Customize Your Character Race! Origin & Lineage Variant Rules D&D 5E Tasha's Cauldron of Everything

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  • เผยแพร่เมื่อ 2 ส.ค. 2024
  • Customize Your Character Race with the Origin & Lineage Variant Rules in D&D 5E from Tasha's Cauldron of Everything!
    Tasha’s Cauldron of Everything is now in our hands and is bringing us a variety of options to further customize our characters. One of the most talked about options were the race variant rules. In this video, I am going to go over the Origin and Lineage Race variant Rules, follow up on the discussion from my original video on the Origin Rules and provide my opinion on the variant rules.
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    0:00 Intro, Topic, & How to Support the Channel!
    0:56 What is the Origin Variant Rule?
    2:14 My Opinion of the Origin Variant Rule
    2:49 Responding to Video Comments: Build Diversity
    3:19 Responding to Video Comments: Loss of Subrace Flavor
    3:43 What is the Lineage Variant Rule?
    4:25 My Opinion of the Lineage Rule
    5:24 My Overall Opinion of the new Rules!
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    My original video covering the Origin System!
    • What are the Race Orig...
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ความคิดเห็น • 26

  • @prophetisaiah08
    @prophetisaiah08 3 ปีที่แล้ว +5

    To me, the Custom Lineage variant is a simple and elegant way of implementing the intent, though I agree that it does not satisfy the more complex customization desired by some.
    It does have a bit of a problem that I see elsewhere in some aspects of D&D, though it is less pronounced. It has to do with what I call “creative workload.” Some aspects of D&D put a lot of the creative workload in the text of the game, while other aspects offload that workload onto the player/DM. I’ll use two classes as an example. The warlock puts a lot of the creative workload in the text, giving strong flavour and context to the class; while the fighter’s text probably takes on the least amount of creative workload, giving only the most minimal amount of context for its abilities. In that respect, the warlock is actually more restrictive in how you approach your character design: you have to have a patron that has granted you magic spells and other magical boons, versus the fighter where the core element of your character concept is a far more open “is good with weapons.” Most fighter archetypes provide some additional concept guidance, but some provide little to nothing at all.
    To this, I’ll quote Mark Rosewatter, lead designer of Magic: the Gathering; “Restrictions breed creativity.” While I don’t think that this is universally true, it is a good rule of thumb, so to speak. For most people, creativity explodes when it comes crashing into a roadblock. The creative advantage of the warlock, in our example, is that it provides enough roadblocks to collide with in interesting ways as to make the creative process easier. Your magic is not your own, but granted to you by another; so, who is that other? How do you relate to them? Why did you get the magic and not someone else? And so on and so forth. The relatively simple fighter provides very few roadblocks. Why are you good with weapons? And not much else. It is up to the player and the DM to create these roadblocks and restrictions for the player’s creativity to interact with. While incredibly freeing for people adept at building these roadblocks to crash into, it can and often does result in a kind of decision paralysis, where the player will take the most obvious and comfortable route in order to make any kind of decision at all. When you can go anywhere, some people get intimidated (often subconsciously) and just go back to bed. This is why people complain that fighters often feel “samey” and bland; without a “restrictive” path to go somewhere interesting, many people just stay home.
    The Custom Lineage has the possibility to become this, though it is not as openly generic as the base fighter or the standard human. The thing that saves this from being too open to be meaningful is the plurality of flavourful feats that are available to build a race around. Not every feat makes a good creative base for building a race, but a lot of them do. When you combine it with the racial feats from Xanathar’s to make non-standard versions of existing races, it gets even a little more flavourful. There’s nothing stopping you from saying that your character is a rare subrace of Dragonborn and taking the Dragon Hide feat for this race, or that you are a Drow or Half-Drow and take the Drow High Magic feat, for example. I think it’s reasonably good, but not perfect.

  • @matheusviana873
    @matheusviana873 3 ปีที่แล้ว +7

    I think that for making the custom lineage more customizable I would make some changes:
    1- The bonus to abilities can be +2 for one ability or +1 for two.
    2-I would add a list of options instead of only darkvision or skill proficiency. Things like natural armor, +1 to hp every level up, knowing a cantrip, proficiency with light and medium armor, resistance to a type of damage or others features that some races already have.
    3- You can either have a feat or 2 of the features listed above(you can't take the same feature twice, except for skill proficiencies).
    I think that doing it this way you could make a really customizable system.

    • @sethmokami
      @sethmokami 3 ปีที่แล้ว +1

      I already planned on making the change in tip number 1, but the rest are all awesome too! I’ll definitely use these changes in my games.

  • @blobjorn3248
    @blobjorn3248 3 ปีที่แล้ว +6

    While I do love the idea of making your own race, and the ability to finally make an optimal orc Wizard, I do miss the idea of restrictions. Like Dwarves not being able to cast spells.

