying Doom myself (this time with raytracing!) and having an absolute blast with it, so I can definitely relate to a lot of what you said about keeping things simple and fun when the paralysis of everything gets overwhelming. There are a ton of older console games I'd like to check out upscaled via emulation too, so there is no shortage of great titles to play - only time!
Haha there’s a good chunk of indie, or just maybe just the world outside of AAA that I have yet to discover. Not necessarily discover everything, but actually take the time to sit down and play. For me, growing up in the current age of what’s popular is therefore what got played. and now, fortunately, I’m forced to step away from literally the things I love most in life - my favorite video games I grew up on, if I want to also continue to be a functional human being that manages to also add some useful productivity to the massive amount of game time I’m in. Being “forced” to play new games or old games I never really got to experience with a fully conscious mind, was a good move. Like what you said, pretty much everybody outside the Triple A space is eating GOOD right now. It’s their time to shine.
I stopped playing COD/Halo years ago when I had nobody else to co-op with. I got into Beyond Sunset (DOOM wad) never touching boomer shooters before, and it feels so fresh.
I rarely get hyped for any new AAA games anymore. Especially from the west. Pretty much only look out for releases from a few Japanese devs & the Lies of P guys in Korea are also very talented & passionate with things in the works. Only indie guys make good shooters anymore. Just been playing these old shooter remasters & throwback shooters pretty much exclusively lately
Video games became huge business. Financial viability/profitability became everything. Just like with Hollywood. I’m convinced everything is run by test audiences till everyone-including grandma, who doesn’t understand games-is willing to play it. As long as they’re still building their cash machine big business is happy. Also related, I’m an old-school shooter fan and am enjoying Doom 64 on PS5 a lot.
There's an old meme image from a decade or two ago that highlights this problem - in a way, sort of - it shows two images and asks the viewer to compare the difference. The images are of a '1990s' first person shooter map layout and a 2010s first person shooter map layout. One is convoluted and interesting, the other a straight line from A - B. I think you can tell which is which without looking up the meme.
Yeah there’s certainly all of their differences, and yeah, that does apply in many circumstances. Though we should still try to remember and recognize games today that maybe have that application while still managing to leave an impression with other outstanding or unique features. I guess I don’t have a good example off the top of my head, but a game like Halo 5 Guardians has a controversial Multiplayer realm of mechanics, although implements and influences player created content that may or may not include designs of a variety of tastes. Just sum foob for thot.
@@LifeIsAPlanet Singleplayer? Modded Doom. Simply due to the immense degree of freedom I have over the game. I can (almost) always modify parts of the game I don't like, and there is always new WADs made by the community. Multiplayer? Bad Business. It's an FPS that borrows so many COD elements, but without a lot of Activision's BS. On top of the game having no SBMM, every weapon is potentially viable because the game practically doesn't restrict your movement. On top of that, it's a "live service" game that does live service right. New weapons and contents don't give you the FOMO and aren't P2W, and when they are, they usually don't take too long to unlock (I.E, the tennis racket 🎾).
I love to play classic fps games because they were made during a different time in the industry when money was less of a priority/reason to make a game, which meant that people who just wanted to create something fun out of love could make it big in the industry much easier. Blood 1997 for example is one of my favourite games of all time because it’s such a fun and unique love letter to the horror genre at the time, so many references and nods to movies like Evil Dead and Friday The 13th, books by Edgar Allen Poe and Lovecraft, it’s a must-play for anyone who loves the horror media of the past. There are so many great older games like Blood out there that offer fun and unique experiences to anyone feeling let down by current releases.
That’s awesome and I’m definitely going to pick Blood back up again. Dat some real shid. Super fun though, and it’s awesome that they were able to show nods to those things back then and still have a memorable impact, I wish it were that often or recurring today.
Doom never gets old!! If you play on PC, a ton of indie, retro 90s style shooters that have come out in the last few years. I've been enjoying them a lot more than the AAA industry games that have been pushed out more recently
I be monching on Xbox, but after some people started presenting doom mods to me, I’ve began looking into more steam games and whatnot. I’ve also been asking some of yall, what do you think of Prodeus?
I've got the shareware loaded onto my Mister FPGA along with most of my console games. When I get a chance, I'll be installing the registered version. Sometimes, it's nice to play things they way they were originally.
I always go back to doom when I want to have fun and it makes sense since every fps game now is good because doom was good, the other fps game that never gets old for me is quake 3, I have a specific music playlist I listen to when I play it and just a little bit of it is enough to entertain me before going back to work
That’s awesome, what’s Q3 Soundtrack like? I literally put on diff Halo soundtracks at work, at home, at the gym, etc. sometimes when I’m making a vid or need inspo I put ODST OST on
@@LifeIsAPlanet The quake 3 soundtrack is generally industrial, part of my playlist is my favorite tracks from it along with songs I used lo listen a lot like the halo 2 theme and blow me away from breaking bebjamin, they also take me back to when I discovered flash games as a kid
Yeah that’s awesome, I’m 100% going to check that out today out of curiosity. Some tunes off the fallout shid really puts me in a place too. The Soundtracks are easily one of the best aspects of any given content, it’s always A+ if they get it right. Except with Halo Infinite Rn their OST is bussing, but…
I think it's more about how the market in general is operating. Lots of new games are going to lean towards a certain model because it needs to thrive. Even tho doom is great, it still has a lot of nostalgic drive behind it but the reality is children around the world like us are having better experiences because of your PS5 titles and other things.
Right, the Triple A market is in fact leaning in a particular direction, ie, live service installments delivered with a Microtransactional store., my idea here is that myself and many others in this boat are extremely unsatisfied with what the current Model has become. What felt like $100 worth of content 10 years ago was only $60, while now, it can be disguised as any price tag, let alone new Triple A prices at $70, and an underwhelming feeling arrives with (Insert any Triple A within the last few years here)‘s Launch, followed by a Fully functional and operational Seasonal Reward system, with the most attractive items being what completes the product behind an additional Paywall. This is nothing new, just a model that some are tired of “getting used to.” However, it’s great that the current industry still pleases the newer crowd of players, but there’s a pattern recurring through many forms of pop culture that’s creeping into the decision making progress for game developments and how they’re released. Doom does have a nostalgic drive behind it, since it’s super old now, that’s all it has left in terms of Why would anybody play it now. There are new games similar to Doom that hold that drive up while also re iterating a modern take on the style and genre, like Prodeus or Warhammer Boltgun, as a few other folk pointed out here as well. I went off on a tangent dude I’m lowkey baked 🤓.
ways i have beat knee deep in the dead: in vr in brutal doom in brutal doom vr with the doom fighters mod that turns it into a beat-‘em-up i can’t wait to play shores of hell someday
Boomer Shooters are designed to be fun first, a test of skill second and sometimes they got a very interesting story... but like The Alpha & the Omega of Nanomachines and the New Age JOHN CARMACK once said: "Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important."
I'm having fun with both games and I'm 31 years old, I have no idea why I never played these games earlier. I have just never been much of a shooter fan, I have always been into platformers, RPGs and fighting games.
100% if you’re going to enter the shooter genre, I’d recommend staying in this era of shooter to explore (sometimes even the remaster doesn’t do it justice), Doom and Blood is where to start
@@LifeIsAPlanet I grew up during the Halo and CoD era and have played them, but never really dug deep into those type of games. I guess I'm having fun from how fast paced these shooters are and the absence of story makes it more accessible for pick up plays.
Doom is honestly a consistently fun experience... Especially when your playing a good mappack and mods. Just the maps they make are classics in their own right, and some mods are truly amazing either in the conservative way of basically being a vanilla+ experience or the mods that are absolutely amazing to play because of how well developed their gameplay can be. Demonsteele, gmota, hideous destructor and various other gameplay mods are honestly excellent. Hideous destructor in particular is basically the only FPS i could ever ask for if i had to choose because it's a premise that shouldn't work but because the mod is soo amazingly well made it makes it work.
@@LifeIsAPlanet icaruslives is probably the best one to see every mod you need. Atleast for the gameplay category. For mappacks I would recommend looking into channels like decino because they do playthroughs for various doom mappacks, many challenging ones' and some really good ones. I am mildly curious about what port of doom you use, If it's the PC you basically have completely unrestricted access to all categories of engines and source ports. If it's on any modern console, there was a new mod menu but that only involves mappacks since the port it uses is more vanilla compared to what advanced options and specifically designed ports you can find on pc... They are great for performance, especially in maps with a lot of intense action.
funny how not only the so called "boomer shooters", i am more hyped with retro-style games especially indies for the past 4-5 years, not just for affordability but because they aren't "skinner boxes" or shallow formulaic "cinematic" cr*p.
“Skinner boxes” is crazy. but it’s beast. And it’s facts. Sometimes I like cinematics but not when it’s unintuitively the result of a new season launch rather than an experience at the end of an effortful playthrough. Just an opinion though of course.
I got Doom on Steam earlier this year on sale for less than 5$ then this past summer around my birthday they updated it where I got Doom2 and some Mods and extra Levels. Happy Birthday to me. Thanks Doom people.
You're right! Modern shooters are garbage. But you have to know that the fps genre is more than Doom. There's Unreal Tournament 2004, Unreal Tournament 99, Unreal Gold, the Timesplitters series, Goldeneye 64, Perfect Dark 64, Painkiller Black Edition, Half-Life...
Bioshock 1+2, Prey 2017, every Bungie Halo, Blood Dragon, Titan Fall 2, SWAT 4, Quake 4, Left 4 Dead. Lesser bargain bin games: F.E.A.R. + Extraction Point, Quake 1 + 2 + 3, Marathon, Turok 1+2(not nightdive version for 2), 007 games Agent under fire + nightfire, Postal 2, Serious Sam first + second encounter, Prey 2006, Crysis 1 + Warhead, System Shock 2, Terminator Future Shock + Skynet, Alien Vs Predator 2, Duke Nukem 3D episode 1 and all it's Build engine children.
Live service/micro-transaction-laden games are terrible and soul sucking. They lack a spark of passion and the mechanics are built around asymmetry, since they want you to loot up or grind a hundred hours for drops rather than just have fun or get better by skill and knowledge. I always loved Doom. I was 13 when Doom initially dropped and played the shit out of it every year since. It comes in waves, but especially with the fantastic fan community making brilliant mods, it gets better every year. If you haven’t (and the new Doom & Doom II release has all of these easily downloadable), check out Eviternity, Return to Saturn X, Sunlust, and Valiant. You will see so much creativity and passion on display.
Yeah dude I’ll definitely check those out. I return to a different Doom game like twice yearly and have been eating the shit out of the newest Doom games. I do wish games like xdefiant could’ve hashed out better multiplayer arenas and mechanics to go with, but, it’s whatever at this point. Live Service directed content is just melting away all the potential of anything new these days.
