As a long time viewer gotta say I do love the story arc of “Airsacs are awful so I’m never using them” to “Airsacs are awful but I WILL find a way to win with them”
air sacs' design is super snowbally... either they get completely suppressed by air or sniper, or they overwhelm defenses even a little which means more and more surplus stack up until they roll over everything. even with the buffs...
Picturing myself being in front of hundreds of blobs (18:12) or the cyclopean wave of creep (20:16). There's no hope left. The only thing you can do is wait for the end.
Didn't realize moving a shield into position was so dang effective, whenever I tried it they always seemed to get overrun by the creep and not be able to push it out quick enough
7:12 It looks like destructible terrain - even after being destroyed - leaves something on the ground that blocks mesh painting. And mesh needs a unbroken connection to a emitter to become active.
The AI in that first maps nicely proactive, it is another of the lpac's that lets you place eggs (or let blobs drop creep) in the void and then use mesh to create new paths but the aggressive pushing means that doing so doesn't guarantee making life easy. Definitely chuckled at the windows loading ring flashing up when the eggs started deciding to burst
Sniper Tower: S-Sir is that some new weird brown creep coming at us? Other Tower: No son...it just a wall of blobs... Sniper Tower: ....It was an honor sir.
Basically, the creep (blue fluid) is an evil fluid that consumes all artificial structures, so the player must construct weapons that destroy the creep or the various "creatures" that the creeper produces. The player can construct a nullifier to shut off the various creeper structures, which is typically a win condition.
In the base game you put down towers to fight the goo, but its got an extensive scripting language as a part of the level editor and so people have switched up the game into like five+ game modes. Fight the creep as the tower controller (aka the normal game), fight the creep as an fps (usually supported by a 'dumb' tower building script), play as the creep (take erns (powerups) from destroyed towers to place creeper units), light play as creep (upgrade creeper units over time, some direct attack methods, can't place creeper units), cursor-based play as creep (just hover cursor over a spot to make creep)... There's CSM too (basically a pretty simple puzzle gamemode), but it didn't really make the jump from CW3 well. Only seen a few of them, I don't think Tom has played any on the channel. The light play as creep one are usually unlosable, although the first map he played had actual tower AI so it probably was losable. The last 6 minutes was just Tom having fun with a bug in the lpac script
If you want an explanation then keep reading if not then stop, I guess. In the normal game mode you are playing as the Rift Lab (humans) trying to stop the creep (self replicating machines) from taking over the world. But Tom is playing what is known as the LPAC mode, which is a Light Play As Creep mode where instead of playing as the humans you are playing as the creep, trying to destroy the humans. In LPAC you get a few things you can do e.g. Boosts: which boosts the creep buildings Eggs: which when eggs are popped they generate a lot of creep Rocks: which just destroys a building with some buildings having a higher target preference. You also get the ability to place and remove mesh which if connected to an emitter makes the creep harder to remove but also creep hates leaving the mesh so it will not flow as freely The creep buildings are: Emitter: Generates creep at set intervals Skimmer Factory: produces skimmers, which when they die stops human buildings in an aoe around them for some time, basically an EMP Blob nest: spawns blobs, which destroys a single building Spore Launcher: Spawns eggs and shoots spores which are basically creep mortars Air Sac Cauldron: Spawns air sacs which they fly around and generate creep blobs underneath them, which they then drop at some random point
Imagine fighting a creeper AI that works like regular PAC :O It would just move emitters around to get closer to you and build launchers to exploid your weakspots.... Man, this is a terrifying idea!
So the first map, I literally just buffed the Emitter and just let the Creep flow like a river. Edit: and then there's the third map... because you get unlimited boosts for an unknown amount of time, it's entirely possible to just buff the Emitter directly next to the Lab all the way above 1000 and win the map within minutes, you'll even see common times across the board for that map where people beat it in less than three minutes and its either because of them buffing the Emitter or buffing the Blobs.
Some maps like this let you mesh the void when creep is flowing on it, Tom. I just played this one a bit ago. Made a few extra bridges and it threw off the AI.
Daily reminder that Tom is an amazing person and to thank him for all he has done/will do - Day 1161 OOO sweet, love a multi map episode :D That first one was real nice, and a very cool AI OOOOOO love mini maps, this one being no exception, and 3:27 might be a Tom record God, that was alot of Blobs, Eggs and Creep on that last one :D. A super hard map indeed, although it being just sandbox/performance testing in nature is just some simple goofy fun
You're impressed that the AI can move all those units simultaneously? Umm, you do know that the computer is, like, running the whole game, right? Of course it's able to move everything all at once. That's how computer games work, Tom.
