PETSCII Monsters Version v9 (pre alpha)

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  • เผยแพร่เมื่อ 21 ต.ค. 2024
  • Change Log #
    1. Moved the ASCII art list to asciiGameData.py, imported as moldule.
    2. Converted strings with % formatting into f-strings.
    3. Added a fun loading screen using sys.stdout.write()
    4. Properly centered the text to terminal size by storing column width in variable.
    5. Added a new monster: No2, Plumpkin.
    6. Allowed the user to decide whether to evolve or not.
    7. Added conditions to printPet() to stop it printing everything in the intro.
    8. Added a bool return to printPet() so players who choose N will not be congratulated.
    9. FIXED: prestige() now resets power levels.
    10. Added an ID list to remove the need to hardcode monster names.
    11. Changed how if statements checked the power dictionary.
    12. Removed levelXThresh variables.
    13. Fixed the evolution message printing after prestiging by writing printEgg().
    14. Added a new monster: No5, Jackpatch.

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