@@LifeIsAPlanet It’s mostly old games (especially those with massive modding communities, like Doom or Morrowind) or indies. Or From Software, since they are pretty consistent with passion even when they botch aspects here and there (last third of Dark Souls 1, “rebalancing” the main campaign in Scholar of the First Sin so that most fans prefer the main campaign in vanilla Dark Souls 2, etc.). Actually on the subject of old but worthwhile games with amazing communities, check out Elder Scrolls 3: Morrowind. It’s the most open world and most RPG of any of the Elder Scrolls games. Arena is a cool but very old school dungeon crawl, Daggerfall is more like a fantasy world simulation, Oblivion is much more of a story driven action RPG (with emphasis on side quests and action) and Skyrim is an action/exportation RPG-lite. Morrowind has the most engaging main storyline and is the most sandbox style of the later three (and hand crafted unlike Daggerfall). Best lore, best magic and alchemy systems, most number of named NPCs of the series (I think Morrowind and its official expansions have more than Oblivion and Skyrim with all expansions combined). It just requires learning the mechanics and getting used to the dice roll (I.e. more like Baldur’s Gate, but real time) combat as opposed to the FPS, if it hits it hits style of 4 & 5. But in terms of mods and engine overhauls, OpenMW makes it work on any modern computer (Windows, Mac, Linux) with enhanced render distance and stability and the modding community has expansions that more than triple the exploitable landmass (with actually well-written quests) and graphical and mechanical enhancements to make things more modern, if you need that. I play pretty vanilla, but with Tamriel Rebuilt, which as I mentioned makes the game insanely massive. Also, if you like strategy/survival with tons of open world aspects, a developer with tons of heart, and mods galore, check out Rimworld.
I didn’t play Quake when I was younger like I played Doom, but one time a few years back when I was on a Joseph Rogan kick, I heard him talk about how fucking insane Quake was so I tried it that day and never looked back. I don’t play it often, but it’s goated and is beckoning my name this fine nigh.
deadlock looks to be fun. i agree though games too realistic are usually very boring for me. last shooter i played was golden eye for n64 and it was stellar. also multiplayer mode was fun, very unrealistic multiplayer mode cause each player is very tanky, but i found it to be very fun.
I get that. I enjoy the immersion of some realistic shooters, and would typically enjoy it, if it weren't tailored to those willing to dump cheddar into the Micro store. That's awesome tho, golden eye on 64 is still lit with some buddies to this day.
Oh yeah dude, Transformers 2 Revenge of the Fallen was the best game. No but, TF2 is special to me in a way that when I had moved towns at a young age, my new buddies had introduced me to TF2. Good times
@@LifeIsAPlanet The failure of "AAA" studios and the game industry is just one part of the increasingly dysfunctional US. I think it's becoming increasingly apparent to most people that things are *really* on the decline; and they have been for a long time, but it's worse than ever. I don't mean to get too deep into this as we're discussing shooter games here, but one root problem is that the people who run things (e.g., CEOs, shareholders, BlackRock, and so on) do not care about us or America. As this pertains to good video games and the state of the industry, it is the regime which has allowed massive conglomerates to acquire smaller studios only to kill them off shortly thereafter, and because of the financial characteristics of the games industry, smaller studios are pressured into allowing their acquisition. The politicians are in bed with the conglomerates so they can pump out trash and million dollar garbage because they're too big to fail and they'll never be investigated for anything. The games industry is not fertile grounds for crafting a game like Doom or Half-Life anymore. It's a soulless factory producing the next Hero shooter owned by BlackRock and other people who don't give a shit about making anything good. It's up to us now, indie developers are the future and we gotta support them. Selaco and many other games are our generation's Doom.
i also think sound track plays a vital role in good shooter games golden eye n64 is example but also original doom had great sound track not only music but sound effects of all the monsters.
There comes a point where your library gets so large, that you have no reason to keep adding to it. I'm currently at that point where I have very little reason to continue buying games, because I already have plenty of games and modifications of said games to last me a lifetime. And with the current state of the videogame industry, I don't want to by anything recent or modern. Look at Starfield for example, that game is Bethesda's latest failure, serving as the half-assed product of their inefficient game development; Yet for some ungodly reason, STARFIELD STILL COSTS 70 FUCKING DOLLARS.
For me, Halo Infinite is kinda the problem. A big part of it, anyways. Borderlands fun as jit, mass effect trilogy goes bonkers too doe - not a huge fan of Andromeda, but enjoy it in its own respect.
@@LifeIsAPlanet Yeah, I get the Halo infinite complaints. As a Halo fan, we are STARVING. But just figure out why you like games, and play stuff that is genuinely fun for you.
Lots of goodies got murdered early on. I personally didn’t get into duke nukem like some of my buddies did, but I still believe that’s moreso just due to that feeling you get sometimes when someone shows you like a new song or game and you naturally want to resent it and be like “yeah shits dogass dude I play halo and call of duty 😎” so it’s definitely a series for me to get into and have some good times with.
You mean such is Randy Pitchford. That clown actually made DNF way less revolutionary than what it was supposed to be. If you check out the leaked builds of DNF it would've been an absolute classic had he not destroyed the whole thing and got it rebuilt from scratch. DNF also had breakable segments of glass which was a huge deal at the time in terms of graphics. What an absolute tragedy. We need scientists to discover how we can go to an alternate universe because I wanna play that DNF.
DNF was fine, if it had come out a few years earlier it wouldn't have had the reputation that it has. If you ignore the fact that it took so long and consider it incomparison to games that would have been contemporaries, it comes out a lot better.
got bored of AAA games for a few years now.Always love Doom and play it often since 2004 ,but in the last 2~3 years, old shooters are pretty much all I play.it's exciting that so many old games are getting offical updates and remasters. Also there are a bunch of really good new retro shooters in the last 5 or so years,too!! Ion Fury,Amid Evil,Project Warlock are some of my favorites.
Some of the reboots, remasters, and not only that but the retro style shooters coming around these days are actually freaking nuts. Do you like the looks of games like Prodeus and whatnot?
@@LifeIsAPlanet I like the look of Prodeus,it's got colorful dynamic lights,reflections and some modern effects but the textures and the sprites looks like they're from 1996, and the gore is so satifying. I didn't like the checkpoint system but it's a really solid game and I really love the soundtrack!!
The boomer shooter devs have been putting out gems over the last few years. Watching people play modern shooters and complain and still play them anyway, jump from one bad cashgrab product to another and another and another, makes me laugh in disbelief at their NPC brains.
Well, not entirely NPC Brain. That’s also where I’m kinda getting at here- this wasn’t an abrupt shift- the corporations did a fantastic job of encroaching on pop culture titles - a large enough loving audience simply existed in incomprehensible numbers. We recognize it now, (those of us who reserved some degree of faith in restoration or revival for [you know, insert title here], that we’ve all been played. I just don’t think it’s as blatantly obvious that it’s not just the player, I think the developers or publishers do well at hiding homogeneous nature of what’s going on behind the scenes. Like the tactics they use, like nostalgia for an easy example.
I haven't done multiplayer in years but, what exactly is the problem with skill-based match making? Back in my CS:GO days I'd typically oscillated within the higher Gold Nova ranks, and was matched with people around the same or slightly higher levels, and I didn't see any problems with that.
Skill based matchmaking in the modern case is simply a disguise for what are deeming “Engagement Optimized Matchmaking” which is ultimately a system put in place that blatantly negates any form of fair or reasonable matchmaking mechanics- rather, implements an “In-House” system that manipulates the turn outs and happenings of your multiplayer match and future multiplayer matches - Almost ENTIRELY. It’s done all too well, and does indeed effectively Engage the Player, but that doesn’t mean the player is actively enjoying the game. This is a caveat, because an argument could simply be to not play the game you don’t enjoy, which is my only resort at times, but also, that perhaps people should be getting louder about it before it’s a recurring theme ultimately in more games that are released (already the case).
@@LifeIsAPlanet I still don't understand from your description what it ACTUALLY does that is problematic. Does it intentionally set you up with players of far higher or lower skill levels for the purpose of "engagement" or something?
I find shooting to just be way more simple in boomer shooters rather than modern shooters. I can't speak for all modern shooters but Counter Strike is an absolute joke when it comes to aiming. I annihilate people in Quake 1 & 2. It's literally a roll of the dice when aiming in CS and a lot of pro players have been caught cheating.
There’s cheating, and all the nuance and complexity of modern aiming and shooting mechanics. Certainly, playing titles of the past even as recent as 10 years back demonstrates much simpler and arguably more reasonable mechanics for some of us.
I got this feeling while playing System Shock Enhanced Edition, it's truly an amazing game (especially that the original came out one year after Doom) and the only thing it needed was mouselook. Too many games are disregarded completely just because they don't have photorealistic graphics or competitive online multiplayer.
I HATE THE PHOTOREALISTIC APPROACH RN CAUSS ITS MAKING EVERYTHING STANK. But I LOVE when there’s some graphics mods on retro / classics. I’m not sure what mouse look is, I’d imagine it’s pertaining to the aiming mechanics?
Now listen to me carefully: go play FEAR (Platinum is often dirt cheap on GOG). Play on PC. Multiplayer is exhausting. Single player is the way to go. I've discovered Doom while I still barely knew how to turn the PC on and off. Started out with a crappy source port about 20 years ago and here I am playing it still 20 years later. Same with Halo 1 and 2. Same with Descent. Quake. FEAR, Half-Life 1 and 2. Ghost Recon 1, SWAT 3/4. Muliplayer is cool but single player is for grown men who enjoy games and not the meta cheap thrills of modern multiplayer. If you want multiplayer go play niche shit stuff like Insurgency Sandstorm and stuff.
100%. My uncle actually showed me FEAR,but at the time I could only TH-cam anything on it and it became one of those games that slip through. I also still be gaming Halo 1 and 2, the Bungie series of Halo games are probably my favorite individual games ever as well as a collective series. I’ll be checking that out though on my laptop here jortly doe!
Their is a lot of good indie game shooters like ultrakill, roboquest, deep galactic rock and stone, trepang2, Boltgun, sentry, arcrunners and Dusk maybe try out more indie games or shooters for once.
“For once” haha, yes, these are all awesome games. However, the direction I went with in this video is relative to unspoken and spoken triple a titles while I enjoy some Doomskies.
That’s understandable. It’s funny you say that, my buddies get hooked on roboquest* from time to time, and you can’t have a third. I’m typically the third.