As a long time viewer gotta say I do love the story arc of “Airsacs are awful so I’m never using them” to “Airsacs are awful but I WILL find a way to win with them”
air sacs' design is super snowbally... either they get completely suppressed by air or sniper, or they overwhelm defenses even a little which means more and more surplus stack up until they roll over everything. even with the buffs...
Same.
Except he won FASTER when he was using them than when he tried being "sensible."
To be fair, boosting Airsacs didn't really work in LPAC maps until someone updated/improved the mod script a few months ago
That last one certainly was one of the creeper world 4 maps of all time
Picturing myself being in front of hundreds of blobs (18:12) or the cyclopean wave of creep (20:16).
There's no hope left. The only thing you can do is wait for the end.
Those giant blob waves makes ke think of the mummy movie when the scarabs burst out of the ground 😂
Didn't realize moving a shield into position was so dang effective, whenever I tried it they always seemed to get overrun by the creep and not be able to push it out quick enough
Use two shilds and piggy back them
Petition to fund a supercomputer for Tom so we can see what 1000 blobs per second looks like.
We need to get him a nasa supercomputer 😂
Wow that first map’s AI was incredible, I would certainly like to see how it does on a larger map
_"That's a lotta __-nuts-__ blobs!!"_
Looks like a WH40K world getting overrun by Tyranids
LET ME TELL YOU *ABOUT THE TYRANIDS*
Sniper: We have them right where we want them any where we shoot we will hit them!
Greg the Sniper: Hey Bob! Do you know how much a metric fuck tonne is?
Bob: No...why do you ask?
Greg the Sniper: 18:06 turn around...
It was very enjoyable watching Tom test the limits of how many blobs his computer could possibly render before leading to a super inferno
The blob map gave me real starship troopers vibes
The one thing more terrifying than staring down a huge creep wave?
Staring down an endless wave of blobs.
7:12 It looks like destructible terrain - even after being destroyed - leaves something on the ground that blocks mesh painting.
And mesh needs a unbroken connection to a emitter to become active.
I found mesh to be really helpful. Especially since you can mesh across many of the air gaps - pop and egg and them mesh it.
The AI in that first maps nicely proactive, it is another of the lpac's that lets you place eggs (or let blobs drop creep) in the void and then use mesh to create new paths but the aggressive pushing means that doing so doesn't guarantee making life easy.
Definitely chuckled at the windows loading ring flashing up when the eggs started deciding to burst
18:14 reminds me of that story in the film Creepshow about the cockroaches!
I kinda wanted to see the entire map get nuked by rocks in a second, but hey. It was a lot of fun already
that blob map was like watching a bunch of roaches scatterXD
Creepy Tom: "One second has passed."
One of the creeper world 4 videos of all time! Really good one today tom
That blob wave was beyond punching a toddler
I really like these multi-map videos!
Sniper Tower: S-Sir is that some new weird brown creep coming at us?
Other Tower: No son...it just a wall of blobs...
Sniper Tower: ....It was an honor sir.
the blob inflation is real, the sniper economy crying at the site
a good day for tom to mix up cannons and towers
I'll be honest, I've been watching about 6 of these Creeper World vidoes, I have still no idea about the game mechanics or what is happening. :)
Basically, the creep (blue fluid) is an evil fluid that consumes all artificial structures, so the player must construct weapons that destroy the creep or the various "creatures" that the creeper produces. The player can construct a nullifier to shut off the various creeper structures, which is typically a win condition.
I bet it doesn't help a lot of these are custom maps where you play as the creep with it's own inconsistent rules XD
In the base game you put down towers to fight the goo, but its got an extensive scripting language as a part of the level editor and so people have switched up the game into like five+ game modes.
Fight the creep as the tower controller (aka the normal game), fight the creep as an fps (usually supported by a 'dumb' tower building script), play as the creep (take erns (powerups) from destroyed towers to place creeper units), light play as creep (upgrade creeper units over time, some direct attack methods, can't place creeper units), cursor-based play as creep (just hover cursor over a spot to make creep)... There's CSM too (basically a pretty simple puzzle gamemode), but it didn't really make the jump from CW3 well. Only seen a few of them, I don't think Tom has played any on the channel.
The light play as creep one are usually unlosable, although the first map he played had actual tower AI so it probably was losable.
The last 6 minutes was just Tom having fun with a bug in the lpac script
Normally it's build guns, shoot blue goo. Sometimes you *are* the blue goo.
If you want an explanation then keep reading if not then stop, I guess.
In the normal game mode you are playing as the Rift Lab (humans) trying to stop the creep (self replicating machines) from taking over the world.
But Tom is playing what is known as the LPAC mode, which is a Light Play As Creep mode where instead of playing as the humans you are playing as the creep, trying to destroy the humans.
In LPAC you get a few things you can do e.g.
Boosts: which boosts the creep buildings
Eggs: which when eggs are popped they generate a lot of creep
Rocks: which just destroys a building with some buildings having a higher target preference.
