These are Very Robust tools and it is a good sign that you added them in, the only addition I can think of at the moment would be to add a visual element to the line tool so you can see what the line will look like before you place it. Thanks for making this game and have a nice day.
Will admit I do hope we will get a more indepth tutorial on this creative mode. Also looking forward to an in world way to access the crafting menu, or a way to access the crafting menu in creative mode instead of having to switch to survival just to test a crafting recipe. Would make testing a mod even easier to do. Oh and of course.. The ability to save character customization presets locally. Then players can customize their characters, and just select them from their saved presets instead of having to go through the options to customize again. Oh and a change to the bucket/bucket like containers so that it checks to see if the fluid it's trying to pick up has a finite tag. You know so modders could add in fluids that could also be bucketed but not function like water. Would hate for players to get infinite fluids like Tannin. As well as check before pouring the fluid in world, to see if the person pouring it owns the chunk they are pouring in, or at least has permission to do such.
PLEASE PLEASE add at least some basic documentation on how to go about adding player build structures to the world gen, I have searched for hours and found literally no information pertaining to this topic. I have a plethora of ruins and structures that I want to mod in and can get zero direction on how the heck to do it or even some basic information that might help. PLEASE, a wiki page, a short video, ANYTHING
This looks amazing this will really help builders in creative 😊
This is amazing that Vintage Story has this default into the game without mods. Well done!
The mic quality goes HARD!
pro tip:
/we mex [filename]
is the command to export selection to schematic
These are Very Robust tools and it is a good sign that you added them in, the only addition I can think of at the moment would be to add a visual element to the line tool so you can see what the line will look like before you place it. Thanks for making this game and have a nice day.
This is so well made/thought of
Will admit I do hope we will get a more indepth tutorial on this creative mode.
Also looking forward to an in world way to access the crafting menu, or a way to access the crafting menu in creative mode instead of having to switch to survival just to test a crafting recipe. Would make testing a mod even easier to do.
Oh and of course.. The ability to save character customization presets locally.
Then players can customize their characters, and just select them from their saved presets instead of having to go through the options to customize again.
Oh and a change to the bucket/bucket like containers so that it checks to see if the fluid it's trying to pick up has a finite tag. You know so modders could add in fluids that could also be bucketed but not function like water. Would hate for players to get infinite fluids like Tannin.
As well as check before pouring the fluid in world, to see if the person pouring it owns the chunk they are pouring in, or at least has permission to do such.
Very nice
wow, very cool, if the game is picked up by modders will definitely buy, minecraft last century
People have already stated modding this game. It's fully open sourced in a sense.
JSON files for things that work, C# files for everything else.
keep up the good work.
PLEASE PLEASE add at least some basic documentation on how to go about adding player build structures to the world gen, I have searched for hours and found literally no information pertaining to this topic. I have a plethora of ruins and structures that I want to mod in and can get zero direction on how the heck to do it or even some basic information that might help. PLEASE, a wiki page, a short video, ANYTHING