This discussion is so redundant as for how much this has been already talked about and for how simple the answer to it is. Stop buying games from people who don’t care about what they are making and putting out. The same companies who release games unfinished or have strayed from any good innovation and what made their previous games great. At this point people aren’t buying games for what they are but because of their cover or title. People who buy the current Fallouts aren’t expecting a deep and complex story with multiple choices and play styles to choose from, they are buying it because it’s just another popular shooter, just like COD and GTA. I’m not saying games need to be complex, they just need to have standards. When was the last time a game bible was made for a popular title? It’s so frustrating because there are so many incredible indie games out there yet people only choose the 70 dollars worth of 300 GB shit.
I think you’re missing the point, and have additionally created redundancy out of your context of what’s redundant. Yes, I agree with everything you are saying… that’s… what the video is about. What’s important, is that there’s a massive populous of people that are not paying attention to the corporation nor the pattern continuing to infect triple a titles. That being important because, what’s expected of a triple A title is something grand, something expansive across communities. The conversation is only redundant if nobody is listening, if nobody is acting. The pursuit of the video, the pursuit of clicking and watching, the pursuit of commenting your opinion - eliminates the redundancy. Now, if you were the only commenter for example, I wouldn’t be able to say that you know? Cause then I would look silly. But I’m a tiny lil channel that was expecting 50 homies to pull up to a continued series of conversations - not 8 thousand new people to join in and (obviously, naturally) need to share their opinion on the 30 second comedic soundbite I made about enjoying or hating video games. I myself also need to learn and remember that many commenting seemingly didn’t watch more than 2 minutes into the video, as they mostly reverberate exactly what I’ve said.
All subjective. I don't really like a lot of modern fps (well actually, there are no modern fps, it's mostly just COD). But doom style games aren't anything special in my opinion. Like, I don't particularly enjoy stuff like Cultic or Ion Fury or Hedon or whatever is a popular doom wad right now. I miss games like Half-life or FEAR or Portal or No one lives forever and so on, but no one makes games like that anymore. There's nowhere to escape to.
I feel that maybe since the Doom games aren’t particularly special to you, maybe it’s not that, but that the ultimate breakdown of what an FPS entails at its core just isn’t that special in general to you. For example, being that Halo was my first video game I ever played, (and had a good time) I was naturally going to continue to gravitate towards the mechanics and flow I recognized to enjoy. As I grow older, I slowly find more interest in RPG’s, and I’m finding a lot of reasons to keep exploring!
The resurgance of the boomershooter is a god send, my favorite FPSs were the ones made using the Build Engine, so when Ion Fury was released, I was stoked, it makes me think, why did I have to wait 30 years or so, to get a new game in the same vein? Half life really did a number on the industry, cause I never considered serious samnor painkiller, to really capture the essence of 90s FPS.
Yeah, at least now we can experience these style games again, or have a reason to play those games if you never did before. Given, some newer console ports have some odds and ends and I don’t believe can gain access to mods of course.
@@DrundeFPS It kind of did. After that developers mostly decided that every game needed to have some sort of a plot. Plots are for RPGs, shooters shouldn't have one, especially if it gets in the way of the cool weapons, enemies and levels.
I think sniper elit had good enemy ai but fear had the best they use a sepert ai just to control the enmeys they try to flank you, when they hare where you are
Lol I’ll turn it on. I’m only just now discovering all of the mods and gang shit people have been building for these games and it’s literally NUTS. Super exciting for someone like I who was unaware to finally get into that.
@@LifeIsAPlanet always great to see people getting into the original doom. I've been playing it for years, it's really one of the most timeless games and there is so many ways, so many custom content to play through. Doom has so much depth despite of how simple it is on the surface. I also recommend quake 1 for more boomer shooters, it's equally great. It's not as big as doom, but it's still incredibly big filled with amazing experiences
I have to also give a big shout out to the doom inspired Quake or the even better Half Life Series. HL is also a great old shooter with a good story. In my opinion though you should play HL with the brutal half life mod installed as it makes the weapons and overall game so much more fun. HL2 is also amazing and worth a shot
I definitely want to play half life games, though when I was younger I had watched playthroughs of them from my old favorite tubesters. Just to experience it myself is why I need to get it though fr
That’s facts. Once you get a good taste of what so many Boomer shooters can do, it makes modern shooters more or less fulfilling depending on what shooter you’re playing.
I'd have to disagree with you not all modern Shooters suck the Doom games have been consistently good with eternal being the best in the series to date you're referring to Modern military shooters which in all honesty have been on a downward turn since Battlefield 4
Typically I’m referring to Live Service shooters, or just Live service titles in general, generally titles in the recent few years. But yeah, the Military shooters as well as many other titles pooped the bed after the release of Fortnite. Of course h1z1 mods and pubg were already a thing but fort crapped out public trader Hive Mind
Arrive itself upon me is a completely figurative and functional phrase - just obnoxious english. I've got plenty of technical kinks to improve on, thanks.
T1 and 2 are both amazing! Similar to how I’m playing Doom, I also play Titanfall, woah! However, I direct my attention to more particular areas like the Call of Duty and Halo space, for this video.
Titanfall 2 was too short, un-challenging, and had some of the dumbest AI on the planet. Everyone who said the story was "good" probably have not read Truby or McKee, let alone, know who they are. The only reason why Titanfall 2 stands out is because it was a mediocre game in a sea of trash.
@@3mar00ss6 How can you call it an online game when the servers have been offline for years? Recently they came back, but without online, the campaign is the only playable component of the game.
unrelated but it drives me insane watching classic doom gameplay with the crosshair on. vertical aiming is automatic and the gun is already centered for you to aim it at the enemies so the crosshair feels redundant, and even distracting when you shoot enemies higher up. That pet peeve aside I agree man, modern shooters have a tendency to just frustrate the player and keep you tense all the time, older titles were more fun focused and engaging.
It's crazy that someone plays doom differently than you do,I know it will be hard but I hope you feel better and can get past this difficult time in your life.
I feel like maybe someone will get this even though it may not be directly linked to FPS in general.
I used to play video games all the time, and mainly FPS games...I noticed that it purged my depression to a point where I didn't overthink my life. I just booted up one game from the huge library of stuff and I could have fun with whatever I was playing. But lately, like the past year, I just feel like it doesn't do it for me anymore. Hearing how everything sucks, how people are being treated, how nobody is excited anymore, no expectations...this unlocked a fear in me, and that is that the only hobby that I had was slowly fusing with my state of life.
When I'm feeling like shit and I go to cleanse my state of mind, but instead get another dose of shit, it really doesn't help anymore nor is it fun.
"Being on that dashboard, not knowing what to play"
God, that hit me. From the days of playing Cock of Dookie with budies you found online to just not knowing what the fuck to do. Part of me thought it's the adult life, the growing up part, but that couldn't be true, I thought. A few people called me old for still sticking with DOOM and nothing else, but how can that be at 26? I wasn't even alive when DOOM was brought to life and yet I prefer it more than anything else out there, even some of the new DOOM shooters, which I do like.
Later I noticed I'm buying games I don't even play;
"I'll play that later", I said.
"I'll have that for a time when things will be...better."
I find myself booting up a game only to play it for like 10-20 minutes and then just turning it off. Was open and still am to new FPS games and other non FPS ones, obviously, but the rot that just continues to spread in this industry is making me want to fuck off.
I'm still a gamer at heart, don't get me wrong. And I knew that in order to get some of that joy back, is to kill demons and blow shit up. Thus, I have returned to DOOM, or at least I thought I did. One thing about the whole shit feeling is that DOOM is that one friend that was always there for you, but you stopped hanging out with when you moved cities for a new job, education, opportunities...But then you see how awful the city life is and that the people in that city are full of shit, and what they're selling is shit, so you decide to go back. Then when you come back home, you lift your head up and see: an old friend that never really left; DOOM.
This game gave me so much and I felt like I want to give back. Studied the fuck out of Doom level editor and created my own levels, with custom monsters, guns, textures, songs and felt that genuine feeling of happiness and satisfaction again, especially when I got to share it with the rest of this amazing-ass community. I was playing AND creating what I once loved doing.
Dude that’s fucking boss. Yeah I completely get all of what you’re saying, sometimes Life is The Shits… but the opportunity to be in this Eon making dope shit for others to experience is all that ever really mattered 📡
@@LifeIsAPlanet Yeah man! Also thought that maybe I'd just have to make improvements in my life first to enjoy games again, like if, I'm alright mentally, I could probably find everything more enjoyable anyway? But returning to this classic, it just feels like it's right everytime and to be able to contribute to it after all this time just adds to it.
Go watch Civvie11 channel he covers tons of great new fps
FPS games in the triple AAA space have been designed to be temporarily-owned skinner boxes made to be accessible at the lowest level. They aren't designed to be games, they are designed to take your money. I would recommend a few things.
1. Stop pre-ordering games. You shouldn't even need to do this, the supply of games isn't running out if its digitally distributed.
2. Anything with the label "Live service" Isnt worth your time, it just means it relies on a server to operate, and once it goes offline, no more game.
3. Play some other genres other than fps games. playing the same genre of game will lead to burnout, insanity, and a lack of passion for games. (I was here once)
4. Look into the indie game scene if you really want a fun fps experience. Ultrakill, Dusk, Cultic, etc. these games are designed to be actual fps games and NOT point and click micro-transaction grind simulators.
If you want an fun fps you can play with friends, I would recommend either left 4 dead 2 or Deep Rock Galactic.
I have no friends
Game is a completely different genre, but I gave up on tbe live service game called dead by daylight.
Not only can they end the service, but they can ruin the game balance with updates.
I was forcing myself to play due to cost fallacy, due to all the dlc I bought. I gave up the game and swore to never invest in a live service game ever again.
@@misterpinkandyellow74 Respecting your own time is respecting yourself. Congratz
And remember to sign Stop Killing Games just to show middle finger to modern games..
Indie games are where most of the passion is found nowadays. Not to say that all modern mainstream games are entirely devoid of passion, but it's just that indie games tend to contain and be driven by disproportionately more passion.
No offense, but this video meanders _way too much_ for only being six minutes long.
You don't even really state the Video's thesis until _three minutes in._ And even by the end, you don't really present your argument in a truly convincing way and end with a rather unsatisfying conclusion.
The best part about all of it - there is no structure- I through this together because I knew it was worth some time. Worked out well, but of course there are improvements needing made. You can tell that to the 200 comments doe *edit - that sounded rude, but I don’t mean to say it in a rude way, I was just having fun making this video. I wanted to talk about some things on my mind, some things I’ve been previously discussing in depth throughout some of my other vids - wasn’t expecting an additional 6.5k audience. But much appreciated!
Video was lowkey a waste of time while talking about wastes of time
@@стрелок-ч7р Dude was lowkey willing to waste his time from across the world. Turn off the video, primitive beast...