  • @ricklawrence7215
    @ricklawrence7215 3 ปีที่แล้ว +5

    I'd like to see a list of generic race features (along side ASI, feats, etc) with a point value, then literally build your own race/lineage. Something like you get 25 points and darkvision cost 3 points per 60 ft and 1 point of ability is 7, fey ancestry is 5 (point values listed are just an example and not what i'd suggest them to be, just to show how it works)

  • @Taven03
    @Taven03 3 ปีที่แล้ว +3

    I agree 👍. Just pointing out that you can also now get a +3 on a stat with the right feat. I wish they would have given examples to help get creative juices flowing. It was too direct. I like the custom linage but I think it can be too customizable leaning too much to the power gamer. True you can work it out with your players but examples can really help. I also wish they would have gave us a look at balancing races and classes. I have seen a lot of custom races or abilities that are just broken or super weak.

  • @andreasmuller4172
    @andreasmuller4172 3 ปีที่แล้ว +8

    I personally think they were lazilly designed, they were advertised as changing the way we think about races, but in reality they just allow you to change a couple of things around, this is even worse with the custom lineage which is incredibly bare bones and achieves nothing you couldn't do before and better.

    • @duncansmith2468
      @duncansmith2468 3 ปีที่แล้ว +2

      It feels like we walked into an ice cream parlour and all asked for vanilla with some toppings. If I create an elf under this system you only get a +2 to a stat, dark vision and a feat. You lose all the robustness of the race and subclass that make them what they are...

  • @jarydf
    @jarydf 3 ปีที่แล้ว +3

    The rules are good. It deals with 3 common problems at tables that frown on homebrew. It allows players to take a feat at 1st level without having to take variant human that has become an overplayed race. It allows races to be more diverse in builds. It allows people that want to play human or other races without darkvisikn to work with a party that everyone else has it.

  • @86redfield
    @86redfield 2 ปีที่แล้ว +1

    Variant human is from the PHB but still my favorite gotta love that 1st level feat! 😈

  • @Sage2000
    @Sage2000 2 ปีที่แล้ว

    In my opinion, the problem with these are the min-max munchins... for example, there was an explosion of dwarf wizards, not because of character concepts, but because of the access to armor for free.

  • @ariagu3661
    @ariagu3661 3 ปีที่แล้ว

    oh yeah

  • @jinxtheunluckypony
    @jinxtheunluckypony 3 ปีที่แล้ว +4

    The new origin rules are fine but custom lineage is disappointing to me. Instead of being able to give a feat to non-humans you just get a variant human who can look however you want. Since the variant human’s only real flaw was its lack of darkvision making a custom lineage is also the new “best race” and you can expect to see it in pretty much all character builds going forward.

    • @DungeoneersPack
      @DungeoneersPack  3 ปีที่แล้ว +1

      I feel you on that. I get why they went this route but I would have preferred a full blown system instead of the alternative option they gave us.

  • @jamesryan6720
    @jamesryan6720 2 ปีที่แล้ว

    Oro-igin?????

  • @jackwoods2358
    @jackwoods2358 ปีที่แล้ว

    Or ijin rules

  • @Cl0ne66
    @Cl0ne66 3 ปีที่แล้ว +2

    Okay. Lets say it together....Or-ih-gin. Not Or-ee-gin

    • @willjcus
      @willjcus 2 ปีที่แล้ว

      It's more like he is saying uh-ri-gin, rather than or-ih-gin. I think he is taking the word original, pronouncing it as myself and most Americans do incorrectly "uh-ri-gin-ull" then just taking the "ull" off the end. I don't know how many more times I could have listened to uh-ri-gin though lol.

  • @andynonimuss6298
    @andynonimuss6298 ปีที่แล้ว +2

    Using the term Lineage is incorrect. Lineage = the descendants from "one" individual. Heritage or Ancestry would be a more correct term.

  • @Tulmara
    @Tulmara 3 ปีที่แล้ว +3

    To me, the Custom Lineage variant is a simple piece of crap that should never be allowed in a game. Of course all the new variant race rules are crap and seem to be designed just for optimization, and/or whinny players.

    • @Maximum7077
      @Maximum7077 3 ปีที่แล้ว +1

      Wow are you frustrated XD. The rule is awesome and give people who care for optimisation take other races. Awesome thing

    • @Tulmara
      @Tulmara 3 ปีที่แล้ว +1

      @@Maximum7077 yeah, thats what I said its designed for people who optimize, just so broken.

    • @Maximum7077
      @Maximum7077 3 ปีที่แล้ว +1

      @@Tulmara stronger 1, more freedom 100. exactly

    • @Maximum7077
      @Maximum7077 3 ปีที่แล้ว +1

      @@Tulmara everybody optimises to a certain point. You too. If not than there is sth wrong with you and you are probably the only person in the world. Nobody takes a secound choice for no reason. And if i compare the slightly more ways to make way stronger charakters and the freedom people get with this than this shitty argument of yours is not even worth the data its written with.

  • @odysseustaylor8352
    @odysseustaylor8352 ปีที่แล้ว +1

    Origin is not pronounced " or-rig-gen" it is pronounced " "OR-I-GEN". Just fir you personal knowledge. I could really care less but others may give you crap