You also get the ability to place and remove mesh which if connected to an emitter makes the creep harder to remove but also creep hates leaving the mesh so it will not flow as freely
The creep buildings are:
Emitter: Generates creep at set intervals
Skimmer Factory: produces skimmers, which when they die stops human buildings in an aoe around them for some time, basically an EMP
Blob nest: spawns blobs, which destroys a single building
Spore Launcher: Spawns eggs and shoots spores which are basically creep mortars
Air Sac Cauldron: Spawns air sacs which they fly around and generate creep blobs underneath them, which they then drop at some random point
wow I don't think tom has borken creeper world this bad before
Imagine fighting a creeper AI that works like regular PAC :O
It would just move emitters around to get closer to you and build launchers to exploid your weakspots.... Man, this is a terrifying idea!
My old Earthdawn GM would refer to those snipers as being in a target rich environment.
So the first map, I literally just buffed the Emitter and just let the Creep flow like a river.
Edit: and then there's the third map... because you get unlimited boosts for an unknown amount of time, it's entirely possible to just buff the Emitter directly next to the Lab all the way above 1000 and win the map within minutes, you'll even see common times across the board for that map where people beat it in less than three minutes and its either because of them buffing the Emitter or buffing the Blobs.
They're doing in 3 minutes because they're deleting the towers, the mines and the factory...
you could just use eggs all around the base and win in a couple seconds
blobs look like its in starship troopers where there is so many bugs
Me, On The Subject Of Map 2: *Facepalm* Tom, I think you're supposed to ERN the SPRAYER.
LET'S ROOOOCCKK!!!
God that just made my day, what a reference
18:19
Tom, The Zerg, Flood, and Tyrannids *COMBINED* have nothing on those Blobs.
"Achievement Unlock"
Fear of Roaches!
okay, that was the evilest I've heard you laugh with all the blobs at your disposal.
TOM! I LOVE CREEEPER WORLD 4 PLEASE POST MORE!
Some maps like this let you mesh the void when creep is flowing on it, Tom. I just played this one a bit ago. Made a few extra bridges and it threw off the AI.
The blobs in the last map kind of remind me of the scarab bottles from the mummy movies
The reason for "don't delete please" is because you can destroy/delete the blue shield wall stuff.
Real Nausicaa of the Valley of the Wind wibes
That last one was effectively a JoJo episode: One second has passed...
That last one is some Spiffing Brit grade shenanigans - I approve o_O
destroying your computer for the sake of science.. or art? not sure which, but it was a sight to behold!
That last map reminded me of Klendathu.
4:12 ATTACK EYEBROWS! THEY ARE VERY CROSS
On today's episode of absolute memz: how many blobs? THE ANSWER IS YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS!!!!!!!
I used eggs to bridge the gap with mesh and stop them building in my zones. THen I got bored and started deleting towers.
The last map looks like a roman Empire War, weak but too much
Hardest on you CPU maybe. ;P
Daily reminder that Tom is an amazing person and to thank him for all he has done/will do - Day 1161
OOO sweet, love a multi map episode :D
That first one was real nice, and a very cool AI
OOOOOO love mini maps, this one being no exception, and 3:27 might be a Tom record
God, that was alot of Blobs, Eggs and Creep on that last one :D. A super hard map indeed, although it being just sandbox/performance testing in nature is just some simple goofy fun
@17:29 awww, the dev should have used instanced rendering, and then it probably would have been fine :/
These videos are so good
Bam and we’ve got a map to you aswell tom
*A-Bam!*
Yet another creeper world video of asking to play Perimeter: Geometry of war.
17:00 Rip pc
That ai was super agression
And again, Tom forgets that he can drop eggs on void and mesh over, to cut in behind enemy lines.
Lol, love the movie, Zulu.
Good night Tom’s computer
What happened to the old "More emitters is more good!"?
Toms pc dieing slowly 🤣😆🤣😆🤣😆
Map names please? Since yano he has a phobia of adding it to the description
if u can tell him how to disable unit controls
The blobs are like the red army hehhehehehehhehe
WOOOO!
👍
A worthy opponent!
if i was a sniper i would want a raise if I survived that
bam!
Say yesh to blobs
Gg
These 20seconds ... hm autoclicker ? :D
You're impressed that the AI can move all those units simultaneously?
Umm, you do know that the computer is, like, running the whole game, right?
Of course it's able to move everything all at once. That's how computer games work, Tom.
🤓
Compared to the normal play-as-creep "human" AI, that was actually quite impressive yes.
For an AI that was built by fans to fight against a human, it’s pretty damn good. Stop being such a prick.
Therd comment
The last couple parts of the video remind me of someone... Oh right, The Spiffing Brit!