There are some killer FPS games out right now that I can recommend that will make you game like it's 95' to 05' and you can get a handful of them for the price of one Triple A game and they are way better and made by passionate developers. Here ya go: Dusk, Amid Evil, Trepang2, Selaco, Cultic, Ultrakill, Prodeus, Nightmare Reaper, Severed Steel, Fashion Police Squad, Post Void, Warhammer Boltgun, Project Warlock, Viscerafest, Gunhead, Fallen Aces, Forgive Me Father, Maximum Action and then you got all these killer remasters out, besides the Doom releases you have been playing, there is also Quake 1 & 2, Dark Forces, Powerslave, Turok 1,2,3 & Rise of the Triad. Look into these games, check out their trailers, wishlist them, wait for some sales and then you'll have an amalgam of non-stop fun, I guarantee it.
Quake and trepang go fuggin nuts. I need to check out some of those other titles that I haven’t heard of or haven’t seen of in ages. Me and my buddies have also been hacking each otha off in Friday the 13th before Xbox lobbies go down this year.
@@LifeIsAPlanet Oh, hell yeah to Quake & Trepang. And nice! Friday the 13th is fun as hell. It's a shame the lobbies are eventually going down.
Can definitely recommend Prodeus, its a modern homage to the 90’s classics
YES. Prodeus is amazing, and one of the reasons I actually was reminded about returning to some Doom with.
Also you have Blood Fresh Supply and other build engine games like Duke Nukem 3D and Shadow Warrior.
Ever since the Doom 1+2 remaster dropped, I put over 20 hours into the game, and completed Doom 1, 2 and Master Levels over 2 weeks. And the best part is, this remaster was free.
All Doom games manage to fill my cup, honestly. The only thing that really irks me about new Doom games was I heard the composer got short end of the stick, and the music is a big deal to me
@@LifeIsAPlanet Yeah, Mick Gordon is a legend. I still listen to his tracks during workouts. Doom wouldn't have a successful reboot without him. The music was everything. Definitely didn't deserve the treatment.
The remaster was only free if you owned Doom 1 or Doom 2 digitally before.
@@LoremIpsum1919 True. I forgot to mention that. Many people still don't own the Classic Doom. Still much cheaper and more value than modern games these days.
@@Mr.Coffee576 Was it though? It was like $20 to play Doom with free look and "better graphics". I had GZ Doom on my Android nearly 10 years ago with Brutal Doom. The free look, gore, new weapons, etc. WAAAAAAY better then some "ZOMG IT'S 4K RAY TRACING" update. If anything these shameless remasters allow even the legacy studios to jump on the lazy ass bandwagon of pump out more mediocre crap. I mean you can DOWNLOAD Doom and Doom 2 for FREE. And I'm not talking piracy. Only these predatory platforms like STEAM are profiting off of 20 year old games and it's encouraging developers that used to give their legacy games away after awhile to repackage them as "remasters" and resell them.
I feel the main problem is the companies insistence with focusing about making games for profit rather than enjoyment and entrainment, many do focus on retention rather than enjoyment.
For sure, of course a huge portion of it is the other half of the customer’s relationship with the corporation, like responding to these systems by continuing to play them or support them financially and whatnot. Inevitable, but some things can potentially change with awareness. I really enjoy seeing the “No Preorders” in a lot of comment sections and videos supporting the idea.
Obviously that's what a big corporation is going to do. Gaming was cursed as soon as it got popular enough to warrant the attention of the "big boys".
The problem with modern AAA gaming is simple but requires a definition of what video games really are and why we play them.
1) video games are interactive digital art presented as and to be enjoyed as entertainment. We play them for fun..escapism.
2) AAA gaming studios are publicly traded corporations.
Ok now sit here for a moment ...just think about that.
What would've the Renaissance period been like if every painting and every carving of a statue was produced by a publicly traded corporation?
What if say the Mona Lisa was produced by an artist working at a multibillion dollar publicly traded corporation?
I think youll agree that if it was ; a huge part of its soul , its quality, its uniqueness wouldve been lost to deadlines, lost to corporate shareholder meetings, lost to biggest shareholder wishes , lost to all kinds of red tape...
Point is: corporations cant turn out art like its the next year model cheese grater coming off a conveyor belt. Art can not be made this way. It requires things a corporate environment can not have by its very nature.
This is why indie devs, AA private studios are the real AAA gaming space. They prove it over and over again with each game they release. AAA proves that even with a billion dollars, you can't make a game have the soul or imagination that an inde dev can.
Plus AAA has this other issue of an insatiable need to push, promote or preach some sort of weird social ideology.
AAA is essentially big budget, social engineering propaganda of souless, half finished, shallow, broken mechanics, bugs and greed fueld microtransactions ...
Shovelware we used to call it. The kind of crap you'd find on a disc bundled with a game magazine.
Only this is million dollar shovelware.
All hope isnt lost, some AAA devs are still ok for the most part.. IDSoftware for example..
But man we have lost a lot of ips to this crap. A lot.
I agree with all your points wholeheartedly, but the inner pedant in me needs to correct the historical inaccuracy about the Renaissance: Almost all those fantastic works of art were commissioned by the Catholic Church / Holy Roman Empire (the worlds largest corporation in a sense, at the time) and/or rich families / aristocracy for their own use.
@chrisd9700 well let's agree that the Holy Roman Empire and Catholic Church aren't exactly the same thing as a publicly traded corporation. They weren't producing these pieces for mere profit, they were producing them for the sake of the piece themselves.
Eh careful with the "art" aspect. I get it, but a game like The Last of Us 2 that got 9's and 10's for being "high art" was honestly BORING AF. Critics LOVE these "Artsy" games that LOOK incredible but have ZERO gameplay (Hellblade 2" Games WERE about having fun. The passion to make games fun was there. Take Will Wright. The guy said "I'm going to make a game where you build cities." At the time people didn't get it. But it worked BIG. Now he's shilling some NFT based game like a crackhead sitting outside of 7-11 begging for money only it's a guy you went to school with. Nowadays when I see a game get an 8, I look into it BIG time. THOSE are usually my jam. God of War with it's INCREDIBLE graphics and ABYSMAL voice acting (Odin?!)? you can keep it. I'd much rather smash shit up really good and have fun then stare at ray traced cutscenes 90% of the time. Death Stranding. "Throw piss and poop at your enemies as you wander around America because it's soooooooooo artsy!" Critics: "Eh...I don't get it. 7/10" The industry apparently lead by Sander Cohen "WHAT?! HOW DARE YOU!"
Critics: "Oh you know what? You're right! We rubbed our eyes. It's a MUST OWN! 11/10!"
Doom was always the way kid. *siiiiiiiiip* 🚜
Old school games in general are ones that have an understanding of what a game is and why we play them in the first place.
Too many "games" now are just focused on telling a message than showing its player a world that can be fun, dangerous, exciting, scary and can make them imaging what is out there.
BTW source ports for games that were originally on DOS or other ways that are tough to play now has been great because as with NightDive's efforts so many more classic games can be enjoyed by fans new and old as well as much more easier to be preserved from the ravages of time.
the main thing I dont like about modern AAA games is the drift away from actual gameplay. at most, it just copies gameplay from other games rather than being something of its own for the sake of making money, and usually, for single-player AAA games, it's just a glorified movie, with very few games having innovative and plentiful gameplay.
The narrowing of pleasure out of these games continues, I just hope that at the end of the line, somethin cool gets squeezed out. 🥸
I've heard several veteran developers, who still work in the business, say things akin to "games aren't really designed these days." Not that they're even poorly designed, but that there simply _is no design process taking place._ I think that explains a lot of how we have ended up.
The funny thing is Doom modded to be a modern shooter is pretty damn good.
I basically turned it into FEAR.
I honestly think that for most players, they play modern FPS games but what they actually want is a game like Doom. That is, they play modern multiplayer shooters hoping for an experience where they run around shooting peope and blowing stuff up in order to actually have a fun experience, but instead they get a game whose deaign goals are a little bit different. Certainly multiplayer FPS games can be very good and do things that a singleplayer FPS technically couldn't such as competitive play, but I think that a high percantage of people do not actually play for these exclusive multiplayer traits, rather they play for that mechanical satisfaction of shooting a precise headshot then shotgunning somebody in the face and having blood splatter everywhere as the soundtrack makes you want to continue the bloodfest. And then when a janky multiplayer FPS gives players just a little bit of that by chance one day when the opponents weren't playing well, they keep coming back for more of that feeling that they're now familiar with, not realizing that there are much better places to find it in greater, reliable quantities. Also people seem to assume that new = better, but it simply does not. It's an honest mistake, but one that I think far too many people make.
You’re completely right at every point here - showing friends of mine the original Doom series completely refreshes their spirits, and there’s a reason. Continuing to use doom as an example here, the mechanics and gameplay of Doom at first glance, in 2024, is slow, or lackluster for a better term. But as you play through and experiment, explore, collect and destroy, you start to look at yourself flying through missions just doing exactly what you got on to do - blow some shit up and feel like you’re the UNIT everybody wanted to be so badly. Even with newer doom titles, there remains to be a particular and distinct taste to the doom games that lie beyond the art style and control scheme, while also providing boundaries and limitations (mostly due to the age and tech) that kept the game grounded to a singular idea.
It’s fun because it’s simple but not without challenge. You can feel that the designer had fun creating the level as you play it. Each level is easy to digest. The game doesn’t feel like a damn commitment.
That’s one of my favorite reasons to play it. I’m ready to just load in and mindlessly beat a chapter or two of the game, and I’ll have explored and stomped through a bunch of levels by that point. Then I’ll just log off, and it feels like all that occurred was enjoyment and some challenge. Sometimes it’s all that’s necessary
Yes, I think games like this will continue to be somewhat popular as long as they're available. They're just really fast to pick up for a quick session without having to spend an hour remembering where you were and what you were doing. The absolute worst case scenario is that you forget so much of what's going on that you get the experience of beginning fresh. Which was also pretty cool.
I've started playing GZDoom with some Cacowards-winning wads recently, this time keyboard only because I always wanted to try - it's just crazy how fun this is and how much more quality I get for my time.
I've already spent years playing classic Doom over various source ports, with different wads and combinations and always found that to be amazing, but the last years have been increasingly disappointing in the AAA FPS segment. I loved Doom 2016 and Eternal, but outside these two, I struggle to remember an FPS game that was just fun and had some respect towards my time.
The indie scene is still great and has gotten even better over the years - Selaco is a gem that we finally got this year and it's been a blast. Dusk is amazing, as well as other New Blood releases. Splitgate was great, too, and I'm very excited for Splitgate 2.
But, man, classic Doom all the modding capabilities and options? That's still the king. The map-making part of the community just seems to always have some more impressive projects to show off, many more enjoyable than any of the mind-blowingly expensive AAA games with their trend-chasing GPU stress tests that have nothing to offer but an illusion that cashing out for a top-of-the-line PC is somehow going to bypass the absolutely boring gaming journalist article material or excuse the predatory monetization schemes.
Great video, couldn't agree more, back to playing Insanity Edged.
The GZDoom modding scene is practically bottomless content, usually for free (on top of a Doom 1+2 purchase). Adventures of Square, Ashes 2063, The Golden Souls 1/2/3, Brutal Doom, Guncaster maybe paired with Colorful Hell on Maps of Chaos, Doom Infinite, Memoirs of Magic, Megaman 8-Bit Deathmatch, the notorious My House, Reelism 1 and 2, Treasure Tech Land, Aliens: Eradication, Stronghold: On the Edge of Chaos, High Noon Drifter coupled with Strange Aeons... Hedon if you don't mind forking out for an in-depth TC campaign. Maybe Hideous Destructor if you hate yourself.
@@MediaMunkee nice taste! I couldn't exhaust the options back when I was a teenager with all the time in the world to play GZDoom with mods (which I did, a lot), but now that I have less time to game and more mods to enjoy? I'm set for life and there only seems more to come.
Don't forget about Doom RPG, that was pretty cool.
ashes mod series is a blast to play
I was trying to tell the doom eternal sub that doom93 still has a more fluid gameplay loop. Imagine how that went.
It’s hard to make comparisons between then and now too, especially if you weren’t already familiar with Doom back then as well as the nature of what made an amazing community around the games. After seeing the capacity of the mods for Og doomas, it really does put a lot of the features from new titles to shame.
I agree
You're comparing two totally different games. Just like Doom 3 was its own beast.
@axa993 It's supposed to be a reboot of doom. Yet it plays more like quake. But worse. Doom 3 wasn't that great either. Just milking dooms name to make a new game but get money off of doom.
@@adamsunderland0823 you're forgetting the fact that the new Doom games were awesome. You didn't like them but a lot of us did. Eternal is a peak of pure fps design, it's insane.
I love all of the games, except for Doom 3 which is only fine IMO and not much else. But I know people who love it as well. And that's all right
I remember my 7th grade year feeling so fatigued of cod, halo, Minecraft and other modern games feeling like I was running in an endless loop. Then my buddy shows me this old ass game where you can’t even jump or look up and down, run at 30mph, and can hold more firepower at once than a Waco commune, and I instantly knew this is what I was looking for.
Holy shmokes I wish I had found a sweet spot to play doom in while I was still in school. I would’ve been forcing my friends to take turns on the box playing doom rather than split screen games. That’s a stretch, but I just know we really enjoyed Doom 2016 multiplayer together, but now I gotta get them all onto the older titles and spend some time beating those games up. I’m sorry did you say you were fatigued of Minecraft??¿? Brother, you must be eliminated now :(
You definitely get it. Doom was more or less the FPS equivalent of Daytona USA or possibly the Cruisin' series. It was a fast arcade type of a game where you could also do a bunch of crazy death matches without really having to spend much time developing your skill to get started. Just one keyboard and mouse completely optional.
I love combining Final Doomer with Regular Doom. Infinite Replayability.
How easily can I access Final Doomer among other things?
@@LifeIsAPlanet also try colourful hell if you want more variety in monsters
One of the best things I did was start picking up games that are either cooperative, or have local multiplayer. Rather than being annoyed by people who never go outside and aren't even there for fun, I team up with some bros or spend time laughing on the couch. Sure, sometimes a difficult single player game is good stuff, but usually bros are the way.
Anyone looking for a new fps to try I would recommend Receiver 2. It's a slower-paced game and single player. It's great if you want an fps but also something a little different than the typical fps.
You have to use multiple keys to manipulate the gun rather than just using R to reload. The enemies are turrets and drones, but instead of hit points you have to shoot vital parts, like the battery, motor, camera, etc. The goal is to collect tapes. When you collect enough in a level you move to the next one. If you die you move down a level. No hitpoints, if you get shot you die.
It's very simple and repetitive, so some might find it boring, but it's fun and very challenging. I think it would be considered a roguelite, but it's not presented as one. No upgrades, aside from new guns. The story is a little out there, but I like it. Very otherworldly atmosphere.
I certainly will be trying this out. It sounds more complex, nuanced and difficult than what I typically play, but that’s the goal here. A lil exploration of each others- wait. A lil exploration of unfamiliar territory in a fun and enjoyable manner. That’s awesome though, I’m definitely gonna check that out. Thanks!
Honestly a lot of this (not all) falls back on the consumer. Companies are going to continue to shovel out shit games and movies so long as people continue to part ways with their money.
Yeah basementmma, I totally agree with you. There’s a blatantly broken relationship between the consumer and producer. Spanning far beyond video games of course.
There's a sucker born every minute, though. Companies don't market to me or (I assume) you, they market to less discriminating players who haven't had the chance to refine their tastes.
Don't know what platform you play on, but 3 modern shooters you should play are:
1. Postal: Brain Damaged - A game from the Postal franchise but it isn't an open world FPS. More like Doom 2016/Eternal.
2. Selaco - A game that runs on Doom's source port, GZDoom. The game is inspired by FEAR and Doom 3.
3. Ion Fury - A game that runs on a version of Duke Nukem 3D's engine. Game is a 1:1 Duke Nukem 3D style gameplay.
All 3 are extremely fun, have good art design, weapons are good, level design is good, and the soundtrack is good. I also recommend playing any of the old Serious Sam games as well
Boomer shooters and Indie First-person shooters will always be fun.
YOU will always be fun. How bout that? Fr.
@@LifeIsAPlanet No U
Yeah, I have so much more fun playing ancient DOOM than anything that came out lately. And I say that as someone who installed oldshool DOOM on his computer only last year.
Never played it before because I thought "it's old, how good can it be?" Imagine my surprise when it turned out one of the best fps games I've played. EVER.
It really does hold some serious weight to it when you fully envelop yourself in it for the first time. There’s nothin like that first Doom Trip.
Great part is, you could play nothing but doom maps for years, and you wouldn't run out of good stuff, I made a map for a community project, should be out soon.
Check out mtpain27, he reviews doom wads
Modern gaming is tricky. Even a game with modest content takes considerable resources to make, and so monetization comes into it, and that breeds incentivizing unwanted vendor behaviors. Doom was in a sweet spot: id was passionate and didn't care about making money beyond recouping expenses and having a little profit to finance more games. Now we have companies that are purely profit-based, and it shows. But if people keep buying, they have only themselves to blame.
Definitely, you hit the nail on the head. The chassis by its hull, if you will. The (insert 10 ChatGPT-based Synonyms here)
1. You hammered that like a pro.
2. You just dropkicked that point.
3. You smacked that right in the face.
4. You hit that so hard, it’s begging for mercy.
5. You didn’t just hit the nail, you built the whole house.
6. You punched that point right in the jaw.
7. You nailed that like you had a hammer in your sleep.
8. You karate-chopped that right into place.
9. You hit that nail so hard, it’s asking for a raise.
10. You nailed that so well, Bob Vila’s jealous.
A lot of that is probably due to the time it takes to make the graphics. The original Doom development team was smaller than what many AA game studios use just for the art department these days. And when they get it right, it can be absolutely amazing, but it also means they need to be a bit more conservative in terms of what they try to provide to the player.
Classic DOOM is one of those games I always end up coming back to. The mods alone offer a unique experience time and time again. Even after playing some kickass indie shooters like Anger Foot, DUSK, Amid Evil and the build engine shooters I come back to DOOM. I love the simplicity.
That’s awesome. What are some of the mods you’d recommend? I e never played Amid Evil but I’m tempted to give er a shot soon along with all the other recommendations here.
Bro, are you me?! I'm 44 and struggling to enjoy a lot of modern AAA games myself. That's okay though - between classic and indie/AA titles, we are eating GOOD right now. Now go play Selaco and DUSK if you haven't already - they are amazing. Those are only scratching the surface! I'm currently replaying Doom myself (this time with raytracing!) and having an absolute blast with it, so I can definitely relate to a lot of what you said about keeping things simple and fun when the paralysis of everything gets overwhelming. There are a ton of older console games I'd like to check out upscaled via emulation too, so there is no shortage of great titles to play - only time!
Haha there’s a good chunk of indie, or just maybe just the world outside of AAA that I have yet to discover. Not necessarily discover everything, but actually take the time to sit down and play. For me, growing up in the current age of what’s popular is therefore what got played. and now, fortunately, I’m forced to step away from literally the things I love most in life - my favorite video games I grew up on, if I want to also continue to be a functional human being that manages to also add some useful productivity to the massive amount of game time I’m in. Being “forced” to play new games or old games I never really got to experience with a fully conscious mind, was a good move. Like what you said, pretty much everybody outside the Triple A space is eating GOOD right now. It’s their time to shine.
I stopped playing COD/Halo years ago when I had nobody else to co-op with. I got into Beyond Sunset (DOOM wad) never touching boomer shooters before, and it feels so fresh.
That’s boss, but I wish ye still had a companion for Co Op. halo co op beats me like bonkers. Straight up.
I rarely get hyped for any new AAA games anymore. Especially from the west. Pretty much only look out for releases from a few Japanese devs & the Lies of P guys in Korea are also very talented & passionate with things in the works. Only indie guys make good shooters anymore. Just been playing these old shooter remasters & throwback shooters pretty much exclusively lately
Sometimes it’s all ye need, some of these old Gen shooters and games still have plenty of space for enjoyment. Lies of P goes bonkers
Video games became huge business. Financial viability/profitability became everything. Just like with Hollywood. I’m convinced everything is run by test audiences till everyone-including grandma, who doesn’t understand games-is willing to play it. As long as they’re still building their cash machine big business is happy. Also related, I’m an old-school shooter fan and am enjoying Doom 64 on PS5 a lot.
That’s awesome, I bet it runs amazingly well on the PS5 too. And I agree, definitely.
There's an old meme image from a decade or two ago that highlights this problem - in a way, sort of - it shows two images and asks the viewer to compare the difference. The images are of a '1990s' first person shooter map layout and a 2010s first person shooter map layout. One is convoluted and interesting, the other a straight line from A - B. I think you can tell which is which without looking up the meme.
Yeah there’s certainly all of their differences, and yeah, that does apply in many circumstances. Though we should still try to remember and recognize games today that maybe have that application while still managing to leave an impression with other outstanding or unique features. I guess I don’t have a good example off the top of my head, but a game like Halo 5 Guardians has a controversial Multiplayer realm of mechanics, although implements and influences player created content that may or may not include designs of a variety of tastes. Just sum foob for thot.
DRLA weapons and monsters + Gun Bonsai + Zeta Shop = Infinite replayability
Greenriflemale what is your favorite game of today’s age?
@@LifeIsAPlanet Singleplayer? Modded Doom. Simply due to the immense degree of freedom I have over the game. I can (almost) always modify parts of the game I don't like, and there is always new WADs made by the community.
Multiplayer? Bad Business. It's an FPS that borrows so many COD elements, but without a lot of Activision's BS. On top of the game having no SBMM, every weapon is potentially viable because the game practically doesn't restrict your movement.
On top of that, it's a "live service" game that does live service right. New weapons and contents don't give you the FOMO and aren't P2W, and when they are, they usually don't take too long to unlock (I.E, the tennis racket 🎾).
I love to play classic fps games because they were made during a different time in the industry when money was less of a priority/reason to make a game, which meant that people who just wanted to create something fun out of love could make it big in the industry much easier. Blood 1997 for example is one of my favourite games of all time because it’s such a fun and unique love letter to the horror genre at the time, so many references and nods to movies like Evil Dead and Friday The 13th, books by Edgar Allen Poe and Lovecraft, it’s a must-play for anyone who loves the horror media of the past. There are so many great older games like Blood out there that offer fun and unique experiences to anyone feeling let down by current releases.
That’s awesome and I’m definitely going to pick Blood back up again. Dat some real shid. Super fun though, and it’s awesome that they were able to show nods to those things back then and still have a memorable impact, I wish it were that often or recurring today.
Doom never gets old!! If you play on PC, a ton of indie, retro 90s style shooters that have come out in the last few years. I've been enjoying them a lot more than the AAA industry games that have been pushed out more recently
I be monching on Xbox, but after some people started presenting doom mods to me, I’ve began looking into more steam games and whatnot. I’ve also been asking some of yall, what do you think of Prodeus?
I've got the shareware loaded onto my Mister FPGA along with most of my console games. When I get a chance, I'll be installing the registered version. Sometimes, it's nice to play things they way they were originally.
I always go back to doom when I want to have fun and it makes sense since every fps game now is good because doom was good, the other fps game that never gets old for me is quake 3, I have a specific music playlist I listen to when I play it and just a little bit of it is enough to entertain me before going back to work
That’s awesome, what’s Q3 Soundtrack like? I literally put on diff Halo soundtracks at work, at home, at the gym, etc. sometimes when I’m making a vid or need inspo I put ODST OST on
@@LifeIsAPlanet The quake 3 soundtrack is generally industrial, part of my playlist is my favorite tracks from it along with songs I used lo listen a lot like the halo 2 theme and blow me away from breaking bebjamin, they also take me back to when I discovered flash games as a kid
Yeah that’s awesome, I’m 100% going to check that out today out of curiosity. Some tunes off the fallout shid really puts me in a place too. The Soundtracks are easily one of the best aspects of any given content, it’s always A+ if they get it right. Except with Halo Infinite Rn their OST is bussing, but…
I think it's more about how the market in general is operating. Lots of new games are going to lean towards a certain model because it needs to thrive. Even tho doom is great, it still has a lot of nostalgic drive behind it but the reality is children around the world like us are having better experiences because of your PS5 titles and other things.
Right, the Triple A market is in fact leaning in a particular direction, ie, live service installments delivered with a Microtransactional store., my idea here is that myself and many others in this boat are extremely unsatisfied with what the current Model has become. What felt like $100 worth of content 10 years ago was only $60, while now, it can be disguised as any price tag, let alone new Triple A prices at $70, and an underwhelming feeling arrives with (Insert any Triple A within the last few years here)‘s Launch, followed by a Fully functional and operational Seasonal Reward system, with the most attractive items being what completes the product behind an additional Paywall. This is nothing new, just a model that some are tired of “getting used to.” However, it’s great that the current industry still pleases the newer crowd of players, but there’s a pattern recurring through many forms of pop culture that’s creeping into the decision making progress for game developments and how they’re released. Doom does have a nostalgic drive behind it, since it’s super old now, that’s all it has left in terms of Why would anybody play it now. There are new games similar to Doom that hold that drive up while also re iterating a modern take on the style and genre, like Prodeus or Warhammer Boltgun, as a few other folk pointed out here as well. I went off on a tangent dude I’m lowkey baked 🤓.
ways i have beat knee deep in the dead:
in vr
in brutal doom
in brutal doom vr
with the doom fighters mod that turns it into a beat-‘em-up
i can’t wait to play shores of hell someday
Bro how. Doom fighters mod sounds fun as f*k
Boomer Shooters are designed to be fun first, a test of skill second and sometimes they got a very interesting story...
but like The Alpha & the Omega of Nanomachines and the New Age JOHN CARMACK once said: "Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important."
Lmao epic quote. Except there are certainly a few exceptions, for sure. Like mister chief from halo gaem.
I'm having fun with both games and I'm 31 years old, I have no idea why I never played these games earlier. I have just never been much of a shooter fan, I have always been into platformers, RPGs and fighting games.
100% if you’re going to enter the shooter genre, I’d recommend staying in this era of shooter to explore (sometimes even the remaster doesn’t do it justice), Doom and Blood is where to start
@@LifeIsAPlanet I grew up during the Halo and CoD era and have played them, but never really dug deep into those type of games. I guess I'm having fun from how fast paced these shooters are and the absence of story makes it more accessible for pick up plays.
and then there are mods that turn DOOM into these genres
I always thought I was the exception that i would rather play doom than a modern FPS. Looks like I'm not alone.
3:00 Creating your own Zone Sportsmanship Challenges in S.T.A.L.K.E.R.
Is Stalker 2 gonna go nutty or nah?
@@LifeIsAPlanet I hope it has a mode that let's the player be a fleshpig! 🙃
Doom is honestly a consistently fun experience...
Especially when your playing a good mappack and mods.
Just the maps they make are classics in their own right, and some mods are truly amazing either in the conservative way of basically being a vanilla+ experience or the mods that are absolutely amazing to play because of how well developed their gameplay can be.
Demonsteele, gmota, hideous destructor and various other gameplay mods are honestly excellent. Hideous destructor in particular is basically the only FPS i could ever ask for if i had to choose because it's a premise that shouldn't work but because the mod is soo amazingly well made it makes it work.
I’m gonna have to check out those mods, any tubers showing off the particular ones you speak of?
@@LifeIsAPlanet icaruslives is probably the best one to see every mod you need. Atleast for the gameplay category.
For mappacks I would recommend looking into channels like decino because they do playthroughs for various doom mappacks, many challenging ones' and some really good ones.
I am mildly curious about what port of doom you use,
If it's the PC you basically have completely unrestricted access to all categories of engines and source ports.
If it's on any modern console, there was a new mod menu but that only involves mappacks since the port it uses is more vanilla compared to what advanced options and specifically designed ports you can find on pc...
They are great for performance, especially in maps with a lot of intense action.
My favorite FPS game is Blood. Try it sometime. That game has perfect level design and weapons, IMO.
Most definitely. Blood is goated, and I need to spend some more time going beast mode on some of the classics.
funny how not only the so called "boomer shooters", i am more hyped with retro-style games especially indies for the past 4-5 years, not just for affordability but because they aren't "skinner boxes" or shallow formulaic "cinematic" cr*p.
“Skinner boxes” is crazy. but it’s beast. And it’s facts. Sometimes I like cinematics but not when it’s unintuitively the result of a new season launch rather than an experience at the end of an effortful playthrough. Just an opinion though of course.
These days, No Man's Sky is much more fulfilling than most modern games for me. And it's on the Switch now too.
That’s awesome, I’m gonna make some no man’s sky videos soon here too cause I also really enjoy playing that game.
I got Doom on Steam earlier this year on sale for less than 5$ then this past summer around my birthday they updated it where I got Doom2 and some Mods and extra Levels.
Happy Birthday to me.
Thanks Doom people.
Nice! Any mods I should check out?
@@LifeIsAPlanet I haven't even gotten a chance to try them yet, Still gotta finish Doom2 first.
You're right! Modern shooters are garbage. But you have to know that the fps genre is more than Doom. There's Unreal Tournament 2004, Unreal Tournament 99, Unreal Gold, the Timesplitters series, Goldeneye 64, Perfect Dark 64, Painkiller Black Edition, Half-Life...
Bioshock 1+2, Prey 2017, every Bungie Halo, Blood Dragon, Titan Fall 2, SWAT 4, Quake 4, Left 4 Dead. Lesser bargain bin games: F.E.A.R. + Extraction Point, Quake 1 + 2 + 3, Marathon, Turok 1+2(not nightdive version for 2), 007 games Agent under fire + nightfire, Postal 2, Serious Sam first + second encounter, Prey 2006, Crysis 1 + Warhead, System Shock 2, Terminator Future Shock + Skynet, Alien Vs Predator 2, Duke Nukem 3D episode 1 and all it's Build engine children.
Live service/micro-transaction-laden games are terrible and soul sucking. They lack a spark of passion and the mechanics are built around asymmetry, since they want you to loot up or grind a hundred hours for drops rather than just have fun or get better by skill and knowledge.
I always loved Doom. I was 13 when Doom initially dropped and played the shit out of it every year since. It comes in waves, but especially with the fantastic fan community making brilliant mods, it gets better every year.
If you haven’t (and the new Doom & Doom II release has all of these easily downloadable), check out Eviternity, Return to Saturn X, Sunlust, and Valiant.
You will see so much creativity and passion on display.
Yeah dude I’ll definitely check those out. I return to a different Doom game like twice yearly and have been eating the shit out of the newest Doom games. I do wish games like xdefiant could’ve hashed out better multiplayer arenas and mechanics to go with, but, it’s whatever at this point. Live Service directed content is just melting away all the potential of anything new these days.
@@LifeIsAPlanet It’s mostly old games (especially those with massive modding communities, like Doom or Morrowind) or indies. Or From Software, since they are pretty consistent with passion even when they botch aspects here and there (last third of Dark Souls 1, “rebalancing” the main campaign in Scholar of the First Sin so that most fans prefer the main campaign in vanilla Dark Souls 2, etc.).
Actually on the subject of old but worthwhile games with amazing communities, check out Elder Scrolls 3: Morrowind. It’s the most open world and most RPG of any of the Elder Scrolls games. Arena is a cool but very old school dungeon crawl, Daggerfall is more like a fantasy world simulation, Oblivion is much more of a story driven action RPG (with emphasis on side quests and action) and Skyrim is an action/exportation RPG-lite. Morrowind has the most engaging main storyline and is the most sandbox style of the later three (and hand crafted unlike Daggerfall). Best lore, best magic and alchemy systems, most number of named NPCs of the series (I think Morrowind and its official expansions have more than Oblivion and Skyrim with all expansions combined). It just requires learning the mechanics and getting used to the dice roll (I.e. more like Baldur’s Gate, but real time) combat as opposed to the FPS, if it hits it hits style of 4 & 5.
But in terms of mods and engine overhauls, OpenMW makes it work on any modern computer (Windows, Mac, Linux) with enhanced render distance and stability and the modding community has expansions that more than triple the exploitable landmass (with actually well-written quests) and graphical and mechanical enhancements to make things more modern, if you need that. I play pretty vanilla, but with Tamriel Rebuilt, which as I mentioned makes the game insanely massive.
Also, if you like strategy/survival with tons of open world aspects, a developer with tons of heart, and mods galore, check out Rimworld.
I have spent way to much time playing Quake, it’s so difficult and yet so fun
I didn’t play Quake when I was younger like I played Doom, but one time a few years back when I was on a Joseph Rogan kick, I heard him talk about how fucking insane Quake was so I tried it that day and never looked back. I don’t play it often, but it’s goated and is beckoning my name this fine nigh.
deadlock looks to be fun.
i agree though games too realistic are usually very boring for me.
last shooter i played was golden eye for n64 and it was stellar. also multiplayer mode was fun, very unrealistic multiplayer mode cause each player is very tanky, but i found it to be very fun.
I get that. I enjoy the immersion of some realistic shooters, and would typically enjoy it, if it weren't tailored to those willing to dump cheddar into the Micro store. That's awesome tho, golden eye on 64 is still lit with some buddies to this day.
You gotta play Blood
TF2 is my crack (among others) . I'd write a detailed comment about my thoughts but I'm fried. *Long live our video game classics*
Oh yeah dude, Transformers 2 Revenge of the Fallen was the best game. No but, TF2 is special to me in a way that when I had moved towns at a young age, my new buddies had introduced me to TF2. Good times
@@LifeIsAPlanet The failure of "AAA" studios and the game industry is just one part of the increasingly dysfunctional US. I think it's becoming increasingly apparent to most people that things are *really* on the decline; and they have been for a long time, but it's worse than ever.
I don't mean to get too deep into this as we're discussing shooter games here, but one root problem is that the people who run things (e.g., CEOs, shareholders, BlackRock, and so on) do not care about us or America.
As this pertains to good video games and the state of the industry, it is the regime which has allowed massive conglomerates to acquire smaller studios only to kill them off shortly thereafter, and because of the financial characteristics of the games industry, smaller studios are pressured into allowing their acquisition. The politicians are in bed with the conglomerates so they can pump out trash and million dollar garbage because they're too big to fail and they'll never be investigated for anything.
The games industry is not fertile grounds for crafting a game like Doom or Half-Life anymore. It's a soulless factory producing the next Hero shooter owned by BlackRock and other people who don't give a shit about making anything good.
It's up to us now, indie developers are the future and we gotta support them. Selaco and many other games are our generation's Doom.
i also think sound track plays a vital role in good shooter games golden eye n64 is example but also original doom had great sound track not only music but sound effects of all the monsters.
Sumtimes I think about putting on “Chill Doom Sound Effects to Relax/Study to”
There comes a point where your library gets so large, that you have no reason to keep adding to it. I'm currently at that point where I have very little reason to continue buying games, because I already have plenty of games and modifications of said games to last me a lifetime.
And with the current state of the videogame industry, I don't want to by anything recent or modern. Look at Starfield for example, that game is Bethesda's latest failure, serving as the half-assed product of their inefficient game development; Yet for some ungodly reason, STARFIELD STILL COSTS 70 FUCKING DOLLARS.
Dude and I have a fucking Series S lol. So barely any storage without extension that makes up cost of Series X 🤓
Play Shadow Warrior 3, Bright Memory Infinite, Halo Infinite, Mass effect, Borderlands and Robo Quest. Just trust me
For me, Halo Infinite is kinda the problem. A big part of it, anyways. Borderlands fun as jit, mass effect trilogy goes bonkers too doe - not a huge fan of Andromeda, but enjoy it in its own respect.
@@LifeIsAPlanet Yeah, I get the Halo infinite complaints. As a Halo fan, we are STARVING. But just figure out why you like games, and play stuff that is genuinely fun for you.
Old school Duke Nukem is Top Tier imo. It's a shane that DN Forever basically murdered it, but such is life.
Lots of goodies got murdered early on. I personally didn’t get into duke nukem like some of my buddies did, but I still believe that’s moreso just due to that feeling you get sometimes when someone shows you like a new song or game and you naturally want to resent it and be like “yeah shits dogass dude I play halo and call of duty 😎” so it’s definitely a series for me to get into and have some good times with.
You mean such is Randy Pitchford. That clown actually made DNF way less revolutionary than what it was supposed to be. If you check out the leaked builds of DNF it would've been an absolute classic had he not destroyed the whole thing and got it rebuilt from scratch. DNF also had breakable segments of glass which was a huge deal at the time in terms of graphics. What an absolute tragedy. We need scientists to discover how we can go to an alternate universe because I wanna play that DNF.
DNF was fine, if it had come out a few years earlier it wouldn't have had the reputation that it has. If you ignore the fact that it took so long and consider it incomparison to games that would have been contemporaries, it comes out a lot better.
got bored of AAA games for a few years now.Always love Doom and play it often since 2004 ,but in the last 2~3 years, old shooters are pretty much all I play.it's exciting that so many old games are getting offical updates and remasters.
Also there are a bunch of really good new retro shooters in the last 5 or so years,too!! Ion Fury,Amid Evil,Project Warlock are some of my favorites.
Some of the reboots, remasters, and not only that but the retro style shooters coming around these days are actually freaking nuts. Do you like the looks of games like Prodeus and whatnot?
@@LifeIsAPlanet I like the look of Prodeus,it's got colorful dynamic lights,reflections and some modern effects but the textures and the sprites looks like they're from 1996, and the gore is so satifying. I didn't like the checkpoint system but it's a really solid game and I really love the soundtrack!!
The boomer shooter devs have been putting out gems over the last few years.
Watching people play modern shooters and complain and still play them anyway, jump from one bad cashgrab product to another and another and another, makes me laugh in disbelief at their NPC brains.
Well, not entirely NPC Brain. That’s also where I’m kinda getting at here- this wasn’t an abrupt shift- the corporations did a fantastic job of encroaching on pop culture titles - a large enough loving audience simply existed in incomprehensible numbers. We recognize it now, (those of us who reserved some degree of faith in restoration or revival for [you know, insert title here], that we’ve all been played. I just don’t think it’s as blatantly obvious that it’s not just the player, I think the developers or publishers do well at hiding homogeneous nature of what’s going on behind the scenes. Like the tactics they use, like nostalgia for an easy example.
I do like old FPS games but I do not enjoy the level design of a lot of 90's shooters.
Totally understandable, sometimes I’ll get burnt out simply from getting a bit dizzy off the doom mazes.
I haven't done multiplayer in years but, what exactly is the problem with skill-based match making? Back in my CS:GO days I'd typically oscillated within the higher Gold Nova ranks, and was matched with people around the same or slightly higher levels, and I didn't see any problems with that.
Skill based matchmaking in the modern case is simply a disguise for what are deeming “Engagement Optimized Matchmaking” which is ultimately a system put in place that blatantly negates any form of fair or reasonable matchmaking mechanics- rather, implements an “In-House” system that manipulates the turn outs and happenings of your multiplayer match and future multiplayer matches - Almost ENTIRELY. It’s done all too well, and does indeed effectively Engage the Player, but that doesn’t mean the player is actively enjoying the game. This is a caveat, because an argument could simply be to not play the game you don’t enjoy, which is my only resort at times, but also, that perhaps people should be getting louder about it before it’s a recurring theme ultimately in more games that are released (already the case).
@@LifeIsAPlanet I still don't understand from your description what it ACTUALLY does that is problematic. Does it intentionally set you up with players of far higher or lower skill levels for the purpose of "engagement" or something?
@@thewhyzer Yes
Wait until you learn about the 30 years of wads (doom mods) to play and gzdoom as your source port...
Left 4 dead, been playing since 2007 on multiple platforms and can still play for hours.
Let’s go! Got it on my laptop to relive it again during school and it was a blast. Left 4 dead is goated 😎
the last good AAA shooter was Fear. FPS only live in the indi scene now
Are there any other classic or indie FPS’s you’d recommend? Fear’s dope, haven’t gotten into it big time tho.
@@LifeIsAPlanet for classics, check Blood, Duke Nukem 3d, Shadow Warrior, Dark Forces, Exhumed
For indie: Ion Fury, Dusk,Amid Evil
ah yes, the much anticipated: "doom the far ages"
"Doom, The Fart Ages"
Same actually I tried to get into modern shooters, just never could, hell even doom eternal i had dislikes about, but the og doom games, all day
That’s awesome though, that the OG Doom can still break it down for a brotha, crazy style in 2024. We still have so much to learn
@@LifeIsAPlanet yes indeed
Personally, I think the most recent actual FPS that I've really gotten into was Painkiller. And that game is fairly old at this point.
I find shooting to just be way more simple in boomer shooters rather than modern shooters. I can't speak for all modern shooters but Counter Strike is an absolute joke when it comes to aiming. I annihilate people in Quake 1 & 2. It's literally a roll of the dice when aiming in CS and a lot of pro players have been caught cheating.
There’s cheating, and all the nuance and complexity of modern aiming and shooting mechanics. Certainly, playing titles of the past even as recent as 10 years back demonstrates much simpler and arguably more reasonable mechanics for some of us.
Doom is pure gameplay.... that, and the fact it birthed the modding scene, is why it is timeless... Play the new mod Eviternity II.... you're welcome.
Why do you need any other first person shooters if you have Doom? 😉
I got this feeling while playing System Shock Enhanced Edition, it's truly an amazing game (especially that the original came out one year after Doom) and the only thing it needed was mouselook.
Too many games are disregarded completely just because they don't have photorealistic graphics or competitive online multiplayer.
I HATE THE PHOTOREALISTIC APPROACH RN CAUSS ITS MAKING EVERYTHING STANK. But I LOVE when there’s some graphics mods on retro / classics. I’m not sure what mouse look is, I’d imagine it’s pertaining to the aiming mechanics?
@@LifeIsAPlanet Mouselook is when just moving your mouse moves the camera. Doom had native mouselook on DOS, even though it was limited to one axis.
@@LifeIsAPlanet Mouselook is when just moving your mouse moves the camera. Doom had native mouselook on DOS, even though it was limited to one axis.
also grab the quake 1 and 2 remasters, you gonna have a blast
Ok bet. Quake literally has me quaking… I said what I said.
Now listen to me carefully: go play FEAR (Platinum is often dirt cheap on GOG). Play on PC.
Multiplayer is exhausting. Single player is the way to go.
I've discovered Doom while I still barely knew how to turn the PC on and off. Started out with a crappy source port about 20 years ago and here I am playing it still 20 years later. Same with Halo 1 and 2. Same with Descent. Quake. FEAR, Half-Life 1 and 2. Ghost Recon 1, SWAT 3/4.
Muliplayer is cool but single player is for grown men who enjoy games and not the meta cheap thrills of modern multiplayer.
If you want multiplayer go play niche shit stuff like Insurgency Sandstorm and stuff.
Oh yeah and new Doom games. And new Wolfenstein games. And Dead Space (not an FPS but holy shit does that game kick ass)
100%. My uncle actually showed me FEAR,but at the time I could only TH-cam anything on it and it became one of those games that slip through. I also still be gaming Halo 1 and 2, the Bungie series of Halo games are probably my favorite individual games ever as well as a collective series. I’ll be checking that out though on my laptop here jortly doe!
Their is a lot of good indie game shooters like ultrakill, roboquest, deep galactic rock and stone, trepang2, Boltgun, sentry, arcrunners and Dusk maybe try out more indie games or shooters for once.
“For once” haha, yes, these are all awesome games. However, the direction I went with in this video is relative to unspoken and spoken triple a titles while I enjoy some Doomskies.
ngl recently, the most time ive played on an fps scene was Roboquest.
That’s understandable. It’s funny you say that, my buddies get hooked on roboquest* from time to time, and you can’t have a third. I’m typically the third.
Trepang2 is a modern shooter and it's not garbage. Go play Trepang2
This discussion is so redundant as for how much this has been already talked about and for how simple the answer to it is. Stop buying games from people who don’t care about what they are making and putting out. The same companies who release games unfinished or have strayed from any good innovation and what made their previous games great. At this point people aren’t buying games for what they are but because of their cover or title. People who buy the current Fallouts aren’t expecting a deep and complex story with multiple choices and play styles to choose from, they are buying it because it’s just another popular shooter, just like COD and GTA.
I’m not saying games need to be complex, they just need to have standards. When was the last time a game bible was made for a popular title?
It’s so frustrating because there are so many incredible indie games out there yet people only choose the 70 dollars worth of 300 GB shit.
I think you’re missing the point, and have additionally created redundancy out of your context of what’s redundant. Yes, I agree with everything you are saying… that’s… what the video is about. What’s important, is that there’s a massive populous of people that are not paying attention to the corporation nor the pattern continuing to infect triple a titles. That being important because, what’s expected of a triple A title is something grand, something expansive across communities. The conversation is only redundant if nobody is listening, if nobody is acting. The pursuit of the video, the pursuit of clicking and watching, the pursuit of commenting your opinion - eliminates the redundancy. Now, if you were the only commenter for example, I wouldn’t be able to say that you know? Cause then I would look silly. But I’m a tiny lil channel that was expecting 50 homies to pull up to a continued series of conversations - not 8 thousand new people to join in and (obviously, naturally) need to share their opinion on the 30 second comedic soundbite I made about enjoying or hating video games. I myself also need to learn and remember that many commenting seemingly didn’t watch more than 2 minutes into the video, as they mostly reverberate exactly what I’ve said.
All subjective. I don't really like a lot of modern fps (well actually, there are no modern fps, it's mostly just COD). But doom style games aren't anything special in my opinion. Like, I don't particularly enjoy stuff like Cultic or Ion Fury or Hedon or whatever is a popular doom wad right now. I miss games like Half-life or FEAR or Portal or No one lives forever and so on, but no one makes games like that anymore. There's nowhere to escape to.
I feel that maybe since the Doom games aren’t particularly special to you, maybe it’s not that, but that the ultimate breakdown of what an FPS entails at its core just isn’t that special in general to you. For example, being that Halo was my first video game I ever played, (and had a good time) I was naturally going to continue to gravitate towards the mechanics and flow I recognized to enjoy. As I grow older, I slowly find more interest in RPG’s, and I’m finding a lot of reasons to keep exploring!
The resurgance of the boomershooter is a god send, my favorite FPSs were the ones made using the Build Engine, so when Ion Fury was released, I was stoked, it makes me think, why did I have to wait 30 years or so, to get a new game in the same vein? Half life really did a number on the industry, cause I never considered serious samnor painkiller, to really capture the essence of 90s FPS.
You mean, Half-Life killed FPS games back then?
Yeah, at least now we can experience these style games again, or have a reason to play those games if you never did before. Given, some newer console ports have some odds and ends and I don’t believe can gain access to mods of course.
@@DrundeFPS It kind of did. After that developers mostly decided that every game needed to have some sort of a plot. Plots are for RPGs, shooters shouldn't have one, especially if it gets in the way of the cool weapons, enemies and levels.
I subbed, you sound so new :D
Thank you! :{)
that is one cursed thumbnail.
Duuude, you’re cursed. Sorry Wod, or Mr Gedev, if you will. Yer done.
Nightmare Reaper
I think sniper elit had good enemy ai but fear had the best they use a sepert ai just to control the enmeys they try to flank you, when they hare where you are
Ok cool, so kind of like the ai in Alien?
Hey dude if you play on PC or gzdoom I could recommend some gameplay mods you might like plus some doom youtubers who cover classic doom and it's mods
Yeah sure send them over, I haven’t started gaming doom on my PC yet but I’d still enjoy watching some tube on it first!
Superhot is dope Af
i think i can get behind that
Doom is amazing, also quake, great modding communities. Please turn on autorun, I am screaming, turn it on
Lol I’ll turn it on. I’m only just now discovering all of the mods and gang shit people have been building for these games and it’s literally NUTS. Super exciting for someone like I who was unaware to finally get into that.
@@LifeIsAPlanet always great to see people getting into the original doom. I've been playing it for years, it's really one of the most timeless games and there is so many ways, so many custom content to play through. Doom has so much depth despite of how simple it is on the surface.
I also recommend quake 1 for more boomer shooters, it's equally great. It's not as big as doom, but it's still incredibly big filled with amazing experiences
I've been enjoying Doom Legacy of Rust. CoD is absolute brain rot slop at this point.
Mad Slop. Lowkey tho sometimes I’m hella sloppy :(
Preach brother
Thanks Doigus.
I agree, try ion fury 1, the best of modern shooters
remember me when you famous
Asteleus I will never forget you, soldier
I have to also give a big shout out to the doom inspired Quake or the even better Half Life Series. HL is also a great old shooter with a good story. In my opinion though you should play HL with the brutal half life mod installed as it makes the weapons and overall game so much more fun. HL2 is also amazing and worth a shot
I definitely want to play half life games, though when I was younger I had watched playthroughs of them from my old favorite tubesters. Just to experience it myself is why I need to get it though fr
Any COD and Halo become mid games when you play any boomer shooter, Half-life or Half-likes or FEAR and FEAR-likes
That’s facts. Once you get a good taste of what so many Boomer shooters can do, it makes modern shooters more or less fulfilling depending on what shooter you’re playing.
A boomer shooter Halo would be awesome, coming from someone who is a huge fan of Doom as a kid and loves Halo.
@@ravenlover7924 Halo fans would hate it ya know how crybaby they are
Half-Life clones are awful and there is no F.E.A.R. clones.
@@DrundeFPS there are fear likes recently what are you talking about
I'd have to disagree with you not all modern Shooters suck the Doom games have been consistently good with eternal being the best in the series to date you're referring to Modern military shooters which in all honesty have been on a downward turn since Battlefield 4
Typically I’m referring to Live Service shooters, or just Live service titles in general, generally titles in the recent few years. But yeah, the Military shooters as well as many other titles pooped the bed after the release of Fortnite. Of course h1z1 mods and pubg were already a thing but fort crapped out public trader Hive Mind
"arrive itself upon me" doesn't make sense & the music's way too loud
Arrive itself upon me is a completely figurative and functional phrase - just obnoxious english. I've got plenty of technical kinks to improve on, thanks.
@@LifeIsAPlanet Respect for responding to criticism with class.
@@matturner6890 Still struggling with that. It's so easy for me to get my panties bound up.
@@LifeIsAPlanet That's being human, bro. Don't beat yourself up too bad.
Titanfall 2? exactly 🤫 modern shooters are good u just choose to play the bad ones
T1 and 2 are both amazing! Similar to how I’m playing Doom, I also play Titanfall, woah! However, I direct my attention to more particular areas like the Call of Duty and Halo space, for this video.
Titanfall 2 was too short, un-challenging, and had some of the dumbest AI on the planet. Everyone who said the story was "good" probably have not read Truby or McKee, let alone, know who they are. The only reason why Titanfall 2 stands out is because it was a mediocre game in a sea of trash.
@@iiisaac1312 it's an online game the campaign is just a cherry on top of a really good cake
@@3mar00ss6 How can you call it an online game when the servers have been offline for years? Recently they came back, but without online, the campaign is the only playable component of the game.
@@iiisaac1312 1 it's playable online today and enjoyable 2 Northstar 3 what matters is only the present I live in the now not in the past
You should play selaco and prodeus, ultra kill
Playing Doom on a console is a crime against Doom...
Lol
unrelated but it drives me insane watching classic doom gameplay with the crosshair on. vertical aiming is automatic and the gun is already centered for you to aim it at the enemies so the crosshair feels redundant, and even distracting when you shoot enemies higher up. That pet peeve aside I agree man, modern shooters have a tendency to just frustrate the player and keep you tense all the time, older titles were more fun focused and engaging.
Mechanical Rabbit eats me up and destroys my career. No but thanks I didn’t know I could turn that off
DOOM fans losing their minds when someone plays classic DOOM in a different way.
It's crazy that someone plays doom differently than you do,I know it will be hard but I hope you feel better and can get past this difficult time in your life.
@@DrundeFPS My version doesn't even have that as an option so I didn't know any of them did tbh
I played doom with autoaim off, having a crosshair when aiming vertically is very useful. it's all a matter of preference.
#NuttyMindsThinkAlike
another video yapping about how bad modern games are. stunning and brave can u make more
Nothing stunning and brave about it… it’s.. a video I made for fun 🤩 quite glamorizing 🤓 thanks for clicking 😝 & thx for commenting!🥸
Yeeeaah, doom
Let’s smash some doomski 2016 soon.
work on yo audio mixin ma homie